Apollo: Difference between revisions

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{{DISPLAYTITLE:<span style="position: absolute; clip: rect(1px 1px 1px 1px); clip: rect(1px, 1px, 1px, 1px);">{{FULLPAGENAME}}</span>}}
{{HeaderTemplate
|welcome=Apollo
}}
{| class="wikitable" style="float:right;margin-top:0;"
{| class="wikitable" style="float:right;margin-top:0;"
|-
|-
! colspan="2" style="background:lightblue;width:350px;font-size:10pt" | Apollo
! colspan="2" style="background:lightblue;width:350px;font-family: sans-serif;font-size:10pt" | [[PHC]] - Apollo
|-
| colspan="2" style="text-align:center;font-family: sans-serif;font-size:7pt" | [[File:PHC-Apollo.jpg|center|200px|PHC-Apollo.jpg]]
|-
!! colspan="2" style="background:lightblue;text-align:center;font-family: sans-serif;font-size:9pt" | General Information
|-
| style="font-family: sans-serif;font-size:9pt" | Type
| style="font-family: sans-serif;font-size:9pt" | Cruiser
|-
|-
| colspan="2" style="text-align:center;font-size:7pt" | [[File:PHC-Apollo.jpg|center|200px|PHC-Apollo.jpg]]
| style="font-family: sans-serif;font-size:9pt" | Constructed by
| style="font-family: sans-serif;font-size:9pt" | [[Armory]]
|-
|-
| colspan="2" style="background:lightblue;text-align:center;font-size:9pt" | General Data
!! colspan="2" style="background:lightblue;text-align:center;font-family: sans-serif;font-size:9pt" | Cost
|-
|-
| style="font-size:9pt" | Faction
| style="font-family: sans-serif;font-size:9pt" | Time
| style="font-size:9pt" | Post-Human Coalition
| style="font-family: sans-serif;font-size:9pt" | 42 seconds
|-
|-
| style="font-size:9pt" | Type
| style="font-family: sans-serif;font-size:9pt" | Metal
| style="font-size:9pt" | Cruiser
| style="font-family: sans-serif;font-size:9pt" | 320
|-
|-
| style="font-size:9pt" | Cost
| style="font-family: sans-serif;font-size:9pt" | Radioactives
| style="font-size:9pt" | 3 Logistics, 220 Metal, 17 Radioactives, 34 seconds
| style="font-family: sans-serif;font-size:9pt" | 66
|-
|-
| colspan="2" style="background:lightblue;text-align:center;font-size:9pt" | Statistics
| style="font-family: sans-serif;font-size:9pt" | Logistics
| style="font-family: sans-serif;font-size:9pt" | 7
|-
|-
| style="font-size:9pt" | Hit Points
!! colspan="2" style="background:lightblue;text-align:center;font-family: sans-serif;font-size:9pt" | Stats
| style="font-size:9pt" | 600
|-
|-
| style="font-size:9pt" | Energy
| style="font-family: sans-serif;font-size:9pt" | Spawn Count
| style="font-size:9pt" | 0
| style="font-family: sans-serif;font-size:9pt" | 1
|-
|-
| style="font-size:9pt" | Armor
| style="font-family: sans-serif;font-size:9pt" | Hit Points
| style="font-size:9pt" | 4
| style="font-family: sans-serif;font-size:9pt" | 910
|-
| style="font-family: sans-serif;font-size:9pt" | Sight Radius
| style="font-family: sans-serif;font-size:9pt" | 1000
|-
| style="font-family: sans-serif;font-size:9pt" | Radar Radius
| style="font-family: sans-serif;font-size:9pt" | 1015
|-
! colspan="2" style="background:lightblue;width:350px;font-family: sans-serif;font-size:10pt" | Weapon - Point Defense Lasers [x4]
|-
| style="font-family: sans-serif;font-size:9pt" | DPS
| style="font-family: sans-serif;font-size:9pt" | 120
|-
| style="font-family: sans-serif;font-size:9pt" | Range
| style="font-family: sans-serif;font-size:9pt" | 1200
|-
! colspan="2" style="background:lightblue;width:350px;font-family: sans-serif;font-size:10pt" | Weapon - Light Autocannon [x2]
|-
| style="font-family: sans-serif;font-size:9pt" | DPS
| style="font-family: sans-serif;font-size:9pt" | 14
|-
| style="font-family: sans-serif;font-size:9pt" | Range
| style="font-family: sans-serif;font-size:9pt" | 900
|-
! colspan="2" style="background:lightblue;width:350px;font-family: sans-serif;font-size:10pt" | Weapon - Flak Cannon
|-
| style="font-family: sans-serif;font-size:9pt" | DPS
| style="font-family: sans-serif;font-size:9pt" | 63
|-
| style="font-family: sans-serif;font-size:9pt" | Range
| style="font-family: sans-serif;font-size:9pt" | 1100
|-
| colspan="2" style="font-family: sans-serif;font-size:9pt" | Area effect weapon
|}
|}


The Apollo is a cruiser class ship for the Post-Human Coalition.
The Apollo is a cruiser class unit for the Post-Human Coalition.


== Background ==
Anti-air and anti-drone cruiser.


PLACE APOLLO INFO HERE.


== Weapon Specs ==
{{SectionTemplate
|h=h3
|title=Lore
|content=
The Apollo is the most recent of the “Olympus” project. Designed to counter the proliferation of the Hades bomber into the hands of the Renegades, the Apollo is absolutely devastating against both aircraft as well as drones, thanks to its high precision targeting system and the NT-301 flak cannon.


=== Point Defense Laser [x4] ===
It is armed with four Point Defense Lasers, versatile self-guided beam weapons designed to demolish enemy drones and air units; two Light Autocannons, a variant for the Apollo that specializes in anti-drone / anti-aircraft defense; and a Flak Cannon, which fires barrages of explosive shards at enemy air units.
}}


*26 DPS per unit
{{SectionTemplate
*1250 meter range
|h=h3
|title=Tactics
|content=
* Apollo is the best ground anti-air unit in the game in various aspects (build time, mobility and damage per cost) losing only to tier 2 anti-air defenses in terms of raw damage. For a non-endgame air army, a group of 4-5 Apollos is an extremely scary sight and a signal to retreat. While it is possible for an air army to win, it will come at great casualties as the Apollo AoE damage and weapon precision is extremely high.
* Apollo has zero weaponry to deal with ground units and is completely helpless vs them. Due to this, it's important to not over-produce them as the opponent might benefit from it by doing a production switch from air to ground.
* Apollo is the quick and easy solution to deal with the [[Overmind]] dreadnought. Assuming equal upgrades, a group of 5 Apollos can severely negate casualties caused by the Overmind and a group of 8+ completely shutdown the Overmind's drones DPS. The same could be said about the [[Substrate Orbital Abilities|Drone Swarm]] orbital ability.
[[Category:Pages with broken file links]]
}}


=== Light Autocannon [x2] ===
{{SectionTemplate
|h=h3
|title=Image Gallery
|content=
<gallery heights="160px" widths="200px">
File:PHC-Apollo.jpg
</gallery>
}}


*14 DPS per unit
[[Category:Post-Human Coalition]]
*1250 meter range
[[Category:PHC Unit]]
 
[[Category:Cruiser]]
=== Flak Cannon ===
 
*62 DPS per unit
*960 meter range
*Area Effect Weapon
 
[[Category:Pages with broken file links]]

Latest revision as of 13:45, 31 October 2021

Apollo
PHC - Apollo
PHC-Apollo.jpg
PHC-Apollo.jpg
General Information
Type Cruiser
Constructed by Armory
Cost
Time 42 seconds
Metal 320
Radioactives 66
Logistics 7
Stats
Spawn Count 1
Hit Points 910
Sight Radius 1000
Radar Radius 1015
Weapon - Point Defense Lasers [x4]
DPS 120
Range 1200
Weapon - Light Autocannon [x2]
DPS 14
Range 900
Weapon - Flak Cannon
DPS 63
Range 1100
Area effect weapon

The Apollo is a cruiser class unit for the Post-Human Coalition.

Anti-air and anti-drone cruiser.


Lore

The Apollo is the most recent of the “Olympus” project. Designed to counter the proliferation of the Hades bomber into the hands of the Renegades, the Apollo is absolutely devastating against both aircraft as well as drones, thanks to its high precision targeting system and the NT-301 flak cannon.

It is armed with four Point Defense Lasers, versatile self-guided beam weapons designed to demolish enemy drones and air units; two Light Autocannons, a variant for the Apollo that specializes in anti-drone / anti-aircraft defense; and a Flak Cannon, which fires barrages of explosive shards at enemy air units.


Tactics

  • Apollo is the best ground anti-air unit in the game in various aspects (build time, mobility and damage per cost) losing only to tier 2 anti-air defenses in terms of raw damage. For a non-endgame air army, a group of 4-5 Apollos is an extremely scary sight and a signal to retreat. While it is possible for an air army to win, it will come at great casualties as the Apollo AoE damage and weapon precision is extremely high.
  • Apollo has zero weaponry to deal with ground units and is completely helpless vs them. Due to this, it's important to not over-produce them as the opponent might benefit from it by doing a production switch from air to ground.
  • Apollo is the quick and easy solution to deal with the Overmind dreadnought. Assuming equal upgrades, a group of 5 Apollos can severely negate casualties caused by the Overmind and a group of 8+ completely shutdown the Overmind's drones DPS. The same could be said about the Drone Swarm orbital ability.


Image Gallery