Single Player Observer Mode- Ever wondered if the AI was better as the Substrate or the PHC? Or if a dozen normal AI's can beat an Insane AI? Setup your own games and watch the *AI battle against itself with whatever maps and settings you want.
Supply Lines Game Option- Disable this when starting your game to remove the requirement that Regions have to be connected to your Nexus to provide resources. There are now over 4.7 million configurations of map options to play a game with (and that doesn't even count all the possible maps or player settings).
Unranked Match- Allows you to play a 1 versus 1 multiplayer game that is automatically matched, but your results don't effect your ranking. Good for practicing new tactics or playing a more casual multiplayer game.
Espana- New Medium Arctic map available for skirmish, multiplayer and ranked games.
Rus- New Small Desert map available for skirmish, multiplayer and ranked games.
Italia- New Terran Medium map available for skirmish, multiplayer and ranked games.
Balance
Cygnus victory points reduced form 1500 to 750
Deneb victory points reduced from 1500 to 750
Europa victory points reduced from 1500 to 1000
Maurn victoyr points reduced from 1500 to 750
Proxima victory points reduced from 2000 to 600
Pulaski victory points reduced from 2000 to 1000
Pyn victory points reduced from 1500 to 600
Spica victory points reduced from the 1500 to 600
Thuban victiry points reduced from 750 to 600
Tortuga victory points reduced from 1500 to 750
Vega victory points reduced from 2500 to 600
Canopus map update:
Created additional routes between each peninsula to allow for more strategic diversity and flanking routes
Reduced the size of the impassable terrain in the middle
Added a metal relay in the middle of the outer pathways
Ceres map update:
Added two metal deposits to one of the nearby empty relays
Deneb map update:
Reworked the terrain layout in order to be more symmetrical
Symmetrized the resource layout to be fair and balanced for both sides
Replaced the side Turinium Generators with Radioactives
Centralised Turinium generators to make Turinium acquisition more viable
Knife Fight map update:
Equalised the travel time from starting locations to first two resource points
Opened up an additional pathway on the sides of the map
Opened up an additional pathway on the top and bottom of the map
Connected the resources points on the sides of the map
Monaco map update:
Moved player starting locations to map corners
Reshuffled some of the resource layout to replicate a more standard starting location
Created a wide Pathway in the centre of the map
Centralised all the Turinium Generators to make acquiring Turinium more viable
Regulus map update:
Created a pathway at the top and bottom of the map with an empty relay
Moved the starting locations to map corners to account for additional pathways
Ulrich map update:
Created a pathway between the centre of the map
The middle now only has a single centered Turinium Generator
Added Metal Deposits onto one of the empty relays near the starting locations
Fixes
Fixed visibility related to elevation changes on some maps
Crash fixes
Fixed an issue where Oblivion and Eliminator Turrets weren't showing up under light fog of war
Fixed connection issues when starting a matchmaker game
UI
Main Menu rescaled to look better and be more clear