Engineer: Difference between revisions
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==Game Usage== | ==Game Usage== | ||
*Engineer is the source of every progress in the game, be it production, resource, economy or tech. They should be protected through out the game. | *Engineer is the source of every progress in the game, be it production, resource, economy or tech. They should be protected through out the game. | ||
*Engineer can repair buildings without actually interacting with it. Simply having the | *Engineer can repair buildings without actually interacting with it. Simply having the Engineer near a damaged building will trigger its Fusion Arc repair "weapon". | ||
*Engineer is built slowly and limited at the Nexus at the early game. Thus, it should be planned out carefully how to use them as well as how to protect them according to such plans. | *Engineer is built slowly and limited at the Nexus at the early game. Thus, it should be planned out carefully how to use them as well as how to protect them according to such plans. | ||
[[Category:Pages with broken file links]] | [[Category:Pages with broken file links]] |
Revision as of 12:59, 21 February 2019
Engineer | |
---|---|
General Data | |
Faction | Post Human Coalition |
Type | Engineer |
Cost | 3 Logistics, 200 Metal 40 seconds |
Statistics | |
Hit Points | 350 |
Armor | 20% |
The Engineer is the building constructor for the Post-Human Coalition faction.
Fragile constructor unit. Multiple Engineers can speed up build time or boost unit production.
Background
The Engineer is a non-combat basic unit that is responsible for using stored patterns within its Fabrication Array to construct buildings. In addition to being the constructor of everything contained within a PHC base, the Engineer is also capable of aiding buildings in producing units more quickly. When units or buildings are damaged, the Engineer's Fusion Arc can restore structures by fusing repair nanites into the affected targets.
Weapon Specs
Fabrication Array
Uses stored patterns to construct various structures or to assist in unit construction.
Fusion Arc
Restores damaged units and structures by fusing repair nanites into the affected target.
- 50 DPS per unit
- 200 meter range
- Armor-piercing
Game Usage
- Engineer is the source of every progress in the game, be it production, resource, economy or tech. They should be protected through out the game.
- Engineer can repair buildings without actually interacting with it. Simply having the Engineer near a damaged building will trigger its Fusion Arc repair "weapon".
- Engineer is built slowly and limited at the Nexus at the early game. Thus, it should be planned out carefully how to use them as well as how to protect them according to such plans.