Difference between revisions of "Air Harbinger"

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(Created page with " {| class="wikitable" style="float:right;margin-top:0;" |- ! colspan="2" style="background:lightblue;width:350px;font-size:10pt" | Air Harbinger |- | colspan="2" style="text-a...")
 
m (Weapon Specs)
 
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! colspan="2" style="background:lightblue;width:350px;font-size:10pt" | Air Harbinger
 
! colspan="2" style="background:lightblue;width:350px;font-size:10pt" | Air Harbinger
 
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| colspan="2" style="text-align:center;font-size:7pt" | [[File:Substrate-AirHarbinger.jpg|center|200px|Substrate-AirHarbinger.jpg]]<br/> Image caption
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| colspan="2" style="text-align:center;font-size:7pt" | [[File:Substrate-AirHarbinger.jpg|center|200px|Substrate-AirHarbinger.jpg]]The Air Harbinger
 
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| colspan="2" style="background:lightblue;text-align:center;font-size:9pt" | General Data
 
| colspan="2" style="background:lightblue;text-align:center;font-size:9pt" | General Data
 
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| style="font-size:9pt" | Faction
 
| style="font-size:9pt" | Faction
| style="font-size:9pt" | Substrate
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| style="font-size:9pt" | [[Substrate Units|Substrate]]
 
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|-
 
| style="font-size:9pt" | Type
 
| style="font-size:9pt" | Type
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|-
 
| style="font-size:9pt" | Cost
 
| style="font-size:9pt" | Cost
| style="font-size:9pt" | 20 Logistics, 400 Metal, 800 Radioactives, 120 seconds
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| style="font-size:9pt" | 50 Logistics, 1200 Metal, 1400 Radioactives, 120 seconds
 
|-
 
|-
 
| colspan="2" style="background:lightblue;text-align:center;font-size:9pt" | Statistics
 
| colspan="2" style="background:lightblue;text-align:center;font-size:9pt" | Statistics
 
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|-
 
| style="font-size:9pt" | Hit Points
 
| style="font-size:9pt" | Hit Points
| style="font-size:9pt" | 1800
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| style="font-size:9pt" | 1200
 
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|-
| style="font-size:9pt" | Energy
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| style="font-size:9pt" | Shields
| style="font-size:9pt" | 250
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| style="font-size:9pt" | 3000
 
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|-
| style="font-size:9pt" | Shields
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| style="font-size:9pt" | Armor
| style="font-size:9pt" | 600
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| style="font-size:9pt" | 25%
 
|}
 
|}
  
 
The Air Harbinger is an aircraft for the Substrate faction.
 
The Air Harbinger is an aircraft for the Substrate faction.
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 +
Heavy gunship with devastating single target armor-piercing attack. Strong against Dreadnoughts and Juggernauts.
  
 
== Background ==
 
== Background ==
  
PUT STUFF HERE.
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The Harbinger is slow but tough, with a devastating beam weapon that shreds tough enemies due to heavy armor-piercing. Deadly against structures, dreadnoughts and juggernauts.
  
 
== Weapon Specs ==
 
== Weapon Specs ==
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*180 DPS per unit  
 
*180 DPS per unit  
*1200 meter range  
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*800 meters range  
*Requires Energy
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*100% armor-piercing
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== Game Usage ==
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* Air Harbinger is slow but durable and packs serious single target damage.
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* It's most effective to protect the Air Harbingers with [[Dominator]] squads to escort them to its destination.
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* Unlike [[Strategic Bomber]], Air Harbinger does not have AoE damage and cannot deal with swarms of units, particularly one that has plenty of anti-air units. It's best used to snipe important units or structures before most likely going down to enemy anti-air and ASFs.

Latest revision as of 04:20, 25 February 2019

Air Harbinger
Substrate-AirHarbinger.jpg
The Air Harbinger
General Data
Faction Substrate
Type Aircraft
Cost 50 Logistics, 1200 Metal, 1400 Radioactives, 120 seconds
Statistics
Hit Points 1200
Shields 3000
Armor 25%

The Air Harbinger is an aircraft for the Substrate faction.

Heavy gunship with devastating single target armor-piercing attack. Strong against Dreadnoughts and Juggernauts.

Background

The Harbinger is slow but tough, with a devastating beam weapon that shreds tough enemies due to heavy armor-piercing. Deadly against structures, dreadnoughts and juggernauts.

Weapon Specs

Katsika Cannon

  • 180 DPS per unit
  • 800 meters range
  • 100% armor-piercing

Game Usage

  • Air Harbinger is slow but durable and packs serious single target damage.
  • It's most effective to protect the Air Harbingers with Dominator squads to escort them to its destination.
  • Unlike Strategic Bomber, Air Harbinger does not have AoE damage and cannot deal with swarms of units, particularly one that has plenty of anti-air units. It's best used to snipe important units or structures before most likely going down to enemy anti-air and ASFs.