| Date
|
Subject
|
| 20 March 2015
|
Extreme zoom
|
| 25 March 2015
|
Post-Humans vs. Substrate: Units
|
| 29 May 2015
|
May Founders Update
|
| 8 June 2015
|
Founder’s Build coming next week
|
| 10 July 2015
|
July Founders Preview
|
| 27 July 2015
|
Map Talk
|
| 28 July 2015
|
July update
|
| 3 August 2015
|
Revisiting Supreme Commander
|
| 4 August 2015
|
August 2015 FAQ
|
| 8 August 2015
|
Setup options
|
| 14 August 2015
|
Founder's Pre-Beta: August 20
|
| 18 August 2015
|
Extreme Zoom II
|
| 27 August 2015
|
Alpha 0.50 Change log
|
| 4 September 2015
|
Lore: Understanding Turinium
|
| 9 October 2015
|
How you can help make the most epic RTS ever
|
| 13 October 2015
|
DirectX 12 and Ashes of the Singularity
|
| 18 October 2015
|
Master doc
|
| 23 October 2015
|
My Hive
|
| 5 November 2015
|
Performance and balance tuning
|
| 17 November 2015
|
November Status Report
|
| 2 January 2016
|
A long rambling series on Ashes of the Singularity
|
| 5 January 2016
|
Pre-Mortem #1: Game Design Process
|
| 29 February 2016
|
Humanity in 2178
|
| 16 March 2016
|
Guide for Total Annihilation players
|
| 18 March 2016
|
Typical performance
|
| 23 March 2016
|
Ashes going gold
|
| 6 April 2016
|
Rewarding Early Adopters in the age of the STEAM SALE
|
| 18 April 2016
|
Week 3
|
| 18 April 2016
|
v1.1 Changelog
|
| 19 April 2016
|
Taking Ashes of the Singularity from HERE to THERE
|
| 26 April 2016
|
Week 4 Dev status
|
| 3 May 2016
|
Eradicator Concept
|
| 3 May 2016
|
Week 5 Dev status
|
| 7 May 2016
|
Ashes experiments with the future Episode 1
|
| 12 May 2016
|
Week 6 Dev status
|
| 16 May 2016
|
Week 7 Dev status
|
| 24 May 2016
|
MAY 2016 Dev Update
|
| 26 May 2016
|
On Game engines and sneak previews
|
| 4 June 2016
|
v1.2 Preview
|
| 5 June 2016
|
June Dev Update
|
| 13 June 2016
|
JUNE 2016 Update: REINFORCEMENTS!
|
| 14 June 2016
|
Haalee’s POV
|
| 27 June 2016
|
Summer is here!
|
| 4 July 2016
|
JULY 2016 Dev Update
|
| 8 August 2016
|
August update
|
| 1 September 2016
|
SEPTEMBER 2016 Dev Update
|
| 26 September 2016
|
Fire and RTS gaming: September 2016
|
| 11 October 2016
|
Escalating the RTS
|
| 17 October 2016
|
Your game competes against all games from all time
|
| 21 October 2016
|
Some Escalation highlights
|
| 26 October 2016
|
Escalation: Fact sheet and FAQ
|
| 27 October 2016
|
Escalation - Strategic Zoom
|
| 30 September 2016
|
Dev Update: October 2016
|
| 1 November 2016
|
Customize Your Game (Part 1): AI Options
|
| 3 November 2016
|
November Ashes Mega Diary
|
| 9 November 2016
|
Escalation - New Unit Showcase (Part 1)
|
| 11 November 2016
|
Customize Your Game (Part 2): Map Options
|
| 17 November 2016
|
Escalation is a hit! First update released
|
| 19 November 2016
|
A Tournament Edition: The whitepaper
|
| 4 December 2016
|
A sneak peek at Ashes of the Singularity 2017
|
| 18 December 2016
|
Dev diary December 2016
|
| 4 January 2017
|
Ashes DEV UPDATE: January 2017
|
| 5 January 2017
|
ESC: January 2017 Dev update!
|
| 12 January 2017
|
Dev Diary: But it's on my home machine...
|
| 13 January 2017
|
DEV DIARY: Ashes T4s
|
| 3 February 2017
|
DEV UPDATE: February 2017
|
| 6 February 2017
|
MERGING the SINGULARITY
|
| 11 February 2017
|
DEV DIARY ESCALATION #1: The great map rebalance!
|
| 16 February 2017
|
ONE COMMUNITY: Merging the Singularity
|
| 13 March 2017
|
DEV JOURNAL: March 2017
|
| 15 April 2017
|
DIARY: April 2017
|
| 18 April 2017
|
DEV JOURNAL: April 2017
|
| 9 June 2017
|
Dev Journal: June 2017
|
| 17 May 2017
|
DEV JOURNAL: May 2017
|
| 18 July 2017
|
DEV JOURNAL: July 2017
|
| 31 July 2017
|
Dev Play Through: Genesis Campaign [Glarus]
|
| 2 August 2017
|
Fans vs Dev Match #1 [Atwater Map]
|
| 10 August 2017
|
Fans vs Dev Match #2 [Kralon Map]
|
| 16 August 2017
|
DEV JOURNAL: August 2017
|
| 31 August 2017
|
Escalation v2.5 Dev Video Journal
|
| 2 September 2017
|
Juggernaut Unit Profiles
|
| 13 September 2017
|
Fans vs Dev Match #3 [Frosthaven Map]
|
| 29 September 2017
|
DEV JOURNAL: September 2017
|
| 27 October 2017
|
DEV JOURNAL: October 2017
|
| 28 November 2017
|
DEV JOURNAL: November 2017
|
| 15 December 2017
|
DEV JOURNAL: December 2017
|
| 16 January 2018
|
DEV JOURNAL: January 2018
|
| 14 February 2018
|
DEV JOURNAL: February 2018
|
| 7 March 2018
|
Designing Alien Units
|
| 14 March 2018
|
Dev Journal: March 2018
|
| 21 March 2018
|
Working For Stardock
|
| 28 March 2018
|
Dev Journal: Ashes of the Singularity: Escalation So Far
|
| 5 April 2018
|
Supreme Commander: Forged Alliance Analysis
|
| 18 April 2018
|
Why Balance Matters
|
| 25 April 2018
|
Dev Journal: April 2018
|
| 2 May 2018
|
The Challenge of Balancing an RTS
|
| 4 June 2018
|
Experiential Unit Design
|
| 5 July 2018
|
Map Making Considerations
|
| 1 August 2018
|
Accessibility Woes of RTS
|
| 12 September 2018
|
What RTS can learn from Chess
|
| 10 October 2018
|
King of the Hill Analysis
|
| 5 March 2019
|
March 2019 Update
|
| 26 March 2019
|
Meaningful Base Building
|
| 17 April 2019
|
Ashes of the Singularity is getting bigger
|
| 19 July 2019
|
Super Units
|
| 9 August 2019
|
Meta Campaigns
|
| 11 November 2019
|
Hunter / Prey Strategy Guide
|
| 13 November 2019
|
Ashes of the Singularity: Escalation v2.9 with Hunter / Prey
|
| 31 May 2020
|
Ashes of the Singularity v2.0 Changes
|
| 23 January 2019
|
Ashes of the Singularity: Road Map 2019
|