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	<title>CaptureNearestNext - Revision history</title>
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	<updated>2026-04-25T18:17:18Z</updated>
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	<entry>
		<id>https://wiki.ashesofthesingularity.com/index.php?title=CaptureNearestNext&amp;diff=8671&amp;oldid=prev</id>
		<title>Patiobattle04: Created page with &quot;Category:Commands The CaptureNearestNext command order an army to capture the nearest neutral or enemy-controlled region after executing whatever order...&quot;</title>
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		<updated>2017-01-18T21:01:09Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;&lt;a href=&quot;/index.php/Category:Commands&quot; title=&quot;Category:Commands&quot;&gt;Category:Commands&lt;/a&gt; The CaptureNearestNext &lt;a href=&quot;/index.php/Script_Commands&quot; title=&quot;Script Commands&quot;&gt;command&lt;/a&gt; order an army to capture the nearest neutral or enemy-controlled region after executing whatever order...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;[[Category:Commands]]&lt;br /&gt;
The CaptureNearestNext [[Script_Commands|command]] order an army to capture the nearest neutral or enemy-controlled region after executing whatever orders it already has.&lt;br /&gt;
See also: [[CaptureNearest]]&lt;br /&gt;
==Arguments==&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Name&amp;#039;&amp;#039;&amp;#039; - The name of the unit to do the capturing &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Repeat&amp;#039;&amp;#039;&amp;#039; - Whether to repeat the order (indefinitely) &lt;br /&gt;
==Limitations==&lt;br /&gt;
*Can only order script-spawned units, not units built &amp;#039;organically&amp;#039; during gameplay&lt;br /&gt;
*Will send the army at the nearest unowned Relay or Generator to their current position. If you want to send them somewhere specific, use [[AttackAttackMove]] or [[MoveUnit]] instead.&lt;br /&gt;
==Example==&lt;br /&gt;
  &amp;lt;Trigger Name=&amp;quot;EnemyWave02&amp;quot; Type=&amp;quot;Timer&amp;quot; Timer=&amp;quot;10&amp;quot; Inactive=&amp;quot;1&amp;quot; NotOtherTrigger=&amp;quot;FactorySwitch&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;SpawnUnit Name=&amp;quot;Enemy02_Leader&amp;quot; Template=&amp;quot;PHC_T1_Light&amp;quot; Player=&amp;quot;1&amp;quot; Position=&amp;quot;-500,300&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;SpawnUnit Name=&amp;quot;Enemy02_Minion01&amp;quot; Parent=&amp;quot;Enemy02_Leader&amp;quot; Template=&amp;quot;PHC_T1_Light&amp;quot; Player=&amp;quot;1&amp;quot; Position=&amp;quot;-510,300&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;SpawnUnit Name=&amp;quot;Enemy02_Minion01&amp;quot; Parent=&amp;quot;Enemy02_Leader&amp;quot; Template=&amp;quot;PHC_T1_Light&amp;quot; Player=&amp;quot;1&amp;quot; Position=&amp;quot;-530,300&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;SpawnUnit Name=&amp;quot;Enemy02_Minion01&amp;quot; Parent=&amp;quot;Enemy02_Leader&amp;quot; Template=&amp;quot;PHC_T1_Light&amp;quot; Player=&amp;quot;1&amp;quot; Position=&amp;quot;-540,300&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;SpawnUnit Name=&amp;quot;Enemy02_Minion02&amp;quot; Parent=&amp;quot;Enemy02_Leader&amp;quot; Template=&amp;quot;PHC_T1_MRM&amp;quot; Player=&amp;quot;1&amp;quot; Position=&amp;quot;-520,300&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;SpawnUnit Name=&amp;quot;Enemy02_Minion02&amp;quot; Parent=&amp;quot;Enemy02_Leader&amp;quot; Template=&amp;quot;PHC_T1_MRM&amp;quot; Player=&amp;quot;1&amp;quot; Position=&amp;quot;-520,310&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;SpawnUnit Name=&amp;quot;Enemy02_Minion03&amp;quot; Parent=&amp;quot;Enemy02_Leader&amp;quot; Template=&amp;quot;PHC_T1_MRM&amp;quot; Player=&amp;quot;1&amp;quot; Position=&amp;quot;-500,310&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;SpawnUnit Name=&amp;quot;Enemy02_Minion04&amp;quot; Parent=&amp;quot;Enemy02_Leader&amp;quot; Template=&amp;quot;PHC_T1_MRM&amp;quot; Player=&amp;quot;1&amp;quot; Position=&amp;quot;-500,320&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;AttackAttackMove Name=&amp;quot;Enemy02_Leader&amp;quot; Position=&amp;quot;-4850,350&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;CaptureNearestNext Name=&amp;quot;Enemy02_Leader&amp;quot; Repeat=&amp;quot;true&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;AttackAttackMove Name=&amp;quot;Enemy02_Leader&amp;quot; Position=&amp;quot;-9100,-8500&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;ActivateTrigger Target=&amp;quot;EnemyWave01&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;/Trigger&amp;gt;&lt;br /&gt;
This spawns an army and moves it to one side of a central plateau before telling it to CaptureNearestNext. This (almost 100%, it can get weird in certain unusual gamestates) ensures that it attacks one side of the map while the units created by similar but mirrored EnemyWave01 trigger attack the other side.&lt;/div&gt;</summary>
		<author><name>Patiobattle04</name></author>
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