Mobile Nullifier (PHC): Difference between revisions

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*42 DPS per unit  
*42 DPS per unit  
*500 meter range
*500 meters range
== Game Usage ==
== Game Usage ==
* The Mobile Nullifier is rather expensive but necessary to not having to constantly use the [[PHC Orbital Abilities|Orbital Jam]] to protect an attacking or a defending army that has wandered too far out of the [[The Post Human Coalition#Production|Orbital Nullifier]] building. While being bombarded by orbital abilities should not be a constant concern early and mid game, it is a better safe than sorry issue at late and end game, where losing an important army to an AoE orbital could be game ending.
* The Mobile Nullifier is rather expensive but necessary to not having to constantly use the [[PHC Orbital Abilities|Orbital Jam]] to protect an attacking or a defending army that has wandered too far out of the [[The Post Human Coalition#Production|Orbital Nullifier]] building. While being bombarded by orbital abilities should not be a constant concern early and mid game, it is a better safe than sorry issue at late and end game, where losing an important army to an AoE orbital could be game ending.
* While having some self-defense weapons, the Nullifier is generally helpless and should be protected.
* While having some self-defense weapons, the Nullifier is generally helpless and should be protected.

Revision as of 08:14, 25 February 2019

(PHC) Mobile Nullifier
PHC-MobileNullifier.jpg
PHC-MobileNullifier.jpg
The PHC Mobile Nullifier
General Data
Faction Post-Human Coalition
Type Cruiser
Cost 50 Logistics, 800 Metal, 500 Radioactives, 70 seconds
Statistics
Hit Points 600
Armor 20%

The Mobile Nullifier is a cruiser class ship for the Post-Human Coalition.

Creates a mobile zone which blocks enemy Orbitals.

Background

This mobile platform nullifies incoming enemy orbitals. Until recently, the PHC had only developed the technology to protect themselves from orbitals in a stationary setting through the construction of a particular building. However, new developments have allowed them to mobilize the technology in this unit and allow the orbital protection to travel with an army as it advances and explores.

Weapon Specs

Light Plasma Cannon [x7]

  • 42 DPS per unit
  • 500 meters range

Game Usage

  • The Mobile Nullifier is rather expensive but necessary to not having to constantly use the Orbital Jam to protect an attacking or a defending army that has wandered too far out of the Orbital Nullifier building. While being bombarded by orbital abilities should not be a constant concern early and mid game, it is a better safe than sorry issue at late and end game, where losing an important army to an AoE orbital could be game ending.
  • While having some self-defense weapons, the Nullifier is generally helpless and should be protected.