Substrate Orbital Abilities: Difference between revisions

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Orbital Abilities are powers that can be called in to the battlefield and provide a number of roles. Orbital Abilities cost Quanta to use, which is generated from constructing Quantum Relays. Orbital Abilities can be jammed in certain areas due to Orbital Jamming.  
Orbital Abilities are powers that can be called in to the battlefield and provide a number of roles. Orbital Abilities cost Quanta to use, which is generated from constructing Quantum Archives. Orbital Abilities can be jammed in certain areas due to Orbital Jamming.  


=== Support Abilities ===
=== Support Abilities ===


<ul>
<ul>
   <li>Sensor Drone</li>
   <li>'''Sensor Drone'''</li>
   <li>Regenerate</li>
Teleports a sensor drone in to scan the target location and provide vision for 30 seconds.
   <li>Orbital Jam</li>
   <li>'''Regenerate'''</li>
   <li>Boost</li>
Restores shield integrity in a small area via controlled disruption of the magnetosphere.
   <li>Overcharge</li>
   <li>'''Orbital Jam'''</li>
   <li>Nano-Mesh Barrier</li>
Protects a large radius from orbital abilities for 60 seconds.
   <li>Serpentine Turret</li>
   <li>'''Boost'''</li>
   <li>Nano-Transport</li>
Permanently increases a Power Generator or Amplifier's output via careful modulation of quantum pairs. Can be applied three times per region.
   <li>'''Overcharge'''</li>
Temporarily boosts a single Power Generator or Amplifier's output with a short-lived unstable quantum linkage.
   <li>'''Nano-Mesh Barrier'''</li>
Target unit gains +2000 maximum health. (doesn't stack)
   <li>'''Serpentine Turret'''</li>
A powerful laser cannon that solves the problem of blooming by the use of billions of micrometer-size antennae in a phased array.
   <li>'''Nano-Transport'''</li>
Reinforcements are teleported upon completion to target army.
  </ul>
  </ul>


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<ul>
<ul>
   <li>Drone Swarm</li>
   <li>'''Drone Swarm'''</li>
   <li>Nanite Assasination</li>
Calls forth a swarm of bolt-firing drones. Deadly but vulnerable to enemy anti-air capabilities.
   <li>Antimatter Detonation</li>
   <li>'''Nanite Assasination'''</li>
   <li>Call Saboteur</li>
Cause large damage to a single dreadnought or juggernaut by teleporting a swarm of destructive nanites directly into its inner systems.
   <li>Call Avatar</li>
   <li>'''Antimatter Detonation'''</li>
Small antimatter charges from orbit are deployed in a concentrated area, resulting in wide area destruction.
   <li>'''Call Saboteur'''</li>
Saboteur units can be teleported to any revealed area. Good for harassing the enemy.
   <li>'''Call Avatar'''</li>
Spawns an advanced Constructor with light weaponry. Can build advanced defenses.
  </ul>
  </ul>

Revision as of 09:24, 8 February 2018

Orbital Abilities are powers that can be called in to the battlefield and provide a number of roles. Orbital Abilities cost Quanta to use, which is generated from constructing Quantum Archives. Orbital Abilities can be jammed in certain areas due to Orbital Jamming.

Support Abilities

  • Sensor Drone
  • Teleports a sensor drone in to scan the target location and provide vision for 30 seconds.
  • Regenerate
  • Restores shield integrity in a small area via controlled disruption of the magnetosphere.
  • Orbital Jam
  • Protects a large radius from orbital abilities for 60 seconds.
  • Boost
  • Permanently increases a Power Generator or Amplifier's output via careful modulation of quantum pairs. Can be applied three times per region.
  • Overcharge
  • Temporarily boosts a single Power Generator or Amplifier's output with a short-lived unstable quantum linkage.
  • Nano-Mesh Barrier
  • Target unit gains +2000 maximum health. (doesn't stack)
  • Serpentine Turret
  • A powerful laser cannon that solves the problem of blooming by the use of billions of micrometer-size antennae in a phased array.
  • Nano-Transport
  • Reinforcements are teleported upon completion to target army.

Offensive Abilities

  • Drone Swarm
  • Calls forth a swarm of bolt-firing drones. Deadly but vulnerable to enemy anti-air capabilities.
  • Nanite Assasination
  • Cause large damage to a single dreadnought or juggernaut by teleporting a swarm of destructive nanites directly into its inner systems.
  • Antimatter Detonation
  • Small antimatter charges from orbit are deployed in a concentrated area, resulting in wide area destruction.
  • Call Saboteur
  • Saboteur units can be teleported to any revealed area. Good for harassing the enemy.
  • Call Avatar
  • Spawns an advanced Constructor with light weaponry. Can build advanced defenses.