Difference between revisions of "Substrate Orbital Abilities"

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(Offensive Abilities)
(Support Abilities)
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<ul>
 
<ul>
 
   <li>'''Sensor Drone'''</li>
 
   <li>'''Sensor Drone'''</li>
 +
Teleports a sensor drone in to scan the target location and provide vision for 30 seconds.
 
   <li>'''Regenerate'''</li>
 
   <li>'''Regenerate'''</li>
 +
Restores shield integrity in a small area via controlled disruption of the magnetosphere.
 
   <li>'''Orbital Jam'''</li>
 
   <li>'''Orbital Jam'''</li>
 +
Protects a large radius from orbital abilities for 60 seconds.
 
   <li>'''Boost'''</li>
 
   <li>'''Boost'''</li>
 +
Permanently increases a Power Generator or Amplifier's output via careful modulation of quantum pairs. Can be applied three times per region.
 
   <li>'''Overcharge'''</li>
 
   <li>'''Overcharge'''</li>
 +
Temporarily boosts a single Power Generator or Amplifier's output with a short-lived unstable quantum linkage.
 
   <li>'''Nano-Mesh Barrier'''</li>
 
   <li>'''Nano-Mesh Barrier'''</li>
 +
Target unit gains +2000 maximum health. (doesn't stack)
 
   <li>'''Serpentine Turret'''</li>
 
   <li>'''Serpentine Turret'''</li>
 +
A powerful laser cannon that solves the problem of blooming by the use of billions of micrometer-size antennae in a phased array.
 
   <li>'''Nano-Transport'''</li>
 
   <li>'''Nano-Transport'''</li>
 +
Reinforcements are teleported upon completion to target army.
 
  </ul>
 
  </ul>
  

Revision as of 04:23, 8 February 2018

Orbital Abilities are powers that can be called in to the battlefield and provide a number of roles. Orbital Abilities cost Quanta to use, which is generated from constructing Quantum Archives. Orbital Abilities can be jammed in certain areas due to Orbital Jamming.

Support Abilities

  • Sensor Drone
  • Teleports a sensor drone in to scan the target location and provide vision for 30 seconds.
  • Regenerate
  • Restores shield integrity in a small area via controlled disruption of the magnetosphere.
  • Orbital Jam
  • Protects a large radius from orbital abilities for 60 seconds.
  • Boost
  • Permanently increases a Power Generator or Amplifier's output via careful modulation of quantum pairs. Can be applied three times per region.
  • Overcharge
  • Temporarily boosts a single Power Generator or Amplifier's output with a short-lived unstable quantum linkage.
  • Nano-Mesh Barrier
  • Target unit gains +2000 maximum health. (doesn't stack)
  • Serpentine Turret
  • A powerful laser cannon that solves the problem of blooming by the use of billions of micrometer-size antennae in a phased array.
  • Nano-Transport
  • Reinforcements are teleported upon completion to target army.

Offensive Abilities

  • Drone Swarm
  • Nanite Assasination
  • Antimatter Detonation
  • Call Saboteur
  • Call Avatar