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| * [http://wiki.ashesofthesingularity.com/index.php/The_Factions The Factions]
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| | <div style="overflow: hidden"> |
| | Post-Human Coalition |
| | [[File:Asheswiki subpages phc.jpg|left]] |
| | </div> |
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| | ''[[Factions|Return to Factions]]'' |
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| == Faction Description == | | {{SectionTemplate |
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| | The PHC is a loose affiliation of Post-Humans who rose to prominence in the early 22nd century. The source of a Post-Human's power is a resource called Turinium. This is a manufactured resource that is derived from the mass of a suitable material. Turinium, which is essentially the ultimate computing material, is what these planetary-wide wars are waged over. In any match, Turinium generators can provide a key path to victory over your opponent. |
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| The PHC is a loose affiliation of Post-Humans who rose to prominence in the early 22nd century. The source of a Post-Human's power is a resource called Turinium. This is a manufactured resource that is derived from the mass of a suitable material. Turnium, which is essentially the ultimate computing material, is what these planetary-wide wars are waged over. In any match, Turninium generators can provide a key path to victory over your opponent.
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| | |title=Unit Types |
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| | To view a full list of the Post-Human Coalition's Units (combat and non), please see [[PHC_Units|PHC Units]]. |
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| == Units == | | {{SectionTemplate |
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| | |title=Buildings |
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| | To view a full list of the Post-Human Coalition's buildings, please see [[PHC_Buildings|PHC Buildings]]. |
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| <h3 style="color:#6d6d6d">Frigates</h3>
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| <ul>
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| <li><strong>Hermes:</strong> Weak radar scout frigate</li>
| | |title=Orbital Abilities |
| <li><strong>Brute:</strong> Armed short-range frigate</li>
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| <li><strong>Archer:</strong> Light rocket frigate</li>
| | To see a full list of orbital abilities available to the PHC please see [[PHC Orbital Abilities]]. |
| <li><strong>Medic:</strong> Healing and energy-recharging support unit</li>
| | }} |
| </ul>
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| <h3 style="color:#6d6d6d">Cruisers</h3>
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| <ul>
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| <li><strong>Artemis:</strong> Long-range artillery cruiser</li>
| | |title=Lore |
| <li><strong>Zeus:</strong> Heavy armed cruiser</li>
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| <li><strong>Apollo:</strong> Anti-air and anti-drone cruiser</li>
| | See article [[Post-Human Coalition (Lore)]] for a detailed view on the lore of the PHC faction. |
| <li><strong>Nemesis:</strong> Anti-dreadnought sniper unit</li>
| | }} |
| </ul>
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| <h3 style="color:#6d6d6d">Dreadnoughts</h3>
| | [[Category:Post-Human Coalition]] |
| <ul>
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| <li><strong>Cronus:</strong> Siege Dreadnought; long-range, indirect-fire capital ship deadly against buildings or as a defensive unit</li>
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| <li><strong>Hyperion:</strong> Area dominance Dreadnought; capital ship with unsurpassed staying power in the field</li>
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| <li><strong>Prometheus:</strong> Dreadnought Killer; capital ship capable of incredible bursts of damage against single targets</li>
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| </ul>
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| <h3 style="color:#6d6d6d">Aircraft</h3>
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| <ul>
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| <li><strong>Pan:</strong> Weak scout aircraft</li>
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| <li><strong>Fury:</strong> Air-to-air fighter aircraft</li>
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| <li><strong>Hades:</strong> Ground attack bomber aircraft</li>
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| <li><strong>Engineer:</strong> Constructs buildings</li>
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| </ul>
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| == Buildings ==
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| <h3 style="color:#6d6d6d">Resources</h3>
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| <ul>
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| <li><strong>Metal Extractor:</strong> Produces 1 metal per second and must be built on a metal deposit</li>
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| <li><strong>Radioactives Extractor:</strong> Produces 1 radioactive per second and must be built on a radioactives deposit</li>
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| <li><strong>Quantum Relay:</strong> Generates Quanta used to unlock global bonuses or call down orbital support actions</li>
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| <li><strong>Amplifier:</strong> Place on a power generator to increase the output of all resources in that region</li>
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| </ul>
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| <h3 style="color:#6d6d6d">Production</h3>
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| <ul>
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| <li><strong>Factory:</strong> Constructs frigates (Hermes, Archer, Brute, Medic)</li>
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| <li><strong>Sky Factory:</strong> Constructs aircraft (Fury, Hades, Pan)</li>
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| <li><strong>Armory:</strong> Constructs cruisers (Artemis, Apollo, Nemesis, Zeus)</li>
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| <li><strong>Dread Launch:</strong> Constructs Dreadnoughts (Prometheus, Hyperion, Cronus)</li>
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| </ul>
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| <h3 style="color:#6d6d6d">Defenses</h3>
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| <ul>
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| <li><strong>Smarty System:</strong> Multi-purpose rocket battery, effective against light air or ground units</li>
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| <li><strong>Sensor Array:</strong> Radar station that detects enemy structures and units at extreme range</li>
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| <li><strong>Sentinel Turret:</strong> Heavy cannon, effective against cruisers and dreadnoughts</li>
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| <li><strong>Falcon AA:</strong> Flak-firing anti-air turret</li>
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| <li><strong>Drone Bay:</strong> Maintains a devastating defensive drone swarm that is vulnerable to enemy anti-air</li>
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| <li><strong>Repair Bay:</strong> Maintains a potent repair drone swarm that is vulnerable to enemy anti-air</li>
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| </ul>
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| <h3 style="color:#6d6d6d">Orbitals</h3>
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| <ul>
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| <li><strong>Orbital Fabricator:</strong> Unlocks the “Engineer Drop” and “Incursion” global abilities</li>
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| <li><strong>Weapons Lab:</strong> Unlocks the “Plasma Storm” and “Carving Turret” global abilities</li>
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| <li><strong>Power Regulator:</strong> Unlocks the “Amplify” global ability</li>
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| <li><strong>Orbital Command:</strong> Unlocks “Orbital Strike” global ability</li>
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| <li><strong>Energy Projector:</strong> Unlocks “Intensive Care” and “EMP Pulse” global abilities</li>
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| <li><strong>Orbital Nullifier:</strong> Prevents enemy orbital actions nearby</li>
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| </ul>
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