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	<title>Ashes of the Singularity - Official Wiki - User contributions [en]</title>
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	<updated>2026-04-22T00:01:33Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.ashesofthesingularity.com/index.php?title=Nest_of_the_Queen&amp;diff=10419</id>
		<title>Nest of the Queen</title>
		<link rel="alternate" type="text/html" href="https://wiki.ashesofthesingularity.com/index.php?title=Nest_of_the_Queen&amp;diff=10419"/>
		<updated>2019-03-02T12:39:11Z</updated>

		<summary type="html">&lt;p&gt;RyanFix636673: /* Game Usage */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right;margin-top:0;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:lightblue;width:350px;font-size:10pt&amp;quot; | Nest of the Queen&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;font-size:7pt&amp;quot; |[[File:Nest of the Queen.jpg|center|200x200px|PHC-Cronus.jpg]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:lightblue;text-align:center;font-size:9pt&amp;quot; | General Data&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | Faction&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | [[Substrate Units|Substrate]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | Type&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | Juggernaut&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | Cost&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | 250 Logistics, 18000 Metal, 6000 Radioactives, 1000 Quanta, 800 seconds&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:lightblue;text-align:center;font-size:9pt&amp;quot; | Statistics&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | Hit Points&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | 12500&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | Shields&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | 32500&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | Armor&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | 50%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The Nest of the Queen is a juggernaut class warship for the Substrate.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Swarm Juggernaut&#039;&#039;&#039; - Spawns rapidly replacing frigates and drones to overwhelm enemy armies and air units. Weak against enemy Juggernauts in a direct fight, but has rapid regeneration and supports friendlies.&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
&lt;br /&gt;
The Nest of the Queen is a swarm juggernaut, that houses rapidly replacing frigates and drones designed to overwhelm enemy positions and armies.&lt;br /&gt;
&lt;br /&gt;
The Nest of the Queen also fills a support role, having both a shield projector which replenishes nearby shield integrity and is the only Substrate unit to have repair drones which restore health. The Queen&#039;s several drone swarms are also capable of engaging air units, making the Queen the most versatile Juggernaut and with sustainability but lacking direct power against enemy juggernauts.&lt;br /&gt;
&lt;br /&gt;
== Weapon Specs ==&lt;br /&gt;
&lt;br /&gt;
=== Frigate Manufactory ===&lt;br /&gt;
&lt;br /&gt;
*Maintains and rapidly replaces up to 128 frigates, randomly selected between Reapers, Martyrs and Saboteurs. &lt;br /&gt;
&lt;br /&gt;
=== Drone ManuFactory ===&lt;br /&gt;
Massive chamber housing nanites that continually replenish 2 swarms of deadly drones&lt;br /&gt;
*Maintains and rapidly replaces several assault drone swarms.&lt;br /&gt;
*2 Assault Drone Swarms&lt;br /&gt;
&lt;br /&gt;
=== Repair Drone Bay ===&lt;br /&gt;
Nanite vats that maintain a swarm of drones that automatically repair units and structures within range.&lt;br /&gt;
*Maintains and rapidly replaces a repair drone swarm.&lt;br /&gt;
*1 Repair Drone Swarm&lt;br /&gt;
=== Drone Bay ===&lt;br /&gt;
Onboard autofactory that maintains a deadly swarm of drones.&lt;br /&gt;
*Maintains and rapidly replaces two anti-air drone swarms.&lt;br /&gt;
*2 Anti-air Drone Swarms (Invincible)&lt;br /&gt;
=== Shield Regeneration Field Projector ===&lt;br /&gt;
Projects a 360 degree ion field that repairs all nearby shields.&lt;br /&gt;
*15 DPS per unit&lt;br /&gt;
*600 meters range&lt;br /&gt;
*Armor-piercing&lt;br /&gt;
*Area Effect Weapon&lt;br /&gt;
== Game Usage ==&lt;br /&gt;
&lt;br /&gt;
*The &amp;quot;Queen&amp;quot; is widely regarded as the weakest Juggernaut out of the 4 due to having many counters to 2 of its main weapons (Drones and Frigates). The Queen can be easily shutdown (and slowly killed) by armies with high AoE damage and high AA damage. The Queen is severely countered by Disruptor Cannon and [[Strategic Bomber]] due to them being able to shutdown both of the Queen main weaponry at once.&lt;br /&gt;
*The Queen cannot duel with [[Leonidas]] or [[Eye of Darkness]] Juggernauts as they can shutdown the Queen by overwhelming single target damage while ignoring the Queen weaponry. The Queen also has some problem with the [[Agamemnon]], due to the later being able to clear out the Queen&#039;s frigates fairly quickly while potentially damaging the Queen in the process with its overwhelming AoE damage.&lt;br /&gt;
*However, the Queen is still a Juggernaut and not being ready to deal with it will result in a very quick defeat. Having extremely good sustainability out of all Juggernaut (and in fact, of all units in the game), it cannot be worn down like other Juggernauts. You either have enough firepower and/or counters to deal with it or you will sacrifice units for barely any permanent damage.&lt;br /&gt;
*The Queen general-purpose weaponry boasts an immense DPS and flexibility (due to the nature of Drones and Frigates targeting) and thus can deal with most units, defensive structures and lower tier units swarming, except for its specific counters. The Queen DPS can skyrockets if the frigate spawning RNG is right, allowing it to have mostly [[Saboteur|Saboteurs]] and/or [[Reaper|Reapers]] instead of [[Martyr|Martyrs]]. However, this does not last long as the frigates usually die off and get replaced quickly.&lt;/div&gt;</summary>
		<author><name>RyanFix636673</name></author>
	</entry>
	<entry>
		<id>https://wiki.ashesofthesingularity.com/index.php?title=Nest_of_the_Queen&amp;diff=10408</id>
		<title>Nest of the Queen</title>
		<link rel="alternate" type="text/html" href="https://wiki.ashesofthesingularity.com/index.php?title=Nest_of_the_Queen&amp;diff=10408"/>
		<updated>2019-02-25T08:20:44Z</updated>

		<summary type="html">&lt;p&gt;RyanFix636673: /* Weapon Specs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right;margin-top:0;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:lightblue;width:350px;font-size:10pt&amp;quot; | Nest of the Queen&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;font-size:7pt&amp;quot; |[[File:Nest of the Queen.jpg|center|200x200px|PHC-Cronus.jpg]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:lightblue;text-align:center;font-size:9pt&amp;quot; | General Data&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | Faction&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | [[Substrate Units|Substrate]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | Type&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | Juggernaut&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | Cost&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | 250 Logistics, 18000 Metal, 6000 Radioactives, 1000 Quanta, 800 seconds&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:lightblue;text-align:center;font-size:9pt&amp;quot; | Statistics&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | Hit Points&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | 12500&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | Shields&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | 32500&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | Armor&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | 50%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The Nest of the Queen is a juggernaut class warship for the Substrate.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Swarm Juggernaut&#039;&#039;&#039; - Spawns rapidly replacing frigates and drones to overwhelm enemy armies and air units. Weak against enemy Juggernauts in a direct fight, but has rapid regeneration and supports friendlies.&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
&lt;br /&gt;
The Nest of the Queen is a swarm juggernaut, that houses rapidly replacing frigates and drones designed to overwhelm enemy positions and armies.&lt;br /&gt;
&lt;br /&gt;
The Nest of the Queen also fills a support role, having both a shield projector which replenishes nearby shield integrity and is the only Substrate unit to have repair drones which restore health. The Queen&#039;s several drone swarms are also capable of engaging air units, making the Queen the most versatile Juggernaut and with sustainability but lacking direct power against enemy juggernauts.&lt;br /&gt;
&lt;br /&gt;
== Weapon Specs ==&lt;br /&gt;
&lt;br /&gt;
=== Frigate Manufactory ===&lt;br /&gt;
&lt;br /&gt;
*Maintains and rapidly replaces up to 128 frigates, randomly selected between Reapers, Martyrs and Saboteurs. &lt;br /&gt;
&lt;br /&gt;
=== Drone ManuFactory ===&lt;br /&gt;
Massive chamber housing nanites that continually replenish 2 swarms of deadly drones&lt;br /&gt;
*Maintains and rapidly replaces several assault drone swarms.&lt;br /&gt;
*2 Assault Drone Swarms&lt;br /&gt;
&lt;br /&gt;
=== Repair Drone Bay ===&lt;br /&gt;
Nanite vats that maintain a swarm of drones that automatically repair units and structures within range.&lt;br /&gt;
*Maintains and rapidly replaces a repair drone swarm.&lt;br /&gt;
*1 Repair Drone Swarm&lt;br /&gt;
=== Drone Bay ===&lt;br /&gt;
Onboard autofactory that maintains a deadly swarm of drones.&lt;br /&gt;
*Maintains and rapidly replaces two anti-air drone swarms.&lt;br /&gt;
*2 Anti-air Drone Swarms (Invincible)&lt;br /&gt;
=== Shield Regeneration Field Projector ===&lt;br /&gt;
Projects a 360 degree ion field that repairs all nearby shields.&lt;br /&gt;
*15 DPS per unit&lt;br /&gt;
*600 meters range&lt;br /&gt;
*Armor-piercing&lt;br /&gt;
*Area Effect Weapon&lt;br /&gt;
== Game Usage ==&lt;br /&gt;
&lt;br /&gt;
*The &amp;quot;Queen&amp;quot; is widely regarded as the weakest Juggernaut out of the 4 due to having many counters to 2 of its main weapons (Drones and Frigates). The Queen can be easily shutdown (and slowly killed) by armies with high AoE damage and high AA damage. The Queen is severely countered by Disruptor Cannon and [[Strategic Bomber]] due to them being able to shutdown both of the Queen main weaponry at once.&lt;br /&gt;
*The Queen also cannot duel with [[Leonidas]] or [[Eye of Darkness]] Juggernauts as they can shutdown the Queen by overwhelming single target damage while ignoring the Queen weaponry. The Queen also has some problem with the [[Agamemnon]], due to the later being able to clear out the Queen&#039;s frigates fairly quickly while potentially damaging the Queen in the process with its overwhelming AoE damage.&lt;br /&gt;
*However, the Queen is still a Juggernaut and not being ready to deal with it will result in a very quick defeat. Having extremely good sustainability out of all Juggernaut (and in fact, of all units in the game), it cannot be worn down like other Juggernauts. You either have enough firepower and/or counters to deal with it or you will sacrifice units for barely any permanent damage.&lt;br /&gt;
*The Queen general-purpose weaponry boasts an immense DPS and flexibility (due to the nature of Drones and Frigates targeting) and thus can deal with most units, defensive structures and lower tier units swarming, except for its specific counters. The Queen DPS can skyrockets if the frigate spawning RNG is right, allowing it to have mostly [[Saboteur|Saboteurs]] and/or [[Reaper|Reapers]] instead of [[Martyr|Martyrs]]. However, this does not last long as the frigates usually die off and get replaced quickly.&lt;/div&gt;</summary>
		<author><name>RyanFix636673</name></author>
	</entry>
	<entry>
		<id>https://wiki.ashesofthesingularity.com/index.php?title=Air_Harbinger&amp;diff=10407</id>
		<title>Air Harbinger</title>
		<link rel="alternate" type="text/html" href="https://wiki.ashesofthesingularity.com/index.php?title=Air_Harbinger&amp;diff=10407"/>
		<updated>2019-02-25T08:20:14Z</updated>

		<summary type="html">&lt;p&gt;RyanFix636673: /* Weapon Specs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right;margin-top:0;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:lightblue;width:350px;font-size:10pt&amp;quot; | Air Harbinger&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;font-size:7pt&amp;quot; | [[File:Substrate-AirHarbinger.jpg|center|200px|Substrate-AirHarbinger.jpg]]The Air Harbinger&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:lightblue;text-align:center;font-size:9pt&amp;quot; | General Data&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | Faction&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | [[Substrate Units|Substrate]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | Type&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | Aircraft&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | Cost&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | 50 Logistics, 1200 Metal, 1400 Radioactives, 120 seconds&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:lightblue;text-align:center;font-size:9pt&amp;quot; | Statistics&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | Hit Points&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | 1200&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | Shields&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | 3000&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | Armor&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | 25%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The Air Harbinger is an aircraft for the Substrate faction.&lt;br /&gt;
&lt;br /&gt;
Heavy gunship with devastating single target armor-piercing attack. Strong against Dreadnoughts and Juggernauts.&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
&lt;br /&gt;
The Harbinger is slow but tough, with a devastating beam weapon that shreds tough enemies due to heavy armor-piercing. Deadly against structures, dreadnoughts and juggernauts.&lt;br /&gt;
&lt;br /&gt;
== Weapon Specs ==&lt;br /&gt;
&lt;br /&gt;
=== Katsika Cannon ===&lt;br /&gt;
&lt;br /&gt;
*180 DPS per unit &lt;br /&gt;
*800 meters range &lt;br /&gt;
*100% armor-piercing&lt;br /&gt;
== Game Usage ==&lt;br /&gt;
* Air Harbinger is slow but durable and packs serious single target damage.&lt;br /&gt;
* It&#039;s most effective to protect the Air Harbingers with [[Dominator]] squads to escort them to its destination.&lt;br /&gt;
* Unlike [[Strategic Bomber]], Air Harbinger does not have AoE damage and cannot deal with swarms of units, particularly one that has plenty of anti-air units. It&#039;s best used to snipe important units or structures before most likely going down to enemy anti-air and ASFs.&lt;/div&gt;</summary>
		<author><name>RyanFix636673</name></author>
	</entry>
	<entry>
		<id>https://wiki.ashesofthesingularity.com/index.php?title=Air_Rampager&amp;diff=10406</id>
		<title>Air Rampager</title>
		<link rel="alternate" type="text/html" href="https://wiki.ashesofthesingularity.com/index.php?title=Air_Rampager&amp;diff=10406"/>
		<updated>2019-02-25T08:20:02Z</updated>

		<summary type="html">&lt;p&gt;RyanFix636673: /* Weapon Specs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right;margin-top:0;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:lightblue;width:350px;font-size:10pt&amp;quot; | Air Rampager&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;font-size:7pt&amp;quot; | [[File:Substrate-AirRampager.jpg|center|200px|Substrate-AirRampager.jpg]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:lightblue;text-align:center;font-size:9pt&amp;quot; | General Data&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | Faction&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | [[Substrate Units|Substrate]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | Type&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | Aircraft&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | Cost&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | 16 Logistics, 500 Metal, 350 Radioactives, 60 seconds&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:lightblue;text-align:center;font-size:9pt&amp;quot; | Statistics&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | Hit Points&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | 600&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | Shields&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | 600&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | Armor&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The Air Rampager is an air unit for the Substrate.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;Light gunship, effective at harassment and against small groups of units.&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
&lt;br /&gt;
This lightly protected assault unit uses its twin dispersed plasma beams to decimate tightly packed ground units. Its Rainmaker Turret provides additional support by firing exploding rounds that shred weaker opponents, though it does little damage to foes that are more heavily fortified. Fast and deadly for harassment and against light targets.&lt;br /&gt;
&lt;br /&gt;
== Weapon Specs ==&lt;br /&gt;
&lt;br /&gt;
=== Dispersed Plasma Beam ===&lt;br /&gt;
&lt;br /&gt;
*69 DPS per unit &lt;br /&gt;
*600 meters range &lt;br /&gt;
&lt;br /&gt;
=== Rainmaker Turret ===&lt;br /&gt;
&lt;br /&gt;
*50 DPS per unit &lt;br /&gt;
*800 meters range&lt;br /&gt;
== Game Usage ==&lt;br /&gt;
* Air Rampager is slower than the pair of [[Dominator]] and [[Punisher]] and usually falls behind if travel in a group together. This makes it require some babysitting to ensure enemy ASF and ground anti-air units don&#039;t pick it off the trail of the air army. This also makes the Rampager unable to retreat in most situations, having to commit to do damage before going down.&lt;br /&gt;
* Air Rampager is quite expensive and if scouted and countered, can go down very quickly to ASFs. Thus, there should be enough info to make a decision to build them.&lt;br /&gt;
* Air Rampager performs worse than Punishers on Dreadnoughts and Juggernauts. However, it is superior vs everything else and should be the go-to choice if air-to-ground harass is required.&lt;/div&gt;</summary>
		<author><name>RyanFix636673</name></author>
	</entry>
	<entry>
		<id>https://wiki.ashesofthesingularity.com/index.php?title=Punisher&amp;diff=10405</id>
		<title>Punisher</title>
		<link rel="alternate" type="text/html" href="https://wiki.ashesofthesingularity.com/index.php?title=Punisher&amp;diff=10405"/>
		<updated>2019-02-25T08:19:39Z</updated>

		<summary type="html">&lt;p&gt;RyanFix636673: /* Weapon Specs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right;margin-top:0;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:lightblue;width:350px;font-size:10pt&amp;quot; | Punisher&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;font-size:7pt&amp;quot; | [[File:Sub aircraft punisher.jpg|200px|Sub aircraft punisher.jpg]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:lightblue;text-align:center;font-size:9pt&amp;quot; | General Data&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | Faction&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | [[Substrate Units|Substrate]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | Type&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | Aircraft&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | Cost&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | 10 Logistics, 310 Metal, 220 Radioactives, 50 seconds&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:lightblue;text-align:center;font-size:9pt&amp;quot; | Statistics&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | Hit Points&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | 250&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | Shields&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | 1050&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | Armor&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The Punisher is an aircraft for the Substrate faction.&lt;br /&gt;
&lt;br /&gt;
Precision bomber. Strong vs cruisers and buildings.&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
&lt;br /&gt;
This bomber has deadly single target damage with moderate armor-piercing weaponry. The Punisher&#039;s Plasma Bombard is a heavy energy air-to-ground weapon that leaves nothing but devastation in its wake. The Punisher has lots of burst damage but has considerable delay before it can re-strafe its target, making it good for hit and run tactics.&lt;br /&gt;
&lt;br /&gt;
== Weapon Specs ==&lt;br /&gt;
&lt;br /&gt;
=== Plasma Bombard ===&lt;br /&gt;
&lt;br /&gt;
*67 DPS per unit &lt;br /&gt;
*1200 meters range &lt;br /&gt;
*40% armor-piercing&lt;br /&gt;
== Game Usage ==&lt;br /&gt;
* While its flying pattern resembles that of a bomber, the Punisher weapon acts like a heavy-hitting gunship, making it ideal for hit and run on most targets but not for dealing with frigate or even cruiser swarms.&lt;br /&gt;
* Punishers are easier to amass than [[Air Harbinger]] or [[Air Rampager]] should it needs to be an emergency response to a Dreadnought or Juggernaut. Having very high armor-piercing as well as high speed makes it perform better than the Air Rampager vs big targets but overall weaker vs everything else.&lt;/div&gt;</summary>
		<author><name>RyanFix636673</name></author>
	</entry>
	<entry>
		<id>https://wiki.ashesofthesingularity.com/index.php?title=Dominator&amp;diff=10404</id>
		<title>Dominator</title>
		<link rel="alternate" type="text/html" href="https://wiki.ashesofthesingularity.com/index.php?title=Dominator&amp;diff=10404"/>
		<updated>2019-02-25T08:19:27Z</updated>

		<summary type="html">&lt;p&gt;RyanFix636673: /* Weapon Specs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right;margin-top:0;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:lightblue;width:350px;font-size:10pt&amp;quot; | Dominator&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;font-size:7pt&amp;quot; | [[File:Sub aircraft dominator.jpg|200px|Sub aircraft dominator.jpg]]&amp;lt;br /&amp;gt;The Dominator&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:lightblue;text-align:center;font-size:9pt&amp;quot; | General Data&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | Faction&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | [[Substrate Units|Substrate]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | Type&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | Aircraft&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | Cost&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | 8 Logistics, 200 Metal, 140 Radioactives, 50 seconds&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:lightblue;text-align:center;font-size:9pt&amp;quot; | Statistics&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | Hit Points&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | 140 x 3&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | Shields&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | 260 x 3&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | Armor&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The Dominator is an aircraft unit for the Substrate faction.&lt;br /&gt;
&lt;br /&gt;
Air superiority fighter. Fast and deadly versus enemy bombers.&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
&lt;br /&gt;
The Dominator is an air fighter deadly against enemy bombers. Its Perseus Cannon is a powerful plasma weapon that rips through air targets but can&#039;t engage ground targets.&lt;br /&gt;
&lt;br /&gt;
== Weapon Specs ==&lt;br /&gt;
&lt;br /&gt;
=== Perseus Cannon ===&lt;br /&gt;
Genera-use plasma weapon intended for use on air or ground targets.&lt;br /&gt;
*127 DPS per unit &lt;br /&gt;
*1200 meters range &lt;br /&gt;
*15% armor-piercing&lt;br /&gt;
== Game Usage ==&lt;br /&gt;
* Like most traditional ASF (Air Superiority Fighter), Dominator has high speed but has to face the target to unleash its damage. Thus, it requires some micro to engage at the correct angle as well as knowing when it&#039;s engaging in a bad angle and retreat quickly.&lt;br /&gt;
* Dominator is usually the go-to solution for anti-air when dealing with mass air/bomber on large maps as they&#039;re usually too mobile for ground anti-air unit to catch up.&lt;br /&gt;
* Also due to its high speed, Dominator can be a more effective scout than the [[Searcher]], provided that losing a few Dominators does not lead to losing air control.&lt;/div&gt;</summary>
		<author><name>RyanFix636673</name></author>
	</entry>
	<entry>
		<id>https://wiki.ashesofthesingularity.com/index.php?title=Mobile_Nullifier_(Substrate)&amp;diff=10403</id>
		<title>Mobile Nullifier (Substrate)</title>
		<link rel="alternate" type="text/html" href="https://wiki.ashesofthesingularity.com/index.php?title=Mobile_Nullifier_(Substrate)&amp;diff=10403"/>
		<updated>2019-02-25T08:19:06Z</updated>

		<summary type="html">&lt;p&gt;RyanFix636673: /* Weapon Specs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right;margin-top:0;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:lightblue;width:350px;font-size:10pt&amp;quot; | (Substrate) Mobile Nullifier&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;font-size:7pt&amp;quot; | [[File:Substrate-MobileNullifier.jpg|center|200px|Substrate-MobileNullifier.jpg]]&amp;lt;br /&amp;gt;The Substrate Mobile Nullifier&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:lightblue;text-align:center;font-size:9pt&amp;quot; | General Data&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | Faction&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | [[Substrate Units|Substrate]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | Type&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | Cruiser&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | Cost&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | 50 Logistics, 800 Metal, 500 Radioactives, 70 seconds&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:lightblue;text-align:center;font-size:9pt&amp;quot; | Statistics&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | Hit Points&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | 180&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | Shields&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | 400&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | Armor&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | 20%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The Mobile Nullifier is a cruiser class ship for the Substrate.&lt;br /&gt;
&lt;br /&gt;
Creates a mobile zone which blocks enemy Orbitals.&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
&lt;br /&gt;
This cruiser is a mobile platform for the Substrate&#039;s Quantum Jammer, which prevents orbital abilities from being called down within a certain area. While combat isn&#039;t its primary function, the Mobile Nullifier comes equipped with a medium-range all purpose defensive weapon by way of its 2 light plasma cannons. It also defends itself from air assaults with 2 anti-air plasma cannons mounted on its towers.&lt;br /&gt;
&lt;br /&gt;
== Weapon Specs ==&lt;br /&gt;
&lt;br /&gt;
=== Light Plasma Cannon [x2] ===&lt;br /&gt;
Medium-range all-purpose defensive weapon.&lt;br /&gt;
*12 DPS per unit &lt;br /&gt;
*500 meters range &lt;br /&gt;
&lt;br /&gt;
=== Anti-Air Plasma Cannon [x2] ===&lt;br /&gt;
Tower mounted plasma cannons specifically designed to defend from enemy air units.&lt;br /&gt;
*25 DPS per unit &lt;br /&gt;
*500 meters range&lt;br /&gt;
== Game Usage==&lt;br /&gt;
* The Mobile Nullifier is rather expensive but necessary to not having to constantly use the [[Substrate Orbital Abilities|Orbital Jam]] to protect an attacking or a defending army that has wandered too far out of the [[The Substrate#Production|Quantum Jammer]] building. While being bombarded by orbital abilities should not be a constant concern early and mid game, it is a better safe than sorry issue at late and end game, where losing an important army to an AoE orbital could be game ending.&lt;br /&gt;
* While having some self-defense weapons, the Nullifier is generally helpless and should be protected.&lt;/div&gt;</summary>
		<author><name>RyanFix636673</name></author>
	</entry>
	<entry>
		<id>https://wiki.ashesofthesingularity.com/index.php?title=Avatar&amp;diff=10402</id>
		<title>Avatar</title>
		<link rel="alternate" type="text/html" href="https://wiki.ashesofthesingularity.com/index.php?title=Avatar&amp;diff=10402"/>
		<updated>2019-02-25T08:18:43Z</updated>

		<summary type="html">&lt;p&gt;RyanFix636673: /* Weapon Specs */&lt;/p&gt;
&lt;hr /&gt;
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{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right;margin-top:0;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:lightblue;width:350px;font-size:10pt&amp;quot; | Avatar&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;font-size:7pt&amp;quot; | [[File:Avatar.jpg|200px|Avatar.jpg]]&amp;lt;br /&amp;gt; Image caption&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:lightblue;text-align:center;font-size:9pt&amp;quot; | General Data&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | Faction&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | Substrate&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | Type&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | Cruiser&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | Cost&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | 108 Quanta, 33% ramp up&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:lightblue;text-align:center;font-size:9pt&amp;quot; | Statistics&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | Hit Points&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | 300&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | Shields&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | 300&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | Armor&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | 20%&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The Avatar is an advanced construction cruiser for the Substrate.&lt;br /&gt;
&lt;br /&gt;
Advanced Constructor with light weapon for defense. Can build advanced base defenses.&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
&lt;br /&gt;
The Avatar is an advanced construction cruiser armed with a light weapon. In order to utilize the Avatar, the player must have a Gateway built and be able to afford the 108 Quanta price tag. The Avatar has light armor that absorbs up to 20% of incoming damage.&lt;br /&gt;
&lt;br /&gt;
The Avatar is equipped with the same Fabrication Array and Fusion Arc that allow Constructors to repair damaged buildings and produce structures, however the Avatar is more sophisticated in that it is able to produce advanced based defences directly on the field, instead of having to upgrade basic defences. Its Nova cannon fires slow-moving projectiles of chaotic plasma that eat through light armor with ease, allowing for light defense.&lt;br /&gt;
&lt;br /&gt;
== Weapon Specs ==&lt;br /&gt;
&lt;br /&gt;
=== Nova Cannon ===&lt;br /&gt;
Fires slow-moving projectiles of chaotic plasma that eat through light armor with ease.&lt;br /&gt;
*22 DPS per unit &lt;br /&gt;
*500 meters range &lt;br /&gt;
*Armor-piercing &lt;br /&gt;
&lt;br /&gt;
=== Fabrication Array ===&lt;br /&gt;
Uses stored patterns to construct various structures or to assist in unit construction.&lt;br /&gt;
&lt;br /&gt;
=== Fusion Arc ===&lt;br /&gt;
Restores damaged units and structures by fusing repair nanites into the affected target.&lt;br /&gt;
*50 DPS per unit &lt;br /&gt;
*200 meters range &lt;br /&gt;
*Armor-piercing &lt;br /&gt;
&lt;br /&gt;
== Game Usage ==&lt;br /&gt;
* Avatar can only be obtained via the orbital ability [[Substrate Orbital Abilities|Call Avatar]].&lt;br /&gt;
* Avatar acts an advanced [[Constructor]], able to construct everything that a Constructor can do, except for Technology buildings. Instead, the Avatar can construct advanced defenses directly instead of having to upgrade them through their basic tier 1 form.&lt;br /&gt;
* Avatar weapon is only effective against very light amount of frigates. Anything more than that will overwhelm it with ease.&lt;br /&gt;
* Avatar can be dropped aggressively to build proxy buildings behind enemy lines, defensively to cut the need of upgrading high amount of defenses or simply to have a constructor unit quickly at an important location.&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
[[Category:Pages with broken file links]]&lt;/div&gt;</summary>
		<author><name>RyanFix636673</name></author>
	</entry>
	<entry>
		<id>https://wiki.ashesofthesingularity.com/index.php?title=Masochist&amp;diff=10401</id>
		<title>Masochist</title>
		<link rel="alternate" type="text/html" href="https://wiki.ashesofthesingularity.com/index.php?title=Masochist&amp;diff=10401"/>
		<updated>2019-02-25T08:18:30Z</updated>

		<summary type="html">&lt;p&gt;RyanFix636673: /* Weapon Specs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right;margin-top:0;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:lightblue;width:350px;font-size:10pt&amp;quot; | Masochist&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;font-size:7pt&amp;quot; | [[File:Substrate-Masochist.jpg|center|200x200px|Substrate-Masochist.jpg]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:lightblue;text-align:center;font-size:9pt&amp;quot; | General Data&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | Faction&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | [[Substrate Units|Substrate]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | Type&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | Cruiser&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | Cost&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | 5 Logistics, 450 Metal, 80 Radioactives, 40 seconds&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:lightblue;text-align:center;font-size:9pt&amp;quot; | Statistics&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | Hit Points&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | 1250&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | Shields&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | 40&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The Masochist is a cruiser class ship for the Substrate.&lt;br /&gt;
&lt;br /&gt;
Heavy anti-frigate unit. Attacks become more powerful as it takes damage.&lt;br /&gt;
== Background ==&lt;br /&gt;
&lt;br /&gt;
This anti-frigate ship is aptly named. As the Masochist becomes damaged, its attacks become even more powerful, often to the point where it can take out enemy cruisers easily. Its plasma flail is powered by all of the Masochist&#039;s absorbed damage; the more damage this unit takes, the more beams it can use at once.&lt;br /&gt;
&lt;br /&gt;
== Weapon Specs ==&lt;br /&gt;
&lt;br /&gt;
=== Plasma Flail ===&lt;br /&gt;
This plasma weapon is powered by damage the Masochist absorbs. The more damaged the Masochist is, the more beams it can use at once.&lt;br /&gt;
*119 DPS per unit &lt;br /&gt;
*300 meters range&lt;br /&gt;
== Game Usage ==&lt;br /&gt;
* The Masochist can be considered an upgraded version of the Avenger, with good frigates clearing capability (albeit with a trigger condition), almost twice the durability and no reliance on energy. It&#039;s slightly slower than the [[Avenger]], but faster than the slow cruisers, such as [[Drone Hive]].&lt;br /&gt;
* The Masochist is basically a moving bomb, dealing more and more damage (in an AoE manner) the closer it gets to dying. This is particularly dangerous to close range frigates and cruisers, but is usually not an issue for range cruisers, such as [[Nemesis]] or [[Hera]].&lt;br /&gt;
* Overall, the Masochist is underused as it&#039;s hard to justify its cost when it could be spent on building other cruisers that could potentially live through the fight and gain more value in the next combat. The Masochist is the opposite of this longevity idea, and is designed to suicide with having mostly HP durability and next to no shield durability, making it unable to regenerate the damage taken. Also, the availability of heavy cruisers and Nemesis, all of which have good range, greatly reduces the Masochist effectiveness as it dies before it can get close enough to unleash the damage.&lt;/div&gt;</summary>
		<author><name>RyanFix636673</name></author>
	</entry>
	<entry>
		<id>https://wiki.ashesofthesingularity.com/index.php?title=Caregiver&amp;diff=10400</id>
		<title>Caregiver</title>
		<link rel="alternate" type="text/html" href="https://wiki.ashesofthesingularity.com/index.php?title=Caregiver&amp;diff=10400"/>
		<updated>2019-02-25T08:18:21Z</updated>

		<summary type="html">&lt;p&gt;RyanFix636673: /* Weapon Specs */&lt;/p&gt;
&lt;hr /&gt;
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{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right;margin-top:0;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:lightblue;width:350px;font-size:10pt&amp;quot; | Caregiver&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;font-size:7pt&amp;quot; | [[File:Substrate-Caregiver.jpg|center|200px|Substrate-Caregiver.jpg]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:lightblue;text-align:center;font-size:9pt&amp;quot; | General Data&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | Faction&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | [[Substrate Units|Substrate]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | Type&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | Cruiser&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | Cost&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | 10 Logistics, 400 Metal, 100 Radioactives, 60 seconds&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:lightblue;text-align:center;font-size:9pt&amp;quot; | Statistics&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | Hit Points&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | 450&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | Shields&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | 900&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | Armor&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | 20%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The Caregiver is a cruiser-class ship for the Substrate.&lt;br /&gt;
&lt;br /&gt;
Support unit. Replenishes shields of nearby allied units.&lt;br /&gt;
== Background ==&lt;br /&gt;
&lt;br /&gt;
This unarmed support cruiser recharges the shields of all nearby allied units. It has no other weaponry to speak of and is useless in direct combat, but the service it provides to Substrate armies is absolutely critical.&lt;br /&gt;
&lt;br /&gt;
== Weapon Specs ==&lt;br /&gt;
&lt;br /&gt;
=== Caregiver Shield Regenerator ===&lt;br /&gt;
Projects a 360 degree ion field that repairs all nearby shields.&lt;br /&gt;
* 7 DPS per unit&lt;br /&gt;
* 300 meters range&lt;br /&gt;
* Area Effect Weapon&lt;br /&gt;
* Armor-piercing&lt;br /&gt;
== Game Usage ==&lt;br /&gt;
* While the single target healing of Caregiver cannot match that of the [[Medic]], its AoE definitely make up for it. However, this only gains value if the army is receiving AoE damage.&lt;br /&gt;
* Sufficient amount of Caregivers can potentially undo the effect of [[PHC Orbital Abilities|EMP Pulse]] orbital very quickly and numerous amount of them could help a Substrate army withstand the combo usage of EMP Pulse and [[PHC Orbital Abilities|Plasma Storm]] orbitals.&lt;br /&gt;
* Caregivers overall performs worse than Medics, due to them being cruisers, thus susceptible to most weaponry and their AoE rarely again enough values.&lt;/div&gt;</summary>
		<author><name>RyanFix636673</name></author>
	</entry>
	<entry>
		<id>https://wiki.ashesofthesingularity.com/index.php?title=Saboteur&amp;diff=10399</id>
		<title>Saboteur</title>
		<link rel="alternate" type="text/html" href="https://wiki.ashesofthesingularity.com/index.php?title=Saboteur&amp;diff=10399"/>
		<updated>2019-02-25T08:17:53Z</updated>

		<summary type="html">&lt;p&gt;RyanFix636673: /* Weapon Specs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right;margin-top:0;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:lightblue;width:350px;font-size:10pt&amp;quot; | Saboteur&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;font-size:7pt&amp;quot; | [[File:Substrate-Saboteur.jpg|center|200px|Substrate-Saboteur.jpg]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:lightblue;text-align:center;font-size:9pt&amp;quot; | General Data&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | Faction&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | [[Substrate Units|Substrate]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | Type&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | Frigate&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | Cost&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | 80 Quanta, 12.5% ramp up&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:lightblue;text-align:center;font-size:9pt&amp;quot; | Statistics&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | Hit Points&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | 20 x 8&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | Shields&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | 40 x 8&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | Armor&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The Saboteur is a frigate-class&amp;amp;nbsp;unit for the Substrate.&lt;br /&gt;
&lt;br /&gt;
Weak but numerous, built to harass vulnerabilities in enemy lines.&lt;br /&gt;
== Background ==&lt;br /&gt;
&lt;br /&gt;
The Saboteur is a construct that is specifically made for harassing enemy lines. In order to summon a Saboteur, the player must first have a Gateway and be generating Quanta in order to pay for orbital abilities. The ability calls down several Saboteurs at a time, which are very fragile but have huge damage&lt;br /&gt;
&lt;br /&gt;
== Weapon Specs ==&lt;br /&gt;
&lt;br /&gt;
=== Ion Bolt Cannon ===&lt;br /&gt;
&lt;br /&gt;
*14 DPS per unit &lt;br /&gt;
*600 meters range &lt;br /&gt;
*20% Armor-piercing&lt;br /&gt;
== Game Usage ==&lt;br /&gt;
* Saboteurs spawns in group of 8, deals extremely good damage for a frigate-class unit and has flexible targeting similar to Reaper without the reliance on energy.&lt;br /&gt;
* Saboteurs can be considered tier 1.5 units, capable of killing low health cruisers, cruisers that are not well equipped to deal with frigates, lone engineers and lightly defended nodes.&lt;/div&gt;</summary>
		<author><name>RyanFix636673</name></author>
	</entry>
	<entry>
		<id>https://wiki.ashesofthesingularity.com/index.php?title=Tormentor&amp;diff=10398</id>
		<title>Tormentor</title>
		<link rel="alternate" type="text/html" href="https://wiki.ashesofthesingularity.com/index.php?title=Tormentor&amp;diff=10398"/>
		<updated>2019-02-25T08:17:38Z</updated>

		<summary type="html">&lt;p&gt;RyanFix636673: /* Weapon Specs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right;margin-top:0;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:lightblue;width:350px;font-size:10pt&amp;quot; | Tormentor&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;font-size:7pt&amp;quot; | [[File:Tormentor.jpg|200x200px]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:lightblue;text-align:center;font-size:9pt&amp;quot; | General Data&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | Faction&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | [[Substrate Units|Substrate]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | Type&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | Frigate&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | Cost&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | 5 Logistics, 196 Metal, 28 seconds&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:lightblue;text-align:center;font-size:9pt&amp;quot; | Statistics&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | Hit Points&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | 30&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | Shields&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | 200&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | Armor&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The Tormentor is a frigate-class ship for the Substrate.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
&lt;br /&gt;
The Tormentor is a large range indirect fire frigate, capable of saturating an area with inaccurate artillery shells with area of effect damage. The Tormentor lacks the accuracy and single target damage of the Destructor Artillery Cruiser, making it intended for use against units rather than structures. The Tormentor drains energy when it fires, making it benefit from Capacitor support, especially to provide radar.&lt;br /&gt;
&lt;br /&gt;
== Weapon Specs ==&lt;br /&gt;
&lt;br /&gt;
=== Plasma Saturator ===&lt;br /&gt;
&lt;br /&gt;
*6 DPS per unit &lt;br /&gt;
*2000 meters range &lt;br /&gt;
*Area effect weapon&lt;br /&gt;
*Requires Energy&lt;/div&gt;</summary>
		<author><name>RyanFix636673</name></author>
	</entry>
	<entry>
		<id>https://wiki.ashesofthesingularity.com/index.php?title=Martyr&amp;diff=10397</id>
		<title>Martyr</title>
		<link rel="alternate" type="text/html" href="https://wiki.ashesofthesingularity.com/index.php?title=Martyr&amp;diff=10397"/>
		<updated>2019-02-25T08:17:04Z</updated>

		<summary type="html">&lt;p&gt;RyanFix636673: /* Weapon Specs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right;margin-top:0;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:lightblue;width:350px;font-size:10pt&amp;quot; | Martyr&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;font-size:7pt&amp;quot; | [[File:Sub frigates martyr.jpg|200px|Sub frigates martyr.jpg]]&amp;lt;br /&amp;gt;A Martyr&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:lightblue;text-align:center;font-size:9pt&amp;quot; | General Data&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | Faction&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | [[Substrate Units|Substrate]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | Type&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | Frigate&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | Cost&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | 2 Logistics, 75 Metal, 16 seconds&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:lightblue;text-align:center;font-size:9pt&amp;quot; | Statistics&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | Hit Points&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | 30 x 3&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | Energy&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | Shields&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | 30 x 3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The Martyr is a frigate-class ship for the Substrate.&lt;br /&gt;
&lt;br /&gt;
Fast anti-frigate.&lt;br /&gt;
== Background ==&lt;br /&gt;
&lt;br /&gt;
The Martyr is a fast and short-range frigate that is excellent as a counter against other light targets and can be used to harass enemy lines. Its plasma launcher shoots semi-autonomous energy-based munitions and can quickly wipe out frigate swarms.&lt;br /&gt;
&lt;br /&gt;
== Weapon Specs ==&lt;br /&gt;
&lt;br /&gt;
=== Energy Fluffers ===&lt;br /&gt;
Semi-autonomous munitions intended for use against enemy frigate swarms.&lt;br /&gt;
*6 DPS per unit &lt;br /&gt;
*300 meters range&lt;br /&gt;
== Game Usage ==&lt;br /&gt;
* Martyrs are built in squads of 3 and is a reliable frigate in the early game as generic damage and/or tank units.&lt;br /&gt;
* Martyr falls off in combat strength fairly quickly into the game due to the various anti-frigate cruisers becoming available, as well as ground defenses that have durability too high for its DPS to deal with before falling to the defenses weaponry.&lt;/div&gt;</summary>
		<author><name>RyanFix636673</name></author>
	</entry>
	<entry>
		<id>https://wiki.ashesofthesingularity.com/index.php?title=Constructor&amp;diff=10396</id>
		<title>Constructor</title>
		<link rel="alternate" type="text/html" href="https://wiki.ashesofthesingularity.com/index.php?title=Constructor&amp;diff=10396"/>
		<updated>2019-02-25T08:16:50Z</updated>

		<summary type="html">&lt;p&gt;RyanFix636673: /* Weapon Specs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right;margin-top:0;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:lightblue;width:350px;font-size:10pt&amp;quot; | Constructor&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;font-size:7pt&amp;quot; | [[File:Sub constructor.jpg|200px|Sub constructor.jpg]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:lightblue;text-align:center;font-size:9pt&amp;quot; | General Data&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | Faction&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | [[Substrate Units|Substrate]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | Type&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | Worker&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | Cost&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; |3 Logistics, 200 Metal, 40 seconds&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:lightblue;text-align:center;font-size:9pt&amp;quot; | Statistics&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | Hit Points&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; |80&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | Energy&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | Shields&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; |270&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;Armor&amp;lt;/small&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;20%&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The Constructor is the builder for the Substrate.&lt;br /&gt;
&lt;br /&gt;
Fragile constructor unit. Multiple Constructors can speed up build time or boost unit production.&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
&lt;br /&gt;
The Constructor is a non-combat basic unit that is responsible for using stored patterns in its Fabrication Array to construct buildings. In addition, its Fusion Arc allows the Constructor to aid in producing units more quickly when assigned to specific buildings. When buildings or units are damaged, the Constructor can also use the Fusion Arc to fuse nanites into the affected buildings and repair them.&lt;br /&gt;
&lt;br /&gt;
== Weapon Specs ==&lt;br /&gt;
&lt;br /&gt;
=== Fabrication Array ===&lt;br /&gt;
Uses stored patterns to construct various structures or to assist in unit construction.&lt;br /&gt;
&lt;br /&gt;
=== Fusion Arc ===&lt;br /&gt;
Restores damaged units and structures by fusing repair nanites into the affected target.&lt;br /&gt;
* 50 DPS per unit&lt;br /&gt;
* 200 meters range&lt;br /&gt;
* Armor-piercing&lt;br /&gt;
&lt;br /&gt;
== Game Usage ==&lt;br /&gt;
* Constructor is the source of every progress in the game, be it production, resource, economy or tech. They should be protected through out the game.&lt;br /&gt;
* Constructor can repair buildings without actually interacting with it. Simply having the Constructor near a damaged building will trigger its Fusion Arc repair &amp;quot;weapon&amp;quot;.&lt;br /&gt;
* Constructor is built slowly and limited at the Nexus at the early game. Thus, it should be planned out carefully how to use them as well as how to protect them according to such plans.&lt;br /&gt;
&amp;amp;nbsp;&lt;/div&gt;</summary>
		<author><name>RyanFix636673</name></author>
	</entry>
	<entry>
		<id>https://wiki.ashesofthesingularity.com/index.php?title=Hermes&amp;diff=10395</id>
		<title>Hermes</title>
		<link rel="alternate" type="text/html" href="https://wiki.ashesofthesingularity.com/index.php?title=Hermes&amp;diff=10395"/>
		<updated>2019-02-25T08:16:13Z</updated>

		<summary type="html">&lt;p&gt;RyanFix636673: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right;margin-top:0;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:lightblue;width:350px;font-size:10pt&amp;quot; | Hermes&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;font-size:7pt&amp;quot; | [[File:PHC-Hermes.jpg|center|200px|PHC-Hermes.jpg]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:lightblue;text-align:center;font-size:9pt&amp;quot; | General Data&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | Faction&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | [[PHC Units|Post-Human Coalition]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | Type&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | Frigate&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | Cost&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | 2 Logistics, 72 Metal, 18 seconds&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:lightblue;text-align:center;font-size:9pt&amp;quot; | Statistics&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | Hit Points&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; |100&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | Armor&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The Hermes is a frigate class ship for the Post-Human Coalition.&lt;br /&gt;
&lt;br /&gt;
Land scout. Fast reconnaissance unit with long sight range and radar.&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
&lt;br /&gt;
This weak radar scout frigate may not look like much, but it provides a vital function to your army that amounts to more than just firepower. This unit is imperative in the early game in order to allow for scouting the map, locating enemies, and pinpointing important resource capture points. The Hermes integrates the PHC 1st generation sensor technology and is armed with the rotating Melera light rail gun. It is an effective scouting construct with limited combat engagement ability.&lt;br /&gt;
&lt;br /&gt;
== Weapon Specs ==&lt;br /&gt;
&lt;br /&gt;
=== Melera Light Railgun ===&lt;br /&gt;
Standard PHC projectile weapon that fires explosive shells on a nearly 360 degree turret.&lt;br /&gt;
*7 DPS per unit &lt;br /&gt;
*400 meters range&lt;br /&gt;
&lt;br /&gt;
== Game Usage ==&lt;br /&gt;
* Hermes is also a necessity, even having just 1, due to the mobile radar utility that it provides.&lt;br /&gt;
* Hermes has very limited weapon to protect itself and barely contribute enough in combat and thus, should not be overproduced.&lt;/div&gt;</summary>
		<author><name>RyanFix636673</name></author>
	</entry>
	<entry>
		<id>https://wiki.ashesofthesingularity.com/index.php?title=Sapper&amp;diff=10394</id>
		<title>Sapper</title>
		<link rel="alternate" type="text/html" href="https://wiki.ashesofthesingularity.com/index.php?title=Sapper&amp;diff=10394"/>
		<updated>2019-02-25T08:15:42Z</updated>

		<summary type="html">&lt;p&gt;RyanFix636673: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right;margin-top:0;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:lightblue;width:350px;font-size:10pt&amp;quot; |Sapper&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;font-size:7pt&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:lightblue;text-align:center;font-size:9pt&amp;quot; | General Data&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | Faction&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | [[PHC Units|Post-Human Coalition]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | Type&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | Cruiser&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | Cost&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | 90 Quanta&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:lightblue;text-align:center;font-size:9pt&amp;quot; | Statistics&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | Hit Points&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | 900&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | Armor&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | 40%&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The Sapper is an advanced construction cruiser for the PHC.&lt;br /&gt;
&lt;br /&gt;
Heavy Engineer. Builds advanced base defenses.&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
&lt;br /&gt;
The Sapper is an advanced construction cruiser considerably tougher than a regular Engineer. In order to utilize the Sapper, the player must have an Orbital Fabricator built and be able to afford the 90 Quanta price tag.&lt;br /&gt;
&lt;br /&gt;
The Sapper is equipped with the same Fabrication Array and Fusion Arc that allow it to repair damaged buildings and produce structures, however the Sapper is more sophisticated in that it is able to produce advanced based defences directly on the field, instead of having to upgrade basic defences.&lt;br /&gt;
&lt;br /&gt;
== Weapon Specs ==&lt;br /&gt;
&lt;br /&gt;
=== Fabrication Array ===&lt;br /&gt;
Uses stored patterns to construct various structures or to assist in unit construction.&lt;br /&gt;
&lt;br /&gt;
=== Fusion Arc ===&lt;br /&gt;
Restores damaged units and structures by fusing repair nanites into the affected target.&lt;br /&gt;
* 50 DPS per unit&lt;br /&gt;
* 200 meters range&lt;br /&gt;
* Armor-piercing&lt;br /&gt;
&lt;br /&gt;
== Game Usage ==&lt;br /&gt;
* Sapper can only be obtained via the orbital ability [[PHC Orbital Abilities|Call Sapper]].&lt;br /&gt;
* Sapper acts an advanced [[Engineer]], able to construct everything that a Engineer can do, except for Technology buildings. Instead, the Sapper can construct advanced defenses directly instead of having to upgrade them through their basic tier 1 form.&lt;br /&gt;
* Sapper has no weapon to protect itself and can survive vs a very light amount of frigates for some time. Anything more than that will overwhelm it with ease.&lt;br /&gt;
* Sapper can be dropped aggressively to build proxy buildings behind enemy lines, defensively to cut the need of upgrading high amount of defenses or simply to have a constructor unit quickly at an important location.&lt;br /&gt;
[[Category:Pages with broken file links]]&lt;/div&gt;</summary>
		<author><name>RyanFix636673</name></author>
	</entry>
	<entry>
		<id>https://wiki.ashesofthesingularity.com/index.php?title=Atlas&amp;diff=10393</id>
		<title>Atlas</title>
		<link rel="alternate" type="text/html" href="https://wiki.ashesofthesingularity.com/index.php?title=Atlas&amp;diff=10393"/>
		<updated>2019-02-25T08:15:26Z</updated>

		<summary type="html">&lt;p&gt;RyanFix636673: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right;margin-top:0;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:lightblue;width:350px;font-size:10pt&amp;quot; | Atlas&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;font-size:7pt&amp;quot; |[[File:Atlas.jpg|center|200x200px|PHC-Brute.jpg]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:lightblue;text-align:center;font-size:9pt&amp;quot; | General Data&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | Faction&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | [[PHC Units|Post-Human Coalition]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | Type&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | Frigate&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | Cost&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | 3 Logistics, 120 Metal, 24 seconds&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:lightblue;text-align:center;font-size:9pt&amp;quot; | Statistics&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | Hit Points&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; |350&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | Armor&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The Atlas is a frigate class ship for the Post-Human Coalition.&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
&lt;br /&gt;
As the Substrate continued to rely more and more drones, it was clear the PHC needed expand their versatility of their mobile anti-drone arsenal. The Atlas is a fast frigate armed with a flak battery capable of dealing with air units and drones. &lt;br /&gt;
&lt;br /&gt;
== Weapon Specs ==&lt;br /&gt;
&lt;br /&gt;
=== Atlas Flak Cannon ===&lt;br /&gt;
&lt;br /&gt;
*60 DPS per unit &lt;br /&gt;
*1100 meters range&lt;/div&gt;</summary>
		<author><name>RyanFix636673</name></author>
	</entry>
	<entry>
		<id>https://wiki.ashesofthesingularity.com/index.php?title=Sapper&amp;diff=10392</id>
		<title>Sapper</title>
		<link rel="alternate" type="text/html" href="https://wiki.ashesofthesingularity.com/index.php?title=Sapper&amp;diff=10392"/>
		<updated>2019-02-25T08:14:42Z</updated>

		<summary type="html">&lt;p&gt;RyanFix636673: /* Weapon Specs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right;margin-top:0;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:lightblue;width:350px;font-size:10pt&amp;quot; |Sapper&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;font-size:7pt&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:lightblue;text-align:center;font-size:9pt&amp;quot; | General Data&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | Faction&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | PHC&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | Type&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | Cruiser&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | Cost&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | 90 Quanta&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:lightblue;text-align:center;font-size:9pt&amp;quot; | Statistics&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | Hit Points&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | 900&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | Armor&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | 40%&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The Sapper is an advanced construction cruiser for the PHC.&lt;br /&gt;
&lt;br /&gt;
Heavy Engineer. Builds advanced base defenses.&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
&lt;br /&gt;
The Sapper is an advanced construction cruiser considerably tougher than a regular Engineer. In order to utilize the Sapper, the player must have an Orbital Fabricator built and be able to afford the 90 Quanta price tag.&lt;br /&gt;
&lt;br /&gt;
The Sapper is equipped with the same Fabrication Array and Fusion Arc that allow it to repair damaged buildings and produce structures, however the Sapper is more sophisticated in that it is able to produce advanced based defences directly on the field, instead of having to upgrade basic defences.&lt;br /&gt;
&lt;br /&gt;
== Weapon Specs ==&lt;br /&gt;
&lt;br /&gt;
=== Fabrication Array ===&lt;br /&gt;
Uses stored patterns to construct various structures or to assist in unit construction.&lt;br /&gt;
&lt;br /&gt;
=== Fusion Arc ===&lt;br /&gt;
Restores damaged units and structures by fusing repair nanites into the affected target.&lt;br /&gt;
* 50 DPS per unit&lt;br /&gt;
* 200 meters range&lt;br /&gt;
* Armor-piercing&lt;br /&gt;
&lt;br /&gt;
== Game Usage ==&lt;br /&gt;
* Sapper can only be obtained via the orbital ability [[PHC Orbital Abilities|Call Sapper]].&lt;br /&gt;
* Sapper acts an advanced [[Engineer]], able to construct everything that a Engineer can do, except for Technology buildings. Instead, the Sapper can construct advanced defenses directly instead of having to upgrade them through their basic tier 1 form.&lt;br /&gt;
* Sapper has no weapon to protect itself and can survive vs a very light amount of frigates for some time. Anything more than that will overwhelm it with ease.&lt;br /&gt;
* Sapper can be dropped aggressively to build proxy buildings behind enemy lines, defensively to cut the need of upgrading high amount of defenses or simply to have a constructor unit quickly at an important location.&lt;br /&gt;
[[Category:Pages with broken file links]]&lt;/div&gt;</summary>
		<author><name>RyanFix636673</name></author>
	</entry>
	<entry>
		<id>https://wiki.ashesofthesingularity.com/index.php?title=Mobile_Nullifier_(PHC)&amp;diff=10391</id>
		<title>Mobile Nullifier (PHC)</title>
		<link rel="alternate" type="text/html" href="https://wiki.ashesofthesingularity.com/index.php?title=Mobile_Nullifier_(PHC)&amp;diff=10391"/>
		<updated>2019-02-25T08:14:27Z</updated>

		<summary type="html">&lt;p&gt;RyanFix636673: /* Weapon Specs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right;margin-top:0;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:lightblue;width:350px;font-size:10pt&amp;quot; | (PHC) Mobile Nullifier&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;font-size:7pt&amp;quot; | [[File:PHC-MobileNullifier.jpg|center|200px|PHC-MobileNullifier.jpg]]The PHC Mobile Nullifier&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:lightblue;text-align:center;font-size:9pt&amp;quot; | General Data&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | Faction&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | [[PHC Units|Post-Human Coalition]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | Type&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | Cruiser&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | Cost&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | 50 Logistics, 800 Metal, 500 Radioactives, 70 seconds&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:lightblue;text-align:center;font-size:9pt&amp;quot; | Statistics&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | Hit Points&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; |600&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | Armor&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; |20%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The Mobile Nullifier is a cruiser class ship for the Post-Human Coalition.&lt;br /&gt;
&lt;br /&gt;
Creates a mobile zone which blocks enemy Orbitals.&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
&lt;br /&gt;
This mobile platform nullifies incoming enemy orbitals. Until recently, the PHC had only developed the technology to protect themselves from orbitals in a stationary setting through the construction of a particular building. However, new developments have allowed them to mobilize the technology in this unit and allow the orbital protection to travel with an army as it advances and explores.&lt;br /&gt;
&lt;br /&gt;
== Weapon Specs ==&lt;br /&gt;
&lt;br /&gt;
=== Light Plasma Cannon [x7] ===&lt;br /&gt;
&lt;br /&gt;
*42 DPS per unit &lt;br /&gt;
*500 meters range&lt;br /&gt;
== Game Usage ==&lt;br /&gt;
* The Mobile Nullifier is rather expensive but necessary to not having to constantly use the [[PHC Orbital Abilities|Orbital Jam]] to protect an attacking or a defending army that has wandered too far out of the [[The Post Human Coalition#Production|Orbital Nullifier]] building. While being bombarded by orbital abilities should not be a constant concern early and mid game, it is a better safe than sorry issue at late and end game, where losing an important army to an AoE orbital could be game ending.&lt;br /&gt;
* While having some self-defense weapons, the Nullifier is generally helpless and should be protected.&lt;/div&gt;</summary>
		<author><name>RyanFix636673</name></author>
	</entry>
	<entry>
		<id>https://wiki.ashesofthesingularity.com/index.php?title=Charon&amp;diff=10390</id>
		<title>Charon</title>
		<link rel="alternate" type="text/html" href="https://wiki.ashesofthesingularity.com/index.php?title=Charon&amp;diff=10390"/>
		<updated>2019-02-25T08:14:17Z</updated>

		<summary type="html">&lt;p&gt;RyanFix636673: /* Weapon Specs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right;margin-top:0;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:lightblue;width:350px;font-size:10pt&amp;quot; | Charon&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;font-size:7pt&amp;quot; | [[File:PHC-Charon.jpg|center|200px|PHC-Charon.jpg]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:lightblue;text-align:center;font-size:9pt&amp;quot; | General Data&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | Faction&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | [[PHC Units|Post-Human Coalition]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | Type&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | Cruiser&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | Cost&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | 40 Logistics, 700 Metal, 400 Radioactives, 70 seconds&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:lightblue;text-align:center;font-size:9pt&amp;quot; | Statistics&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | Hit Points&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | 1500&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | Armor&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; |50%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The Charon is a cruiser class ship for the Post-Human Coalition.&lt;br /&gt;
&lt;br /&gt;
Mixing a Charon into an army allows reinforcements to be teleported directly onto the field.&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
&lt;br /&gt;
The Charon allows for units to be teleported directly to its location, providing instant reinforcements for any army. Its heavy armor absorbs up to 80% of incoming damage, which allows for durability in the field. It is also armed with 8 modest Charon MK-1 Autocannons, allowing for some additional firepower.&lt;br /&gt;
&lt;br /&gt;
== Weapon Specs ==&lt;br /&gt;
&lt;br /&gt;
=== Charon MK-I Autocannon [x8] ===&lt;br /&gt;
Standard PHC projectile weapon that fires explosive shells at nearby enemy targets.&lt;br /&gt;
*43 DPS per unit &lt;br /&gt;
*300 meters range&lt;br /&gt;
== Game Usage ==&lt;br /&gt;
* The Charon is the PHC equivalent version of the Substrate orbital ability [[Substrate Orbital Abilities|Nano-Transport]]. This has some pros and cons to it:&lt;br /&gt;
** Pros: &lt;br /&gt;
*** The Charon suffers no Orbital Ability quanta cost ramp up and can be produced as long as you have the resources, unlike the Nano-Transport orbital, which suffers from cost ramping up through the number of usage.&lt;br /&gt;
** Cons:&lt;br /&gt;
*** The Charon suffers from the duration to build it and move it to the desired destination, unlike the Nano-Transport orbital, which is instant.&lt;br /&gt;
*** The Charon is a cruiser, which is susceptible to most weaponry targeting. Once it dies, the teleportation will stop working.&lt;br /&gt;
* A common misconception with the Charon is that it has to be moved to the desired destination by the player. This can be negated by dropping an Engineer Drop or Call Sapper orbital abilities and use the [[Engineer]] or [[Sapper]] to build an [[The Post Human Coalition#Production|Armory]] nearby the desired destination. The build time would still be incurred, however, the travel distance is greatly reduced. Other than that, the Charon doesn&#039;t actually need to be at the destination as long as the leader of the army is already at the destination. The Charon would then, only need to be included in the army for the teleportation functionality to work.&lt;/div&gt;</summary>
		<author><name>RyanFix636673</name></author>
	</entry>
	<entry>
		<id>https://wiki.ashesofthesingularity.com/index.php?title=Hera&amp;diff=10389</id>
		<title>Hera</title>
		<link rel="alternate" type="text/html" href="https://wiki.ashesofthesingularity.com/index.php?title=Hera&amp;diff=10389"/>
		<updated>2019-02-25T08:13:58Z</updated>

		<summary type="html">&lt;p&gt;RyanFix636673: /* Weapon Specs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right;margin-top:0;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:lightblue;width:350px;font-size:10pt&amp;quot; | Hera&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;font-size:7pt&amp;quot; | [[File:PHC-Hera.jpg|center|200px|PHC-Hera.jpg]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:lightblue;text-align:center;font-size:9pt&amp;quot; | General Data&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | Faction&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | [[PHC Units|Post-Human Coalition]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | Type&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | Cruiser&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | Cost&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; |16 Logistics, 640 Metal, 200 Radioactives, 80 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:lightblue;text-align:center;font-size:9pt&amp;quot; | Statistics&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | Hit Points&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; |2400&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | Armor&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; |30%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The Hera is a cruiser class ship for the Post-Human Coalition.&lt;br /&gt;
&lt;br /&gt;
Heavy cruiser. Slow but tough with long range damage effective against cruisers and buildings. Good for spearheading an assault against base defenses or defending an area.&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
&lt;br /&gt;
The Hera is a Heavy cruiser with heavy armor that absorbs up to 30% of incoming damage, 50% more than standard cruisers. Its Fusion Bombard weapon is long range but with a slow recharge, effective against other cruisers, base defenses and moderate against Dreadnoughts. The Hera is versatile, but slow and can be swarmed by frigates due to a slow rate of fire.&lt;br /&gt;
&lt;br /&gt;
== Weapon Specs ==&lt;br /&gt;
&lt;br /&gt;
=== Fusion Bombard ===&lt;br /&gt;
Fusion technology is used to deliver a deadly energy charge on the enemy target.&lt;br /&gt;
*61 DPS per unit &lt;br /&gt;
*900 meters range &lt;br /&gt;
*30% armor-piercing &lt;br /&gt;
&lt;br /&gt;
== Game Usage ==&lt;br /&gt;
* Hera is a heavy cruiser and can be considered tier 2.5 units, bridging the gap between standard cruisers and dreadnoughts. Hera can be treated as a slow but high range and high damage [[Athena]] (albeit its DPS is actually lower than Athena, not accounting for armor reduction of the target).&lt;br /&gt;
* Hera weapon can target frigates. While it&#039;s generally considered overkill damage and a waste of weapon cooldown, Hera is not completely helpless vs frigates and a critical mass of Hera will actually do decently vs frigates. Coupled with anti-frigate cruisers, this weakness can be significantly negated.&lt;br /&gt;
* Hera speed is particularly slow. This makes an attack involving them is never a surprise. This also makes them a very nice target for [[Hades]] and [[Strategic Bomber]] as their weaponry will have very close to 100% accuracy when targeting Hera clumped formation.&lt;br /&gt;
* Once a critical mass is reached, Hera durability combined with its good range poses a very serious threat and requires an AoE-clearing Juggernaut, AoE from air (so as not to take the damage) or a nuke ([[PHC Orbital Abilities|Orbital Strike]] or [[Substrate Orbital Abilities|Antimatter Detonation]]) to deal with.&lt;/div&gt;</summary>
		<author><name>RyanFix636673</name></author>
	</entry>
	<entry>
		<id>https://wiki.ashesofthesingularity.com/index.php?title=Nemesis&amp;diff=10388</id>
		<title>Nemesis</title>
		<link rel="alternate" type="text/html" href="https://wiki.ashesofthesingularity.com/index.php?title=Nemesis&amp;diff=10388"/>
		<updated>2019-02-25T08:13:42Z</updated>

		<summary type="html">&lt;p&gt;RyanFix636673: /* Game Usage */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right;margin-top:0;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:lightblue;width:350px;font-size:10pt&amp;quot; | Nemesis&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;font-size:7pt&amp;quot; | [[File:PHC-Nemesis.jpg|center|200px|PHC-Nemesis.jpg]]The Nemesis&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:lightblue;text-align:center;font-size:9pt&amp;quot; | General Data&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | Faction&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | [[PHC Units|Post-Human Coalition]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | Type&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | Cruiser&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | Cost&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; |10 Logistics, 500 Metal, 100 Radioactives, 60 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:lightblue;text-align:center;font-size:9pt&amp;quot; | Statistics&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | Hit Points&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | 500&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | Armor&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; |20%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The Nemesis is a cruiser class ship for the Post-Human Coalition.&lt;br /&gt;
&lt;br /&gt;
Anti-dreadnought cruiser with powerful armor piercing attack. Long range but little health. Can&#039;t target buildings.&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
&lt;br /&gt;
The Nemesis was the PHC’s answer to Typhon’s “Assassin” cruiser. Like the Assassin, the Nemesis fires a single high energy slug that pierces all armor and does massive kinetic damage to its target. Because of the thermal energy produced with each shot, its rate of fire is severely restricted. The Nemesis remains the ultimate “sniper” construct on the field. The Nemesis is a fragile but deadly against dreadnoughts and juggernauts due to its ability to negate all armor.&lt;br /&gt;
&lt;br /&gt;
== Weapon Specs ==&lt;br /&gt;
&lt;br /&gt;
=== TG-400 Heavy Sniper Railgun ===&lt;br /&gt;
A specialized version of PHC rail cannon technology. Long-range and capable of doing tremendous damage. Brutal against cruisers and dreadnoughts.&lt;br /&gt;
*87 DPS per unit &lt;br /&gt;
*800 meters range &lt;br /&gt;
*80% Armor Piercing &lt;br /&gt;
*Long Recharge &lt;br /&gt;
&lt;br /&gt;
=== Thantos LP A-1000 Plasma Cannon [x2] ===&lt;br /&gt;
A short-range but powerful weapon.&lt;br /&gt;
*36 DPS per unit &lt;br /&gt;
*400 meters range&lt;br /&gt;
== Game Usage ==&lt;br /&gt;
* Nemesis is extremely good vs. Dreadnoughts and Juggernauts that don&#039;t do insane AoE damage and/or multi-targeting damage. They&#039;re quicker to amass and more mobile than other expensive solutions, such as anti-Dread Dreadnoughts, anti-Jugg Juggernauts or tier 2 anti-Dreadnoughts defenses.&lt;br /&gt;
* Nemesis, despite being able to target frigates, is rather helpless vs them due to its low rate of fire and high amount of overkill damage.&lt;br /&gt;
* Using Nemesis to deal with [[Athena]] or [[Mauler]] swarms is usually a bad idea due to the high mobility (once engaged in combat), high health and high DPS of these close combat cruisers. However, mixing in Nemesis once the Athena meat shield has become significant enough to block enemy Athenas and/or Maulers from reaching the Nemesis will start to yield value over time, particularly when the Nemesis can fire its Railgun more than once, essentially one-shotting 2 cruisers out of the equation.&lt;br /&gt;
* Similar to Athena, Nemesis main weapon cannot target turrets, making it contribute very little when attacking defenses.&lt;/div&gt;</summary>
		<author><name>RyanFix636673</name></author>
	</entry>
	<entry>
		<id>https://wiki.ashesofthesingularity.com/index.php?title=Nemesis&amp;diff=10387</id>
		<title>Nemesis</title>
		<link rel="alternate" type="text/html" href="https://wiki.ashesofthesingularity.com/index.php?title=Nemesis&amp;diff=10387"/>
		<updated>2019-02-25T08:13:14Z</updated>

		<summary type="html">&lt;p&gt;RyanFix636673: /* Weapon Specs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right;margin-top:0;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:lightblue;width:350px;font-size:10pt&amp;quot; | Nemesis&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;font-size:7pt&amp;quot; | [[File:PHC-Nemesis.jpg|center|200px|PHC-Nemesis.jpg]]The Nemesis&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:lightblue;text-align:center;font-size:9pt&amp;quot; | General Data&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | Faction&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | [[PHC Units|Post-Human Coalition]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | Type&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | Cruiser&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | Cost&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; |10 Logistics, 500 Metal, 100 Radioactives, 60 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:lightblue;text-align:center;font-size:9pt&amp;quot; | Statistics&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | Hit Points&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | 500&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | Armor&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; |20%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The Nemesis is a cruiser class ship for the Post-Human Coalition.&lt;br /&gt;
&lt;br /&gt;
Anti-dreadnought cruiser with powerful armor piercing attack. Long range but little health. Can&#039;t target buildings.&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
&lt;br /&gt;
The Nemesis was the PHC’s answer to Typhon’s “Assassin” cruiser. Like the Assassin, the Nemesis fires a single high energy slug that pierces all armor and does massive kinetic damage to its target. Because of the thermal energy produced with each shot, its rate of fire is severely restricted. The Nemesis remains the ultimate “sniper” construct on the field. The Nemesis is a fragile but deadly against dreadnoughts and juggernauts due to its ability to negate all armor.&lt;br /&gt;
&lt;br /&gt;
== Weapon Specs ==&lt;br /&gt;
&lt;br /&gt;
=== TG-400 Heavy Sniper Railgun ===&lt;br /&gt;
A specialized version of PHC rail cannon technology. Long-range and capable of doing tremendous damage. Brutal against cruisers and dreadnoughts.&lt;br /&gt;
*87 DPS per unit &lt;br /&gt;
*800 meters range &lt;br /&gt;
*80% Armor Piercing &lt;br /&gt;
*Long Recharge &lt;br /&gt;
&lt;br /&gt;
=== Thantos LP A-1000 Plasma Cannon [x2] ===&lt;br /&gt;
A short-range but powerful weapon.&lt;br /&gt;
*36 DPS per unit &lt;br /&gt;
*400 meters range&lt;br /&gt;
== Game Usage ==&lt;br /&gt;
* Nemesis is extremely good vs. Dreadnoughts and Juggernauts that don&#039;t do insane AoE damage and/or multi-targeting damage. They&#039;re quicker to amass and more mobile than other expensive solutions, such as anti-Dread Dreadnoughts, anti-Jugg Juggernauts or tier 2 anti-Dreadnoughts defenses.&lt;br /&gt;
* Nemesis, despite being able to target frigates, is rather helpless vs them due to its low rate of fire and high amount of overkill damage.&lt;br /&gt;
* Using Nemesis to deal with Athena or Mauler swarms is usually a bad idea due to the high mobility (once engaged in combat), high health and high DPS of these close combat cruisers. However, mixing in Nemesis once the Athena meat shield has become significant enough to block enemy Athenas and/or Maulers from reaching the Nemesis will start to yield value over time, particularly when the Nemesis can fire its Railgun more than once, essentially one-shotting 2 cruisers out of the equation.&lt;br /&gt;
* Similar to Athena, Nemesis main weapon cannot target turrets, making it contribute very little when attacking defenses.&lt;/div&gt;</summary>
		<author><name>RyanFix636673</name></author>
	</entry>
	<entry>
		<id>https://wiki.ashesofthesingularity.com/index.php?title=Eradicator&amp;diff=10386</id>
		<title>Eradicator</title>
		<link rel="alternate" type="text/html" href="https://wiki.ashesofthesingularity.com/index.php?title=Eradicator&amp;diff=10386"/>
		<updated>2019-02-25T08:12:57Z</updated>

		<summary type="html">&lt;p&gt;RyanFix636673: /* Weapon Specs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right;margin-top:0;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:lightblue;width:350px;font-size:10pt&amp;quot; | Eradicator&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;font-size:7pt&amp;quot; | [[File:Substrate-Eradicator.jpg|center|200px|Substrate-Eradicator.jpg]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:lightblue;text-align:center;font-size:9pt&amp;quot; | General Data&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | Faction&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | [[Substrate Units|Substrate]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | Type&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | Cruiser&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | Cost&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | 18 Logistics, 720 Metal, 240 Radioactives, 90 seconds&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:lightblue;text-align:center;font-size:9pt&amp;quot; | Statistics&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | Hit Points&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | 800&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | Shields&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | 1400&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;Energy&amp;lt;/small&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;100&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | Armor&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | 50%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The Eradicator is a cruiser-class ship for the Substrate.&lt;br /&gt;
&lt;br /&gt;
Heavy cruiser. Slow but tough with long range weaponry powerful against dreadnoughts.&lt;br /&gt;
== Background ==&lt;br /&gt;
&lt;br /&gt;
The Eradicator is a very slow and powerful cruiser. Its Peeping Tom fires a lethal long range projectile of energy that is made for destroying dreadnoughts at range. It also comes equipped with 7 plasma cannons for light ground defence.&lt;br /&gt;
&lt;br /&gt;
== Weapon Specs ==&lt;br /&gt;
&lt;br /&gt;
=== Peeping Tom ===&lt;br /&gt;
A lethal energy projectile especially made for destroying Dreadnoughts at range.&lt;br /&gt;
*57 DPS per unit &lt;br /&gt;
*900 meters range &lt;br /&gt;
*100% armor-piercing&lt;br /&gt;
*Requires Energy &lt;br /&gt;
&lt;br /&gt;
=== Plasma Cannon [x7] ===&lt;br /&gt;
Medium-range all-purpose air/ground defensive weapon.&lt;br /&gt;
*4 DPS per unit &lt;br /&gt;
*400 meters range &lt;br /&gt;
&lt;br /&gt;
== Game Usage ==&lt;br /&gt;
* Eradicator is a heavy cruiser and can be considered tier 2.5 units, bridging the gap between standard cruisers and dreadnoughts. Eradicator can be treated as a slow but high range and high damage [[Mauler]]. Although the more proper analogy would be a powered up [[Nemesis]].&lt;br /&gt;
* Eradicator second weapon can target frigates. However, it cannot really deal with a massive amount of swarming frigates as the weapon has no AoE. Thus, Eradicator either has to wait for a critical mass or get support from anti-frigate cruisers.&lt;br /&gt;
* Eradicator speed is particularly slow. This makes an attack involving them is never a surprise. This also makes them a very nice target for [[Hades]] and [[Strategic Bomber]] as their weaponry will have very close to 100% accuracy when targeting Eradicator clumped formation.&lt;br /&gt;
* Once a critical mass is reached, Eradicator durability combined with its good range poses a very serious threat and requires an AoE-clearing Juggernaut, AoE from air (so as not to take the damage) or a nuke ([[PHC Orbital Abilities|Orbital Strike]] or [[Substrate Orbital Abilities|Antimatter Detonation]]) to deal with.&lt;br /&gt;
* Due to how long it can last on the field thanks to its impressive durability, Eradicators can run out of energy (which is required to fire its sniper weapon). Thus, it&#039;s necessary to have at least a few [[Capacitor|Capacitors]] to accompany them, unless they&#039;re expected to not survive the battle.&lt;/div&gt;</summary>
		<author><name>RyanFix636673</name></author>
	</entry>
	<entry>
		<id>https://wiki.ashesofthesingularity.com/index.php?title=Retributor&amp;diff=10385</id>
		<title>Retributor</title>
		<link rel="alternate" type="text/html" href="https://wiki.ashesofthesingularity.com/index.php?title=Retributor&amp;diff=10385"/>
		<updated>2019-02-25T08:12:42Z</updated>

		<summary type="html">&lt;p&gt;RyanFix636673: /* Weapon Specs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right;margin-top:0;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:lightblue;width:350px;font-size:10pt&amp;quot; | Retributor&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;font-size:7pt&amp;quot; | [[File:Sub dreadnought retributor.jpg|200px|Sub dreadnought retributor.jpg]]&amp;lt;br /&amp;gt;The Retributor&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:lightblue;text-align:center;font-size:9pt&amp;quot; | General Data&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | Faction&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | [[Substrate Units|Substrate]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | Type&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | Dreadnought&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | Cost&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | 90 Logistics, 4800 Metal, 2000 Radioactives, 400 seconds&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:lightblue;text-align:center;font-size:9pt&amp;quot; | Statistics&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | Hit Points&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | 4000&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | Energy&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | Shields&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | 11000&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | Armor&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | 60%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The Retributor is a dreadnought class ship for the Substrate.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Assault Dreadnought&#039;&#039;&#039; - Tough Dreadnought that can annihilate large armies of cruisers and frigates.&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
&lt;br /&gt;
This assault dreadnought is an offense-minded heavy ship with a variety of weaponry. It boasts 4 Particle Beam Cannons that unleash devastating streams of charged particles to tear apart enemies, while its 6 light Plasma Cannons are excellent as a medium-range all-purpose air/ground defensive weapon.&lt;br /&gt;
&lt;br /&gt;
== Weapon Specs ==&lt;br /&gt;
&lt;br /&gt;
=== Particle Beam Cannon [x4] ===&lt;br /&gt;
Devastating stream of charged particles tears apart enemies in front of the Retributor.&lt;br /&gt;
*343 DPS per unit &lt;br /&gt;
*700 meters range &lt;br /&gt;
&lt;br /&gt;
=== Light Plasma Cannon [x6] ===&lt;br /&gt;
Medium-range-all-purpose air/ground defensive weapon.&lt;br /&gt;
*96 DPS per unit &lt;br /&gt;
*400 meters range&lt;br /&gt;
&lt;br /&gt;
== Dreadnought Upgrades ==&lt;br /&gt;
&lt;br /&gt;
=== Instant Repair - Single Use Effect ===&lt;br /&gt;
Immediately restores 5000 health to the Dreadnought by deploying a cloud of short-lived nanites.&lt;br /&gt;
&lt;br /&gt;
=== Backup Generator - 1st Tech Path Upgrade Level 1 ===&lt;br /&gt;
Increases maximum shield capacity by 50% with an auxiliary reactor.&lt;br /&gt;
* Increase the Retributor shield to 16500.&lt;br /&gt;
&lt;br /&gt;
=== Nano-Reinforced Armor - 1st Tech Path Upgrade Level 2 ===&lt;br /&gt;
Adds Heavy Armor (+20% armor) to the Dreadnought by reinforcing the hull on the molecular level.&lt;br /&gt;
* Requires 1st Tech Path Upgrade Level 1&lt;br /&gt;
* Increase the Retributor armor to 80%.&lt;br /&gt;
&lt;br /&gt;
=== Havoc - 1st Tech Path Upgrade Level 3 ===&lt;br /&gt;
Emergency weapons protocol lets the Dreadnought overcharge its weapons in a terrible display of power.&lt;br /&gt;
* Requires Tech Path Upgrade Level 2&lt;br /&gt;
&#039;&#039;&#039;Havoc&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
An emergency short-range targeting protocol for the Dreadnought&#039;s weapon systems which obliterates encroaching enemies.&lt;br /&gt;
* 191 DPS per unit&lt;br /&gt;
* 500 meters range&lt;br /&gt;
* Area Effect Weapon&lt;br /&gt;
* Long Recharge&lt;br /&gt;
&lt;br /&gt;
=== Targeting Computer - 2nd Tech Path Upgrade Level 1 ===&lt;br /&gt;
Increases the entire army&#039;s rate of fire by 25% by slaving lesser units&#039; targeting routines to the Dreadnought.&lt;br /&gt;
* Army aura that increases attack speed by 25%&lt;br /&gt;
&lt;br /&gt;
=== Energy Transfer - 2nd Tech Path Upgrade Level 2 ===&lt;br /&gt;
Strengthens the entire army&#039;s damage by 10% by applying theoretical physics principles to all weapon systems.&lt;br /&gt;
* Requires 2nd Tech Path Upgrade Level 1&lt;br /&gt;
* Army aura that increases damage dealt by 10%&lt;br /&gt;
&lt;br /&gt;
=== Inertial Dampeners - 2nd Tech Path Upgrade Level 3 ===&lt;br /&gt;
Speeds the entire army&#039;s movement by 20% by increasing stress tolerance of hull superstructures.&lt;br /&gt;
* Requires 2nd Tech Path Upgrade Level 2&lt;br /&gt;
* Army aura that increases movement speed by 20%&lt;br /&gt;
&lt;br /&gt;
== Game Usage ==&lt;br /&gt;
* Similar to the [[Hyperion]], the Retributor can be treated as a tier 3 combined version of [[Avenger]] and [[Mauler]]. However, the Retributor have stronger DPS in exchange for weaker durability due to not having the Self-Sealing Hull upgrade. Instead, the Retributor possesses very offensive-oriented upgrades and arguably the strongest set of army auras in the game (&#039;&#039;&#039;Targeting Computer&#039;&#039;&#039; - 25% attack speed, &#039;&#039;&#039;Energy Transfer&#039;&#039;&#039; - 10% damage and &#039;&#039;&#039;Inertial Dampeners&#039;&#039;&#039; - 20% movement speed), making an army led by a Retributor extremely dangerous if it has acquired high levels.&lt;br /&gt;
* Similar to most Dreadnoughts, the Retributor requires anti-air support. However, once the army auras upgrades are acquired, the supporting anti-air can pose even greater threat than proper anti-air fighters or even the [[Overmind]], which makes the Retributor a very tempting choice, with the only obstacle being how to gain enough experience to acquire the upgrades.&lt;br /&gt;
* Being slightly different to the Hyperion, the Retributor deals with cruisers / frigates army by having a tier 3 unit durability (although much less impressive than the Hyperion) and a very strong powerhouse DPS weaponry instead. Approaching a Retributor with a cruisers army guarantees to incur serious cruisers losses. It&#039;s usually advised to have a leading Dreadnought so that the weaponry targeting priority of the Retributor is forced to attack the Dreadnought (not entirely) to help lessen the casualties.&lt;br /&gt;
* It&#039;s very important to take favorable engagements as much as possible with the Retributor, as being able to acquire at least 2 of the 3 army auras make the Retributor army extremely valuable, and cause the opponent having to invest in serious counter measure, most recommended being a [[Prometheus]] or [[Savager]], to quickly destroy the Retributor and thus, removing the army auras.&lt;br /&gt;
* The most exploitable weakness of the Retributor is its position being the leader of the army at the front. This allows itself to be blown up by [[Nemesis]]-heavy armies and/or [[Eradicator|Eradicators]]/[[Hera|Heras]]-heavy armies before its trailing army can start to mobilize.&lt;/div&gt;</summary>
		<author><name>RyanFix636673</name></author>
	</entry>
	<entry>
		<id>https://wiki.ashesofthesingularity.com/index.php?title=Savager&amp;diff=10384</id>
		<title>Savager</title>
		<link rel="alternate" type="text/html" href="https://wiki.ashesofthesingularity.com/index.php?title=Savager&amp;diff=10384"/>
		<updated>2019-02-25T08:11:59Z</updated>

		<summary type="html">&lt;p&gt;RyanFix636673: /* Weapon Specs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right;margin-top:0;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:lightblue;width:350px;font-size:10pt&amp;quot; | Savager&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;font-size:7pt&amp;quot; | [[File:Sub dreadnought savager.jpg|200px|Sub dreadnought savager.jpg]]&amp;lt;br /&amp;gt;The Savager&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:lightblue;text-align:center;font-size:9pt&amp;quot; | General Data&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | Faction&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | [[Substrate Units|Substrate]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | Type&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | Dreadnought&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | Cost&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | 100 Logistics, 6000 Metal, 2000 Radioactives, 440 seconds&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:lightblue;text-align:center;font-size:9pt&amp;quot; | Statistics&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | Hit Points&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | 5000&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | Energy&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | Shields&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | 12500&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | Armor&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | 60%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The Savager is a dreadnought class ship for the Substrate.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dreadnought Destroyer&#039;&#039;&#039; - High armor-piercing allows the Savager to duel any Dreadnought.&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
&lt;br /&gt;
This dreadnought destroyer tends to vaporize whatever has its focus; the 4 mounted Ion Cannons quick-fire energy to keep incoming ground and air threats at bay while its mysterious WMC weapon deals heavy damage with full armor-piercing to any ground targets foolish enough to get too close. Can upgrade to a Polaron anti-air beam.&lt;br /&gt;
&lt;br /&gt;
== Weapon Specs ==&lt;br /&gt;
&lt;br /&gt;
=== Ion Cannon [x4] ===&lt;br /&gt;
Quick-firing energy projector for keeping incoming ground and air threats at bay.&lt;br /&gt;
*158 DPS per unit &lt;br /&gt;
*700 meters range &lt;br /&gt;
&lt;br /&gt;
=== WMC ===&lt;br /&gt;
Mysterious Substrate weapon that does heavy area damage to ground targets.&lt;br /&gt;
*324 DPS per unit &lt;br /&gt;
*750 meters range &lt;br /&gt;
*100% Armor-piercing&lt;br /&gt;
&lt;br /&gt;
== Dreadnought Upgrades ==&lt;br /&gt;
&lt;br /&gt;
=== Instant Repair - Single Use Effect ===&lt;br /&gt;
Immediately restores 5000 health to the Dreadnought by deploying a cloud of short-lived nanites.&lt;br /&gt;
&lt;br /&gt;
=== Maneuvering Thrusters - 1st Tech Path Upgrade Level 1 ===&lt;br /&gt;
Doubles the Dreadnought&#039;s rotation speed by using additional lateral thrusters.&lt;br /&gt;
&lt;br /&gt;
=== Sky Scour - 1st Tech Path Upgrade Level 2 ===&lt;br /&gt;
Unlocks power anti-air beams effective against heavy air units.&lt;br /&gt;
* Requires 1st Tech Path Upgrade Level 1&lt;br /&gt;
&#039;&#039;&#039;Polaron Beam [x2]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Beam weapon designed to strike enemy air targets from great distances.&lt;br /&gt;
* 198 DPS per unit&lt;br /&gt;
* 1000 meters range&lt;br /&gt;
&lt;br /&gt;
=== Demolish - 1st Tech Path Upgrade Level 3 ===&lt;br /&gt;
Increases the Dreadnought&#039;s damage against structures by 50% by employing battle-adjusted targeting data.&lt;br /&gt;
* Requires Tech Path Upgrade Level 2&lt;br /&gt;
&lt;br /&gt;
=== Shield Amplifier - 2nd Tech Path Upgrade Level 1 ===&lt;br /&gt;
Doubles the Dreadnought&#039;s shield recharge rate with advanced reactor design.&lt;br /&gt;
&lt;br /&gt;
=== Impenetrable Armor - 2nd Tech Path Upgrade Level 2 ===&lt;br /&gt;
Reinforces the Dreadnought with super-heavy armor (+20% armor) by adding ablative Durantium plating beneath its outer hull.&lt;br /&gt;
* Requires 2nd Tech Path Upgrade Level 1&lt;br /&gt;
* Increases the Savager armor to 80%.&lt;br /&gt;
&lt;br /&gt;
=== Executioner - 2nd Tech Path Upgrade Level 3 ===&lt;br /&gt;
Modulates the Dreadnought&#039;s main armament into an unrivaled destructive force.&lt;br /&gt;
* Requires 2nd Tech Path Upgrade Level 2&lt;br /&gt;
* Increase the WMC weapon damage by 50%&lt;br /&gt;
&#039;&#039;&#039;WMC&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Mysterious Substrate weapon that does heavy area damage to ground targets.&lt;br /&gt;
*486 DPS per unit &lt;br /&gt;
*750 meters range &lt;br /&gt;
*100% Armor-piercing&lt;br /&gt;
== Game Usage ==&lt;br /&gt;
* The Savager can be treated as a tier 3 [[Mauler]], melting any tier 3 units if allowed to engage in close combat. Its strength is increased significantly once the Executioner upgrade is acquired. This allows it to beat the [[Prometheus]] in a duel, with equal upgrades. This upgrade is only available at level 4 however, meaning it&#039;s very rare to be able to acquire it.&lt;br /&gt;
* Despite its description and the nature of its weapons, it&#039;s still quite deadly vs cruisers (albeit less than the [[Retributor]] and/or [[Overmind]]). Approaching a Savager with a cruiser army will still incur quite some cruiser losses but you can eventually wear it down.&lt;br /&gt;
* If there is no supporting army, the Savager can actually be taken down by swarming frigates, a very cost-effective method, although it is an unlikely scenario. This is, however, not true if the Shield Amplifier upgrade has been acquired.&lt;br /&gt;
* The Savager can also be used to clear defenses as its main weapon can target turrets. However, it does so in a brute force manner and will likely go down itself if the defenses is well fortified and has many Sentinel Turrets or Pulverizer Turrets or their upgraded versions.&lt;br /&gt;
* The Shield Amplifier upgrade can change the dynamics of how the Savager can be dealt with by non-anti-Dread armies. This upgrade significantly increases the regeneration of the Savager shield, allowing it to outlast smaller armies in combat and can cause cruisers armies to have a lot of trouble killing it when it&#039;s well-controlled. While this upgrade is also available to the Overmind, it&#039;s important to note that the Savager can acquire this at level 2, while Overmind has to reach level 4 to acquire it, a significant amount of experience difference. The Overmind also cannot acquire both Shield Amplifier and Durantium Armor upgrade due to them being in different tech paths, while the Savager is able to, making it even more durable.&lt;/div&gt;</summary>
		<author><name>RyanFix636673</name></author>
	</entry>
	<entry>
		<id>https://wiki.ashesofthesingularity.com/index.php?title=Cronus&amp;diff=10383</id>
		<title>Cronus</title>
		<link rel="alternate" type="text/html" href="https://wiki.ashesofthesingularity.com/index.php?title=Cronus&amp;diff=10383"/>
		<updated>2019-02-25T08:11:34Z</updated>

		<summary type="html">&lt;p&gt;RyanFix636673: /* Weapon Specs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right;margin-top:0;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:lightblue;width:350px;font-size:10pt&amp;quot; | Cronus&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;font-size:7pt&amp;quot; | [[File:PHC-Cronus.jpg|center|200px|PHC-Cronus.jpg]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:lightblue;text-align:center;font-size:9pt&amp;quot; | General Data&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | Faction&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | [[PHC Units|Post-Human Coalition]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | Type&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; |Dreadnought&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | Cost&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | 90 Logistics, 3200 Metal, 2400 Radioactives, 400 seconds&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:lightblue;text-align:center;font-size:9pt&amp;quot; | Statistics&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | Hit Points&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; |15000&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | Armor&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; |60%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The Cronus is a Dreadnought class warship for the Post-Human Coalition.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Artillery Dreadnought&#039;&#039;&#039; - Long range artillery dreadnought, devastating against buildings and static armies.&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
&lt;br /&gt;
The PHC Cronus Dreadnought is brand new as of March 31, 2178. &lt;br /&gt;
&lt;br /&gt;
Designed to address a recent setback in CL-17548 in which a Hyperion was severely damaged due to a renegade having “dug in” around a Turinium generator, the Cronus is the ultimate siege platform.&lt;br /&gt;
&lt;br /&gt;
With multiple missile arrays, the Cronus can absolutely devastate the fixed defenses of any known foe without having to move within range of any known weapons system.&lt;br /&gt;
&lt;br /&gt;
This massive siege dreadnought has a long range and is deadly against buildings. Its defensive capabilities also make it an impressive capital ship. The Cronus’ heavy armor absorbs up to 60% of incoming damage, making this a very difficult ship to take down.&lt;br /&gt;
&lt;br /&gt;
The Cronus is armed with an impressive array of weapons. The 2 WM-205 Atropos Missile Batteries mounted on it are a specialized anti-ground variant of the Atropos missile system. It launches large swarms of missiles to bombard enemies from a safe range, targets radar contacts, does impressive area damage, and pierces armor with ease.&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
In addition to its missiles, the Cronus boasts an impressive 6 Mozart Mix-I Hyper Velocity Railguns. This variant railgun is useful for short-range defensive fire and launches a small metallic round at supersonic speed.&lt;br /&gt;
&lt;br /&gt;
== Weapon Specs ==&lt;br /&gt;
&lt;br /&gt;
=== WM-205 Missile Battery [x2] ===&lt;br /&gt;
Specialized anti-ground variant of the Atropos missile system. Launches swarms of missiles to bombard enemies from afar.&lt;br /&gt;
*90 DPS per unit &lt;br /&gt;
*1850 meters range &lt;br /&gt;
*Area Effect Weapon &lt;br /&gt;
*50% armor-piercing &lt;br /&gt;
&lt;br /&gt;
=== Mozart MK-I Super-heated Railgun [x6] ===&lt;br /&gt;
A less-refined version of railgun technology useful for short-range defensive fire. Launches a small metallic round at hyper velocity.&lt;br /&gt;
*280 DPS per unit &lt;br /&gt;
*600 meters range &lt;br /&gt;
&lt;br /&gt;
== Dreadnought Upgrades ==&lt;br /&gt;
&lt;br /&gt;
=== Instant Repair - Single Use Effect ===&lt;br /&gt;
Immediately restores 5000 health to the Dreadnought by deploying a cloud of short-lived nanites.&lt;br /&gt;
&lt;br /&gt;
=== Orion Cascade - 1st Tech Path Upgrade Level 1 ===&lt;br /&gt;
Adds a super-long-range missile battery to the Dreadnought that rains down terrifying streams of death from above.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Orion Cascade&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A super-long-range missile battery that rains down terrifying streams of death from above.&lt;br /&gt;
* 35 DPS per unit&lt;br /&gt;
* 1200 meters range&lt;br /&gt;
* Area Effect Weapon&lt;br /&gt;
* Long Recharge&lt;br /&gt;
&lt;br /&gt;
=== Armor Piercing Rounds - 1st Tech Path Upgrade Level 2 ===&lt;br /&gt;
Infuses the entire army&#039;s weapons with 40% armor-piercing capabilities.&lt;br /&gt;
* Requires 1st Tech Path Upgrade Level 1&lt;br /&gt;
* Army aura that increases armor penetration by 40%&lt;br /&gt;
&lt;br /&gt;
=== Subsonic Demolisher - 1st Tech Path Upgrade Level 3 ===&lt;br /&gt;
Adds a sonic anti-structure module to the Dreadnought capable of massive damage to all buildings in an area.&lt;br /&gt;
* Requires Tech Path Upgrade Level 2&lt;br /&gt;
&#039;&#039;&#039;Subsonic Demolisher&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A sonic anti-structure module capable of massive damage to all buildings in an area.&lt;br /&gt;
* 8 DPS per unit&lt;br /&gt;
* 300 meters range&lt;br /&gt;
* Area Effect Weapon&lt;br /&gt;
* Long Recharge&lt;br /&gt;
&lt;br /&gt;
=== Death Blossom - 2nd Tech Path Upgrade Level 1 ===&lt;br /&gt;
Adds an emergency short-range targeting protocol to the Dreadnought&#039;s weapon systems which obliterates encroaching enemies.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Death Blossom&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
An emergency short-range targeting protocol to the Dreadnought&#039;s weapon systems which obliterates encroaching enemies,&lt;br /&gt;
* 191 DPS per unit&lt;br /&gt;
* 500 meters range&lt;br /&gt;
* Area Effect Weapon&lt;br /&gt;
* Long Recharge&lt;br /&gt;
&lt;br /&gt;
=== Radar - 2nd Tech Path Upgrade Level 2 ===&lt;br /&gt;
Grants the Dreadnought a radar module.&lt;br /&gt;
* Requires 2nd Tech Path Upgrade Level 1&lt;br /&gt;
* The Cronus becomes a mobile radar&lt;br /&gt;
&lt;br /&gt;
=== Ionic Rangefinder - 2nd Tech Path Upgrade Level 3 ===&lt;br /&gt;
Grants the entire army an additional 10% attack range with centralized targeting routines.&lt;br /&gt;
* Requires 2nd Tech Path Upgrade Level 2&lt;br /&gt;
* Army aura that increases attack range by 10%&lt;br /&gt;
&lt;br /&gt;
== Game Usage ==&lt;br /&gt;
* The Cronus is relatively weak in direct combat and even with meticulous kiting, cannot deal with a simple swarming cruiser and/or frigates army. It also has very little chance of escaping the anti-Dread Dreadnoughts ([[Prometheus]] and [[Savager]]). &lt;br /&gt;
* Cronus shines particularly when there&#039;s a need to siege defenses as well as to deal dumb-firing damage upon the enemy rally points, forcing them to move their army frequently or change the rally points entirely.&lt;br /&gt;
* The best use for Cronus is as Tier 3 [[Artemis]] as mentioned, and is very annoying for the opponent when it&#039;s well protected or having terrain protection to hide behind, such as a mountain (its range is that impressive).&lt;br /&gt;
* Always accompany the Cronus with radar, in whatever form (building or unit) as its range is a lot further than its sight.&lt;br /&gt;
* Once Armor Piercing Rounds upgrade is acquired, the Cronus army with [[Athena]] and/or [[Hera]] can become more effective than pure Heras or [[Nemesis]]-heavy armies in dealing with Dreadnoughts as this army aura significantly skyrockets Athena DPS on heavily armored targets. Juggernauts, however, are still quite dangerous to approach as any of the 4 Juggernauts can destroy the Cronus very quickly, removing the Armor Piercing Rounds aura.&lt;/div&gt;</summary>
		<author><name>RyanFix636673</name></author>
	</entry>
	<entry>
		<id>https://wiki.ashesofthesingularity.com/index.php?title=Prometheus&amp;diff=10382</id>
		<title>Prometheus</title>
		<link rel="alternate" type="text/html" href="https://wiki.ashesofthesingularity.com/index.php?title=Prometheus&amp;diff=10382"/>
		<updated>2019-02-25T08:10:58Z</updated>

		<summary type="html">&lt;p&gt;RyanFix636673: /* Weapon Specs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right;margin-top:0;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:lightblue;width:350px;font-size:10pt&amp;quot; | Prometheus&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;font-size:7pt&amp;quot; | [[File:PHC-Prometheus.jpg|center|200px|PHC-Prometheus.jpg]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:lightblue;text-align:center;font-size:9pt&amp;quot; | General Data&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | Faction&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | [[PHC Units|Post-Human Coalition]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | Type&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | Dreadnought&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | Cost&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | 100 Logistics, 6000 Metal, 2000 Radioactives, 440 seconds&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:lightblue;text-align:center;font-size:9pt&amp;quot; | Statistics&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | Hit Points&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | 17500&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | Armor&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | 60%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The Prometheus&amp;amp;nbsp;is a Dreadnought class warship for the Post-Human Coalition.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dreadnought Destroyer&#039;&#039;&#039; - Anti-dreadnought unit with full armor-piercing, but weak against large armies of cruisers.&lt;br /&gt;
== Background ==&lt;br /&gt;
&lt;br /&gt;
The Prometheus remains highly controversial within the PHC since its entire existence is justified on its ability to kill the Hyperion. The Prometheus is very vulnerable to both frigates and cruisers, thus making it largely unsuited on the battlefield unless the opponent is fielding Hyperions. &lt;br /&gt;
&lt;br /&gt;
This capital ship is devastating versus other dreadnoughts. It is capable of incredible bursts of damage against single targets and is greatly feared in the field. Like its other dreadnought counterparts, the Prometheus has heavy armor that absorbs up to 60% of incoming damage.&lt;br /&gt;
&lt;br /&gt;
The Prometheus is well-armed, though its most prominent armament is its front-mounted Quad Pulse Cannon. This impressive weapon deals massive damage to in-range enemies which completely ignores enemy armor. 3 smaller plasma cannons mounted on the ship are excellent for annihilating enemy cruisers at a medium range, and 4 heavy autocannons round out its arsenal by using depleted uranium shells to punch holes in nearby smaller targets.&lt;br /&gt;
&lt;br /&gt;
== Weapon Specs ==&lt;br /&gt;
&lt;br /&gt;
=== Quad Pulse Cannon ===&lt;br /&gt;
Devastating frontal pulse cannon that does massive damage to enemies within range.&lt;br /&gt;
*346 DPS per unit &lt;br /&gt;
*750 meters range &lt;br /&gt;
*100% armor-piercing &lt;br /&gt;
&lt;br /&gt;
=== Plasma Cannon [x3] ===&lt;br /&gt;
Deadly plasma array well-suited to annihilate enemy cruisers at medium range.&lt;br /&gt;
*16 DPS per unit &lt;br /&gt;
*600 meters range &lt;br /&gt;
&lt;br /&gt;
=== Heavy Autocannon [x4] ===&lt;br /&gt;
Uses depleted uranium shells to punch holes in nearby small targets.&lt;br /&gt;
*56 DPS per unit &lt;br /&gt;
*400 meters range&lt;br /&gt;
&lt;br /&gt;
== Dreadnought Upgrades ==&lt;br /&gt;
&lt;br /&gt;
=== Instant Repair - Single Use Effect ===&lt;br /&gt;
Immediately restores 5000 health to the Dreadnought by deploying a cloud of short-lived nanites.&lt;br /&gt;
&lt;br /&gt;
=== Main Battery Overload - 1st Tech Path Upgrade Level 1 ===&lt;br /&gt;
Adds a slow-recharge alternative firing mode to the Dreadnought&#039;s main cannon that shreds all but the hardest targets in single activation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Overload&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Prometheus shunts all of its available power into a rapid-fire barrage of laser pulses.&lt;br /&gt;
* 114 DPS per unit&lt;br /&gt;
* 750 meters&lt;br /&gt;
* Armor-piercing&lt;br /&gt;
* Long Recharge&lt;br /&gt;
&lt;br /&gt;
=== Annihilate - 1st Tech Path Upgrade Level 2 ===&lt;br /&gt;
Increases firing rate of entire army by 25% by centralizing weapon protocols within the Dreadnought&#039;s mainframe.&lt;br /&gt;
* Requires 1st Tech Path Upgrade Level 1&lt;br /&gt;
* Army aura that increases attack speed by 25%&lt;br /&gt;
&lt;br /&gt;
=== Substructure Reinforcement - 1st Tech Path Upgrade Level 3 ===&lt;br /&gt;
Grants the entire army additional hit points by injecting preframulated amulite into the support structures.&lt;br /&gt;
* Requires Tech Path Upgrade Level 2&lt;br /&gt;
* Army aura that increases hit points by 15%&lt;br /&gt;
&lt;br /&gt;
=== Draining Beams - 2nd Tech Path Upgrade Level 1 ===&lt;br /&gt;
Adds two health-draining beam modules to the Dreadnought. Their experimental nature only allows them to target enemy Dreadnoughts and Juggernauts.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Draining Beam&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Experimental nanite beam that repairs the hull of the Dreadnought using material scavenged from an enemy Dreadnought,&lt;br /&gt;
* 65 DPS per unit&lt;br /&gt;
* 750 meters&lt;br /&gt;
* Armor-piercing&lt;br /&gt;
* Long Recharge&lt;br /&gt;
&lt;br /&gt;
=== Precision - 2nd Tech Path Upgrade Level 2 ===&lt;br /&gt;
Boosts the entire army&#039;s damage against Dreadnought and Juggernaut class enemies by 20% thanks to advanced superstructure analysis.&lt;br /&gt;
* Requires 2nd Tech Path Upgrade Level 1&lt;br /&gt;
* Army aura that increases damage dealt to Dreadnoughts and Juggernauts by 20%&lt;br /&gt;
&lt;br /&gt;
=== Durantium Armor - 2nd Tech Path Upgrade Level 3 ===&lt;br /&gt;
Increases Armor by 20% with a permanent coat of extra-hard Durantium alloy.&lt;br /&gt;
* Requires 2nd Tech Path Upgrade Level 2&lt;br /&gt;
* Increase the Prometheus armor to 80%.&lt;br /&gt;
&lt;br /&gt;
== Game Usage ==&lt;br /&gt;
* The Prometheus can be treated as a tier 3 [[Athena]], melting any tier 3 units if allowed to engage in close combat. &lt;br /&gt;
* Despite its description and the nature of its weapons, it&#039;s still quite deadly vs cruisers (albeit less than the [[Hyperion]], but in a out-lasting manner rather than damage). Approaching a Prometheus with a cruiser army will still incur quite some cruiser losses but you can eventually wear it down. &lt;br /&gt;
* If there is no supporting army, the Prometheus can actually be taken down by swarming frigates, a very cost-effective method, although it is an unlikely scenario. &lt;br /&gt;
* The Prometheus can also be used to clear defenses as its main weapon can target turrets. However, it does so in a brute force manner and will likely go down itself if the defenses is well fortified and has many Sentinel Turrets or Pulverizer Turrets or their upgraded versions. &lt;br /&gt;
* Although there are army aura upgrades available, it&#039;s usually recommended to get the Dreadnought enhancing upgrades instead to further turn the Prometheus into a moving Dreadnought killer that causes non-anti-Dread Dreadnoughts to shy away from engaging, allowing the Prometheus and its supporting army to pose more threat and take important positions. &lt;br /&gt;
[[Category:Pages with broken file links]]&lt;/div&gt;</summary>
		<author><name>RyanFix636673</name></author>
	</entry>
	<entry>
		<id>https://wiki.ashesofthesingularity.com/index.php?title=Hyperion&amp;diff=10381</id>
		<title>Hyperion</title>
		<link rel="alternate" type="text/html" href="https://wiki.ashesofthesingularity.com/index.php?title=Hyperion&amp;diff=10381"/>
		<updated>2019-02-25T08:10:33Z</updated>

		<summary type="html">&lt;p&gt;RyanFix636673: /* Weapon Specs */&lt;/p&gt;
&lt;hr /&gt;
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{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right;margin-top:0;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:lightblue;width:350px;font-size:10pt&amp;quot; | Hyperion&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;font-size:7pt&amp;quot; | [[File:PHC-Hyperion.jpg|center|200px|PHC-Hyperion.jpg]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:lightblue;text-align:center;font-size:9pt&amp;quot; | General Data&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | Faction&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | [[PHC Units|Post-Human Coalition]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | Type&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; |Dreadnought&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | Cost&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; |90 Logistics, 4800 Metal, 2000 Radioactives, 400 seconds&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:lightblue;text-align:center;font-size:9pt&amp;quot; | Statistics&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | Hit Points&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; |15000&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | Armor&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; |60%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The Hyperion is a Dreadnought class warship for the Post-Human Coalition.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Area Dominance Dreadnought&#039;&#039;&#039; - Overwhelms large armies with rapid firing weaponry and tough survivability.&lt;br /&gt;
== Background ==&lt;br /&gt;
&lt;br /&gt;
The Hyperion was the first, and for a while, only, Dreadnought. It is an area superiority platform. Its array of weaponry will destroy virtually any army of any size on a given world largely without backup.&lt;br /&gt;
&lt;br /&gt;
When first launched, it was simply referred to as “The Titan”. A doomsday weapon designed to make clear to any PHC renegades that their defiance and law breaking was futile.&lt;br /&gt;
&lt;br /&gt;
An area dominance dreadnought, the Hyperion is a capital ship with superb staying power in the field. Its heavy armor that absorbs up to 60% of incoming damage and its high hit points make this dreadnought very difficult to take down.&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
In addition to its already solid defenses, the Hyperion’s WRX 1020 Pulse Cannons fire a stream of medium-range energized particles that break down the molecular bonds of the foes they impact. Its 8 Hercules MK-1 Dual Autocannons fire explosive shells at nearby targets and force them to give this massive ship a wide berth.&lt;br /&gt;
&lt;br /&gt;
== Weapon Specs ==&lt;br /&gt;
&lt;br /&gt;
=== WRX 1020 Pulse Cannon [x2] ===&lt;br /&gt;
Fires a stream of medium-range energized particles that break down the molecular bonds of foes they impact.&lt;br /&gt;
*357 DPS per unit &lt;br /&gt;
*700 meters range &lt;br /&gt;
&lt;br /&gt;
=== Hercules MK-I Dual Autocannon [x8] ===&lt;br /&gt;
Standard PHC projectile weapon that fires explosive shells at nearby enemy targets.&lt;br /&gt;
*178 DPS per unit &lt;br /&gt;
*400 meters range&lt;br /&gt;
&lt;br /&gt;
== Dreadnought Upgrades ==&lt;br /&gt;
&lt;br /&gt;
=== Instant Repair - Single Use Effect ===&lt;br /&gt;
Immediately restores 5000 health to the Dreadnought by deploying a cloud of short-lived nanites.&lt;br /&gt;
&lt;br /&gt;
=== Self-Sealing Hull - 1st Tech Path Upgrade Level 1 ===&lt;br /&gt;
Slowly repairs damage to the Dreadnought as a permanent firm of repair nanites seals breaches caused by enemy weapons.&lt;br /&gt;
* Regenerates 1% of the Hyperion total HP per second, in addition to its innate regeneration.&lt;br /&gt;
&lt;br /&gt;
=== Healing Drones - 1st Tech Path Upgrade Level 2 ===&lt;br /&gt;
Launches a self-replenishing swarm of hull-repair drones to support the Dreadnought and its army.&lt;br /&gt;
* Requires 1st Tech Path Upgrade Level 1&lt;br /&gt;
&#039;&#039;&#039;Repair Drone Bay&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Nanite vats that maintain a swarm of drones that automatically repair units and structures within range.&lt;br /&gt;
* 1 Repair Drone Swarm&lt;br /&gt;
&lt;br /&gt;
=== Durantium Armor - 1st Tech Path Upgrade Level 3 ===&lt;br /&gt;
Increases Armor by 20% with a permanent coat of extra-hard Durantium alloy.&lt;br /&gt;
* Requires Tech Path Upgrade Level 2&lt;br /&gt;
&lt;br /&gt;
* Increase the Hyperion armor to 80%.&lt;br /&gt;
&lt;br /&gt;
=== Assault Drones - 2nd Tech Path Upgrade Level 1 ===&lt;br /&gt;
Launches a self-replenishing swarm of offensive drones to harass any threats to the Dreadnought.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drone Bay&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Onboard autofactory that maintains a deadly swarm of drones&lt;br /&gt;
* 1 Assault Drone Swarm&lt;br /&gt;
&lt;br /&gt;
=== Disabling Bolts - 2nd Tech Path Upgrade Level 2 ===&lt;br /&gt;
Enemies struck by the Dreadnought&#039;s weapons have a small chance of being temporarily disabled.&lt;br /&gt;
* Requires 2nd Tech Path Upgrade Level 1&lt;br /&gt;
* The Hyperion has a chance to stun enemy target on hit&lt;br /&gt;
&lt;br /&gt;
=== Overload Engines - 2nd Tech Path Upgrade Level 3 ===&lt;br /&gt;
Increases the entire army&#039;s speed by 20% by dynamically evaluating reactor containment tolerances.&lt;br /&gt;
* Requires 2nd Tech Path Upgrade Level 2&lt;br /&gt;
* Army aura that increases movement speed by 20%&lt;br /&gt;
&lt;br /&gt;
== Game Usage ==&lt;br /&gt;
* The Hyperion can be treated as a tier 3 [[Zeus]] and [[Athena]] combined, although less so of the later. It can deal with most cruisers / frigates armies with ease, especially with supporting army and kiting. Once Self-Sealing Hull is acquired, it becomes almost impossible for cruisers / frigates armies to kill a kiting and well-controlled Hyperion and the situation would call for a [[Prometheus]] and/or [[Savager]].&lt;br /&gt;
* The Hyperion weaponry offers generic, but good damage, thus allowing it to engage almost any targets on the ground, posing serious threat if the opponent is ill-prepared for it.&lt;br /&gt;
* Unlike what it seems to be a common misconception, the Hyperion deals with cruisers/frigates army not in a DPS powerhouse manner but in a out-lasting manner. Its weaponry can easily 2 shots cruisers, clear swarming frigates relatively quickly as well as overpowering low and mid tier defenses easily while being difficult to take down. It would only shy away from swarming Athenas, [[Nemesis]]-heavy armies, Sentinel Turrets, Pulverizer Turrets or their upgraded versions.&lt;br /&gt;
* It&#039;s important to take favorable engagements with the Hyperion until Self-Sealing Hull is acquired as the damage taken is quite permanent and would take [[Medic|Medics]] and/or Repair Bays a long time to fully repair a Hyperion.&lt;br /&gt;
* While it takes a long time for air armies to kill a Hyperion, it&#039;s still very unfavorable to take free damage and as thus, anti-air support should be provided.&lt;br /&gt;
[[Category:Pages with broken file links]]&lt;/div&gt;</summary>
		<author><name>RyanFix636673</name></author>
	</entry>
	<entry>
		<id>https://wiki.ashesofthesingularity.com/index.php?title=Agamemnon&amp;diff=10380</id>
		<title>Agamemnon</title>
		<link rel="alternate" type="text/html" href="https://wiki.ashesofthesingularity.com/index.php?title=Agamemnon&amp;diff=10380"/>
		<updated>2019-02-25T08:10:09Z</updated>

		<summary type="html">&lt;p&gt;RyanFix636673: /* Weapon Specs */&lt;/p&gt;
&lt;hr /&gt;
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{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right;margin-top:0;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:lightblue;width:350px;font-size:10pt&amp;quot; | Agamemnon&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;font-size:7pt&amp;quot; |[[File:Agamemnon.jpg|center|200x200px|PHC-Cronus.jpg]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:lightblue;text-align:center;font-size:9pt&amp;quot; | General Data&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | Faction&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | [[PHC Units|Post-Human Coalition]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | Type&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | Juggernaut&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | Cost&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | 250 Logistics, 18000 Metal, 6000 Radioactives, 1000 Quanta, 800 seconds&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:lightblue;text-align:center;font-size:9pt&amp;quot; | Statistics&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | Hit Points&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | 60000&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | Armor&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | 60%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The Agamemnon is a Juggernaut class warship for the Post-Human Coalition.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Area Dominance Juggernaut&#039;&#039;&#039; - The Agamemnon packs two deadly laser batteries and area of effect missile launchers to obliterate swarms of units in its path. Lacks the armor-piercing to be effective against other Juggernauts or multiple Dreadnoughts.&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
&lt;br /&gt;
The PHC Agamemnon is an area dominance juggernaut, designed to annihilate swarms of frigates and cruisers.&lt;br /&gt;
&lt;br /&gt;
The Agamemnon was designed to compliment the Leonidas, which on its own is vulnerable to large armies of frigates and cruisers. The Agamemnon is incredibly tough and features a double 8x Laser Pulse Battery system with an incredibly fast rate of fire that can rapidly engage a number of small targets, and can take down small numbers of dreadnoughts. The Agamemnon also packs a massive missile launcher battery which deliver high explosive payloads in a wide area which devastates groups of frigates and cruisers. Lastly, the Agamemnon has a number of improved triple-barrelled auto cannons which grant good damage against air units.&lt;br /&gt;
&lt;br /&gt;
== Weapon Specs ==&lt;br /&gt;
&lt;br /&gt;
=== WRB 1050 Pulse Battery [x2] ===&lt;br /&gt;
Rapid firing laser battery sustains immense firepower, perfectly suited for annihilating groups of cruisers.&lt;br /&gt;
*1342 DPS per unit&lt;br /&gt;
*800 meters range &lt;br /&gt;
*20% armor-piercing &lt;br /&gt;
&lt;br /&gt;
=== WM-208 Tempest Missile Battery [x2] ===&lt;br /&gt;
Sacrifices accuracy and armor-piercing for maximum high explosive payload. Saturates a wide area with a deadly blast radius&lt;br /&gt;
*148 DPS per unit&lt;br /&gt;
*1250 meters range &lt;br /&gt;
*Area Effect Weapon&lt;br /&gt;
*Long Recharge&lt;br /&gt;
&lt;br /&gt;
=== Agamemnon MK-II Triple Autocannon [x5] ===&lt;br /&gt;
Upgraded PHC Autocannon equipped with extra barrel to add additional anti-air firepower.&lt;br /&gt;
*600 DPS per unit&lt;br /&gt;
*1000 meters range &lt;br /&gt;
&lt;br /&gt;
== Game Usage ==&lt;br /&gt;
* The &amp;quot;Aga&amp;quot;memnon is widely regarded as the third best Juggernaut in the game. It has the most impressive ground raw AoE damage of all units in the game, capable of clearing swarming armies with ease.&lt;br /&gt;
* The Aga has good AA capabilities, however, not more impressive than the Queen in the trade for a much stronger AoE ground damage. Thus, protecting the Aga with supporting AA is still necessary, however not as crucial as the Leo or the Eye requires.&lt;br /&gt;
* Despite being a Juggernaut, the Aga has quite some problem dealing with Dreadnoughts and especially Juggernauts due to the low armor penetration of its weaponry. It&#039;s still foolish for the Dreadnoughts to think they can win vs an Aga, however, they can delay the Aga advance by quite a significant amount as compared to being slaughtered when facing the other 3 Juggernauts.&lt;br /&gt;
* The Aga is particularly effective for breaking strong fortification thanks to overwhelming AoE damage from its 2nd weapon, reducing clumps of defenses to dust with ease due to the structure being fixed targets, improving the weaponry accuracy to 100%.&lt;/div&gt;</summary>
		<author><name>RyanFix636673</name></author>
	</entry>
	<entry>
		<id>https://wiki.ashesofthesingularity.com/index.php?title=Instigator&amp;diff=10379</id>
		<title>Instigator</title>
		<link rel="alternate" type="text/html" href="https://wiki.ashesofthesingularity.com/index.php?title=Instigator&amp;diff=10379"/>
		<updated>2019-02-25T08:09:30Z</updated>

		<summary type="html">&lt;p&gt;RyanFix636673: /* Weapon Specs */&lt;/p&gt;
&lt;hr /&gt;
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{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right;margin-top:0;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:lightblue;width:350px;font-size:10pt&amp;quot; | Instigator&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;font-size:7pt&amp;quot; | [[File:PHC-Instigator.jpg|center|200px|PHC-Instigator.jpg]]The Instigator&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:lightblue;text-align:center;font-size:9pt&amp;quot; | General Data&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | Faction&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | [[PHC Units|Post-Human Coalition]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | Type&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | Aircraft&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | Cost&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; |6 Logistics, 300 Metal, 60 Radioactives, 36 seconds&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:lightblue;text-align:center;font-size:9pt&amp;quot; | Statistics&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | Hit Points&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; |1500&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | Armor&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; |40% &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The Instigator is an aircraft unit from the Post-Human Coalition.&lt;br /&gt;
&lt;br /&gt;
Heavy air scout which can capture enemy territory.&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
&lt;br /&gt;
The Instigator is a heavy scout aircraft that is tough and with large sight range. Unarmed but can capture regions.&lt;br /&gt;
&lt;br /&gt;
== Weapon Specs ==&lt;br /&gt;
&lt;br /&gt;
=== Interdictor Cannon ===&lt;br /&gt;
Inaccurate pulse cannon that does light damage to buildings and smaller ground units.&lt;br /&gt;
* 9 DPS per unit&lt;br /&gt;
* 800 meters range&lt;br /&gt;
&lt;br /&gt;
== Game Usage ==&lt;br /&gt;
* Instigator can be considered an upgraded version of [[Pan]]. However, with slow movement speed, it does not function well as a scout. Instead, it&#039;s a harassing back lines unit, capable of capturing region as an air unit (and is the only air unit in the game capable of doing so).&lt;br /&gt;
* Instigator can be countered fairly easily either with ASFs or a ground anti-air unit to block the capture progress. The only thing that prevents it from being hard-countered is due to its very good durability.&lt;br /&gt;
* An Instigator in a chaotic battle at the right place can provide very high value harass, such as cutting off undefended nodes that are important links to another group of nodes.&lt;/div&gt;</summary>
		<author><name>RyanFix636673</name></author>
	</entry>
	<entry>
		<id>https://wiki.ashesofthesingularity.com/index.php?title=Hades&amp;diff=10378</id>
		<title>Hades</title>
		<link rel="alternate" type="text/html" href="https://wiki.ashesofthesingularity.com/index.php?title=Hades&amp;diff=10378"/>
		<updated>2019-02-25T08:09:13Z</updated>

		<summary type="html">&lt;p&gt;RyanFix636673: /* Weapon Specs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right;margin-top:0;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:lightblue;width:350px;font-size:10pt&amp;quot; | Hades&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;font-size:7pt&amp;quot; | [[File:PHC-Hades.jpg|center|200px|PHC-Hades.jpg]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:lightblue;text-align:center;font-size:9pt&amp;quot; | General Data&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | Faction&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | [[PHC Units|Post-Human Coalition]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | Type&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | Aircraft&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | Cost&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; |9 Logistics, 270 Metal, 190 Radioactives, 45 seconds&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:lightblue;text-align:center;font-size:9pt&amp;quot; | Statistics&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | Hit Points&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; |625 x 3&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | Armor&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The Hades is a ground-attacking aircraft for the Post-Human Coalition.&lt;br /&gt;
&lt;br /&gt;
Area-of-effect bomber, strong versus structures and groups of light units.&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
&lt;br /&gt;
The Hades bomber is a design that has, unfortunately, proliferated well beyond the PHC military arsenal and is now commonly utilized by renegades engaging in claim jumping. Armed with the Nova bomb, its violet disassembling nanites make its presence on the battlefield readily apparent. Inaccurate and lacking strong single target damage, but wide area of effect makes deadly against groups of enemies, particular frigates.&lt;br /&gt;
&lt;br /&gt;
== Weapon Specs ==&lt;br /&gt;
&lt;br /&gt;
=== Nova Bombs ===&lt;br /&gt;
Powerful bombs whose spread pattern is designed to tear apart targets in a wide area.&lt;br /&gt;
*25 DPS per unit &lt;br /&gt;
*1200 meters range &lt;br /&gt;
*Area Effect Weapon &lt;br /&gt;
*20% armor-piercing&lt;br /&gt;
&lt;br /&gt;
== Game Usage ==&lt;br /&gt;
* Hades spawns in squads of 3, making it somewhat more vulnerable to AoE defenses. However, its high speed usually allows retreating early enough to not fly into an unfavorable position.&lt;br /&gt;
* Hades are extremely good vs frigates, even if anti-air is present, due to how clumped they usually are, as well as their low HPs. As long as the bombs can be dropped, Hades can fly back out, avoiding most of the anti air damage.&lt;br /&gt;
* Hades scale poorly into mid-late game due to the presence of anti-air unit as well as upgraded anti air turrets, making investing it them a very questionable choice.&lt;/div&gt;</summary>
		<author><name>RyanFix636673</name></author>
	</entry>
	<entry>
		<id>https://wiki.ashesofthesingularity.com/index.php?title=Air_Marauder&amp;diff=10377</id>
		<title>Air Marauder</title>
		<link rel="alternate" type="text/html" href="https://wiki.ashesofthesingularity.com/index.php?title=Air_Marauder&amp;diff=10377"/>
		<updated>2019-02-25T08:08:52Z</updated>

		<summary type="html">&lt;p&gt;RyanFix636673: /* Weapon Specs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right;margin-top:0;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:lightblue;width:350px;font-size:10pt&amp;quot; | Air Marauder&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;font-size:7pt&amp;quot; | [[File:PHC-AirMauauder.jpg|center|200px|PHC-AirMauauder.jpg]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:lightblue;text-align:center;font-size:9pt&amp;quot; | General Data&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | Faction&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | [[PHC Units|Post-Human Coalition]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | Type&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | Aircraft&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | Cost&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; |15 Logistics, 500 Metal, 350 Radioactives, 60 seconds&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:lightblue;text-align:center;font-size:9pt&amp;quot; | Statistics&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | Hit Points&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; |1400&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | Armor&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; |40%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The Air Marauder is an aircraft for the Post-Human Coalition.&lt;br /&gt;
&lt;br /&gt;
Ground attack gunship, useful for harassment and effective against lightly armored units.&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
&lt;br /&gt;
This armored air support unit has an intensely focused laser cannon that can devastate single target its enemies at close range.&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
== Weapon Specs ==&lt;br /&gt;
&lt;br /&gt;
=== Thermal Laser Cannon ===&lt;br /&gt;
Front mounted laser cannon which fires intense beams of thermal energy at close-range foes.&lt;br /&gt;
*74 DPS per unit &lt;br /&gt;
*600 meters range&lt;br /&gt;
*20% armor-piercing&lt;br /&gt;
&lt;br /&gt;
== Game Usage ==&lt;br /&gt;
* Air Marauder is slower than the pair of [[Fury]] and [[Hades]] and usually falls behind if travel in a group together. This makes it require some babysitting to ensure enemy ASF and ground anti-air units don&#039;t pick it off the trail of the air army. This also makes the Marauder unable to retreat in most situations, having to commit to do damage before going down.&lt;br /&gt;
* Air Marauder is quite expensive and if scouted and countered, can go down very quickly to ASFs. Thus, there should be enough info to make a decision to build them.&lt;br /&gt;
* Air Marauder performs worse than Hades on frigates and highly clumped armies. However, it is superior vs almost every other situations and should be the go-to choice if air-to-ground harass is required.&lt;/div&gt;</summary>
		<author><name>RyanFix636673</name></author>
	</entry>
	<entry>
		<id>https://wiki.ashesofthesingularity.com/index.php?title=Artemis&amp;diff=10376</id>
		<title>Artemis</title>
		<link rel="alternate" type="text/html" href="https://wiki.ashesofthesingularity.com/index.php?title=Artemis&amp;diff=10376"/>
		<updated>2019-02-25T08:08:30Z</updated>

		<summary type="html">&lt;p&gt;RyanFix636673: /* Weapon Specs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right;margin-top:0;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:lightblue;width:350px;font-size:10pt&amp;quot; | Artemis&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;font-size:7pt&amp;quot; | [[File:PHC-Artemis.jpg|center|200px|PHC-Artemis.jpg]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:lightblue;text-align:center;font-size:9pt&amp;quot; | General Data&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | Faction&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | [[PHC Units|Post-Human Coalition]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | Type&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | Cruiser&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | Cost&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | 8 Logistics, 325 Metal, 57 Radioactives, 40 seconds&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:lightblue;text-align:center;font-size:9pt&amp;quot; | Statistics&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | Hit Points&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; |820&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | Armor&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; |20%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The Artemis is a cruiser class ship for the Post-Human Coalition.&lt;br /&gt;
&lt;br /&gt;
Long-range artillery unit, effective against buildings and groups of static units.&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
&lt;br /&gt;
The Artemis has become a favorite of the PHC due to its unique long-range artillery capabilities. The Artemis has a deadly anti-building attack which can outrange all defences, while having a secondary missile launcher with area of effect damage effective against frigates.&lt;br /&gt;
&lt;br /&gt;
== Weapon Specs ==&lt;br /&gt;
&lt;br /&gt;
=== Havok MK-III Grenade Launcher ===&lt;br /&gt;
Fires long-range volleys of explosive pods to bombard large areas.&lt;br /&gt;
*10 DPS per unit &lt;br /&gt;
*1400 meters range &lt;br /&gt;
*Area Effect Weapon &lt;br /&gt;
&lt;br /&gt;
=== Ratheon AR-1 Harpoon ===&lt;br /&gt;
Long-range anti-structure missile. Condenses massive explosive force into a tiny impact zone.&lt;br /&gt;
*66 DPS per unit &lt;br /&gt;
*1400 meters range &lt;br /&gt;
*Armor-piercing &lt;br /&gt;
&lt;br /&gt;
== Game Usage ==&lt;br /&gt;
* Artemis can fire both of its weapons at the same time and the anti-building weapon can be fired while moving, making Artemis the most convenient and easiest siege units to use.&lt;br /&gt;
* Like all siege units, it&#039;s best to always have accompany radar, in either building or unit form to allow the Artemis to dumb-fire both of its weapons into the fog.&lt;br /&gt;
* Artemis can deal with frigates once it reaches a critical mass number, making its dump-firing weapon cover a large area, making it hard for the frigate to dodge or out speed.&lt;br /&gt;
* Sieging tier 2 anti-Dreadnoughts defenses with Artemis requires some degree of micro, as the defenses range is nearly as far as the Artemis Harpoon weapon, making it tricky if there are other threats to the Artemis.&lt;br /&gt;
* Artemis anti-building weapon has 100% accuracy, as the weapon trajectory would suggest.&lt;/div&gt;</summary>
		<author><name>RyanFix636673</name></author>
	</entry>
	<entry>
		<id>https://wiki.ashesofthesingularity.com/index.php?title=Brute&amp;diff=10375</id>
		<title>Brute</title>
		<link rel="alternate" type="text/html" href="https://wiki.ashesofthesingularity.com/index.php?title=Brute&amp;diff=10375"/>
		<updated>2019-02-25T08:08:08Z</updated>

		<summary type="html">&lt;p&gt;RyanFix636673: /* Weapon Specs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right;margin-top:0;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:lightblue;width:350px;font-size:10pt&amp;quot; | Brute&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;font-size:7pt&amp;quot; | [[File:PHC-Brute.jpg|center|200px|PHC-Brute.jpg]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:lightblue;text-align:center;font-size:9pt&amp;quot; | General Data&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | Faction&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | [[PHC Units|Post-Human Coalition]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | Type&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | Frigate&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | Cost&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | 1 Logistics, 30 Metal, 8 seconds&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:lightblue;text-align:center;font-size:9pt&amp;quot; | Statistics&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | Hit Points&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; |125&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | Armor&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; |0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The Brute is a frigate class ship for the Post-Human Coalition.&lt;br /&gt;
&lt;br /&gt;
Cheap and high durability, strong against other frigates.&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
&lt;br /&gt;
The BR-T3 construct, affectionately called “The Brute,” was rushed into production as a replacement to the N-1 Sentry platform that proved too cumbersome to command. &lt;br /&gt;
&lt;br /&gt;
The Brute&#039;s primary strength is that it can be produced in squads of 6 as cheaply as its more sophisticated singly-produced cohorts. Their primary purpose is to keep an enemy engaged in battle while more lethal constructs move in for the kill.&lt;br /&gt;
&lt;br /&gt;
== Weapon Specs ==&lt;br /&gt;
&lt;br /&gt;
=== Anbus Plasma Cannon ===&lt;br /&gt;
Fires bolts of superheated plasma at enemies from very close range.&lt;br /&gt;
*5 DPS per unit &lt;br /&gt;
*300 meters range&lt;br /&gt;
== Game Usage ==&lt;br /&gt;
* Brute is a reliable tank unit early game, with fast speed and takes a surprising amount of damage before going down.&lt;br /&gt;
* Extremely cheap and proven fairly worthwhile to produce to soak damage even for cruisers. Brutes also trigger off weapon of enemy cruisers fairly often due to how fast they are in front of the main army, sometimes making it become combat-winning.&lt;br /&gt;
* Brute can surprisingly overwhelm [[Archer|Archers]] and [[Reaper|Reapers]] if they&#039;re numerous enough, proving that damage is not the only way to win a combat.&lt;/div&gt;</summary>
		<author><name>RyanFix636673</name></author>
	</entry>
	<entry>
		<id>https://wiki.ashesofthesingularity.com/index.php?title=Archer&amp;diff=10374</id>
		<title>Archer</title>
		<link rel="alternate" type="text/html" href="https://wiki.ashesofthesingularity.com/index.php?title=Archer&amp;diff=10374"/>
		<updated>2019-02-25T08:07:51Z</updated>

		<summary type="html">&lt;p&gt;RyanFix636673: /* Weapon Specs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right;margin-top:0;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:lightblue;width:350px;font-size:10pt&amp;quot; | Archer&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;font-size:7pt&amp;quot; | [[File:PHC-Archer.jpg|center|200px|PHC-Archer.jpg]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:lightblue;text-align:center;font-size:9pt&amp;quot; | General Data&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | Faction&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | [[PHC Units|Post-Human Coalition]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | Type&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | Frigate&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | Cost&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | 2 Logistics, 64 Metal, 14 seconds&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:lightblue;text-align:center;font-size:9pt&amp;quot; | Statistics&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | Hit Points&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; |80&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | Armor&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The Archer is a frigate class ship for the Post-Human Coalition.&lt;br /&gt;
&lt;br /&gt;
Fragile but high damage against cruisers and buildings.&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
&lt;br /&gt;
The AR-105 “Archer” was the first generation of PHC constructs to feature chemically propelled rockets that can be constructed without the use of radioactives. This technology was later used to create the SM-AR-105 Smarty defense platform. It is very effective at damaging enemy units, but is relatively fragile. Moreover, the Toxotes rocket platform it uses has limited range in exchange for not relying on radioactives. Though fragile, this unit is ideal for dealing with massed cruisers.&lt;br /&gt;
&lt;br /&gt;
== Weapon Specs ==&lt;br /&gt;
&lt;br /&gt;
=== Toxotes Rockets ===&lt;br /&gt;
Mid-range unguided rockets designed to take out enemy cruisers.&lt;br /&gt;
*19 DPS per unit &lt;br /&gt;
*550 meters range &lt;br /&gt;
*20% armor-piercing&lt;br /&gt;
&lt;br /&gt;
== Game Usage ==&lt;br /&gt;
* Archers can be considered mini-[[Athena|Athenas]] that deal very reliable damage and, if not too much counters are on the field, can be the backbone of a PHC army.&lt;br /&gt;
* Archers can overwhelm anti-frigate cruisers if they&#039;re numerous enough and with [[Medic]] support as the first volley combined with their good range can surprisingly one-shot most anti-frigate cruisers before they can fire their weapons.&lt;br /&gt;
* Mass Archers can catch enemy off-guard if they don&#039;t have enough anti-frigate measures in time. However, if they do, it serves as a double-edged sword, wasting a lot of metals for little gains.&lt;/div&gt;</summary>
		<author><name>RyanFix636673</name></author>
	</entry>
	<entry>
		<id>https://wiki.ashesofthesingularity.com/index.php?title=Fury&amp;diff=10373</id>
		<title>Fury</title>
		<link rel="alternate" type="text/html" href="https://wiki.ashesofthesingularity.com/index.php?title=Fury&amp;diff=10373"/>
		<updated>2019-02-25T08:07:35Z</updated>

		<summary type="html">&lt;p&gt;RyanFix636673: /* Weapon Specs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right;margin-top:0;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:lightblue;width:350px;font-size:10pt&amp;quot; | Fury&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;font-size:7pt&amp;quot; | [[File:PHC-Fury.jpg|center|200px|PHC-Fury.jpg]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:lightblue;text-align:center;font-size:9pt&amp;quot; | General Data&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | Faction&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | [[PHC Units|Post-Human Coalition]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | Type&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | Aircraft&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | Cost&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; |8 Logistics, 200 Metal, 140 Radioactives, 50 seconds&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:lightblue;text-align:center;font-size:9pt&amp;quot; | Statistics&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | Hit Points&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; |400 x 3&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | Armor&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The Fury is a fighter aircraft for the Post-Human Coalition.&lt;br /&gt;
&lt;br /&gt;
Air superiority fighter. Fast and deadly versus enemy bombers.&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
&lt;br /&gt;
This air-to-air fighter aircraft is equipped with 2 forward-mounted autocannons that are ideal for dealing with enemy fighters or bombers. Its Atropos missiles hone into other air units and cause modest damage.&lt;br /&gt;
&lt;br /&gt;
== Weapon Specs ==&lt;br /&gt;
&lt;br /&gt;
=== Autocannon [x2] ===&lt;br /&gt;
Forward-mounted anti-air autocannons. Ideal for dealing with enemy fighters or bombers.&lt;br /&gt;
*226 DPS per unit &lt;br /&gt;
*300 meters range &lt;br /&gt;
*15% armor-piercing &lt;br /&gt;
&lt;br /&gt;
=== Atropos Homing Missile ===&lt;br /&gt;
Standard anti-air homing missile.&lt;br /&gt;
*21 DPS per unit &lt;br /&gt;
*500 meters range&lt;br /&gt;
*15% armor-piercing&lt;br /&gt;
&lt;br /&gt;
== Game Usage ==&lt;br /&gt;
* Like most traditional ASF (Air Superiority Fighter), Fury has high speed but has to face the target to unleash its damage. Thus, it requires some micro to engage at the correct angle as well as knowing when it&#039;s engaging in a bad angle and retreat quickly.&lt;br /&gt;
* Fury is usually the go-to solution for anti-air when dealing with mass air/bomber on large maps as they&#039;re usually too mobile for ground anti-air unit to catch up.&lt;br /&gt;
* Also due to its high speed, Fury can be a more effective scout than the [[Pan]], provided that losing a few Furies does not lead to losing air control.&lt;br /&gt;
[[Category:Pages with broken file links]]&lt;/div&gt;</summary>
		<author><name>RyanFix636673</name></author>
	</entry>
	<entry>
		<id>https://wiki.ashesofthesingularity.com/index.php?title=Strategic_Bomber&amp;diff=10372</id>
		<title>Strategic Bomber</title>
		<link rel="alternate" type="text/html" href="https://wiki.ashesofthesingularity.com/index.php?title=Strategic_Bomber&amp;diff=10372"/>
		<updated>2019-02-25T08:07:17Z</updated>

		<summary type="html">&lt;p&gt;RyanFix636673: /* Weapon Specs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right;margin-top:0;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:lightblue;width:350px;font-size:10pt&amp;quot; | Strategic Bomber&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;font-size:7pt&amp;quot; | [[File:PHC-StrategicBomber.jpg|center|200px|PHC-StrategicBomber.jpg]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:lightblue;text-align:center;font-size:9pt&amp;quot; | General Data&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | Faction&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | [[PHC Units|Post-Human Coalition]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | Type&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | Aircraft&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | Cost&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; |50 Logistics, 1200 Metal, 1400 Radioactives. 120 seconds&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:lightblue;text-align:center;font-size:9pt&amp;quot; | Statistics&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | Hit Points&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; |3500&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | Armor&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; |60%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The Strategic Bomber is an aircraft unit for the Post-Human Coalition.&lt;br /&gt;
&lt;br /&gt;
Heavy bomber with devastating area of effect damage.&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
&lt;br /&gt;
Incredibly tough and capable of dropping large infrastructure bombs, the Strategic Bomber is the terror of ground-units everywhere. With armor-piercing and area damage, this unit&#039;s&amp;amp;nbsp;Mega Bombs can devastate an army&amp;amp;nbsp;if it isn&#039;t dealt with quickly.&lt;br /&gt;
&lt;br /&gt;
== Weapon Specs ==&lt;br /&gt;
&lt;br /&gt;
=== Mega Bombs ===&lt;br /&gt;
Destructive strategic bomb designed to obliterate groups of units or structures.&lt;br /&gt;
*300 DPS per unit &lt;br /&gt;
*1200 meters range &lt;br /&gt;
*Area Effect Weapon &lt;br /&gt;
*40% armor-piercing&lt;br /&gt;
&lt;br /&gt;
== Game Usage ==&lt;br /&gt;
* Strategic Bomber is slow but durable and does tremendous amount of AoE damage. This makes it effective vs large armies where in whatever off-position the bomb might drop, it is guaranteed to do significant damage. Clumped defenses are also very good targets.&lt;br /&gt;
* It&#039;s most effective to protect the Strategic Bombers with [[Fury]] squads to escort them to their destination.&lt;br /&gt;
* Unlike [[Air Harbinger]], Strategic Bomber does not have good and precise single target damage and cannot deal with lone units below the size of dreadnoughts or juggernauts without wasting a lot bombing run to drop the bomb precisely, particularly targets that have moderately high movement speed. It&#039;s best used to attack clumped and large armies / groups of units for maximum value rather than chasing lone units before most likely going down to enemy anti-air and ASFs.&lt;br /&gt;
* Strategic Bomber Mega Bombs can destroy drones (except for invincible anti-air drones). This makes them surprisingly effective at shutting down the [[Overmind]] dreadnought. However, the Overmind does have an anti-air drone swarm, thus, it needs to be finished quickly or the Strategic Bomber will get shot down.&lt;/div&gt;</summary>
		<author><name>RyanFix636673</name></author>
	</entry>
	<entry>
		<id>https://wiki.ashesofthesingularity.com/index.php?title=Overmind&amp;diff=10371</id>
		<title>Overmind</title>
		<link rel="alternate" type="text/html" href="https://wiki.ashesofthesingularity.com/index.php?title=Overmind&amp;diff=10371"/>
		<updated>2019-02-25T08:06:55Z</updated>

		<summary type="html">&lt;p&gt;RyanFix636673: /* Weapon Specs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right;margin-top:0;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:lightblue;width:350px;font-size:10pt&amp;quot; | Overmind&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;font-size:7pt&amp;quot; | [[File:Sub dreadnought overmind.jpg|366x366px|Sub dreadnought overmind.jpg]]&amp;lt;br /&amp;gt; The Overmind&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:lightblue;text-align:center;font-size:9pt&amp;quot; | General Data&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | Faction&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | [[Substrate Units|Substrate]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | Type&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | Dreadnought&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | Cost&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | 90 Logistics, 3600 Metal, 2400 Radioactives, 400 seconds&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:lightblue;text-align:center;font-size:9pt&amp;quot; | Statistics&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | Hit Points&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | 4000&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | Energy&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | Shields&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | 11000&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | Armor&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | 60%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The Overmind is a dreadnought-class ship for the Substrate.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Swarm Dreadnought&#039;&#039;&#039; - Overwhelms enemies with swarms of drones effective against all targets, including air. Drones can be shot down with anti-air weaponry.&lt;br /&gt;
== Background ==&lt;br /&gt;
&lt;br /&gt;
A swarm dreadnought that serves as an armed, mobile drone platform. Drones, however, are not its only form of attack -- the Overmind boasts 4 Gentle Persuader Level III Plasma Negotiators that fire bursts of energy against land-based targets. Can upgrade to a shield projector to replenish nearby shield integrity.&lt;br /&gt;
&lt;br /&gt;
== Weapon Specs ==&lt;br /&gt;
&lt;br /&gt;
=== Gentle Persuader Level III Plasma Negotiator [x4] ===&lt;br /&gt;
Energy weapon suitable for use against any land-based target.&lt;br /&gt;
*64 DPS per unit &lt;br /&gt;
*600 meters range &lt;br /&gt;
*Armor-piercing &lt;br /&gt;
&lt;br /&gt;
=== Drone ManuFactory ===&lt;br /&gt;
Massive chamber housing nanites that continually replenish 3 swarms of deadly drones.&lt;br /&gt;
*2 Assault Drone Swarms&lt;br /&gt;
*1 Anti-Air Drone Swarm (Invincible)&lt;br /&gt;
== Dreadnought Upgrades ==&lt;br /&gt;
&lt;br /&gt;
=== Instant Repair - Single Use Effect ===&lt;br /&gt;
Immediately restores 5000 health to the Dreadnought by deploying a cloud of short-lived nanites.&lt;br /&gt;
&lt;br /&gt;
=== Additional Drone Squadron - 1st Tech Path Upgrade Level 1 ===&lt;br /&gt;
Gives the Dreadnought another drone squadron with the addition of a secondary launch bay.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ManuFactory Expansion&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Improves the Drone ManuFactory to maintain a fourth drone swarm.&lt;br /&gt;
*1 Assault Drone Swarm &lt;br /&gt;
&lt;br /&gt;
=== Durantium Armor - 1st Tech Path Upgrade Level 2 ===&lt;br /&gt;
Increases armor by 20% with a permanent coat of extra-hard Durantium alloy.&lt;br /&gt;
*Requires 1st Tech Path Upgrade Level 1 &lt;br /&gt;
*Increase the Overmind armor to 80%. &lt;br /&gt;
&lt;br /&gt;
=== Drone Factory - 1st Tech Path Upgrade Level 3 ===&lt;br /&gt;
Cuts the Dreadnought&#039;s drone respawn time in half with advanced nanoconstruction techniques.&lt;br /&gt;
*Requires Tech Path Upgrade Level 2 &lt;br /&gt;
*Reduces drone swarm respawn time from 2 seconds to 1 second. &lt;br /&gt;
&lt;br /&gt;
=== Shield Projector - 2nd Tech Path Upgrade Level 1 ===&lt;br /&gt;
Adds a module that allows the Dreadnought to quickly refill the army&#039;s shields with an energy pulse.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shield Regeneration Field Projector&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Projects a 360 degree ion field that repairs all nearby shields.&lt;br /&gt;
*17 DPS per unit &lt;br /&gt;
*600 meters &lt;br /&gt;
*Armor-piercing &lt;br /&gt;
&lt;br /&gt;
*Area Effect Weapon&lt;br /&gt;
=== Static Charge - 2nd Tech Path Upgrade Level 2 ===&lt;br /&gt;
Interrupts all nearby enemy weapons and propulsion systems with a pulse of disabling radiation.&lt;br /&gt;
*Requires 2nd Tech Path Upgrade Level 1&lt;br /&gt;
&#039;&#039;&#039;EMP Burst&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Controller uses special EMP generators to temporarily shut down enemy units in a wide area.&lt;br /&gt;
*Long Recharge &lt;br /&gt;
*Area Effect Weapon &lt;br /&gt;
&lt;br /&gt;
=== Shield Amplifier - 2nd Tech Path Upgrade Level 3 ===&lt;br /&gt;
Doubles the Dreadnought&#039;s shield recharge rate with advanced reactor design.&lt;br /&gt;
*Requires 2nd Tech Path Upgrade Level 2&lt;br /&gt;
== Game Usage ==&lt;br /&gt;
* The Overmind can be treated as a tier 3 [[Drone Hive]], possessing 2 Assault Drone Swarms and 1 Anti-Air Drone Swarm, which is invincible (meaning the Overmind always have anti-air damage). However, its drones are significantly stronger (in both health and damage) than Drone Hives and replenish much faster and is a lot stronger than a common misconception that it possesses 3 Drone Swarms equivalent to 3 Drone Hives.&lt;br /&gt;
* Once Shield Projector upgrade is acquired, the Overmind offers very good sustainability and with a few more [[Caregiver|Caregivers]], can quickly recover the shield damage done by [[PHC Orbital Abilities|EMP Pulse]] orbital (however, this is not to be misinterpreted as it can completely outlast the combo usage of both EMP Pulse and [[PHC Orbital Abilities|Plasma Storm]] together, as that would require a lot of Caregivers).&lt;br /&gt;
* The Overmind weaponry offers generic, but good damage, thus allowing it to engage almost any targets on the ground and air (except for very heavy [[Strategic Bomber|Strategic Bombers]] and [[Air Harbinger|Air Harbingers]]), posing serious threat if the opponent is ill-prepared for it. It does, however, have a very exploitable weakness which is its Drone Swarms themselves. This allows high AA damage army to nullify its DPS, allowing the army to slowly wear it down without much casualties.&lt;br /&gt;
* Unlike other Dreadnoughts, the Overmind is strong vs air and requires very moderate or little anti-air support. This can throw player off from the common reflex to use air army to dissuade a Dreadnought army. Combined with being the cheapest Dreadnought, this makes the Overmind usually the first Dreadnought to build and can cause serious threat being alone by itself (if the player chooses to do so) while the main army is posing threats somewhere else.&lt;br /&gt;
* The Overmind attack range is further than a player usually perceives as its Drones can move further away from it with a fairly far leash range. With some meticulous kiting, this can allow the Overmind to siege defenses while taking little damage. This, however, can not exploit Sentinel Turrets, Pulverizer Turrets or their upgraded versions as their range is further than this.&lt;/div&gt;</summary>
		<author><name>RyanFix636673</name></author>
	</entry>
	<entry>
		<id>https://wiki.ashesofthesingularity.com/index.php?title=Apollo&amp;diff=10370</id>
		<title>Apollo</title>
		<link rel="alternate" type="text/html" href="https://wiki.ashesofthesingularity.com/index.php?title=Apollo&amp;diff=10370"/>
		<updated>2019-02-25T08:06:42Z</updated>

		<summary type="html">&lt;p&gt;RyanFix636673: /* Weapon Specs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right;margin-top:0;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:lightblue;width:350px;font-size:10pt&amp;quot; | Apollo&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;font-size:7pt&amp;quot; | [[File:PHC-Apollo.jpg|center|200px|PHC-Apollo.jpg]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:lightblue;text-align:center;font-size:9pt&amp;quot; | General Data&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | Faction&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | [[PHC Units|Post-Human Coalition]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | Type&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | Cruiser&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | Cost&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; |5 Logistics, 350 Metal, 66 Radioactives, 34 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:lightblue;text-align:center;font-size:9pt&amp;quot; | Statistics&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | Hit Points&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; |820&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | Armor&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; |20%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The Apollo is a cruiser class unit for the Post-Human Coalition.&lt;br /&gt;
&lt;br /&gt;
Anti-air and anti-drone cruiser.&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
&lt;br /&gt;
The Apollo is the most recent of the “Olympus” project. Designed to counter the proliferation of the Hades bomber into the hands of the Renegades, the Apollo is absolutely devastating against both aircraft as well as drones, thanks to its high precision targeting system and the NT-301 flak cannon.&lt;br /&gt;
&lt;br /&gt;
== Weapon Specs ==&lt;br /&gt;
&lt;br /&gt;
=== Point Defense Lasers [x4] ===&lt;br /&gt;
Versatile self-guided beam weapons designed to demolish enemy drones and air units.&lt;br /&gt;
*59 DPS per unit &lt;br /&gt;
*1200 meters range &lt;br /&gt;
*25% armor-piercing &lt;br /&gt;
&lt;br /&gt;
=== Light Autocannon [x2] ===&lt;br /&gt;
Variant for the Apollo that specializes in anti-drone / anti-aircraft defense.&lt;br /&gt;
*14 DPS per unit &lt;br /&gt;
*1200 meters range &lt;br /&gt;
*25% armor-piercing &lt;br /&gt;
&lt;br /&gt;
=== Flak Cannon ===&lt;br /&gt;
Fires barrages of explosive shards at enemy air units.&lt;br /&gt;
*63 DPS per unit &lt;br /&gt;
*1100 meters range &lt;br /&gt;
*Area Effect Weapon&lt;br /&gt;
*25% armor-piercing&lt;br /&gt;
== Game Usage ==&lt;br /&gt;
* Apollo is the best ground anti-air unit in the game in various aspects (build time, mobility and damage per cost) losing only to tier 2 anti-air defenses in terms of raw damage. For a non-endgame air army, a group of 4-5 Apollos is an extremely scary sight and a signal to retreat. While it is possible for an air army to win, it will come at great casualties as the Apollo AoE damage and weapon precision is extremely high.&lt;br /&gt;
* Apollo has zero weaponry to deal with ground units and is completely helpless vs them. Due to this, it&#039;s important to not over-produce them as the opponent might benefit from it by doing a production switch from air to ground.&lt;br /&gt;
* Apollo is the quick and easy solution to deal with the [[Overmind]] dreadnought. Assuming equal upgrades, a group of 5 Apollos can severely negate casualties caused by the Overmind and a group of 8+ completely shutdown the Overmind&#039;s drones DPS. The same could be said about the [[Substrate Orbital Abilities|Drone Swarm]] orbital ability.&lt;br /&gt;
[[Category:Pages with broken file links]]&lt;/div&gt;</summary>
		<author><name>RyanFix636673</name></author>
	</entry>
	<entry>
		<id>https://wiki.ashesofthesingularity.com/index.php?title=Sky_Cleanser&amp;diff=10369</id>
		<title>Sky Cleanser</title>
		<link rel="alternate" type="text/html" href="https://wiki.ashesofthesingularity.com/index.php?title=Sky_Cleanser&amp;diff=10369"/>
		<updated>2019-02-25T08:06:13Z</updated>

		<summary type="html">&lt;p&gt;RyanFix636673: /* Weapon Specs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right;margin-top:0;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:lightblue;width:350px;font-size:10pt&amp;quot; | Sky Cleanser&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;font-size:7pt&amp;quot; | [[File:Sub frigates skycleans.jpg|331x331px|Sub frigates skycleans.jpg]]&amp;lt;br /&amp;gt;A Sky Cleanser&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:lightblue;text-align:center;font-size:9pt&amp;quot; | General Data&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | Faction&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | [[Substrate Units|Substrate]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | Type&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | Frigate&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | Cost&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | 3 Logistics, 100 Metal, 24 seconds&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:lightblue;text-align:center;font-size:9pt&amp;quot; | Statistics&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | Hit Points&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; |60 x 2&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | Energy&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | Shields&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; |80 x2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The Sky Cleanser is a frigate-class ship for the Substrate.&lt;br /&gt;
&lt;br /&gt;
Anti-air and anti-drone frigate.&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
&lt;br /&gt;
This anti-air and anti-drone frigate is an absolute terror for flying units. Inexpensive to build in mass, the Sky Cleanser is an excellent early-game counter to a rushed air bombing raid. Its anti-air gun will barrage enemy aircraft with deadly projectiles and send them careening down and out of the sky.&lt;br /&gt;
&lt;br /&gt;
== Weapon Specs ==&lt;br /&gt;
&lt;br /&gt;
=== Demeter Autogun ===&lt;br /&gt;
Dumb firing anti-air flak barrage that fills the sky with deadly projectiles.&lt;br /&gt;
*44 DPS per unit &lt;br /&gt;
*1200 meters range &lt;br /&gt;
*Area Effect Weapon &lt;br /&gt;
*20% armor-piercing&amp;amp;nbsp; &lt;br /&gt;
&lt;br /&gt;
== Game Usage ==&lt;br /&gt;
* Sky Cleansers are produced in squad of 2, and is Substrate only reliable ground anti-air unit. A common misconception is that [[Drone Hive]] is the Substrate equivalent of Apollo. This is not true, as Drone Hive has much lower AA DPS (damage, range, precision and AoE) compared to both Sky Cleansers and Apollo.&lt;br /&gt;
* Despite being a frigate, Sky Cleansers performance is quite impressive, nearly comparable to [[Apollo]], only losing to Apollo durability and weaponry precision. This means air armies with high AoE damage (such as Hades and/or Strategic Bomber) can beat Sky Cleansers relatively effectively. This also means that anti-frigate cruisers could reduce Substrate anti-air effectiveness as well as [[PHC Orbital Abilities|Plasma Storm]] (while Apollo, with a cruiser durability, can easily survive).&lt;br /&gt;
* Sky Cleanser has zero weaponry to deal with ground units and is completely helpless vs them. Due to this, it&#039;s important to not over-produce them as the opponent might benefit from it by doing a production switch from air to ground.&lt;br /&gt;
* Sky Cleanser is the quick and easy solution to deal with the [[Overmind]] dreadnought. Assuming equal upgrades, a group of 7 Sky Cleansers squads (14 total) can severely negate casualties caused by the Overmind and a group of 10+ completely shutdown the Overmind&#039;s drones DPS. The same could almost be said about the Drone Swarm orbital ability, requiring roughly 50% more amount of Sky Cleansers.&lt;/div&gt;</summary>
		<author><name>RyanFix636673</name></author>
	</entry>
	<entry>
		<id>https://wiki.ashesofthesingularity.com/index.php?title=Capacitor&amp;diff=10368</id>
		<title>Capacitor</title>
		<link rel="alternate" type="text/html" href="https://wiki.ashesofthesingularity.com/index.php?title=Capacitor&amp;diff=10368"/>
		<updated>2019-02-25T08:05:59Z</updated>

		<summary type="html">&lt;p&gt;RyanFix636673: /* Weapon Specs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right;margin-top:0;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:lightblue;width:350px;font-size:10pt&amp;quot; | Capacitor&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;font-size:7pt&amp;quot; | [[File:Sub frigates capacitor.jpg|408x408px|Sub frigates capacitor.jpg]]&amp;lt;br /&amp;gt;The Capactior&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:lightblue;text-align:center;font-size:9pt&amp;quot; | General Data&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | Faction&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | [[Substrate Units|Substrate]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | Type&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | Frigate&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | Cost&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | 2 Logistics, 62 Metal, 18 Radioactives, 16 seconds&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:lightblue;text-align:center;font-size:9pt&amp;quot; | Statistics&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | Hit Points&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | 30&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | Energy&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | 500&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | Shields&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | 100&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The Capacitor is a frigate-class ship for the Substrate.&lt;br /&gt;
&lt;br /&gt;
Support unit with radar. Recharges the weapon energy of nearby units allowing them to fire for longer.&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
&lt;br /&gt;
The Capacitor is an energy-recharging support frigate. Since the majority of Substrate units require energy in order to use their more powerful weaponry, the Capacitor is an absolute must for most army formations. It also has a medium range radar useful for artillery units such as the Destructor Cruiser or Tormentor Frigate.&lt;br /&gt;
&lt;br /&gt;
== Weapon Specs ==&lt;br /&gt;
&lt;br /&gt;
=== Holdout Laser ===&lt;br /&gt;
Small laser for last-chance defensive maneuvers.&lt;br /&gt;
* 8 DPS per unit&lt;br /&gt;
* 250 meters range&lt;br /&gt;
* Armor-piercing&lt;br /&gt;
* Requires Energy&lt;br /&gt;
&lt;br /&gt;
== Game Usage ==&lt;br /&gt;
* Capacitor is a necessity in long drawn-out battle where energy-oriented cruisers can run out of energy.&lt;br /&gt;
* Capacitor is also a necessity, even having just 1, due to the mobile radar utility that it provides.&lt;br /&gt;
* Capacitor has very limited weapon to protect itself and thus, should not be overproduced.&lt;/div&gt;</summary>
		<author><name>RyanFix636673</name></author>
	</entry>
	<entry>
		<id>https://wiki.ashesofthesingularity.com/index.php?title=Avenger&amp;diff=10367</id>
		<title>Avenger</title>
		<link rel="alternate" type="text/html" href="https://wiki.ashesofthesingularity.com/index.php?title=Avenger&amp;diff=10367"/>
		<updated>2019-02-25T08:05:43Z</updated>

		<summary type="html">&lt;p&gt;RyanFix636673: /* Weapon Specs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right;margin-top:0;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:lightblue;width:350px;font-size:10pt&amp;quot; | Avenger&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;font-size:7pt&amp;quot; | [[File:Sub cruisers avenger.jpg|349x349px|Sub cruisers avenger.jpg]]&amp;lt;br /&amp;gt;The Avenger&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:lightblue;text-align:center;font-size:9pt&amp;quot; | General Data&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | Faction&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | [[Substrate Units|Substrate]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | Type&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | Cruiser&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | Cost&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | 6 Logistics, 292 Metal, 56 Radioactives, 39 seconds&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:lightblue;text-align:center;font-size:9pt&amp;quot; | Statistics&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | Hit Points&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | 180&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | Shields&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | 500&lt;br /&gt;
|-&lt;br /&gt;
|Energy&lt;br /&gt;
|&amp;lt;small&amp;gt;80&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | Armor&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | 20%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The Avenger is a cruiser-class unit for the Substrate.&lt;br /&gt;
&lt;br /&gt;
Cheap anti-frigate cruiser.&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
&lt;br /&gt;
This anti-frigate cruiser is a massive problem for large groupings of small units. Its Mayhem Cannon is short-range, but packs a powerful impact, and its Discouraging Streamer is excellent for chewing through frigate swarms.&lt;br /&gt;
&lt;br /&gt;
== Weapon Specs ==&lt;br /&gt;
&lt;br /&gt;
=== Mayhem Cannon ===&lt;br /&gt;
Short-range autofire cannon best deployed against frigates.&lt;br /&gt;
*34 DPS per unit &lt;br /&gt;
*500 meters range &lt;br /&gt;
&lt;br /&gt;
=== Discouraging Streamer ===&lt;br /&gt;
Medium-range rapid-fire autogun good for chewing through frigate swarms.&lt;br /&gt;
*139 DPS per unit &lt;br /&gt;
*350 meters range &lt;br /&gt;
*Requires Energy&lt;br /&gt;
== Game Usage ==&lt;br /&gt;
* Avenger is capable of annihilating frigates with the Discouraging Streamer weapon, which does massive multi-hit damage in a frontal cone, clearing away any frigates trying to approach it. While this weapon can only target frigates, other units caught in its path will also suffer rather significant damage.&lt;br /&gt;
* The Avenger weakness is its low durability. Thus, while the frigates might have trouble killing it, they might not have to do so, leaving the job to [[Athena]] and/or [[Mauler]] instead. With enough quantity however, frigates squads can still find success trying to overpower a lone Avenger, but might still suffer quite some losses if the Avenger manages to fire its main weapon before dying.&lt;br /&gt;
* While the Avenger uses energy fairly rapidly to use its main weapon, it&#039;s also doing a very good job with it and thus create its own rest time to regain the energy used. However, if it&#039;s sent on a long trip with frigates after frigates encounters, attaching a [[Capacitor]] to it is not a bad idea.&lt;/div&gt;</summary>
		<author><name>RyanFix636673</name></author>
	</entry>
	<entry>
		<id>https://wiki.ashesofthesingularity.com/index.php?title=Zeus&amp;diff=10366</id>
		<title>Zeus</title>
		<link rel="alternate" type="text/html" href="https://wiki.ashesofthesingularity.com/index.php?title=Zeus&amp;diff=10366"/>
		<updated>2019-02-25T08:05:13Z</updated>

		<summary type="html">&lt;p&gt;RyanFix636673: /* Weapon Specs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right;margin-top:0;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:lightblue;width:350px;font-size:10pt&amp;quot; | Zeus&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;font-size:7pt&amp;quot; | [[File:PHC-Zeus.jpg|center|200px|PHC-Zeus.jpg]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:lightblue;text-align:center;font-size:9pt&amp;quot; | General Data&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | Faction&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | [[PHC Units|Post-Human Coalition]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | Type&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | Cruiser&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | Cost&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; |5 Logistics, 320 Metal, 58 Radioactives, 41 seconds&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:lightblue;text-align:center;font-size:9pt&amp;quot; | Statistics&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | Hit Points&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; |1100&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | Armor&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; |20%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The Zeus is a cruiser class ship for the Post-Human Coalition.&lt;br /&gt;
&lt;br /&gt;
Tough, short ranged cruiser strong versus frigates.&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
&lt;br /&gt;
The Zeus is directly inspired by the Typhon Rage Warrior cruiser. It was first encountered on CT-941 when the claim jumper Typhon used several of them to annihilate the entire PHC Brute force. The “Zeus” was the first of the Greek God cruisers to be produced. Its primary weapon, the “God of Thunder” is devastating to any units within its short-range, thus making it particularly effective against massed frigates. It also has dual laser cannons that provide additional, though limited, defense against longer ranged units such as the Archer.&lt;br /&gt;
&lt;br /&gt;
== Weapon Specs ==&lt;br /&gt;
&lt;br /&gt;
=== Heavy Laser Cannon [x2] ===&lt;br /&gt;
The Zeus&#039; side mounted laser cannons fire intense beams of thermal energy at close-range foes.&lt;br /&gt;
*26 DPS per unit &lt;br /&gt;
*300 meters range &lt;br /&gt;
&lt;br /&gt;
=== Zeus CT-941A Plasma Streamer ===&lt;br /&gt;
Sprays an energized stream of plasma at many nearby targets. Devastating against enemy frigates.&lt;br /&gt;
*26 DPS per unit &lt;br /&gt;
*250 meters range &lt;br /&gt;
*Area Damage Weapon&lt;br /&gt;
&lt;br /&gt;
== Game Usage ==&lt;br /&gt;
* Zeus is capable of annihilating frigates with the &amp;quot;Chain Lightning&amp;quot; weapon, which does massive multi-hit damage in a frontal cone, clearing away any frigates trying to approach it. While this weapon can only target frigates, other units caught in its path will also suffer rather significant damage.&lt;br /&gt;
* The Zeus weakness is its slow speed. Thus, while the frigates might have trouble killing it, they might not have to do so, leaving the job to [[Athena]] and/or [[Mauler]] instead. With enough quantity however, frigates squads can still find success trying to overpower a lone Zeus, but might still suffer quite some losses if the Zeus manages to fire its main weapon before dying.&lt;br /&gt;
* As Zeus has almost twice the durability of the [[Avenger]], a moderate amount of Zeus means an almost complete shutdown of frigates, due to how durable it is, especially with [[Medic]] support. If a frigate approach is to be maintained, they should avoid confronting Zeus-heavy armies.&lt;/div&gt;</summary>
		<author><name>RyanFix636673</name></author>
	</entry>
	<entry>
		<id>https://wiki.ashesofthesingularity.com/index.php?title=Athena&amp;diff=10365</id>
		<title>Athena</title>
		<link rel="alternate" type="text/html" href="https://wiki.ashesofthesingularity.com/index.php?title=Athena&amp;diff=10365"/>
		<updated>2019-02-25T08:04:48Z</updated>

		<summary type="html">&lt;p&gt;RyanFix636673: /* Weapon Specs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right;margin-top:0;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:lightblue;width:350px;font-size:10pt&amp;quot; | Athena&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;font-size:7pt&amp;quot; | [[File:PHC-Athena.jpg|center|200px|PHC-Athena.jpg]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:lightblue;text-align:center;font-size:9pt&amp;quot; | General Data&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | Faction&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | [[PHC Units|Post-Human Coalition]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | Type&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | Cruiser&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | Cost&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; |8 Logistics, 350 Metal, 90 Radioactives, 44 seconds&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:lightblue;text-align:center;font-size:9pt&amp;quot; | Statistics&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | Hit Points&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; |1000&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | Armor&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; |20%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The Athena is a cruiser class ship for the Post-Human Coalition.&lt;br /&gt;
&lt;br /&gt;
Cruiser destroyer. Strong versus other cruisers.&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
&lt;br /&gt;
Assault cruiser with some light armoring in order to protect it from enemy barrages. Its Plasma Gutter is deadly against enemy cruisers while also packing secondary weapons for light firepower against enemy frigates. &lt;br /&gt;
&lt;br /&gt;
== Weapon Specs ==&lt;br /&gt;
&lt;br /&gt;
=== Rapture Cannon ===&lt;br /&gt;
Sweeps away frigates and other riff-raff with volleys of highest-class ammunition available.&lt;br /&gt;
*10 DPS per unit &lt;br /&gt;
*400 meters range &lt;br /&gt;
&lt;br /&gt;
=== Plasma Gutter ===&lt;br /&gt;
Beam weapon that eviscerates larger targets with a deadly plasma stream.&lt;br /&gt;
*114 DPS per unit &lt;br /&gt;
*500 meters range &lt;br /&gt;
*20% armor-piercing &lt;br /&gt;
&lt;br /&gt;
=== TK-421 Blast Cannon ===&lt;br /&gt;
Heavy slug thrower that makes up for inaccuracy with high per-impact damage.&lt;br /&gt;
*12 DPS per unit &lt;br /&gt;
*600 meters range&lt;br /&gt;
&lt;br /&gt;
== Game Usage ==&lt;br /&gt;
* Athena evaporates most other cruisers within a few seconds, making it the backbone unit of most PHC armies, simply offering excellent brute force firepower to deal with cruisers, dreadnoughts and juggernauts.&lt;br /&gt;
* Athena also gains a temporary speed boost once its main weapon locks onto a target, making it extremely deadly vs other cruisers, leaving them little chance to survive.&lt;br /&gt;
* Despite having a weapon to deal with frigates, Athena is generally helpless against a squad of frigates and will require support from frigates or anti-frigate cruisers, such as the [[Zeus]]. Unlike [[Mauler]], Athena can fire its main weapon on frigates. While this has no real downside as Athena doesn&#039;t require energy to do so (like Mauler does), this will cause the weapon to incur attack cool down and this might mean death when facing enemy Athenas and/or Maulers soon after the enemy frigate is destroyed.&lt;br /&gt;
* Despite offering very reliable brute force damage, Athena will eventually have problem with heavy cruisers, high level dreadnoughts, juggernauts or dreadnoughts and/or juggernauts with proper support armies should they ever gain critical mass or level advantage. Thus, it&#039;s important to transition out of mass Athena when it&#039;s no longer effective.&lt;/div&gt;</summary>
		<author><name>RyanFix636673</name></author>
	</entry>
	<entry>
		<id>https://wiki.ashesofthesingularity.com/index.php?title=Mauler&amp;diff=10364</id>
		<title>Mauler</title>
		<link rel="alternate" type="text/html" href="https://wiki.ashesofthesingularity.com/index.php?title=Mauler&amp;diff=10364"/>
		<updated>2019-02-25T08:04:23Z</updated>

		<summary type="html">&lt;p&gt;RyanFix636673: /* Weapon Specs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right;margin-top:0;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:lightblue;width:350px;font-size:10pt&amp;quot; | Mauler&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;font-size:7pt&amp;quot; | [[File:Sub cruisers mauler.jpg|338x338px|Sub cruisers mauler.jpg]]&amp;lt;br /&amp;gt;The Mauler&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:lightblue;text-align:center;font-size:9pt&amp;quot; | General Data&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | Faction&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | [[Substrate Units|Substrate]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | Type&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | Cruiser&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | Cost&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | 8 Logistics, 380 Metal, 90 Radioactives, 50 seconds&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:lightblue;text-align:center;font-size:9pt&amp;quot; | Statistics&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | Hit Points&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | 280&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | Shields&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | 700&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;Energy&amp;lt;/small&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;100&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | Armor&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | 20%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The Mauler is a cruiser-class ship for the Substrate.&lt;br /&gt;
&lt;br /&gt;
Robust cruiser effective against other cruisers.&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
&lt;br /&gt;
This medium-range cruiser comes armed with a Hyena Laser Array, which boasts a small amount of armor-piercing making it is viciously effective against cruisers. As a backup, the Mauler&#039;s Dissuader Particle Response provides short-range defense against smaller targets.&lt;br /&gt;
&lt;br /&gt;
== Weapon Specs ==&lt;br /&gt;
&lt;br /&gt;
=== Hyena Laser Cutting Array ===&lt;br /&gt;
Adapted mining tool viciously effective in short-ranged combat against large targets.&lt;br /&gt;
*31 DPS per unit &lt;br /&gt;
*400 meters range &lt;br /&gt;
*Requires Energy &lt;br /&gt;
&lt;br /&gt;
=== Dissuader Particle Response Level 1 ===&lt;br /&gt;
Short-range defensive energy weapon for smaller targets.&lt;br /&gt;
*12 DPS per unit &lt;br /&gt;
*600 meters range&lt;br /&gt;
== Game Usage ==&lt;br /&gt;
* Mauler evaporates most other cruisers within a few seconds, making it the backbone unit of most Substrate armies, simply offering excellent brute force firepower to deal with cruisers, dreadnoughts and juggernauts.&lt;br /&gt;
* Mauler also gains a temporary speed boost once its main weapon locks onto a target, making it extremely deadly vs other cruisers, leaving them little chance to survive.&lt;br /&gt;
* Despite having a weapon to deal with frigates, Mauler is generally helpless against a squad of frigates and will require support from frigates or anti-frigate cruisers, such as the [[Avenger]]. Unlike [[Athena]], Mauler cannot fire its main weapon on frigates (which is not necessarily a bad thing).&lt;br /&gt;
* Mauler uses energy to fire its main weapon and the energy consumption to do so is quite drastic. However, it&#039;s surprisingly not required to have [[Capacitor]] always accompanying the Mauler simply due to the fashion of which Mauler wins or loses in combat, simply by brute force. It either survives and have time to regenerate energy or it goes down to opponent&#039;s Maulers or Athenas.&lt;br /&gt;
* Mauler is mostly shielded, with very low HP, as opposed to the [[Masochist]]. This allows the Mauler to regenerate most of its damage taken, given time. However, this also causes the Mauler to be extremely susceptible to [[PHC Orbital Abilities|EMP Pulse]] orbital.&lt;br /&gt;
* Despite offering very reliable brute force damage, Mauler will eventually have problem with heavy cruisers, high level dreadnoughts, juggernauts or dreadnoughts and/or juggernauts with proper support armies should they ever gain critical mass or level advantage. Thus, it&#039;s important to transition out of mass Mauler when it&#039;s no longer effective.&lt;/div&gt;</summary>
		<author><name>RyanFix636673</name></author>
	</entry>
	<entry>
		<id>https://wiki.ashesofthesingularity.com/index.php?title=Reaper&amp;diff=10363</id>
		<title>Reaper</title>
		<link rel="alternate" type="text/html" href="https://wiki.ashesofthesingularity.com/index.php?title=Reaper&amp;diff=10363"/>
		<updated>2019-02-25T08:03:59Z</updated>

		<summary type="html">&lt;p&gt;RyanFix636673: /* Weapon Specs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right;margin-top:0;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:lightblue;width:350px;font-size:10pt&amp;quot; | Reaper&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;font-size:7pt&amp;quot; | [[File:Sub frigates reaper.jpg|200px|Sub frigates reaper.jpg]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:lightblue;text-align:center;font-size:9pt&amp;quot; | General Data&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | Faction&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | [[Substrate Units|Substrate]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | Type&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | Frigate&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | Cost&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | 3 Logistics, 140 Metal, 25 seconds&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:lightblue;text-align:center;font-size:9pt&amp;quot; | Statistics&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | Hit Points&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | 10 x 4&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | Energy&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | 20 x 4&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | Shields&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | 35 x 4&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The Reaper is a frigate-class ship for the Substrate.&lt;br /&gt;
&lt;br /&gt;
Anti-cruiser and anti-building. Requires [[Capacitor|Capacitors]] to recharge its weapons.&lt;br /&gt;
== Background ==&lt;br /&gt;
&lt;br /&gt;
This medium-range frigate focuses fire on one enemy at a time. In order to attack, the Reaper consumes energy and fires a powerful beam known as the Reaper Scythe. Has a small amount of armor-piercing making it perfect for engaging enemy cruisers.&lt;br /&gt;
&lt;br /&gt;
== Weapon Specs ==&lt;br /&gt;
&lt;br /&gt;
=== Reaper Scythe ===&lt;br /&gt;
Powerful ranged beam weapon. Consumes energy. If it runs out of energy it must wait until it recharges before firing again. Penetrates light armor.&lt;br /&gt;
*10 DPS per unit &lt;br /&gt;
*600 meters range &lt;br /&gt;
*20% armor-piercing&lt;br /&gt;
*Requires Energy&lt;br /&gt;
== Game Usage ==&lt;br /&gt;
* Reapers can be considered mini-[[Mauler|Maulers]] that deal very reliable damage and, if not too much counters are on the field, can be the backbone of a Substrate army.&lt;br /&gt;
* Reapers drain energy very quickly and having no alternative weapon to use while it&#039;s drained of energy. Thus, having accompanying Capacitor is quite a necessity. However, overproducing Capacitor will lead to lack of DPS and is not advised. Also, being a frigate, Reaper usually die very quickly in combat, so the concern of energy-starved is actually quite unfounded.&lt;br /&gt;
* Mass Reapers can catch enemy off-guard if they don&#039;t have enough anti-frigate measures in time. However, if they do, it serves as a double-edged sword, wasting a lot of metals for little gains.&lt;/div&gt;</summary>
		<author><name>RyanFix636673</name></author>
	</entry>
	<entry>
		<id>https://wiki.ashesofthesingularity.com/index.php?title=Eye_of_Darkness&amp;diff=10362</id>
		<title>Eye of Darkness</title>
		<link rel="alternate" type="text/html" href="https://wiki.ashesofthesingularity.com/index.php?title=Eye_of_Darkness&amp;diff=10362"/>
		<updated>2019-02-25T08:03:43Z</updated>

		<summary type="html">&lt;p&gt;RyanFix636673: /* Weapon Specs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right;margin-top:0;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:lightblue;width:350px;font-size:10pt&amp;quot; | Eye of Darkness&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;font-size:7pt&amp;quot; |[[File:Eye of Darkness.jpg|center|200x200px|PHC-Cronus.jpg]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:lightblue;text-align:center;font-size:9pt&amp;quot; | General Data&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | Faction&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | [[Substrate Units|Substrate]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | Type&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | Juggernaut&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | Cost&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | 325 Logistics, 24000 Metal, 9000 Radioactives, 1300 Quanta, 1000 seconds&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:lightblue;text-align:center;font-size:9pt&amp;quot; | Statistics&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | Hit Points&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | 12500&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | Shields&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | 37500&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | Armor&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | 50%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The Eye of Darkness is a juggernaut class warship for the Substrate.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Juggernaut Destroyer&#039;&#039;&#039; - The pinnacle of Substrate&#039;s technological superiority, ruptures the fabric of spacetime to destabilize targets at the molecular level. Has an area of effect damage with armor-piercing, strong against all ground targets but lacks anti-air.&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
&lt;br /&gt;
The Eye of Darkness is a juggernaut destroyer and anti-ground powerhouse, capable of decimating all ground targets.&lt;br /&gt;
&lt;br /&gt;
The Eye of Darkness only has a single weapon, affectionately named &amp;quot;Attitude Adjuster&amp;quot; by the PHC. It fires a deadly beam which explodes in a wide area of effect, which negates all armor making it deadly against all targets. The Eye of Darkness lacks any form of anti-air, making it vulnerable and can&#039;t duel a Leonidas directly.&lt;br /&gt;
&lt;br /&gt;
== Weapon Specs ==&lt;br /&gt;
&lt;br /&gt;
=== Attitude Adjuster ===&lt;br /&gt;
Shoots out mysterious dark energy to rupture the fabric of spacetime. Tears apart targets with wide area of effect, ignoring all armor.&lt;br /&gt;
* 813 DPS&lt;br /&gt;
* 1000 meters range&lt;br /&gt;
* 100% armor-piercing&lt;br /&gt;
* Area Effect weapon&lt;br /&gt;
== Game Usage ==&lt;br /&gt;
* The &amp;quot;Eye&amp;quot; is arguably regarded as the best Juggernaut in the game. Despite having what seems like a very serious weakness (zero anti air capability), the Eye is able to decimate any lower tier armies with ease, having problem only with the [[Leonidas]]. However, a Juggernaut is usually supported with lower tier units armies, and a Leonidas usually finds itself standing alone fighting against an army after the Eye has launched a few shots, clearing away significant amount of the Leo&#039;s supporting army.&lt;br /&gt;
* The Eye however, can be swarmed by lower tier armies due to having very low rate of fire. This can be negated by having a support army or better yet, having more than one Juggernaut on the field (which requires a massive economy to support).&lt;br /&gt;
* Despite having a single AoE weapon, the Eye still has immense single target damage, as a trade off for the small AoE of the weapon. This nature of the weapon makes the Eye easily mistaken as the equivalent of the [[Agamemnon]] as the AoE-clearing Juggernaut, which it is not. This does not imply that the Eye can duel the Leonidas, it cannot. In fact, no ground unit can do so.&lt;br /&gt;
* The Eye with a proper support army that compliments its weaknesses is extremely hard to stop and must be scouted early to gather a proper response. Even with a proper response, expect heavy losses due to the AoE nature of the &amp;quot;Attitude Adjuster&amp;quot; weapon.&lt;/div&gt;</summary>
		<author><name>RyanFix636673</name></author>
	</entry>
	<entry>
		<id>https://wiki.ashesofthesingularity.com/index.php?title=Leonidas&amp;diff=10361</id>
		<title>Leonidas</title>
		<link rel="alternate" type="text/html" href="https://wiki.ashesofthesingularity.com/index.php?title=Leonidas&amp;diff=10361"/>
		<updated>2019-02-25T08:03:23Z</updated>

		<summary type="html">&lt;p&gt;RyanFix636673: /* Weapon Specs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right;margin-top:0;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:lightblue;width:350px;font-size:10pt&amp;quot; | Leonidas&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;font-size:7pt&amp;quot; |[[File:Leonidas.jpg|center|200x200px|PHC-Cronus.jpg]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:lightblue;text-align:center;font-size:9pt&amp;quot; | General Data&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | Faction&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | [[PHC Units|Post-Human Coalition]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | Type&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | Juggernaut&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | Cost&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | 300 Logistics, 22000 Metal, 8000 Radioactives, 1200 Quanta 900 seconds&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:lightblue;text-align:center;font-size:9pt&amp;quot; | Statistics&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | Hit Points&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | 60000&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | Armor&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | 60%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The Leonidas is a juggernaut class warship for the Post-Human Coalition.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Juggernaut Destroyer&#039;&#039;&#039; - The Leonidas wields the most powerful weapon in the PHC arsenal, capable of destroying Dreadnoughts and enemy Juggernauts with ease. Can be overwhelmed by air or large armies of low tier units.&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
&lt;br /&gt;
The PHC Leonidas is a juggernaut destroyer, designed to annihilate several enemy dreadnoughts dual any other juggernaut.&lt;br /&gt;
&lt;br /&gt;
The Leonidas is incredible tough and boasts the most powerful weapon ever mounted on a construct, the Medusa Cannon, which has a long reload time but negates all armor and with enough Quantum Upgrades can destroy a dreadnought in a single burst. The Leonidas also has a number of secondary weapons, giving moderate resistance against cruisers and frigates, though it can still be overwhelmed by large groups of basic units. &lt;br /&gt;
&lt;br /&gt;
== Weapon Specs ==&lt;br /&gt;
&lt;br /&gt;
=== Medusa Cannon ===&lt;br /&gt;
Most powerful weapon ever mounted onto a construct. Long recharge but can annihilate Dreadnoughts in a single burst.&lt;br /&gt;
*883 DPS&lt;br /&gt;
*1500 meters range &lt;br /&gt;
*100% armor-piercing &lt;br /&gt;
&lt;br /&gt;
=== Leonidas Plasma Cannon ===&lt;br /&gt;
Rapid firing version of the traditional railgun which fires supersonic ammunition. Effective against cruisers.&lt;br /&gt;
*150 DPS&lt;br /&gt;
*800 meters range &lt;br /&gt;
*100% armor-piercing&lt;br /&gt;
&lt;br /&gt;
=== Leonidas MK-I Dual Autocannon [x8] ===&lt;br /&gt;
Standard PHC projectile weapon that fires explosive shells at nearby enemy targets. Effective against frigates.&lt;br /&gt;
*280 DPS&lt;br /&gt;
*400 meters range &lt;br /&gt;
&lt;br /&gt;
== Game Usage ==&lt;br /&gt;
* The &amp;quot;Leo&amp;quot; is arguably regarded as the 2nd best Juggernaut in the game, competing with the [[Eye of Darkness|&amp;quot;Eye&amp;quot; of the Darkness]]. Its capability of erasing most single important targets quickly from the field allows its supporting army to deal with the remaining survivors much easier.&lt;br /&gt;
* The Leo can be swarmed by lower tier armies due to having very low rate of fire on its 2 main weapons. This weakness requires the Leo to be accompanied by a proper support army, or better yet, an [[Agamemnon]]. &lt;br /&gt;
* The Leo Medusa Cannon range is very impressive, losing only to artillery weaponry, allowing the Leo to have a very imposing presence when possessing a strategic position. Other armies, with or without leading Juggernaut, passing by might suffer a very significant amount of damage. With some kiting, the Leo poses a deadly threat to other Juggernauts.&lt;br /&gt;
* Should the game proceed to end game states where multiple Juggernauts are on the field, a group Leos actually have some problem dealing with a group of Eyes. This is due to Juggernauts size being gigantic, allowing the small AoE area of the Eye&#039;s Attitude Adjuster weapon to hit more than 1 Leo, tremendously increase its total damage. Splitting the Leos is a counter-play, however, easier said than done due to the clunky nature of Juggernauts with gigantic hit box and snail-like turn rate. This does not imply that the Leos will always lose in such a situation. As the Leos possess far superior range, with good kiting, positioning and focus fire, the Leos can still win the engagement by having the advantage of attacking first.&lt;/div&gt;</summary>
		<author><name>RyanFix636673</name></author>
	</entry>
	<entry>
		<id>https://wiki.ashesofthesingularity.com/index.php?title=Leonidas&amp;diff=10360</id>
		<title>Leonidas</title>
		<link rel="alternate" type="text/html" href="https://wiki.ashesofthesingularity.com/index.php?title=Leonidas&amp;diff=10360"/>
		<updated>2019-02-25T06:07:52Z</updated>

		<summary type="html">&lt;p&gt;RyanFix636673: /* Game Usage */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right;margin-top:0;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:lightblue;width:350px;font-size:10pt&amp;quot; | Leonidas&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;font-size:7pt&amp;quot; |[[File:Leonidas.jpg|center|200x200px|PHC-Cronus.jpg]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:lightblue;text-align:center;font-size:9pt&amp;quot; | General Data&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | Faction&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | [[PHC Units|Post-Human Coalition]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | Type&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | Juggernaut&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | Cost&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | 300 Logistics, 22000 Metal, 8000 Radioactives, 1200 Quanta 900 seconds&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:lightblue;text-align:center;font-size:9pt&amp;quot; | Statistics&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | Hit Points&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | 60000&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | Armor&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | 60%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The Leonidas is a juggernaut class warship for the Post-Human Coalition.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Juggernaut Destroyer&#039;&#039;&#039; - The Leonidas wields the most powerful weapon in the PHC arsenal, capable of destroying Dreadnoughts and enemy Juggernauts with ease. Can be overwhelmed by air or large armies of low tier units.&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
&lt;br /&gt;
The PHC Leonidas is a juggernaut destroyer, designed to annihilate several enemy dreadnoughts dual any other juggernaut.&lt;br /&gt;
&lt;br /&gt;
The Leonidas is incredible tough and boasts the most powerful weapon ever mounted on a construct, the Medusa Cannon, which has a long reload time but negates all armor and with enough Quantum Upgrades can destroy a dreadnought in a single burst. The Leonidas also has a number of secondary weapons, giving moderate resistance against cruisers and frigates, though it can still be overwhelmed by large groups of basic units. &lt;br /&gt;
&lt;br /&gt;
== Weapon Specs ==&lt;br /&gt;
&lt;br /&gt;
=== Medusa Cannon ===&lt;br /&gt;
Most powerful weapon ever mounted onto a construct. Long recharge but can annihilate Dreadnoughts in a single burst.&lt;br /&gt;
*883 DPS&lt;br /&gt;
*1500 meter range &lt;br /&gt;
*100% armor-piercing &lt;br /&gt;
&lt;br /&gt;
=== Leonidas Plasma Cannon ===&lt;br /&gt;
Rapid firing version of the traditional railgun which fires supersonic ammunition. Effective against cruisers.&lt;br /&gt;
*150 DPS&lt;br /&gt;
*800 meter range &lt;br /&gt;
*100% armor-piercing&lt;br /&gt;
&lt;br /&gt;
=== Leonidas MK-I Dual Autocannon [x8] ===&lt;br /&gt;
Standard PHC projectile weapon that fires explosive shells at nearby enemy targets. Effective against frigates.&lt;br /&gt;
*280 DPS&lt;br /&gt;
*400 meter range &lt;br /&gt;
&lt;br /&gt;
== Game Usage ==&lt;br /&gt;
* The &amp;quot;Leo&amp;quot; is arguably regarded as the 2nd best Juggernaut in the game, competing with the [[Eye of Darkness|&amp;quot;Eye&amp;quot; of the Darkness]]. Its capability of erasing most single important targets quickly from the field allows its supporting army to deal with the remaining survivors much easier.&lt;br /&gt;
* The Leo can be swarmed by lower tier armies due to having very low rate of fire on its 2 main weapons. This weakness requires the Leo to be accompanied by a proper support army, or better yet, an [[Agamemnon]]. &lt;br /&gt;
* The Leo Medusa Cannon range is very impressive, losing only to artillery weaponry, allowing the Leo to have a very imposing presence when possessing a strategic position. Other armies, with or without leading Juggernaut, passing by might suffer a very significant amount of damage. With some kiting, the Leo poses a deadly threat to other Juggernauts.&lt;br /&gt;
* Should the game proceed to end game states where multiple Juggernauts are on the field, a group Leos actually have some problem dealing with a group of Eyes. This is due to Juggernauts size being gigantic, allowing the small AoE area of the Eye&#039;s Attitude Adjuster weapon to hit more than 1 Leo, tremendously increase its total damage. Splitting the Leos is a counter-play, however, easier said than done due to the clunky nature of Juggernauts with gigantic hit box and snail-like turn rate. This does not imply that the Leos will always lose in such a situation. As the Leos possess far superior range, with good kiting, positioning and focus fire, the Leos can still win the engagement by having the advantage of attacking first.&lt;/div&gt;</summary>
		<author><name>RyanFix636673</name></author>
	</entry>
</feed>