PHC Buildings: Difference between revisions

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|title=Economy
|title=Economy
|content=
|content=
[[File:Phc resources metalext.jpg|300px|Phc resources metalext.jpg]]<br/> '''Metal Extractor:''' Produces 1.75 metal per second and must be built on a metal deposit<br/>
[[File:Phc resources metalext.jpg|300px|Phc resources metalext.jpg]]<br/> '''Metal Extractor:''' Produces 1.75 metal per second and must be built on a metal deposit.<br/>
[[File:Phc resource radioext.jpg|300px|Phc resource radioext.jpg]]<br/> '''Radioactives Extractor:''' Produces 1 radioactive per second and must be built on a radioactives deposit<br/>
[[File:Phc resource radioext.jpg|300px|Phc resource radioext.jpg]]<br/> '''Radioactives Extractor:''' Produces 1.75 radioactive per second and must be built on a radioactives deposit.<br/>
[[File:Phc quantemrelay.jpg|300px|Phc quantemrelay.jpg]]<br/> '''Quantum Relay:''' Generates Quanta used to unlock global bonuses or call down orbital support actions<br/>
[[File:Phc quantemrelay.jpg|300px|Phc quantemrelay.jpg]]<br/> '''Quantum Relay:''' Generates Quanta used to unlock global bonuses or to call down orbital support actions.<br/>
[[File:Phc amplifier.jpg|300px|Phc amplifier.jpg]]<br/> '''Amplifier:''' Place on a power generator to increase the output of all resources in that region<br/>
[[File:Phc amplifier.jpg|300px|Phc amplifier.jpg]]<br/> '''Amplifier:''' Place on a power generator to increase the output of all resources in that region by 50%. Only one can be placed on a generator.<br/>
[[File:Phc refinery.jpg|300px|Phc refinery.jpg]]<br/> '''Refinery:''' Boosts generator income by 20% when build next to one. Multiple can be built next to the same generator.
}}
}}


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|title=Production
|title=Production
|content=
|content=
[[File:Phc factory.jpg|300px|Phc factory.jpg]]<br/> '''Factory:''' Constructs frigates (Hermes, Archer, Brute, Medic)<br/>
[[File:Phc factory.jpg|300px|Phc factory.jpg]]<br/> '''Factory:''' Constructs frigates: [[Brute]], [[Archer]], [[Hermes]], [[Medic]], [[Atlas]].<br/>
[[File:Phc skyfactory.jpg|300px|Phc skyfactory.jpg]]<br/> '''Sky Factory: '''Constructs aircraft (Fury, Hades, Pan)<br/>
[[File:Phc armory.jpg|300px|Phc armory.jpg]]<br/> '''Armory:''' Constructs cruisers: [[Zeus]], [[Athena]], [[Artemis]], [[Apollo]], [[Nemesis]], [[Hera]], [[Charon]], [[Mobile Nullifier (PHC)]].<br/>
[[File:PHC-AdvencedSkyFactory 300px.jpg|RTENOTITLE]]<br/> '''Advanced Sky Factory:''' Constructs advanced aircraft (Strategic Bombers, Air Marauders)<br/>
[[File:Phc dreadlaunch.jpg|300px|Phc dreadlaunch.jpg]]<br/> '''Dread Launch:''' Constructs Dreadnoughts: [[Hyperion]], [[Cronus]], [[Prometheus]]; and Juggernauts: [[Agamemnon]], [[Leonidas]].<br/>
[[File:Phc armory.jpg|300px|Phc armory.jpg]]<br/> '''Armory:''' Constructs cruisers (Artemis, Apollo, Nemesis, Zeus)<br/>
[[File:Phc skyfactory.jpg|300px|Phc skyfactory.jpg]]<br/> '''Sky Factory: '''Constructs aircraft: [[Fury]], [[Hades]], [[Pan]], [[Instigator]].<br/>
[[File:Phc dreadlaunch.jpg|300px|Phc dreadlaunch.jpg]]<br/> '''Dread Launch:''' Constructs Dreadnoughts (Prometheus, Hyperion, Cronus)<br/>
[[File:PHC-AdvencedSkyFactory 300px.jpg|RTENOTITLE]]<br/> '''Advanced Sky Factory:''' Constructs advanced aircraft: [[Instigator]], [[Air Marauder]], [[Strategic Bomber]].
}}
}}


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|title=Defenses
|title=Defenses
|content=
|content=
[[File:PHCDefence-Smarty 300px.jpg|RTENOTITLE]]<br/> '''Smarty System:''' Multi-purpose rocket battery with upgrade possibilities, effective against light air or ground units.<br/>
[[File:Phc sensorarray.jpg|300px|Phc sensorarray.jpg]]<br/> '''Sensor Array:''' Radar station that detects enemy structures and units at extreme range. Can be upgraded into Kinetic Accelerator.<br/>
[[File:PHCDefence-BarragerTurret 300px.jpg|RTENOTITLE]]<br/> '''Barrager Turret:''' Upgrades from the Smarty System. Features armor-penetrating rockets which do moderate damage and can target both land and air opponents.<br/>
[[File:Phc kinetic accelerator.jpg|300px|Phc kinetic accelerator.jpg]]<br/> '''Kinetic Accelerator:''' Upgrades from the Sensor Array. Provides a bonus to all nearby friendly units and buildings, increasing damage output by 20%. Maintains radar coverage.<br/>
[[File:PHCDefence-Artillary 300px.jpg|RTENOTITLE]]<br/> '''Artillery Post:''' Upgrades from the Smarty System. Extremely long-range turret that can bombard areas uncovered by radar, but is useless against attackers at close range.<br/>
[[File:PHCDefence-Smarty.jpg||300px|PHCDefence-Smarty.jpg]]<br/> '''Smarty System:''' Cheap, versatile, ground defense system. Can be upgraded into Barrager Turret or Artillery Post.<br/>
[[File:PHCDefence-Constable 300px.jpg|RTENOTITLE]]<br/> '''Constable:''' Cheap and fragile anti-air turret with upgrade possibilities.<br/>
[[File:PHCDefence-BarragerTurret.jpg|300px|PHCDefence-BarragerTurret.jpg]]<br/> '''Barrager Turret:''' Upgrades from the Smarty System. Features armor-penetrating rockets which do moderate damage and can target both land and air opponents.<br/>
[[File:PHCDefence-AirEliminatorTurret 300px.jpg|RTENOTITLE]]<br/> '''Air Eliminator Turret:''' Upgrades from the Constable. Fires a lethal anti-air beam weapon that is capable of destroying most air attackers in a single hit.<br/>
[[File:PHCDefence-Artillary.jpg|300px|PHCDefence-Artillary.jpg]]<br/> '''Artillery Post:''' Upgrades from the Smarty System. Extremely long-range turret that can bombard areas uncovered by radar, but is useless against attackers at close range. Can be upgraded into Nova Turret.<br/>
[[File:PHCDefence-FalconAnti-Air 300px.jpg|RTENOTITLE]]<br/> '''Falcon Anti-Air:''' Upgrades from the Constable. Flak-firing anti-air turret.<br/>
[[File:PHCDefence-NovaTurret.jpg|300px|PHCDefence-NovaTurret.jpg]]<br/> '''Nova Turret:''' Upgrades from the Artillery Post. Deals heavy damage to shields, does not damage hulls.<br/>
[[File:Phc sensorarray.jpg|300px|Phc sensorarray.jpg]]<br/> '''Sensor Array:''' Radar station that detects enemy structures and units at extreme range<br/>
[[File:PHCDefence-SentinelTurret.jpg|300px|PHCDefence-SentinelTurret.jpg]]<br/> '''Sentinel Turret:''' Medium range turret that has a heavy cannon that is effective against cruisers and dreadnoughts. Can be upgraded into Oblivion Turret or Stasis Hammer.<br/>
[[File:PHCDefence-SentinelTurret 300px.jpg|RTENOTITLE]]<br/> '''Sentinel Turret:''' This upgradable turret has a heavy cannon that is effective against cruisers and dreadnoughts.<br/>
[[File:PHCDefence-OblivionTurret.jpg|300px|PHCDefence-OblivionTurret.jpg]]<br/> '''Oblivion Turret:''' Upgrades from the Sentinel Turret. It fires a single depleted Uranium round that devastates anything it hits with kinetic energy.<br/>
[[File:PHCDefence-OblivionTurret 300px.jpg|RTENOTITLE]]<br/> '''Oblivion Turret:''' Upgrades from the Sentinel Turret. It fires a single depleted Uranium round that devastates anything it hits with kinetic energy.<br/>
[[File:PHCDefence-StasisHammer.jpg|300px|PHCDefence-StasisHammer.jpg]]<br/> '''Stasis Hammer:''' Stuns enemy units, doesn't deal damage.<br/>
[[File:Phc dronebay.jpg|300px|Phc dronebay.jpg]]<br/> '''Drone Bay:''' Maintains a devastating defensive drone swarm that is vulnerable to enemy anti-air<br/>
[[File:PHCDefence-Constable.jpg|300px|PHCDefence-Constable.jpg]]<br/> '''Constable:''' Cheap and fragile anti-air turret. Can be upgraded into Falcon Anti-Air or Air Eliminator Turret.<br/>
[[File:Phc repairbay.jpg|300px|Phc repairbay.jpg]]<br/> '''Repair Bay:''' Maintains a potent repair drone swarm that is vulnerable to enemy anti-air<br/>
[[File:PHCDefence-FalconAnti-Air.jpg|300px|PHCDefence-FalconAnti-Air.jpg]]<br/> '''Falcon Anti-Air:''' Upgrades from the Constable. Flak-firing anti-air turret.<br/>
[[File:PHCDefence-AirEliminatorTurret.jpg|300px|PHCDefence-AirEliminatorTurret.jpg]]<br/> '''Air Eliminator Turret:''' Upgrades from the Constable. Fires a lethal anti-air beam weapon that is capable of destroying most air attackers in a single hit.<br/>
[[File:Phc dronebay.jpg|300px|Phc dronebay.jpg]]<br/> '''Drone Bay:''' Maintains a devastating defensive drone swarm that is effective against frigates and vulnerable to enemy anti-air.<br/>
[[File:Phc repairbay.jpg|300px|Phc repairbay.jpg]]<br/> '''Repair Bay:''' Maintains a potent repair drone swarm that is vulnerable to enemy anti-drone units.<br/>
[[File:Phc MinosCannon.jpg|300px|Phc MinosCannon.jpg]]<br/> '''Minos Cannon:''' Anti-dreadnought and anti-juggernaut defense. A heavy railgun that fires rapidly when locked on to a target, but takes a moment to acquire a new target.<br/>
[[File:EmergencyTurret.jpg|300px|EmergencyTurret.jpg]]<br/> '''Emergency Turret:''' Deployed via orbital ability. Can be upgraded into Shotgun Turret or Machine Gun Turret.<br/>
[[File:ShotgunTurret.jpg|300px|ShotgunTurret.jpg]]<br/> '''Shotgun Turret:''' Upgrades from Emergency Turret. Deals large damage, but has a short range.<br/>
[[File:MachineGunTurret.jpg|300px|MachineGunTurret.jpg]]<br/> '''Machine Gun Turret:''' Upgrades from Emergency Turret. Capable of dealing moderate damage to both ground and flying targets.<br/>
[[File:CarvingTurret.jpg|300px|CarvingTurret.jpg]]<br/> '''Carving Turret:''' Strong versus cruisers and dreadnaughts, but overcharged weapons give it a limited life span.<br/>
}}
}}


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|title=Orbitals  
|title=Orbitals  
|content=
|content=
[[File:Phc orbitals orbfabricator.jpg|300px|Phc orbitals orbfabricator.jpg]]<br/> '''Orbital Fabricator:''' Unlocks the “Engineer Drop” and “Incursion” global abilities<br/>
[[File:Phc orbitals powerregulator.jpg|300px|Phc orbitals powerregulator.jpg]]<br/> '''Power Regulator:''' Unlocks the Repair Bay defensive building and ''Optimize'' global ability.<br/>
[[File:Phc weaponslab.jpg|300px|Phc weaponslab.jpg]]<br/> '''Weapons Lab:''' Unlocks the “Plasma Storm” and “Carving Turret” global abilities<br/>
[[File:Phc orbitals orbfabricator.jpg|300px|Phc orbitals orbfabricator.jpg]]<br/> '''Orbital Fabricator:''' Produces [[Engineer]]s. Unlocks the ''Engineer Drop'', ''Call Sentry'', ''Deploy Incursion'', and ''Call Sapper'' global abilities.<br/>
[[File:Phc orbitals powerregulator.jpg|300px|Phc orbitals powerregulator.jpg]]<br/> '''Power Regulator:''' Unlocks the “Amplify” global ability<br/>
[[File:Phc weaponslab.jpg|300px|Phc weaponslab.jpg]]<br/> '''Weapons Lab:''' Unlocks the Hera cruiser,''Plasma Storm'' and ''Carving Turret'' global abilities.<br/>
[[File:Phc orbcommand.jpg|300px|Phc orbcommand.jpg]]<br/> '''Orbital Command:''' Unlocks “Orbital Strike” global ability<br/>
[[File:Phc orbcommand.jpg|300px|Phc orbcommand.jpg]]<br/> '''Orbital Command:''' Unlocks the ''Orbital Strike'' global ability.<br/>
[[File:Phc orbitals energyprojector.jpg|300px|Phc orbitals energyprojector.jpg]]<br/> '''Energy Projector:''' Unlocks “Intensive Care” and “EMP Pulse” global abilities<br/>
[[File:Phc orbnullf.jpg|300px|Phc orbnullf.jpg]]<br/> '''Orbital Nullifier:''' Prevents enemy orbital actions nearby. Unlocks the Mobile Nullifier cruiser.<br/>
[[File:Phc orbnullf.jpg|300px|Phc orbnullf.jpg]]<br/> '''Orbital Nullifier:''' Prevents enemy orbital actions nearby<br/>
[[File:Phc orbitals energyprojector.jpg|300px|Phc orbitals energyprojector.jpg]]<br/> '''Energy Projector:''' Unlocks the Drone Bay defensive building and Charon cruiser, and ''Intensive Care'' and ''EMP Pulse'' global abilities.
}}
}}
[[Category:Post-Human Coalition]]

Latest revision as of 13:31, 31 October 2021

PHC Buildings

Nexus

PHC Nexus.jpg
Nexus: The core of a PHC player. It's destruction means defeat for that player. It is defended by Annihilator Cannon, Neutron Beam, and Atropos missile.

Economy

Phc resources metalext.jpg
Metal Extractor: Produces 1.75 metal per second and must be built on a metal deposit.
Phc resource radioext.jpg
Radioactives Extractor: Produces 1.75 radioactive per second and must be built on a radioactives deposit.
Phc quantemrelay.jpg
Quantum Relay: Generates Quanta used to unlock global bonuses or to call down orbital support actions.
Phc amplifier.jpg
Amplifier: Place on a power generator to increase the output of all resources in that region by 50%. Only one can be placed on a generator.
Phc refinery.jpg
Refinery: Boosts generator income by 20% when build next to one. Multiple can be built next to the same generator.


Production

Phc factory.jpg
Factory: Constructs frigates: Brute, Archer, Hermes, Medic, Atlas.
Phc armory.jpg
Armory: Constructs cruisers: Zeus, Athena, Artemis, Apollo, Nemesis, Hera, Charon, Mobile Nullifier (PHC).
Phc dreadlaunch.jpg
Dread Launch: Constructs Dreadnoughts: Hyperion, Cronus, Prometheus; and Juggernauts: Agamemnon, Leonidas.
Phc skyfactory.jpg
Sky Factory: Constructs aircraft: Fury, Hades, Pan, Instigator.
RTENOTITLE
Advanced Sky Factory: Constructs advanced aircraft: Instigator, Air Marauder, Strategic Bomber.


Defenses

Phc sensorarray.jpg
Sensor Array: Radar station that detects enemy structures and units at extreme range. Can be upgraded into Kinetic Accelerator.
Phc kinetic accelerator.jpg
Kinetic Accelerator: Upgrades from the Sensor Array. Provides a bonus to all nearby friendly units and buildings, increasing damage output by 20%. Maintains radar coverage.
PHCDefence-Smarty.jpg
Smarty System: Cheap, versatile, ground defense system. Can be upgraded into Barrager Turret or Artillery Post.
PHCDefence-BarragerTurret.jpg
Barrager Turret: Upgrades from the Smarty System. Features armor-penetrating rockets which do moderate damage and can target both land and air opponents.
PHCDefence-Artillary.jpg
Artillery Post: Upgrades from the Smarty System. Extremely long-range turret that can bombard areas uncovered by radar, but is useless against attackers at close range. Can be upgraded into Nova Turret.
PHCDefence-NovaTurret.jpg
Nova Turret: Upgrades from the Artillery Post. Deals heavy damage to shields, does not damage hulls.
PHCDefence-SentinelTurret.jpg
Sentinel Turret: Medium range turret that has a heavy cannon that is effective against cruisers and dreadnoughts. Can be upgraded into Oblivion Turret or Stasis Hammer.
PHCDefence-OblivionTurret.jpg
Oblivion Turret: Upgrades from the Sentinel Turret. It fires a single depleted Uranium round that devastates anything it hits with kinetic energy.
PHCDefence-StasisHammer.jpg
Stasis Hammer: Stuns enemy units, doesn't deal damage.
PHCDefence-Constable.jpg
Constable: Cheap and fragile anti-air turret. Can be upgraded into Falcon Anti-Air or Air Eliminator Turret.
PHCDefence-FalconAnti-Air.jpg
Falcon Anti-Air: Upgrades from the Constable. Flak-firing anti-air turret.
PHCDefence-AirEliminatorTurret.jpg
Air Eliminator Turret: Upgrades from the Constable. Fires a lethal anti-air beam weapon that is capable of destroying most air attackers in a single hit.
Phc dronebay.jpg
Drone Bay: Maintains a devastating defensive drone swarm that is effective against frigates and vulnerable to enemy anti-air.
Phc repairbay.jpg
Repair Bay: Maintains a potent repair drone swarm that is vulnerable to enemy anti-drone units.
Phc MinosCannon.jpg
Minos Cannon: Anti-dreadnought and anti-juggernaut defense. A heavy railgun that fires rapidly when locked on to a target, but takes a moment to acquire a new target.
EmergencyTurret.jpg
Emergency Turret: Deployed via orbital ability. Can be upgraded into Shotgun Turret or Machine Gun Turret.
ShotgunTurret.jpg
Shotgun Turret: Upgrades from Emergency Turret. Deals large damage, but has a short range.
MachineGunTurret.jpg
Machine Gun Turret: Upgrades from Emergency Turret. Capable of dealing moderate damage to both ground and flying targets.
CarvingTurret.jpg
Carving Turret: Strong versus cruisers and dreadnaughts, but overcharged weapons give it a limited life span.


Orbitals

Phc orbitals powerregulator.jpg
Power Regulator: Unlocks the Repair Bay defensive building and Optimize global ability.
Phc orbitals orbfabricator.jpg
Orbital Fabricator: Produces Engineers. Unlocks the Engineer Drop, Call Sentry, Deploy Incursion, and Call Sapper global abilities.
Phc weaponslab.jpg
Weapons Lab: Unlocks the Hera cruiser,Plasma Storm and Carving Turret global abilities.
Phc orbcommand.jpg
Orbital Command: Unlocks the Orbital Strike global ability.
Phc orbnullf.jpg
Orbital Nullifier: Prevents enemy orbital actions nearby. Unlocks the Mobile Nullifier cruiser.
Phc orbitals energyprojector.jpg
Energy Projector: Unlocks the Drone Bay defensive building and Charon cruiser, and Intensive Care and EMP Pulse global abilities.