Developer Diaries

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Developer Diaries

Developer Journals are articles, sometimes accompanied by videos, published by Stardock to describe the game design and its direction in detail.

All Dev Journals can be viewed on the Stardock Forums

Date Subject
20 March 2015 Extreme zoom
25 March 2015 Post-Humans vs. Substrate: Units
29 May 2015 May Founders Update
8 June 2015 Founder’s Build coming next week
10 July 2015 July Founders Preview
27 July 2015 Map Talk
28 July 2015 July update
3 August 2015 Revisiting Supreme Commander
4 August 2015 August 2015 FAQ
8 August 2015 Setup options
14 August 2015 Founder's Pre-Beta: August 20
18 August 2015 Extreme Zoom II
27 August 2015 Alpha 0.50 Change log
4 September 2015 Lore: Understanding Turinium
9 October 2015 How you can help make the most epic RTS ever
13 October 2015 DirectX 12 and Ashes of the Singularity
18 October 2015 Master doc
23 October 2015 My Hive
5 November 2015 Performance and balance tuning
17 November 2015 November Status Report
2 January 2016 A long rambling series on Ashes of the Singularity
5 January 2016 Pre-Mortem #1: Game Design Process
29 February 2016 Humanity in 2178
16 March 2016 Guide for Total Annihilation players
18 March 2016 Typical performance
23 March 2016 Ashes going gold
6 April 2016 Rewarding Early Adopters in the age of the STEAM SALE
18 April 2016 Week 3
18 April 2016 v1.1 Changelog
19 April 2016 Taking Ashes of the Singularity from HERE to THERE
26 April 2016 Week 4 Dev status
3 May 2016 Eradicator Concept
3 May 2016 Week 5 Dev status
7 May 2016 Ashes experiments with the future Episode 1
12 May 2016 Week 6 Dev status
16 May 2016 Week 7 Dev status
24 May 2016 MAY 2016 Dev Update
26 May 2016 On Game engines and sneak previews
4 June 2016 v1.2 Preview
5 June 2016 June Dev Update
13 June 2016 JUNE 2016 Update: REINFORCEMENTS!
14 June 2016 Haalee’s POV
27 June 2016 Summer is here!
4 July 2016 JULY 2016 Dev Update
8 August 2016 August update
1 September 2016 SEPTEMBER 2016 Dev Update
26 September 2016 Fire and RTS gaming: September 2016
11 October 2016 Escalating the RTS
17 October 2016 Your game competes against all games from all time
21 October 2016 Some Escalation highlights
26 October 2016 Escalation: Fact sheet and FAQ
27 October 2016 Escalation - Strategic Zoom
30 September 2016 Dev Update: October 2016
1 November 2016 Customize Your Game (Part 1): AI Options
3 November 2016 November Ashes Mega Diary
9 November 2016 Escalation - New Unit Showcase (Part 1)
11 November 2016 Customize Your Game (Part 2): Map Options
17 November 2016 Escalation is a hit! First update released
19 November 2016 A Tournament Edition: The whitepaper
4 December 2016 A sneak peek at Ashes of the Singularity 2017
18 December 2016 Dev diary December 2016
4 January 2017 Ashes DEV UPDATE: January 2017
5 January 2017 ESC: January 2017 Dev update!
12 January 2017 Dev Diary: But it's on my home machine...
13 January 2017 DEV DIARY: Ashes T4s
3 February 2017 DEV UPDATE: February 2017
6 February 2017 MERGING the SINGULARITY
11 February 2017 DEV DIARY ESCALATION #1: The great map rebalance!
16 February 2017 ONE COMMUNITY: Merging the Singularity
13 March 2017 DEV JOURNAL: March 2017
15 April 2017 DIARY: April 2017
18 April 2017 DEV JOURNAL: April 2017
9 June 2017 Dev Journal: June 2017
17 May 2017 DEV JOURNAL: May 2017
18 July 2017 DEV JOURNAL: July 2017
31 July 2017 Dev Play Through: Genesis Campaign [Glarus]
2 August 2017 Fans vs Dev Match #1 [Atwater Map]
10 August 2017 Fans vs Dev Match #2 [Kralon Map]
16 August 2017 DEV JOURNAL: August 2017
31 August 2017 Escalation v2.5 Dev Video Journal
2 September 2017 Juggernaut Unit Profiles
13 September 2017 Fans vs Dev Match #3 [Frosthaven Map]
29 September 2017 DEV JOURNAL: September 2017
27 October 2017 DEV JOURNAL: October 2017
28 November 2017 DEV JOURNAL: November 2017
15 December 2017 DEV JOURNAL: December 2017
16 January 2018 DEV JOURNAL: January 2018
14 February 2018 DEV JOURNAL: February 2018
7 March 2018 Designing Alien Units
14 March 2018 Dev Journal: March 2018
21 March 2018 Working For Stardock
28 March 2018 Dev Journal: Ashes of the Singularity: Escalation So Far
5 April 2018 Supreme Commander: Forged Alliance Analysis
18 April 2018 Why Balance Matters
25 April 2018 Dev Journal: April 2018
2 May 2018 The Challenge of Balancing an RTS
4 June 2018 Experiential Unit Design
5 July 2018 Map Making Considerations
1 August 2018 Accessibility Woes of RTS
12 September 2018 What RTS can learn from Chess
10 October 2018 King of the Hill Analysis
23 January 2019 Ashes of the Singularity: Road Map 2019
5 March 2019 March 2019 Update
26 March 2019 Meaningful Base Building
17 April 2019 Ashes of the Singularity is getting bigger
19 July 2019 Super Units
9 August 2019 Meta Campaigns
11 November 2019 Hunter / Prey Strategy Guide
13 November 2019 Ashes of the Singularity: Escalation v2.9 with Hunter / Prey
31 May 2020 Ashes of the Singularity v2.0 Changes
1 September 2020 Ashes of the Singularity: Escalation - August 2020
30 September 2020 Ashes of the Singularity Escalation September 2020
22 February 2021 The official design guide for Ashes of the Singularity: Escalation v3.0
7 September 2021 Ashes of the Singularity: Escalation - Dev Journal: The Core Worlds
8 September 2021 Ashes of the Singularity: Escalation - Core Worlds DLC Adds New Maps Based on Real-World Locations
8 September 2021 Ashes of the Singularity: Escalation v3.1 Optimizes Game with Faster Load Times and Major Balance Updates