Artillery & Base Defense Rework
Base Defenses and artillery Cruisers are getting a rework to make the game flow better and be more intuitive to new players. (Rather than 10 Cruisers getting destroyed by a single Sentinel.) Previously certain units were unable to attack structures or units with their main weapon which was contrived and inflexible, making units fit into overly rigid roles.
Reworked to have a single unified weapon against all targets. Missile DPS increased to match lost Harpoon.
Base Defenses Build Times
Base Defenses are getting build time reduction to compensate for Cruisers being able to attack them with main weapons.
Frigates were too weak after the early game because their build speed was disproportionately long and their damage too low to justify their vulnerabilities. Frigates will now be much more spammable and control the flow of the early game, while remaining an option for overwhelming units and defenses that lack splash or rapid-firing weapons. Furthermore, the huge frigate buffs allow the Athenas and Maulers to gain frigate targeting with main weapons but still remain weak against them.
Martyrs and Reapers are getting their squad sizes flipped to make Martyrs better against weapons with long reloads, such as Archers and Sentinels.
To make the Hermes a more viable harassment unit against undefended areas.
The big frigate buffs made the Medic less valuable.
Sky Cleansers don't need to be so strong anymore with Drone Hives as a Tier 2 anti-air.
To remove contrived and unintuitive balancing, the Athena and Mauler can target frigates, though it will still be weak against them due to a long reload. To compensate for Frigate and building targeting, they are losing health, gaining cost, and frigate damage is being increased.
Engineers & Constructor
Stacking a big blob of build to make things unkillable was cheesy and will be weakened.
The Drone Hive is being reworked into an anti-air unit to give Substrate more flexibility and to distinguish it from the Avenger and Masochists' that both had anti-frigate roles.
Caregiver and Regenerator are both getting a buff to assist in replenishing shields from the Nova Cannon
The Masochist was made obsolete by the Avenger. Now it will be a deadly counter to mass frigates.
Substrate Mobile Nullifier
The slow projectile speed looked weird.
Another cosmetic change because before the slow-traveling weapon looked odd.
The faster build time on base defenses meant countering an incoming dreadnought was too easy. It was also unfair for Dreadnoughts to be the same speed as the much faster Juggernauts.
Weaker Athenas/Mauler made the Overmind even stronger. Gets more power to forward guns but less to Drones to weaken its ability to kite away while engaging.
Prometheus & Savager
Multiple Dreadnoughts taking down a Juggernaut should be more viable.
The Cronus will be much stronger due to some fixes of its special abilities and more powerful s tatic defense in Hunter/Prey
All Juggernauts are getting a slight power reduction to make more room for multiple dreadnoughts being viable.
Eye of Darkness
Nest of the Queen
Bombers and gunships were too difficult to counter with base defenses, while air fighters would shoot them out of the sky too easily. Anti-air defenses will be better now with lower build times, and Air fighters are losing some damage.
Too easy to kill with Orbitals or Air runs.
To compensate for improvements to weapon targeting
To prevent Nemesis from outranging Annihilators, they are getting more range but less health. All basic defenses are getting armor-piercing to be stronger against Cruisers.
Smarty & Barrager
Strong nerfs to compensate for the health reduction on Artillery Cruisers making the Artillery Post even stronger than before.
Will no longer be able to snipe artillery cruisers automatically /Attack range reduced from 1200 to 1000
The Drone Bay shut down frigates too easily, we want frigate spam to be more viable.
Like the Artillery Post, the health reduction on Artillery Cruisers made the Drone MRV and Shredder even more powerful.
Shredder Turret is being reworked to perform more like an artillery base defense. Although It won’t rival the PHC Artillery Post directly to compensate for its secondary Drone Pod attack.
With Frigates becoming so much more potent, Hades rushing to nuke frigates was overpowered.
Emergency & Serpentine Turret
These Turrets especially suffered from the Cruiser changes.
Orbital Command & Subspace Streamer
To help Substrate field Harbingers and Eradicators faster as a reaction to counter an incoming enemy dreadnought.
To compensate for being allowed to target buildings with cruiser weapons
To de-emphasize pure aggression and rushing, the resource bonus from holding Turinium Generators is being reduced.
Ulrich games too often were entirely decided around shoving the middle. This will give more variance to the strategies on the map.
Quality of Life
The skirmish AI builds battlegroups and sends them to take regions and attack the enemy. Many of these battlegroups were inefficient and have been adjusted to make the AI more challenging and use unit compositions more like a real player.