Mobile Nullifier (Substrate): Difference between revisions

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* The Mobile Nullifier is rather expensive but necessary to not having to constantly use the [[Substrate Orbital Abilities|Orbital Jam]] to protect an attacking or a defending army that has wandered too far out of the [[The Substrate#Production|Quantum Jammer]] building. While being bombarded by orbital abilities should not be a constant concern early and mid game, it is a better safe than sorry issue at late and end game, where losing an important army to an AoE orbital could be game ending.
* The Mobile Nullifier is rather expensive but necessary to not having to constantly use the [[Substrate Orbital Abilities|Orbital Jam]] to protect an attacking or a defending army that has wandered too far out of the [[Substrate_Buildings#Technology|Quantum Jammer]] building. While being bombarded by orbital abilities should not be a constant concern early and mid game, it is a better safe than sorry issue at late and end game, where losing an important army to an AoE orbital could be game ending.
* While having some self-defense weapons, the Nullifier is generally helpless and should be protected.
* While having some self-defense weapons, the Nullifier is generally helpless and should be protected.
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[[Category:Substrate]]
[[Category:Substrate Unit]]
[[Category:Cruiser]]

Latest revision as of 14:14, 31 October 2021

Mobile Nullifier
Substrate - Mobile Nullifier
Substrate-MobileNullifier.jpg
Substrate-MobileNullifier.jpg
General Information
Type Cruiser
Constructed by Assembly
Cost
Time 70 seconds
Metal 825
Radioactives 500
Logistics 50
Stats
Spawn Count 1
Hit Points 432
Shield 1008
Sight Radius 1000
Radar Radius 1015
Weapon - Light Plasma Cannon [x2]
DPS 17
Range 500
Weapon - Anti-Air Plasma Cannon [x2]
DPS 17
Range 500

The Mobile Nullifier is a cruiser class ship for the Substrate.

Creates a mobile zone which blocks enemy Orbitals.


Lore

This cruiser is a mobile platform for the Substrate's Quantum Jammer, which prevents orbital abilities from being called down within a certain area. While combat isn't its primary function, the Mobile Nullifier comes equipped with a medium-range all purpose defensive weapon by way of its 2 light plasma cannons. It also defends itself from air assaults with 2 anti-air plasma cannons mounted on its towers.


Tactics

  • The Mobile Nullifier is rather expensive but necessary to not having to constantly use the Orbital Jam to protect an attacking or a defending army that has wandered too far out of the Quantum Jammer building. While being bombarded by orbital abilities should not be a constant concern early and mid game, it is a better safe than sorry issue at late and end game, where losing an important army to an AoE orbital could be game ending.
  • While having some self-defense weapons, the Nullifier is generally helpless and should be protected.


Image Gallery