Orbital Abilities are powers that can be called in to the battlefield and provide a number of roles. Orbital Abilities cost Quanta to use, which is generated from constructing Quantum Relays. Orbital Abilities can be jammed in certain areas due to Orbital Jamming.
Focuses orbital satellites over an area to grant active sight for a time
A swarm of healing drones is fired from a specialized orbital railgun to any site you have direct vision of.
Protects a large radius from orbital abilities for 60 seconds.
An Amplifier is optimized to permanently improve its resource output. Note: You must first build an Amplifier on a controlled Power Generator.
Doubles production for the selected Factory for 120 seconds.
Target unit gains +2000 maximum health. (doesn't stack)
A light Emergency Turret is deployed in powered friendly territory to defend enemy attacks.
Calls an Engineer down from low orbit to any location your forces can see.
Spawns a Heavy Engineer that can build advanced base defenses.
Deals heavy shield damage in a localized area by detonating a small hydrogen weapon in the upper atmosphere. Only useful against Substrate.
A localized storm of destructive plasma is created through careful manipulation of the ionosphere.
Causes massive kinetic destruction in an area by dropping a tungsten rod from orbit.
Inserts a small force of Sentries to disrupt the enemy or to capture regions.
A small raiding force materializes through an unstable teleport to any location you can see.
A Carving Turret is temporarily instantiated at any revealed location. Strong versus cruisers and dreadnaughts, but overcharged weapons give it a limited life span.