Difference between revisions of "Restrict"

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Units, buildings Orbital Abilities and Upgrades can all be restricted in scenarios, but these will only effect the player. It is not possible to limit what the AI can and can't do, with exceptions of certain categories such as air units or Juggernauts using the [[Missions (scripting)|Mission]] tags.
+
Units, buildings Orbital Abilities and Upgrades can all be restricted in scenarios, but these will only effect the player. It is not possible to limit what the AI can and can't do, with exceptions of certain categories such as air units or Juggernauts using the [[Missions (scripting)|Mission]] tags. Individiual assets can be enabled or disabled, or entire sections can be set with the "All" ID. A restriction that is below will overwrite what is above, which is useful for example, enabling all units but then disabling one specific unit. The following is everything that can be restricted:
 +
 
 +
 
 +
 
 +
'''Substrate'''
 +
 
 +
    <Restrict Type="Building" ID="All"                      Enable="0"  />
 +
 
 +
    <!--Resources-->
 +
    <Restrict Type="Building" ID="SS_MetalExtractor"        Enable="1"  />
 +
    <Restrict Type="Building" ID="SS_RadioactivesExtractor" Enable="1"  />
 +
    <Restrict Type="Building" ID="SS_PowerAmplifier"        Enable="1"  />
 +
    <Restrict Type="Building" ID="SS_QuantumArchive"        Enable="1"  />
 +
 
 +
    <!--Production-->
 +
    <Restrict Type="Building" ID="SS_Assembly"              Enable="1"  />
 +
    <Restrict Type="Building" ID="SS_AdvancedAssembly"      Enable="1"  />
 +
    <Restrict Type="Building" ID="SS_Aviary"                Enable="1"  />   
 +
 
 +
    <!--Defenses-->
 +
    <Restrict Type="Building" ID="SS_ListeningPost"        Enable="1"  />
 +
    <Restrict Type="Building" ID="SS_Annihilator"          Enable="1"  />
 +
    <Restrict Type="Building" ID="SS_HeavyAnnihilator"      Enable="1"  />
 +
    <Restrict Type="Building" ID="SS_PulverizerTurret"      Enable="1"  />
 +
    <Restrict Type="Building" ID="SS_ExterminatorTurret"    Enable="1"  />
 +
    <Restrict Type="Building" ID="SS_BlossomLauncher"      Enable="1"  />
 +
    <Restrict Type="Building" ID="SS_SkyEnderTurret"        Enable="1"  />
 +
    <Restrict Type="Building" ID="SS_StarburstTurret"      Enable="1"  />
 +
    <Restrict Type="Building" ID="SS_ShredderTurret"        Enable="1"  />
 +
    <Restrict Type="Building" ID="SS_DisruptorCannon"      Enable="1"  />
 +
    <Restrict Type="Building" ID="SS_DroneMRV"              Enable="1"  />
 +
    <Restrict Type="Building" ID="SS_Regenerator"          Enable="1"  />
 +
    <Restrict Type="Building" ID="SS_AvatarHeavyAnnihilator"      Enable="1"  />
 +
    <Restrict Type="Building" ID="SS_AvatarExterminatorTurret"    Enable="1"  />
 +
    <Restrict Type="Building" ID="SS_AvatarSkyEnderTurret"        Enable="1"  />
 +
    <Restrict Type="Building" ID="SS_AvatarStarburstTurret"      Enable="1"  />
 +
    <Restrict Type="Building" ID="SS_AvatarShredderTurret"        Enable="1"  />
 +
    <Restrict Type="Building" ID="SS_AvatarDisruptorCannon"      Enable="1"  />
 +
 
 +
 
 +
    <!--Orbitals-->
 +
    <Restrict Type="Building" ID="SS_EnergyModulator"  Enable="1"  />
 +
    <Restrict Type="Building" ID="SS_SubspaceStreamer"          Enable="1"  />
 +
    <Restrict Type="Building" ID="SS_Gateway"              Enable="1"  />
 +
    <Restrict Type="Building" ID="SS_OrbitalDroneRelay"    Enable="1"  />
 +
    <Restrict Type="Building" ID="SS_QuantumJammer"        Enable="1"  />
 +
 
 +
 
 +
    <!--UNITS-->
 +
    <Restrict Type="Unit" ID="All"                Enable="0" />
 +
 
 +
    <!--Nexus-->
 +
    <Restrict Type="Unit" ID="SS_2_Construction"  Enable="1"  />
 +
    <Restrict Type="Unit" ID="SS_A_Harvester"      Enable="1"  />
 +
 
 +
    <!--Assembly-->
 +
    <Restrict Type="Unit" ID="SS_1_Martyr"        Enable="1"  />
 +
    <Restrict Type="Unit" ID="SS_1_Reaper"        Enable="1"  />
 +
    <Restrict Type="Unit" ID="SS_1_Capacitor"      Enable="1"  />
 +
    <Restrict Type="Unit" ID="SS_1_SkyCleanser"            Enable="1"  />
 +
 
 +
    <Restrict Type="Unit" ID="SS_2_Destructor"    Enable="1"  />
 +
    <Restrict Type="Unit" ID="SS_2_Avenger"        Enable="1"  />
 +
    <Restrict Type="Unit" ID="SS_2_DroneHive"      Enable="1"  />
 +
    <Restrict Type="Unit" ID="SS_2_Mauler"        Enable="1"  />
 +
    <Restrict Type="Unit" ID="SS_2_Eradicator"    Enable="1"  />
 +
    <Restrict Type="Unit" ID="SS_2_Caregiver"      Enable="1"  />
 +
    <Restrict Type="Unit" ID="SS_2_Masochist"      Enable="1"  />
 +
    <Restrict Type="Unit" ID="SS_2_MobileNullifier"  Enable="1"  />
 +
 
 +
    <Restrict Type="Unit" ID="SS_A_Dominator"      Enable="1"  />
 +
    <Restrict Type="Unit" ID="SS_A_Punisher"      Enable="1"  />
 +
    <Restrict Type="Unit" ID="SS_A_Searcher"      Enable="1"  />
 +
 
 +
    <Restrict Type="Unit" ID="SS_3_Overmind"    Enable="1"  />
 +
    <Restrict Type="Unit" ID="SS_3_Retributor"    Enable="1"  />
 +
    <Restrict Type="Unit" ID="SS_3_Savager"        Enable="1"  />
 +
 
 +
    <Restrict Type="Unit" ID="SS_4_NestOfTheQueen" Enable="1"  />
 +
 
 +
    <!--Aviary-->
 +
    <Restrict Type="Unit" ID="SS_A_AirRampager"    Enable="1"  />
 +
    <Restrict Type="Unit" ID="SS_A_AirHarbinger"  Enable="1"  />
 +
 
 +
 
 +
    <!--RESEARCH--> Even Substrate Quantum Upgrades has the "PHC_Tech" in front of it.
 +
    <Restrict Type="Research" ID="All"                    Enable="1"/>
 +
   
 +
    <Restrict Type="Research" ID="PHC_Tech_Logistics"    Enable="1"/>
 +
    <Restrict Type="Research" ID="PHC_Tech_UnitWeapons"  Enable="1"/>
 +
    <Restrict Type="Research" ID="PHC_Tech_UnitArmor"    Enable="1"/>
 +
    <Restrict Type="Research" ID="PHC_Tech_Sensors"      Enable="1"/>
 +
    <Restrict Type="Research" ID="PHC_Tech_Factories"    Enable="1"/>
 +
    <Restrict Type="Research" ID="PHC_Tech_BuildingArmor" Enable="1"/>
 +
 
 +
 
 +
    <!--ORBITALS-->
 +
    <Restrict Type="Orbital" ID="All"                    Enable="0"  />
 +
 
 +
    <Restrict Type="Orbital" ID="CallSensorDrone"        Enable="1"  />
 +
    <Restrict Type="Orbital" ID="SS_CallNanoMeshArmor"  Enable="1"  />
 +
    <Restrict Type="Orbital" ID="OverchargeOrbital"      Enable="1"  />
 +
    <Restrict Type="Orbital" ID="BoostOrbital"          Enable="1"  />
 +
    <Restrict Type="Orbital" ID="CallSerpentineTurret"  Enable="1"  />
 +
    <Restrict Type="Orbital" ID="SS_CallNanoTransport"  Enable="1"  />
 +
    <Restrict Type="Orbital" ID="CallSaboteur"          Enable="1"  />
 +
    <Restrict Type="Orbital" ID="CallAvatar"            Enable="1"  />
 +
    <Restrict Type="Orbital" ID="KillOrbital"            Enable="1"  />
 +
    <Restrict Type="Orbital" ID="CallDroneSwarm"        Enable="1"  />
 +
    <Restrict Type="Orbital" ID="DetonateOrbital"        Enable="1"  />
 +
    <Restrict Type="Orbital" ID="AreaShieldRegen"        Enable="1"  />
 +
    <Restrict Type="Orbital" ID="CallOrbitalJam"      Enable="1"  />
 +
 
 +
 
 +
'''PHC'''
 +
<!-- NEXUS UNITS -->
 +
    <Restrict Type="Unit" ID="PHC_2_Engineer"        Enable="1"/>
 +
    <Restrict Type="Unit" ID="PHC_A_Instigator"      Enable="1"/>
 +
 
 +
    <!-- FACTORY UNITS -->
 +
    <Restrict Type="Unit" ID="PHC_1_Hermes"          Enable="1"/>
 +
    <Restrict Type="Unit" ID="PHC_1_Archer"            Enable="1"/>
 +
    <Restrict Type="Unit" ID="PHC_1_Brute"          Enable="1"/>
 +
    <Restrict Type="Unit" ID="PHC_1_Medic"        Enable="1"/>
 +
 
 +
    <!-- ARMORY UNITS -->
 +
    <Restrict Type="Unit" ID="PHC_2_Artemis"        Enable="1"/>
 +
    <Restrict Type="Unit" ID="PHC_2_Apollo"          Enable="1"/>
 +
    <Restrict Type="Unit" ID="PHC_2_Nemesis"        Enable="1"/>
 +
    <Restrict Type="Unit" ID="PHC_2_Zeus"            Enable="1"/>
 +
    <Restrict Type="Unit" ID="PHC_2_Athena"          Enable="1"/>
 +
    <Restrict Type="Unit" ID="PHC_2_Hera"            Enable="1"/>
 +
    <Restrict Type="Unit" ID="PHC_2_MobileNullifier" Enable="1"/>
 +
    <Restrict Type="Unit" ID="PHC_2_Charon"          Enable="1"/>
 +
 
 +
    <!-- DREAD LAUNCH UNITS -->
 +
    <Restrict Type="Unit" ID="PHC_3_Hyperion"        Enable="1"/>
 +
    <Restrict Type="Unit" ID="PHC_3_Cronus"        Enable="1"/>
 +
    <Restrict Type="Unit" ID="PHC_3_Prometheus"      Enable="1"/>
 +
    <Restrict Type="Unit" ID="PHC_4_Leonidas"        Enable="0"/>
 +
 
 +
    <!-- SKY FACTORY UNITS -->
 +
    <Restrict Type="Unit" ID="PHC_A_Fury"            Enable="1"/>
 +
    <Restrict Type="Unit" ID="PHC_A_Hades"          Enable="1"/>
 +
    <Restrict Type="Unit" ID="PHC_A_Pan"            Enable="1"/>
 +
 
 +
    <!-- ADVANCED SKY FACTORY UNITS -->
 +
    <Restrict Type="Unit" ID="PHC_A_AirMarauder"    Enable="1"/>
 +
    <Restrict Type="Unit" ID="PHC_A_AirStratBomber"  Enable="1"/>
 +
 
 +
    <!-- RESOURCE BUILDINGS -->
 +
    <Restrict Type="Building" ID="PHC_MetalExtractor" Enable="1"/>
 +
    <Restrict Type="Building" ID="PHC_RadioactivesExtractor"    Enable="1"/>
 +
    <Restrict Type="Building" ID="PHC_QuantumRelay" Enable="1"/>
 +
    <Restrict Type="Building" ID="PHC_Refinery"      Enable="1"/>
 +
    <Restrict Type="Building" ID="PHC_PowerAmplifier" Enable="1"/>
 +
 
 +
    <!-- PRODUCTION BUILDINGS -->
 +
    <Restrict Type="Building" ID="PHC_Factory"        Enable="1"/>
 +
    <Restrict Type="Building" ID="PHC_Armory"    Enable="1"/>
 +
    <Restrict Type="Building" ID="PHC_SkyFactory"    Enable="1"/>
 +
    <Restrict Type="Building" ID="PHC_AdvSkyFactory"  Enable="1"/>
 +
    <Restrict Type="Building" ID="PHC_DreadLaunch" Enable="1"/>
 +
 
 +
    <!-- DEFENSE BUILDINGS -->
 +
    <Restrict Type="Building" ID="PHC_Sensor"          Enable="1"/>
 +
    <Restrict Type="Building" ID="PHC_Smarties"        Enable="1"/>
 +
    <Restrict Type="Building" ID="PHC_BarragerTurret"  Enable="1"/>
 +
    <Restrict Type="Building" ID="PHC_ArtilleryPost"        Enable="1"/>
 +
    <Restrict Type="Building" ID="PHC_Sentinel"        Enable="1"/>
 +
    <Restrict Type="Building" ID="PHC_OblivionTurret"  Enable="1"/>
 +
    <Restrict Type="Building" ID="PHC_Constable"        Enable="1"/>
 +
    <Restrict Type="Building" ID="PHC_Falcon"          Enable="1"/>
 +
    <Restrict Type="Building" ID="PHC_EliminatorTurret" Enable="1"/>
 +
    <Restrict Type="Building" ID="PHC_DroneBay"        Enable="1"/>
 +
    <Restrict Type="Building" ID="PHC_RepairBay"        Enable="1"/>
 +
    <Restrict Type="Building" ID="PHC_SapperTurret"    Enable="1"/>
 +
    <Restrict Type="Building" ID="PHC_SapperArtilleryPost"    Enable="1"/>
 +
    <Restrict Type="Building" ID="PHC_SapperBarragerTurret"    Enable="1"/>
 +
    <Restrict Type="Building" ID="PHC_SapperOblivionTurret"    Enable="1"/>
 +
    <Restrict Type="Building" ID="PHC_SapperEliminatorTurret"    Enable="1"/>
 +
    <Restrict Type="Building" ID="PHC_SapperFalcon"    Enable="1"/>
 +
 
 +
    <!-- ORBITAL BUILDINGS -->
 +
    <Restrict Type="Building" ID="PHC_OrbitalFabricator"      Enable="1"/>
 +
    <Restrict Type="Building" ID="PHC_WeaponsLab"  Enable="1"/>
 +
    <Restrict Type="Building" ID="PHC_PowerRegulator"  Enable="1"/>
 +
    <Restrict Type="Building" ID="PHC_OrbitalCommand"    Enable="1"/>
 +
    <Restrict Type="Building" ID="PHC_EnergyProjector"      Enable="1"/>
 +
    <Restrict Type="Building" ID="PHC_OrbitalNullifier"          Enable="1"/>
 +
 
 +
    <!-- RESEARCH -->
 +
    <Restrict Type="Research" ID="All"                    Enable="1"/>
 +
    <Restrict Type="Research" ID="PHC_Tech_Logistics"    Enable="1"/>
 +
    <Restrict Type="Research" ID="PHC_Tech_MetalStore"    Enable="1"/>
 +
    <Restrict Type="Research" ID="PHC_Tech_DataStore"    Enable="1"/>
 +
    <Restrict Type="Research" ID="PHC_Tech_UnitWeapons"  Enable="1"/>
 +
    <Restrict Type="Research" ID="PHC_Tech_UnitArmor"    Enable="1"/>
 +
    <Restrict Type="Research" ID="PHC_Tech_Sensors"      Enable="1"/>
 +
    <Restrict Type="Research" ID="PHC_Tech_BuildingArmor" Enable="1"/>
 +
 
 +
    <!-- SUPPORT ORBITALS -->
 +
    <Restrict Type="Orbital" ID="ScanProjector"        Enable="1"/>
 +
    <Restrict Type="Orbital" ID="CallEmergencyTurret"  Enable="1"/>
 +
    <Restrict Type="Orbital" ID="RushOrbital"          Enable="1"/>
 +
    <Restrict Type="Orbital" ID="AmplifyOrbital"        Enable="1"/>
 +
    <Restrict Type="Orbital" ID="PHC_CallNanoMeshArmor" Enable="1"/>
 +
    <Restrict Type="Orbital" ID="AreaHeal"              Enable="1"/>
 +
    <Restrict Type="Orbital" ID="CallEngineer"          Enable="1"/>
 +
    <Restrict Type="Orbital" ID="CallOrbitalJam"        Enable="1"/>
 +
 
 +
    <!-- OFFENSIVE ORBITALS -->
 +
    <Restrict Type="Orbital" ID="PlasmaStorm"          Enable="1"/>
 +
    <Restrict Type="Orbital" ID="Incursion"            Enable="1"/>
 +
    <Restrict Type="Orbital" ID="OrbitalStrike"        Enable="1"/>
 +
    <Restrict Type="Orbital" ID="CallCarvingTurret"    Enable="1"/>
 +
    <Restrict Type="Orbital" ID="EMPPulse"              Enable="1"/>
 +
    <Restrict Type="Orbital" ID="CallProbe"            Enable="1"/>
 +
    <Restrict Type="Orbital" ID="CallSapper"            Enable="1"/>

Latest revision as of 05:44, 22 February 2018

Units, buildings Orbital Abilities and Upgrades can all be restricted in scenarios, but these will only effect the player. It is not possible to limit what the AI can and can't do, with exceptions of certain categories such as air units or Juggernauts using the Mission tags. Individiual assets can be enabled or disabled, or entire sections can be set with the "All" ID. A restriction that is below will overwrite what is above, which is useful for example, enabling all units but then disabling one specific unit. The following is everything that can be restricted:


Substrate

   <Restrict Type="Building" ID="All"                      Enable="0"   />
   <Restrict Type="Building" ID="SS_MetalExtractor"        Enable="1"   />
   <Restrict Type="Building" ID="SS_RadioactivesExtractor" Enable="1"   />
   <Restrict Type="Building" ID="SS_PowerAmplifier"        Enable="1"   />
   <Restrict Type="Building" ID="SS_QuantumArchive"        Enable="1"   />
   <Restrict Type="Building" ID="SS_Assembly"              Enable="1"   />
   <Restrict Type="Building" ID="SS_AdvancedAssembly"      Enable="1"   />
   <Restrict Type="Building" ID="SS_Aviary"                Enable="1"   />    
   <Restrict Type="Building" ID="SS_ListeningPost"         Enable="1"   />
   <Restrict Type="Building" ID="SS_Annihilator"           Enable="1"   />
   <Restrict Type="Building" ID="SS_HeavyAnnihilator"      Enable="1"   />
   <Restrict Type="Building" ID="SS_PulverizerTurret"      Enable="1"   /> 
   <Restrict Type="Building" ID="SS_ExterminatorTurret"    Enable="1"   />
   <Restrict Type="Building" ID="SS_BlossomLauncher"       Enable="1"   />
   <Restrict Type="Building" ID="SS_SkyEnderTurret"        Enable="1"   />
   <Restrict Type="Building" ID="SS_StarburstTurret"       Enable="1"   />
   <Restrict Type="Building" ID="SS_ShredderTurret"        Enable="1"   />
   <Restrict Type="Building" ID="SS_DisruptorCannon"       Enable="1"   />
   <Restrict Type="Building" ID="SS_DroneMRV"              Enable="1"   />
   <Restrict Type="Building" ID="SS_Regenerator"           Enable="1"   />
   <Restrict Type="Building" ID="SS_AvatarHeavyAnnihilator"      Enable="1"   />
   <Restrict Type="Building" ID="SS_AvatarExterminatorTurret"    Enable="1"   /> 
   <Restrict Type="Building" ID="SS_AvatarSkyEnderTurret"        Enable="1"   />
   <Restrict Type="Building" ID="SS_AvatarStarburstTurret"       Enable="1"   />
   <Restrict Type="Building" ID="SS_AvatarShredderTurret"        Enable="1"   />
   <Restrict Type="Building" ID="SS_AvatarDisruptorCannon"       Enable="1"   />


   <Restrict Type="Building" ID="SS_EnergyModulator"   Enable="1"   />
   <Restrict Type="Building" ID="SS_SubspaceStreamer"           Enable="1"   />
   <Restrict Type="Building" ID="SS_Gateway"               Enable="1"   />
   <Restrict Type="Building" ID="SS_OrbitalDroneRelay"     Enable="1"   />
   <Restrict Type="Building" ID="SS_QuantumJammer"         Enable="1"   />


   <Restrict Type="Unit" ID="All"                 Enable="0" />
   <Restrict Type="Unit" ID="SS_2_Construction"   Enable="1"  />
   <Restrict Type="Unit" ID="SS_A_Harvester"      Enable="1"  />
   <Restrict Type="Unit" ID="SS_1_Martyr"         Enable="1"  />
   <Restrict Type="Unit" ID="SS_1_Reaper"         Enable="1"  />
   <Restrict Type="Unit" ID="SS_1_Capacitor"      Enable="1"  />
   <Restrict Type="Unit" ID="SS_1_SkyCleanser"             Enable="1"  />
   <Restrict Type="Unit" ID="SS_2_Destructor"     Enable="1"  />
   <Restrict Type="Unit" ID="SS_2_Avenger"        Enable="1"  />
   <Restrict Type="Unit" ID="SS_2_DroneHive"      Enable="1"  />
   <Restrict Type="Unit" ID="SS_2_Mauler"         Enable="1"  />
   <Restrict Type="Unit" ID="SS_2_Eradicator"     Enable="1"  />
   <Restrict Type="Unit" ID="SS_2_Caregiver"      Enable="1"  />
   <Restrict Type="Unit" ID="SS_2_Masochist"      Enable="1"  />
   <Restrict Type="Unit" ID="SS_2_MobileNullifier"   Enable="1"  />
   <Restrict Type="Unit" ID="SS_A_Dominator"      Enable="1"  />
   <Restrict Type="Unit" ID="SS_A_Punisher"       Enable="1"  />
   <Restrict Type="Unit" ID="SS_A_Searcher"       Enable="1"  />
   <Restrict Type="Unit" ID="SS_3_Overmind"     Enable="1"  />
   <Restrict Type="Unit" ID="SS_3_Retributor"     Enable="1"  />
   <Restrict Type="Unit" ID="SS_3_Savager"        Enable="1"  />
   <Restrict Type="Unit" ID="SS_4_NestOfTheQueen" Enable="1"  />
   <Restrict Type="Unit" ID="SS_A_AirRampager"    Enable="1"  />
   <Restrict Type="Unit" ID="SS_A_AirHarbinger"   Enable="1"  />


    Even Substrate Quantum Upgrades has the "PHC_Tech" in front of it. 
   <Restrict Type="Research" ID="All"                    Enable="1"/>
   
   <Restrict Type="Research" ID="PHC_Tech_Logistics"     Enable="1"/>
   <Restrict Type="Research" ID="PHC_Tech_UnitWeapons"   Enable="1"/>
   <Restrict Type="Research" ID="PHC_Tech_UnitArmor"     Enable="1"/>
   <Restrict Type="Research" ID="PHC_Tech_Sensors"       Enable="1"/>
   <Restrict Type="Research" ID="PHC_Tech_Factories"     Enable="1"/>
   <Restrict Type="Research" ID="PHC_Tech_BuildingArmor" Enable="1"/>


   <Restrict Type="Orbital" ID="All"                    Enable="0"  />
   <Restrict Type="Orbital" ID="CallSensorDrone"        Enable="1"  />
   <Restrict Type="Orbital" ID="SS_CallNanoMeshArmor"   Enable="1"  />
   <Restrict Type="Orbital" ID="OverchargeOrbital"      Enable="1"  />
   <Restrict Type="Orbital" ID="BoostOrbital"           Enable="1"  />
   <Restrict Type="Orbital" ID="CallSerpentineTurret"   Enable="1"  />
   <Restrict Type="Orbital" ID="SS_CallNanoTransport"   Enable="1"  />
   <Restrict Type="Orbital" ID="CallSaboteur"           Enable="1"  />
   <Restrict Type="Orbital" ID="CallAvatar"             Enable="1"  />
   <Restrict Type="Orbital" ID="KillOrbital"            Enable="1"  />
   <Restrict Type="Orbital" ID="CallDroneSwarm"         Enable="1"  />
   <Restrict Type="Orbital" ID="DetonateOrbital"        Enable="1"  />
   <Restrict Type="Orbital" ID="AreaShieldRegen"        Enable="1"  />
   <Restrict Type="Orbital" ID="CallOrbitalJam"      Enable="1"  />


PHC

   <Restrict Type="Unit" ID="PHC_2_Engineer"        Enable="1"/>
   <Restrict Type="Unit" ID="PHC_A_Instigator"      Enable="1"/>
   <Restrict Type="Unit" ID="PHC_1_Hermes"          Enable="1"/>
   <Restrict Type="Unit" ID="PHC_1_Archer"            Enable="1"/>
   <Restrict Type="Unit" ID="PHC_1_Brute"          Enable="1"/>
   <Restrict Type="Unit" ID="PHC_1_Medic"        Enable="1"/>
   <Restrict Type="Unit" ID="PHC_2_Artemis"         Enable="1"/>
   <Restrict Type="Unit" ID="PHC_2_Apollo"          Enable="1"/>
   <Restrict Type="Unit" ID="PHC_2_Nemesis"         Enable="1"/>
   <Restrict Type="Unit" ID="PHC_2_Zeus"            Enable="1"/>
   <Restrict Type="Unit" ID="PHC_2_Athena"          Enable="1"/>
   <Restrict Type="Unit" ID="PHC_2_Hera"            Enable="1"/>
   <Restrict Type="Unit" ID="PHC_2_MobileNullifier" Enable="1"/>
   <Restrict Type="Unit" ID="PHC_2_Charon"          Enable="1"/>
   <Restrict Type="Unit" ID="PHC_3_Hyperion"        Enable="1"/>
   <Restrict Type="Unit" ID="PHC_3_Cronus"         Enable="1"/>
   <Restrict Type="Unit" ID="PHC_3_Prometheus"      Enable="1"/>
   <Restrict Type="Unit" ID="PHC_4_Leonidas"        Enable="0"/>
   <Restrict Type="Unit" ID="PHC_A_Fury"            Enable="1"/>
   <Restrict Type="Unit" ID="PHC_A_Hades"           Enable="1"/>
   <Restrict Type="Unit" ID="PHC_A_Pan"             Enable="1"/>
   <Restrict Type="Unit" ID="PHC_A_AirMarauder"     Enable="1"/>
   <Restrict Type="Unit" ID="PHC_A_AirStratBomber"  Enable="1"/>
   <Restrict Type="Building" ID="PHC_MetalExtractor" Enable="1"/>
   <Restrict Type="Building" ID="PHC_RadioactivesExtractor"     Enable="1"/>
   <Restrict Type="Building" ID="PHC_QuantumRelay" Enable="1"/>
   <Restrict Type="Building" ID="PHC_Refinery"      Enable="1"/> 
   <Restrict Type="Building" ID="PHC_PowerAmplifier" Enable="1"/>
   <Restrict Type="Building" ID="PHC_Factory"        Enable="1"/>
   <Restrict Type="Building" ID="PHC_Armory"     Enable="1"/>
   <Restrict Type="Building" ID="PHC_SkyFactory"     Enable="1"/>
   <Restrict Type="Building" ID="PHC_AdvSkyFactory"  Enable="1"/>
   <Restrict Type="Building" ID="PHC_DreadLaunch" Enable="1"/>
   <Restrict Type="Building" ID="PHC_Sensor"           Enable="1"/>
   <Restrict Type="Building" ID="PHC_Smarties"         Enable="1"/>
   <Restrict Type="Building" ID="PHC_BarragerTurret"   Enable="1"/>
   <Restrict Type="Building" ID="PHC_ArtilleryPost"        Enable="1"/>
   <Restrict Type="Building" ID="PHC_Sentinel"         Enable="1"/>
   <Restrict Type="Building" ID="PHC_OblivionTurret"   Enable="1"/>
   <Restrict Type="Building" ID="PHC_Constable"        Enable="1"/>
   <Restrict Type="Building" ID="PHC_Falcon"           Enable="1"/>
   <Restrict Type="Building" ID="PHC_EliminatorTurret" Enable="1"/>
   <Restrict Type="Building" ID="PHC_DroneBay"         Enable="1"/>
   <Restrict Type="Building" ID="PHC_RepairBay"        Enable="1"/>
   <Restrict Type="Building" ID="PHC_SapperTurret"     Enable="1"/>
   <Restrict Type="Building" ID="PHC_SapperArtilleryPost"     Enable="1"/>
   <Restrict Type="Building" ID="PHC_SapperBarragerTurret"     Enable="1"/>
   <Restrict Type="Building" ID="PHC_SapperOblivionTurret"     Enable="1"/>
   <Restrict Type="Building" ID="PHC_SapperEliminatorTurret"     Enable="1"/>
   <Restrict Type="Building" ID="PHC_SapperFalcon"     Enable="1"/>
   <Restrict Type="Building" ID="PHC_OrbitalFabricator"      Enable="1"/> 
   <Restrict Type="Building" ID="PHC_WeaponsLab"  Enable="1"/>
   <Restrict Type="Building" ID="PHC_PowerRegulator"   Enable="1"/>
   <Restrict Type="Building" ID="PHC_OrbitalCommand"     Enable="1"/>
   <Restrict Type="Building" ID="PHC_EnergyProjector"      Enable="1"/>
   <Restrict Type="Building" ID="PHC_OrbitalNullifier"           Enable="1"/>
   <Restrict Type="Research" ID="All"                    Enable="1"/>
   <Restrict Type="Research" ID="PHC_Tech_Logistics"     Enable="1"/>
   <Restrict Type="Research" ID="PHC_Tech_MetalStore"    Enable="1"/>
   <Restrict Type="Research" ID="PHC_Tech_DataStore"     Enable="1"/>
   <Restrict Type="Research" ID="PHC_Tech_UnitWeapons"   Enable="1"/>
   <Restrict Type="Research" ID="PHC_Tech_UnitArmor"     Enable="1"/>
   <Restrict Type="Research" ID="PHC_Tech_Sensors"       Enable="1"/>
   <Restrict Type="Research" ID="PHC_Tech_BuildingArmor" Enable="1"/>
   <Restrict Type="Orbital" ID="ScanProjector"         Enable="1"/>
   <Restrict Type="Orbital" ID="CallEmergencyTurret"   Enable="1"/>
   <Restrict Type="Orbital" ID="RushOrbital"           Enable="1"/>
   <Restrict Type="Orbital" ID="AmplifyOrbital"        Enable="1"/>
   <Restrict Type="Orbital" ID="PHC_CallNanoMeshArmor" Enable="1"/>
   <Restrict Type="Orbital" ID="AreaHeal"              Enable="1"/>
   <Restrict Type="Orbital" ID="CallEngineer"          Enable="1"/>
   <Restrict Type="Orbital" ID="CallOrbitalJam"        Enable="1"/>
   <Restrict Type="Orbital" ID="PlasmaStorm"           Enable="1"/>
   <Restrict Type="Orbital" ID="Incursion"             Enable="1"/>
   <Restrict Type="Orbital" ID="OrbitalStrike"         Enable="1"/>
   <Restrict Type="Orbital" ID="CallCarvingTurret"     Enable="1"/>
   <Restrict Type="Orbital" ID="EMPPulse"              Enable="1"/>
   <Restrict Type="Orbital" ID="CallProbe"             Enable="1"/>
   <Restrict Type="Orbital" ID="CallSapper"            Enable="1"/>