Mobile Nullifier (Substrate): Difference between revisions
Jump to navigation
Jump to search
m (→Weapon Specs) |
m (→Weapon Specs) |
||
Line 35: | Line 35: | ||
== Background == | == Background == | ||
This cruiser is a mobile platform for the Substrate's Quantum Jammer, which prevents orbital abilities from being called down within a certain area. While combat isn't its primary function, the Mobile Nullifier comes equipped with a medium-range all purpose defensive weapon by way of its 2 light plasma cannons. It also defends itself from air | This cruiser is a mobile platform for the Substrate's Quantum Jammer, which prevents orbital abilities from being called down within a certain area. While combat isn't its primary function, the Mobile Nullifier comes equipped with a medium-range all purpose defensive weapon by way of its 2 light plasma cannons. It also defends itself from air assaults with 2 anti-air plasma cannons mounted on its towers. | ||
== Weapon Specs == | == Weapon Specs == | ||
Line 42: | Line 42: | ||
Medium-range all-purpose defensive weapon. | Medium-range all-purpose defensive weapon. | ||
*12 DPS per unit | *12 DPS per unit | ||
*500 | *500 meters range | ||
=== Anti-Air Plasma Cannon [x2] === | === Anti-Air Plasma Cannon [x2] === | ||
Tower mounted plasma cannons specifically designed to defend from enemy air units. | Tower mounted plasma cannons specifically designed to defend from enemy air units. | ||
*25 DPS per unit | *25 DPS per unit | ||
*500 | *500 meters range | ||
== Game Usage== | == Game Usage== | ||
* The Mobile Nullifier is rather expensive but necessary to not having to constantly use the [[Substrate Orbital Abilities|Orbital Jam]] to protect an attacking or a defending army that has wandered too far out of the [[The Substrate#Production|Quantum Jammer]] building. While being bombarded by orbital abilities should not be a constant concern early and mid game, it is a better safe than sorry issue at late and end game, where losing an important army to an AoE orbital could be game ending. | * The Mobile Nullifier is rather expensive but necessary to not having to constantly use the [[Substrate Orbital Abilities|Orbital Jam]] to protect an attacking or a defending army that has wandered too far out of the [[The Substrate#Production|Quantum Jammer]] building. While being bombarded by orbital abilities should not be a constant concern early and mid game, it is a better safe than sorry issue at late and end game, where losing an important army to an AoE orbital could be game ending. | ||
* While having some self-defense weapons, the Nullifier is generally helpless and should be protected. | * While having some self-defense weapons, the Nullifier is generally helpless and should be protected. |
Revision as of 08:19, 25 February 2019
(Substrate) Mobile Nullifier | |
---|---|
The Substrate Mobile Nullifier | |
General Data | |
Faction | Substrate |
Type | Cruiser |
Cost | 50 Logistics, 800 Metal, 500 Radioactives, 70 seconds |
Statistics | |
Hit Points | 180 |
Shields | 400 |
Armor | 20% |
The Mobile Nullifier is a cruiser class ship for the Substrate.
Creates a mobile zone which blocks enemy Orbitals.
Background
This cruiser is a mobile platform for the Substrate's Quantum Jammer, which prevents orbital abilities from being called down within a certain area. While combat isn't its primary function, the Mobile Nullifier comes equipped with a medium-range all purpose defensive weapon by way of its 2 light plasma cannons. It also defends itself from air assaults with 2 anti-air plasma cannons mounted on its towers.
Weapon Specs
Light Plasma Cannon [x2]
Medium-range all-purpose defensive weapon.
- 12 DPS per unit
- 500 meters range
Anti-Air Plasma Cannon [x2]
Tower mounted plasma cannons specifically designed to defend from enemy air units.
- 25 DPS per unit
- 500 meters range
Game Usage
- The Mobile Nullifier is rather expensive but necessary to not having to constantly use the Orbital Jam to protect an attacking or a defending army that has wandered too far out of the Quantum Jammer building. While being bombarded by orbital abilities should not be a constant concern early and mid game, it is a better safe than sorry issue at late and end game, where losing an important army to an AoE orbital could be game ending.
- While having some self-defense weapons, the Nullifier is generally helpless and should be protected.