Difference between revisions of "Missions (scripting)"

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(Created page with " The first thing you have to do when creating a new campaign mission or standalone scenario is define the global settings for the mission. This is done in the top-level <Missi...")
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Revision as of 18:26, 17 January 2017

The first thing you have to do when creating a new campaign mission or standalone scenario is define the global settings for the mission. This is done in the top-level <Mission> tag, right at the top of your XML file.

  • Title - Title of the mission (refers to a line in a .csv file in \Assets\UIText\ )
  • Description - Description of the mission (refers to a line in a .csv file in \Assets\UIText\ )
  • Synopsis - Brief description of the mission (refers to a line in a .csv file in \Assets\UIText\ )
  • Map - What map this mission uses (must be the name of a folder in \Assets\Maps\ )
  • EnableCreeps - Are creeps enabled in this map? [ Heavy | Random | Light | Normal ]
  • HideTerrain - Should the world start revealed or not? [ 1 | 0 ]
  • NoAttrition - Set this to make buildings not lose any health in uncontrolled regions. [ 1 | 0 ]
  • NoVPVictory - Set this to disable the generic Turinium victory [ 1 | 0 ]
  • NoSeedVictory - Set this to disable the generic Nexus-kill victory [ 1 | 0 ]

 

  • ImageBig - Campaign: The close up image of the planet | Scenario: The image used on the Ascendancy Wars screen
  • Image - Campaign: The image displayed when this mission is selected
  • ImageFade - Campaign: The image displayed when this mission isn’t selected
  • CompImage - Campaign: The image displayed when the mission is selected and already completed
  • CompImageFade - Campaign: The image displayed when the mission is not selected and already completed
  • ImageRadius - Campaign: How big the image is
  • PlanetPosition - Campaign: Where the planet is displayed in the campaign screen
  • Prereq - Campaign: Title of the mission that must be completed to unlock this (refers to a line in a .csv file in \Assets\UIText\ )
  • PreMovie - Movie to play when loading the mission (must be a valid .webm path, starting in \Assets\)
  • PostMovie - Movie to play on completing the mission (must be a valid .webm path, starting in \Assets\)