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- 16:14, 18 January 2017 (diff | hist) (-149) Script Commands
- 16:12, 18 January 2017 (diff | hist) (+62) ChangeAIPersonality (current)
- 16:12, 18 January 2017 (diff | hist) (+667) N ChangeAIPersonality (Created page with "The ChangeAIPersonality command changes an AI player's personality. ==Arguments== *'''Player''' - The index of the player to change *'''Name''' - The name...")
- 16:09, 18 January 2017 (diff | hist) (0) ChangeAIDifficulty (current)
- 16:08, 18 January 2017 (diff | hist) (+36) ChangeAIDifficulty
- 16:08, 18 January 2017 (diff | hist) (+1,056) N ChangeAIDifficulty (Created page with "The ChangeAIDifficulty command changes an AI player's difficulty setting. ==Arguments== *'''Player''' - The index of the player to change *'''Difficulty''...")
- 16:04, 18 January 2017 (diff | hist) (-1) Script Commands
- 16:04, 18 January 2017 (diff | hist) (+203) CaptureNearest (current)
- 16:03, 18 January 2017 (diff | hist) (+618) N CaptureNearest (Created page with "Category:Commands The CaptureNearest command orders an army to clear its order queue and capture the nearest neutral or enemy-controlled region. See a...")
- 16:01, 18 January 2017 (diff | hist) (+2,248) N CaptureNearestNext (Created page with "Category:Commands The CaptureNearestNext command order an army to capture the nearest neutral or enemy-controlled region after executing whatever order...") (current)
- 15:56, 18 January 2017 (diff | hist) (+2,348) N Camera (Created page with "Category:Commands The Camera command moves the player's view to a specific area. ==Arguments== *'''Position''' - Where the camera will be looking. *''...") (current)
- 15:52, 18 January 2017 (diff | hist) (+16) AttackUnit (current)
- 15:51, 18 January 2017 (diff | hist) (+474) N AttackUnit (Created page with "Category:Commands The AttackUnit Script_Commands command orders an army to attack a specific script-spawned unit. ==Arguments== *'''Name''' - The name of the unit to d...")
- 15:50, 18 January 2017 (diff | hist) (+49) Script Commands
- 15:49, 18 January 2017 (diff | hist) (+7) AttackAttackMove (current)
- 15:48, 18 January 2017 (diff | hist) (+31) AttackAttackMove
- 15:48, 18 January 2017 (diff | hist) (+2,236) N AttackAttackMove (Created page with "Category:Commands The AttackAttackMove command orders an army to move to a specific area, engaging enemies along the way. ==Arguments== *'''Name''' - The name of the a...")
- 15:43, 18 January 2017 (diff | hist) (+1,688) N AreaIndicator (Created page with "Category:Commands The AreaIndicator command places a visible indicator on all map views: Standard, Strategic, and Minimap. ==Arguments== *'''Name''' - The name of the...") (current)
- 15:39, 18 January 2017 (diff | hist) (+162) N Category:Commands (Created page with "Category:Modding Commands are called from within triggers within scripts to execute some gameplay effect in Scenarios and Campaign Missions.") (current)
- 15:37, 18 January 2017 (diff | hist) (+19) ActivateTrigger (current)
- 15:36, 18 January 2017 (diff | hist) (+4,417) N ActivateTrigger (Created page with "Category:Commands The ActivateTrigger command activates a trigger, making it active and able to fire when its conditions are met. Also can be used to activate the trigger...")
- 15:26, 18 January 2017 (diff | hist) (+10) Script Commands
- 15:25, 18 January 2017 (diff | hist) (+38) Script Commands
- 15:22, 18 January 2017 (diff | hist) (+36) ZoneCapture Trigger
- 15:22, 18 January 2017 (diff | hist) (+36) Var Trigger
- 15:22, 18 January 2017 (diff | hist) (+66) Timer Trigger
- 15:22, 18 January 2017 (diff | hist) (+35) Research Trigger
- 15:22, 18 January 2017 (diff | hist) (+30) NamedCreate Trigger
- 15:22, 18 January 2017 (diff | hist) (+34) Difficulty Trigger
- 15:21, 18 January 2017 (diff | hist) (+51) Destruction Trigger
- 15:21, 18 January 2017 (diff | hist) (+33) Build Trigger
- 15:21, 18 January 2017 (diff | hist) (+120) N Category:Triggers (Created page with "Category:Modding Triggers are the method by which the Ashes game engine implements game actions defined in a script.") (current)
- 15:20, 18 January 2017 (diff | hist) (+21) Area Trigger
- 15:19, 18 January 2017 (diff | hist) (+20) Player (scripting)
- 15:18, 18 January 2017 (diff | hist) (+151) N Category:Modding (Created page with "Ashes of the Singularity can be modded extensively through the in-game map editor, creating new scripted scenarios, adjusting balancing, and much more.") (current)
- 15:14, 18 January 2017 (diff | hist) (+20) Triggers
- 15:14, 18 January 2017 (diff | hist) (+13) Scripting
- 15:14, 18 January 2017 (diff | hist) (+15) Map Editor
- 15:13, 18 January 2017 (diff | hist) (+35) Modders Guide
- 19:03, 17 January 2017 (diff | hist) (+50) Var (current)
- 19:02, 17 January 2017 (diff | hist) (+7) Modders Guide
- 19:01, 17 January 2017 (diff | hist) (+59) Modders Guide
- 18:59, 17 January 2017 (diff | hist) (+27) N Modding (Redirected page to Modders Guide) (current)
- 18:58, 17 January 2017 (diff | hist) (+642) N Var Trigger (Created page with "A '''Var trigger''' fires if a variable meets given criteria. ==Arguments== *'''Var''' - The name of the variable to check *'''Operator''' - What logical operator to use whe...")
- 18:55, 17 January 2017 (diff | hist) (+25) N Var (Redirected page to Var Trigger)
- 18:54, 17 January 2017 (diff | hist) (+2,881) N Timer Trigger (Created page with "'''Timer triggers''' fire after a delay. Timer triggers are by far the most common triggers in most Ashes scenarios. ==Arguments== *'''Time -''' Time in seconds after this ge...")
- 18:47, 17 January 2017 (diff | hist) (+322) N Research Trigger (Created page with "'''Research triggers''' fire when a player researches a Quantum Upgrade. ==Arguments== *'''Player''' - The player doing the research *'''Target''' - The name of the tech ==C...")
- 18:43, 17 January 2017 (diff | hist) (+27) N Timer (Redirected page to Timer Trigger) (current)
- 18:43, 17 January 2017 (diff | hist) (+17) NamedCreate Trigger
- 18:43, 17 January 2017 (diff | hist) (+653) N NamedCreate Trigger (Created page with "'''NamedCreate triggers''' fire when a specific unit or building is spawned via a script. ==Arguments== *'''Target''' - Name of the script-spawned unit or building. *'''IsBui...")
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