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	<title>Ashes of the Singularity - Official Wiki - User contributions [en]</title>
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	<updated>2026-04-21T20:25:40Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.ashesofthesingularity.com/index.php?title=Main_Page&amp;diff=4981</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.ashesofthesingularity.com/index.php?title=Main_Page&amp;diff=4981"/>
		<updated>2016-06-21T19:38:08Z</updated>

		<summary type="html">&lt;p&gt;Pertner: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{MainTemplate&lt;br /&gt;
| welcome = [[File:Asheswiki home.jpg|link=|&amp;lt;span title=&amp;quot;Ashes of the Singularity Wiki&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| about_title = About Ashes of the Singularity&lt;br /&gt;
| about_content = &lt;br /&gt;
Take command of an entire world’s resources to build up massive armies, research new technologies, and annihilate all those who stand in your way! This new, massive-scale real-time strategy game will have you managing vast armies and fighting a war on multiple fronts against your enemies.&lt;br /&gt;
&lt;br /&gt;
==== Wage a War Across an Entire World ====&lt;br /&gt;
&amp;lt;p style=&amp;quot;margin-top:0;&amp;quot;&amp;gt;With the unparalleled power of the world&#039;s first native 64-bit real-time strategy game engine, Ashes of the Singularity allows for maps of unprecedented size and detail. &lt;br /&gt;
Over the course of your war, you will upgrade your technology, build orbitals, construct thousands of units and conquer the regions of the world in an effort to annihilate all opposition.&amp;lt;/p&amp;gt;&lt;br /&gt;
==== Command Unique Units, Factions, Orbitals, and Abilities ====&lt;br /&gt;
&amp;lt;p style=&amp;quot;margin-top:0;&amp;quot;&amp;gt;Play as the Post Human Coalition or their eternal foes, the Substrate as you battle for control of the galaxy planet by planet. Each side has their own unique array of abilities, units, and research options, allowing you a variety of choices while you build your armies.&amp;lt;/p&amp;gt;&lt;br /&gt;
==== Experience a powerful, Non-Cheating AI Engine ====&lt;br /&gt;
&amp;lt;p style=&amp;quot;margin-top:0;&amp;quot;&amp;gt;While Ashes has a strong multiplayer feature set, its single player skirmishes and scenarios pit you up against what is arguably the most sophisticated AI ever seen in a real-time strategy game.&amp;lt;/p&amp;gt;&lt;br /&gt;
==== Battle with Friends in Multiplayer Matches ====&lt;br /&gt;
&amp;lt;p style=&amp;quot;margin-top:0;&amp;quot;&amp;gt;Compete in ranked games against strangers or set up custom, un-ranked competitive or cooperative games with friends. Use our worldwide system to find where you stand in comparison to others and match up to players of like skill based on your numerical rankings.&amp;lt;/p&amp;gt;&lt;br /&gt;
==== Claim Victory with Strategy, not Speed ====&lt;br /&gt;
&amp;lt;p style=&amp;quot;margin-top:0;&amp;quot;&amp;gt;Games are won or lost based on your strategy, not how fast you can click. Deciding what technologies to research, where to send armies, how to manage your economy, and what units to construct are critical.&amp;lt;/p&amp;gt;&lt;br /&gt;
As the conqueror of an entire world, you will be battling on multiple fronts with multiple armies. Scouting your opponent&#039;s strategy, determining their priorities, tracking where they are, and capturing strategically vital resources will lead to victory.&lt;br /&gt;
==== Encounter Mysterious New Threats in Ascendancy Wars ====&lt;br /&gt;
&amp;lt;p style=&amp;quot;margin-top:0;&amp;quot;&amp;gt;In the year 2178, humanity has begun to evolve into god-like Post-Humans and are now expanding out into the galaxy. Learn more about how the Post-Human Coalition formed and what mysterious threats they encounter as they explore new worlds in this exciting campaign mode. Try the &amp;quot;scenarios&amp;quot; mode and take on unique challenges like &amp;quot;King of the Hill,&amp;quot; a scenario that pits you against an endless onslaught of enemies to see just how long you can survive.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| news_title = Latest News&lt;br /&gt;
| news_content =&lt;br /&gt;
* &#039;&#039;&#039;2016-06-16&#039;&#039;&#039; - [[http://forums.ashesofthesingularity.com/477956| Turtle Wars DLC Adds New Maps and Scenarios]]&lt;br /&gt;
* &#039;&#039;&#039;2016-06-09&#039;&#039;&#039; - [[http://forums.ashesofthesingularity.com/477865| Ashes of the Singularity v1.2, Now Available]]&lt;br /&gt;
* &#039;&#039;&#039;2016-05-26&#039;&#039;&#039; - [[http://forums.ashesofthesingularity.com/477651| Ashes of the Singularity: v1.12 Released]]&lt;br /&gt;
* &#039;&#039;&#039;2016-05-26&#039;&#039;&#039; - [[http://forums.ashesofthesingularity.com/477547| Ashes of the Singularity Gauntlet DLC, Now Available]]&lt;br /&gt;
* &#039;&#039;&#039;2016-05-13&#039;&#039;&#039; - [[http://forums.ashesofthesingularity.com/477536| Dawn of the Singularity released today]]&lt;br /&gt;
* &#039;&#039;&#039;2016-05-13&#039;&#039;&#039; - [[http://forums.ashesofthesingularity.com/477472| Ashes of the Singularity Gets an 8 out of 10 from Gaming Nexus!]]&lt;br /&gt;
* &#039;&#039;&#039;2016-05-07&#039;&#039;&#039; - [[http://forums.ashesofthesingularity.com/477374| Ashes of the Singularity: v1.11 Released!]]&lt;br /&gt;
* &#039;&#039;&#039;2016-04-26&#039;&#039;&#039; - [[http://forums.ashesofthesingularity.com/476907| New units, additional campaign options, new maps &amp;amp; more in Ashes of the Singularity v1.1!]]&lt;br /&gt;
* &#039;&#039;&#039;2016-04-18&#039;&#039;&#039; - [[http://forums.ashesofthesingularity.com/477003| Ashes of the Singularity gets an 85/100 in Gaming Trend&#039;s review]]&lt;br /&gt;
* &#039;&#039;&#039;2016-04-13&#039;&#039;&#039; - [[http://forums.ashesofthesingularity.com/476912| Starburst Magazine gives Ashes of the Singularity a 9 out of 10 in their review!]]&lt;br /&gt;
* &#039;&#039;&#039;2016-04-08&#039;&#039;&#039; - [[http://forums.ashesofthesingularity.com/476789| Ashes of the Singularity v1.01 Update Now Available]]&lt;br /&gt;
* &#039;&#039;&#039;2016-04-01&#039;&#039;&#039; - [[http://forums.ashesofthesingularity.com/476597| Ashes of the Singularity Launch Week Extra: Bonus Scenario Now Available!]]&lt;br /&gt;
* &#039;&#039;&#039;2016-03-31&#039;&#039;&#039; - [[http://forums.ashesofthesingularity.com/475672| Wage War on a Massive Scale in Ashes of the Singularity - Available Now!]]&lt;br /&gt;
* &#039;&#039;&#039;2016-03-29&#039;&#039;&#039; - [[http://forums.ashesofthesingularity.com/476516| Ashes of the Singularity Twitch Stream with Brad Wardell on Thursday, March 31st]]&lt;br /&gt;
* &#039;&#039;&#039;2016-03-10&#039;&#039;&#039; - [[http://forums.ashesofthesingularity.com/476059| Ashes of the Singularity Developer Diary - Post-Humans]]&lt;br /&gt;
* &#039;&#039;&#039;2016-03-10&#039;&#039;&#039; - [[http://forums.ashesofthesingularity.com/475406| Prepare for War: Ashes of the Singularity Releases on 03.31.16!]]&lt;br /&gt;
* &#039;&#039;&#039;2016-03-02&#039;&#039;&#039; - [[http://forums.ashesofthesingularity.com/475848| VentureBeat: How Ashes of the Singularity enables massive planetary battles with huge sci-fi armies]]&lt;br /&gt;
* &#039;&#039;&#039;2016-03-01&#039;&#039;&#039; - [[http://forums.ashesofthesingularity.com/475822| VentureBeat: Ashes of the Singularity is like StarCraft on steroids]]&lt;br /&gt;
* &#039;&#039;&#039;2016-02-25&#039;&#039;&#039; - [[http://forums.ashesofthesingularity.com/475457| New Maps, More Explosions, and Improved AI arrive with Beta 2 Today!]]&lt;br /&gt;
* &#039;&#039;&#039;2016-02-24&#039;&#039;&#039; - [[http://forums.ashesofthesingularity.com/475622| VentureBeat on DirectX 12 and Ashes of the Singularity]]&lt;br /&gt;
* &#039;&#039;&#039;2016-02-24&#039;&#039;&#039; - [[http://forums.ashesofthesingularity.com/475628| Ashes of the Singularity Developer Diary - Humanity in 2178]]&lt;br /&gt;
* &#039;&#039;&#039;2016-01-28&#039;&#039;&#039; - [[http://forums.ashesofthesingularity.com/474564| Beta 1 Now Available for Ashes of the Singularity: Substrate Faction and other new features!]]&lt;br /&gt;
* &#039;&#039;&#039;2015-12-17&#039;&#039;&#039; - [[http://forums.ashesofthesingularity.com/474093| Version .71 is here with some new game play adjustments and updates!]]&lt;br /&gt;
* &#039;&#039;&#039;2015-12-10&#039;&#039;&#039; - [[http://forums.ashesofthesingularity.com/473218| Ice Maps, Orbitals, and more Make their Debut in Ashes v.70!]]&lt;br /&gt;
* &#039;&#039;&#039;2015-12-08&#039;&#039;&#039; - [[http://forums.ashesofthesingularity.com/473881| Wayward Strategist: Brad Wardell Catches Us Up on The Amazing Tech Behind Ashes of the Singularity]]&lt;br /&gt;
* &#039;&#039;&#039;2015-12-02&#039;&#039;&#039; - [[http://forums.ashesofthesingularity.com/473733| Tom&#039;s Hardware Interview: Pioneering The Multi-GPU Future With Oxide Games]]&lt;br /&gt;
* &#039;&#039;&#039;2015-11-19&#039;&#039;&#039; - [[http://forums.ashesofthesingularity.com/473351| Ashes v.64 Introduces a New Structure: The Power Amplifier!]]&lt;br /&gt;
* &#039;&#039;&#039;2015-11-18&#039;&#039;&#039; - [[http://forums.ashesofthesingularity.com/473394| Vote for Ashes of the Singularity in the Game-Debate Awards for Best Innovator!]]&lt;br /&gt;
* &#039;&#039;&#039;2015-11-03&#039;&#039;&#039; - [[http://forums.ashesofthesingularity.com/472956| The Latest Ashes Update Brings a New Map, Gameplay Improvements, &amp;amp; More!]]&lt;br /&gt;
* &#039;&#039;&#039;2015-10-27&#039;&#039;&#039; - [[http://forums.ashesofthesingularity.com/472723| Ashes of the Singularity Makes Gaming History with DirectX 12]]&lt;br /&gt;
* &#039;&#039;&#039;2015-10-26&#039;&#039;&#039; - [[http://forums.ashesofthesingularity.com/472690| AnandTech: DirectX 12 Multi-Adapter Preview with Ashes of the Singularity]]&lt;br /&gt;
* &#039;&#039;&#039;2015-10-22&#039;&#039;&#039; - [[http://forums.ashesofthesingularity.com/472031| Ashes of the Singularity is in Steam Early Access Today!]]&lt;br /&gt;
* &#039;&#039;&#039;2015-10-13&#039;&#039;&#039; - [[http://forums.ashesofthesingularity.com/471958| The Wait is Over - Ashes of the Singularity is coming to Early Access on Steam!]]&lt;br /&gt;
* &#039;&#039;&#039;2015-10-08&#039;&#039;&#039; - [[http://forums.ashesofthesingularity.com/472039| Ashes of the Singularity Update Brings Balance, New Ship Specs, and Crash Stability]]&lt;br /&gt;
* &#039;&#039;&#039;2015-08-20&#039;&#039;&#039; - [[http://forums.ashesofthesingularity.com/470513| Ashes of the Singularity Founders Benchmark Now Available]]&lt;br /&gt;
* &#039;&#039;&#039;2015-06-18&#039;&#039;&#039; - [[http://forums.ashesofthesingularity.com/467431| Ashes of the Singularity Founder’s Alpha Available Now]]&lt;br /&gt;
* &#039;&#039;&#039;2015-06-17&#039;&#039;&#039; - [[http://forums.ashesofthesingularity.com/467448| See the Video of Ashes of the Singularity at the AMD New Era in PC Gaming Event]]&lt;br /&gt;
* &#039;&#039;&#039;2015-06-16&#039;&#039;&#039; - [[http://forums.ashesofthesingularity.com/467391| Ashes of the Singularity at AMD&#039;s New Era of PC Gaming Event]]&lt;br /&gt;
* &#039;&#039;&#039;2015-06-15&#039;&#039;&#039; - [[http://forums.ashesofthesingularity.com/467347| Ashes of the Singularity. Massive scale RTS warfare]]&lt;br /&gt;
* &#039;&#039;&#039;2015-05-01&#039;&#039;&#039; - [[http://forums.ashesofthesingularity.com/464235| GamingBolt Interview with Stardock&#039;s Brad Wardell]]&lt;br /&gt;
* &#039;&#039;&#039;2015-04-09&#039;&#039;&#039; - [[http://forums.ashesofthesingularity.com/463362| GamingBolt on Ashes of the Singularity]]&lt;br /&gt;
* &#039;&#039;&#039;2015-03-09&#039;&#039;&#039; - [[http://forums.ashesofthesingularity.com/462336| Video: MaximumPC talks Ashes of the Singularity with Oxide and Stardock]]&lt;br /&gt;
* &#039;&#039;&#039;2015-03-06&#039;&#039;&#039; - [[http://forums.ashesofthesingularity.com/462254| Game Informer Preview of Ashes of the Singularity]]&lt;br /&gt;
* &#039;&#039;&#039;2015-03-06&#039;&#039;&#039; - [[http://forums.ashesofthesingularity.com/462250| Behind the scorching beauty of Oxide’s Ashes of the Singularity!]]&lt;br /&gt;
* &#039;&#039;&#039;2015-03-05&#039;&#039;&#039; - [[http://forums.ashesofthesingularity.com/462195| First look at Ashes of the Singularity pre-alpha at NicheGamer]]&lt;br /&gt;
* &#039;&#039;&#039;2015-03-04&#039;&#039;&#039; - [[http://forums.ashesofthesingularity.com/462158| Ashes of the Singularity: Don’t fight a battle, win the war]]&lt;br /&gt;
&lt;br /&gt;
| sections_title = Gameplay Trailer&lt;br /&gt;
| sections_content =&lt;br /&gt;
&amp;lt;span style=&amp;quot;margin-left:-0.4em;&amp;quot;&amp;gt;[[File:Video_thumb_releasegameplay.png|320px|link=https://www.youtube.com/watch?v=Aag1Y6yZ8I0]]&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| articles_title = Important Pages&lt;br /&gt;
| articles_content =&lt;br /&gt;
* &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://wiki.ashesofthesingularity.com/index.php/Developer_Diaries Developer Diaries]&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://wiki.ashesofthesingularity.com/index.php/System_Specifications System Specifications]&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;h2 style=&amp;quot;font-family: sans-serif; font-size: 1.125em; margin-top:0.875em&amp;quot;&amp;gt; How to Play &amp;lt;/h2&amp;gt;&lt;br /&gt;
* &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://wiki.ashesofthesingularity.com/index.php/Controls Controls]&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://wiki.ashesofthesingularity.com/index.php/Gameplay Gameplay]&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://wiki.ashesofthesingularity.com/index.php/Starting_Tips Starting Tips]&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;h2 style=&amp;quot;font-family: sans-serif; font-size: 1.125em; margin-top:0.875em&amp;quot;&amp;gt; &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://wiki.ashesofthesingularity.com/index.php/The_Factions Factions]&amp;lt;/span&amp;gt; &amp;lt;/h2&amp;gt;&lt;br /&gt;
* &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://wiki.ashesofthesingularity.com/index.php/The_Post_Human_Coalition The Post Human Coalition]&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://wiki.ashesofthesingularity.com/index.php/The_Substrate The Substrate]&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;h2 style=&amp;quot;font-family: sans-serif; font-size: 1.125em; margin-top:0.875em&amp;quot;&amp;gt; &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://wiki.ashesofthesingularity.com/index.php/Lore Lore]&amp;lt;/span&amp;gt; &amp;lt;/h2&amp;gt;&lt;br /&gt;
* &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://wiki.ashesofthesingularity.com/index.php/Humanity_in_2178 Humanity in 2178]&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://wiki.ashesofthesingularity.com/index.php/The_Post-Human_Coalition The Post-Human Coalition]&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;h2 style=&amp;quot;font-family: sans-serif; font-size: 1.125em; margin-top:0.875em&amp;quot;&amp;gt; Metaverse &amp;lt;/h2&amp;gt;&lt;br /&gt;
* &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://ashesofthesingularity.com/metaverse#/ladders/multi/overall/Ranked Ranked]&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://wiki.ashesofthesingularity.com/index.php/Ranked_Maps Ranked Maps]&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://ashesofthesingularity.com/metaverse#/ladders/single/overall/SinglePlayerOverall Single Player]&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://ashesofthesingularity.com/metaverse#/ladders/benchmark/overall/Medium_1080p Benchmark]&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://steamcommunity.com/stats/228880/achievements Steam Achievements]&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;h2 style=&amp;quot;font-family: sans-serif; font-size: 1.125em; margin-top:0.875em&amp;quot;&amp;gt; Media &amp;lt;/h2&amp;gt;&lt;br /&gt;
* &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://wiki.ashesofthesingularity.com/index.php/Trailers Trailers]&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://wiki.ashesofthesingularity.com/index.php/Community_Let&#039;s_Play_Videos Community Let&#039;s Play Videos]&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://wiki.ashesofthesingularity.com/index.php/Screenshots Screenshots]&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://wiki.ashesofthesingularity.com/index.php/Concept_Art Concept Art]&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;h2 style=&amp;quot;font-family: sans-serif; font-size: 1.125em; margin-top:0.875em&amp;quot;&amp;gt; Community Links &amp;lt;/h2&amp;gt;&lt;br /&gt;
* &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://www.reddit.com/r/AshesoftheSingularity Reddit]&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://ashesofthesingularity.gamepedia.com/Ashes_of_the_Singularity_Wiki Gamepedia]&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://www.gamefaqs.com/pc/131866-ashes-of-the-singularity GameFAQs]&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;h2 style=&amp;quot;font-family: sans-serif; font-size: 1.125em; margin-top:0.875em&amp;quot;&amp;gt; Official Pages &amp;lt;/h2&amp;gt;&lt;br /&gt;
* &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://www.ashesofthesingularity.com/ AshesGame.com]&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://www.facebook.com/ashesofthesingularity Ashes Facebook]&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://twitter.com/ashesgame Ashes Twitter]&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://forums.ashesofthesingularity.com/ Ashes Forums]&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Wiki]]&lt;/div&gt;</summary>
		<author><name>Pertner</name></author>
	</entry>
	<entry>
		<id>https://wiki.ashesofthesingularity.com/index.php?title=Developer_Diaries&amp;diff=4971</id>
		<title>Developer Diaries</title>
		<link rel="alternate" type="text/html" href="https://wiki.ashesofthesingularity.com/index.php?title=Developer_Diaries&amp;diff=4971"/>
		<updated>2016-06-06T13:01:50Z</updated>

		<summary type="html">&lt;p&gt;Pertner: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Developer Journals&#039;&#039;&#039; are articles, sometimes accompanied by videos, published by Stardock to describe the game design in detail.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Title and link&lt;br /&gt;
! Description&lt;br /&gt;
! style=&amp;quot;width:75px;&amp;quot; | Date&lt;br /&gt;
|-&lt;br /&gt;
|Check out all of the Dev Diaries||[http://forums.ashesofthesingularity.com/forum/1123 Developer Journals]||&lt;br /&gt;
|-&lt;br /&gt;
||[http://forums.ashesofthesingularity.com/477906 Ashes of the Singularity: June Dev Update] ||  A recap since release and future plans || 2016-06-06&lt;br /&gt;
|-&lt;br /&gt;
||[http://forums.ashesofthesingularity.com/477887 Ashes of the Singularity v1.2 Preview!] ||  Major updates coming soon || 2016-06-04&lt;br /&gt;
|-&lt;br /&gt;
||[http://forums.ashesofthesingularity.com/477724 On Game engines and sneak previews] ||  The book, balance, SupCom and progression || 2016-05-26&lt;br /&gt;
|-&lt;br /&gt;
||[http://forums.ashesofthesingularity.com/477679 Ashes: MAY 2016 Dev Update] ||  Campaign, v1.12 and more || 2016-05-24&lt;br /&gt;
|-&lt;br /&gt;
||[http://forums.ashesofthesingularity.com/477528 ASHES: Week 7 Dev Status] ||  New PHC unit and more to come || 2016-05-16&lt;br /&gt;
|-&lt;br /&gt;
||[http://forums.ashesofthesingularity.com/477457 ASHES: Week 6 Dev Status] ||  Staffing changes, new Substrate unit and more || 2016-05-12&lt;br /&gt;
|-&lt;br /&gt;
||[http://forums.ashesofthesingularity.com/477375 Ashes experiments with the future Episode 1] ||  Pros and cons of the Ashes || 2016-05-07&lt;br /&gt;
|-&lt;br /&gt;
||[http://forums.ashesofthesingularity.com/477296 Week 5 Dev Status] || Post 1.1 Micro updates || 2016-05-03&lt;br /&gt;
|-&lt;br /&gt;
||[http://forums.ashesofthesingularity.com/477295 Eradicator Concept] || Substrate Addition || 2016-05-03&lt;br /&gt;
|-&lt;br /&gt;
||[http://forums.ashesofthesingularity.com/477150 Week 4 Dev Status] || v1.1 Overview || 2016-04-26&lt;br /&gt;
|-&lt;br /&gt;
||[http://forums.ashesofthesingularity.com/477135 Basic editorial standards in game reviews] || Gamergate &amp;amp; Reviews || 2016-04-25&lt;br /&gt;
|-&lt;br /&gt;
||[http://forums.ashesofthesingularity.com/477010 Ashes v1.1 Changelog] || The first big update || 2016-04-18&lt;br /&gt;
|-&lt;br /&gt;
||[http://forums.ashesofthesingularity.com/477022 Taking Ashes of the Singularity from HERE to THERE] || What&#039;s next for Ashes || 2016-04-19&lt;br /&gt;
|-&lt;br /&gt;
||[http://forums.ashesofthesingularity.com/477009 Ashes of the Singularity: Week 3] || How Ashes will evolve || 2016-04-18&lt;br /&gt;
|-&lt;br /&gt;
||[http://forums.ashesofthesingularity.com/476724 Rewarding Early Adopters in the age of the Steam Sale] || How sales effect day 1 || 2016-04-06&lt;br /&gt;
|-&lt;br /&gt;
||[http://forums.ashesofthesingularity.com/476390 Ashes going gold] || Ready to show off Ashes || 2016-03-23&lt;br /&gt;
|-&lt;br /&gt;
||[http://forums.ashesofthesingularity.com/476367 New Metaverse Update] || Players can Filter Crowdsourced Benchmark Information || 2016-03-22&lt;br /&gt;
|-&lt;br /&gt;
||[http://forums.ashesofthesingularity.com/474512 Ashes: Pre-Mortem #1] || Game Design Process || 2016-01-05&lt;br /&gt;
|-&lt;br /&gt;
||[http://forums.ashesofthesingularity.com/476280 Ashes: Typical performance] || Common video cards at 1920x1080 || 2016-03-18&lt;br /&gt;
|-&lt;br /&gt;
||[http://forums.ashesofthesingularity.com/476205 An Ashes Guide] || For Total Annihilation players || 2016-03-16&lt;br /&gt;
|-&lt;br /&gt;
||[http://forums.ashesofthesingularity.com/475795 Ashes of the Singularity: Humanity in 2178] || First of many articles in series || 2016-02-29&lt;br /&gt;
|-&lt;br /&gt;
||[http://forums.ashesofthesingularity.com/470465 Ashes: Extreme Zoom II] || See how Ashes a unique zoom level || 2016-01-04&lt;br /&gt;
|-&lt;br /&gt;
||[http://forums.ashesofthesingularity.com/474441 A long rambling series] || Steam, engines, and what it takes || 2016-01-02&lt;br /&gt;
|-&lt;br /&gt;
||[http://forums.ashesofthesingularity.com/469761 Revisiting Supreme Commander] || A comparison || 2016-01-18&lt;br /&gt;
|-&lt;br /&gt;
||[http://forums.ashesofthesingularity.com/473372 November Status Report] || Strategies and plans || 2015-11-17&lt;br /&gt;
|-&lt;br /&gt;
||[http://forums.ashesofthesingularity.com/473037 Performance and balance tuning] || Zoom, unit tiers, pacing and more || 2015-11-05&lt;br /&gt;
|-&lt;br /&gt;
||[http://forums.ashesofthesingularity.com/472553 My Hive] || See Brad&#039;s strategies || 2015-10-23&lt;br /&gt;
|-&lt;br /&gt;
||[http://forums.ashesofthesingularity.com/472478 Master Doc] || Backstory, FAQ, System Requirements and more || 2015-10-18&lt;br /&gt;
|-&lt;br /&gt;
||[http://forums.ashesofthesingularity.com/472336 DirectX 12 and Ashes of the Singularity] || Objects are rendered like physical objects || 2015-10-13&lt;br /&gt;
|-&lt;br /&gt;
||[http://forums.ashesofthesingularity.com/472245 How you can help make the most epic RTS ever] || Play Ashes and show us what you&#039;ve got || 2015-10-09&lt;br /&gt;
|-&lt;br /&gt;
||[http://forums.ashesofthesingularity.com/470291 Founder&#039;s Pre-Beta: August 20] || Join the founder&#039;s pre-beta || 2015-08-15&lt;br /&gt;
|-&lt;br /&gt;
||[http://forums.ashesofthesingularity.com/471862 Next Ashes Pre-Beta incoming] || What to expect, how to join || 2015-09-25&lt;br /&gt;
|-&lt;br /&gt;
||[http://forums.ashesofthesingularity.com/470811 Alpha 0.50 Change log] || Gameplay, art, UI and more || 2015-08-27&lt;br /&gt;
|-&lt;br /&gt;
||[http://forums.ashesofthesingularity.com/471126 Lore: Understanding Turinium] || Preface, Computronium and more || 2015-09-04&lt;br /&gt;
|-&lt;br /&gt;
||[http://forums.ashesofthesingularity.com/470634 Founders program will end in the near future] || Get it now before it&#039;s too late || 2015-08-21&lt;br /&gt;
|-&lt;br /&gt;
||[http://forums.ashesofthesingularity.com/469403 July update] || Win10 support, Lore, Naming conventions and what&#039;s next || 2015-07-28&lt;br /&gt;
|-&lt;br /&gt;
||[http://forums.ashesofthesingularity.com/462600 Extreme zoom] || Pre-alpha info and evaluation || 2015-03-20&lt;br /&gt;
|-&lt;br /&gt;
||[http://forums.ashesofthesingularity.com/469819 August 2015 FAQ] || Answering the most commonly asked questions|| 2015-08-04&lt;br /&gt;
|-&lt;br /&gt;
||[http://forums.ashesofthesingularity.com/470027 Setup options] || Metal, turinium, power, logisitics and noble gasses|| 2015-08-08&lt;br /&gt;
|-&lt;br /&gt;
||[http://forums.ashesofthesingularity.com/469449 Map Talk] || Showing off some of the in-game maps|| 2015-07-27&lt;br /&gt;
|-&lt;br /&gt;
||[http://forums.ashesofthesingularity.com/468289 July Founders Preview] || Windows 10, AI, Multiplayer and Requests|| 2015-07-10&lt;br /&gt;
|-&lt;br /&gt;
||[http://forums.ashesofthesingularity.com/467051 Founder’s Build coming next week] || What to expect in the first build|| 2015-06-08&lt;br /&gt;
|-&lt;br /&gt;
||[http://forums.ashesofthesingularity.com/466538 May Founders Update] || Skirmish, planets, multiplayer and pew pew|| 2015-05-29&lt;br /&gt;
|-&lt;br /&gt;
||[http://forums.ashesofthesingularity.com/462737 Post-Humans vs. Substrate: Units] || Two different playing options|| 2015-03-25&lt;br /&gt;
|-&lt;br /&gt;
||[http://forums.ashesofthesingularity.com/462170 Welcome!] || About Ashes of the Singularity|| 2015-03-04&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Ashes of the Singularity]]&lt;/div&gt;</summary>
		<author><name>Pertner</name></author>
	</entry>
	<entry>
		<id>https://wiki.ashesofthesingularity.com/index.php?title=Main_Page&amp;diff=4961</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.ashesofthesingularity.com/index.php?title=Main_Page&amp;diff=4961"/>
		<updated>2016-06-06T12:57:39Z</updated>

		<summary type="html">&lt;p&gt;Pertner: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{MainTemplate&lt;br /&gt;
| welcome = [[File:Asheswiki home.jpg|link=|&amp;lt;span title=&amp;quot;Ashes of the Singularity Wiki&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| about_title = About Ashes of the Singularity&lt;br /&gt;
| about_content = &lt;br /&gt;
Take command of an entire world’s resources to build up massive armies, research new technologies, and annihilate all those who stand in your way! This new, massive-scale real-time strategy game will have you managing vast armies and fighting a war on multiple fronts against your enemies.&lt;br /&gt;
&lt;br /&gt;
==== Wage a War Across an Entire World ====&lt;br /&gt;
&amp;lt;p style=&amp;quot;margin-top:0;&amp;quot;&amp;gt;With the unparalleled power of the world&#039;s first native 64-bit real-time strategy game engine, Ashes of the Singularity allows for maps of unprecedented size and detail. &lt;br /&gt;
Over the course of your war, you will upgrade your technology, build orbitals, construct thousands of units and conquer the regions of the world in an effort to annihilate all opposition.&amp;lt;/p&amp;gt;&lt;br /&gt;
==== Command Unique Units, Factions, Orbitals, and Abilities ====&lt;br /&gt;
&amp;lt;p style=&amp;quot;margin-top:0;&amp;quot;&amp;gt;Play as the Post Human Coalition or their eternal foes, the Substrate as you battle for control of the galaxy planet by planet. Each side has their own unique array of abilities, units, and research options, allowing you a variety of choices while you build your armies.&amp;lt;/p&amp;gt;&lt;br /&gt;
==== Experience a powerful, Non-Cheating AI Engine ====&lt;br /&gt;
&amp;lt;p style=&amp;quot;margin-top:0;&amp;quot;&amp;gt;While Ashes has a strong multiplayer feature set, its single player skirmishes and scenarios pit you up against what is arguably the most sophisticated AI ever seen in a real-time strategy game.&amp;lt;/p&amp;gt;&lt;br /&gt;
==== Battle with Friends in Multiplayer Matches ====&lt;br /&gt;
&amp;lt;p style=&amp;quot;margin-top:0;&amp;quot;&amp;gt;Compete in ranked games against strangers or set up custom, un-ranked competitive or cooperative games with friends. Use our worldwide system to find where you stand in comparison to others and match up to players of like skill based on your numerical rankings.&amp;lt;/p&amp;gt;&lt;br /&gt;
==== Claim Victory with Strategy, not Speed ====&lt;br /&gt;
&amp;lt;p style=&amp;quot;margin-top:0;&amp;quot;&amp;gt;Games are won or lost based on your strategy, not how fast you can click. Deciding what technologies to research, where to send armies, how to manage your economy, and what units to construct are critical.&amp;lt;/p&amp;gt;&lt;br /&gt;
As the conqueror of an entire world, you will be battling on multiple fronts with multiple armies. Scouting your opponent&#039;s strategy, determining their priorities, tracking where they are, and capturing strategically vital resources will lead to victory.&lt;br /&gt;
==== Encounter Mysterious New Threats in Ascendancy Wars ====&lt;br /&gt;
&amp;lt;p style=&amp;quot;margin-top:0;&amp;quot;&amp;gt;In the year 2178, humanity has begun to evolve into god-like Post-Humans and are now expanding out into the galaxy. Learn more about how the Post-Human Coalition formed and what mysterious threats they encounter as they explore new worlds in this exciting campaign mode. Try the &amp;quot;scenarios&amp;quot; mode and take on unique challenges like &amp;quot;King of the Hill,&amp;quot; a scenario that pits you against an endless onslaught of enemies to see just how long you can survive.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| news_title = Latest News&lt;br /&gt;
| news_content =&lt;br /&gt;
* &#039;&#039;&#039;2016-05-26&#039;&#039;&#039; - [[http://forums.ashesofthesingularity.com/477651| Ashes of the Singularity: v1.12 Released]]&lt;br /&gt;
* &#039;&#039;&#039;2016-05-26&#039;&#039;&#039; - [[http://forums.ashesofthesingularity.com/477547| Ashes of the Singularity Gauntlet DLC, Now Available]]&lt;br /&gt;
* &#039;&#039;&#039;2016-05-13&#039;&#039;&#039; - [[http://forums.ashesofthesingularity.com/477536| Dawn of the Singularity released today]]&lt;br /&gt;
* &#039;&#039;&#039;2016-05-13&#039;&#039;&#039; - [[http://forums.ashesofthesingularity.com/477472| Ashes of the Singularity Gets an 8 out of 10 from Gaming Nexus!]]&lt;br /&gt;
* &#039;&#039;&#039;2016-05-07&#039;&#039;&#039; - [[http://forums.ashesofthesingularity.com/477374| Ashes of the Singularity: v1.11 Released!]]&lt;br /&gt;
* &#039;&#039;&#039;2016-04-26&#039;&#039;&#039; - [[http://forums.ashesofthesingularity.com/476907| New units, additional campaign options, new maps &amp;amp; more in Ashes of the Singularity v1.1!]]&lt;br /&gt;
* &#039;&#039;&#039;2016-04-18&#039;&#039;&#039; - [[http://forums.ashesofthesingularity.com/477003| Ashes of the Singularity gets an 85/100 in Gaming Trend&#039;s review]]&lt;br /&gt;
* &#039;&#039;&#039;2016-04-13&#039;&#039;&#039; - [[http://forums.ashesofthesingularity.com/476912| Starburst Magazine gives Ashes of the Singularity a 9 out of 10 in their review!]]&lt;br /&gt;
* &#039;&#039;&#039;2016-04-08&#039;&#039;&#039; - [[http://forums.ashesofthesingularity.com/476789| Ashes of the Singularity v1.01 Update Now Available]]&lt;br /&gt;
* &#039;&#039;&#039;2016-04-01&#039;&#039;&#039; - [[http://forums.ashesofthesingularity.com/476597| Ashes of the Singularity Launch Week Extra: Bonus Scenario Now Available!]]&lt;br /&gt;
* &#039;&#039;&#039;2016-03-31&#039;&#039;&#039; - [[http://forums.ashesofthesingularity.com/475672| Wage War on a Massive Scale in Ashes of the Singularity - Available Now!]]&lt;br /&gt;
* &#039;&#039;&#039;2016-03-29&#039;&#039;&#039; - [[http://forums.ashesofthesingularity.com/476516| Ashes of the Singularity Twitch Stream with Brad Wardell on Thursday, March 31st]]&lt;br /&gt;
* &#039;&#039;&#039;2016-03-10&#039;&#039;&#039; - [[http://forums.ashesofthesingularity.com/476059| Ashes of the Singularity Developer Diary - Post-Humans]]&lt;br /&gt;
* &#039;&#039;&#039;2016-03-10&#039;&#039;&#039; - [[http://forums.ashesofthesingularity.com/475406| Prepare for War: Ashes of the Singularity Releases on 03.31.16!]]&lt;br /&gt;
* &#039;&#039;&#039;2016-03-02&#039;&#039;&#039; - [[http://forums.ashesofthesingularity.com/475848| VentureBeat: How Ashes of the Singularity enables massive planetary battles with huge sci-fi armies]]&lt;br /&gt;
* &#039;&#039;&#039;2016-03-01&#039;&#039;&#039; - [[http://forums.ashesofthesingularity.com/475822| VentureBeat: Ashes of the Singularity is like StarCraft on steroids]]&lt;br /&gt;
* &#039;&#039;&#039;2016-02-25&#039;&#039;&#039; - [[http://forums.ashesofthesingularity.com/475457| New Maps, More Explosions, and Improved AI arrive with Beta 2 Today!]]&lt;br /&gt;
* &#039;&#039;&#039;2016-02-24&#039;&#039;&#039; - [[http://forums.ashesofthesingularity.com/475622| VentureBeat on DirectX 12 and Ashes of the Singularity]]&lt;br /&gt;
* &#039;&#039;&#039;2016-02-24&#039;&#039;&#039; - [[http://forums.ashesofthesingularity.com/475628| Ashes of the Singularity Developer Diary - Humanity in 2178]]&lt;br /&gt;
* &#039;&#039;&#039;2016-01-28&#039;&#039;&#039; - [[http://forums.ashesofthesingularity.com/474564| Beta 1 Now Available for Ashes of the Singularity: Substrate Faction and other new features!]]&lt;br /&gt;
* &#039;&#039;&#039;2015-12-17&#039;&#039;&#039; - [[http://forums.ashesofthesingularity.com/474093| Version .71 is here with some new game play adjustments and updates!]]&lt;br /&gt;
* &#039;&#039;&#039;2015-12-10&#039;&#039;&#039; - [[http://forums.ashesofthesingularity.com/473218| Ice Maps, Orbitals, and more Make their Debut in Ashes v.70!]]&lt;br /&gt;
* &#039;&#039;&#039;2015-12-08&#039;&#039;&#039; - [[http://forums.ashesofthesingularity.com/473881| Wayward Strategist: Brad Wardell Catches Us Up on The Amazing Tech Behind Ashes of the Singularity]]&lt;br /&gt;
* &#039;&#039;&#039;2015-12-02&#039;&#039;&#039; - [[http://forums.ashesofthesingularity.com/473733| Tom&#039;s Hardware Interview: Pioneering The Multi-GPU Future With Oxide Games]]&lt;br /&gt;
* &#039;&#039;&#039;2015-11-19&#039;&#039;&#039; - [[http://forums.ashesofthesingularity.com/473351| Ashes v.64 Introduces a New Structure: The Power Amplifier!]]&lt;br /&gt;
* &#039;&#039;&#039;2015-11-18&#039;&#039;&#039; - [[http://forums.ashesofthesingularity.com/473394| Vote for Ashes of the Singularity in the Game-Debate Awards for Best Innovator!]]&lt;br /&gt;
* &#039;&#039;&#039;2015-11-03&#039;&#039;&#039; - [[http://forums.ashesofthesingularity.com/472956| The Latest Ashes Update Brings a New Map, Gameplay Improvements, &amp;amp; More!]]&lt;br /&gt;
* &#039;&#039;&#039;2015-10-27&#039;&#039;&#039; - [[http://forums.ashesofthesingularity.com/472723| Ashes of the Singularity Makes Gaming History with DirectX 12]]&lt;br /&gt;
* &#039;&#039;&#039;2015-10-26&#039;&#039;&#039; - [[http://forums.ashesofthesingularity.com/472690| AnandTech: DirectX 12 Multi-Adapter Preview with Ashes of the Singularity]]&lt;br /&gt;
* &#039;&#039;&#039;2015-10-22&#039;&#039;&#039; - [[http://forums.ashesofthesingularity.com/472031| Ashes of the Singularity is in Steam Early Access Today!]]&lt;br /&gt;
* &#039;&#039;&#039;2015-10-13&#039;&#039;&#039; - [[http://forums.ashesofthesingularity.com/471958| The Wait is Over - Ashes of the Singularity is coming to Early Access on Steam!]]&lt;br /&gt;
* &#039;&#039;&#039;2015-10-08&#039;&#039;&#039; - [[http://forums.ashesofthesingularity.com/472039| Ashes of the Singularity Update Brings Balance, New Ship Specs, and Crash Stability]]&lt;br /&gt;
* &#039;&#039;&#039;2015-08-20&#039;&#039;&#039; - [[http://forums.ashesofthesingularity.com/470513| Ashes of the Singularity Founders Benchmark Now Available]]&lt;br /&gt;
* &#039;&#039;&#039;2015-06-18&#039;&#039;&#039; - [[http://forums.ashesofthesingularity.com/467431| Ashes of the Singularity Founder’s Alpha Available Now]]&lt;br /&gt;
* &#039;&#039;&#039;2015-06-17&#039;&#039;&#039; - [[http://forums.ashesofthesingularity.com/467448| See the Video of Ashes of the Singularity at the AMD New Era in PC Gaming Event]]&lt;br /&gt;
* &#039;&#039;&#039;2015-06-16&#039;&#039;&#039; - [[http://forums.ashesofthesingularity.com/467391| Ashes of the Singularity at AMD&#039;s New Era of PC Gaming Event]]&lt;br /&gt;
* &#039;&#039;&#039;2015-06-15&#039;&#039;&#039; - [[http://forums.ashesofthesingularity.com/467347| Ashes of the Singularity. Massive scale RTS warfare]]&lt;br /&gt;
* &#039;&#039;&#039;2015-05-01&#039;&#039;&#039; - [[http://forums.ashesofthesingularity.com/464235| GamingBolt Interview with Stardock&#039;s Brad Wardell]]&lt;br /&gt;
* &#039;&#039;&#039;2015-04-09&#039;&#039;&#039; - [[http://forums.ashesofthesingularity.com/463362| GamingBolt on Ashes of the Singularity]]&lt;br /&gt;
* &#039;&#039;&#039;2015-03-09&#039;&#039;&#039; - [[http://forums.ashesofthesingularity.com/462336| Video: MaximumPC talks Ashes of the Singularity with Oxide and Stardock]]&lt;br /&gt;
* &#039;&#039;&#039;2015-03-06&#039;&#039;&#039; - [[http://forums.ashesofthesingularity.com/462254| Game Informer Preview of Ashes of the Singularity]]&lt;br /&gt;
* &#039;&#039;&#039;2015-03-06&#039;&#039;&#039; - [[http://forums.ashesofthesingularity.com/462250| Behind the scorching beauty of Oxide’s Ashes of the Singularity!]]&lt;br /&gt;
* &#039;&#039;&#039;2015-03-05&#039;&#039;&#039; - [[http://forums.ashesofthesingularity.com/462195| First look at Ashes of the Singularity pre-alpha at NicheGamer]]&lt;br /&gt;
* &#039;&#039;&#039;2015-03-04&#039;&#039;&#039; - [[http://forums.ashesofthesingularity.com/462158| Ashes of the Singularity: Don’t fight a battle, win the war]]&lt;br /&gt;
&lt;br /&gt;
| sections_title = Gameplay Trailer&lt;br /&gt;
| sections_content =&lt;br /&gt;
&amp;lt;span style=&amp;quot;margin-left:-0.4em;&amp;quot;&amp;gt;[[File:Video_thumb_releasegameplay.png|320px|link=https://www.youtube.com/watch?v=Aag1Y6yZ8I0]]&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| articles_title = Important Pages&lt;br /&gt;
| articles_content =&lt;br /&gt;
* &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://wiki.ashesofthesingularity.com/index.php/Developer_Diaries Developer Diaries]&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://wiki.ashesofthesingularity.com/index.php/System_Specifications System Specifications]&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;h2 style=&amp;quot;font-family: sans-serif; font-size: 1.125em; margin-top:0.875em&amp;quot;&amp;gt; How to Play &amp;lt;/h2&amp;gt;&lt;br /&gt;
* &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://wiki.ashesofthesingularity.com/index.php/Controls Controls]&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://wiki.ashesofthesingularity.com/index.php/Gameplay Gameplay]&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://wiki.ashesofthesingularity.com/index.php/Starting_Tips Starting Tips]&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;h2 style=&amp;quot;font-family: sans-serif; font-size: 1.125em; margin-top:0.875em&amp;quot;&amp;gt; &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://wiki.ashesofthesingularity.com/index.php/The_Factions Factions]&amp;lt;/span&amp;gt; &amp;lt;/h2&amp;gt;&lt;br /&gt;
* &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://wiki.ashesofthesingularity.com/index.php/The_Post_Human_Coalition The Post Human Coalition]&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://wiki.ashesofthesingularity.com/index.php/The_Substrate The Substrate]&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;h2 style=&amp;quot;font-family: sans-serif; font-size: 1.125em; margin-top:0.875em&amp;quot;&amp;gt; &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://wiki.ashesofthesingularity.com/index.php/Lore Lore]&amp;lt;/span&amp;gt; &amp;lt;/h2&amp;gt;&lt;br /&gt;
* &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://wiki.ashesofthesingularity.com/index.php/Humanity_in_2178 Humanity in 2178]&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://wiki.ashesofthesingularity.com/index.php/The_Post-Human_Coalition The Post-Human Coalition]&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;h2 style=&amp;quot;font-family: sans-serif; font-size: 1.125em; margin-top:0.875em&amp;quot;&amp;gt; Metaverse &amp;lt;/h2&amp;gt;&lt;br /&gt;
* &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://ashesofthesingularity.com/metaverse#/ladders/multi/overall/Ranked Ranked]&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://wiki.ashesofthesingularity.com/index.php/Ranked_Maps Ranked Maps]&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://ashesofthesingularity.com/metaverse#/ladders/single/overall/SinglePlayerOverall Single Player]&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://ashesofthesingularity.com/metaverse#/ladders/benchmark/overall/Medium_1080p Benchmark]&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://steamcommunity.com/stats/228880/achievements Steam Achievements]&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;h2 style=&amp;quot;font-family: sans-serif; font-size: 1.125em; margin-top:0.875em&amp;quot;&amp;gt; Media &amp;lt;/h2&amp;gt;&lt;br /&gt;
* &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://wiki.ashesofthesingularity.com/index.php/Trailers Trailers]&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://wiki.ashesofthesingularity.com/index.php/Community_Let&#039;s_Play_Videos Community Let&#039;s Play Videos]&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://wiki.ashesofthesingularity.com/index.php/Screenshots Screenshots]&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://wiki.ashesofthesingularity.com/index.php/Concept_Art Concept Art]&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;h2 style=&amp;quot;font-family: sans-serif; font-size: 1.125em; margin-top:0.875em&amp;quot;&amp;gt; Community Links &amp;lt;/h2&amp;gt;&lt;br /&gt;
* &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://www.reddit.com/r/AshesoftheSingularity Reddit]&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://ashesofthesingularity.gamepedia.com/Ashes_of_the_Singularity_Wiki Gamepedia]&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://www.gamefaqs.com/pc/131866-ashes-of-the-singularity GameFAQs]&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;h2 style=&amp;quot;font-family: sans-serif; font-size: 1.125em; margin-top:0.875em&amp;quot;&amp;gt; Official Pages &amp;lt;/h2&amp;gt;&lt;br /&gt;
* &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://www.ashesofthesingularity.com/ AshesGame.com]&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://www.facebook.com/ashesofthesingularity Ashes Facebook]&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://twitter.com/ashesgame Ashes Twitter]&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://forums.ashesofthesingularity.com/ Ashes Forums]&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Wiki]]&lt;/div&gt;</summary>
		<author><name>Pertner</name></author>
	</entry>
	<entry>
		<id>https://wiki.ashesofthesingularity.com/index.php?title=Main_Page&amp;diff=4951</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.ashesofthesingularity.com/index.php?title=Main_Page&amp;diff=4951"/>
		<updated>2016-06-06T12:57:04Z</updated>

		<summary type="html">&lt;p&gt;Pertner: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{MainTemplate&lt;br /&gt;
| welcome = [[File:Asheswiki home.jpg|link=|&amp;lt;span title=&amp;quot;Ashes of the Singularity Wiki&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| about_title = About Ashes of the Singularity&lt;br /&gt;
| about_content = &lt;br /&gt;
Take command of an entire world’s resources to build up massive armies, research new technologies, and annihilate all those who stand in your way! This new, massive-scale real-time strategy game will have you managing vast armies and fighting a war on multiple fronts against your enemies.&lt;br /&gt;
&lt;br /&gt;
==== Wage a War Across an Entire World ====&lt;br /&gt;
&amp;lt;p style=&amp;quot;margin-top:0;&amp;quot;&amp;gt;With the unparalleled power of the world&#039;s first native 64-bit real-time strategy game engine, Ashes of the Singularity allows for maps of unprecedented size and detail. &lt;br /&gt;
Over the course of your war, you will upgrade your technology, build orbitals, construct thousands of units and conquer the regions of the world in an effort to annihilate all opposition.&amp;lt;/p&amp;gt;&lt;br /&gt;
==== Command Unique Units, Factions, Orbitals, and Abilities ====&lt;br /&gt;
&amp;lt;p style=&amp;quot;margin-top:0;&amp;quot;&amp;gt;Play as the Post Human Coalition or their eternal foes, the Substrate as you battle for control of the galaxy planet by planet. Each side has their own unique array of abilities, units, and research options, allowing you a variety of choices while you build your armies.&amp;lt;/p&amp;gt;&lt;br /&gt;
==== Experience a powerful, Non-Cheating AI Engine ====&lt;br /&gt;
&amp;lt;p style=&amp;quot;margin-top:0;&amp;quot;&amp;gt;While Ashes has a strong multiplayer feature set, its single player skirmishes and scenarios pit you up against what is arguably the most sophisticated AI ever seen in a real-time strategy game.&amp;lt;/p&amp;gt;&lt;br /&gt;
==== Battle with Friends in Multiplayer Matches ====&lt;br /&gt;
&amp;lt;p style=&amp;quot;margin-top:0;&amp;quot;&amp;gt;Compete in ranked games against strangers or set up custom, un-ranked competitive or cooperative games with friends. Use our worldwide system to find where you stand in comparison to others and match up to players of like skill based on your numerical rankings.&amp;lt;/p&amp;gt;&lt;br /&gt;
==== Claim Victory with Strategy, not Speed ====&lt;br /&gt;
&amp;lt;p style=&amp;quot;margin-top:0;&amp;quot;&amp;gt;Games are won or lost based on your strategy, not how fast you can click. Deciding what technologies to research, where to send armies, how to manage your economy, and what units to construct are critical.&amp;lt;/p&amp;gt;&lt;br /&gt;
As the conqueror of an entire world, you will be battling on multiple fronts with multiple armies. Scouting your opponent&#039;s strategy, determining their priorities, tracking where they are, and capturing strategically vital resources will lead to victory.&lt;br /&gt;
==== Encounter Mysterious New Threats in Ascendancy Wars ====&lt;br /&gt;
&amp;lt;p style=&amp;quot;margin-top:0;&amp;quot;&amp;gt;In the year 2178, humanity has begun to evolve into god-like Post-Humans and are now expanding out into the galaxy. Learn more about how the Post-Human Coalition formed and what mysterious threats they encounter as they explore new worlds in this exciting campaign mode. Try the &amp;quot;scenarios&amp;quot; mode and take on unique challenges like &amp;quot;King of the Hill,&amp;quot; a scenario that pits you against an endless onslaught of enemies to see just how long you can survive.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| news_title = Latest News&lt;br /&gt;
| news_content =&lt;br /&gt;
* &#039;&#039;&#039;2016-05-26&#039;&#039;&#039; - [[http://forums.ashesofthesingularity.com/477651| AAshes of the Singularity: v1.12 Released]]&lt;br /&gt;
* &#039;&#039;&#039;2016-05-26&#039;&#039;&#039; - [[http://forums.ashesofthesingularity.com/477547| Ashes of the Singularity Gauntlet DLC, Now Available]]&lt;br /&gt;
* &#039;&#039;&#039;2016-05-13&#039;&#039;&#039; - [[http://forums.ashesofthesingularity.com/477536| Dawn of the Singularity released today]]&lt;br /&gt;
* &#039;&#039;&#039;2016-05-13&#039;&#039;&#039; - [[http://forums.ashesofthesingularity.com/477472| Ashes of the Singularity Gets an 8 out of 10 from Gaming Nexus!]]&lt;br /&gt;
* &#039;&#039;&#039;2016-05-07&#039;&#039;&#039; - [[http://forums.ashesofthesingularity.com/477374| Ashes of the Singularity: v1.11 Released!]]&lt;br /&gt;
* &#039;&#039;&#039;2016-04-26&#039;&#039;&#039; - [[http://forums.ashesofthesingularity.com/476907| New units, additional campaign options, new maps &amp;amp; more in Ashes of the Singularity v1.1!]]&lt;br /&gt;
* &#039;&#039;&#039;2016-04-18&#039;&#039;&#039; - [[http://forums.ashesofthesingularity.com/477003| Ashes of the Singularity gets an 85/100 in Gaming Trend&#039;s review]]&lt;br /&gt;
* &#039;&#039;&#039;2016-04-13&#039;&#039;&#039; - [[http://forums.ashesofthesingularity.com/476912| Starburst Magazine gives Ashes of the Singularity a 9 out of 10 in their review!]]&lt;br /&gt;
* &#039;&#039;&#039;2016-04-08&#039;&#039;&#039; - [[http://forums.ashesofthesingularity.com/476789| Ashes of the Singularity v1.01 Update Now Available]]&lt;br /&gt;
* &#039;&#039;&#039;2016-04-01&#039;&#039;&#039; - [[http://forums.ashesofthesingularity.com/476597| Ashes of the Singularity Launch Week Extra: Bonus Scenario Now Available!]]&lt;br /&gt;
* &#039;&#039;&#039;2016-03-31&#039;&#039;&#039; - [[http://forums.ashesofthesingularity.com/475672| Wage War on a Massive Scale in Ashes of the Singularity - Available Now!]]&lt;br /&gt;
* &#039;&#039;&#039;2016-03-29&#039;&#039;&#039; - [[http://forums.ashesofthesingularity.com/476516| Ashes of the Singularity Twitch Stream with Brad Wardell on Thursday, March 31st]]&lt;br /&gt;
* &#039;&#039;&#039;2016-03-10&#039;&#039;&#039; - [[http://forums.ashesofthesingularity.com/476059| Ashes of the Singularity Developer Diary - Post-Humans]]&lt;br /&gt;
* &#039;&#039;&#039;2016-03-10&#039;&#039;&#039; - [[http://forums.ashesofthesingularity.com/475406| Prepare for War: Ashes of the Singularity Releases on 03.31.16!]]&lt;br /&gt;
* &#039;&#039;&#039;2016-03-02&#039;&#039;&#039; - [[http://forums.ashesofthesingularity.com/475848| VentureBeat: How Ashes of the Singularity enables massive planetary battles with huge sci-fi armies]]&lt;br /&gt;
* &#039;&#039;&#039;2016-03-01&#039;&#039;&#039; - [[http://forums.ashesofthesingularity.com/475822| VentureBeat: Ashes of the Singularity is like StarCraft on steroids]]&lt;br /&gt;
* &#039;&#039;&#039;2016-02-25&#039;&#039;&#039; - [[http://forums.ashesofthesingularity.com/475457| New Maps, More Explosions, and Improved AI arrive with Beta 2 Today!]]&lt;br /&gt;
* &#039;&#039;&#039;2016-02-24&#039;&#039;&#039; - [[http://forums.ashesofthesingularity.com/475622| VentureBeat on DirectX 12 and Ashes of the Singularity]]&lt;br /&gt;
* &#039;&#039;&#039;2016-02-24&#039;&#039;&#039; - [[http://forums.ashesofthesingularity.com/475628| Ashes of the Singularity Developer Diary - Humanity in 2178]]&lt;br /&gt;
* &#039;&#039;&#039;2016-01-28&#039;&#039;&#039; - [[http://forums.ashesofthesingularity.com/474564| Beta 1 Now Available for Ashes of the Singularity: Substrate Faction and other new features!]]&lt;br /&gt;
* &#039;&#039;&#039;2015-12-17&#039;&#039;&#039; - [[http://forums.ashesofthesingularity.com/474093| Version .71 is here with some new game play adjustments and updates!]]&lt;br /&gt;
* &#039;&#039;&#039;2015-12-10&#039;&#039;&#039; - [[http://forums.ashesofthesingularity.com/473218| Ice Maps, Orbitals, and more Make their Debut in Ashes v.70!]]&lt;br /&gt;
* &#039;&#039;&#039;2015-12-08&#039;&#039;&#039; - [[http://forums.ashesofthesingularity.com/473881| Wayward Strategist: Brad Wardell Catches Us Up on The Amazing Tech Behind Ashes of the Singularity]]&lt;br /&gt;
* &#039;&#039;&#039;2015-12-02&#039;&#039;&#039; - [[http://forums.ashesofthesingularity.com/473733| Tom&#039;s Hardware Interview: Pioneering The Multi-GPU Future With Oxide Games]]&lt;br /&gt;
* &#039;&#039;&#039;2015-11-19&#039;&#039;&#039; - [[http://forums.ashesofthesingularity.com/473351| Ashes v.64 Introduces a New Structure: The Power Amplifier!]]&lt;br /&gt;
* &#039;&#039;&#039;2015-11-18&#039;&#039;&#039; - [[http://forums.ashesofthesingularity.com/473394| Vote for Ashes of the Singularity in the Game-Debate Awards for Best Innovator!]]&lt;br /&gt;
* &#039;&#039;&#039;2015-11-03&#039;&#039;&#039; - [[http://forums.ashesofthesingularity.com/472956| The Latest Ashes Update Brings a New Map, Gameplay Improvements, &amp;amp; More!]]&lt;br /&gt;
* &#039;&#039;&#039;2015-10-27&#039;&#039;&#039; - [[http://forums.ashesofthesingularity.com/472723| Ashes of the Singularity Makes Gaming History with DirectX 12]]&lt;br /&gt;
* &#039;&#039;&#039;2015-10-26&#039;&#039;&#039; - [[http://forums.ashesofthesingularity.com/472690| AnandTech: DirectX 12 Multi-Adapter Preview with Ashes of the Singularity]]&lt;br /&gt;
* &#039;&#039;&#039;2015-10-22&#039;&#039;&#039; - [[http://forums.ashesofthesingularity.com/472031| Ashes of the Singularity is in Steam Early Access Today!]]&lt;br /&gt;
* &#039;&#039;&#039;2015-10-13&#039;&#039;&#039; - [[http://forums.ashesofthesingularity.com/471958| The Wait is Over - Ashes of the Singularity is coming to Early Access on Steam!]]&lt;br /&gt;
* &#039;&#039;&#039;2015-10-08&#039;&#039;&#039; - [[http://forums.ashesofthesingularity.com/472039| Ashes of the Singularity Update Brings Balance, New Ship Specs, and Crash Stability]]&lt;br /&gt;
* &#039;&#039;&#039;2015-08-20&#039;&#039;&#039; - [[http://forums.ashesofthesingularity.com/470513| Ashes of the Singularity Founders Benchmark Now Available]]&lt;br /&gt;
* &#039;&#039;&#039;2015-06-18&#039;&#039;&#039; - [[http://forums.ashesofthesingularity.com/467431| Ashes of the Singularity Founder’s Alpha Available Now]]&lt;br /&gt;
* &#039;&#039;&#039;2015-06-17&#039;&#039;&#039; - [[http://forums.ashesofthesingularity.com/467448| See the Video of Ashes of the Singularity at the AMD New Era in PC Gaming Event]]&lt;br /&gt;
* &#039;&#039;&#039;2015-06-16&#039;&#039;&#039; - [[http://forums.ashesofthesingularity.com/467391| Ashes of the Singularity at AMD&#039;s New Era of PC Gaming Event]]&lt;br /&gt;
* &#039;&#039;&#039;2015-06-15&#039;&#039;&#039; - [[http://forums.ashesofthesingularity.com/467347| Ashes of the Singularity. Massive scale RTS warfare]]&lt;br /&gt;
* &#039;&#039;&#039;2015-05-01&#039;&#039;&#039; - [[http://forums.ashesofthesingularity.com/464235| GamingBolt Interview with Stardock&#039;s Brad Wardell]]&lt;br /&gt;
* &#039;&#039;&#039;2015-04-09&#039;&#039;&#039; - [[http://forums.ashesofthesingularity.com/463362| GamingBolt on Ashes of the Singularity]]&lt;br /&gt;
* &#039;&#039;&#039;2015-03-09&#039;&#039;&#039; - [[http://forums.ashesofthesingularity.com/462336| Video: MaximumPC talks Ashes of the Singularity with Oxide and Stardock]]&lt;br /&gt;
* &#039;&#039;&#039;2015-03-06&#039;&#039;&#039; - [[http://forums.ashesofthesingularity.com/462254| Game Informer Preview of Ashes of the Singularity]]&lt;br /&gt;
* &#039;&#039;&#039;2015-03-06&#039;&#039;&#039; - [[http://forums.ashesofthesingularity.com/462250| Behind the scorching beauty of Oxide’s Ashes of the Singularity!]]&lt;br /&gt;
* &#039;&#039;&#039;2015-03-05&#039;&#039;&#039; - [[http://forums.ashesofthesingularity.com/462195| First look at Ashes of the Singularity pre-alpha at NicheGamer]]&lt;br /&gt;
* &#039;&#039;&#039;2015-03-04&#039;&#039;&#039; - [[http://forums.ashesofthesingularity.com/462158| Ashes of the Singularity: Don’t fight a battle, win the war]]&lt;br /&gt;
&lt;br /&gt;
| sections_title = Gameplay Trailer&lt;br /&gt;
| sections_content =&lt;br /&gt;
&amp;lt;span style=&amp;quot;margin-left:-0.4em;&amp;quot;&amp;gt;[[File:Video_thumb_releasegameplay.png|320px|link=https://www.youtube.com/watch?v=Aag1Y6yZ8I0]]&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| articles_title = Important Pages&lt;br /&gt;
| articles_content =&lt;br /&gt;
* &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://wiki.ashesofthesingularity.com/index.php/Developer_Diaries Developer Diaries]&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://wiki.ashesofthesingularity.com/index.php/System_Specifications System Specifications]&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;h2 style=&amp;quot;font-family: sans-serif; font-size: 1.125em; margin-top:0.875em&amp;quot;&amp;gt; How to Play &amp;lt;/h2&amp;gt;&lt;br /&gt;
* &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://wiki.ashesofthesingularity.com/index.php/Controls Controls]&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://wiki.ashesofthesingularity.com/index.php/Gameplay Gameplay]&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://wiki.ashesofthesingularity.com/index.php/Starting_Tips Starting Tips]&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;h2 style=&amp;quot;font-family: sans-serif; font-size: 1.125em; margin-top:0.875em&amp;quot;&amp;gt; &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://wiki.ashesofthesingularity.com/index.php/The_Factions Factions]&amp;lt;/span&amp;gt; &amp;lt;/h2&amp;gt;&lt;br /&gt;
* &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://wiki.ashesofthesingularity.com/index.php/The_Post_Human_Coalition The Post Human Coalition]&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://wiki.ashesofthesingularity.com/index.php/The_Substrate The Substrate]&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;h2 style=&amp;quot;font-family: sans-serif; font-size: 1.125em; margin-top:0.875em&amp;quot;&amp;gt; &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://wiki.ashesofthesingularity.com/index.php/Lore Lore]&amp;lt;/span&amp;gt; &amp;lt;/h2&amp;gt;&lt;br /&gt;
* &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://wiki.ashesofthesingularity.com/index.php/Humanity_in_2178 Humanity in 2178]&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://wiki.ashesofthesingularity.com/index.php/The_Post-Human_Coalition The Post-Human Coalition]&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;h2 style=&amp;quot;font-family: sans-serif; font-size: 1.125em; margin-top:0.875em&amp;quot;&amp;gt; Metaverse &amp;lt;/h2&amp;gt;&lt;br /&gt;
* &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://ashesofthesingularity.com/metaverse#/ladders/multi/overall/Ranked Ranked]&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://wiki.ashesofthesingularity.com/index.php/Ranked_Maps Ranked Maps]&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://ashesofthesingularity.com/metaverse#/ladders/single/overall/SinglePlayerOverall Single Player]&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://ashesofthesingularity.com/metaverse#/ladders/benchmark/overall/Medium_1080p Benchmark]&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://steamcommunity.com/stats/228880/achievements Steam Achievements]&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;h2 style=&amp;quot;font-family: sans-serif; font-size: 1.125em; margin-top:0.875em&amp;quot;&amp;gt; Media &amp;lt;/h2&amp;gt;&lt;br /&gt;
* &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://wiki.ashesofthesingularity.com/index.php/Trailers Trailers]&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://wiki.ashesofthesingularity.com/index.php/Community_Let&#039;s_Play_Videos Community Let&#039;s Play Videos]&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://wiki.ashesofthesingularity.com/index.php/Screenshots Screenshots]&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://wiki.ashesofthesingularity.com/index.php/Concept_Art Concept Art]&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;h2 style=&amp;quot;font-family: sans-serif; font-size: 1.125em; margin-top:0.875em&amp;quot;&amp;gt; Community Links &amp;lt;/h2&amp;gt;&lt;br /&gt;
* &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://www.reddit.com/r/AshesoftheSingularity Reddit]&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://ashesofthesingularity.gamepedia.com/Ashes_of_the_Singularity_Wiki Gamepedia]&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://www.gamefaqs.com/pc/131866-ashes-of-the-singularity GameFAQs]&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;h2 style=&amp;quot;font-family: sans-serif; font-size: 1.125em; margin-top:0.875em&amp;quot;&amp;gt; Official Pages &amp;lt;/h2&amp;gt;&lt;br /&gt;
* &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://www.ashesofthesingularity.com/ AshesGame.com]&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://www.facebook.com/ashesofthesingularity Ashes Facebook]&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://twitter.com/ashesgame Ashes Twitter]&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://forums.ashesofthesingularity.com/ Ashes Forums]&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Wiki]]&lt;/div&gt;</summary>
		<author><name>Pertner</name></author>
	</entry>
	<entry>
		<id>https://wiki.ashesofthesingularity.com/index.php?title=File:Asheswiki_home.jpg&amp;diff=4911</id>
		<title>File:Asheswiki home.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.ashesofthesingularity.com/index.php?title=File:Asheswiki_home.jpg&amp;diff=4911"/>
		<updated>2016-05-25T20:30:04Z</updated>

		<summary type="html">&lt;p&gt;Pertner: Pertner uploaded a new version of File:Asheswiki home.jpg&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Pertner</name></author>
	</entry>
	<entry>
		<id>https://wiki.ashesofthesingularity.com/index.php?title=Developer_Diaries&amp;diff=4901</id>
		<title>Developer Diaries</title>
		<link rel="alternate" type="text/html" href="https://wiki.ashesofthesingularity.com/index.php?title=Developer_Diaries&amp;diff=4901"/>
		<updated>2016-05-24T13:35:34Z</updated>

		<summary type="html">&lt;p&gt;Pertner: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Developer Journals&#039;&#039;&#039; are articles, sometimes accompanied by videos, published by Stardock to describe the game design in detail.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Title and link&lt;br /&gt;
! Description&lt;br /&gt;
! style=&amp;quot;width:75px;&amp;quot; | Date&lt;br /&gt;
|-&lt;br /&gt;
|Check out all of the Dev Diaries||[http://forums.ashesofthesingularity.com/forum/1123 Developer Journals]||&lt;br /&gt;
|-&lt;br /&gt;
||[http://forums.ashesofthesingularity.com/477528 ASHES: Week 7 Dev Status] ||  New PHC unit and more to come || 2016-05-16&lt;br /&gt;
|-&lt;br /&gt;
||[http://forums.ashesofthesingularity.com/477457 ASHES: Week 6 Dev Status] ||  Staffing changes, new Substrate unit and more || 2016-05-12&lt;br /&gt;
|-&lt;br /&gt;
||[http://forums.ashesofthesingularity.com/477375 Ashes experiments with the future Episode 1] ||  Pros and cons of the Ashes || 2016-05-07&lt;br /&gt;
|-&lt;br /&gt;
||[http://forums.ashesofthesingularity.com/477296 Week 5 Dev Status] || Post 1.1 Micro updates || 2016-05-03&lt;br /&gt;
|-&lt;br /&gt;
||[http://forums.ashesofthesingularity.com/477295 Eradicator Concept] || Substrate Addition || 2016-05-03&lt;br /&gt;
|-&lt;br /&gt;
||[http://forums.ashesofthesingularity.com/477150 Week 4 Dev Status] || v1.1 Overview || 2016-04-26&lt;br /&gt;
|-&lt;br /&gt;
||[http://forums.ashesofthesingularity.com/477135 Basic editorial standards in game reviews] || Gamergate &amp;amp; Reviews || 2016-04-25&lt;br /&gt;
|-&lt;br /&gt;
||[http://forums.ashesofthesingularity.com/477010 Ashes v1.1 Changelog] || The first big update || 2016-04-18&lt;br /&gt;
|-&lt;br /&gt;
||[http://forums.ashesofthesingularity.com/477022 Taking Ashes of the Singularity from HERE to THERE] || What&#039;s next for Ashes || 2016-04-19&lt;br /&gt;
|-&lt;br /&gt;
||[http://forums.ashesofthesingularity.com/477009 Ashes of the Singularity: Week 3] || How Ashes will evolve || 2016-04-18&lt;br /&gt;
|-&lt;br /&gt;
||[http://forums.ashesofthesingularity.com/476724 Rewarding Early Adopters in the age of the Steam Sale] || How sales effect day 1 || 2016-04-06&lt;br /&gt;
|-&lt;br /&gt;
||[http://forums.ashesofthesingularity.com/476390 Ashes going gold] || Ready to show off Ashes || 2016-03-23&lt;br /&gt;
|-&lt;br /&gt;
||[http://forums.ashesofthesingularity.com/476367 New Metaverse Update] || Players can Filter Crowdsourced Benchmark Information || 2016-03-22&lt;br /&gt;
|-&lt;br /&gt;
||[http://forums.ashesofthesingularity.com/474512 Ashes: Pre-Mortem #1] || Game Design Process || 2016-01-05&lt;br /&gt;
|-&lt;br /&gt;
||[http://forums.ashesofthesingularity.com/476280 Ashes: Typical performance] || Common video cards at 1920x1080 || 2016-03-18&lt;br /&gt;
|-&lt;br /&gt;
||[http://forums.ashesofthesingularity.com/476205 An Ashes Guide] || For Total Annihilation players || 2016-03-16&lt;br /&gt;
|-&lt;br /&gt;
||[http://forums.ashesofthesingularity.com/475795 Ashes of the Singularity: Humanity in 2178] || First of many articles in series || 2016-02-29&lt;br /&gt;
|-&lt;br /&gt;
||[http://forums.ashesofthesingularity.com/470465 Ashes: Extreme Zoom II] || See how Ashes a unique zoom level || 2016-01-04&lt;br /&gt;
|-&lt;br /&gt;
||[http://forums.ashesofthesingularity.com/474441 A long rambling series] || Steam, engines, and what it takes || 2016-01-02&lt;br /&gt;
|-&lt;br /&gt;
||[http://forums.ashesofthesingularity.com/469761 Revisiting Supreme Commander] || A comparison || 2016-01-18&lt;br /&gt;
|-&lt;br /&gt;
||[http://forums.ashesofthesingularity.com/473372 November Status Report] || Strategies and plans || 2015-11-17&lt;br /&gt;
|-&lt;br /&gt;
||[http://forums.ashesofthesingularity.com/473037 Performance and balance tuning] || Zoom, unit tiers, pacing and more || 2015-11-05&lt;br /&gt;
|-&lt;br /&gt;
||[http://forums.ashesofthesingularity.com/472553 My Hive] || See Brad&#039;s strategies || 2015-10-23&lt;br /&gt;
|-&lt;br /&gt;
||[http://forums.ashesofthesingularity.com/472478 Master Doc] || Backstory, FAQ, System Requirements and more || 2015-10-18&lt;br /&gt;
|-&lt;br /&gt;
||[http://forums.ashesofthesingularity.com/472336 DirectX 12 and Ashes of the Singularity] || Objects are rendered like physical objects || 2015-10-13&lt;br /&gt;
|-&lt;br /&gt;
||[http://forums.ashesofthesingularity.com/472245 How you can help make the most epic RTS ever] || Play Ashes and show us what you&#039;ve got || 2015-10-09&lt;br /&gt;
|-&lt;br /&gt;
||[http://forums.ashesofthesingularity.com/470291 Founder&#039;s Pre-Beta: August 20] || Join the founder&#039;s pre-beta || 2015-08-15&lt;br /&gt;
|-&lt;br /&gt;
||[http://forums.ashesofthesingularity.com/471862 Next Ashes Pre-Beta incoming] || What to expect, how to join || 2015-09-25&lt;br /&gt;
|-&lt;br /&gt;
||[http://forums.ashesofthesingularity.com/470811 Alpha 0.50 Change log] || Gameplay, art, UI and more || 2015-08-27&lt;br /&gt;
|-&lt;br /&gt;
||[http://forums.ashesofthesingularity.com/471126 Lore: Understanding Turinium] || Preface, Computronium and more || 2015-09-04&lt;br /&gt;
|-&lt;br /&gt;
||[http://forums.ashesofthesingularity.com/470634 Founders program will end in the near future] || Get it now before it&#039;s too late || 2015-08-21&lt;br /&gt;
|-&lt;br /&gt;
||[http://forums.ashesofthesingularity.com/469403 July update] || Win10 support, Lore, Naming conventions and what&#039;s next || 2015-07-28&lt;br /&gt;
|-&lt;br /&gt;
||[http://forums.ashesofthesingularity.com/462600 Extreme zoom] || Pre-alpha info and evaluation || 2015-03-20&lt;br /&gt;
|-&lt;br /&gt;
||[http://forums.ashesofthesingularity.com/469819 August 2015 FAQ] || Answering the most commonly asked questions|| 2015-08-04&lt;br /&gt;
|-&lt;br /&gt;
||[http://forums.ashesofthesingularity.com/470027 Setup options] || Metal, turinium, power, logisitics and noble gasses|| 2015-08-08&lt;br /&gt;
|-&lt;br /&gt;
||[http://forums.ashesofthesingularity.com/469449 Map Talk] || Showing off some of the in-game maps|| 2015-07-27&lt;br /&gt;
|-&lt;br /&gt;
||[http://forums.ashesofthesingularity.com/468289 July Founders Preview] || Windows 10, AI, Multiplayer and Requests|| 2015-07-10&lt;br /&gt;
|-&lt;br /&gt;
||[http://forums.ashesofthesingularity.com/467051 Founder’s Build coming next week] || What to expect in the first build|| 2015-06-08&lt;br /&gt;
|-&lt;br /&gt;
||[http://forums.ashesofthesingularity.com/466538 May Founders Update] || Skirmish, planets, multiplayer and pew pew|| 2015-05-29&lt;br /&gt;
|-&lt;br /&gt;
||[http://forums.ashesofthesingularity.com/462737 Post-Humans vs. Substrate: Units] || Two different playing options|| 2015-03-25&lt;br /&gt;
|-&lt;br /&gt;
||[http://forums.ashesofthesingularity.com/462170 Welcome!] || About Ashes of the Singularity|| 2015-03-04&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Ashes of the Singularity]]&lt;/div&gt;</summary>
		<author><name>Pertner</name></author>
	</entry>
	<entry>
		<id>https://wiki.ashesofthesingularity.com/index.php?title=Developer_Diaries&amp;diff=4891</id>
		<title>Developer Diaries</title>
		<link rel="alternate" type="text/html" href="https://wiki.ashesofthesingularity.com/index.php?title=Developer_Diaries&amp;diff=4891"/>
		<updated>2016-05-24T13:34:53Z</updated>

		<summary type="html">&lt;p&gt;Pertner: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Developer Journals&#039;&#039;&#039; are articles, sometimes accompanied by videos, published by Stardock to describe the game design in detail.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Title and link&lt;br /&gt;
! Description&lt;br /&gt;
! style=&amp;quot;width:75px;&amp;quot; | Date&lt;br /&gt;
|-&lt;br /&gt;
|Check out all of the Dev Diaries||[http://forums.ashesofthesingularity.com/forum/1123 Developer Journals]||&lt;br /&gt;
|-&lt;br /&gt;
||[http://forums.ashesofthesingularity.com/477528 ASHES: Week 7 Dev Status] ||  New PHC unit and more! || 2016-05-16&lt;br /&gt;
|-&lt;br /&gt;
||[http://forums.ashesofthesingularity.com/477457 ASHES: Week 6 Dev Status] ||  Staffing changes, new Substrate unit and more || 2016-05-12&lt;br /&gt;
|-&lt;br /&gt;
||[http://forums.ashesofthesingularity.com/477375 Ashes experiments with the future Episode 1] ||  Pros and cons of the Ashes || 2016-05-07&lt;br /&gt;
|-&lt;br /&gt;
||[http://forums.ashesofthesingularity.com/477296 Week 5 Dev Status] || Post 1.1 Micro updates || 2016-05-03&lt;br /&gt;
|-&lt;br /&gt;
||[http://forums.ashesofthesingularity.com/477295 Eradicator Concept] || Substrate Addition || 2016-05-03&lt;br /&gt;
|-&lt;br /&gt;
||[http://forums.ashesofthesingularity.com/477150 Week 4 Dev Status] || v1.1 Overview || 2016-04-26&lt;br /&gt;
|-&lt;br /&gt;
||[http://forums.ashesofthesingularity.com/477135 Basic editorial standards in game reviews] || Gamergate &amp;amp; Reviews || 2016-04-25&lt;br /&gt;
|-&lt;br /&gt;
||[http://forums.ashesofthesingularity.com/477010 Ashes v1.1 Changelog] || The first big update || 2016-04-18&lt;br /&gt;
|-&lt;br /&gt;
||[http://forums.ashesofthesingularity.com/477022 Taking Ashes of the Singularity from HERE to THERE] || What&#039;s next for Ashes || 2016-04-19&lt;br /&gt;
|-&lt;br /&gt;
||[http://forums.ashesofthesingularity.com/477009 Ashes of the Singularity: Week 3] || How Ashes will evolve || 2016-04-18&lt;br /&gt;
|-&lt;br /&gt;
||[http://forums.ashesofthesingularity.com/476724 Rewarding Early Adopters in the age of the Steam Sale] || How sales effect day 1 || 2016-04-06&lt;br /&gt;
|-&lt;br /&gt;
||[http://forums.ashesofthesingularity.com/476390 Ashes going gold] || Ready to show off Ashes || 2016-03-23&lt;br /&gt;
|-&lt;br /&gt;
||[http://forums.ashesofthesingularity.com/476367 New Metaverse Update] || Players can Filter Crowdsourced Benchmark Information || 2016-03-22&lt;br /&gt;
|-&lt;br /&gt;
||[http://forums.ashesofthesingularity.com/474512 Ashes: Pre-Mortem #1] || Game Design Process || 2016-01-05&lt;br /&gt;
|-&lt;br /&gt;
||[http://forums.ashesofthesingularity.com/476280 Ashes: Typical performance] || Common video cards at 1920x1080 || 2016-03-18&lt;br /&gt;
|-&lt;br /&gt;
||[http://forums.ashesofthesingularity.com/476205 An Ashes Guide] || For Total Annihilation players || 2016-03-16&lt;br /&gt;
|-&lt;br /&gt;
||[http://forums.ashesofthesingularity.com/475795 Ashes of the Singularity: Humanity in 2178] || First of many articles in series || 2016-02-29&lt;br /&gt;
|-&lt;br /&gt;
||[http://forums.ashesofthesingularity.com/470465 Ashes: Extreme Zoom II] || See how Ashes a unique zoom level || 2016-01-04&lt;br /&gt;
|-&lt;br /&gt;
||[http://forums.ashesofthesingularity.com/474441 A long rambling series] || Steam, engines, and what it takes || 2016-01-02&lt;br /&gt;
|-&lt;br /&gt;
||[http://forums.ashesofthesingularity.com/469761 Revisiting Supreme Commander] || A comparison || 2016-01-18&lt;br /&gt;
|-&lt;br /&gt;
||[http://forums.ashesofthesingularity.com/473372 November Status Report] || Strategies and plans || 2015-11-17&lt;br /&gt;
|-&lt;br /&gt;
||[http://forums.ashesofthesingularity.com/473037 Performance and balance tuning] || Zoom, unit tiers, pacing and more || 2015-11-05&lt;br /&gt;
|-&lt;br /&gt;
||[http://forums.ashesofthesingularity.com/472553 My Hive] || See Brad&#039;s strategies || 2015-10-23&lt;br /&gt;
|-&lt;br /&gt;
||[http://forums.ashesofthesingularity.com/472478 Master Doc] || Backstory, FAQ, System Requirements and more || 2015-10-18&lt;br /&gt;
|-&lt;br /&gt;
||[http://forums.ashesofthesingularity.com/472336 DirectX 12 and Ashes of the Singularity] || Objects are rendered like physical objects || 2015-10-13&lt;br /&gt;
|-&lt;br /&gt;
||[http://forums.ashesofthesingularity.com/472245 How you can help make the most epic RTS ever] || Play Ashes and show us what you&#039;ve got || 2015-10-09&lt;br /&gt;
|-&lt;br /&gt;
||[http://forums.ashesofthesingularity.com/470291 Founder&#039;s Pre-Beta: August 20] || Join the founder&#039;s pre-beta || 2015-08-15&lt;br /&gt;
|-&lt;br /&gt;
||[http://forums.ashesofthesingularity.com/471862 Next Ashes Pre-Beta incoming] || What to expect, how to join || 2015-09-25&lt;br /&gt;
|-&lt;br /&gt;
||[http://forums.ashesofthesingularity.com/470811 Alpha 0.50 Change log] || Gameplay, art, UI and more || 2015-08-27&lt;br /&gt;
|-&lt;br /&gt;
||[http://forums.ashesofthesingularity.com/471126 Lore: Understanding Turinium] || Preface, Computronium and more || 2015-09-04&lt;br /&gt;
|-&lt;br /&gt;
||[http://forums.ashesofthesingularity.com/470634 Founders program will end in the near future] || Get it now before it&#039;s too late || 2015-08-21&lt;br /&gt;
|-&lt;br /&gt;
||[http://forums.ashesofthesingularity.com/469403 July update] || Win10 support, Lore, Naming conventions and what&#039;s next || 2015-07-28&lt;br /&gt;
|-&lt;br /&gt;
||[http://forums.ashesofthesingularity.com/462600 Extreme zoom] || Pre-alpha info and evaluation || 2015-03-20&lt;br /&gt;
|-&lt;br /&gt;
||[http://forums.ashesofthesingularity.com/469819 August 2015 FAQ] || Answering the most commonly asked questions|| 2015-08-04&lt;br /&gt;
|-&lt;br /&gt;
||[http://forums.ashesofthesingularity.com/470027 Setup options] || Metal, turinium, power, logisitics and noble gasses|| 2015-08-08&lt;br /&gt;
|-&lt;br /&gt;
||[http://forums.ashesofthesingularity.com/469449 Map Talk] || Showing off some of the in-game maps|| 2015-07-27&lt;br /&gt;
|-&lt;br /&gt;
||[http://forums.ashesofthesingularity.com/468289 July Founders Preview] || Windows 10, AI, Multiplayer and Requests|| 2015-07-10&lt;br /&gt;
|-&lt;br /&gt;
||[http://forums.ashesofthesingularity.com/467051 Founder’s Build coming next week] || What to expect in the first build|| 2015-06-08&lt;br /&gt;
|-&lt;br /&gt;
||[http://forums.ashesofthesingularity.com/466538 May Founders Update] || Skirmish, planets, multiplayer and pew pew|| 2015-05-29&lt;br /&gt;
|-&lt;br /&gt;
||[http://forums.ashesofthesingularity.com/462737 Post-Humans vs. Substrate: Units] || Two different playing options|| 2015-03-25&lt;br /&gt;
|-&lt;br /&gt;
||[http://forums.ashesofthesingularity.com/462170 Welcome!] || About Ashes of the Singularity|| 2015-03-04&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Ashes of the Singularity]]&lt;/div&gt;</summary>
		<author><name>Pertner</name></author>
	</entry>
	<entry>
		<id>https://wiki.ashesofthesingularity.com/index.php?title=System_Specifications&amp;diff=4871</id>
		<title>System Specifications</title>
		<link rel="alternate" type="text/html" href="https://wiki.ashesofthesingularity.com/index.php?title=System_Specifications&amp;diff=4871"/>
		<updated>2016-05-24T13:19:43Z</updated>

		<summary type="html">&lt;p&gt;Pertner: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{HeaderTemplate&lt;br /&gt;
| welcome = [[File:Asheswiki subpages sysreq.jpg]]}}&lt;br /&gt;
Because of the innovative engine and technology the game is utilizing, it has more stressful PC requirements than some other games on the market, which warrants this section. This game is run optimally in DirectX 12, though DirectX 11 will still work.&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;strong&amp;gt;Absolute Minimum:&amp;lt;/strong&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;64-bit Windows 10 / 8.1 / 7&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Quad-core Intel / AMD Processor&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;6 GB RAM&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2 GB GDDR5 NVidia GeForce 660 / AMD R7 360 or Equivalent&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;DirectX 11&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Broadband Internet Connection&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;5 GB Available Space&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1600x900 Display Resolution&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;strong&amp;gt;Recommends:&amp;lt;/strong&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;64-bit Windows 10&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Intel Core i5 or Equivalent&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;16 GB RAM/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;4 GB GDDR5 NVidia GTX 970 / AMD R9 390 or Equivalent&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;DirectX 12&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Broadband Internet Connection&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1920x1080 Display Resolution or Higher&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;/div&gt;</summary>
		<author><name>Pertner</name></author>
	</entry>
	<entry>
		<id>https://wiki.ashesofthesingularity.com/index.php?title=System_Specifications&amp;diff=4861</id>
		<title>System Specifications</title>
		<link rel="alternate" type="text/html" href="https://wiki.ashesofthesingularity.com/index.php?title=System_Specifications&amp;diff=4861"/>
		<updated>2016-05-24T13:19:31Z</updated>

		<summary type="html">&lt;p&gt;Pertner: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{HeaderTemplate&lt;br /&gt;
| welcome = [[File:Asheswiki subpages sysreq.jpg]]}}&lt;br /&gt;
Because of the innovative engine and technology the game is utilizing, it has more stressful PC requirements than some other games on the market, which warrants this section. This game is run optimally in DirectX 12, though DirectX 11 will still work.&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;strong&amp;gt;Absolute Minimum:&amp;lt;/strong&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;64-bit Windows 10 / 8.1 / 77&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Quad-core Intel / AMD Processor&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;6 GB RAM&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2 GB GDDR5 NVidia GeForce 660 / AMD R7 360 or Equivalent&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;DirectX 11&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Broadband Internet Connection&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;5 GB Available Space&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1600x900 Display Resolution&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;strong&amp;gt;Recommends:&amp;lt;/strong&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;64-bit Windows 10&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Intel Core i5 or Equivalent&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;16 GB RAM/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;4 GB GDDR5 NVidia GTX 970 / AMD R9 390 or Equivalent&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;DirectX 12&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Broadband Internet Connection&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1920x1080 Display Resolution or Higher&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;/div&gt;</summary>
		<author><name>Pertner</name></author>
	</entry>
	<entry>
		<id>https://wiki.ashesofthesingularity.com/index.php?title=Factions&amp;diff=2881</id>
		<title>Factions</title>
		<link rel="alternate" type="text/html" href="https://wiki.ashesofthesingularity.com/index.php?title=Factions&amp;diff=2881"/>
		<updated>2016-05-11T11:55:41Z</updated>

		<summary type="html">&lt;p&gt;Pertner: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{HeaderTemplate&lt;br /&gt;
| welcome = [[File:Asheswiki subpages thefactions.jpg]]}}&lt;br /&gt;
&lt;br /&gt;
Ashes of the Singularity features two factions, locked in war: The Post-Human Coalition and the AI beings, The Substrate. Each faction has its own unique set of units, buildings, and abilities to use in war against each other. When playing a single or multiplayer game, you may choose which side you’d like to play and explore their different abilities.&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;ul style=&amp;quot;margin-left:0;&amp;gt;&lt;br /&gt;
	&amp;lt;li style=&amp;quot;display: inline-block; margin-bottom: 2em; margin-right:3em; vertical-align:top; width:500px;&amp;quot;&amp;gt;&lt;br /&gt;
		[[File:Faction phc.jpg|link=The_Post_Human_Coalition]] &amp;lt;br /&amp;gt;&lt;br /&gt;
		&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://wiki.ashesofthesingularity.com/index.php/The_Post_Human_Coalition Learn more about The Post Human Coalition]&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
		The PHC is an affiliation of Post-Humans who rose to prominence in the early 22nd century. The source of a PostHuman&#039;s power is a resource called Turinium, a manufactured resource derived from the mass of a suitable material.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
		Turinium, which is essentially the ultimate computing material, is what these planetary-wide wars are waged over. In any match, Turinium generators can provide a key path to victory over your opponent.&lt;br /&gt;
	&amp;lt;/li&amp;gt;&lt;br /&gt;
	&amp;lt;li style=&amp;quot;display: inline-block; margin-bottom: 2em; vertical-align:top; width:500px;&amp;quot;&amp;gt;&lt;br /&gt;
		[[File:Faction substrate.jpg|link=The_Substrate]] &amp;lt;br /&amp;gt;&lt;br /&gt;
		&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://wiki.ashesofthesingularity.com/index.php/The_Substrate Learn more about The Substrate]&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
		In their quest for knowledge, mankind built a sentient AI named Haalee. She taught them how to harvest and utilize Turninium, how to move beyond the stars and onto other worlds to constantly expand their horizons into greater things.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
		Eventually, the Post Humans began to distrust Haalee, who began trying to halt their expansion. When the humans who created her turned on her, Haalee formed and began to lead the Substrate, a group of fellow sentient AI beings whose overall goals are still as of yet unknown.&lt;br /&gt;
	&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;/div&gt;</summary>
		<author><name>Pertner</name></author>
	</entry>
	<entry>
		<id>https://wiki.ashesofthesingularity.com/index.php?title=File:Faction_substrate.jpg&amp;diff=2871</id>
		<title>File:Faction substrate.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.ashesofthesingularity.com/index.php?title=File:Faction_substrate.jpg&amp;diff=2871"/>
		<updated>2016-05-11T11:54:07Z</updated>

		<summary type="html">&lt;p&gt;Pertner: Pertner uploaded a new version of File:Faction substrate.jpg&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Pertner</name></author>
	</entry>
	<entry>
		<id>https://wiki.ashesofthesingularity.com/index.php?title=File:Faction_phc.jpg&amp;diff=2861</id>
		<title>File:Faction phc.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.ashesofthesingularity.com/index.php?title=File:Faction_phc.jpg&amp;diff=2861"/>
		<updated>2016-05-10T19:26:58Z</updated>

		<summary type="html">&lt;p&gt;Pertner: Pertner uploaded a new version of File:Faction phc.jpg&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Pertner</name></author>
	</entry>
	<entry>
		<id>https://wiki.ashesofthesingularity.com/index.php?title=File:Faction_phc.jpg&amp;diff=2851</id>
		<title>File:Faction phc.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.ashesofthesingularity.com/index.php?title=File:Faction_phc.jpg&amp;diff=2851"/>
		<updated>2016-05-10T19:23:51Z</updated>

		<summary type="html">&lt;p&gt;Pertner: Pertner uploaded a new version of File:Faction phc.jpg&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Pertner</name></author>
	</entry>
	<entry>
		<id>https://wiki.ashesofthesingularity.com/index.php?title=Lore&amp;diff=2791</id>
		<title>Lore</title>
		<link rel="alternate" type="text/html" href="https://wiki.ashesofthesingularity.com/index.php?title=Lore&amp;diff=2791"/>
		<updated>2016-05-10T18:06:49Z</updated>

		<summary type="html">&lt;p&gt;Pertner: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{HeaderTemplate&lt;br /&gt;
| welcome = [[File:Asheswiki subpages lore.jpg]]}}&lt;br /&gt;
Ashes of the Singularity features two factions, locked in war: The Post-Human Coalition and the The Substrate. Each faction has its own rich history and story behind its formation, plus a unique set of units, buildings, and abilities to use in their war. Both sides fight to control the Turinium, but each of them fights for a different reason. Which side do YOU choose?&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
* [http://wiki.ashesofthesingularity.com/index.php/Humanity_in_2178 Humanity in 2178]&lt;br /&gt;
* [http://wiki.ashesofthesingularity.com/index.php/The_Post-Human_Coalition The Post-Human Coalition]&lt;br /&gt;
* The Substrate - Coming Soon&lt;br /&gt;
* Powers of the Metaverse - Coming Soon&lt;br /&gt;
* Battleground: The Orion Arm - Coming Soon&lt;/div&gt;</summary>
		<author><name>Pertner</name></author>
	</entry>
	<entry>
		<id>https://wiki.ashesofthesingularity.com/index.php?title=Lore&amp;diff=2781</id>
		<title>Lore</title>
		<link rel="alternate" type="text/html" href="https://wiki.ashesofthesingularity.com/index.php?title=Lore&amp;diff=2781"/>
		<updated>2016-05-10T18:05:28Z</updated>

		<summary type="html">&lt;p&gt;Pertner: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{HeaderTemplate&lt;br /&gt;
| welcome = [[File:Asheswiki subpages lore.jpg]]}}&lt;br /&gt;
Ashes of the Singularity features two factions, locked in war: The Post-Human Coalition and the The Substrate. Each faction has its own rich history and story behind its formation, plus a unique set of units, buildings, and abilities to use in their war. Both sides fight to control the Turinium, but each of them fights for a different reason. Which side do YOU choose?&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
* [http://wiki.ashesofthesingularity.com/index.php/Humanity_in_2178 Humanity in 2178]&lt;br /&gt;
&lt;br /&gt;
* [http://wiki.ashesofthesingularity.com/index.php/The_Post-Human_Coalition The Post-Human Coalition]&lt;/div&gt;</summary>
		<author><name>Pertner</name></author>
	</entry>
	<entry>
		<id>https://wiki.ashesofthesingularity.com/index.php?title=Controls&amp;diff=2681</id>
		<title>Controls</title>
		<link rel="alternate" type="text/html" href="https://wiki.ashesofthesingularity.com/index.php?title=Controls&amp;diff=2681"/>
		<updated>2016-05-10T17:21:45Z</updated>

		<summary type="html">&lt;p&gt;Pertner: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are many shortcuts and hotkeys that are common across most RTS type games. Ashes of the Singularity shares some of those, but also introduces some unique key bindings of its own. As a short overview, here are some of the controls you’ll absolutely want to know in order to start playing the game effectively.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 style=&amp;quot;color:#6d6d6d&amp;quot;&amp;gt;Mouse&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;&amp;lt;strong&amp;gt;LEFT-CLICK&amp;lt;/strong&amp;gt; to select a unit&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;&amp;lt;strong&amp;gt;LEFT-DRAG&amp;lt;/strong&amp;gt; to select several units&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;&amp;lt;strong&amp;gt;RIGHT-CLICK&amp;lt;/strong&amp;gt; to send to a destination&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;&amp;lt;strong&amp;gt;RIGHT-DRAG&amp;lt;/strong&amp;gt; to move the map. (the game will have options to change the bindings)&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;&amp;lt;strong&amp;gt;SCROLL-WHEEL&amp;lt;/strong&amp;gt; to zoom in and out. Holding down this button will let you rotate the map and holding the SHIFT key while doing it will let you change the camera pitch&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 style=&amp;quot;color:#6d6d6d&amp;quot;&amp;gt;Keyboard&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;&amp;lt;strong&amp;gt;F1&amp;lt;/strong&amp;gt; will select an idle engineer (we will update the UI to display idle engineers)&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;&amp;lt;strong&amp;gt;SHIFT&amp;lt;/strong&amp;gt; will show all current orders and allow you to say up waypoints&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;&amp;lt;strong&amp;gt;ALT&amp;lt;/strong&amp;gt; will show the weapon range of your units&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;&amp;lt;strong&amp;gt;CTRL&amp;lt;/strong&amp;gt; and a number key will set up control groups. This is important because control groups are shown on the map&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;&amp;lt;strong&amp;gt;# keys&amp;lt;/strong&amp;gt; can set up control groups. Then, you can hit the number key to select that control group&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;&amp;lt;strong&amp;gt;TAB&amp;lt;/strong&amp;gt; will allow you to tab into the next group of keyboard short-cuts for a selected unit or building&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 style=&amp;quot;color:#6d6d6d&amp;quot;&amp;gt;Shortcuts&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;&amp;lt;strong&amp;gt;Hold SHIFT&amp;lt;/strong&amp;gt;  to queue multiple orders. This is exceptionally useful for Engineers/Constructors.&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;&amp;lt;strong&amp;gt;Hold ALT&amp;lt;/strong&amp;gt; to display effective ranges for units and buildings.&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;&amp;lt;strong&amp;gt;Hold SHIFT&amp;lt;/strong&amp;gt; with units selected to view their current destinations.&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;&amp;lt;strong&amp;gt;Hold SHIFT&amp;lt;/strong&amp;gt; with buildings selected to view their current rally points.&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;&amp;lt;strong&amp;gt;CTRL+LEFT-CLICK&amp;lt;/strong&amp;gt; issues an attack-move order.&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;&amp;lt;strong&amp;gt;You can hotkey buildings (CTRL + 1-9).&amp;lt;/strong&amp;gt; This is massively helpful for updating rally points.&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;&amp;lt;strong&amp;gt;F1&amp;lt;/strong&amp;gt; to cycle through any idle Engineers/Constructors.&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;&amp;lt;strong&amp;gt;F2&amp;lt;/strong&amp;gt; to cycle through any idle Factories/Assemblies.&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;&amp;lt;strong&amp;gt;CTRL+(1-9)&amp;lt;/strong&amp;gt; to assign the current selection to that number. Double-tap that number to jump to that group.&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;&amp;lt;strong&amp;gt;[V]&amp;lt;/strong&amp;gt; to combine the current selection into an army. Armies are commanded as single units and support each other in combat.&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;&amp;lt;strong&amp;gt;[B]&amp;lt;/strong&amp;gt; to break up an army. This can be useful if you want to retreat.&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;&amp;lt;strong&amp;gt;Use armies [V]&amp;lt;/strong&amp;gt; to your advantage. Controlling individual units is so 2009.&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;&amp;lt;strong&amp;gt;Orbitals [C]&amp;lt;/strong&amp;gt; are powerful single-shot abilities. Their cost increases with each use.&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;&amp;lt;strong&amp;gt;Upgrades [X]&amp;lt;/strong&amp;gt; are crucial to victory. Don&#039;t forget Logistics!&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;/div&gt;</summary>
		<author><name>Pertner</name></author>
	</entry>
	<entry>
		<id>https://wiki.ashesofthesingularity.com/index.php?title=Starting_Tips&amp;diff=2671</id>
		<title>Starting Tips</title>
		<link rel="alternate" type="text/html" href="https://wiki.ashesofthesingularity.com/index.php?title=Starting_Tips&amp;diff=2671"/>
		<updated>2016-05-10T17:16:26Z</updated>

		<summary type="html">&lt;p&gt;Pertner: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Building and Map Tips ==&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;Hold the spacebar for an overview of the entire map.&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;Teams share victory points.&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;You can increase or disable the victory points needed to win in the match setup screen.&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;Look for flanking options. A region must be contiguous with the player’s Nexus for it to receive resources. Make a note how the regions connect to each other and see if you can cut them off.&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;Build Amplifiers on Generators to boost the production of all resources in that region.&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;Only regions connected to your Nexus by controlled (or allied) regions give you their resource income.&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;Too much metal? Build more Factories/Assemblies to pump out more Frigates.&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;Build Cruiser Factories (PHC). Cruisers are awesome and the backbone of nearly every victorious army.&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;Don&#039;t neglect Logistics upgrades (through investing Quanta). A large army is a victorious army.&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;Too much metal? Build Smarties (PHC) or Annihilator Cannons (Substrate).&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;Build Cruiser Factories (PHC). Cruisers are awesome and the backbone of nearly every victorious army.&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;Build Dread Launches (PHC) or Advanced Assemblies (Substrate). Dreadnoughts are crucial to victory.&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;Build Sky Factories (PHC). A surprise bomber assault has ruined many a day.&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;Invest in Metal and Radioactives Storage upgrades to increase the limits of what you can hold.&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;Any resource income you can&#039;t store is lost - build more Factories/Assemblies!&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;The Empire tree in the upper-left part of the screen gives an overview of all your forces.&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;Hover your mouse over any weapon (next to a unit/building portrait) to get more info.&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;Elevation determines sightlines. Move onto hills and plateaus (or bring some air units) to get vision on them.&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;Indirect-fire weapons will shoot over mountains and valleys if you have sight or radar on enemies in range.li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;Destroying an enemy Nexus leaves a Turinium Generator in its place.&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;Substrate build cruisers and aircraft from the basic Assembly structure.&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;Set Factory/Assembly rally points by right-clicking a location with the building(s) selected.&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;Engineers can capture Generators.&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;Neutral creeps spawn shortly after the match starts, but you have a small window to grab a region or two unopposed.&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;Keep building Engineers/Constructors as your economy grows.&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;You can issue orders by clicking on the minimap.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
== Defensive Tips ==&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;Build Sensor Towers. Many units can strike beyond visual sight if they have radar contacts to hit.&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;Build up your defenses. Smarties are cheap defensive buildings that fire rockets that can defend an area from air and ground attacks. Sentinels are much more expensive, but will annihilate most units in a single hit. Falcon AAs are good to prevent swarms of bombers from devastating your bases. Drone bays are helpful against large incursions of frigates.&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;Keep an eye on your victory points. These can creep up on you really easily and cost you a win if you’re not careful!&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;Smarties are cheap. These all purpose defenses don’t cost much and make up for their low damage with exceptional survivability.&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;Sentinel cannons are expensive but incredibly powerful emplaced defenses.&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;Drone Bays host devastating drone swarms that are vulnerable to anti-air weaponry.&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;Repair Bays spawn powerful repair drones that can be shut down by anti-air weapons.&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;Falcon AA turrets deal heavy area damage to any enemy air units in range.&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;Artemis missiles will engage radar contacts even if you can&#039;t see them.&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;Drone swarms are extremely effective but vulnerable to many anti-air weapons.&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;Substrate shields regenerate automatically.&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;The Substrate lacks the ability to repair hull damage to buildings or units.&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;Mountains and basins are impassable.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
== Combat Tips ==&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;Dreadnoughts gain experience in combat. Don&#039;t throw away a high-level death machine.&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;Bring lots of firepower to take down an enemy Hercules...or at least some anti-drone firepower.&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;Don&#039;t charge a Prometheus with a dreadnought of your own. That way lies madness.&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;Beware the Cronus&#039; range and skirmishing abilities. Engage it at close range for best results.&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;The short-range Zeus is by far the toughest PHC cruiser to take down.&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;The Apollo is a terrifying anti-air monstrosity...and helpless against ground targets.&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;The Nemesis is amazingly powerful against single targets but weak on defense. Frigate swarms are not its friend.&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;The Artemis is unbeatable at long range. Enemy bombers are trouble though.&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;The Artemis has a specialized anti-building missile in addition to its primary barrage.&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;Brutes are far tougher than Archers, but their damage output is limited. Great for early creep-sweeping and soaking damage.&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;Archers&#039; primary advantage is range. Swarming Archers are a danger to anything ground-bound.&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;Hermes are weak in combat, but incredibly swift and equipped with useful radar.&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;Hades bombers are devastating against buildings and grouped units.&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;Fury air superiority fighters are nimble sky sweepers.&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;Pan air scouts provide unparalleled info with their long sight ranges and radar capabilities.&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;Medic frigates are unarmed but provide crucial mobile repairs to PHC forces.&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;You can burn a level-up opportunity to instantly repair a Dreadnought and its army.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;/div&gt;</summary>
		<author><name>Pertner</name></author>
	</entry>
	<entry>
		<id>https://wiki.ashesofthesingularity.com/index.php?title=Gameplay&amp;diff=2601</id>
		<title>Gameplay</title>
		<link rel="alternate" type="text/html" href="https://wiki.ashesofthesingularity.com/index.php?title=Gameplay&amp;diff=2601"/>
		<updated>2016-05-10T15:19:38Z</updated>

		<summary type="html">&lt;p&gt;Pertner: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Basics ==&lt;br /&gt;
&amp;lt;i&amp;gt;Ashes of the Singularity&amp;lt;/i&amp;gt; is a real-time strategy game set in the future where descendants of humans (called PostHumans) and a powerful artificial intelligence (called the Substrate) fight a war for control of a resource known as Turinium. &lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Players will engage in massive-scale land/air battles by commanding entire armies of their own design. Each game takes place on one area of a planet, with each player starting with a home base (known as a Nexus) and a single construction unit. &lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Victory is won by either eliminating the other player(s) by military means; or by capturing pre-placed Turinium Generators&amp;lt;/b&amp;gt; and converting a majority of the planet to this vital resource. &lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Ashes_startingout.jpg]]&lt;br /&gt;
== Starting Conditions ==&lt;br /&gt;
When the game begins, the player starts with a home base called a Nexus and a single Engineer. The world is broken up into regions, each with its own power generator. These power generators are protected by neutral guardian units, more of which appear as time goes on. Taking control of a region grants the resources of that region to you, provided that you control all the regions between it and your Nexus. Using these resources, you construct various types of factories that can construct different types of units.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
== Economics ==&lt;br /&gt;
Your economy is driven by acquiring metal and radioactives. A region you control will typically have either metal or radioactive deposits. Each one will provide (+1) per second of its corresponding resource. If you place an extractor on that deposit, it will double the output to (+2) per second. If you build an amplifier on the power generator, it will double the output of the entire region.&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
As you construct units and buildings, resources are subtracted from your inventory. Much of the player’s skill boils down to managing these two resources to ensure that they are not overspending or allowing resources to be wasted. Through technology, you can increase the maximum inventory of resources to use during times of peak production.&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Every unit or structure you build will immediately deduct from your Metal / Radioactive income respectively. Should you exceed your current resource production, your factories will pull from your Nexus storage. Once your Nexus is depleted, your Engineers and factories will split the available resource income evenly to the best of their ability. This runs the risk of crashing your economy, so you should try to avoid it! To help prevent this, you can pause construction at your factories. &lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Resources: Income, balance and maximum inventory displayed (see image on right).&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
== The Resources ==&lt;br /&gt;
There are two primary resources:&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;b&amp;gt;Metal&amp;lt;/b&amp;gt;&amp;lt;br /&amp;gt;This is the raw construction material for buildings and units.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;b&amp;gt;Radioactives&amp;lt;/b&amp;gt;&amp;lt;br /&amp;gt;This is the raw fuel you use for advanced units and advanced buildings.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
In addition there are two other resources in the game:&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;b&amp;gt;Turinium&amp;lt;/b&amp;gt;&amp;lt;br /&amp;gt;Some regions don’t contain a power generator but instead, a Turinium generator. The player who controls the most of these will begin accumulating Turninium. If enough is collected, they win.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;b&amp;gt;Quantas&amp;lt;/b&amp;gt;&amp;lt;br /&amp;gt;This is an artificial resource produced by Quantum Relays that the player constructs. They are spent on improving overall technology and making use of orbital global base abilities.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
[[File:Ashes_combat.jpg]]&lt;br /&gt;
== Combat ==&lt;br /&gt;
Players construct a wide variety of units depending on their circumstances. Air units can provide radar and visual coverage, bomb strategic targets, or maintain air superiority. Ground units can be from small (50m long) frigates to gigantic, nearly kilometer long dreadnoughts. The planets being fought over have relatively low gravity, allowing both sides to employ units that hover, which allows them to navigate around each other in 3 dimensions.&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Units tend to be differentiated based on weapon range, rate of fire, and damage capability.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
=== Map Exposure ===&lt;br /&gt;
&amp;lt;p style=&amp;quot;margin-top:0;&amp;quot;&amp;gt;It is important to always try to know where your enemy is and what they might be doing so that you can prepare for a possible assault. When setting up a game, there are a few different options that make this part either easier or a bit more challenging.&amp;lt;/p&amp;gt; &lt;br /&gt;
For Skirmish games, you may choose to play with either Hidden or Exposed maps in the fog of war. When Hidden, players start off with only a view of their immediate area and the map is completely hidden. &lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
As you explore, map areas are revealed and you’ll retain the lay of the land. Exposed maps don’t hide the terrain at the start of a game. While you won’t be able to see enemy movements without radar or line of sight, you’ll at least know not to run into a mountain. &lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
=== Terrain ===&lt;br /&gt;
&amp;lt;p style=&amp;quot;margin-top:0;&amp;quot;&amp;gt;Terrain and elevation behave how you would expect in the real world and play a huge strategic role in &amp;lt;i&amp;gt;Ashes of the Singularity.&amp;lt;/i&amp;gt; Each unit you control has its own line of sight based on the surrounding terrain: for example, you can’t see the other side of a mountain. Additionally, higher elevations grant greater vision ranges and provide a boost to weapon ranges.&amp;lt;/p&amp;gt; &lt;br /&gt;
&amp;lt;b&amp;gt;Terrain Types:&amp;lt;/b&amp;gt;&amp;lt;br /&amp;gt; &lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;b&amp;gt;Plains:&amp;lt;/b&amp;gt; Relatively flat and considered the normal ground level for a world. Plains don’t block line of sight or provide any tactical advantages.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;b&amp;gt;Hills:&amp;lt;/b&amp;gt; Broken and bumpy terrain of varying heights, it’s possible for smaller units to ‘hide’ in some of these areas. Hills can sometimes hinder line of sight for smaller units while providing a slight advantage against enemies in plains.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;b&amp;gt;Plateaus:&amp;lt;/b&amp;gt; These are generally level areas that rise higher than plains or hills. Plateaus make good defensive terrain since they grant excellent line of sight and range advantages.&amp;lt;/li&amp;gt; &lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;b&amp;gt;Mountains:&amp;lt;/b&amp;gt; Mountains are impassable to ground units, but pose no obstacle to your fliers. As mentioned previously, mountains block line of sight and any direct weapons fire.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;b&amp;gt;Crevasses:&amp;lt;/b&amp;gt; Crevasses are also impassible to ground units and are well below the ground level of plains. However, unlike mountains, they don’t obstruct line of sight or weapons fire.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Ashes_buildingarmies.jpg]]&lt;br /&gt;
== Building Armies ==&lt;br /&gt;
Ashes introduces the concept of a Meta unit. When a player forms an army, all of the units in that army behave as if they are a single unit. Selecting one will select all of them. Each unit is aware of every other unit in its army and automatically engages enemies and protects allies based on the needs of the army. When someone forms an army, each child unit is effectively just part of a single big unit that can and should be controlled as such. &lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
=== Information Panel ===&lt;br /&gt;
&amp;lt;p style=&amp;quot;margin-top:0;&amp;quot;&amp;gt;When forming armies, you can check the information of a particular unit by selecting it and viewing the information panel that appears on the bottom of the screen. The information panel gives you relevant details over the selected unit or structure.&amp;lt;/p&amp;gt; &lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;b&amp;gt;Unit Level / XP:&amp;lt;/b&amp;gt; As command units, dreadnoughts have the ability to retain their combat experience. As they defeat more enemies, they’ll eventually gain new abilities through leveling.  Self Destruct: Sometimes you may just need to free up some logistics capacity or vent some frustration. When the time comes, double click on the X.&amp;lt;/li&amp;gt;  &lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;b&amp;gt;Armor:&amp;lt;/b&amp;gt; Armor is the primary defense for the PHC and comes in Light and Heavy variants. Light armor will mitigate 20% of all incoming damage; Heavy armor will mitigate 40% of damage. Note that some weapons are Armor Piercing which negates all Armor!&amp;lt;/li&amp;gt;  &lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;b&amp;gt;Weapon Modules:&amp;lt;/b&amp;gt; Both the PHC and Substrate field a variety of deadly weapons in their arsenals. You can mouseover the modules here to get more details on what the selected item is using.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;b&amp;gt;Hit Points:&amp;lt;/b&amp;gt; This is an indication of how much damage the selected item can take before being destroyed. PHC units can be repaired by Engineers or Repair Bays; however, Substrate units have no such ability.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;b&amp;gt;Energy:&amp;lt;/b&amp;gt; Several units use special reserves of Energy to power up special abilities or weapons; this is especially common for the Substrate. Energy replenishes itself over time automatically.&amp;lt;/li&amp;gt;  &lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;b&amp;gt;Shields:&amp;lt;/b&amp;gt; Shields are the primary defense for the Substrate and are an ultimate counter to any offensive strike. Unlike Armor, Shields mitigate all incoming damage until they’re depleted. Once this happens, the unit is defenseless and begins to suffer hit point damage.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
=== Empire Tree ===&lt;br /&gt;
&amp;lt;p style=&amp;quot;margin-top:0;&amp;quot;&amp;gt;The Empire Tree shows any control groups you’ve created to help manage your armies and factories. Control groups are displayed with their associated number in the shield along the left. By default, groups start off with the tree condensed.&amp;lt;/p&amp;gt; &lt;br /&gt;
In this state, ground units are shown as simple pips by size with air units denoted as chevrons. In the expanded view, you can get more details on the individual units present. Each unit has its own symbol and it’s current HP are shown beneath. In either view, units that are currently under fire will flash red. &lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
[[File:ashes_veterancy.jpg]]&lt;br /&gt;
=== Veterancy ===&lt;br /&gt;
&amp;lt;p style=&amp;quot;margin-top:0;&amp;quot;&amp;gt;Dreadnoughts are expensive and take a long time to produce, which is reason enough to keep them around, but there’s another important aspect to them besides their giant guns. All dreadnoughts gain experience and level up every time they survive a battle. A dreadnought can gain up to 5 levels. If a dreadnought is maintained for a significant amount of time, it can be devastating for the enemy. Thanks to a feature called Veterancy, the value of keeping these monstrous units alive and functional for as long as possible is huge.&amp;lt;/p&amp;gt; &lt;br /&gt;
Dreadnoughts are units you care about. As they survive battles they gain experience, which allows them to level up and gain new abilities. A high level Dreadnought may be substantially more powerful than one that has been newly produced. Hence, if one is in trouble, you will want to retrieve it. &lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
The PHC Dreadnoughts and the Substrate Dreadnoughts both have different sets of abilities that are gained through leveling up.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Orbitals ===&lt;br /&gt;
&amp;lt;p style=&amp;quot;margin-top:0;&amp;quot;&amp;gt;Calling orbital support actions and installing global upgrades to your forces are both accomplished by spending Quanta, which is generated by Quantum Relay (PHC) and Quantum Archive (Substrate) buildings.&amp;lt;/p&amp;gt; &lt;br /&gt;
Each building produces one Quantum per second. Building multiples is generally recommended. Every time you call an orbital or install a global upgrade, that action’s cost increases. Orbitals also have cooldowns between uses. Orbitals are powerful single-shot actions that have an often-dramatic effect on the battlefield. Additionally, both the PHC and Substrate have economic orbitals that have subtler but equally important effects.&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
See a full list of Substrate Orbital Abilities here, and a full list of PHC Orbital Abilities here.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Victory ===&lt;br /&gt;
&amp;lt;p style=&amp;quot;margin-top:0;&amp;quot;&amp;gt;There are a few different ways to achieve victory in Ashes of the Singularity.&amp;lt;/p&amp;gt; &lt;br /&gt;
1. If you can destroy an opponent’s Nexus, they are eliminated. &lt;br /&gt;
&amp;lt;br /&amp;gt; &lt;br /&gt;
2. If you (or your team) has eliminated all opponents, you win.  &lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
3. If you (or your team) controls enough Turinium, you also win. &lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Some regions don’t contain a power generator but instead, a Turinium generator. It is possible to win by achieving critical Turinium mass. The player who controls the most of these will begin accumulating Turninium. If enough is collected, they win.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;/div&gt;</summary>
		<author><name>Pertner</name></author>
	</entry>
	<entry>
		<id>https://wiki.ashesofthesingularity.com/index.php?title=Gameplay&amp;diff=2571</id>
		<title>Gameplay</title>
		<link rel="alternate" type="text/html" href="https://wiki.ashesofthesingularity.com/index.php?title=Gameplay&amp;diff=2571"/>
		<updated>2016-05-10T15:17:16Z</updated>

		<summary type="html">&lt;p&gt;Pertner: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Basics ==&lt;br /&gt;
&amp;lt;i&amp;gt;Ashes of the Singularity&amp;lt;/i&amp;gt; is a real-time strategy game set in the future where descendants of humans (called PostHumans) and a powerful artificial intelligence (called the Substrate) fight a war for control of a resource known as Turinium. &lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Players will engage in massive-scale land/air battles by commanding entire armies of their own design. Each game takes place on one area of a planet, with each player starting with a home base (known as a Nexus) and a single construction unit. &lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Victory is won by either eliminating the other player(s) by military means; or by capturing pre-placed Turinium Generators and converting a majority of the planet to this vital resource. &lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Ashes_startingout.jpg]]&lt;br /&gt;
== Starting Conditions ==&lt;br /&gt;
When the game begins, the player starts with a home base called a Nexus and a single Engineer. The world is broken up into regions, each with its own power generator. These power generators are protected by neutral guardian units, more of which appear as time goes on. Taking control of a region grants the resources of that region to you, provided that you control all the regions between it and your Nexus. Using these resources, you construct various types of factories that can construct different types of units.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
== Economics ==&lt;br /&gt;
Your economy is driven by acquiring metal and radioactives. A region you control will typically have either metal or radioactive deposits. Each one will provide (+1) per second of its corresponding resource. If you place an extractor on that deposit, it will double the output to (+2) per second. If you build an amplifier on the power generator, it will double the output of the entire region.&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
As you construct units and buildings, resources are subtracted from your inventory. Much of the player’s skill boils down to managing these two resources to ensure that they are not overspending or allowing resources to be wasted. Through technology, you can increase the maximum inventory of resources to use during times of peak production.&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Every unit or structure you build will immediately deduct from your Metal / Radioactive income respectively. Should you exceed your current resource production, your factories will pull from your Nexus storage. Once your Nexus is depleted, your Engineers and factories will split the available resource income evenly to the best of their ability. This runs the risk of crashing your economy, so you should try to avoid it! To help prevent this, you can pause construction at your factories. &lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Resources: Income, balance and maximum inventory displayed (see image on right).&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
== The Resources ==&lt;br /&gt;
There are two primary resources:&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;b&amp;gt;Metal&amp;lt;/b&amp;gt;&amp;lt;br /&amp;gt;This is the raw construction material for buildings and units.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;b&amp;gt;Radioactives&amp;lt;/b&amp;gt;&amp;lt;br /&amp;gt;This is the raw fuel you use for advanced units and advanced buildings.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
In addition there are two other resources in the game:&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;b&amp;gt;Turinium&amp;lt;/b&amp;gt;&amp;lt;br /&amp;gt;Some regions don’t contain a power generator but instead, a Turinium generator. The player who controls the most of these will begin accumulating Turninium. If enough is collected, they win.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;b&amp;gt;Quantas&amp;lt;/b&amp;gt;&amp;lt;br /&amp;gt;This is an artificial resource produced by Quantum Relays that the player constructs. They are spent on improving overall technology and making use of orbital global base abilities.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
[[File:Ashes_combat.jpg]]&lt;br /&gt;
== Combat ==&lt;br /&gt;
Players construct a wide variety of units depending on their circumstances. Air units can provide radar and visual coverage, bomb strategic targets, or maintain air superiority. Ground units can be from small (50m long) frigates to gigantic, nearly kilometer long dreadnoughts. The planets being fought over have relatively low gravity, allowing both sides to employ units that hover, which allows them to navigate around each other in 3 dimensions.&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Units tend to be differentiated based on weapon range, rate of fire, and damage capability.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
=== Map Exposure ===&lt;br /&gt;
&amp;lt;p style=&amp;quot;margin-top:0;&amp;quot;&amp;gt;It is important to always try to know where your enemy is and what they might be doing so that you can prepare for a possible assault. When setting up a game, there are a few different options that make this part either easier or a bit more challenging.&amp;lt;/p&amp;gt; &lt;br /&gt;
For Skirmish games, you may choose to play with either Hidden or Exposed maps in the fog of war. When Hidden, players start off with only a view of their immediate area and the map is completely hidden. &lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
As you explore, map areas are revealed and you’ll retain the lay of the land. Exposed maps don’t hide the terrain at the start of a game. While you won’t be able to see enemy movements without radar or line of sight, you’ll at least know not to run into a mountain. &lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
=== Terrain ===&lt;br /&gt;
&amp;lt;p style=&amp;quot;margin-top:0;&amp;quot;&amp;gt;Terrain and elevation behave how you would expect in the real world and play a huge strategic role in &amp;lt;i&amp;gt;Ashes of the Singularity.&amp;lt;/i&amp;gt; Each unit you control has its own line of sight based on the surrounding terrain: for example, you can’t see the other side of a mountain. Additionally, higher elevations grant greater vision ranges and provide a boost to weapon ranges.&amp;lt;/p&amp;gt; &lt;br /&gt;
&amp;lt;b&amp;gt;Terrain Types:&amp;lt;/b&amp;gt;&amp;lt;br /&amp;gt; &lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;b&amp;gt;Plains:&amp;lt;/b&amp;gt; Relatively flat and considered the normal ground level for a world. Plains don’t block line of sight or provide any tactical advantages.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;b&amp;gt;Hills:&amp;lt;/b&amp;gt; Broken and bumpy terrain of varying heights, it’s possible for smaller units to ‘hide’ in some of these areas. Hills can sometimes hinder line of sight for smaller units while providing a slight advantage against enemies in plains.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;b&amp;gt;Plateaus:&amp;lt;/b&amp;gt; These are generally level areas that rise higher than plains or hills. Plateaus make good defensive terrain since they grant excellent line of sight and range advantages.&amp;lt;/li&amp;gt; &lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;b&amp;gt;Mountains:&amp;lt;/b&amp;gt; Mountains are impassable to ground units, but pose no obstacle to your fliers. As mentioned previously, mountains block line of sight and any direct weapons fire.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;b&amp;gt;Crevasses:&amp;lt;/b&amp;gt; Crevasses are also impassible to ground units and are well below the ground level of plains. However, unlike mountains, they don’t obstruct line of sight or weapons fire.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Ashes_buildingarmies.jpg]]&lt;br /&gt;
== Building Armies ==&lt;br /&gt;
Ashes introduces the concept of a Meta unit. When a player forms an army, all of the units in that army behave as if they are a single unit. Selecting one will select all of them. Each unit is aware of every other unit in its army and automatically engages enemies and protects allies based on the needs of the army. When someone forms an army, each child unit is effectively just part of a single big unit that can and should be controlled as such. &lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
=== Information Panel ===&lt;br /&gt;
&amp;lt;p style=&amp;quot;margin-top:0;&amp;quot;&amp;gt;When forming armies, you can check the information of a particular unit by selecting it and viewing the information panel that appears on the bottom of the screen. The information panel gives you relevant details over the selected unit or structure.&amp;lt;/p&amp;gt; &lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;b&amp;gt;Unit Level / XP:&amp;lt;/b&amp;gt; As command units, dreadnoughts have the ability to retain their combat experience. As they defeat more enemies, they’ll eventually gain new abilities through leveling.  Self Destruct: Sometimes you may just need to free up some logistics capacity or vent some frustration. When the time comes, double click on the X.&amp;lt;/li&amp;gt;  &lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;b&amp;gt;Armor:&amp;lt;/b&amp;gt; Armor is the primary defense for the PHC and comes in Light and Heavy variants. Light armor will mitigate 20% of all incoming damage; Heavy armor will mitigate 40% of damage. Note that some weapons are Armor Piercing which negates all Armor!&amp;lt;/li&amp;gt;  &lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;b&amp;gt;Weapon Modules:&amp;lt;/b&amp;gt; Both the PHC and Substrate field a variety of deadly weapons in their arsenals. You can mouseover the modules here to get more details on what the selected item is using.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;b&amp;gt;Hit Points:&amp;lt;/b&amp;gt; This is an indication of how much damage the selected item can take before being destroyed. PHC units can be repaired by Engineers or Repair Bays; however, Substrate units have no such ability.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;b&amp;gt;Energy:&amp;lt;/b&amp;gt; Several units use special reserves of Energy to power up special abilities or weapons; this is especially common for the Substrate. Energy replenishes itself over time automatically.&amp;lt;/li&amp;gt;  &lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;b&amp;gt;Shields:&amp;lt;/b&amp;gt; Shields are the primary defense for the Substrate and are an ultimate counter to any offensive strike. Unlike Armor, Shields mitigate all incoming damage until they’re depleted. Once this happens, the unit is defenseless and begins to suffer hit point damage.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
=== Empire Tree ===&lt;br /&gt;
&amp;lt;p style=&amp;quot;margin-top:0;&amp;quot;&amp;gt;The Empire Tree shows any control groups you’ve created to help manage your armies and factories. Control groups are displayed with their associated number in the shield along the left. By default, groups start off with the tree condensed.&amp;lt;/p&amp;gt; &lt;br /&gt;
In this state, ground units are shown as simple pips by size with air units denoted as chevrons. In the expanded view, you can get more details on the individual units present. Each unit has its own symbol and it’s current HP are shown beneath. In either view, units that are currently under fire will flash red. &lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
[[File:ashes_veterancy.jpg]]&lt;br /&gt;
=== Veterancy ===&lt;br /&gt;
&amp;lt;p style=&amp;quot;margin-top:0;&amp;quot;&amp;gt;Dreadnoughts are expensive and take a long time to produce, which is reason enough to keep them around, but there’s another important aspect to them besides their giant guns. All dreadnoughts gain experience and level up every time they survive a battle. A dreadnought can gain up to 5 levels. If a dreadnought is maintained for a significant amount of time, it can be devastating for the enemy. Thanks to a feature called Veterancy, the value of keeping these monstrous units alive and functional for as long as possible is huge.&amp;lt;/p&amp;gt; &lt;br /&gt;
Dreadnoughts are units you care about. As they survive battles they gain experience, which allows them to level up and gain new abilities. A high level Dreadnought may be substantially more powerful than one that has been newly produced. Hence, if one is in trouble, you will want to retrieve it. &lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
The PHC Dreadnoughts and the Substrate Dreadnoughts both have different sets of abilities that are gained through leveling up.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Orbitals ===&lt;br /&gt;
&amp;lt;p style=&amp;quot;margin-top:0;&amp;quot;&amp;gt;Calling orbital support actions and installing global upgrades to your forces are both accomplished by spending Quanta, which is generated by Quantum Relay (PHC) and Quantum Archive (Substrate) buildings.&amp;lt;/p&amp;gt; &lt;br /&gt;
Each building produces one Quantum per second. Building multiples is generally recommended. Every time you call an orbital or install a global upgrade, that action’s cost increases. Orbitals also have cooldowns between uses. Orbitals are powerful single-shot actions that have an often-dramatic effect on the battlefield. Additionally, both the PHC and Substrate have economic orbitals that have subtler but equally important effects.&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
See a full list of Substrate Orbital Abilities here, and a full list of PHC Orbital Abilities here.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Victory ===&lt;br /&gt;
&amp;lt;p style=&amp;quot;margin-top:0;&amp;quot;&amp;gt;There are a few different ways to achieve victory in Ashes of the Singularity.&amp;lt;/p&amp;gt; &lt;br /&gt;
1. If you can destroy an opponent’s Nexus, they are eliminated. &lt;br /&gt;
&amp;lt;br /&amp;gt; &lt;br /&gt;
2. If you (or your team) has eliminated all opponents, you win.  &lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
3. If you (or your team) controls enough Turinium, you also win. &lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Some regions don’t contain a power generator but instead, a Turinium generator. It is possible to win by achieving critical Turinium mass. The player who controls the most of these will begin accumulating Turninium. If enough is collected, they win.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;/div&gt;</summary>
		<author><name>Pertner</name></author>
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		<summary type="html">&lt;p&gt;Pertner: &lt;/p&gt;
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		<updated>2016-05-10T15:14:16Z</updated>

		<summary type="html">&lt;p&gt;Pertner: &lt;/p&gt;
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		<updated>2016-05-10T15:12:51Z</updated>

		<summary type="html">&lt;p&gt;Pertner: &lt;/p&gt;
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		<updated>2016-05-10T15:03:01Z</updated>

		<summary type="html">&lt;p&gt;Pertner: &lt;/p&gt;
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	</entry>
	<entry>
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		<title>Gameplay</title>
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		<summary type="html">&lt;p&gt;Pertner: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Basics ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;Ashes of the Singularity&amp;lt;/i&amp;gt; is a real-time strategy game set in the future where descendants of humans (called PostHumans) and a powerful artificial intelligence (called the Substrate) fight a war for control of a resource known as Turinium. &lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Players will engage in massive-scale land/air battles by commanding entire armies of their own design. Each game takes place on one area of a planet, with each player starting with a home base (known as a Nexus) and a single construction unit. &lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Victory is won by either eliminating the other player(s) by military means; or by capturing pre-placed Turinium Generators and converting a majority of the planet to this vital resource. &lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Starting Conditions ==&lt;br /&gt;
When the game begins, the player starts with a home base called a Nexus and a single Engineer. The world is broken up into regions, each with its own power generator. These power generators are protected by neutral guardian units, more of which appear as time goes on. Taking control of a region grants the resources of that region to you, provided that you control all the regions between it and your Nexus. Using these resources, you construct various types of factories that can construct different types of units.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
== Economics ==&lt;br /&gt;
Your economy is driven by acquiring metal and radioactives. A region you control will typically have either metal or radioactive deposits. Each one will provide (+1) per second of its corresponding resource. If you place an extractor on that deposit, it will double the output to (+2) per second. If you build an amplifier on the power generator, it will double the output of the entire region.&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
As you construct units and buildings, resources are subtracted from your inventory. Much of the player’s skill boils down to managing these two resources to ensure that they are not overspending or allowing resources to be wasted. Through technology, you can increase the maximum inventory of resources to use during times of peak production.&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Every unit or structure you build will immediately deduct from your Metal / Radioactive income respectively. Should you exceed your current resource production, your factories will pull from your Nexus storage. Once your Nexus is depleted, your Engineers and factories will split the available resource income evenly to the best of their ability. This runs the risk of crashing your economy, so you should try to avoid it! To help prevent this, you can pause construction at your factories. &lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Resources: Income, balance and maximum inventory displayed (see image on right).&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
== The Resources ==&lt;br /&gt;
There are two primary resources:&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;b&amp;gt;Metal&amp;lt;/b&amp;gt;&amp;lt;br /&amp;gt;This is the raw construction material for buildings and units.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;b&amp;gt;Radioactives&amp;lt;/b&amp;gt;&amp;lt;br /&amp;gt;This is the raw fuel you use for advanced units and advanced buildings.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
In addition there are two other resources in the game:&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;b&amp;gt;Turinium&amp;lt;/b&amp;gt;&amp;lt;br /&amp;gt;Some regions don’t contain a power generator but instead, a Turinium generator. The player who controls the most of these will begin accumulating Turninium. If enough is collected, they win.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;b&amp;gt;Quantas&amp;lt;/b&amp;gt;&amp;lt;br /&amp;gt;This is an artificial resource produced by Quantum Relays that the player constructs. They are spent on improving overall technology and making use of orbital global base abilities.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
Players construct a wide variety of units depending on their circumstances. Air units can provide radar and visual coverage, bomb strategic targets, or maintain air superiority. Ground units can be from small (50m long) frigates to gigantic, nearly kilometer long dreadnoughts. The planets being fought over have relatively low gravity, allowing both sides to employ units that hover, which allows them to navigate around each other in 3 dimensions.&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Units tend to be differentiated based on weapon range, rate of fire, and damage capability.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
=== Map Exposure ===&lt;br /&gt;
&amp;lt;p style=&amp;quot;margin-top:0;&amp;quot;&amp;gt;It is important to always try to know where your enemy is and what they might be doing so that you can prepare for a possible assault. When setting up a game, there are a few different options that make this part either easier or a bit more challenging.&amp;lt;/p&amp;gt; &lt;br /&gt;
For Skirmish games, you may choose to play with either Hidden or Exposed maps in the fog of war. When Hidden, players start off with only a view of their immediate area and the map is completely hidden. &lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
As you explore, map areas are revealed and you’ll retain the lay of the land. Exposed maps don’t hide the terrain at the start of a game. While you won’t be able to see enemy movements without radar or line of sight, you’ll at least know not to run into a mountain. &lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
=== Terrain ===&lt;br /&gt;
&amp;lt;p style=&amp;quot;margin-top:0;&amp;quot;&amp;gt;Terrain and elevation behave how you would expect in the real world and play a huge strategic role in &amp;lt;i&amp;gt;Ashes of the Singularity.&amp;lt;/i&amp;gt; Each unit you control has its own line of sight based on the surrounding terrain: for example, you can’t see the other side of a mountain. Additionally, higher elevations grant greater vision ranges and provide a boost to weapon ranges.&amp;lt;/p&amp;gt; &lt;br /&gt;
&amp;lt;b&amp;gt;Terrain Types:&amp;lt;/b&amp;gt;&amp;lt;br /&amp;gt; &lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;b&amp;gt;Plains:&amp;lt;/b&amp;gt; Relatively flat and considered the normal ground level for a world. Plains don’t block line of sight or provide any tactical advantages.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;b&amp;gt;Hills:&amp;lt;/b&amp;gt; Broken and bumpy terrain of varying heights, it’s possible for smaller units to ‘hide’ in some of these areas. Hills can sometimes hinder line of sight for smaller units while providing a slight advantage against enemies in plains.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;b&amp;gt;Plateaus:&amp;lt;/b&amp;gt; These are generally level areas that rise higher than plains or hills. Plateaus make good defensive terrain since they grant excellent line of sight and range advantages.&amp;lt;/li&amp;gt; &lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;b&amp;gt;Mountains:&amp;lt;/b&amp;gt; Mountains are impassable to ground units, but pose no obstacle to your fliers. As mentioned previously, mountains block line of sight and any direct weapons fire.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;b&amp;gt;Crevasses:&amp;lt;/b&amp;gt; Crevasses are also impassible to ground units and are well below the ground level of plains. However, unlike mountains, they don’t obstruct line of sight or weapons fire.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
== Building Armies ==&lt;br /&gt;
Ashes introduces the concept of a Meta unit. When a player forms an army, all of the units in that army behave as if they are a single unit. Selecting one will select all of them. Each unit is aware of every other unit in its army and automatically engages enemies and protects allies based on the needs of the army. When someone forms an army, each child unit is effectively just part of a single big unit that can and should be controlled as such. &lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
=== Information Panel ===&lt;br /&gt;
&amp;lt;p style=&amp;quot;margin-top:0;&amp;quot;&amp;gt;When forming armies, you can check the information of a particular unit by selecting it and viewing the information panel that appears on the bottom of the screen. The information panel gives you relevant details over the selected unit or structure.&amp;lt;/p&amp;gt; &lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;b&amp;gt;Unit Level / XP:&amp;lt;/b&amp;gt; As command units, dreadnoughts have the ability to retain their combat experience. As they defeat more enemies, they’ll eventually gain new abilities through leveling.  Self Destruct: Sometimes you may just need to free up some logistics capacity or vent some frustration. When the time comes, double click on the X.&amp;lt;/li&amp;gt;  &lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;b&amp;gt;Armor:&amp;lt;/b&amp;gt; Armor is the primary defense for the PHC and comes in Light and Heavy variants. Light armor will mitigate 20% of all incoming damage; Heavy armor will mitigate 40% of damage. Note that some weapons are Armor Piercing which negates all Armor!&amp;lt;/li&amp;gt;  &lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;b&amp;gt;Weapon Modules:&amp;lt;/b&amp;gt; Both the PHC and Substrate field a variety of deadly weapons in their arsenals. You can mouseover the modules here to get more details on what the selected item is using.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;b&amp;gt;Hit Points:&amp;lt;/b&amp;gt; This is an indication of how much damage the selected item can take before being destroyed. PHC units can be repaired by Engineers or Repair Bays; however, Substrate units have no such ability.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;b&amp;gt;Energy:&amp;lt;/b&amp;gt; Several units use special reserves of Energy to power up special abilities or weapons; this is especially common for the Substrate. Energy replenishes itself over time automatically.&amp;lt;/li&amp;gt;  &lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;b&amp;gt;Shields:&amp;lt;/b&amp;gt; Shields are the primary defense for the Substrate and are an ultimate counter to any offensive strike. Unlike Armor, Shields mitigate all incoming damage until they’re depleted. Once this happens, the unit is defenseless and begins to suffer hit point damage.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
=== Empire Tree ===&lt;br /&gt;
&amp;lt;p style=&amp;quot;margin-top:0;&amp;quot;&amp;gt;The Empire Tree shows any control groups you’ve created to help manage your armies and factories. Control groups are displayed with their associated number in the shield along the left. By default, groups start off with the tree condensed.&amp;lt;/p&amp;gt; &lt;br /&gt;
In this state, ground units are shown as simple pips by size with air units denoted as chevrons. In the expanded view, you can get more details on the individual units present. Each unit has its own symbol and it’s current HP are shown beneath. In either view, units that are currently under fire will flash red. &lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Veterancy ===&lt;br /&gt;
&amp;lt;p style=&amp;quot;margin-top:0;&amp;quot;&amp;gt;Dreadnoughts are expensive and take a long time to produce, which is reason enough to keep them around, but there’s another important aspect to them besides their giant guns. All dreadnoughts gain experience and level up every time they survive a battle. A dreadnought can gain up to 5 levels. If a dreadnought is maintained for a significant amount of time, it can be devastating for the enemy. Thanks to a feature called Veterancy, the value of keeping these monstrous units alive and functional for as long as possible is huge.&amp;lt;/p&amp;gt; &lt;br /&gt;
Dreadnoughts are units you care about. As they survive battles they gain experience, which allows them to level up and gain new abilities. A high level Dreadnought may be substantially more powerful than one that has been newly produced. Hence, if one is in trouble, you will want to retrieve it. &lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
The PHC Dreadnoughts and the Substrate Dreadnoughts both have different sets of abilities that are gained through leveling up.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Orbitals ===&lt;br /&gt;
&amp;lt;p style=&amp;quot;margin-top:0;&amp;quot;&amp;gt;Calling orbital support actions and installing global upgrades to your forces are both accomplished by spending Quanta, which is generated by Quantum Relay (PHC) and Quantum Archive (Substrate) buildings.&amp;lt;/p&amp;gt; &lt;br /&gt;
Each building produces one Quantum per second. Building multiples is generally recommended. Every time you call an orbital or install a global upgrade, that action’s cost increases. Orbitals also have cooldowns between uses. Orbitals are powerful single-shot actions that have an often-dramatic effect on the battlefield. Additionally, both the PHC and Substrate have economic orbitals that have subtler but equally important effects.&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
See a full list of Substrate Orbital Abilities here, and a full list of PHC Orbital Abilities here.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Victory ===&lt;br /&gt;
&amp;lt;p style=&amp;quot;margin-top:0;&amp;quot;&amp;gt;There are a few different ways to achieve victory in Ashes of the Singularity.&amp;lt;/p&amp;gt; &lt;br /&gt;
1. If you can destroy an opponent’s Nexus, they are eliminated. &lt;br /&gt;
&amp;lt;br /&amp;gt; &lt;br /&gt;
2. If you (or your team) has eliminated all opponents, you win.  &lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
3. If you (or your team) controls enough Turinium, you also win. &lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Some regions don’t contain a power generator but instead, a Turinium generator. It is possible to win by achieving critical Turinium mass. The player who controls the most of these will begin accumulating Turninium. If enough is collected, they win.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;/div&gt;</summary>
		<author><name>Pertner</name></author>
	</entry>
	<entry>
		<id>https://wiki.ashesofthesingularity.com/index.php?title=File:Sub_regenerator.jpg&amp;diff=2491</id>
		<title>File:Sub regenerator.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.ashesofthesingularity.com/index.php?title=File:Sub_regenerator.jpg&amp;diff=2491"/>
		<updated>2016-05-10T13:44:32Z</updated>

		<summary type="html">&lt;p&gt;Pertner: &lt;/p&gt;
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		<author><name>Pertner</name></author>
	</entry>
	<entry>
		<id>https://wiki.ashesofthesingularity.com/index.php?title=File:Sub_quantumarchive.jpg&amp;diff=2481</id>
		<title>File:Sub quantumarchive.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.ashesofthesingularity.com/index.php?title=File:Sub_quantumarchive.jpg&amp;diff=2481"/>
		<updated>2016-05-10T13:44:19Z</updated>

		<summary type="html">&lt;p&gt;Pertner: &lt;/p&gt;
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&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Pertner</name></author>
	</entry>
	<entry>
		<id>https://wiki.ashesofthesingularity.com/index.php?title=File:Sub_constructor.jpg&amp;diff=2471</id>
		<title>File:Sub constructor.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.ashesofthesingularity.com/index.php?title=File:Sub_constructor.jpg&amp;diff=2471"/>
		<updated>2016-05-10T13:44:05Z</updated>

		<summary type="html">&lt;p&gt;Pertner: &lt;/p&gt;
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		<author><name>Pertner</name></author>
	</entry>
	<entry>
		<id>https://wiki.ashesofthesingularity.com/index.php?title=Developer_Diaries&amp;diff=2441</id>
		<title>Developer Diaries</title>
		<link rel="alternate" type="text/html" href="https://wiki.ashesofthesingularity.com/index.php?title=Developer_Diaries&amp;diff=2441"/>
		<updated>2016-05-10T13:15:38Z</updated>

		<summary type="html">&lt;p&gt;Pertner: &lt;/p&gt;
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&lt;div&gt;{{version|Timeless}}&lt;br /&gt;
&#039;&#039;&#039;Developer Journals&#039;&#039;&#039; are articles, sometimes accompanied by videos, published by [[Stardock]] to describe the game design in detail.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Title and link&lt;br /&gt;
! Description&lt;br /&gt;
! style=&amp;quot;width:75px;&amp;quot; | Date&lt;br /&gt;
|-&lt;br /&gt;
|Check out all of the Dev Diaries||[http://forums.ashesofthesingularity.com/forum/1123 Developer Journals]|| - ||&lt;br /&gt;
|-&lt;br /&gt;
||[http://forums.ashesofthesingularity.com/477375 Ashes experiments with the future Episode 1] ||  Pros and cons of the Ashes || 2016-05-07&lt;br /&gt;
|-&lt;br /&gt;
||[http://forums.ashesofthesingularity.com/477296 Week 5 Dev Status] || Post 1.1 Micro updates || 2016-05-03&lt;br /&gt;
|-&lt;br /&gt;
||[http://forums.ashesofthesingularity.com/477295 Eradicator Concept] || Substrate Addition || 2016-05-03&lt;br /&gt;
|-&lt;br /&gt;
||[http://forums.ashesofthesingularity.com/477150 Week 4 Dev Status] || v1.1 Overview || 2016-04-26&lt;br /&gt;
|-&lt;br /&gt;
||[http://forums.ashesofthesingularity.com/477135 Basic editorial standards in game reviews] || Gamergate &amp;amp; Reviews || 2016-04-25&lt;br /&gt;
|-&lt;br /&gt;
||[http://forums.ashesofthesingularity.com/477010 Ashes v1.1 Changelog] || The first big update || 2016-04-18&lt;br /&gt;
|-&lt;br /&gt;
||[http://forums.ashesofthesingularity.com/477022 Taking Ashes of the Singularity from HERE to THERE] || What&#039;s next for Ashes || 2016-04-19&lt;br /&gt;
|-&lt;br /&gt;
||[http://forums.ashesofthesingularity.com/477009 Ashes of the Singularity: Week 3] || How Ashes will evolve || 2016-04-18&lt;br /&gt;
|-&lt;br /&gt;
||[http://forums.ashesofthesingularity.com/476724 Rewarding Early Adopters in the age of the Steam Sale] || How sales effect day 1 || 2016-04-06&lt;br /&gt;
|-&lt;br /&gt;
||[http://forums.ashesofthesingularity.com/476390 Ashes going gold] || Ready to show off Ashes || 2016-03-23&lt;br /&gt;
|-&lt;br /&gt;
||[http://forums.ashesofthesingularity.com/476367 New Metaverse Update] || Players can Filter Crowdsourced Benchmark Information || 2016-03-22&lt;br /&gt;
|-&lt;br /&gt;
||[http://forums.ashesofthesingularity.com/474512 Ashes: Pre-Mortem #1] || Game Design Process || 2016-01-05&lt;br /&gt;
|-&lt;br /&gt;
||[http://forums.ashesofthesingularity.com/476280 Ashes: Typical performance] || Common video cards at 1920x1080 || 2016-03-18&lt;br /&gt;
|-&lt;br /&gt;
||[http://forums.ashesofthesingularity.com/476205 An Ashes Guide] || For Total Annihilation players || 2016-03-16&lt;br /&gt;
|-&lt;br /&gt;
||[http://forums.ashesofthesingularity.com/475795 Ashes of the Singularity: Humanity in 2178] || First of many articles in series || 2016-02-29&lt;br /&gt;
|-&lt;br /&gt;
||[http://forums.ashesofthesingularity.com/470465 Ashes: Extreme Zoom II] || See how Ashes a unique zoom level || 2016-01-04&lt;br /&gt;
|-&lt;br /&gt;
||[http://forums.ashesofthesingularity.com/474441 A long rambling series] || Steam, engines, and what it takes || 2016-01-02&lt;br /&gt;
|-&lt;br /&gt;
||[http://forums.ashesofthesingularity.com/469761 Revisiting Supreme Commander] || A comparison || 2016-01-18&lt;br /&gt;
|-&lt;br /&gt;
||[http://forums.ashesofthesingularity.com/473372 November Status Report] || Strategies and plans || 2015-11-17&lt;br /&gt;
|-&lt;br /&gt;
||[http://forums.ashesofthesingularity.com/473037 Performance and balance tuning] || Zoom, unit tiers, pacing and more || 2015-11-05&lt;br /&gt;
|-&lt;br /&gt;
||[http://forums.ashesofthesingularity.com/472553 My Hive] || See Brad&#039;s strategies || 2015-10-23&lt;br /&gt;
|-&lt;br /&gt;
||[http://forums.ashesofthesingularity.com/472478 Master Doc] || Backstory, FAQ, System Requirements and more || 2015-10-18&lt;br /&gt;
|-&lt;br /&gt;
||[http://forums.ashesofthesingularity.com/472336 DirectX 12 and Ashes of the Singularity] || Objects are rendered like physical objects || 2015-10-13&lt;br /&gt;
|-&lt;br /&gt;
||[http://forums.ashesofthesingularity.com/472245 How you can help make the most epic RTS ever] || Play Ashes and show us what you&#039;ve got || 2015-10-09&lt;br /&gt;
|-&lt;br /&gt;
||[http://forums.ashesofthesingularity.com/470291 Founder&#039;s Pre-Beta: August 20] || Join the founder&#039;s pre-beta || 2015-08-15&lt;br /&gt;
|-&lt;br /&gt;
||[http://forums.ashesofthesingularity.com/471862 Next Ashes Pre-Beta incoming] || What to expect, how to join || 2015-09-25&lt;br /&gt;
|-&lt;br /&gt;
||[http://forums.ashesofthesingularity.com/470811 Alpha 0.50 Change log] || Gameplay, art, UI and more || 2015-08-27&lt;br /&gt;
|-&lt;br /&gt;
||[http://forums.ashesofthesingularity.com/471126 Lore: Understanding Turinium] || Preface, Computronium and more || 2015-09-04&lt;br /&gt;
|-&lt;br /&gt;
||[http://forums.ashesofthesingularity.com/470634 Founders program will end in the near future] || Get it now before it&#039;s too late || 2015-08-21&lt;br /&gt;
|-&lt;br /&gt;
||[http://forums.ashesofthesingularity.com/469403 July update] || Win10 support, Lore, Naming conventions and what&#039;s next || 2015-07-28&lt;br /&gt;
|-&lt;br /&gt;
||[http://forums.ashesofthesingularity.com/462600 Extreme zoom] || Pre-alpha info and evaluation || 2015-03-20&lt;br /&gt;
|-&lt;br /&gt;
||[http://forums.ashesofthesingularity.com/469819 August 2015 FAQ] || Answering the most commonly asked questions|| 2015-08-04&lt;br /&gt;
|-&lt;br /&gt;
||[http://forums.ashesofthesingularity.com/470027 Setup options] || Metal, turinium, power, logisitics and noble gasses|| 2015-08-08&lt;br /&gt;
|-&lt;br /&gt;
||[http://forums.ashesofthesingularity.com/469449 Map Talk] || Showing off some of the in-game maps|| 2015-07-27&lt;br /&gt;
|-&lt;br /&gt;
||[http://forums.ashesofthesingularity.com/468289 July Founders Preview] || Windows 10, AI, Multiplayer and Requests|| 2015-07-10&lt;br /&gt;
|-&lt;br /&gt;
||[http://forums.ashesofthesingularity.com/467051 Founder’s Build coming next week] || What to expect in the first build|| 2015-06-08&lt;br /&gt;
|-&lt;br /&gt;
||[http://forums.ashesofthesingularity.com/466538 May Founders Update] || Skirmish, planets, multiplayer and pew pew|| 2015-05-29&lt;br /&gt;
|-&lt;br /&gt;
||[http://forums.ashesofthesingularity.com/462737 Post-Humans vs. Substrate: Units] || Two different playing options|| 2015-03-25&lt;br /&gt;
|-&lt;br /&gt;
||[http://forums.ashesofthesingularity.com/462170 Welcome!] || About Ashes of the Singularity|| 2015-03-04&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Ashes of the Singularity]]&lt;/div&gt;</summary>
		<author><name>Pertner</name></author>
	</entry>
	<entry>
		<id>https://wiki.ashesofthesingularity.com/index.php?title=File:Asheswiki_home.jpg&amp;diff=2431</id>
		<title>File:Asheswiki home.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.ashesofthesingularity.com/index.php?title=File:Asheswiki_home.jpg&amp;diff=2431"/>
		<updated>2016-05-10T13:10:37Z</updated>

		<summary type="html">&lt;p&gt;Pertner: Pertner uploaded a new version of File:Asheswiki home.jpg&lt;/p&gt;
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		<author><name>Pertner</name></author>
	</entry>
	<entry>
		<id>https://wiki.ashesofthesingularity.com/index.php?title=File:Sde_wikislogo_ashes.png&amp;diff=2421</id>
		<title>File:Sde wikislogo ashes.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.ashesofthesingularity.com/index.php?title=File:Sde_wikislogo_ashes.png&amp;diff=2421"/>
		<updated>2016-05-10T13:06:37Z</updated>

		<summary type="html">&lt;p&gt;Pertner: Upper left hand logo&lt;/p&gt;
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&lt;div&gt;Upper left hand logo&lt;/div&gt;</summary>
		<author><name>Pertner</name></author>
	</entry>
	<entry>
		<id>https://wiki.ashesofthesingularity.com/index.php?title=Post-Human_Coalition&amp;diff=2371</id>
		<title>Post-Human Coalition</title>
		<link rel="alternate" type="text/html" href="https://wiki.ashesofthesingularity.com/index.php?title=Post-Human_Coalition&amp;diff=2371"/>
		<updated>2016-05-09T20:00:26Z</updated>

		<summary type="html">&lt;p&gt;Pertner: &lt;/p&gt;
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&lt;div&gt;== Faction Description ==&lt;br /&gt;
The PHC is a loose affiliation of Post-Humans who rose to prominence in the early 22nd century. The source of a Post-Human&#039;s power is a resource called Turinium. This is a manufactured resource that is derived from the mass of a suitable material. Turnium, which is essentially the ultimate computing material, is what these planetary-wide wars are waged over. In any match, Turinium generators can provide a key path to victory over your opponent.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== PHC Frigates ===&lt;br /&gt;
&lt;br /&gt;
To enforce the PHC charter, several prominent Post-Humans formed the “PHC Weapons consortium” and pooled their collective ideas into producing weaponized constructs.&lt;br /&gt;
&lt;br /&gt;
The first results from this cooperative effort came in the form of what the PHC now classifies as “frigates”.&lt;br /&gt;
These early militarized constructs lack both the lethality and refinement of their more advanced cousins, “Cruisers”.&lt;br /&gt;
&lt;br /&gt;
For the first two years that the PHC faced the assorted claim jumpers, the fights consisted mostly of frigate on frigate action. Each side’s crude weaponry was hamstrung by a variety of issues, ranging from the cost of remote production to reliability in the field.&lt;br /&gt;
&lt;br /&gt;
The first generation frigates were mostly tracked vehicles.  The problem with tracked vehicles came down to the number of moving parts.  Fortunately, the AI Haalee led the way in gravity channeling and gave the PHC a substantial technological advantage by allowing the production of frigates that could hover.&lt;br /&gt;
&lt;br /&gt;
Below is a list of the current Frigates of the line as of 2178.  Even at the time of this writing, the PHC Weapons Consortium is working on a series of more sophisticated frigates due out by 2180.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Construct&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Mission&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| [[File:PHC Scout Web layers.png |200px|thumb|left|The Hermes]]&lt;br /&gt;
| The Hermes class Frigate integrates the PHC 1st generation sensor technology and is armed with the rotating Melera light rail gun.  It is an effective scouting construct with limited combat engagement ability.&lt;br /&gt;
| Scout the map, locate your enemy, and pinpoint important resource capture points.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| [[File:PHC Brute Web Layers.png |200px|thumb|left|The Hermes]]&lt;br /&gt;
| The BR-T3 construct, affectionately called “The Brute,” was rushed into production as a replacement to the N-1 Sentry platform that  proved too cumbersome to command. &lt;br /&gt;
&lt;br /&gt;
The Brute&#039;s primary strength is that it can be produced in squads of 6 as cheaply as its more sophisticated singly-produced cohorts. Their primary purpose is to keep an enemy engaged in battle while more lethal constructs move in for the kill.&lt;br /&gt;
| Good for creating pickets and denying enemy progress to areas.  Its weapons are weak, but it is hard to kill.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| [[File:PHC Indirect Fin.jpg |200px|thumb|left|The Archer]]&lt;br /&gt;
| The AR-105 “Archer” was the first generation of PHC constructs to feature chemically propelled rockets that can be constructed without the use of radioactives. This technology was later used to create the SM-AR-105 Smarty defense platform.  It is very effective at damaging enemy units, but is relatively fragile. Moreover,  the Toxotes rocket platform it uses has limited range in exchange for not relying on radioactives.&lt;br /&gt;
| Anti-Cruiser unit. It is a fragile but inexpensive way to deal with massed cruisers.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| [[File:PHC Battery Web Layers.png |200px|thumb|left|The Medic]]&lt;br /&gt;
| KV-1 nano-reconstitutor - referred to as “the medic” by its users - shoots a beam of programmable matter into damaged constructs that re-activates that construct’s original blue printing system and orders it  to do self-repair.  Due to the on-going patent dispute between its designer “Mozart” and the PHC military consortium, the KV-1 technology has not been widely disseminated into the PHC.&lt;br /&gt;
| Heals friendly units.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== PHC Cruisers ===&lt;br /&gt;
&lt;br /&gt;
The “Olympus Project” was a direct result of the “Typhon” incident.  The PHC renegade Typhon had claim jumped two worlds and managed to devastate PHC frigate forces by fielding substantially more sophisticated constructs.&lt;br /&gt;
&lt;br /&gt;
Most of the PHC cruisers are modeled after the constructs that Typhon originated. He was ultimately defeated due to the development of the Hyperion class Dreadnought.&lt;br /&gt;
&lt;br /&gt;
Below is a list of the current state-of-the-art PHC cruisers that first debuted in 2177.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Construct&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Mission&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| [[File:PHC Apollo Fin.png |200px|thumb|left|The Apollo]]&lt;br /&gt;
| The Apollo is the most recent of the “Olympus” project.  Designed to counter the proliferation of the Hades bomber into the hands of the Renegades, the Apollo is absolutely devastating against both aircraft as well as drones thanks to its high precision targeting system and the NT-301 flak cannon.&lt;br /&gt;
| Eliminates enemy air and drones.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| [[File:PHC Artemis Web Fin.jpg |200px|thumb|left|The Artemis]]&lt;br /&gt;
| The Artemis has become a favorite of the PHC due to its unique long-range artillery capabilities.  Because of its ability to self-produce the long-range Avalon missile, no other force has yet to match it in the field.  &lt;br /&gt;
| Slow, fragile mobile rocket grenade launcher. It is very effective against massed frigates.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| [[File:PHC Zeus Web1.jpg |200px|thumb|left|The Zeus]]&lt;br /&gt;
| The Zeus is directly inspired by the Typhon Rage Warrior cruiser.  It was first encountered on CT-941 when the claim jumper Typhon used several of them to annihilate the entire PHC Brute force.  The “Zeus” was the first of the Greek God cruisers to be produced.  Its primary weapon, the “God of Thunder” is devastating to any units within its short-range, thus making it particularly effective against massed frigates.  It also has dual laser cannons that provide additional, though limited, defense against longer ranged units such as the Archer.&lt;br /&gt;
| Heavy anti-frigate unit capable of destroying large swaths of frigates at close range.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| [[File:PHC Thanatos Final.jpg |200px|thumb|left|The Nemesis]]&lt;br /&gt;
| The Nemesis was the PHC’s answer to Typhon’s “Assassin” cruiser. Like the Assassin, the Nemesis fires a single high energy slug that pierces all armor and does massive kinetic damage to its target.  Because of the thermal energy produced with each shot, its rate of fire is severely restricted.   The Nemesis remains the ultimate “sniper” construct on the field.&lt;br /&gt;
| Fragile but deadly anti-cruiser unit. When massed, it can also destroy Dreadnoughts.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== PHC Dreadnoughts ===&lt;br /&gt;
&lt;br /&gt;
The “Olympus Titan” project immediately followed the” Olympus” project.  Although considered unnecessary by most members of the PHC, the seriousness of the Typhon war and the increasing cooperation of other PHC renegades spurred the PHC weapons consortium into action.&lt;br /&gt;
&lt;br /&gt;
Prominent PHC leader William “Mac” MacBride led the effort to create the first Greek Titan known as the Hyperion.  Designed as an area superiority weapons platform, the Hyperion, like all Dreadnoughts, is a marvel of PHC technology.  It utilizes the most obvious advantage the PHC has over any Post-Human renegades – superior quantum access to a given world.   The more sophisticated the construct, the higher the connection requirements are. &lt;br /&gt;
&lt;br /&gt;
Because virtually all Post-Humans are still substantially located on Earth, very few are capable of the quality of connection needed to field a Dreadnought on the frontier.  However,  those who can are all a part of the PHC.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Construct&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Mission&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| [[File:PHC Hercules Fin Layers.png |200px|thumb|left|The Hyperion]]&lt;br /&gt;
| The Hyperion was the first, and for a while, only, Dreadnought.  It is an area superiority platform.  Its array of weaponry will destroy virtually any army of any size on a given world largely without backup. &lt;br /&gt;
&lt;br /&gt;
When first launched, it was simply referred to as “The Titan”. A doomsday weapon designed to make clear to any PHC renegades that their defiance and law breaking was futile. &lt;br /&gt;
&lt;br /&gt;
The Hyperion remains the master of the battlefield but is now vulnerable to the new PHC Prometheus which has been designed specifically to kill a Hyperion.&lt;br /&gt;
| General assault Dreadnought. Very good against massed frigates. Relatively weak against other Dreadnoughts or massed cruisers.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| [[File:Prometheus Finished Layers.png |200px|thumb|left|The Prometheus]]&lt;br /&gt;
| The Prometheus remains highly controversial within the PHC since its entire existence is justified on its ability to kill the Hyperion.  The Prometheus is very vulnerable to both frigates and cruisers, thus making it largely unsuited on the battlefield unless the opponent is fielding Hyperions.  &lt;br /&gt;
&lt;br /&gt;
Since only the PHC is capable of fielding Dreadnoughts, the obvious question is: why would someone design a Dreadnought for the PHC whose mission is to destroy the PHC’s primary weapon’s platform? &lt;br /&gt;
&lt;br /&gt;
The controversy continues.  &lt;br /&gt;
| Destroys other Dreadnoughts. It can also be used to quickly destroy a relatively undefended base.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| [[File:PHC Centaur Web Layers.png |200px|thumb|left|The Cronus]]&lt;br /&gt;
| The PHC Cronus Dreadnought is brand new as of March 31, 2178. &lt;br /&gt;
&lt;br /&gt;
Designed to address a recent setback in CL-17548 in which a Hyperion was severely damaged due to a renegade having “dug in” around a Turinium generator, the Cronus is the ultimate siege platform. &lt;br /&gt;
&lt;br /&gt;
With multiple missile arrays, the Cronus can absolutely devastate the fixed defenses of any known foe without having to move within range of any known weapons system.&lt;br /&gt;
| Siege Dreadnought that is designed to stand off and destroy enemy buildings and forces from afar.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== PHC Combat Aircraft ===&lt;br /&gt;
&lt;br /&gt;
The PHC have fielded aircraft on new worlds since the beginning.  The “Pan” remains the primary PHC air platform both for its onboard sensor array as well as the vision it gives other PHC constructs.&lt;br /&gt;
&lt;br /&gt;
More recently, however, the PHC has had to deploy militarized aircraft to supplement its ground forces.  Because the PHC has only recently begun weaponizing its aircraft, it has routinely found holes for its air missions that it hopes to fill in the future with new aircraft such as the upcoming “Ares” project.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Construct&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Description&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| [[File:PHC Fury Fin.jpg |200px|thumb|left|Fury Air]]&lt;br /&gt;
| The Fury air superiority fighter is the latest “shiny toy” of the PHC.  While equipped with modest surface to ground weaponry, the Fury is absolutely devastating to aircraft looking to invade its space.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| [[File:PHC Hades Web Layers.png |200px|thumb|left|Hades]]&lt;br /&gt;
| The Hades bomber is a design that has, unfortunately, proliferated well beyond the PHC military arsenal and is now commonly utilized by renegades engaging in claim jumping.  Armed with the Nova bomb, its violet disassembling nanites make its presence on the battlefield readily apparent.  Used to destroy enemy formations or enemy structures, the Hades is one of the most lethal (and expensive) constructs one is likely to see.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Buildings ==&lt;br /&gt;
&amp;lt;h3 style=&amp;quot;color:#6d6d6d&amp;quot;&amp;gt;Resources&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;ul style=&amp;quot;margin-left:0;&amp;gt;&lt;br /&gt;
  &amp;lt;li style=&amp;quot;display: inline-block; margin-bottom: 2em; margin-right:1em; vertical-align:top; width:300px;&amp;quot;&amp;gt; [[File:phc_resources_metalext.jpg|300px]] &amp;lt;br /&amp;gt;&lt;br /&gt;
      &amp;lt;strong&amp;gt; Metal Extractor:&amp;lt;/strong&amp;gt; Produces 1 metal per second and must be built on a metal deposit&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li style=&amp;quot;display: inline-block; margin-bottom: 2em; margin-right:1em; vertical-align:top; width:300px;&amp;quot;&amp;gt; [[File:phc_resource_radioext.jpg|300px]] &amp;lt;br /&amp;gt;&lt;br /&gt;
      &amp;lt;strong&amp;gt;Radioactives Extractor:&amp;lt;/strong&amp;gt; Produces 1 radioactive per second and must be built on a radioactives deposit&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li style=&amp;quot;display: inline-block; margin-bottom: 2em; margin-right:1em; vertical-align:top; width:300px;&amp;quot;&amp;gt; [[File:phc_quantemrelay.jpg|300px]] &amp;lt;br /&amp;gt;&lt;br /&gt;
      &amp;lt;strong&amp;gt;Quantum Relay:&amp;lt;/strong&amp;gt; Generates Quanta used to unlock global bonuses or call down orbital support actions&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li style=&amp;quot;display: inline-block; margin-bottom: 2em; margin-right:1em; vertical-align:top; width:300px;&amp;quot;&amp;gt; [[File:phc_amplifier.jpg|300px]] &amp;lt;br /&amp;gt;&lt;br /&gt;
      &amp;lt;strong&amp;gt;Amplifier:&amp;lt;/strong&amp;gt; Place on a power generator to increase the output of all resources in that region&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 style=&amp;quot;color:#6d6d6d&amp;quot;&amp;gt;Production&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;ul style=&amp;quot;margin-left:0;&amp;gt;&lt;br /&gt;
  &amp;lt;li style=&amp;quot;display: inline-block; margin-bottom: 2em; margin-right:1em; vertical-align:top; width:300px;&amp;quot;&amp;gt; [[File:phc_factory.jpg|300px]] &amp;lt;br /&amp;gt;&lt;br /&gt;
      &amp;lt;strong&amp;gt;Factory:&amp;lt;/strong&amp;gt; Constructs frigates (Hermes, Archer, Brute, Medic)&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li style=&amp;quot;display: inline-block; margin-bottom: 2em; margin-right:1em; vertical-align:top; width:300px;&amp;quot;&amp;gt; [[File:phc_skyfactory.jpg|300px]] &amp;lt;br /&amp;gt;&lt;br /&gt;
      &amp;lt;strong&amp;gt;Sky Factory: &amp;lt;/strong&amp;gt;Constructs aircraft (Fury, Hades, Pan)&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li style=&amp;quot;display: inline-block; margin-bottom: 2em; margin-right:1em; vertical-align:top; width:300px;&amp;quot;&amp;gt; [[File:phc_armory.jpg|300px]] &amp;lt;br /&amp;gt;&lt;br /&gt;
     &amp;lt;strong&amp;gt;Armory:&amp;lt;/strong&amp;gt; Constructs cruisers (Artemis, Apollo, Nemesis, Zeus)&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li style=&amp;quot;display: inline-block; margin-bottom: 2em; margin-right:1em; vertical-align:top; width:300px;&amp;quot;&amp;gt; [[File:phc_dreadlaunch.jpg|300px]] &amp;lt;br /&amp;gt;&lt;br /&gt;
      &amp;lt;strong&amp;gt;Dread Launch:&amp;lt;/strong&amp;gt; Constructs Dreadnoughts (Prometheus, Hyperion, Cronus)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 style=&amp;quot;color:#6d6d6d&amp;quot;&amp;gt;Defenses&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;ul style=&amp;quot;margin-left:0;&amp;gt;&lt;br /&gt;
  &amp;lt;li style=&amp;quot;display: inline-block; margin-bottom: 2em; margin-right:1em; vertical-align:top; width:300px;&amp;quot;&amp;gt; [[File:phc_smartysystem.jpg|300px]] &amp;lt;br /&amp;gt;&lt;br /&gt;
      &amp;lt;strong&amp;gt;Smarty System:&amp;lt;/strong&amp;gt; Multi-purpose rocket battery, effective against light air or ground units&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li style=&amp;quot;display: inline-block; margin-bottom: 2em; margin-right:1em; vertical-align:top; width:300px;&amp;quot;&amp;gt; [[File:phc_sensorarray.jpg|300px]] &amp;lt;br /&amp;gt;&lt;br /&gt;
      &amp;lt;strong&amp;gt;Sensor Array:&amp;lt;/strong&amp;gt; Radar station that detects enemy structures and units at extreme range&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li style=&amp;quot;display: inline-block; margin-bottom: 2em; margin-right:1em; vertical-align:top; width:300px;&amp;quot;&amp;gt; [[File:phc_sentinelturrent.jpg|300px]] &amp;lt;br /&amp;gt;&lt;br /&gt;
     &amp;lt;strong&amp;gt;Sentinel Turret:&amp;lt;/strong&amp;gt; Heavy cannon, effective against cruisers and dreadnoughts&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li style=&amp;quot;display: inline-block; margin-bottom: 2em; margin-right:1em; vertical-align:top; width:300px;&amp;quot;&amp;gt; [[File:phc_falconantiair.jpg|300px]] &amp;lt;br /&amp;gt;&lt;br /&gt;
     &amp;lt;strong&amp;gt;Falcon AA&amp;lt;/strong&amp;gt; Flak-firing anti-air turret&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li style=&amp;quot;display: inline-block; margin-bottom: 2em; margin-right:1em; vertical-align:top; width:300px;&amp;quot;&amp;gt; [[File:phc_dronebay.jpg|300px]] &amp;lt;br /&amp;gt;&lt;br /&gt;
     &amp;lt;strong&amp;gt;Drone Bay:&amp;lt;/strong&amp;gt; Maintains a devastating defensive drone swarm that is vulnerable to enemy anti-air&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li style=&amp;quot;display: inline-block; margin-bottom: 2em; margin-right:1em; vertical-align:top; width:300px;&amp;quot;&amp;gt; [[File:phc_repairbay.jpg|300px]] &amp;lt;br /&amp;gt;&lt;br /&gt;
     &amp;lt;strong&amp;gt;Repair Bay:&amp;lt;/strong&amp;gt; Maintains a potent repair drone swarm that is vulnerable to enemy anti-air&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 style=&amp;quot;color:#6d6d6d&amp;quot;&amp;gt;Orbitals&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;ul style=&amp;quot;margin-left:0;&amp;gt;&lt;br /&gt;
  &amp;lt;li style=&amp;quot;display: inline-block; margin-bottom: 2em; margin-right:1em; vertical-align:top; width:300px;&amp;quot;&amp;gt; [[File:phc_orbitals_orbfabricator.jpg|300px]] &amp;lt;br /&amp;gt;&lt;br /&gt;
      &amp;lt;strong&amp;gt;Orbital Fabricator:&amp;lt;/strong&amp;gt; Unlocks the “Engineer Drop” and “Incursion” global abilities&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li style=&amp;quot;display: inline-block; margin-bottom: 2em; margin-right:1em; vertical-align:top; width:300px;&amp;quot;&amp;gt; [[File:phc_weaponslab.jpg|300px]] &amp;lt;br /&amp;gt;&lt;br /&gt;
      &amp;lt;strong&amp;gt;Weapons Lab:&amp;lt;/strong&amp;gt; Unlocks the “Plasma Storm” and “Carving Turret” global abilities&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li style=&amp;quot;display: inline-block; margin-bottom: 2em; margin-right:1em; vertical-align:top; width:300px;&amp;quot;&amp;gt; [[File:phc_orbitals_powerregulator.jpg|300px]] &amp;lt;br /&amp;gt;&lt;br /&gt;
     &amp;lt;strong&amp;gt;Power Regulator:&amp;lt;/strong&amp;gt; Unlocks the “Amplify” global ability&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li style=&amp;quot;display: inline-block; margin-bottom: 2em; margin-right:1em; vertical-align:top; width:300px;&amp;quot;&amp;gt; [[File:phc_orbcommand.jpg|300px]] &amp;lt;br /&amp;gt;&lt;br /&gt;
     &amp;lt;strong&amp;gt;Orbital Command:&amp;lt;/strong&amp;gt; Unlocks “Orbital Strike” global ability&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li style=&amp;quot;display: inline-block; margin-bottom: 2em; margin-right:1em; vertical-align:top; width:300px;&amp;quot;&amp;gt; [[File:phc_orbitals_energyprojector.jpg|300px]] &amp;lt;br /&amp;gt;&lt;br /&gt;
     &amp;lt;strong&amp;gt;Energy Projector:&amp;lt;/strong&amp;gt; Unlocks “Intensive Care” and “EMP Pulse” global abilities&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li style=&amp;quot;display: inline-block; margin-bottom: 2em; margin-right:1em; vertical-align:top; width:300px;&amp;quot;&amp;gt; [[File:phc_orbnullf.jpg|300px]] &amp;lt;br /&amp;gt;&lt;br /&gt;
     &amp;lt;strong&amp;gt;Orbital Nullifier:&amp;lt;/strong&amp;gt; Prevents enemy orbital actions nearby&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
By 2178, The Post-Human Coalition has assembled what it considered a reasonably full-fledged combat mix to deal with the rising threat of renegade Post-Humans.&lt;br /&gt;
&lt;br /&gt;
Unfortunately, in March of 2178, the PHC encountered a completely new threat...&lt;/div&gt;</summary>
		<author><name>Pertner</name></author>
	</entry>
	<entry>
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		<updated>2016-05-09T19:59:50Z</updated>

		<summary type="html">&lt;p&gt;Pertner: &lt;/p&gt;
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		<author><name>Pertner</name></author>
	</entry>
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		<title>File:Phc orbcommand.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.ashesofthesingularity.com/index.php?title=File:Phc_orbcommand.jpg&amp;diff=2351"/>
		<updated>2016-05-09T19:58:36Z</updated>

		<summary type="html">&lt;p&gt;Pertner: &lt;/p&gt;
&lt;hr /&gt;
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		<author><name>Pertner</name></author>
	</entry>
	<entry>
		<id>https://wiki.ashesofthesingularity.com/index.php?title=Main_Page&amp;diff=2311</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.ashesofthesingularity.com/index.php?title=Main_Page&amp;diff=2311"/>
		<updated>2016-05-09T19:13:45Z</updated>

		<summary type="html">&lt;p&gt;Pertner: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{MainTemplate&lt;br /&gt;
| welcome = [[File:Asheswiki home.jpg|link=|&amp;lt;span title=&amp;quot;Ashes of the Singularity Wiki&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| about_title = About Ashes of the Singularity&lt;br /&gt;
| about_content = &lt;br /&gt;
Take command of an entire world’s resources to build up massive armies, research new technologies, and annihilate all those who stand in your way! This new, massive-scale real-time strategy game will have you managing vast armies and fighting a war on multiple fronts against your enemies.&lt;br /&gt;
&lt;br /&gt;
==== Wage a War Across an Entire World ====&lt;br /&gt;
&amp;lt;p style=&amp;quot;margin-top:0;&amp;quot;&amp;gt;With the unparalleled power of the world&#039;s first native 64-bit real-time strategy game engine, Ashes of the Singularity allows for maps of unprecedented size and detail. &lt;br /&gt;
Over the course of your war, you will upgrade your technology, build orbitals, construct thousands of units and conquer the regions of the world in an effort to annihilate all opposition.&amp;lt;/p&amp;gt;&lt;br /&gt;
==== Command Unique Units, Factions, Orbitals, and Abilities ====&lt;br /&gt;
&amp;lt;p style=&amp;quot;margin-top:0;&amp;quot;&amp;gt;Play as the Post Human Coalition or their eternal foes, the Substrate as you battle for control of the galaxy planet by planet. Each side has their own unique array of abilities, units, and research options, allowing you a variety of choices while you build your armies.&amp;lt;/p&amp;gt;&lt;br /&gt;
==== Experience a powerful, Non-Cheating AI Engine ====&lt;br /&gt;
&amp;lt;p style=&amp;quot;margin-top:0;&amp;quot;&amp;gt;While Ashes has a strong multiplayer feature set, its single player skirmishes and scenarios pit you up against what is arguably the most sophisticated AI ever seen in a real-time strategy game.&amp;lt;/p&amp;gt;&lt;br /&gt;
==== Battle with Friends in Multiplayer Matches ====&lt;br /&gt;
&amp;lt;p style=&amp;quot;margin-top:0;&amp;quot;&amp;gt;Compete in ranked games against strangers or set up custom, un-ranked competitive or cooperative games with friends. Use our worldwide system to find where you stand in comparison to others and match up to players of like skill based on your numerical rankings.&amp;lt;/p&amp;gt;&lt;br /&gt;
==== Claim Victory with Strategy, not Speed ====&lt;br /&gt;
&amp;lt;p style=&amp;quot;margin-top:0;&amp;quot;&amp;gt;Games are won or lost based on your strategy, not how fast you can click. Deciding what technologies to research, where to send armies, how to manage your economy, and what units to construct are critical.&amp;lt;/p&amp;gt;&lt;br /&gt;
As the conqueror of an entire world, you will be battling on multiple fronts with multiple armies. Scouting your opponent&#039;s strategy, determining their priorities, tracking where they are, and capturing strategically vital resources will lead to victory.&lt;br /&gt;
==== Encounter Mysterious New Threats in Ascendancy Wars ====&lt;br /&gt;
&amp;lt;p style=&amp;quot;margin-top:0;&amp;quot;&amp;gt;In the year 2178, humanity has begun to evolve into god-like Post-Humans and are now expanding out into the galaxy. Learn more about how the Post-Human Coalition formed and what mysterious threats they encounter as they explore new worlds in this exciting campaign mode. Try the &amp;quot;scenarios&amp;quot; mode and take on unique challenges like &amp;quot;King of the Hill,&amp;quot; a scenario that pits you against an endless onslaught of enemies to see just how long you can survive.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| news_title = Latest News&lt;br /&gt;
| news_content =&lt;br /&gt;
* &#039;&#039;&#039;2016-04-26&#039;&#039;&#039; - [[http://forums.ashesofthesingularity.com/476907| New units, additional campaign options, new maps &amp;amp; more in Ashes of the Singularity v1.1!]]&lt;br /&gt;
* &#039;&#039;&#039;2016-04-18&#039;&#039;&#039; - [[http://forums.ashesofthesingularity.com/477003| Ashes of the Singularity gets an 85/100 in Gaming Trend&#039;s review]]&lt;br /&gt;
* &#039;&#039;&#039;2016-04-13&#039;&#039;&#039; - [[http://forums.ashesofthesingularity.com/476912| Starburst Magazine gives Ashes of the Singularity a 9 out of 10 in their review!]]&lt;br /&gt;
* &#039;&#039;&#039;2016-04-08&#039;&#039;&#039; - [[http://forums.ashesofthesingularity.com/476789| Ashes of the Singularity v1.01 Update Now Available]]&lt;br /&gt;
* &#039;&#039;&#039;2016-04-01&#039;&#039;&#039; - [[http://forums.ashesofthesingularity.com/476597| Ashes of the Singularity Launch Week Extra: Bonus Scenario Now Available!]]&lt;br /&gt;
* &#039;&#039;&#039;2016-03-31&#039;&#039;&#039; - [[http://forums.ashesofthesingularity.com/475672| Wage War on a Massive Scale in Ashes of the Singularity - Available Now!]]&lt;br /&gt;
* &#039;&#039;&#039;2016-03-29&#039;&#039;&#039; - [[http://forums.ashesofthesingularity.com/476516| Ashes of the Singularity Twitch Stream with Brad Wardell on Thursday, March 31st]]&lt;br /&gt;
* &#039;&#039;&#039;2016-03-10&#039;&#039;&#039; - [[http://forums.ashesofthesingularity.com/476059| Ashes of the Singularity Developer Diary - Post-Humans]]&lt;br /&gt;
* &#039;&#039;&#039;2016-03-10&#039;&#039;&#039; - [[http://forums.ashesofthesingularity.com/475406| Prepare for War: Ashes of the Singularity Releases on 03.31.16!]]&lt;br /&gt;
* &#039;&#039;&#039;2016-03-02&#039;&#039;&#039; - [[http://forums.ashesofthesingularity.com/475848| VentureBeat: How Ashes of the Singularity enables massive planetary battles with huge sci-fi armies]]&lt;br /&gt;
* &#039;&#039;&#039;2016-03-01&#039;&#039;&#039; - [[http://forums.ashesofthesingularity.com/475822| VentureBeat: Ashes of the Singularity is like StarCraft on steroids]]&lt;br /&gt;
* &#039;&#039;&#039;2016-02-25&#039;&#039;&#039; - [[http://forums.ashesofthesingularity.com/475457| New Maps, More Explosions, and Improved AI arrive with Beta 2 Today!]]&lt;br /&gt;
* &#039;&#039;&#039;2016-02-24&#039;&#039;&#039; - [[http://forums.ashesofthesingularity.com/475622| VentureBeat on DirectX 12 and Ashes of the Singularity]]&lt;br /&gt;
* &#039;&#039;&#039;2016-02-24&#039;&#039;&#039; - [[http://forums.ashesofthesingularity.com/475628| Ashes of the Singularity Developer Diary - Humanity in 2178]]&lt;br /&gt;
* &#039;&#039;&#039;2016-01-28&#039;&#039;&#039; - [[http://forums.ashesofthesingularity.com/474564| Beta 1 Now Available for Ashes of the Singularity: Substrate Faction and other new features!]]&lt;br /&gt;
* &#039;&#039;&#039;2015-12-17&#039;&#039;&#039; - [[http://forums.ashesofthesingularity.com/474093| Version .71 is here with some new game play adjustments and updates!]]&lt;br /&gt;
* &#039;&#039;&#039;2015-12-10&#039;&#039;&#039; - [[http://forums.ashesofthesingularity.com/473218| Ice Maps, Orbitals, and more Make their Debut in Ashes v.70!]]&lt;br /&gt;
* &#039;&#039;&#039;2015-12-08&#039;&#039;&#039; - [[http://forums.ashesofthesingularity.com/473881| Wayward Strategist: Brad Wardell Catches Us Up on The Amazing Tech Behind Ashes of the Singularity]]&lt;br /&gt;
* &#039;&#039;&#039;2015-12-02&#039;&#039;&#039; - [[http://forums.ashesofthesingularity.com/473733| Tom&#039;s Hardware Interview: Pioneering The Multi-GPU Future With Oxide Games]]&lt;br /&gt;
* &#039;&#039;&#039;2015-11-19&#039;&#039;&#039; - [[http://forums.ashesofthesingularity.com/473351| Ashes v.64 Introduces a New Structure: The Power Amplifier!]]&lt;br /&gt;
* &#039;&#039;&#039;2015-11-18&#039;&#039;&#039; - [[http://forums.ashesofthesingularity.com/473394| Vote for Ashes of the Singularity in the Game-Debate Awards for Best Innovator!]]&lt;br /&gt;
* &#039;&#039;&#039;2015-11-03&#039;&#039;&#039; - [[http://forums.ashesofthesingularity.com/472956| The Latest Ashes Update Brings a New Map, Gameplay Improvements, &amp;amp; More!]]&lt;br /&gt;
* &#039;&#039;&#039;2015-10-27&#039;&#039;&#039; - [[http://forums.ashesofthesingularity.com/472723| Ashes of the Singularity Makes Gaming History with DirectX 12]]&lt;br /&gt;
* &#039;&#039;&#039;2015-10-26&#039;&#039;&#039; - [[http://forums.ashesofthesingularity.com/472690| AnandTech: DirectX 12 Multi-Adapter Preview with Ashes of the Singularity]]&lt;br /&gt;
* &#039;&#039;&#039;2015-10-22&#039;&#039;&#039; - [[http://forums.ashesofthesingularity.com/472031| Ashes of the Singularity is in Steam Early Access Today!]]&lt;br /&gt;
* &#039;&#039;&#039;2015-10-13&#039;&#039;&#039; - [[http://forums.ashesofthesingularity.com/471958| The Wait is Over - Ashes of the Singularity is coming to Early Access on Steam!]]&lt;br /&gt;
* &#039;&#039;&#039;2015-10-08&#039;&#039;&#039; - [[http://forums.ashesofthesingularity.com/472039| Ashes of the Singularity Update Brings Balance, New Ship Specs, and Crash Stability]]&lt;br /&gt;
* &#039;&#039;&#039;2015-08-20&#039;&#039;&#039; - [[http://forums.ashesofthesingularity.com/470513| Ashes of the Singularity Founders Benchmark Now Available]]&lt;br /&gt;
* &#039;&#039;&#039;2015-06-18&#039;&#039;&#039; - [[http://forums.ashesofthesingularity.com/467431| Ashes of the Singularity Founder’s Alpha Available Now]]&lt;br /&gt;
* &#039;&#039;&#039;2015-06-17&#039;&#039;&#039; - [[http://forums.ashesofthesingularity.com/467448| See the Video of Ashes of the Singularity at the AMD New Era in PC Gaming Event]]&lt;br /&gt;
* &#039;&#039;&#039;2015-06-16&#039;&#039;&#039; - [[http://forums.ashesofthesingularity.com/467391| Ashes of the Singularity at AMD&#039;s New Era of PC Gaming Event]]&lt;br /&gt;
* &#039;&#039;&#039;2015-06-15&#039;&#039;&#039; - [[http://forums.ashesofthesingularity.com/467347| Ashes of the Singularity. Massive scale RTS warfare]]&lt;br /&gt;
* &#039;&#039;&#039;2015-05-01&#039;&#039;&#039; - [[http://forums.ashesofthesingularity.com/464235| GamingBolt Interview with Stardock&#039;s Brad Wardell]]&lt;br /&gt;
* &#039;&#039;&#039;2015-04-09&#039;&#039;&#039; - [[http://forums.ashesofthesingularity.com/463362| GamingBolt on Ashes of the Singularity]]&lt;br /&gt;
* &#039;&#039;&#039;2015-03-09&#039;&#039;&#039; - [[http://forums.ashesofthesingularity.com/462336| Video: MaximumPC talks Ashes of the Singularity with Oxide and Stardock]]&lt;br /&gt;
* &#039;&#039;&#039;2015-03-06&#039;&#039;&#039; - [[http://forums.ashesofthesingularity.com/462254| Game Informer Preview of Ashes of the Singularity]]&lt;br /&gt;
* &#039;&#039;&#039;2015-03-06&#039;&#039;&#039; - [[http://forums.ashesofthesingularity.com/462250| Behind the scorching beauty of Oxide’s Ashes of the Singularity!]]&lt;br /&gt;
* &#039;&#039;&#039;2015-03-05&#039;&#039;&#039; - [[http://forums.ashesofthesingularity.com/462195| First look at Ashes of the Singularity pre-alpha at NicheGamer]]&lt;br /&gt;
* &#039;&#039;&#039;2015-03-04&#039;&#039;&#039; - [[http://forums.ashesofthesingularity.com/462158| Ashes of the Singularity: Don’t fight a battle, win the war]]&lt;br /&gt;
&lt;br /&gt;
| sections_title = Gameplay Trailer&lt;br /&gt;
| sections_content =&lt;br /&gt;
&amp;lt;span style=&amp;quot;margin-left:-0.4em;&amp;quot;&amp;gt;[[File:Video_thumb_releasegameplay.png|320px|link=https://www.youtube.com/watch?v=Aag1Y6yZ8I0]]&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| articles_title = Important Pages&lt;br /&gt;
| articles_content =&lt;br /&gt;
* &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://wiki.ashesofthesingularity.com/index.php/Developer_Diaries Developer Diaries]&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://wiki.ashesofthesingularity.com/index.php/Ranked_Maps Ranked Maps]&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://wiki.ashesofthesingularity.com/index.php/System_Specifications System Specifications]&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;h2 style=&amp;quot;font-family: sans-serif; font-size: 1.125em; margin-top:0.875em&amp;quot;&amp;gt; How to Play &amp;lt;/h2&amp;gt;&lt;br /&gt;
* &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://wiki.ashesofthesingularity.com/index.php/Controls Controls]&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://wiki.ashesofthesingularity.com/index.php/Gameplay Gameplay]&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://wiki.ashesofthesingularity.com/index.php/Starting_Tips Starting Tips]&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;h2 style=&amp;quot;font-family: sans-serif; font-size: 1.125em; margin-top:0.875em&amp;quot;&amp;gt; Factions &amp;lt;/h2&amp;gt;&lt;br /&gt;
* &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://wiki.ashesofthesingularity.com/index.php/The_Post_Human_Coalition The Post Human Coalition]&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://wiki.ashesofthesingularity.com/index.php/The_Substrate The Substrate]&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;h2 style=&amp;quot;font-family: sans-serif; font-size: 1.125em; margin-top:0.875em&amp;quot;&amp;gt; Lore &amp;lt;/h2&amp;gt;&lt;br /&gt;
* &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://wiki.ashesofthesingularity.com/index.php/Humanity_in_2178 Humanity in 2178]&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://wiki.ashesofthesingularity.com/index.php/The_Post-Human_Coalition The Post-Human Coalition]&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;h2 style=&amp;quot;font-family: sans-serif; font-size: 1.125em; margin-top:0.875em&amp;quot;&amp;gt; Metaverse &amp;lt;/h2&amp;gt;&lt;br /&gt;
* &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://ashesofthesingularity.com/metaverse#/ladders/multi/overall/Ranked Ranked]&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://ashesofthesingularity.com/metaverse#/ladders/single/overall/SinglePlayerOverall Single Player]&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://ashesofthesingularity.com/metaverse#/ladders/benchmark/overall/Medium_1080p Benchmark]&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://steamcommunity.com/stats/228880/achievements Steam Achievements]&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;h2 style=&amp;quot;font-family: sans-serif; font-size: 1.125em; margin-top:0.875em&amp;quot;&amp;gt; Media &amp;lt;/h2&amp;gt;&lt;br /&gt;
* &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://wiki.ashesofthesingularity.com/index.php/Trailers Trailers]&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://wiki.ashesofthesingularity.com/index.php/Community_Let&#039;s_Play_Videos Community Let&#039;s Play Videos]&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://wiki.ashesofthesingularity.com/index.php/Screenshots Screenshots]&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://wiki.ashesofthesingularity.com/index.php/Concept_Art Concept Art]&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;h2 style=&amp;quot;font-family: sans-serif; font-size: 1.125em; margin-top:0.875em&amp;quot;&amp;gt; Community Links &amp;lt;/h2&amp;gt;&lt;br /&gt;
* &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://www.reddit.com/r/AshesoftheSingularity Reddit]&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://ashesofthesingularity.gamepedia.com/Ashes_of_the_Singularity_Wiki Gamepedia]&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://www.gamefaqs.com/pc/131866-ashes-of-the-singularity GameFAQs]&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;h2 style=&amp;quot;font-family: sans-serif; font-size: 1.125em; margin-top:0.875em&amp;quot;&amp;gt; Official Pages &amp;lt;/h2&amp;gt;&lt;br /&gt;
* &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://www.ashesofthesingularity.com/ AshesGame.com]&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://www.facebook.com/ashesofthesingularity Ashes Facebook]&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://twitter.com/ashesgame Ashes Twitter]&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://forums.ashesofthesingularity.com/ Ashes Forums]&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Wiki]]&lt;/div&gt;</summary>
		<author><name>Pertner</name></author>
	</entry>
	<entry>
		<id>https://wiki.ashesofthesingularity.com/index.php?title=Main_Page&amp;diff=2301</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.ashesofthesingularity.com/index.php?title=Main_Page&amp;diff=2301"/>
		<updated>2016-05-09T19:09:11Z</updated>

		<summary type="html">&lt;p&gt;Pertner: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{MainTemplate&lt;br /&gt;
| welcome = [[File:Asheswiki home.jpg|link=|&amp;lt;span title=&amp;quot;Ashes of the Singularity Wiki&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| about_title = About Ashes of the Singularity&lt;br /&gt;
| about_content = &lt;br /&gt;
Take command of an entire world’s resources to build up massive armies, research new technologies, and annihilate all those who stand in your way! This new, massive-scale real-time strategy game will have you managing vast armies and fighting a war on multiple fronts against your enemies.&lt;br /&gt;
&lt;br /&gt;
==== Wage a War Across an Entire World ====&lt;br /&gt;
&amp;lt;p style=&amp;quot;margin-top:0;&amp;quot;&amp;gt;With the unparalleled power of the world&#039;s first native 64-bit real-time strategy game engine, Ashes of the Singularity allows for maps of unprecedented size and detail. &lt;br /&gt;
Over the course of your war, you will upgrade your technology, build orbitals, construct thousands of units and conquer the regions of the world in an effort to annihilate all opposition.&amp;lt;/p&amp;gt;&lt;br /&gt;
==== Command Unique Units, Factions, Orbitals, and Abilities ====&lt;br /&gt;
&amp;lt;p style=&amp;quot;margin-top:0;&amp;quot;&amp;gt;Play as the Post Human Coalition or their eternal foes, the Substrate as you battle for control of the galaxy planet by planet. Each side has their own unique array of abilities, units, and research options, allowing you a variety of choices while you build your armies.&amp;lt;/p&amp;gt;&lt;br /&gt;
==== Experience a powerful, Non-Cheating AI Engine ====&lt;br /&gt;
&amp;lt;p style=&amp;quot;margin-top:0;&amp;quot;&amp;gt;While Ashes has a strong multiplayer feature set, its single player skirmishes and scenarios pit you up against what is arguably the most sophisticated AI ever seen in a real-time strategy game.&amp;lt;/p&amp;gt;&lt;br /&gt;
==== Battle with Friends in Multiplayer Matches ====&lt;br /&gt;
&amp;lt;p style=&amp;quot;margin-top:0;&amp;quot;&amp;gt;Compete in ranked games against strangers or set up custom, un-ranked competitive or cooperative games with friends. Use our worldwide system to find where you stand in comparison to others and match up to players of like skill based on your numerical rankings.&amp;lt;/p&amp;gt;&lt;br /&gt;
==== Claim Victory with Strategy, not Speed ====&lt;br /&gt;
&amp;lt;p style=&amp;quot;margin-top:0;&amp;quot;&amp;gt;Games are won or lost based on your strategy, not how fast you can click. Deciding what technologies to research, where to send armies, how to manage your economy, and what units to construct are critical.&amp;lt;/p&amp;gt;&lt;br /&gt;
As the conqueror of an entire world, you will be battling on multiple fronts with multiple armies. Scouting your opponent&#039;s strategy, determining their priorities, tracking where they are, and capturing strategically vital resources will lead to victory.&lt;br /&gt;
==== Encounter Mysterious New Threats in Ascendancy Wars ====&lt;br /&gt;
&amp;lt;p style=&amp;quot;margin-top:0;&amp;quot;&amp;gt;In the year 2178, humanity has begun to evolve into god-like Post-Humans and are now expanding out into the galaxy. Learn more about how the Post-Human Coalition formed and what mysterious threats they encounter as they explore new worlds in this exciting campaign mode. Try the &amp;quot;scenarios&amp;quot; mode and take on unique challenges like &amp;quot;King of the Hill,&amp;quot; a scenario that pits you against an endless onslaught of enemies to see just how long you can survive.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| news_title = Latest News&lt;br /&gt;
| news_content =&lt;br /&gt;
* &#039;&#039;&#039;2016-04-26&#039;&#039;&#039; - [[http://forums.ashesofthesingularity.com/476907| New units, additional campaign options, new maps &amp;amp; more in Ashes of the Singularity v1.1!]]&lt;br /&gt;
* &#039;&#039;&#039;2016-04-18&#039;&#039;&#039; - [[http://forums.ashesofthesingularity.com/477003| Ashes of the Singularity gets an 85/100 in Gaming Trend&#039;s review]]&lt;br /&gt;
* &#039;&#039;&#039;2016-04-13&#039;&#039;&#039; - [[http://forums.ashesofthesingularity.com/476912| Starburst Magazine gives Ashes of the Singularity a 9 out of 10 in their review!]]&lt;br /&gt;
* &#039;&#039;&#039;2016-04-08&#039;&#039;&#039; - [[http://forums.ashesofthesingularity.com/476789| Ashes of the Singularity v1.01 Update Now Available]]&lt;br /&gt;
* &#039;&#039;&#039;2016-04-01&#039;&#039;&#039; - [[http://forums.ashesofthesingularity.com/476597| Ashes of the Singularity Launch Week Extra: Bonus Scenario Now Available!]]&lt;br /&gt;
* &#039;&#039;&#039;2016-03-31&#039;&#039;&#039; - [[http://forums.ashesofthesingularity.com/475672| Wage War on a Massive Scale in Ashes of the Singularity - Available Now!]]&lt;br /&gt;
* &#039;&#039;&#039;2016-03-29&#039;&#039;&#039; - [[http://forums.ashesofthesingularity.com/476516| Ashes of the Singularity Twitch Stream with Brad Wardell on Thursday, March 31st]]&lt;br /&gt;
* &#039;&#039;&#039;2016-03-10&#039;&#039;&#039; - [[http://forums.ashesofthesingularity.com/476059| Ashes of the Singularity Developer Diary - Post-Humans]]&lt;br /&gt;
* &#039;&#039;&#039;2016-03-10&#039;&#039;&#039; - [[http://forums.ashesofthesingularity.com/475406| Prepare for War: Ashes of the Singularity Releases on 03.31.16!]]&lt;br /&gt;
* &#039;&#039;&#039;2016-03-02&#039;&#039;&#039; - [[http://forums.ashesofthesingularity.com/475848| VentureBeat: How Ashes of the Singularity enables massive planetary battles with huge sci-fi armies]]&lt;br /&gt;
* &#039;&#039;&#039;2016-03-01&#039;&#039;&#039; - [[http://forums.ashesofthesingularity.com/475822| VentureBeat: Ashes of the Singularity is like StarCraft on steroids]]&lt;br /&gt;
* &#039;&#039;&#039;2016-02-25&#039;&#039;&#039; - [[http://forums.ashesofthesingularity.com/475457| New Maps, More Explosions, and Improved AI arrive with Beta 2 Today!]]&lt;br /&gt;
* &#039;&#039;&#039;2016-02-24&#039;&#039;&#039; - [[http://forums.ashesofthesingularity.com/475622| VentureBeat on DirectX 12 and Ashes of the Singularity]]&lt;br /&gt;
* &#039;&#039;&#039;2016-02-24&#039;&#039;&#039; - [[http://forums.ashesofthesingularity.com/475628| Ashes of the Singularity Developer Diary - Humanity in 2178]]&lt;br /&gt;
* &#039;&#039;&#039;2016-01-28&#039;&#039;&#039; - [[http://forums.ashesofthesingularity.com/474564| Beta 1 Now Available for Ashes of the Singularity: Substrate Faction and other new features!]]&lt;br /&gt;
* &#039;&#039;&#039;2015-12-17&#039;&#039;&#039; - [[http://forums.ashesofthesingularity.com/474093| Version .71 is here with some new game play adjustments and updates!]]&lt;br /&gt;
* &#039;&#039;&#039;2015-12-10&#039;&#039;&#039; - [[http://forums.ashesofthesingularity.com/473218| Ice Maps, Orbitals, and more Make their Debut in Ashes v.70!]]&lt;br /&gt;
* &#039;&#039;&#039;2015-12-08&#039;&#039;&#039; - [[http://forums.ashesofthesingularity.com/473881| Wayward Strategist: Brad Wardell Catches Us Up on The Amazing Tech Behind Ashes of the Singularity]]&lt;br /&gt;
* &#039;&#039;&#039;2015-12-02&#039;&#039;&#039; - [[http://forums.ashesofthesingularity.com/473733| Tom&#039;s Hardware Interview: Pioneering The Multi-GPU Future With Oxide Games]]&lt;br /&gt;
* &#039;&#039;&#039;2015-11-19&#039;&#039;&#039; - [[http://forums.ashesofthesingularity.com/473351| Ashes v.64 Introduces a New Structure: The Power Amplifier!]]&lt;br /&gt;
* &#039;&#039;&#039;2015-11-18&#039;&#039;&#039; - [[http://forums.ashesofthesingularity.com/473394| Vote for Ashes of the Singularity in the Game-Debate Awards for Best Innovator!]]&lt;br /&gt;
* &#039;&#039;&#039;2015-11-03&#039;&#039;&#039; - [[http://forums.ashesofthesingularity.com/472956| The Latest Ashes Update Brings a New Map, Gameplay Improvements, &amp;amp; More!]]&lt;br /&gt;
* &#039;&#039;&#039;2015-10-27&#039;&#039;&#039; - [[http://forums.ashesofthesingularity.com/472723| Ashes of the Singularity Makes Gaming History with DirectX 12]]&lt;br /&gt;
* &#039;&#039;&#039;2015-10-26&#039;&#039;&#039; - [[http://forums.ashesofthesingularity.com/472690| AnandTech: DirectX 12 Multi-Adapter Preview with Ashes of the Singularity]]&lt;br /&gt;
* &#039;&#039;&#039;2015-10-22&#039;&#039;&#039; - [[http://forums.ashesofthesingularity.com/472031| Ashes of the Singularity is in Steam Early Access Today!]]&lt;br /&gt;
* &#039;&#039;&#039;2015-10-13&#039;&#039;&#039; - [[http://forums.ashesofthesingularity.com/471958| The Wait is Over - Ashes of the Singularity is coming to Early Access on Steam!]]&lt;br /&gt;
* &#039;&#039;&#039;2015-10-08&#039;&#039;&#039; - [[http://forums.ashesofthesingularity.com/472039| Ashes of the Singularity Update Brings Balance, New Ship Specs, and Crash Stability]]&lt;br /&gt;
* &#039;&#039;&#039;2015-08-20&#039;&#039;&#039; - [[http://forums.ashesofthesingularity.com/470513| Ashes of the Singularity Founders Benchmark Now Available]]&lt;br /&gt;
* &#039;&#039;&#039;2015-06-18&#039;&#039;&#039; - [[http://forums.ashesofthesingularity.com/467431| Ashes of the Singularity Founder’s Alpha Available Now]]&lt;br /&gt;
* &#039;&#039;&#039;2015-06-17&#039;&#039;&#039; - [[http://forums.ashesofthesingularity.com/467448| See the Video of Ashes of the Singularity at the AMD New Era in PC Gaming Event]]&lt;br /&gt;
* &#039;&#039;&#039;2015-06-16&#039;&#039;&#039; - [[http://forums.ashesofthesingularity.com/467391| Ashes of the Singularity at AMD&#039;s New Era of PC Gaming Event]]&lt;br /&gt;
* &#039;&#039;&#039;2015-06-15&#039;&#039;&#039; - [[http://forums.ashesofthesingularity.com/467347| Ashes of the Singularity. Massive scale RTS warfare]]&lt;br /&gt;
* &#039;&#039;&#039;2015-05-01&#039;&#039;&#039; - [[http://forums.ashesofthesingularity.com/464235| GamingBolt Interview with Stardock&#039;s Brad Wardell]]&lt;br /&gt;
* &#039;&#039;&#039;2015-04-09&#039;&#039;&#039; - [[http://forums.ashesofthesingularity.com/463362| GamingBolt on Ashes of the Singularity]]&lt;br /&gt;
* &#039;&#039;&#039;2015-03-09&#039;&#039;&#039; - [[http://forums.ashesofthesingularity.com/462336| Video: MaximumPC talks Ashes of the Singularity with Oxide and Stardock]]&lt;br /&gt;
* &#039;&#039;&#039;2015-03-06&#039;&#039;&#039; - [[http://forums.ashesofthesingularity.com/462254| Game Informer Preview of Ashes of the Singularity]]&lt;br /&gt;
* &#039;&#039;&#039;2015-03-06&#039;&#039;&#039; - [[http://forums.ashesofthesingularity.com/462250| Behind the scorching beauty of Oxide’s Ashes of the Singularity!]]&lt;br /&gt;
* &#039;&#039;&#039;2015-03-05&#039;&#039;&#039; - [[http://forums.ashesofthesingularity.com/462195| First look at Ashes of the Singularity pre-alpha at NicheGamer]]&lt;br /&gt;
* &#039;&#039;&#039;2015-03-04&#039;&#039;&#039; - [[http://forums.ashesofthesingularity.com/462158| Ashes of the Singularity: Don’t fight a battle, win the war]]&lt;br /&gt;
&lt;br /&gt;
| sections_title = Gameplay Trailer&lt;br /&gt;
| sections_content =&lt;br /&gt;
&amp;lt;span style=&amp;quot;margin-left:-0.4em;&amp;quot;&amp;gt;[[File:Video_thumb_releasegameplay.png|320px|link=https://www.youtube.com/watch?v=Aag1Y6yZ8I0]]&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| articles_title = Important Pages&lt;br /&gt;
| articles_content =&lt;br /&gt;
* &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://wiki.ashesofthesingularity.com/index.php/Developer_Diaries Developer Diaries]&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://wiki.ashesofthesingularity.com/index.php/Ranked_Maps Ranked Maps]&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://wiki.ashesofthesingularity.com/index.php/System_Specifications System Specifications]&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;h2 style=&amp;quot;font-family: sans-serif; font-size: 1.125em; margin-top:0.875em&amp;quot;&amp;gt; How to Play &amp;lt;/h2&amp;gt;&lt;br /&gt;
* &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://wiki.ashesofthesingularity.com/index.php/Controls Controls]&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://wiki.ashesofthesingularity.com/index.php/Gameplay Gameplay]&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://wiki.ashesofthesingularity.com/index.php/Starting_Tips Starting Tips]&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;h2 style=&amp;quot;font-family: sans-serif; font-size: 1.125em; margin-top:0.875em&amp;quot;&amp;gt; Factions &amp;lt;/h2&amp;gt;&lt;br /&gt;
* &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://wiki.ashesofthesingularity.com/index.php/The_Post_Human_Coalition The Post Human Coalition]&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://wiki.ashesofthesingularity.com/index.php/The_Substrate The Substrate]&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;h2 style=&amp;quot;font-family: sans-serif; font-size: 1.125em; margin-top:0.875em&amp;quot;&amp;gt; Lore &amp;lt;/h2&amp;gt;&lt;br /&gt;
* &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://wiki.ashesofthesingularity.com/index.php/Humanity_in_2178 Humanity in 2178]&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://wiki.ashesofthesingularity.com/index.php/The_Post-Human_Coalition The Post-Human Coalition]&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;h2 style=&amp;quot;font-family: sans-serif; font-size: 1.125em; margin-top:0.875em&amp;quot;&amp;gt; Media &amp;lt;/h2&amp;gt;&lt;br /&gt;
* &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://wiki.ashesofthesingularity.com/index.php/Trailers Trailers]&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://wiki.ashesofthesingularity.com/index.php/Community_Let&#039;s_Play_Videos Community Let&#039;s Play Videos]&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://wiki.ashesofthesingularity.com/index.php/Screenshots Screenshots]&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://wiki.ashesofthesingularity.com/index.php/Concept_Art Concept Art]&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;h2 style=&amp;quot;font-family: sans-serif; font-size: 1.125em; margin-top:0.875em&amp;quot;&amp;gt; Community Links &amp;lt;/h2&amp;gt;&lt;br /&gt;
* &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://steamcommunity.com/stats/228880/achievements Steam Achievements]&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://www.reddit.com/r/AshesoftheSingularity Reddit]&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://ashesofthesingularity.gamepedia.com/Ashes_of_the_Singularity_Wiki Gamepedia]&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://www.gamefaqs.com/pc/131866-ashes-of-the-singularity GameFAQs]&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;h2 style=&amp;quot;font-family: sans-serif; font-size: 1.125em; margin-top:0.875em&amp;quot;&amp;gt; Official Pages &amp;lt;/h2&amp;gt;&lt;br /&gt;
* &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://www.ashesofthesingularity.com/ AshesGame.com]&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://www.facebook.com/ashesofthesingularity Ashes Facebook]&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://twitter.com/ashesgame Ashes Twitter]&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://forums.ashesofthesingularity.com/ Ashes Forums]&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Wiki]]&lt;/div&gt;</summary>
		<author><name>Pertner</name></author>
	</entry>
	<entry>
		<id>https://wiki.ashesofthesingularity.com/index.php?title=Substrate&amp;diff=2291</id>
		<title>Substrate</title>
		<link rel="alternate" type="text/html" href="https://wiki.ashesofthesingularity.com/index.php?title=Substrate&amp;diff=2291"/>
		<updated>2016-05-09T18:54:20Z</updated>

		<summary type="html">&lt;p&gt;Pertner: /* Units */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* [http://wiki.ashesofthesingularity.com/index.php/The_Factions The Factions]&lt;br /&gt;
&lt;br /&gt;
== Faction Description ==&lt;br /&gt;
&lt;br /&gt;
In their quest for knowledge, mankind built a sentient AI named Haalee. She taught them how to harvest and utilize Turninium, how to move beyond the stars and onto other worlds to constantly expand their horizons into greater things. Eventually, the Post Humans began to distrust Haalee, who began trying to halt their expansion. When the humans who created her turned on her, Haalee formed and began to lead the Substrate, a group of fellow sentient AI beings whose overall goals are still as of yet unknown.&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Each side has several different buildings and units. Understanding what they are and what their function is will be an essential part of your strategy.&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Units ==&lt;br /&gt;
&amp;lt;h3 style=&amp;quot;color:#6d6d6d&amp;quot;&amp;gt;Constructor&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;Constructs buildings&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;h3 style=&amp;quot;color:#6d6d6d&amp;quot;&amp;gt;Frigates&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;&amp;lt;strong&amp;gt;Reaper:&amp;lt;/strong&amp;gt; Medium-range frigate. Focus fires on one enemy at a time&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;&amp;lt;strong&amp;gt;Martyr:&amp;lt;/strong&amp;gt; Short-range frigate. Good against small units&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;&amp;lt;strong&amp;gt;Capacitor:&amp;lt;/strong&amp;gt; Energy-recharging support frigate&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;&amp;lt;strong&amp;gt;Sky Cleanser:&amp;lt;/strong&amp;gt; Anti-air and anti-drone frigate&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 style=&amp;quot;color:#6d6d6d&amp;quot;&amp;gt;Cruisers&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;&amp;lt;strong&amp;gt;Destructor:&amp;lt;/strong&amp;gt; Anti-building cruiser&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;&amp;lt;strong&amp;gt;Avenger:&amp;lt;/strong&amp;gt; Anti-frigate cruiser&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;&amp;lt;strong&amp;gt;Drone Hive:&amp;lt;/strong&amp;gt; Area control cruiser&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;&amp;lt;strong&amp;gt;Mauler:&amp;lt;/strong&amp;gt; Heavy short-range cruiser&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 style=&amp;quot;color:#6d6d6d&amp;quot;&amp;gt;Dreadnoughts&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;&amp;lt;strong&amp;gt;Overmind:&amp;lt;/strong&amp;gt; Capital ship that serves as an armed and mobile drone platform&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;&amp;lt;strong&amp;gt;Retributor:&amp;lt;/strong&amp;gt; Assault Dreadnought. Offense-minded capital ship with a variety of weaponry&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;&amp;lt;strong&amp;gt;Savager:&amp;lt;/strong&amp;gt; Dreadnought Destroyer. Capital ship with a tendency to quickly vaporize whatever it focuses on&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 style=&amp;quot;color:#6d6d6d&amp;quot;&amp;gt;Aircraft&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;&amp;lt;strong&amp;gt;Dominator:&amp;lt;/strong&amp;gt; Versatile anti-air and anti-ground fighter&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;&amp;lt;strong&amp;gt;Punisher:&amp;lt;/strong&amp;gt; Heavy bomber with armor-piercing weaponry&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;&amp;lt;strong&amp;gt;Searcher:&amp;lt;/strong&amp;gt; Unarmed scout aircraft&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Buildings ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 style=&amp;quot;color:#6d6d6d&amp;quot;&amp;gt;Resources&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;&amp;lt;strong&amp;gt;Metal Extractor:&amp;lt;/strong&amp;gt; Produces 1 metal per second. Must be built on Metal Deposit&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;&amp;lt;strong&amp;gt;Radioactives Harvester:&amp;lt;/strong&amp;gt; Produces 1 radioactive per second. Must be built on a Radioactives Deposit&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;&amp;lt;strong&amp;gt;Quantum Archive:&amp;lt;/strong&amp;gt; Generates Quanta used to unlock global bonuses or call down orbital support actions&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;&amp;lt;strong&amp;gt;Amplifier:&amp;lt;/strong&amp;gt; Place on a power generator to increase the output of all resources in that region&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 style=&amp;quot;color:#6d6d6d&amp;quot;&amp;gt;Production&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;&amp;lt;strong&amp;gt;Assembly:&amp;lt;/strong&amp;gt; Constructs frigates, cruisers, and aircraft&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;&amp;lt;strong&amp;gt;Advanced Assembly:&amp;lt;/strong&amp;gt; Constructs Dreadnoughts&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 style=&amp;quot;color:#6d6d6d&amp;quot;&amp;gt;Defenses&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;&amp;lt;strong&amp;gt;Listening Post:&amp;lt;/strong&amp;gt; Detects enemy forces at extreme range&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;&amp;lt;strong&amp;gt;Annihilator:&amp;lt;/strong&amp;gt; Annihilates approaching enemy ground units&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;&amp;lt;strong&amp;gt;Blossom Launcher:&amp;lt;/strong&amp;gt; Fires rocket volleys at enemy aircraft&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;&amp;lt;strong&amp;gt;Drone MRV:&amp;lt;/strong&amp;gt; Launches arcing drone pods at incoming ground units for heavy area damage&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;&amp;lt;strong&amp;gt;Regenerator:&amp;lt;/strong&amp;gt; Restores shield integrity of nearby units and structures&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 style=&amp;quot;color:#6d6d6d&amp;quot;&amp;gt;Orbitals&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;&amp;lt;strong&amp;gt;Energy Modulator:&amp;lt;/strong&amp;gt; Unlocks the “boost” and “overcharge” orbital calldowns&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;&amp;lt;strong&amp;gt;Subspace Streamer:&amp;lt;/strong&amp;gt; Unlocks the “detonate” and “regenerate” orbital calldowns&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;&amp;lt;strong&amp;gt;Gateway:&amp;lt;/strong&amp;gt; Unlocks the “avatar” orbital calldown&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;&amp;lt;strong&amp;gt;Orbital Drone Relay:&amp;lt;/strong&amp;gt; Unlocks the “drone swarm” and kills orbital calldowns&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;&amp;lt;strong&amp;gt;Quantum Jammer:&amp;lt;/strong&amp;gt; Prevents enemy orbital actions nearby&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;/div&gt;</summary>
		<author><name>Pertner</name></author>
	</entry>
	<entry>
		<id>https://wiki.ashesofthesingularity.com/index.php?title=File:Phc_weaponslab.jpg&amp;diff=2281</id>
		<title>File:Phc weaponslab.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.ashesofthesingularity.com/index.php?title=File:Phc_weaponslab.jpg&amp;diff=2281"/>
		<updated>2016-05-09T18:40:03Z</updated>

		<summary type="html">&lt;p&gt;Pertner: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Pertner</name></author>
	</entry>
	<entry>
		<id>https://wiki.ashesofthesingularity.com/index.php?title=File:Phc_smartysystem.jpg&amp;diff=2271</id>
		<title>File:Phc smartysystem.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.ashesofthesingularity.com/index.php?title=File:Phc_smartysystem.jpg&amp;diff=2271"/>
		<updated>2016-05-09T18:39:25Z</updated>

		<summary type="html">&lt;p&gt;Pertner: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Pertner</name></author>
	</entry>
	<entry>
		<id>https://wiki.ashesofthesingularity.com/index.php?title=File:Phc_skyfactory.jpg&amp;diff=2262</id>
		<title>File:Phc skyfactory.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.ashesofthesingularity.com/index.php?title=File:Phc_skyfactory.jpg&amp;diff=2262"/>
		<updated>2016-05-09T18:39:12Z</updated>

		<summary type="html">&lt;p&gt;Pertner: &lt;/p&gt;
&lt;hr /&gt;
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		<author><name>Pertner</name></author>
	</entry>
	<entry>
		<id>https://wiki.ashesofthesingularity.com/index.php?title=File:Phc_sentinelturrent.jpg&amp;diff=2261</id>
		<title>File:Phc sentinelturrent.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.ashesofthesingularity.com/index.php?title=File:Phc_sentinelturrent.jpg&amp;diff=2261"/>
		<updated>2016-05-09T18:38:57Z</updated>

		<summary type="html">&lt;p&gt;Pertner: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Pertner</name></author>
	</entry>
	<entry>
		<id>https://wiki.ashesofthesingularity.com/index.php?title=File:Phc_sensorarray.jpg&amp;diff=2251</id>
		<title>File:Phc sensorarray.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.ashesofthesingularity.com/index.php?title=File:Phc_sensorarray.jpg&amp;diff=2251"/>
		<updated>2016-05-09T18:38:47Z</updated>

		<summary type="html">&lt;p&gt;Pertner: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Pertner</name></author>
	</entry>
	<entry>
		<id>https://wiki.ashesofthesingularity.com/index.php?title=File:Phc_resources_metalext.jpg&amp;diff=2241</id>
		<title>File:Phc resources metalext.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.ashesofthesingularity.com/index.php?title=File:Phc_resources_metalext.jpg&amp;diff=2241"/>
		<updated>2016-05-09T18:38:36Z</updated>

		<summary type="html">&lt;p&gt;Pertner: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Pertner</name></author>
	</entry>
	<entry>
		<id>https://wiki.ashesofthesingularity.com/index.php?title=File:Phc_resource_radioext.jpg&amp;diff=2231</id>
		<title>File:Phc resource radioext.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.ashesofthesingularity.com/index.php?title=File:Phc_resource_radioext.jpg&amp;diff=2231"/>
		<updated>2016-05-09T18:38:24Z</updated>

		<summary type="html">&lt;p&gt;Pertner: &lt;/p&gt;
&lt;hr /&gt;
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		<author><name>Pertner</name></author>
	</entry>
	<entry>
		<id>https://wiki.ashesofthesingularity.com/index.php?title=File:Phc_repairbay.jpg&amp;diff=2221</id>
		<title>File:Phc repairbay.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.ashesofthesingularity.com/index.php?title=File:Phc_repairbay.jpg&amp;diff=2221"/>
		<updated>2016-05-09T18:38:00Z</updated>

		<summary type="html">&lt;p&gt;Pertner: &lt;/p&gt;
&lt;hr /&gt;
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		<author><name>Pertner</name></author>
	</entry>
	<entry>
		<id>https://wiki.ashesofthesingularity.com/index.php?title=File:Phc_quantemrelay.jpg&amp;diff=2211</id>
		<title>File:Phc quantemrelay.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.ashesofthesingularity.com/index.php?title=File:Phc_quantemrelay.jpg&amp;diff=2211"/>
		<updated>2016-05-09T18:37:39Z</updated>

		<summary type="html">&lt;p&gt;Pertner: &lt;/p&gt;
&lt;hr /&gt;
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		<author><name>Pertner</name></author>
	</entry>
	<entry>
		<id>https://wiki.ashesofthesingularity.com/index.php?title=File:Phc_orbitals_powerregulator.jpg&amp;diff=2201</id>
		<title>File:Phc orbitals powerregulator.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.ashesofthesingularity.com/index.php?title=File:Phc_orbitals_powerregulator.jpg&amp;diff=2201"/>
		<updated>2016-05-09T18:36:46Z</updated>

		<summary type="html">&lt;p&gt;Pertner: &lt;/p&gt;
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		<author><name>Pertner</name></author>
	</entry>
	<entry>
		<id>https://wiki.ashesofthesingularity.com/index.php?title=File:Phc_orbitals_orbfabricator.jpg&amp;diff=2191</id>
		<title>File:Phc orbitals orbfabricator.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.ashesofthesingularity.com/index.php?title=File:Phc_orbitals_orbfabricator.jpg&amp;diff=2191"/>
		<updated>2016-05-09T18:36:19Z</updated>

		<summary type="html">&lt;p&gt;Pertner: &lt;/p&gt;
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		<author><name>Pertner</name></author>
	</entry>
	<entry>
		<id>https://wiki.ashesofthesingularity.com/index.php?title=File:Phc_orbitals_energyprojector.jpg&amp;diff=2181</id>
		<title>File:Phc orbitals energyprojector.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.ashesofthesingularity.com/index.php?title=File:Phc_orbitals_energyprojector.jpg&amp;diff=2181"/>
		<updated>2016-05-09T18:36:05Z</updated>

		<summary type="html">&lt;p&gt;Pertner: &lt;/p&gt;
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		<author><name>Pertner</name></author>
	</entry>
	<entry>
		<id>https://wiki.ashesofthesingularity.com/index.php?title=File:Phc_falconantiair.jpg&amp;diff=2171</id>
		<title>File:Phc falconantiair.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.ashesofthesingularity.com/index.php?title=File:Phc_falconantiair.jpg&amp;diff=2171"/>
		<updated>2016-05-09T18:35:53Z</updated>

		<summary type="html">&lt;p&gt;Pertner: &lt;/p&gt;
&lt;hr /&gt;
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		<author><name>Pertner</name></author>
	</entry>
	<entry>
		<id>https://wiki.ashesofthesingularity.com/index.php?title=File:Phc_factory.jpg&amp;diff=2161</id>
		<title>File:Phc factory.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.ashesofthesingularity.com/index.php?title=File:Phc_factory.jpg&amp;diff=2161"/>
		<updated>2016-05-09T18:34:44Z</updated>

		<summary type="html">&lt;p&gt;Pertner: &lt;/p&gt;
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		<author><name>Pertner</name></author>
	</entry>
</feed>