V2.01

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V2.01 Update

Features

  • Request Region- You can now request regions your teammate controls (single player and campaign only).
  • Notification Pings- When the "enemy dreadnaught detected", "an enemy has captured a region", and "dreadnought upgrade available" messages are played we now ping the minimap so you know where the event is occurring.
  • WASD camera movement- Added a Game option to have WASD map to camera movement instead of unit panel hotkeys.
  • Performance improvements


Balance

  • Decreased Punisher damage from 130 to 100
  • Increased Constable Accuracy from 40 to 80
  • Increased Constable damage from 50 to 75
  • Increased Constable missile projectile speed from 150 to 300
  • You now need line of sight to place Sappers (not just exposed fog of war)
  • You now need line of sight to place Saboteurs (not just exposed fog of war)
  • Sensor Drone now has a 120 second delay before it can be used the first time
  • Scan Projector now has a 120 second delay before it can be used the first time
  • Base cost of Sensor Drone orbital ability increased from 25 to 50
  • Call Saboteur cooldown time increased
  • Call Sapper cooldown time increased
  • Call Saboteur base quanta cost increased from 50 to 75


Bugs

  • Crash fixes
  • Fixed an issue that could cause constructing buildings to be invulnerable
  • Fixed Turnium generator bar bouncing
  • Fixed Load/annoying sounds when units spawn
  • Fixed Blossom Launcher construction animation is blocky
  • Fixed an issue that could cause dreadnoughts to fail to attack turrets
  • Fixed an issue causing Units coming out not at full shields
  • Fixed an issue causing factories in the empire tree to show an upgrade icon
  • Fixed an issue causing Martyr’s fire did not show up when at max normal zoom.
  • Fixed an issue causing the Chronos Blossom fire to not show up at max zoom.
  • Fixed repeated audio alerts in King of the Hill
  • Fixed a bad normal map on the Nano Refinery
  • Fixed the 30 bombers achievement
  • Fixed an issue that would allow turrets to shoot through hills in sme situations
  • Fixed an issue making placing buildings difficult in strategic zoom
  • Fixed an issue keeping the Constable range from being shown when placed
  • Fixed an issue causing targeting difficulties when > 8 players


UI

  • Sappers and Avatars are no longer selected with armies (they now follow Engineer rules)
  • Low Cloud Cover no longer disappears before switching to Strategic View
  • Improved the look of the Harbinger unit
  • Fixed the level of detail texture maps for the Archer unit
  • Improved the SS Constructor Effect
  • Fixed the Reinforced Crate icon
  • Improved Harvester Model
  • Fixed the Reinforced Crate icon
  • Improved the Nano transport buff indicator on the army cards
  • You can now mouseover the army leader to see his information (instead fo having to mouseover his name)
  • Added a new icon for the Intensive Care orbital ability


AI

  • Improved Target acquisition around max range
  • Improved the Instigator AI so it doesn't run off and get into battle as easily


Other Resources