Artemis: Difference between revisions
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{| class="wikitable" style="float:right;margin-top:0;" | {| class="wikitable" style="float:right;margin-top:0;" | ||
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! style="background:lightblue;width:350px;font-size:10pt | ! colspan="2" style="background:lightblue;width:350px;font-size:10pt" | Artemis | ||
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| style="text-align:center;font-size:7pt | | colspan="2" style="text-align:center;font-size:7pt" | [[File:PHC-Artemis.jpg|center|200px|PHC-Artemis.jpg]] | ||
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| style="background:lightblue;text-align:center;font-size:9pt | | colspan="2" style="background:lightblue;text-align:center;font-size:9pt" | General Data | ||
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| style="font-size:9pt" | Faction | | style="font-size:9pt" | Faction | ||
| style="font-size:9pt" | Post-Human Coalition | | style="font-size:9pt" | [[PHC Units|Post-Human Coalition]] | ||
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| style="font-size:9pt" | Type | | style="font-size:9pt" | Type | ||
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| style="font-size:9pt" | 8 Logistics, 325 Metal, 57 Radioactives, 40 seconds | | style="font-size:9pt" | 8 Logistics, 325 Metal, 57 Radioactives, 40 seconds | ||
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| style="background:lightblue;text-align:center;font-size:9pt | | colspan="2" style="background:lightblue;text-align:center;font-size:9pt" | Statistics | ||
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| style="font-size:9pt" | Hit Points | | style="font-size:9pt" | Hit Points | ||
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*1400 meter range | *1400 meter range | ||
== Game Usage == | |||
* Artemis can fire both of its weapons at the same time and the anti-building weapon can be fired while moving, making Artemis the most convenient and easiest siege units to use. | |||
* Like all siege units, it's best to always have accompany radar, in either building or unit form to allow the Artemis to dumb-fire both of its weapons into the fog. | |||
* Artemis can deal with frigates once it reaches a critical mass number, making its dump-firing weapon cover a large area, making it hard for the frigate to dodge or out speed. | |||
* Sieging tier 2 anti-Dreadnoughts defenses with Artemis requires some degree of micro, as the defenses range is nearly as far as the Artemis Harpoon weapon, making it tricky if there are other threats to the Artemis. | |||
* Artemis anti-building weapon has 100% accuracy, as the weapon trajectory would suggest. |
Revision as of 07:42, 19 February 2019
Artemis | |
---|---|
General Data | |
Faction | Post-Human Coalition |
Type | Cruiser |
Cost | 8 Logistics, 325 Metal, 57 Radioactives, 40 seconds |
Statistics | |
Hit Points | 680 |
Armor | 20% |
The Artemis is a cruiser class ship for the Post-Human Coalition.
Background
The Artemis has become a favorite of the PHC due to its unique long-range artillery capabilities. The Artemis has a deadly anti-building attack which can outrange all defences, while having a secondary missile launcher with area of effect damage effective against frigates.
Weapon Specs
Havok MK-III Missile Launcher
- 7 DPS per unit
- 1400 meter range
- Area Effect Weapon
Ratheon AR-1 Harpoon
- 66 DPS per unit
- 1400 meter range
Game Usage
- Artemis can fire both of its weapons at the same time and the anti-building weapon can be fired while moving, making Artemis the most convenient and easiest siege units to use.
- Like all siege units, it's best to always have accompany radar, in either building or unit form to allow the Artemis to dumb-fire both of its weapons into the fog.
- Artemis can deal with frigates once it reaches a critical mass number, making its dump-firing weapon cover a large area, making it hard for the frigate to dodge or out speed.
- Sieging tier 2 anti-Dreadnoughts defenses with Artemis requires some degree of micro, as the defenses range is nearly as far as the Artemis Harpoon weapon, making it tricky if there are other threats to the Artemis.
- Artemis anti-building weapon has 100% accuracy, as the weapon trajectory would suggest.