PHC Buildings: Difference between revisions
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|title= | |title=Nexus | ||
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[[File:PHC Nexus.jpg|300px|PHC Nexus.jpg]]<br/> '''Nexus:''' The core of a PHC player. It's destruction means defeat for that player. It is defended by Annihilator Cannon, Neutron Beam, and Atropos missile. | |||
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|title=Economy | |||
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[[File:Phc resources metalext.jpg|300px|Phc resources metalext.jpg]]<br/> '''Metal Extractor:''' Produces 1.75 metal per second and must be built on a metal deposit.<br/> | |||
[[File:Phc resource radioext.jpg|300px|Phc resource radioext.jpg]]<br/> '''Radioactives Extractor:''' Produces 1.75 radioactive per second and must be built on a radioactives deposit.<br/> | |||
[[File:Phc quantemrelay.jpg|300px|Phc quantemrelay.jpg]]<br/> '''Quantum Relay:''' Generates Quanta used to unlock global bonuses or to call down orbital support actions.<br/> | |||
[[File:Phc amplifier.jpg|300px|Phc amplifier.jpg]]<br/> '''Amplifier:''' Place on a power generator to increase the output of all resources in that region by 50%. Only one can be placed on a generator.<br/> | |||
[[File:Phc refinery.jpg|300px|Phc refinery.jpg]]<br/> '''Refinery:''' Boosts generator income by 20% when build next to one. Multiple can be built next to the same generator. | |||
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|title=Production | |title=Production | ||
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[[File:Phc factory.jpg|300px|Phc factory.jpg]]<br/> '''Factory:''' Constructs frigates: [[Brute]], [[Archer]], [[Hermes]], [[Medic]], [[Atlas]].<br/> | |||
[[File:Phc armory.jpg|300px|Phc armory.jpg]]<br/> '''Armory:''' Constructs cruisers: [[Zeus]], [[Athena]], [[Artemis]], [[Apollo]], [[Nemesis]], [[Hera]], [[Charon]], [[Mobile Nullifier (PHC)]].<br/> | |||
[[File:Phc dreadlaunch.jpg|300px|Phc dreadlaunch.jpg]]<br/> '''Dread Launch:''' Constructs Dreadnoughts: [[Hyperion]], [[Cronus]], [[Prometheus]]; and Juggernauts: [[Agamemnon]], [[Leonidas]].<br/> | |||
[[File:Phc skyfactory.jpg|300px|Phc skyfactory.jpg]]<br/> '''Sky Factory: '''Constructs aircraft: [[Fury]], [[Hades]], [[Pan]], [[Instigator]].<br/> | |||
[[File:PHC-AdvencedSkyFactory 300px.jpg|RTENOTITLE]]<br/> '''Advanced Sky Factory:''' Constructs advanced aircraft: [[Instigator]], [[Air Marauder]], [[Strategic Bomber]]. | |||
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|title=Defenses | |title=Defenses | ||
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< | [[File:Phc sensorarray.jpg|300px|Phc sensorarray.jpg]]<br/> '''Sensor Array:''' Radar station that detects enemy structures and units at extreme range. Can be upgraded into Kinetic Accelerator.<br/> | ||
< | [[File:Phc kinetic accelerator.jpg|300px|Phc kinetic accelerator.jpg]]<br/> '''Kinetic Accelerator:''' Upgrades from the Sensor Array. Provides a bonus to all nearby friendly units and buildings, increasing damage output by 20%. Maintains radar coverage.<br/> | ||
[[File:PHCDefence-Smarty.jpg||300px|PHCDefence-Smarty.jpg]]<br/> '''Smarty System:''' Cheap, versatile, ground defense system. Can be upgraded into Barrager Turret or Artillery Post.<br/> | |||
[[File:PHCDefence-BarragerTurret.jpg|300px|PHCDefence-BarragerTurret.jpg]]<br/> '''Barrager Turret:''' Upgrades from the Smarty System. Features armor-penetrating rockets which do moderate damage and can target both land and air opponents.<br/> | |||
[[File:PHCDefence-Artillary.jpg|300px|PHCDefence-Artillary.jpg]]<br/> '''Artillery Post:''' Upgrades from the Smarty System. Extremely long-range turret that can bombard areas uncovered by radar, but is useless against attackers at close range. Can be upgraded into Nova Turret.<br/> | |||
[[File:PHCDefence-NovaTurret.jpg|300px|PHCDefence-NovaTurret.jpg]]<br/> '''Nova Turret:''' Upgrades from the Artillery Post. Deals heavy damage to shields, does not damage hulls.<br/> | |||
[[File:PHCDefence-SentinelTurret.jpg|300px|PHCDefence-SentinelTurret.jpg]]<br/> '''Sentinel Turret:''' Medium range turret that has a heavy cannon that is effective against cruisers and dreadnoughts. Can be upgraded into Oblivion Turret or Stasis Hammer.<br/> | |||
< | [[File:PHCDefence-OblivionTurret.jpg|300px|PHCDefence-OblivionTurret.jpg]]<br/> '''Oblivion Turret:''' Upgrades from the Sentinel Turret. It fires a single depleted Uranium round that devastates anything it hits with kinetic energy.<br/> | ||
[[File:PHCDefence-StasisHammer.jpg|300px|PHCDefence-StasisHammer.jpg]]<br/> '''Stasis Hammer:''' Stuns enemy units, doesn't deal damage.<br/> | |||
[[File:PHCDefence-Constable.jpg|300px|PHCDefence-Constable.jpg]]<br/> '''Constable:''' Cheap and fragile anti-air turret. Can be upgraded into Falcon Anti-Air or Air Eliminator Turret.<br/> | |||
[[File:PHCDefence-FalconAnti-Air.jpg|300px|PHCDefence-FalconAnti-Air.jpg]]<br/> '''Falcon Anti-Air:''' Upgrades from the Constable. Flak-firing anti-air turret.<br/> | |||
[[File:PHCDefence-AirEliminatorTurret.jpg|300px|PHCDefence-AirEliminatorTurret.jpg]]<br/> '''Air Eliminator Turret:''' Upgrades from the Constable. Fires a lethal anti-air beam weapon that is capable of destroying most air attackers in a single hit.<br/> | |||
</ | [[File:Phc dronebay.jpg|300px|Phc dronebay.jpg]]<br/> '''Drone Bay:''' Maintains a devastating defensive drone swarm that is effective against frigates and vulnerable to enemy anti-air.<br/> | ||
[[File:Phc repairbay.jpg|300px|Phc repairbay.jpg]]<br/> '''Repair Bay:''' Maintains a potent repair drone swarm that is vulnerable to enemy anti-drone units.<br/> | |||
[[File:Phc MinosCannon.jpg|300px|Phc MinosCannon.jpg]]<br/> '''Minos Cannon:''' Anti-dreadnought and anti-juggernaut defense. A heavy railgun that fires rapidly when locked on to a target, but takes a moment to acquire a new target.<br/> | |||
[[File:EmergencyTurret.jpg|300px|EmergencyTurret.jpg]]<br/> '''Emergency Turret:''' Deployed via orbital ability. Can be upgraded into Shotgun Turret or Machine Gun Turret.<br/> | |||
[[File:ShotgunTurret.jpg|300px|ShotgunTurret.jpg]]<br/> '''Shotgun Turret:''' Upgrades from Emergency Turret. Deals large damage, but has a short range.<br/> | |||
[[File:MachineGunTurret.jpg|300px|MachineGunTurret.jpg]]<br/> '''Machine Gun Turret:''' Upgrades from Emergency Turret. Capable of dealing moderate damage to both ground and flying targets.<br/> | |||
[[File:CarvingTurret.jpg|300px|CarvingTurret.jpg]]<br/> '''Carving Turret:''' Strong versus cruisers and dreadnaughts, but overcharged weapons give it a limited life span.<br/> | |||
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|title=Orbitals | |title=Orbitals | ||
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[[File:Phc orbitals powerregulator.jpg|300px|Phc orbitals powerregulator.jpg]]<br/> '''Power Regulator:''' Unlocks the Repair Bay defensive building and ''Optimize'' global ability.<br/> | |||
[[File:Phc orbitals orbfabricator.jpg|300px|Phc orbitals orbfabricator.jpg]]<br/> '''Orbital Fabricator:''' Produces [[Engineer]]s. Unlocks the ''Engineer Drop'', ''Call Sentry'', ''Deploy Incursion'', and ''Call Sapper'' global abilities.<br/> | |||
[[File:Phc weaponslab.jpg|300px|Phc weaponslab.jpg]]<br/> '''Weapons Lab:''' Unlocks the Hera cruiser,''Plasma Storm'' and ''Carving Turret'' global abilities.<br/> | |||
[[File:Phc orbcommand.jpg|300px|Phc orbcommand.jpg]]<br/> '''Orbital Command:''' Unlocks the ''Orbital Strike'' global ability.<br/> | |||
[[File:Phc orbnullf.jpg|300px|Phc orbnullf.jpg]]<br/> '''Orbital Nullifier:''' Prevents enemy orbital actions nearby. Unlocks the Mobile Nullifier cruiser.<br/> | |||
[[File:Phc orbitals energyprojector.jpg|300px|Phc orbitals energyprojector.jpg]]<br/> '''Energy Projector:''' Unlocks the Drone Bay defensive building and Charon cruiser, and ''Intensive Care'' and ''EMP Pulse'' global abilities. | |||
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[[Category:Post-Human Coalition]] |
Latest revision as of 13:31, 31 October 2021
Nexus
Economy
Production
Defenses
Orbitals
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