Developer Diaries: Difference between revisions
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|Check out all of the Dev Diaries||[http://forums.ashesofthesingularity.com/forum/1123 Developer Journals]|| - | |Check out all of the Dev Diaries||[http://forums.ashesofthesingularity.com/forum/1123 Developer Journals]|| - | ||
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||[http://forums.ashesofthesingularity.com/477375 Ashes experiments with the future Episode 1] || Pros and cons of the Ashes || 2016-05-07 | ||[http://forums.ashesofthesingularity.com/477375 Ashes experiments with the future Episode 1] || Pros and cons of the Ashes || 2016-05-07 |
Revision as of 17:26, 10 May 2016
Developer Journals are articles, sometimes accompanied by videos, published by Stardock to describe the game design in detail.
Title and link | Description | Date |
---|---|---|
Check out all of the Dev Diaries | Developer Journals | - |
Ashes experiments with the future Episode 1 | Pros and cons of the Ashes | 2016-05-07 |
Week 5 Dev Status | Post 1.1 Micro updates | 2016-05-03 |
Eradicator Concept | Substrate Addition | 2016-05-03 |
Week 4 Dev Status | v1.1 Overview | 2016-04-26 |
Basic editorial standards in game reviews | Gamergate & Reviews | 2016-04-25 |
Ashes v1.1 Changelog | The first big update | 2016-04-18 |
Taking Ashes of the Singularity from HERE to THERE | What's next for Ashes | 2016-04-19 |
Ashes of the Singularity: Week 3 | How Ashes will evolve | 2016-04-18 |
Rewarding Early Adopters in the age of the Steam Sale | How sales effect day 1 | 2016-04-06 |
Ashes going gold | Ready to show off Ashes | 2016-03-23 |
New Metaverse Update | Players can Filter Crowdsourced Benchmark Information | 2016-03-22 |
Ashes: Pre-Mortem #1 | Game Design Process | 2016-01-05 |
Ashes: Typical performance | Common video cards at 1920x1080 | 2016-03-18 |
An Ashes Guide | For Total Annihilation players | 2016-03-16 |
Ashes of the Singularity: Humanity in 2178 | First of many articles in series | 2016-02-29 |
Ashes: Extreme Zoom II | See how Ashes a unique zoom level | 2016-01-04 |
A long rambling series | Steam, engines, and what it takes | 2016-01-02 |
Revisiting Supreme Commander | A comparison | 2016-01-18 |
November Status Report | Strategies and plans | 2015-11-17 |
Performance and balance tuning | Zoom, unit tiers, pacing and more | 2015-11-05 |
My Hive | See Brad's strategies | 2015-10-23 |
Master Doc | Backstory, FAQ, System Requirements and more | 2015-10-18 |
DirectX 12 and Ashes of the Singularity | Objects are rendered like physical objects | 2015-10-13 |
How you can help make the most epic RTS ever | Play Ashes and show us what you've got | 2015-10-09 |
Founder's Pre-Beta: August 20 | Join the founder's pre-beta | 2015-08-15 |
Next Ashes Pre-Beta incoming | What to expect, how to join | 2015-09-25 |
Alpha 0.50 Change log | Gameplay, art, UI and more | 2015-08-27 |
Lore: Understanding Turinium | Preface, Computronium and more | 2015-09-04 |
Founders program will end in the near future | Get it now before it's too late | 2015-08-21 |
July update | Win10 support, Lore, Naming conventions and what's next | 2015-07-28 |
Extreme zoom | Pre-alpha info and evaluation | 2015-03-20 |
August 2015 FAQ | Answering the most commonly asked questions | 2015-08-04 |
Setup options | Metal, turinium, power, logisitics and noble gasses | 2015-08-08 |
Map Talk | Showing off some of the in-game maps | 2015-07-27 |
July Founders Preview | Windows 10, AI, Multiplayer and Requests | 2015-07-10 |
Founder’s Build coming next week | What to expect in the first build | 2015-06-08 |
May Founders Update | Skirmish, planets, multiplayer and pew pew | 2015-05-29 |
Post-Humans vs. Substrate: Units | Two different playing options | 2015-03-25 |
Welcome! | About Ashes of the Singularity | 2015-03-04 |