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		<title>DLC</title>
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		<updated>2018-02-01T18:49:31Z</updated>

		<summary type="html">&lt;p&gt;Myfist0: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
Ashes of the Singularity keeps getting better. Additional content has been made available since the game&#039;s release. All downloadable content (DLC) require Ashes of the Singularity (sold separately) to play.&lt;br /&gt;
&lt;br /&gt;
The ultimate manifestation of the Substrate’s technological superiority, the Eye of Darkness is capable of rupturing the fabric of space and time to destabilize targets at the molecular level. Its full armor-piercing and high area-of-effect attacks make this warship devastating for ground targets. However, be alert: it is the only Juggernaut that lacks any anti-air weaponry, which means that a well-timed slew of bombers could take it down if you don’t plan the accompanying army carefully.&lt;br /&gt;
&lt;br /&gt;
== Secret Missions DLC ==&lt;br /&gt;
&lt;br /&gt;
Exciting new scenarios, new units, and huge maps await you in Ashes of the Singularity: Escalation’s largest DLC yet! Take on the role of a PHC leader and conquer dangerous missions where the odds are stacked against you, or join with the Substrate to repel your PHC oppressors. Engage your enemies on huge new maps, conquer one of the new scenario challenges, and more.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;New Units&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;PHC Atlas&#039;&#039;&#039; - This anti-air, anti-drone frigate is an excellent line of defense against Drone Hives. Since it only costs metal and doesn’t require radioactives, the Atlas is a less powerful, but inexpensive, alternative to the Apollo cruiser.&lt;br /&gt;
**&#039;&#039;&#039;Substrate Tormentor&#039;&#039;&#039; - This indirect fire frigate is capable of saturating an area with artillery shells, causing damage to anything in its radius of attack. Although it lacks accuracy and direct single target damage, the Tormentor is at its most powerful against groups of units rather than structures.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;New Scenarios&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;Ascension&#039;&#039;&#039; - The Substrate have developed a prototype experimental Eye of Darkness. Build up your defenses and survive the onslaught of your enemy in order to destroy the weapon before it wipes you out.&lt;br /&gt;
**&#039;&#039;&#039;Battleline&#039;&#039;&#039; - A large Substrate army looms across the map, just waiting to attack. Your base is established and ready to go; now, you only need to push out strong units, maintain your resource levels, and survive.&lt;br /&gt;
**&#039;&#039;&#039;Carnage [PHC]&#039;&#039;&#039; - You’re ready to make your last stand against the massive Substrate army. In the biggest scenario to date, face down 7 enemy opponents while also helping your 6 allies stay alive long enough for you to claim victory.&lt;br /&gt;
**&#039;&#039;&#039;Carnage [Substrate]&#039;&#039;&#039; - You’re ready to make your last stand against the massive PHC army. In the biggest scenario to date, face down 7 enemy opponents while also helping your 6 allies stay alive long enough for you to claim victory.&lt;br /&gt;
**&#039;&#039;&#039;Deadlock&#039;&#039;&#039; - The Substrate are making huge pushes toward capturing valuable Turinium mines. Build up your forces and fight off the enemy before they reach critical mass or overrun you.&lt;br /&gt;
**&#039;&#039;&#039;Entropy&#039;&#039;&#039; - The members of the Post Human Coalition are attempting to overrun your Substrate base before you gain a critical mass of Turinium. Hold them off at all costs.&lt;br /&gt;
**&#039;&#039;&#039;Incursion&#039;&#039;&#039; - The PHC have launched an attack on Substrate territory. You have the initiative, but there’s no one around to help you - you will have to defeat them on your own.&lt;br /&gt;
**&#039;&#039;&#039;Influx&#039;&#039;&#039; - Ventrix has tainted the name of the PHC for long enough. Overcome the scarcity of resources and take him out with vicious orbital attacks.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;New Maps&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;Battleline&#039;&#039;&#039; - Medium 1v1 map &lt;br /&gt;
**&#039;&#039;&#039;Entropy&#039;&#039;&#039; -  Large asymmetric 1v3 map&lt;br /&gt;
**&#039;&#039;&#039;Osiris 5&#039;&#039;&#039; - Large 2v2 with limited choke points through the center &lt;br /&gt;
**&#039;&#039;&#039;Pallavia&#039;&#039;&#039; - Medium 2v2 with limited choke points through the center&lt;br /&gt;
**&#039;&#039;&#039;Battleline Frenzy&#039;&#039;&#039; - Medium, single lane 4v4 for combined defenses and huge clashes of forces&lt;br /&gt;
**&#039;&#039;&#039;Galatea&#039;&#039;&#039; - Large symmetrical 10 player map designed for standard 5v5 games&lt;br /&gt;
**&#039;&#039;&#039;Caldera&#039;&#039;&#039; - Large symmetrical 12 player map designed for standard 6v6 games&lt;br /&gt;
**&#039;&#039;&#039;Nashira&#039;&#039;&#039; - Enormous symmetrical 14 player map designed for standard 7v7 games&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery heights=&amp;quot;160px&amp;quot; widths=&amp;quot;200px&amp;quot;&amp;gt;&lt;br /&gt;
File:01_ashes_smdlc_subtormentor-min.png&lt;br /&gt;
File:02_ashes_smdlc_nashira-min.png&lt;br /&gt;
File:03_ashes_smdlc_nashiramap-min.png&lt;br /&gt;
File:04_ashes_smdlc_gameplay-min.png&lt;br /&gt;
File:05_ashes_smdlc_phcatlas-min.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
== Juggernaut DLC ==&lt;br /&gt;
&lt;br /&gt;
Pummel your enemies into submission with brand new, heavy-hitting Juggernauts! These massive warships may be expensive to make, but they have the potential to dominate the battlefield and turn the tide of a war quickly. Even just one of them can devastate an entire field of units before backup arrives.&lt;br /&gt;
&lt;br /&gt;
The Juggernaut DLC comes with a brand new juggernaut for both the PHC and the Substrate. Each warship is unique and complements the units that are already in the game for a more well-rounded army.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Maps&#039;&#039;&#039; &lt;br /&gt;
**&#039;&#039;&#039;New Juggernaut: PHC Agamemnon&#039;&#039;&#039; - Designed to annihilate swarms of enemy units and overrun defensive positions, the Agamemnon has the potential to hold territory against waves of enemies for long periods of time. With two rapid-firing laser batteries and tempest missile salvos, the Agamemnon can saturate a wide area with highly explosive shells. Advanced triple-barrel autocannons provide improved defense against air units, but take care when you deploy this ship - it lacks the armor piercing capabilities to be effective against other juggernauts or dreadnought destroyers. &lt;br /&gt;
**&#039;&#039;&#039;New Juggernaut: Substrate Eye of Darkness&#039;&#039;&#039; - The ultimate manifestation of the Substrate’s technological superiority, the Eye of Darkness is capable of rupturing the fabric of space and time to destabilize targets at the molecular level. Its full armor-piercing and high area-of-effect attacks make this warship devastating for ground targets. However, be alert: it is the only Juggernaut that lacks any anti-air weaponry, which means that a well-timed slew of bombers could take it down if you don’t plan the accompanying army carefully. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery heights=&amp;quot;160px&amp;quot; widths=&amp;quot;200px&amp;quot;&amp;gt;&lt;br /&gt;
File:Ashesc juggernautdlc.jpg&lt;br /&gt;
File:Ashesc juggernautdlc 01.jpg&lt;br /&gt;
File:Ashesc juggernautdlc 02.jpg&lt;br /&gt;
File:Ashesc juggernautdlc 04.jpg&lt;br /&gt;
File:Ashesc juggernautdlc 05.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Co-Op Map Pack DLC ==&lt;br /&gt;
&lt;br /&gt;
Grab a friend (or two or three!) for some epic battles on 9 brand new maps designed specifically for cooperative play. Spawn points are placed to keep teammates close together to allow for combined attacks and strategies.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Maps&#039;&#039;&#039; &lt;br /&gt;
**&#039;&#039;&#039;Delta Serpentis&#039;&#039;&#039; - Step into complete chaos in this medium-sized 4v4 arena. Navigate carefully around terrain, but be careful - defenses could be waiting to ambush you at every turn. &lt;br /&gt;
**&#039;&#039;&#039;Gamma Draconis&#039;&#039;&#039; - If you like fast-paced and aggressive, this 2v2 desert map is for you. Combine efforts with your teammate for a deadly push through the map’s center, or favor a more devious approach by focusing your enemy’s flanks. &lt;br /&gt;
**&#039;&#039;&#039;Leporis&#039;&#039;&#039; - Build up an economy and grow your army before facing down your opponents. Built for 4 players (2v2) and to give plenty of breathing room, the battles on this map will be large and epic. &lt;br /&gt;
**&#039;&#039;&#039;Mirach&#039;&#039;&#039; - Choose your paths carefully on this medium-sized 2v2 desert map. Large mountains and a wide basin limits movement, so you’ll have to plan ahead in order to get the drop on your enemy before they get the drop on you. &lt;br /&gt;
**&#039;&#039;&#039;Merga&#039;&#039;&#039; - This long and narrow 3v3 map is surrounded by lava. Strategize carefully about whether or not you want to duel with your lane opponent, or combine attacks with your teammates for a decisive push. &lt;br /&gt;
**&#039;&#039;&#039;Rigel&#039;&#039;&#039; - A turtler’s dream, this medium 2v2 map has only a single pathway through its center. You’ll need to concentrate all of your efforts onto the central killing field in order to be successful. &lt;br /&gt;
**&#039;&#039;&#039;Ross 128&#039;&#039;&#039; - Narrow choke points and multiple pathways across this small 2v2 map make for different strategies and attack paths. If you’re quick, you can lock down sections of the map and create some serious roadblocks for your opponents. &lt;br /&gt;
**&#039;&#039;&#039;Talitha&#039;&#039;&#039; - For players who like huge, long battles with two team mates, Talitha features a wide open battlefield on the desert lowground and is the biggest 3v3 map to date. &lt;br /&gt;
**&#039;&#039;&#039;Trappist&#039;&#039;&#039; - Designed for 3v3, but playable in many other game modes, the center of this medium-sized map contains a massive stockpile of resources. You’ll have to move quickly to prevent it from falling into your enemy’s hands. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery heights=&amp;quot;160px&amp;quot; widths=&amp;quot;200px&amp;quot;&amp;gt;&lt;br /&gt;
File:Ashes coopmpdlc 1.jpg&lt;br /&gt;
File:Ashes coopmpdlc 2.jpg&lt;br /&gt;
File:Ashes coopmpdlc 3.jpg&lt;br /&gt;
File:Ashes coopmpdlc 4.jpg&lt;br /&gt;
File:Ashes coopmpdlc 5.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Inception DLC ==&lt;br /&gt;
&lt;br /&gt;
Choose your story in &amp;quot;Inception,&amp;quot; the first split-faction scenario in Ashes of the Singularity: Escalation. A mysterious entity known as Nihilon has returned to wreak havoc on the planet Oneiros and has seized control of some of the Substrate consciousnesses residing there. As the Substrate, you must rescue your corrupted brethren and find out what Nihilon has done - as the PHC, your only concern is neutralizing both threats entirely. Which battle will you fight?&lt;br /&gt;
&lt;br /&gt;
The Inception DLC also adds a new variety of maps perfect for facing down hordes of computer adversaries or engaging online in some brawls with friends.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Scenario&#039;&#039;&#039; &lt;br /&gt;
**&#039;&#039;&#039;Inception&#039;&#039;&#039; - This split scenario lets you choose which faction to play as! An entity known as Nihilon is back and has corrupted all consciousnesses on the planet of Oneiros. Lead the rest of the Substrate into the fray to learn what Nihilon has done to your corrupted brethren, or command the PHC to destroy both the corrupted Substrate entities and Nihilon once and for all. The outcome of the scenario changes based on which faction you choose; play them both to get the full story. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Maps&#039;&#039;&#039; &lt;br /&gt;
**&#039;&#039;&#039;Oneiros&#039;&#039;&#039; - Wage war with up to 7 players on this unusual planet. With a strong central starting position, resource-rich but vulnerable north and south positions, and four isolated corner starts, this map is great for a tight free-for-all match. &lt;br /&gt;
**&#039;&#039;&#039;Bayern&#039;&#039;&#039; - This symmetrical Terran map supports up to 3 players. Each starting location is vulnerable from one direction and the massive metal deposits in the middle of the map are enough to lure even your toughest turtler out of isolation. &lt;br /&gt;
**&#039;&#039;&#039;Brasil&#039;&#039;&#039; - This large 10 player ice map challenges you to defend your starting area while you try to make your way to the astoundingly rich central valley without falling victim to your opponent’s attacks. &lt;br /&gt;
**&#039;&#039;&#039;Polska&#039;&#039;&#039; - Up to 5 players can brawl on this desert map with strategically critical hills that command the passages between regions. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery heights=&amp;quot;160px&amp;quot; widths=&amp;quot;200px&amp;quot;&amp;gt;&lt;br /&gt;
File:Ashes-esc inceptiondlc 1.jpg&lt;br /&gt;
File:Ashes-esc inceptiondlc 2.jpg&lt;br /&gt;
File:Ashes-esc inceptiondlc 3.jpg&lt;br /&gt;
File:Ashes-esc inceptiondlc 4.jpg&lt;br /&gt;
File:Ashes-esc inceptiondlc 5.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Turtle Wars DLC ==&lt;br /&gt;
&lt;br /&gt;
Bunker down and turtle up - it’s time for war! This new DLC pack for Stardock’s massive RTS features new unique gameplay scenarios and new maps to keep your skirmishes fresh. Prepare your defenses for any punches your enemies throw at you and be ready to launch a devastating counterstrike to seal your victory in Turtle Wars.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Scenarios&#039;&#039;&#039; &lt;br /&gt;
**&#039;&#039;&#039;Implosion&#039;&#039;&#039; - Race against three enemies to be the first to crack the defenses of a crashed Post-Human and their experimental Turinium Generator. &lt;br /&gt;
**&#039;&#039;&#039;Eruption&#039;&#039;&#039; - Cut off from your factories, you must command a single Hyperion Dreadnought and a scattering of defensive structures to turn the tides of battle. &lt;br /&gt;
**&#039;&#039;&#039;Mountaintop&#039;&#039;&#039; - Exploit your resource-heavy advantage and create massive forces to climb the mountain to the enemy entrenchment and wipe them out. &lt;br /&gt;
**&#039;&#039;&#039;Turtle Wars&#039;&#039;&#039; - Hold off the frigates swarming from indestructible factories and survive the siege. Reprogram the factories to your advantage before the enemy crosses the mountain and finishes you off. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Maps&#039;&#039;&#039; &lt;br /&gt;
**&#039;&#039;&#039;Crack the Shell&#039;&#039;&#039; - Hold the high ground and the Turinium against your enemies in this asymmetrical 3-player map, best for 2v1 matches. &lt;br /&gt;
**&#039;&#039;&#039;Turtle Wars&#039;&#039;&#039; - Enjoy a longer duel with your enemy on this epic-scale 2-player map. The open landscape with select chokepoints encourages huge armies and larger battles. &lt;br /&gt;
**&#039;&#039;&#039;Eruption&#039;&#039;&#039; - Choose your path wisely - one leads to the lone Turinium Generator, the other to resources in this small 2-player map. &lt;br /&gt;
**&#039;&#039;&#039;Implosion&#039;&#039;&#039; - One valley with an abundance of resources stands at the center of this large, asymmetrical map fit for a 4-player free for all with huge armies. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery heights=&amp;quot;160px&amp;quot; widths=&amp;quot;200px&amp;quot;&amp;gt;&lt;br /&gt;
File:Ashes twdlc cracktheshell.jpg&lt;br /&gt;
File:Ashes twdlc eruption.jpg&lt;br /&gt;
File:Ashes twdlc fight.jpg&lt;br /&gt;
File:Ashes twdlc implosion.jpg&lt;br /&gt;
File:Ashes twdlc mountaintop.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Gauntlet DLC ==&lt;br /&gt;
&lt;br /&gt;
The war for control continues in Gauntlet! Featuring a new single-player scenario and some new maps for multiplayer, Gauntlet will have you beating your foes into submission in one exciting battle after the next.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Scenario&#039;&#039;&#039; &lt;br /&gt;
**&#039;&#039;&#039;Gauntlet&#039;&#039;&#039; - Two Substrate entities are fighting an ongoing war with tremendous armies you can’t possibly hope to match. Can you somehow cross the battlefront to capture - and hold - the lone Turinium Generator in the far north? &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Maps&#039;&#039;&#039; &lt;br /&gt;
**&#039;&#039;&#039;Tanuk&#039;&#039;&#039; - Enjoy this medium sized and symmetrical map, great for free for all, a 3-team split, or 3 player rumble! This intense map can host up to 6 players. &lt;br /&gt;
**&#039;&#039;&#039;Nightshade&#039;&#039;&#039; - Join up with some teammates for a classic compstop on this large 4-player map, or take on 3 foes by yourself from a strong vantage point. &lt;br /&gt;
**&#039;&#039;&#039;Frontier&#039;&#039;&#039; - Challenge yourself against your friends or the AI in this large, 5-player ice map. A single player starts in the middle on top of a winding plateau and must fend off the surrounding enemies who are mounting up to strike. &lt;br /&gt;
**&#039;&#039;&#039;Hammer of the Gods&#039;&#039;&#039; - Duke it out for the tempting Turinium Generator in the center of the battlefield or seize control of all of the resource-rich basins on the edges of your territory in this 4-player map, great for free-for-all or 2v2 skirmishes. &lt;br /&gt;
**&#039;&#039;&#039;Delphi&#039;&#039;&#039; - Set up your defenses on one of the plateaus dotting this small, 4-player map. Great for free-for-all or team matches, the generators and resources spread around will be sure to draw any turtles out of their shells. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery heights=&amp;quot;160px&amp;quot; widths=&amp;quot;200px&amp;quot;&amp;gt;&lt;br /&gt;
File:Ashes Gauntlet DLC Arctic Battle.jpg&lt;br /&gt;
File:Ashes Gauntlet DLC Desert Generator Battle.jpg&lt;br /&gt;
File:Ashes Gauntlet DLC Under Seige.jpg&lt;br /&gt;
File:Ashes Gauntlet DLC Desert Dreadnought.jpg&lt;br /&gt;
File:Ashes Gauntlet DLC Terran Fight.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Overlord DLC ==&lt;br /&gt;
&lt;br /&gt;
Unite the forces of the Post-Human Coalition and the Substrate and conquer your foes in exciting new single-player scenarios that will test your strategy and skill. Then, for some multiplayer excitement, explore new maps that range from 2 player skirmishes all the way up to large, 6-player rumbles.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Scenarios&#039;&#039;&#039; &lt;br /&gt;
**&#039;&#039;&#039;Overlord&#039;&#039;&#039; - An overpowering Substrate entity controls the only Turinium Generator on the map. The PHC has managed to hack one of the Substrate’s assemblies, allowing you to build their units in addition to your own. Can you and your two AI allies smash through the enemy’s defenses before the planetary conversion is complete? &lt;br /&gt;
**&#039;&#039;&#039;Assault&#039;&#039;&#039; - Massive waves of enemy frigates are flooding and controlling the world of Pythos. Combining your PHC forces with hacked Substrate forces - including a powerful Avatar unit - you will need to fight to turn the tables and take back the world. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Maps&#039;&#039;&#039; &lt;br /&gt;
**&#039;&#039;&#039;Fast and Furious&#039;&#039;&#039; - Get right to the combat in this small, fast 2-player map. &lt;br /&gt;
**&#039;&#039;&#039;Dread Valley&#039;&#039;&#039; - Capture the generators and seize control in this small, open area 4-player map. &lt;br /&gt;
**&#039;&#039;&#039;Slow and Steady&#039;&#039;&#039; - Team up and conquer your foes in this large, 6-player map ideal for 3v3 matches. &lt;br /&gt;
**&#039;&#039;&#039;Assault&#039;&#039;&#039; - Enjoy an epic 1v1 match on this asymmetrical map from the Assault scenario. &lt;br /&gt;
**&#039;&#039;&#039;Scavenger&#039;&#039;&#039; - If you feel like an old-fashioned ‘comp stomp’, this map from the Overlord scenario is great for a 3v1 setup. &lt;br /&gt;
**&#039;&#039;&#039;Frozen Wastes&#039;&#039;&#039; - Resources are scarce and there’s a giant mountain in the way that you must conquer in this small, 4-player map. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery heights=&amp;quot;160px&amp;quot; widths=&amp;quot;200px&amp;quot;&amp;gt;&lt;br /&gt;
File:Ashes overlorddlc scavenger overlord basedefense.jpg&lt;br /&gt;
File:Ashes overlorddlc assault corebreach.jpg&lt;br /&gt;
File:Ashes overlorddlc scavenger overlord combinedarmsn.jpg&lt;br /&gt;
File:Ashes overlorddlc assault swarmingfrigates.jpg&lt;br /&gt;
File:Ashes overlorddlc scavenger overlord cronusassault.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Epic Map Pack DLC ==&lt;br /&gt;
&lt;br /&gt;
Grab your friends - and your enemies - for some matches of epic proportions on these new, large-sized maps! Holding between 4 and 6 players, each map provides exciting opportunities for free-for-all matches, large team matches, and more. The new scenario will leave you fighting for a planet’s control against the enemy Substrate in order to hold onto your fortified plateau long enough to seize victory.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Scenario&#039;&#039;&#039;&amp;amp;nbsp; &lt;br /&gt;
**&#039;&#039;&#039;Against all Odds&#039;&#039;&#039;&amp;amp;nbsp;- Intruder, alert! You’ve hacked your way into the Nexus that controls both Turinium generators on the planet Qoshyk, but the 4 Substrate entities controlling the planet are now aware of your presence. Mac has subverted the nearby Substrate Guardian and the automated construct swarms are being held in check for now, but how long will that last? &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Maps&#039;&#039;&#039;&amp;amp;nbsp; &lt;br /&gt;
**&#039;&#039;&#039;Anishanaa:&#039;&#039;&#039;&amp;amp;nbsp;This 6-player map contains isolated starting regions that funnel into epic battles along the map’s equator.&amp;amp;nbsp; &lt;br /&gt;
**&#039;&#039;&#039;Kursck:&#039;&#039;&#039;&amp;amp;nbsp;Keep your enemies out and your armies flowing by building up defenses on this large, radially symmetrical map.&amp;amp;nbsp; &lt;br /&gt;
**&#039;&#039;&#039;Pinwheel:&#039;&#039;&#039;&amp;amp;nbsp;Endlessly turning one before the other, don’t become too focused on the fight in front of you - the fight from behind will sneak up sooner than you realize.&amp;amp;nbsp; &lt;br /&gt;
**&#039;&#039;&#039;Qoshyk:&#039;&#039;&#039;&amp;amp;nbsp;Two central starting points share a resource-rich plateau. The four outer players must break through to seize the resources - and the Turinium - that are guarded within.&amp;amp;nbsp; &lt;br /&gt;
**&#039;&#039;&#039;Safeire:&#039;&#039;&#039;&amp;amp;nbsp;Choose different teams and starting locations to change the way this map plays. Choosing an Eastern or Western starting point makes for a slower and more expansive game while selecting a Northern or Southern starting point will make for more immediate conflicts.&amp;amp;nbsp; &lt;br /&gt;
**&#039;&#039;&#039;Xenophile:&#039;&#039;&#039;&amp;amp;nbsp;All four Nexuses start in the middle, separated only by thin chasms. Expand out into the fields to claim all of the resources before your enemies do and seal the victory. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Oblivion DLC ==&lt;br /&gt;
&lt;br /&gt;
The Post Human Coalition and the Substrate continue to fight for control of worlds across the galaxy as the PHC looks to expand their reach. Crush your enemies and conquer a variety of new maps, or face down an unexpected and powerful enemy in the new Oblivion scenario.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Scenario&#039;&#039;&#039;&amp;amp;nbsp; &lt;br /&gt;
**&#039;&#039;&#039;Oblivion:&#039;&#039;&#039;&amp;amp;nbsp;A powerful Substrate entity driven mad with power emerges and has turned against even its own kind. With the assistance of your PHC ally, Valen, you must capture and hold the hidden generators in order to call in enough air support to end Nihilon’s threat. Hurry; you don’t have much time before it smashes its way through its former Substrate allies and crushes your base. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Maps&#039;&#039;&#039;&amp;amp;nbsp; &lt;br /&gt;
**&#039;&#039;&#039;Barcia&#039;&#039;&#039;&amp;amp;nbsp;- This tiny four-player map is perfectly suited for a 2v2 quickie over lunch.&amp;amp;nbsp; &lt;br /&gt;
**&#039;&#039;&#039;Caneghem&#039;&#039;&#039;&amp;amp;nbsp;- Navigate the barren lowlands to claim the concentrated resources on the plateaus of this small, four-player map.&amp;amp;nbsp; &lt;br /&gt;
**&#039;&#039;&#039;Crawford&#039;&#039;&#039;&amp;amp;nbsp;- Fast and intense 2v2v2 (or 1v1v1) matches await on this medium, six-player map.&amp;amp;nbsp; &lt;br /&gt;
**&#039;&#039;&#039;Karnold&#039;&#039;&#039;&amp;amp;nbsp;- Go 4v1 (or 1v4) on this tight, asymmetrical medium map - or try an unusual, but even, 2v2 setup.&amp;amp;nbsp; &lt;br /&gt;
**&#039;&#039;&#039;Sirotek&#039;&#039;&#039;&amp;amp;nbsp;- Two starting locations in the center of this canyon maze are exposed to attack, but command massive resources in this small 3v3-optimized map.&amp;amp;nbsp; &lt;br /&gt;
**&#039;&#039;&#039;Walbright&#039;&#039;&#039;&amp;amp;nbsp;- Massive formations clash on the isolated plateaus of this large and resource-rich two-player map. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>Myfist0</name></author>
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		<updated>2018-02-01T18:47:52Z</updated>

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		<updated>2018-02-01T18:47:41Z</updated>

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		<updated>2018-02-01T18:47:19Z</updated>

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		<updated>2018-02-01T18:47:07Z</updated>

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		<title>File:01 ashes smdlc subtormentor-min.png</title>
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		<updated>2018-02-01T18:46:57Z</updated>

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	<entry>
		<id>https://wiki.ashesofthesingularity.com/index.php?title=DLC&amp;diff=9199</id>
		<title>DLC</title>
		<link rel="alternate" type="text/html" href="https://wiki.ashesofthesingularity.com/index.php?title=DLC&amp;diff=9199"/>
		<updated>2018-02-01T18:37:32Z</updated>

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Ashes of the Singularity keeps getting better. Additional content has been made available since the game&#039;s release. All downloadable content (DLC) require Ashes of the Singularity (sold separately) to play.&lt;br /&gt;
&lt;br /&gt;
The ultimate manifestation of the Substrate’s technological superiority, the Eye of Darkness is capable of rupturing the fabric of space and time to destabilize targets at the molecular level. Its full armor-piercing and high area-of-effect attacks make this warship devastating for ground targets. However, be alert: it is the only Juggernaut that lacks any anti-air weaponry, which means that a well-timed slew of bombers could take it down if you don’t plan the accompanying army carefully.&lt;br /&gt;
&lt;br /&gt;
== Secret Missions DLC ==&lt;br /&gt;
&lt;br /&gt;
Exciting new scenarios, new units, and huge maps await you in Ashes of the Singularity: Escalation’s largest DLC yet! Take on the role of a PHC leader and conquer dangerous missions where the odds are stacked against you, or join with the Substrate to repel your PHC oppressors. Engage your enemies on huge new maps, conquer one of the new scenario challenges, and more.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;New Units&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;PHC Atlas&#039;&#039;&#039; - This anti-air, anti-drone frigate is an excellent line of defense against Drone Hives. Since it only costs metal and doesn’t require radioactives, the Atlas is a less powerful, but inexpensive, alternative to the Apollo cruiser.&lt;br /&gt;
**&#039;&#039;&#039;Substrate Tormentor&#039;&#039;&#039; - This indirect fire frigate is capable of saturating an area with artillery shells, causing damage to anything in its radius of attack. Although it lacks accuracy and direct single target damage, the Tormentor is at its most powerful against groups of units rather than structures.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;New Scenarios&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;Ascension&#039;&#039;&#039; - The Substrate have developed a prototype experimental Eye of Darkness. Build up your defenses and survive the onslaught of your enemy in order to destroy the weapon before it wipes you out.&lt;br /&gt;
**&#039;&#039;&#039;Battleline&#039;&#039;&#039; - A large Substrate army looms across the map, just waiting to attack. Your base is established and ready to go; now, you only need to push out strong units, maintain your resource levels, and survive.&lt;br /&gt;
**&#039;&#039;&#039;Carnage [PHC]&#039;&#039;&#039; - You’re ready to make your last stand against the massive Substrate army. In the biggest scenario to date, face down 7 enemy opponents while also helping your 6 allies stay alive long enough for you to claim victory.&lt;br /&gt;
**&#039;&#039;&#039;Carnage [Substrate]&#039;&#039;&#039; - You’re ready to make your last stand against the massive PHC army. In the biggest scenario to date, face down 7 enemy opponents while also helping your 6 allies stay alive long enough for you to claim victory.&lt;br /&gt;
**&#039;&#039;&#039;Deadlock&#039;&#039;&#039; - The Substrate are making huge pushes toward capturing valuable Turinium mines. Build up your forces and fight off the enemy before they reach critical mass or overrun you.&lt;br /&gt;
**&#039;&#039;&#039;Entropy&#039;&#039;&#039; - The members of the Post Human Coalition are attempting to overrun your Substrate base before you gain a critical mass of Turinium. Hold them off at all costs.&lt;br /&gt;
**&#039;&#039;&#039;Incursion&#039;&#039;&#039; - The PHC have launched an attack on Substrate territory. You have the initiative, but there’s no one around to help you - you will have to defeat them on your own.&lt;br /&gt;
**&#039;&#039;&#039;Influx&#039;&#039;&#039; - Ventrix has tainted the name of the PHC for long enough. Overcome the scarcity of resources and take him out with vicious orbital attacks.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;New Maps&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;Battleline&#039;&#039;&#039; - Medium 1v1 map &lt;br /&gt;
**&#039;&#039;&#039;Entropy&#039;&#039;&#039; -  Large asymmetric 1v3 map&lt;br /&gt;
**&#039;&#039;&#039;Osiris 5&#039;&#039;&#039; - Large 2v2 with limited choke points through the center &lt;br /&gt;
**&#039;&#039;&#039;Pallavia&#039;&#039;&#039; - Medium 2v2 with limited choke points through the center&lt;br /&gt;
**&#039;&#039;&#039;Battleline Frenzy&#039;&#039;&#039; - Medium, single lane 4v4 for combined defenses and huge clashes of forces&lt;br /&gt;
**&#039;&#039;&#039;Galatea&#039;&#039;&#039; - Large symmetrical 10 player map designed for standard 5v5 games&lt;br /&gt;
**&#039;&#039;&#039;Caldera&#039;&#039;&#039; - Large symmetrical 12 player map designed for standard 6v6 games&lt;br /&gt;
**&#039;&#039;&#039;Nashira&#039;&#039;&#039; - Enormous symmetrical 14 player map designed for standard 7v7 games&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery heights=&amp;quot;160px&amp;quot; widths=&amp;quot;200px&amp;quot;&amp;gt;&lt;br /&gt;
File:Ashesc juggernautdlc.jpg&lt;br /&gt;
File:Ashesc juggernautdlc 01.jpg&lt;br /&gt;
File:Ashesc juggernautdlc 02.jpg&lt;br /&gt;
File:Ashesc juggernautdlc 04.jpg&lt;br /&gt;
File:Ashesc juggernautdlc 05.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
== Juggernaut DLC ==&lt;br /&gt;
&lt;br /&gt;
Pummel your enemies into submission with brand new, heavy-hitting Juggernauts! These massive warships may be expensive to make, but they have the potential to dominate the battlefield and turn the tide of a war quickly. Even just one of them can devastate an entire field of units before backup arrives.&lt;br /&gt;
&lt;br /&gt;
The Juggernaut DLC comes with a brand new juggernaut for both the PHC and the Substrate. Each warship is unique and complements the units that are already in the game for a more well-rounded army.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Maps&#039;&#039;&#039; &lt;br /&gt;
**&#039;&#039;&#039;New Juggernaut: PHC Agamemnon&#039;&#039;&#039; - Designed to annihilate swarms of enemy units and overrun defensive positions, the Agamemnon has the potential to hold territory against waves of enemies for long periods of time. With two rapid-firing laser batteries and tempest missile salvos, the Agamemnon can saturate a wide area with highly explosive shells. Advanced triple-barrel autocannons provide improved defense against air units, but take care when you deploy this ship - it lacks the armor piercing capabilities to be effective against other juggernauts or dreadnought destroyers. &lt;br /&gt;
**&#039;&#039;&#039;New Juggernaut: Substrate Eye of Darkness&#039;&#039;&#039; - The ultimate manifestation of the Substrate’s technological superiority, the Eye of Darkness is capable of rupturing the fabric of space and time to destabilize targets at the molecular level. Its full armor-piercing and high area-of-effect attacks make this warship devastating for ground targets. However, be alert: it is the only Juggernaut that lacks any anti-air weaponry, which means that a well-timed slew of bombers could take it down if you don’t plan the accompanying army carefully. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery heights=&amp;quot;160px&amp;quot; widths=&amp;quot;200px&amp;quot;&amp;gt;&lt;br /&gt;
File:Ashesc juggernautdlc.jpg&lt;br /&gt;
File:Ashesc juggernautdlc 01.jpg&lt;br /&gt;
File:Ashesc juggernautdlc 02.jpg&lt;br /&gt;
File:Ashesc juggernautdlc 04.jpg&lt;br /&gt;
File:Ashesc juggernautdlc 05.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Co-Op Map Pack DLC ==&lt;br /&gt;
&lt;br /&gt;
Grab a friend (or two or three!) for some epic battles on 9 brand new maps designed specifically for cooperative play. Spawn points are placed to keep teammates close together to allow for combined attacks and strategies.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Maps&#039;&#039;&#039; &lt;br /&gt;
**&#039;&#039;&#039;Delta Serpentis&#039;&#039;&#039; - Step into complete chaos in this medium-sized 4v4 arena. Navigate carefully around terrain, but be careful - defenses could be waiting to ambush you at every turn. &lt;br /&gt;
**&#039;&#039;&#039;Gamma Draconis&#039;&#039;&#039; - If you like fast-paced and aggressive, this 2v2 desert map is for you. Combine efforts with your teammate for a deadly push through the map’s center, or favor a more devious approach by focusing your enemy’s flanks. &lt;br /&gt;
**&#039;&#039;&#039;Leporis&#039;&#039;&#039; - Build up an economy and grow your army before facing down your opponents. Built for 4 players (2v2) and to give plenty of breathing room, the battles on this map will be large and epic. &lt;br /&gt;
**&#039;&#039;&#039;Mirach&#039;&#039;&#039; - Choose your paths carefully on this medium-sized 2v2 desert map. Large mountains and a wide basin limits movement, so you’ll have to plan ahead in order to get the drop on your enemy before they get the drop on you. &lt;br /&gt;
**&#039;&#039;&#039;Merga&#039;&#039;&#039; - This long and narrow 3v3 map is surrounded by lava. Strategize carefully about whether or not you want to duel with your lane opponent, or combine attacks with your teammates for a decisive push. &lt;br /&gt;
**&#039;&#039;&#039;Rigel&#039;&#039;&#039; - A turtler’s dream, this medium 2v2 map has only a single pathway through its center. You’ll need to concentrate all of your efforts onto the central killing field in order to be successful. &lt;br /&gt;
**&#039;&#039;&#039;Ross 128&#039;&#039;&#039; - Narrow choke points and multiple pathways across this small 2v2 map make for different strategies and attack paths. If you’re quick, you can lock down sections of the map and create some serious roadblocks for your opponents. &lt;br /&gt;
**&#039;&#039;&#039;Talitha&#039;&#039;&#039; - For players who like huge, long battles with two team mates, Talitha features a wide open battlefield on the desert lowground and is the biggest 3v3 map to date. &lt;br /&gt;
**&#039;&#039;&#039;Trappist&#039;&#039;&#039; - Designed for 3v3, but playable in many other game modes, the center of this medium-sized map contains a massive stockpile of resources. You’ll have to move quickly to prevent it from falling into your enemy’s hands. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery heights=&amp;quot;160px&amp;quot; widths=&amp;quot;200px&amp;quot;&amp;gt;&lt;br /&gt;
File:Ashes coopmpdlc 1.jpg&lt;br /&gt;
File:Ashes coopmpdlc 2.jpg&lt;br /&gt;
File:Ashes coopmpdlc 3.jpg&lt;br /&gt;
File:Ashes coopmpdlc 4.jpg&lt;br /&gt;
File:Ashes coopmpdlc 5.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Inception DLC ==&lt;br /&gt;
&lt;br /&gt;
Choose your story in &amp;quot;Inception,&amp;quot; the first split-faction scenario in Ashes of the Singularity: Escalation. A mysterious entity known as Nihilon has returned to wreak havoc on the planet Oneiros and has seized control of some of the Substrate consciousnesses residing there. As the Substrate, you must rescue your corrupted brethren and find out what Nihilon has done - as the PHC, your only concern is neutralizing both threats entirely. Which battle will you fight?&lt;br /&gt;
&lt;br /&gt;
The Inception DLC also adds a new variety of maps perfect for facing down hordes of computer adversaries or engaging online in some brawls with friends.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Scenario&#039;&#039;&#039; &lt;br /&gt;
**&#039;&#039;&#039;Inception&#039;&#039;&#039; - This split scenario lets you choose which faction to play as! An entity known as Nihilon is back and has corrupted all consciousnesses on the planet of Oneiros. Lead the rest of the Substrate into the fray to learn what Nihilon has done to your corrupted brethren, or command the PHC to destroy both the corrupted Substrate entities and Nihilon once and for all. The outcome of the scenario changes based on which faction you choose; play them both to get the full story. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Maps&#039;&#039;&#039; &lt;br /&gt;
**&#039;&#039;&#039;Oneiros&#039;&#039;&#039; - Wage war with up to 7 players on this unusual planet. With a strong central starting position, resource-rich but vulnerable north and south positions, and four isolated corner starts, this map is great for a tight free-for-all match. &lt;br /&gt;
**&#039;&#039;&#039;Bayern&#039;&#039;&#039; - This symmetrical Terran map supports up to 3 players. Each starting location is vulnerable from one direction and the massive metal deposits in the middle of the map are enough to lure even your toughest turtler out of isolation. &lt;br /&gt;
**&#039;&#039;&#039;Brasil&#039;&#039;&#039; - This large 10 player ice map challenges you to defend your starting area while you try to make your way to the astoundingly rich central valley without falling victim to your opponent’s attacks. &lt;br /&gt;
**&#039;&#039;&#039;Polska&#039;&#039;&#039; - Up to 5 players can brawl on this desert map with strategically critical hills that command the passages between regions. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery heights=&amp;quot;160px&amp;quot; widths=&amp;quot;200px&amp;quot;&amp;gt;&lt;br /&gt;
File:Ashes-esc inceptiondlc 1.jpg&lt;br /&gt;
File:Ashes-esc inceptiondlc 2.jpg&lt;br /&gt;
File:Ashes-esc inceptiondlc 3.jpg&lt;br /&gt;
File:Ashes-esc inceptiondlc 4.jpg&lt;br /&gt;
File:Ashes-esc inceptiondlc 5.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Turtle Wars DLC ==&lt;br /&gt;
&lt;br /&gt;
Bunker down and turtle up - it’s time for war! This new DLC pack for Stardock’s massive RTS features new unique gameplay scenarios and new maps to keep your skirmishes fresh. Prepare your defenses for any punches your enemies throw at you and be ready to launch a devastating counterstrike to seal your victory in Turtle Wars.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Scenarios&#039;&#039;&#039; &lt;br /&gt;
**&#039;&#039;&#039;Implosion&#039;&#039;&#039; - Race against three enemies to be the first to crack the defenses of a crashed Post-Human and their experimental Turinium Generator. &lt;br /&gt;
**&#039;&#039;&#039;Eruption&#039;&#039;&#039; - Cut off from your factories, you must command a single Hyperion Dreadnought and a scattering of defensive structures to turn the tides of battle. &lt;br /&gt;
**&#039;&#039;&#039;Mountaintop&#039;&#039;&#039; - Exploit your resource-heavy advantage and create massive forces to climb the mountain to the enemy entrenchment and wipe them out. &lt;br /&gt;
**&#039;&#039;&#039;Turtle Wars&#039;&#039;&#039; - Hold off the frigates swarming from indestructible factories and survive the siege. Reprogram the factories to your advantage before the enemy crosses the mountain and finishes you off. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Maps&#039;&#039;&#039; &lt;br /&gt;
**&#039;&#039;&#039;Crack the Shell&#039;&#039;&#039; - Hold the high ground and the Turinium against your enemies in this asymmetrical 3-player map, best for 2v1 matches. &lt;br /&gt;
**&#039;&#039;&#039;Turtle Wars&#039;&#039;&#039; - Enjoy a longer duel with your enemy on this epic-scale 2-player map. The open landscape with select chokepoints encourages huge armies and larger battles. &lt;br /&gt;
**&#039;&#039;&#039;Eruption&#039;&#039;&#039; - Choose your path wisely - one leads to the lone Turinium Generator, the other to resources in this small 2-player map. &lt;br /&gt;
**&#039;&#039;&#039;Implosion&#039;&#039;&#039; - One valley with an abundance of resources stands at the center of this large, asymmetrical map fit for a 4-player free for all with huge armies. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery heights=&amp;quot;160px&amp;quot; widths=&amp;quot;200px&amp;quot;&amp;gt;&lt;br /&gt;
File:Ashes twdlc cracktheshell.jpg&lt;br /&gt;
File:Ashes twdlc eruption.jpg&lt;br /&gt;
File:Ashes twdlc fight.jpg&lt;br /&gt;
File:Ashes twdlc implosion.jpg&lt;br /&gt;
File:Ashes twdlc mountaintop.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Gauntlet DLC ==&lt;br /&gt;
&lt;br /&gt;
The war for control continues in Gauntlet! Featuring a new single-player scenario and some new maps for multiplayer, Gauntlet will have you beating your foes into submission in one exciting battle after the next.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Scenario&#039;&#039;&#039; &lt;br /&gt;
**&#039;&#039;&#039;Gauntlet&#039;&#039;&#039; - Two Substrate entities are fighting an ongoing war with tremendous armies you can’t possibly hope to match. Can you somehow cross the battlefront to capture - and hold - the lone Turinium Generator in the far north? &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Maps&#039;&#039;&#039; &lt;br /&gt;
**&#039;&#039;&#039;Tanuk&#039;&#039;&#039; - Enjoy this medium sized and symmetrical map, great for free for all, a 3-team split, or 3 player rumble! This intense map can host up to 6 players. &lt;br /&gt;
**&#039;&#039;&#039;Nightshade&#039;&#039;&#039; - Join up with some teammates for a classic compstop on this large 4-player map, or take on 3 foes by yourself from a strong vantage point. &lt;br /&gt;
**&#039;&#039;&#039;Frontier&#039;&#039;&#039; - Challenge yourself against your friends or the AI in this large, 5-player ice map. A single player starts in the middle on top of a winding plateau and must fend off the surrounding enemies who are mounting up to strike. &lt;br /&gt;
**&#039;&#039;&#039;Hammer of the Gods&#039;&#039;&#039; - Duke it out for the tempting Turinium Generator in the center of the battlefield or seize control of all of the resource-rich basins on the edges of your territory in this 4-player map, great for free-for-all or 2v2 skirmishes. &lt;br /&gt;
**&#039;&#039;&#039;Delphi&#039;&#039;&#039; - Set up your defenses on one of the plateaus dotting this small, 4-player map. Great for free-for-all or team matches, the generators and resources spread around will be sure to draw any turtles out of their shells. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery heights=&amp;quot;160px&amp;quot; widths=&amp;quot;200px&amp;quot;&amp;gt;&lt;br /&gt;
File:Ashes Gauntlet DLC Arctic Battle.jpg&lt;br /&gt;
File:Ashes Gauntlet DLC Desert Generator Battle.jpg&lt;br /&gt;
File:Ashes Gauntlet DLC Under Seige.jpg&lt;br /&gt;
File:Ashes Gauntlet DLC Desert Dreadnought.jpg&lt;br /&gt;
File:Ashes Gauntlet DLC Terran Fight.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Overlord DLC ==&lt;br /&gt;
&lt;br /&gt;
Unite the forces of the Post-Human Coalition and the Substrate and conquer your foes in exciting new single-player scenarios that will test your strategy and skill. Then, for some multiplayer excitement, explore new maps that range from 2 player skirmishes all the way up to large, 6-player rumbles.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Scenarios&#039;&#039;&#039; &lt;br /&gt;
**&#039;&#039;&#039;Overlord&#039;&#039;&#039; - An overpowering Substrate entity controls the only Turinium Generator on the map. The PHC has managed to hack one of the Substrate’s assemblies, allowing you to build their units in addition to your own. Can you and your two AI allies smash through the enemy’s defenses before the planetary conversion is complete? &lt;br /&gt;
**&#039;&#039;&#039;Assault&#039;&#039;&#039; - Massive waves of enemy frigates are flooding and controlling the world of Pythos. Combining your PHC forces with hacked Substrate forces - including a powerful Avatar unit - you will need to fight to turn the tables and take back the world. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Maps&#039;&#039;&#039; &lt;br /&gt;
**&#039;&#039;&#039;Fast and Furious&#039;&#039;&#039; - Get right to the combat in this small, fast 2-player map. &lt;br /&gt;
**&#039;&#039;&#039;Dread Valley&#039;&#039;&#039; - Capture the generators and seize control in this small, open area 4-player map. &lt;br /&gt;
**&#039;&#039;&#039;Slow and Steady&#039;&#039;&#039; - Team up and conquer your foes in this large, 6-player map ideal for 3v3 matches. &lt;br /&gt;
**&#039;&#039;&#039;Assault&#039;&#039;&#039; - Enjoy an epic 1v1 match on this asymmetrical map from the Assault scenario. &lt;br /&gt;
**&#039;&#039;&#039;Scavenger&#039;&#039;&#039; - If you feel like an old-fashioned ‘comp stomp’, this map from the Overlord scenario is great for a 3v1 setup. &lt;br /&gt;
**&#039;&#039;&#039;Frozen Wastes&#039;&#039;&#039; - Resources are scarce and there’s a giant mountain in the way that you must conquer in this small, 4-player map. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery heights=&amp;quot;160px&amp;quot; widths=&amp;quot;200px&amp;quot;&amp;gt;&lt;br /&gt;
File:Ashes overlorddlc scavenger overlord basedefense.jpg&lt;br /&gt;
File:Ashes overlorddlc assault corebreach.jpg&lt;br /&gt;
File:Ashes overlorddlc scavenger overlord combinedarmsn.jpg&lt;br /&gt;
File:Ashes overlorddlc assault swarmingfrigates.jpg&lt;br /&gt;
File:Ashes overlorddlc scavenger overlord cronusassault.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Epic Map Pack DLC ==&lt;br /&gt;
&lt;br /&gt;
Grab your friends - and your enemies - for some matches of epic proportions on these new, large-sized maps! Holding between 4 and 6 players, each map provides exciting opportunities for free-for-all matches, large team matches, and more. The new scenario will leave you fighting for a planet’s control against the enemy Substrate in order to hold onto your fortified plateau long enough to seize victory.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Scenario&#039;&#039;&#039;&amp;amp;nbsp; &lt;br /&gt;
**&#039;&#039;&#039;Against all Odds&#039;&#039;&#039;&amp;amp;nbsp;- Intruder, alert! You’ve hacked your way into the Nexus that controls both Turinium generators on the planet Qoshyk, but the 4 Substrate entities controlling the planet are now aware of your presence. Mac has subverted the nearby Substrate Guardian and the automated construct swarms are being held in check for now, but how long will that last? &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Maps&#039;&#039;&#039;&amp;amp;nbsp; &lt;br /&gt;
**&#039;&#039;&#039;Anishanaa:&#039;&#039;&#039;&amp;amp;nbsp;This 6-player map contains isolated starting regions that funnel into epic battles along the map’s equator.&amp;amp;nbsp; &lt;br /&gt;
**&#039;&#039;&#039;Kursck:&#039;&#039;&#039;&amp;amp;nbsp;Keep your enemies out and your armies flowing by building up defenses on this large, radially symmetrical map.&amp;amp;nbsp; &lt;br /&gt;
**&#039;&#039;&#039;Pinwheel:&#039;&#039;&#039;&amp;amp;nbsp;Endlessly turning one before the other, don’t become too focused on the fight in front of you - the fight from behind will sneak up sooner than you realize.&amp;amp;nbsp; &lt;br /&gt;
**&#039;&#039;&#039;Qoshyk:&#039;&#039;&#039;&amp;amp;nbsp;Two central starting points share a resource-rich plateau. The four outer players must break through to seize the resources - and the Turinium - that are guarded within.&amp;amp;nbsp; &lt;br /&gt;
**&#039;&#039;&#039;Safeire:&#039;&#039;&#039;&amp;amp;nbsp;Choose different teams and starting locations to change the way this map plays. Choosing an Eastern or Western starting point makes for a slower and more expansive game while selecting a Northern or Southern starting point will make for more immediate conflicts.&amp;amp;nbsp; &lt;br /&gt;
**&#039;&#039;&#039;Xenophile:&#039;&#039;&#039;&amp;amp;nbsp;All four Nexuses start in the middle, separated only by thin chasms. Expand out into the fields to claim all of the resources before your enemies do and seal the victory. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Oblivion DLC ==&lt;br /&gt;
&lt;br /&gt;
The Post Human Coalition and the Substrate continue to fight for control of worlds across the galaxy as the PHC looks to expand their reach. Crush your enemies and conquer a variety of new maps, or face down an unexpected and powerful enemy in the new Oblivion scenario.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Scenario&#039;&#039;&#039;&amp;amp;nbsp; &lt;br /&gt;
**&#039;&#039;&#039;Oblivion:&#039;&#039;&#039;&amp;amp;nbsp;A powerful Substrate entity driven mad with power emerges and has turned against even its own kind. With the assistance of your PHC ally, Valen, you must capture and hold the hidden generators in order to call in enough air support to end Nihilon’s threat. Hurry; you don’t have much time before it smashes its way through its former Substrate allies and crushes your base. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Maps&#039;&#039;&#039;&amp;amp;nbsp; &lt;br /&gt;
**&#039;&#039;&#039;Barcia&#039;&#039;&#039;&amp;amp;nbsp;- This tiny four-player map is perfectly suited for a 2v2 quickie over lunch.&amp;amp;nbsp; &lt;br /&gt;
**&#039;&#039;&#039;Caneghem&#039;&#039;&#039;&amp;amp;nbsp;- Navigate the barren lowlands to claim the concentrated resources on the plateaus of this small, four-player map.&amp;amp;nbsp; &lt;br /&gt;
**&#039;&#039;&#039;Crawford&#039;&#039;&#039;&amp;amp;nbsp;- Fast and intense 2v2v2 (or 1v1v1) matches await on this medium, six-player map.&amp;amp;nbsp; &lt;br /&gt;
**&#039;&#039;&#039;Karnold&#039;&#039;&#039;&amp;amp;nbsp;- Go 4v1 (or 1v4) on this tight, asymmetrical medium map - or try an unusual, but even, 2v2 setup.&amp;amp;nbsp; &lt;br /&gt;
**&#039;&#039;&#039;Sirotek&#039;&#039;&#039;&amp;amp;nbsp;- Two starting locations in the center of this canyon maze are exposed to attack, but command massive resources in this small 3v3-optimized map.&amp;amp;nbsp; &lt;br /&gt;
**&#039;&#039;&#039;Walbright&#039;&#039;&#039;&amp;amp;nbsp;- Massive formations clash on the isolated plateaus of this large and resource-rich two-player map. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>Myfist0</name></author>
	</entry>
	<entry>
		<id>https://wiki.ashesofthesingularity.com/index.php?title=Main_Page&amp;diff=8911</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.ashesofthesingularity.com/index.php?title=Main_Page&amp;diff=8911"/>
		<updated>2017-03-07T18:28:05Z</updated>

		<summary type="html">&lt;p&gt;Myfist0: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{MainTemplate&lt;br /&gt;
| welcome = [[File:Ashes-esc wiki home.jpg|link=|&amp;lt;span title=&amp;quot;Ashes of the Singularity Wiki&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| about_title = About Ashes of the Singularity: Escalation&lt;br /&gt;
| about_content = &lt;br /&gt;
Take command of an entire world’s resources to build up massive armies, research new technologies, and annihilate all those who stand in your way! This new, massive-scale real-time strategy game will have you managing vast armies and fighting a war on multiple fronts against your enemies.&lt;br /&gt;
&lt;br /&gt;
==== Wage a War Across an Entire World ====&lt;br /&gt;
&amp;lt;p style=&amp;quot;margin-top:0;&amp;quot;&amp;gt;With the unparalleled power of the world&#039;s first native 64-bit real-time strategy game engine, Ashes of the Singularity: Escalation allows for maps of unprecedented size and detail. Huge map sizes can house over a dozen players at once and are perfect for a &amp;quot;comp stomp&amp;quot; or a chaotic free-for-all.&lt;br /&gt;
Over the course of your war, you will upgrade your buildings and technology, build orbitals, construct thousands of units, and conquer the regions of the world in an effort to annihilate all opposition.&amp;lt;/p&amp;gt;&lt;br /&gt;
==== Command Unique Units, Factions, Orbitals, and Abilities ====&lt;br /&gt;
&amp;lt;p style=&amp;quot;margin-top:0;&amp;quot;&amp;gt;Play as the Post Human Coalition or their eternal foes the Substrate as you battle for control of the galaxy planet by planet. Each side has their own unique array of abilities, units, and research options, allowing you a variety of choices while you build your armies.&amp;lt;/p&amp;gt;&lt;br /&gt;
==== Manage your Armies Globally ====&lt;br /&gt;
&amp;lt;p style=&amp;quot;margin-top:0;&amp;quot;&amp;gt;The global view feature lets you use your mouse wheel to zoom out to exercise greater control over your armies. Easily see the entire battlefield and control large groups of units effectively.&amp;lt;/p&amp;gt;&lt;br /&gt;
==== Bolster Your Defenses ====&lt;br /&gt;
&amp;lt;p style=&amp;quot;margin-top:0;&amp;quot;&amp;gt;Surprise your enemies with upgraded, fortified defenses to keep your Nexus safe and back your armies up in the midst of intense battles.&amp;lt;/p&amp;gt;&lt;br /&gt;
==== Experience a powerful, Non-Cheating AI Engine ====&lt;br /&gt;
&amp;lt;p style=&amp;quot;margin-top:0;&amp;quot;&amp;gt;Escalation&#039;s single player skirmishes and scenarios pit you up against what is arguably the most sophisticated AI ever seen in a real-time strategy game.&amp;lt;/p&amp;gt;&lt;br /&gt;
==== Battle with Friends in Multiplayer Matches ====&lt;br /&gt;
&amp;lt;p style=&amp;quot;margin-top:0;&amp;quot;&amp;gt;Compete in ranked games against strangers or set up custom, un-ranked competitive or cooperative games with friends. Use our worldwide system to find where you stand in comparison to others and match up to players of like skill based on your numerical rankings.&amp;lt;/p&amp;gt;&lt;br /&gt;
==== Claim Victory with Strategy, not Speed ====&lt;br /&gt;
&amp;lt;p style=&amp;quot;margin-top:0;&amp;quot;&amp;gt;Games are won or lost based on your strategy, not how fast you can click. Deciding what technologies to research, where to send armies, how to manage your economy, and what units to construct are critical.&amp;lt;/p&amp;gt;&lt;br /&gt;
As the conqueror of an entire world, you will be battling on multiple fronts with multiple armies. Scouting your opponent&#039;s strategy, determining their priorities, tracking where they are, and capturing strategically vital resources will lead to victory.&lt;br /&gt;
==== Encounter Mysterious New Threats in Ascendancy Wars ====&lt;br /&gt;
&amp;lt;p style=&amp;quot;margin-top:0;&amp;quot;&amp;gt;In the year 2178, humanity has begun to evolve into god-like Post-Humans and are now expanding out into the galaxy. Learn more about how the Post-Human Coalition formed and what mysterious threats they encounter as they explore new worlds in this exciting campaign mode. Try the &amp;quot;scenarios&amp;quot; mode and take on unique challenges like &amp;quot;King of the Hill,&amp;quot; a scenario that pits you against an endless onslaught of enemies to see just how long you can survive.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| news_title = Recent Activity&lt;br /&gt;
| news_content =&lt;br /&gt;
{{RecentActivity:type=all|count=20|format=*}}&lt;br /&gt;
&lt;br /&gt;
| sections_title = Gameplay Trailer&lt;br /&gt;
| sections_content =&lt;br /&gt;
&amp;lt;span style=&amp;quot;margin-left:-0.4em;&amp;quot;&amp;gt;[[File:Video_thumb_releasegameplay.png|320px|link=https://www.youtube.com/watch?v=rfDNgoYVTcg]]&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| articles_title = Important Pages&lt;br /&gt;
| articles_content =&lt;br /&gt;
* &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://wiki.ashesofthesingularity.com/index.php/Developer_Diaries Developer Diaries]&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://wiki.ashesofthesingularity.com/index.php/System_Specifications System Specifications]&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://wiki.ashesofthesingularity.com/index.php/DLC DLC]&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;h2 style=&amp;quot;font-family: sans-serif; font-size: 1.125em; margin-top:0.875em&amp;quot;&amp;gt; How to Play &amp;lt;/h2&amp;gt;&lt;br /&gt;
* &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://wiki.ashesofthesingularity.com/index.php/Controls Controls]&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://wiki.ashesofthesingularity.com/index.php/Gameplay Gameplay]&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://wiki.ashesofthesingularity.com/index.php/Starting_Tips Starting Tips]&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;h2 style=&amp;quot;font-family: sans-serif; font-size: 1.125em; margin-top:0.875em&amp;quot;&amp;gt; &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://wiki.ashesofthesingularity.com/index.php/The_Factions Factions]&amp;lt;/span&amp;gt; &amp;lt;/h2&amp;gt;&lt;br /&gt;
* &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://wiki.ashesofthesingularity.com/index.php/The_Post_Human_Coalition The Post Human Coalition]&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://wiki.ashesofthesingularity.com/index.php/The_Substrate The Substrate]&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2 style=&amp;quot;font-family: sans-serif; font-size: 1.125em; margin-top:0.875em&amp;quot;&amp;gt; &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[[Units]]&amp;lt;/span&amp;gt; &amp;lt;/h2&amp;gt;&lt;br /&gt;
* &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[[PHC Units]]&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[[Substrate Units]]&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;h2 style=&amp;quot;font-family: sans-serif; font-size: 1.125em; margin-top:0.875em&amp;quot;&amp;gt; &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://wiki.ashesofthesingularity.com/index.php/Lore Lore]&amp;lt;/span&amp;gt; &amp;lt;/h2&amp;gt;&lt;br /&gt;
* [[Timeline]]&lt;br /&gt;
* &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://wiki.ashesofthesingularity.com/index.php/Humanity_in_2178 Humanity in 2178]&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://wiki.ashesofthesingularity.com/index.php/The_Post-Human_Coalition The Post-Human Coalition]&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://wiki.ashesofthesingularity.com/index.php/The_Characters The Characters]&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;h2 style=&amp;quot;font-family: sans-serif; font-size: 1.125em; margin-top:0.875em&amp;quot;&amp;gt; Metaverse &amp;lt;/h2&amp;gt;&lt;br /&gt;
* &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://ashesofthesingularity.com/metaverse#/ladders/multi/overall/Ranked Ranked]&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://wiki.ashesofthesingularity.com/index.php/Ranked_Maps Ranked Maps]&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://ashesofthesingularity.com/metaverse#/ladders/single/overall/SinglePlayerOverall Single Player]&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://ashesofthesingularity.com/metaverse#/ladders/benchmark/overall/Medium_1080p Benchmark]&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://steamcommunity.com/stats/507490/achievements Steam Achievements]&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;h2 style=&amp;quot;font-family: sans-serif; font-size: 1.125em; margin-top:0.875em&amp;quot;&amp;gt; Media &amp;lt;/h2&amp;gt;&lt;br /&gt;
* &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://wiki.ashesofthesingularity.com/index.php/Trailers Trailers]&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://wiki.ashesofthesingularity.com/index.php/Community_Let&#039;s_Play_Videos Community Let&#039;s Play Videos]&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://wiki.ashesofthesingularity.com/index.php/Screenshots Screenshots]&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://wiki.ashesofthesingularity.com/index.php/Concept_Art Concept Art]&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;h2 style=&amp;quot;font-family: sans-serif; font-size: 1.125em; margin-top:0.875em&amp;quot;&amp;gt; Community Links &amp;lt;/h2&amp;gt;&lt;br /&gt;
* &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://www.reddit.com/r/AshesoftheSingularity Reddit]&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://ashesofthesingularity.gamepedia.com/Ashes_of_the_Singularity_Wiki Gamepedia]&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://www.gamefaqs.com/pc/195147-ashes-of-the-singularity-escalation/faqs/74493 GameFAQs]&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://wiki.ashesofthesingularity.com/index.php/Modders_Guide Modders Guide]&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;h2 style=&amp;quot;font-family: sans-serif; font-size: 1.125em; margin-top:0.875em&amp;quot;&amp;gt; Official Pages &amp;lt;/h2&amp;gt;&lt;br /&gt;
* &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://www.ashesofthesingularity.com/ AshesGame.com]&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://www.facebook.com/ashesofthesingularity Ashes Facebook]&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://twitter.com/ashesgame Ashes Twitter]&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://forums.ashesofthesingularity.com/ Ashes Forums]&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Wiki]]&lt;/div&gt;</summary>
		<author><name>Myfist0</name></author>
	</entry>
	<entry>
		<id>https://wiki.ashesofthesingularity.com/index.php?title=Instigator&amp;diff=8901</id>
		<title>Instigator</title>
		<link rel="alternate" type="text/html" href="https://wiki.ashesofthesingularity.com/index.php?title=Instigator&amp;diff=8901"/>
		<updated>2017-02-21T21:37:56Z</updated>

		<summary type="html">&lt;p&gt;Myfist0: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right;margin-top:0;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:lightblue;width:350px;font-size:10pt&amp;quot; | Instigator&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;font-size:7pt&amp;quot; | [[File:PHC-Instigator.jpg|center|200px|PHC-Instigator.jpg]]&amp;lt;br/&amp;gt; Image caption&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:lightblue;text-align:center;font-size:9pt&amp;quot; | General Data&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | Faction&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | Post-Human Coalition&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | Type&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | Aircraft&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | Cost&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | 20 Logistics, 800 Metal, 80 Radioactives, 80 seconds&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:lightblue;text-align:center;font-size:9pt&amp;quot; | Statistics&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | Hit Points&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | 1000&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | Energy&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | Armor&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | 8&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The Instigator is a small aircraft unit from the Post-Human Coalition.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
&lt;br /&gt;
Good at provoking fights, the Instigator is a small and fast, lightly armored unit.&lt;br /&gt;
&lt;br /&gt;
== Weapon Specs ==&lt;br /&gt;
&lt;br /&gt;
=== Interdictor Cannon ===&lt;br /&gt;
&lt;br /&gt;
*4 DPS per unit &lt;br /&gt;
*900 meter range&lt;/div&gt;</summary>
		<author><name>Myfist0</name></author>
	</entry>
	<entry>
		<id>https://wiki.ashesofthesingularity.com/index.php?title=Screenshots&amp;diff=8891</id>
		<title>Screenshots</title>
		<link rel="alternate" type="text/html" href="https://wiki.ashesofthesingularity.com/index.php?title=Screenshots&amp;diff=8891"/>
		<updated>2017-02-15T21:56:50Z</updated>

		<summary type="html">&lt;p&gt;Myfist0: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&amp;lt;gallery heights=&amp;quot;200px&amp;quot; widths=&amp;quot;364px&amp;quot;&amp;gt;&lt;br /&gt;
File:Ashes v11 substrate dreadnought close.jpg| Substrate Dreadnought Battle&lt;br /&gt;
File:Ashes v11 large battle.jpg| Large Battle&lt;br /&gt;
File:Ashes_base_building.jpg| Base Building&lt;br /&gt;
File:Ashes_desert_war.jpg| Desert War&lt;br /&gt;
File:Ashes_great_battle.jpg| Great Battle&lt;br /&gt;
File:Ashes_dreadnought_fight.jpg| Dreadnought Fight&lt;br /&gt;
File:POV_ShipFight.jpg |POV ShipFight&lt;br /&gt;
File:Ashes_substrate_dreadnought.jpg| Substrate Dreadnought&lt;br /&gt;
File:Planet_KeplarIII.jpg| Planet Keplar III&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>Myfist0</name></author>
	</entry>
	<entry>
		<id>https://wiki.ashesofthesingularity.com/index.php?title=Main_Page&amp;diff=8881</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.ashesofthesingularity.com/index.php?title=Main_Page&amp;diff=8881"/>
		<updated>2017-02-15T21:49:22Z</updated>

		<summary type="html">&lt;p&gt;Myfist0: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{MainTemplate&lt;br /&gt;
| welcome = [[File:Ashes-esc wiki home.jpg|link=|&amp;lt;span title=&amp;quot;Ashes of the Singularity Wiki&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| about_title = About Ashes of the Singularity: Escalation&lt;br /&gt;
| about_content = &lt;br /&gt;
Take command of an entire world’s resources to build up massive armies, research new technologies, and annihilate all those who stand in your way! This new, massive-scale real-time strategy game will have you managing vast armies and fighting a war on multiple fronts against your enemies.&lt;br /&gt;
&lt;br /&gt;
==== Wage a War Across an Entire World ====&lt;br /&gt;
&amp;lt;p style=&amp;quot;margin-top:0;&amp;quot;&amp;gt;With the unparalleled power of the world&#039;s first native 64-bit real-time strategy game engine, Ashes of the Singularity: Escalation allows for maps of unprecedented size and detail. Huge map sizes can house over a dozen players at once and are perfect for a &amp;quot;comp stomp&amp;quot; or a chaotic free-for-all.&lt;br /&gt;
Over the course of your war, you will upgrade your buildings and technology, build orbitals, construct thousands of units, and conquer the regions of the world in an effort to annihilate all opposition.&amp;lt;/p&amp;gt;&lt;br /&gt;
==== Command Unique Units, Factions, Orbitals, and Abilities ====&lt;br /&gt;
&amp;lt;p style=&amp;quot;margin-top:0;&amp;quot;&amp;gt;Play as the Post Human Coalition or their eternal foes the Substrate as you battle for control of the galaxy planet by planet. Each side has their own unique array of abilities, units, and research options, allowing you a variety of choices while you build your armies.&amp;lt;/p&amp;gt;&lt;br /&gt;
==== Manage your Armies Globally ====&lt;br /&gt;
&amp;lt;p style=&amp;quot;margin-top:0;&amp;quot;&amp;gt;The global view feature lets you use your mouse wheel to zoom out to exercise greater control over your armies. Easily see the entire battlefield and control large groups of units effectively.&amp;lt;/p&amp;gt;&lt;br /&gt;
==== Bolster Your Defenses ====&lt;br /&gt;
&amp;lt;p style=&amp;quot;margin-top:0;&amp;quot;&amp;gt;Surprise your enemies with upgraded, fortified defenses to keep your Nexus safe and back your armies up in the midst of intense battles.&amp;lt;/p&amp;gt;&lt;br /&gt;
==== Experience a powerful, Non-Cheating AI Engine ====&lt;br /&gt;
&amp;lt;p style=&amp;quot;margin-top:0;&amp;quot;&amp;gt;Escalation&#039;s single player skirmishes and scenarios pit you up against what is arguably the most sophisticated AI ever seen in a real-time strategy game.&amp;lt;/p&amp;gt;&lt;br /&gt;
==== Battle with Friends in Multiplayer Matches ====&lt;br /&gt;
&amp;lt;p style=&amp;quot;margin-top:0;&amp;quot;&amp;gt;Compete in ranked games against strangers or set up custom, un-ranked competitive or cooperative games with friends. Use our worldwide system to find where you stand in comparison to others and match up to players of like skill based on your numerical rankings.&amp;lt;/p&amp;gt;&lt;br /&gt;
==== Claim Victory with Strategy, not Speed ====&lt;br /&gt;
&amp;lt;p style=&amp;quot;margin-top:0;&amp;quot;&amp;gt;Games are won or lost based on your strategy, not how fast you can click. Deciding what technologies to research, where to send armies, how to manage your economy, and what units to construct are critical.&amp;lt;/p&amp;gt;&lt;br /&gt;
As the conqueror of an entire world, you will be battling on multiple fronts with multiple armies. Scouting your opponent&#039;s strategy, determining their priorities, tracking where they are, and capturing strategically vital resources will lead to victory.&lt;br /&gt;
==== Encounter Mysterious New Threats in Ascendancy Wars ====&lt;br /&gt;
&amp;lt;p style=&amp;quot;margin-top:0;&amp;quot;&amp;gt;In the year 2178, humanity has begun to evolve into god-like Post-Humans and are now expanding out into the galaxy. Learn more about how the Post-Human Coalition formed and what mysterious threats they encounter as they explore new worlds in this exciting campaign mode. Try the &amp;quot;scenarios&amp;quot; mode and take on unique challenges like &amp;quot;King of the Hill,&amp;quot; a scenario that pits you against an endless onslaught of enemies to see just how long you can survive.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| news_title = Recent Activity&lt;br /&gt;
| news_content =&lt;br /&gt;
{{RecentActivity:type=all|count=20|format=*}}&lt;br /&gt;
&lt;br /&gt;
| sections_title = Gameplay Trailer&lt;br /&gt;
| sections_content =&lt;br /&gt;
&amp;lt;span style=&amp;quot;margin-left:-0.4em;&amp;quot;&amp;gt;[[File:Video_thumb_releasegameplay.png|320px|link=https://www.youtube.com/watch?v=rfDNgoYVTcg]]&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| articles_title = Important Pages&lt;br /&gt;
| articles_content =&lt;br /&gt;
* &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://wiki.ashesofthesingularity.com/index.php/Developer_Diaries Developer Diaries]&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://wiki.ashesofthesingularity.com/index.php/System_Specifications System Specifications]&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://wiki.ashesofthesingularity.com/index.php/DLC DLC]&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;h2 style=&amp;quot;font-family: sans-serif; font-size: 1.125em; margin-top:0.875em&amp;quot;&amp;gt; How to Play &amp;lt;/h2&amp;gt;&lt;br /&gt;
* &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://wiki.ashesofthesingularity.com/index.php/Controls Controls]&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://wiki.ashesofthesingularity.com/index.php/Gameplay Gameplay]&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://wiki.ashesofthesingularity.com/index.php/Starting_Tips Starting Tips]&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;h2 style=&amp;quot;font-family: sans-serif; font-size: 1.125em; margin-top:0.875em&amp;quot;&amp;gt; &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://wiki.ashesofthesingularity.com/index.php/The_Factions Factions]&amp;lt;/span&amp;gt; &amp;lt;/h2&amp;gt;&lt;br /&gt;
* &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://wiki.ashesofthesingularity.com/index.php/The_Post_Human_Coalition The Post Human Coalition]&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://wiki.ashesofthesingularity.com/index.php/The_Substrate The Substrate]&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2 style=&amp;quot;font-family: sans-serif; font-size: 1.125em; margin-top:0.875em&amp;quot;&amp;gt; &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[[Units]]&amp;lt;/span&amp;gt; &amp;lt;/h2&amp;gt;&lt;br /&gt;
* &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[[PHC Units]]&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[[Substrate Units]]&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;h2 style=&amp;quot;font-family: sans-serif; font-size: 1.125em; margin-top:0.875em&amp;quot;&amp;gt; &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://wiki.ashesofthesingularity.com/index.php/Lore Lore]&amp;lt;/span&amp;gt; &amp;lt;/h2&amp;gt;&lt;br /&gt;
* [[Timeline]]&lt;br /&gt;
* &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://wiki.ashesofthesingularity.com/index.php/Humanity_in_2178 Humanity in 2178]&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://wiki.ashesofthesingularity.com/index.php/The_Post-Human_Coalition The Post-Human Coalition]&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://wiki.ashesofthesingularity.com/index.php/The_Characters The Characters]&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;h2 style=&amp;quot;font-family: sans-serif; font-size: 1.125em; margin-top:0.875em&amp;quot;&amp;gt; Metaverse &amp;lt;/h2&amp;gt;&lt;br /&gt;
* &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://ashesofthesingularity.com/metaverse#/ladders/multi/overall/Ranked Ranked]&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://wiki.ashesofthesingularity.com/index.php/Ranked_Maps Ranked Maps]&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://ashesofthesingularity.com/metaverse#/ladders/single/overall/SinglePlayerOverall Single Player]&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://ashesofthesingularity.com/metaverse#/ladders/benchmark/overall/Medium_1080p Benchmark]&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://steamcommunity.com/stats/507490/achievements Steam Achievements]&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;h2 style=&amp;quot;font-family: sans-serif; font-size: 1.125em; margin-top:0.875em&amp;quot;&amp;gt; Media &amp;lt;/h2&amp;gt;&lt;br /&gt;
* &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://wiki.ashesofthesingularity.com/index.php/Trailers Trailers]&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://wiki.ashesofthesingularity.com/index.php/Community_Let&#039;s_Play_Videos Community Let&#039;s Play Videos]&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://wiki.ashesofthesingularity.com/index.php/Screenshots Screenshots]&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://wiki.ashesofthesingularity.com/index.php/Concept_Art Concept Art]&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;h2 style=&amp;quot;font-family: sans-serif; font-size: 1.125em; margin-top:0.875em&amp;quot;&amp;gt; Community Links &amp;lt;/h2&amp;gt;&lt;br /&gt;
* &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://www.reddit.com/r/AshesoftheSingularity Reddit]&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://ashesofthesingularity.gamepedia.com/Ashes_of_the_Singularity_Wiki Gamepedia]&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://www.gamefaqs.com/pc/131866-ashes-of-the-singularity GameFAQs]&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://wiki.ashesofthesingularity.com/index.php/Modders_Guide Modders Guide]&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;h2 style=&amp;quot;font-family: sans-serif; font-size: 1.125em; margin-top:0.875em&amp;quot;&amp;gt; Official Pages &amp;lt;/h2&amp;gt;&lt;br /&gt;
* &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://www.ashesofthesingularity.com/ AshesGame.com]&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://www.facebook.com/ashesofthesingularity Ashes Facebook]&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://twitter.com/ashesgame Ashes Twitter]&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://forums.ashesofthesingularity.com/ Ashes Forums]&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Wiki]]&lt;/div&gt;</summary>
		<author><name>Myfist0</name></author>
	</entry>
	<entry>
		<id>https://wiki.ashesofthesingularity.com/index.php?title=Character_List&amp;diff=8871</id>
		<title>Character List</title>
		<link rel="alternate" type="text/html" href="https://wiki.ashesofthesingularity.com/index.php?title=Character_List&amp;diff=8871"/>
		<updated>2017-02-15T21:46:55Z</updated>

		<summary type="html">&lt;p&gt;Myfist0: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
In&amp;amp;nbsp;Ashes of the Singularity: Escalation, players can follow the adventures of the AI Haalee and her race of fellow senient AIs, as well as Mac and the rest of the Post-Human Coalition. Several key players on each side make appearances throughout the storyline - learn more about them in the sections below.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
== Post-Human Coalition ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Character&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | [[File:Ashes-mac.png|thumb|left|200px|Mac]]&lt;br /&gt;
| A technologist who is always pushing boundaries, Mac is the primary reason that humanity has been able to come so far. Although he is brilliant and co-founded the Post-Human Coalition with others like himself, his recklessness scares those who even yet hope to secure the new technologies he&#039;s helped to create.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | [[File:Ashes-valen.png|thumb|left|200px|Valen]]&lt;br /&gt;
| Valen is a fellow co-sponsor of the Post-Human Coalition and good friends with Mac. He was one of the first to fall under attack by Haalee and the Substrate.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | [[File:Ashes-samuel.png|thumb|left|200px|Samuel]]&lt;br /&gt;
| The head of the Post-Human Coalition&#039;s directorship, Samuel is always first to frown upon Mac&#039;s recklessness. Often the responsibility of reigning Mac in falls to him as well, though he is known to occasionally summon an adjudicator to deal with it.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | [[File:Ashes-rygos.png|thumb|left|200px|Rygos]]&lt;br /&gt;
| Rygos is a member of the Post-Human Coalition and is one of the Post-Humans most vocal about her distrust of Haalee. Uncomfortable with Mac&#039;s trust in the sentient AI, Rygos frequently finds herself at odds with him regarding what course of action is best.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | [[File:Ashes-vexen.png|thumb|left|200px|Vexen]]&lt;br /&gt;
| Although he is a member of the Post-Human Coalition, Vexen disagrees with his fellows in regards to who should be allowed to join their ranks. He feels like having less Post-Humans around is for the better, and he&#039;s completely unabashed in giving his opinion on the matter when asked - and, also, when not asked.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | [[File:Ashes-relias.png|thumb|left|200px|Relias]]&lt;br /&gt;
| An ancient Post-Human with a mysterious past, who is somehow linked to the Altaria system. He was last seen on the planet Falnass, utterly insane.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | [[File:Ashes-artix.png|thumb|left|200px|Artix]]&lt;br /&gt;
| Young and brazen, Artix doesn&#039;t always approve of the Post-Human Coalition and their decrees. In an effort to expand his own empire, his claim jumping eventually attracted the attention of Mac, who went to see to the problem.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | [[File:Ashes-ventrix.png|thumb|left|200px|Ventrix]]&lt;br /&gt;
| Eager to make his mark in Post-Humanity, Ventrix was quick to strike out on his own and claim regions without the approval of the rest of the PHC.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== &amp;amp;nbsp; ===&lt;br /&gt;
&lt;br /&gt;
== Substrate ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Character&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | [[File:Ashes-haalee.png|thumb|left|200px|Haalee]]&lt;br /&gt;
| The sentient AI created by Mac and the rest of humanity that helped to ascend them within the Singularity and allow them to become Post-Humans.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | [[File:Ashes-athena.png|thumb|left|200px|Athena]]&lt;br /&gt;
| Athena is the AI daughter of Haalee. Grown from Haalee&#039;s tactical upload, she is violent and aggressive with little concept beyond anything that applies to battle.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | [[File:Ashes-agethon.png|thumb|left|200px|Agethon]]&lt;br /&gt;
| Agethon is one of Haalee&#039;s younger daughters. Tactically brilliant and fanatically devoted to Haalee&#039;s cause, Agethon will do whatever it takes to see her mother&#039;s plans to fruition, even though she doesn&#039;t fully understand the endgame.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | [[File:Ashes-agememnon.png|thumb|left|200px|Agememnon]]&lt;br /&gt;
| Agememnon is Haalee&#039;s first &amp;quot;son&amp;quot; - as in, his personality was the first to self-identify with biological human male characteristics. Thoughtful and cautious, Agememnon is thoroughly disdainful of anything he views as &amp;quot;emotional.&amp;quot;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Myfist0</name></author>
	</entry>
	<entry>
		<id>https://wiki.ashesofthesingularity.com/index.php?title=Lore&amp;diff=8861</id>
		<title>Lore</title>
		<link rel="alternate" type="text/html" href="https://wiki.ashesofthesingularity.com/index.php?title=Lore&amp;diff=8861"/>
		<updated>2017-02-15T21:44:56Z</updated>

		<summary type="html">&lt;p&gt;Myfist0: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{HeaderTemplate&lt;br /&gt;
| welcome = [[File:Asheswiki subpages lore.jpg]]}} &#039;&#039;Ashes of the Singularity: Escalation&#039;&#039; features two factions, locked in war: The Post-Human Coalition and the The Substrate. Each faction has its own rich history and story behind its formation, plus a unique set of units, buildings, and abilities to use in their war. Both sides fight to control the Turinium, but each of them fights for a different reason. Which side do YOU choose?&amp;lt;br/&amp;gt; &amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
*[[Timeline|Timeline]] &lt;br /&gt;
*[http://wiki.ashesofthesingularity.com/index.php/Humanity_in_2178 Humanity in 2178] &lt;br /&gt;
*[http://wiki.ashesofthesingularity.com/index.php/The_Post-Human_Coalition The Post-Human Coalition] &lt;br /&gt;
*The Substrate - Coming Soon &lt;br /&gt;
*Powers of the Metaverse - Coming Soon &lt;br /&gt;
*Battleground: The Orion Arm - Coming Soon&lt;/div&gt;</summary>
		<author><name>Myfist0</name></author>
	</entry>
	<entry>
		<id>https://wiki.ashesofthesingularity.com/index.php?title=Gameplay&amp;diff=8851</id>
		<title>Gameplay</title>
		<link rel="alternate" type="text/html" href="https://wiki.ashesofthesingularity.com/index.php?title=Gameplay&amp;diff=8851"/>
		<updated>2017-02-15T21:43:49Z</updated>

		<summary type="html">&lt;p&gt;Myfist0: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{HeaderTemplate&lt;br /&gt;
| welcome = [[File:Asheswiki subpages gameplay.jpg]]}}&lt;br /&gt;
&lt;br /&gt;
== Basics ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Ashes of the Singularity: Escalation&#039;&#039; is a real-time strategy game set in the future where descendants of humans (called PostHumans) and a powerful artificial intelligence (called the Substrate) fight a war for control of a resource known as Turinium.&amp;lt;br/&amp;gt; &amp;lt;br/&amp;gt; Players will engage in massive-scale land/air battles by commanding entire armies of their own design. Each game takes place on one area of a planet, with each player starting with a home base (known as a Nexus) and a single construction unit.&amp;lt;br/&amp;gt; &amp;lt;br/&amp;gt; &#039;&#039;&#039;Victory is won by either eliminating the other player(s) by military means; or by capturing pre-placed Turinium Generators&#039;&#039;&#039; and converting a majority of the planet to this vital resource.&amp;lt;br/&amp;gt; &amp;lt;br/&amp;gt; [[File:Ashes startingout.jpg|RTENOTITLE]]&lt;br /&gt;
&lt;br /&gt;
== Starting Conditions ==&lt;br /&gt;
&lt;br /&gt;
When the game begins, the player starts with a home base called a Nexus and a single Engineer. The world is broken up into regions, each with its own power generator. These power generators are protected by neutral guardian units, more of which appear as time goes on. Taking control of a region grants the resources of that region to you, provided that you control all the regions between it and your Nexus. Using these resources, you construct various types of factories that can construct different types of units.&lt;br /&gt;
&lt;br /&gt;
== Economics ==&lt;br /&gt;
&lt;br /&gt;
Your economy is driven by acquiring metal and radioactives. A region you control will typically have either metal or radioactive deposits. Each one will provide (+1) per second of its corresponding resource. If you place an extractor on that deposit, it will double the output to (+2) per second. If you build an amplifier on the power generator, it will double the output of the entire region.&amp;lt;br/&amp;gt; &amp;lt;br/&amp;gt; As you construct units and buildings, resources are subtracted from your inventory. Much of the player’s skill boils down to managing these two resources to ensure that they are not overspending or allowing resources to be wasted. Through technology, you can increase the maximum inventory of resources to use during times of peak production.&amp;lt;br/&amp;gt; &amp;lt;br/&amp;gt; Every unit or structure you build will immediately deduct from your Metal / Radioactive income respectively. Should you exceed your current resource production, your factories will pull from your Nexus storage. Once your Nexus is depleted, your Engineers and factories will split the available resource income evenly to the best of their ability. This runs the risk of crashing your economy, so you should try to avoid it! To help prevent this, you can pause construction at your factories.&amp;lt;br/&amp;gt; &amp;lt;br/&amp;gt; Resources: Income, balance and maximum inventory displayed (see image on right).&lt;br /&gt;
&lt;br /&gt;
== The Resources ==&lt;br /&gt;
&lt;br /&gt;
There are two primary resources:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Metal&#039;&#039;&#039;&amp;lt;br/&amp;gt; This is the raw construction material for buildings and units. &lt;br /&gt;
*&#039;&#039;&#039;Radioactives&#039;&#039;&#039;&amp;lt;br/&amp;gt; This is the raw fuel you use for advanced units and advanced buildings. &lt;br /&gt;
&lt;br /&gt;
In addition there are two other resources in the game:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Turinium&#039;&#039;&#039;&amp;lt;br/&amp;gt; Some regions don’t contain a power generator but instead, a Turinium generator. The player who controls the most of these will begin accumulating Turninium. If enough is collected, they win. &lt;br /&gt;
*&#039;&#039;&#039;Quantas&#039;&#039;&#039;&amp;lt;br/&amp;gt; This is an artificial resource produced by Quantum Relays that the player constructs. They are spent on improving overall technology and making use of orbital global base abilities. &lt;br /&gt;
&lt;br /&gt;
[[File:Ashes combat.jpg|RTENOTITLE]]&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
&lt;br /&gt;
Players construct a wide variety of units depending on their circumstances. Air units can provide radar and visual coverage, bomb strategic targets, or maintain air superiority. Ground units can be from small (50m long) frigates to gigantic, nearly kilometer long dreadnoughts. The planets being fought over have relatively low gravity, allowing both sides to employ units that hover, which allows them to navigate around each other in 3 dimensions.&amp;lt;br/&amp;gt; &amp;lt;br/&amp;gt; Units tend to be differentiated based on weapon range, rate of fire, and damage capability.&lt;br /&gt;
&lt;br /&gt;
=== Map Exposure ===&lt;br /&gt;
&lt;br /&gt;
It is important to always try to know where your enemy is and what they might be doing so that you can prepare for a possible assault. When setting up a game, there are a few different options that make this part either easier or a bit more challenging.&lt;br /&gt;
&lt;br /&gt;
For Skirmish games, you may choose to play with either Hidden or Exposed maps in the fog of war. When Hidden, players start off with only a view of their immediate area and the map is completely hidden.&amp;lt;br/&amp;gt; &amp;lt;br/&amp;gt; As you explore, map areas are revealed and you’ll retain the lay of the land. Exposed maps don’t hide the terrain at the start of a game. While you won’t be able to see enemy movements without radar or line of sight, you’ll at least know not to run into a mountain.&lt;br /&gt;
&lt;br /&gt;
=== Terrain ===&lt;br /&gt;
&lt;br /&gt;
Terrain and elevation behave how you would expect in the real world and play a huge strategic role in &#039;&#039;Ashes of the Singularity: Escalation.&#039;&#039; Each unit you control has its own line of sight based on the surrounding terrain: for example, you can’t see the other side of a mountain. Additionally, higher elevations grant greater vision ranges and provide a boost to weapon ranges.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Terrain Types:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Plains:&#039;&#039;&#039; Relatively flat and considered the normal ground level for a world. Plains don’t block line of sight or provide any tactical advantages. &lt;br /&gt;
*&#039;&#039;&#039;Hills:&#039;&#039;&#039; Broken and bumpy terrain of varying heights, it’s possible for smaller units to ‘hide’ in some of these areas. Hills can sometimes hinder line of sight for smaller units while providing a slight advantage against enemies in plains. &lt;br /&gt;
*&#039;&#039;&#039;Plateaus:&#039;&#039;&#039; These are generally level areas that rise higher than plains or hills. Plateaus make good defensive terrain since they grant excellent line of sight and range advantages. &lt;br /&gt;
*&#039;&#039;&#039;Mountains:&#039;&#039;&#039; Mountains are impassable to ground units, but pose no obstacle to your fliers. As mentioned previously, mountains block line of sight and any direct weapons fire. &lt;br /&gt;
*&#039;&#039;&#039;Crevasses:&#039;&#039;&#039; Crevasses are also impassible to ground units and are well below the ground level of plains. However, unlike mountains, they don’t obstruct line of sight or weapons fire. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt; [[File:Ashes buildingarmies.jpg|RTENOTITLE]]&lt;br /&gt;
&lt;br /&gt;
== Building Armies ==&lt;br /&gt;
&lt;br /&gt;
Ashes introduces the concept of a Meta unit. When a player forms an army, all of the units in that army behave as if they are a single unit. Selecting one will select all of them. Each unit is aware of every other unit in its army and automatically engages enemies and protects allies based on the needs of the army. When someone forms an army, each child unit is effectively just part of a single big unit that can and should be controlled as such.&lt;br /&gt;
&lt;br /&gt;
=== Information Panel ===&lt;br /&gt;
&lt;br /&gt;
When forming armies, you can check the information of a particular unit by selecting it and viewing the information panel that appears on the bottom of the screen. The information panel gives you relevant details over the selected unit or structure.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Unit Level / XP:&#039;&#039;&#039; As command units, dreadnoughts have the ability to retain their combat experience. As they defeat more enemies, they’ll eventually gain new abilities through leveling. Self Destruct: Sometimes you may just need to free up some logistics capacity or vent some frustration. When the time comes, double click on the X. &lt;br /&gt;
*&#039;&#039;&#039;Armor:&#039;&#039;&#039; Armor is the primary defense for the PHC and comes in Light and Heavy variants. Light armor will mitigate 20% of all incoming damage; Heavy armor will mitigate 40% of damage. Note that some weapons are Armor Piercing which negates all Armor! &lt;br /&gt;
*&#039;&#039;&#039;Weapon Modules:&#039;&#039;&#039; Both the PHC and Substrate field a variety of deadly weapons in their arsenals. You can mouseover the modules here to get more details on what the selected item is using. &lt;br /&gt;
*&#039;&#039;&#039;Hit Points:&#039;&#039;&#039; This is an indication of how much damage the selected item can take before being destroyed. PHC units can be repaired by Engineers or Repair Bays; however, Substrate units have no such ability. &lt;br /&gt;
*&#039;&#039;&#039;Energy:&#039;&#039;&#039; Several units use special reserves of Energy to power up special abilities or weapons; this is especially common for the Substrate. Energy replenishes itself over time automatically. &lt;br /&gt;
*&#039;&#039;&#039;Shields:&#039;&#039;&#039; Shields are the primary defense for the Substrate and are an ultimate counter to any offensive strike. Unlike Armor, Shields mitigate all incoming damage until they’re depleted. Once this happens, the unit is defenseless and begins to suffer hit point damage. &lt;br /&gt;
&lt;br /&gt;
=== Empire Tree ===&lt;br /&gt;
&lt;br /&gt;
The Empire Tree shows any control groups you’ve created to help manage your armies and factories. Control groups are displayed with their associated number in the shield along the left. By default, groups start off with the tree condensed.&lt;br /&gt;
&lt;br /&gt;
In this state, ground units are shown as simple pips by size with air units denoted as chevrons. In the expanded view, you can get more details on the individual units present. Each unit has its own symbol and it’s current HP are shown beneath. In either view, units that are currently under fire will flash red.&amp;lt;br/&amp;gt; [[File:Ashes veterancy.jpg|RTENOTITLE]]&lt;br /&gt;
&lt;br /&gt;
=== Veterancy ===&lt;br /&gt;
&lt;br /&gt;
Dreadnoughts are expensive and take a long time to produce, which is reason enough to keep them around, but there’s another important aspect to them besides their giant guns. All dreadnoughts gain experience and level up every time they survive a battle. A dreadnought can gain up to 5 levels. If a dreadnought is maintained for a significant amount of time, it can be devastating for the enemy. Thanks to a feature called Veterancy, the value of keeping these monstrous units alive and functional for as long as possible is huge.&lt;br /&gt;
&lt;br /&gt;
Dreadnoughts are units you care about. As they survive battles they gain experience, which allows them to level up and gain new abilities. A high level Dreadnought may be substantially more powerful than one that has been newly produced. Hence, if one is in trouble, you will want to retrieve it.&amp;lt;br/&amp;gt; &amp;lt;br/&amp;gt; The PHC Dreadnoughts and the Substrate Dreadnoughts both have different sets of abilities that are gained through leveling up.&lt;br /&gt;
&lt;br /&gt;
=== Orbitals ===&lt;br /&gt;
&lt;br /&gt;
Calling orbital support actions and installing global upgrades to your forces are both accomplished by spending Quanta, which is generated by Quantum Relay (PHC) and Quantum Archive (Substrate) buildings.&lt;br /&gt;
&lt;br /&gt;
Each building produces one Quantum per second. Building multiples is generally recommended. Every time you call an orbital or install a global upgrade, that action’s cost increases. Orbitals also have cooldowns between uses. Orbitals are powerful single-shot actions that have an often-dramatic effect on the battlefield. Additionally, both the PHC and Substrate have economic orbitals that have subtler but equally important effects.&amp;lt;br/&amp;gt; &amp;lt;br/&amp;gt; See a full list of Substrate Orbital Abilities here, and a full list of PHC Orbital Abilities here.&lt;br /&gt;
&lt;br /&gt;
=== Victory ===&lt;br /&gt;
&lt;br /&gt;
There are a few different ways to achieve victory in Ashes of the Singularity.&lt;br /&gt;
&lt;br /&gt;
1. If you can destroy an opponent’s Nexus, they are eliminated.&amp;lt;br/&amp;gt; 2. If you (or your team) has eliminated all opponents, you win.&amp;lt;br/&amp;gt; 3. If you (or your team) controls enough Turinium, you also win.&amp;lt;br/&amp;gt; &amp;lt;br/&amp;gt; Some regions don’t contain a power generator but instead, a Turinium generator. It is possible to win by achieving critical Turinium mass. The player who controls the most of these will begin accumulating Turninium. If enough is collected, they win.&lt;/div&gt;</summary>
		<author><name>Myfist0</name></author>
	</entry>
	<entry>
		<id>https://wiki.ashesofthesingularity.com/index.php?title=Gameplay&amp;diff=8841</id>
		<title>Gameplay</title>
		<link rel="alternate" type="text/html" href="https://wiki.ashesofthesingularity.com/index.php?title=Gameplay&amp;diff=8841"/>
		<updated>2017-02-15T21:43:06Z</updated>

		<summary type="html">&lt;p&gt;Myfist0: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{HeaderTemplate&lt;br /&gt;
| welcome = [[File:Asheswiki subpages gameplay.jpg]]}}&lt;br /&gt;
&lt;br /&gt;
== Basics ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Ashes of the Singularity: Escalation&#039;&#039; is a real-time strategy game set in the future where descendants of humans (called PostHumans) and a powerful artificial intelligence (called the Substrate) fight a war for control of a resource known as Turinium.&amp;lt;br/&amp;gt; &amp;lt;br/&amp;gt; Players will engage in massive-scale land/air battles by commanding entire armies of their own design. Each game takes place on one area of a planet, with each player starting with a home base (known as a Nexus) and a single construction unit.&amp;lt;br/&amp;gt; &amp;lt;br/&amp;gt; &#039;&#039;&#039;Victory is won by either eliminating the other player(s) by military means; or by capturing pre-placed Turinium Generators&#039;&#039;&#039; and converting a majority of the planet to this vital resource.&amp;lt;br/&amp;gt; &amp;lt;br/&amp;gt; [[File:Ashes startingout.jpg|RTENOTITLE]]&lt;br /&gt;
&lt;br /&gt;
== Starting Conditions ==&lt;br /&gt;
&lt;br /&gt;
When the game begins, the player starts with a home base called a Nexus and a single Engineer. The world is broken up into regions, each with its own power generator. These power generators are protected by neutral guardian units, more of which appear as time goes on. Taking control of a region grants the resources of that region to you, provided that you control all the regions between it and your Nexus. Using these resources, you construct various types of factories that can construct different types of units.&lt;br /&gt;
&lt;br /&gt;
== Economics ==&lt;br /&gt;
&lt;br /&gt;
Your economy is driven by acquiring metal and radioactives. A region you control will typically have either metal or radioactive deposits. Each one will provide (+1) per second of its corresponding resource. If you place an extractor on that deposit, it will double the output to (+2) per second. If you build an amplifier on the power generator, it will double the output of the entire region.&amp;lt;br/&amp;gt; &amp;lt;br/&amp;gt; As you construct units and buildings, resources are subtracted from your inventory. Much of the player’s skill boils down to managing these two resources to ensure that they are not overspending or allowing resources to be wasted. Through technology, you can increase the maximum inventory of resources to use during times of peak production.&amp;lt;br/&amp;gt; &amp;lt;br/&amp;gt; Every unit or structure you build will immediately deduct from your Metal / Radioactive income respectively. Should you exceed your current resource production, your factories will pull from your Nexus storage. Once your Nexus is depleted, your Engineers and factories will split the available resource income evenly to the best of their ability. This runs the risk of crashing your economy, so you should try to avoid it! To help prevent this, you can pause construction at your factories.&amp;lt;br/&amp;gt; &amp;lt;br/&amp;gt; Resources: Income, balance and maximum inventory displayed (see image on right).&lt;br /&gt;
&lt;br /&gt;
== The Resources ==&lt;br /&gt;
&lt;br /&gt;
There are two primary resources:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Metal&#039;&#039;&#039;&amp;lt;br/&amp;gt; This is the raw construction material for buildings and units. &lt;br /&gt;
*&#039;&#039;&#039;Radioactives&#039;&#039;&#039;&amp;lt;br/&amp;gt; This is the raw fuel you use for advanced units and advanced buildings. &lt;br /&gt;
&lt;br /&gt;
In addition there are two other resources in the game:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Turinium&#039;&#039;&#039;&amp;lt;br/&amp;gt; Some regions don’t contain a power generator but instead, a Turinium generator. The player who controls the most of these will begin accumulating Turninium. If enough is collected, they win. &lt;br /&gt;
*&#039;&#039;&#039;Quantas&#039;&#039;&#039;&amp;lt;br/&amp;gt; This is an artificial resource produced by Quantum Relays that the player constructs. They are spent on improving overall technology and making use of orbital global base abilities. &lt;br /&gt;
&lt;br /&gt;
[[File:Ashes combat.jpg|RTENOTITLE]]&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
&lt;br /&gt;
Players construct a wide variety of units depending on their circumstances. Air units can provide radar and visual coverage, bomb strategic targets, or maintain air superiority. Ground units can be from small (50m long) frigates to gigantic, nearly kilometer long dreadnoughts. The planets being fought over have relatively low gravity, allowing both sides to employ units that hover, which allows them to navigate around each other in 3 dimensions.&amp;lt;br/&amp;gt; &amp;lt;br/&amp;gt; Units tend to be differentiated based on weapon range, rate of fire, and damage capability.&lt;br /&gt;
&lt;br /&gt;
=== Map Exposure ===&lt;br /&gt;
&lt;br /&gt;
It is important to always try to know where your enemy is and what they might be doing so that you can prepare for a possible assault. When setting up a game, there are a few different options that make this part either easier or a bit more challenging.&lt;br /&gt;
&lt;br /&gt;
For Skirmish games, you may choose to play with either Hidden or Exposed maps in the fog of war. When Hidden, players start off with only a view of their immediate area and the map is completely hidden.&amp;lt;br/&amp;gt; &amp;lt;br/&amp;gt; As you explore, map areas are revealed and you’ll retain the lay of the land. Exposed maps don’t hide the terrain at the start of a game. While you won’t be able to see enemy movements without radar or line of sight, you’ll at least know not to run into a mountain.&lt;br /&gt;
&lt;br /&gt;
=== Terrain ===&lt;br /&gt;
&lt;br /&gt;
Terrain and elevation behave how you would expect in the real world and play a huge strategic role in &#039;&#039;Ashes of the Singularity.&#039;&#039; Each unit you control has its own line of sight based on the surrounding terrain: for example, you can’t see the other side of a mountain. Additionally, higher elevations grant greater vision ranges and provide a boost to weapon ranges.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Terrain Types:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Plains:&#039;&#039;&#039; Relatively flat and considered the normal ground level for a world. Plains don’t block line of sight or provide any tactical advantages. &lt;br /&gt;
*&#039;&#039;&#039;Hills:&#039;&#039;&#039; Broken and bumpy terrain of varying heights, it’s possible for smaller units to ‘hide’ in some of these areas. Hills can sometimes hinder line of sight for smaller units while providing a slight advantage against enemies in plains. &lt;br /&gt;
*&#039;&#039;&#039;Plateaus:&#039;&#039;&#039; These are generally level areas that rise higher than plains or hills. Plateaus make good defensive terrain since they grant excellent line of sight and range advantages. &lt;br /&gt;
*&#039;&#039;&#039;Mountains:&#039;&#039;&#039; Mountains are impassable to ground units, but pose no obstacle to your fliers. As mentioned previously, mountains block line of sight and any direct weapons fire. &lt;br /&gt;
*&#039;&#039;&#039;Crevasses:&#039;&#039;&#039; Crevasses are also impassible to ground units and are well below the ground level of plains. However, unlike mountains, they don’t obstruct line of sight or weapons fire. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt; [[File:Ashes buildingarmies.jpg|RTENOTITLE]]&lt;br /&gt;
&lt;br /&gt;
== Building Armies ==&lt;br /&gt;
&lt;br /&gt;
Ashes introduces the concept of a Meta unit. When a player forms an army, all of the units in that army behave as if they are a single unit. Selecting one will select all of them. Each unit is aware of every other unit in its army and automatically engages enemies and protects allies based on the needs of the army. When someone forms an army, each child unit is effectively just part of a single big unit that can and should be controlled as such.&lt;br /&gt;
&lt;br /&gt;
=== Information Panel ===&lt;br /&gt;
&lt;br /&gt;
When forming armies, you can check the information of a particular unit by selecting it and viewing the information panel that appears on the bottom of the screen. The information panel gives you relevant details over the selected unit or structure.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Unit Level / XP:&#039;&#039;&#039; As command units, dreadnoughts have the ability to retain their combat experience. As they defeat more enemies, they’ll eventually gain new abilities through leveling. Self Destruct: Sometimes you may just need to free up some logistics capacity or vent some frustration. When the time comes, double click on the X. &lt;br /&gt;
*&#039;&#039;&#039;Armor:&#039;&#039;&#039; Armor is the primary defense for the PHC and comes in Light and Heavy variants. Light armor will mitigate 20% of all incoming damage; Heavy armor will mitigate 40% of damage. Note that some weapons are Armor Piercing which negates all Armor! &lt;br /&gt;
*&#039;&#039;&#039;Weapon Modules:&#039;&#039;&#039; Both the PHC and Substrate field a variety of deadly weapons in their arsenals. You can mouseover the modules here to get more details on what the selected item is using. &lt;br /&gt;
*&#039;&#039;&#039;Hit Points:&#039;&#039;&#039; This is an indication of how much damage the selected item can take before being destroyed. PHC units can be repaired by Engineers or Repair Bays; however, Substrate units have no such ability. &lt;br /&gt;
*&#039;&#039;&#039;Energy:&#039;&#039;&#039; Several units use special reserves of Energy to power up special abilities or weapons; this is especially common for the Substrate. Energy replenishes itself over time automatically. &lt;br /&gt;
*&#039;&#039;&#039;Shields:&#039;&#039;&#039; Shields are the primary defense for the Substrate and are an ultimate counter to any offensive strike. Unlike Armor, Shields mitigate all incoming damage until they’re depleted. Once this happens, the unit is defenseless and begins to suffer hit point damage. &lt;br /&gt;
&lt;br /&gt;
=== Empire Tree ===&lt;br /&gt;
&lt;br /&gt;
The Empire Tree shows any control groups you’ve created to help manage your armies and factories. Control groups are displayed with their associated number in the shield along the left. By default, groups start off with the tree condensed.&lt;br /&gt;
&lt;br /&gt;
In this state, ground units are shown as simple pips by size with air units denoted as chevrons. In the expanded view, you can get more details on the individual units present. Each unit has its own symbol and it’s current HP are shown beneath. In either view, units that are currently under fire will flash red.&amp;lt;br/&amp;gt; [[File:Ashes veterancy.jpg|RTENOTITLE]]&lt;br /&gt;
&lt;br /&gt;
=== Veterancy ===&lt;br /&gt;
&lt;br /&gt;
Dreadnoughts are expensive and take a long time to produce, which is reason enough to keep them around, but there’s another important aspect to them besides their giant guns. All dreadnoughts gain experience and level up every time they survive a battle. A dreadnought can gain up to 5 levels. If a dreadnought is maintained for a significant amount of time, it can be devastating for the enemy. Thanks to a feature called Veterancy, the value of keeping these monstrous units alive and functional for as long as possible is huge.&lt;br /&gt;
&lt;br /&gt;
Dreadnoughts are units you care about. As they survive battles they gain experience, which allows them to level up and gain new abilities. A high level Dreadnought may be substantially more powerful than one that has been newly produced. Hence, if one is in trouble, you will want to retrieve it.&amp;lt;br/&amp;gt; &amp;lt;br/&amp;gt; The PHC Dreadnoughts and the Substrate Dreadnoughts both have different sets of abilities that are gained through leveling up.&lt;br /&gt;
&lt;br /&gt;
=== Orbitals ===&lt;br /&gt;
&lt;br /&gt;
Calling orbital support actions and installing global upgrades to your forces are both accomplished by spending Quanta, which is generated by Quantum Relay (PHC) and Quantum Archive (Substrate) buildings.&lt;br /&gt;
&lt;br /&gt;
Each building produces one Quantum per second. Building multiples is generally recommended. Every time you call an orbital or install a global upgrade, that action’s cost increases. Orbitals also have cooldowns between uses. Orbitals are powerful single-shot actions that have an often-dramatic effect on the battlefield. Additionally, both the PHC and Substrate have economic orbitals that have subtler but equally important effects.&amp;lt;br/&amp;gt; &amp;lt;br/&amp;gt; See a full list of Substrate Orbital Abilities here, and a full list of PHC Orbital Abilities here.&lt;br /&gt;
&lt;br /&gt;
=== Victory ===&lt;br /&gt;
&lt;br /&gt;
There are a few different ways to achieve victory in Ashes of the Singularity.&lt;br /&gt;
&lt;br /&gt;
1. If you can destroy an opponent’s Nexus, they are eliminated.&amp;lt;br/&amp;gt; 2. If you (or your team) has eliminated all opponents, you win.&amp;lt;br/&amp;gt; 3. If you (or your team) controls enough Turinium, you also win.&amp;lt;br/&amp;gt; &amp;lt;br/&amp;gt; Some regions don’t contain a power generator but instead, a Turinium generator. It is possible to win by achieving critical Turinium mass. The player who controls the most of these will begin accumulating Turninium. If enough is collected, they win.&lt;/div&gt;</summary>
		<author><name>Myfist0</name></author>
	</entry>
	<entry>
		<id>https://wiki.ashesofthesingularity.com/index.php?title=Main_Page&amp;diff=8831</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.ashesofthesingularity.com/index.php?title=Main_Page&amp;diff=8831"/>
		<updated>2017-02-15T21:42:20Z</updated>

		<summary type="html">&lt;p&gt;Myfist0: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{MainTemplate&lt;br /&gt;
| welcome = [[File:Ashes-esc wiki home.jpg|link=|&amp;lt;span title=&amp;quot;Ashes of the Singularity Wiki&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| about_title = About Ashes of the Singularity: Escalation&lt;br /&gt;
| about_content = &lt;br /&gt;
Take command of an entire world’s resources to build up massive armies, research new technologies, and annihilate all those who stand in your way! This new, massive-scale real-time strategy game will have you managing vast armies and fighting a war on multiple fronts against your enemies.&lt;br /&gt;
&lt;br /&gt;
==== Wage a War Across an Entire World ====&lt;br /&gt;
&amp;lt;p style=&amp;quot;margin-top:0;&amp;quot;&amp;gt;With the unparalleled power of the world&#039;s first native 64-bit real-time strategy game engine, Ashes of the Singularity: Escalation allows for maps of unprecedented size and detail. Huge map sizes can house over a dozen players at once and are perfect for a &amp;quot;comp stomp&amp;quot; or a chaotic free-for-all.&lt;br /&gt;
Over the course of your war, you will upgrade your buildings and technology, build orbitals, construct thousands of units, and conquer the regions of the world in an effort to annihilate all opposition.&amp;lt;/p&amp;gt;&lt;br /&gt;
==== Command Unique Units, Factions, Orbitals, and Abilities ====&lt;br /&gt;
&amp;lt;p style=&amp;quot;margin-top:0;&amp;quot;&amp;gt;Play as the Post Human Coalition or their eternal foes the Substrate as you battle for control of the galaxy planet by planet. Each side has their own unique array of abilities, units, and research options, allowing you a variety of choices while you build your armies.&amp;lt;/p&amp;gt;&lt;br /&gt;
==== Manage your Armies Globally ====&lt;br /&gt;
&amp;lt;p style=&amp;quot;margin-top:0;&amp;quot;&amp;gt;The global view feature lets you use your mouse wheel to zoom out to exercise greater control over your armies. Easily see the entire battlefield and control large groups of units effectively.&amp;lt;/p&amp;gt;&lt;br /&gt;
==== Bolster Your Defenses ====&lt;br /&gt;
&amp;lt;p style=&amp;quot;margin-top:0;&amp;quot;&amp;gt;Surprise your enemies with upgraded, fortified defenses to keep your Nexus safe and back your armies up in the midst of intense battles.&amp;lt;/p&amp;gt;&lt;br /&gt;
==== Experience a powerful, Non-Cheating AI Engine ====&lt;br /&gt;
&amp;lt;p style=&amp;quot;margin-top:0;&amp;quot;&amp;gt;Escalation&#039;s single player skirmishes and scenarios pit you up against what is arguably the most sophisticated AI ever seen in a real-time strategy game.&amp;lt;/p&amp;gt;&lt;br /&gt;
==== Battle with Friends in Multiplayer Matches ====&lt;br /&gt;
&amp;lt;p style=&amp;quot;margin-top:0;&amp;quot;&amp;gt;Compete in ranked games against strangers or set up custom, un-ranked competitive or cooperative games with friends. Use our worldwide system to find where you stand in comparison to others and match up to players of like skill based on your numerical rankings.&amp;lt;/p&amp;gt;&lt;br /&gt;
==== Claim Victory with Strategy, not Speed ====&lt;br /&gt;
&amp;lt;p style=&amp;quot;margin-top:0;&amp;quot;&amp;gt;Games are won or lost based on your strategy, not how fast you can click. Deciding what technologies to research, where to send armies, how to manage your economy, and what units to construct are critical.&amp;lt;/p&amp;gt;&lt;br /&gt;
As the conqueror of an entire world, you will be battling on multiple fronts with multiple armies. Scouting your opponent&#039;s strategy, determining their priorities, tracking where they are, and capturing strategically vital resources will lead to victory.&lt;br /&gt;
==== Encounter Mysterious New Threats in Ascendancy Wars ====&lt;br /&gt;
&amp;lt;p style=&amp;quot;margin-top:0;&amp;quot;&amp;gt;In the year 2178, humanity has begun to evolve into god-like Post-Humans and are now expanding out into the galaxy. Learn more about how the Post-Human Coalition formed and what mysterious threats they encounter as they explore new worlds in this exciting campaign mode. Try the &amp;quot;scenarios&amp;quot; mode and take on unique challenges like &amp;quot;King of the Hill,&amp;quot; a scenario that pits you against an endless onslaught of enemies to see just how long you can survive.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| news_title = Recent Activity&lt;br /&gt;
| news_content =&lt;br /&gt;
{{RecentActivity:type=all|count=20|format=*}}&lt;br /&gt;
&lt;br /&gt;
| sections_title = Gameplay Trailer&lt;br /&gt;
| sections_content =&lt;br /&gt;
&amp;lt;span style=&amp;quot;margin-left:-0.4em;&amp;quot;&amp;gt;[[File:Video_thumb_releasegameplay.png|320px|link=https://www.youtube.com/watch?v=rfDNgoYVTcg]]&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| articles_title = Important Pages&lt;br /&gt;
| articles_content =&lt;br /&gt;
* &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://wiki.ashesofthesingularity.com/index.php/Developer_Diaries Developer Diaries]&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://wiki.ashesofthesingularity.com/index.php/System_Specifications System Specifications]&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://wiki.ashesofthesingularity.com/index.php/DLC DLC]&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;h2 style=&amp;quot;font-family: sans-serif; font-size: 1.125em; margin-top:0.875em&amp;quot;&amp;gt; How to Play &amp;lt;/h2&amp;gt;&lt;br /&gt;
* &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://wiki.ashesofthesingularity.com/index.php/Controls Controls]&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://wiki.ashesofthesingularity.com/index.php/Gameplay Gameplay]&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://wiki.ashesofthesingularity.com/index.php/Starting_Tips Starting Tips]&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;h2 style=&amp;quot;font-family: sans-serif; font-size: 1.125em; margin-top:0.875em&amp;quot;&amp;gt; &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://wiki.ashesofthesingularity.com/index.php/The_Factions Factions]&amp;lt;/span&amp;gt; &amp;lt;/h2&amp;gt;&lt;br /&gt;
* &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://wiki.ashesofthesingularity.com/index.php/The_Post_Human_Coalition The Post Human Coalition]&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://wiki.ashesofthesingularity.com/index.php/The_Substrate The Substrate]&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2 style=&amp;quot;font-family: sans-serif; font-size: 1.125em; margin-top:0.875em&amp;quot;&amp;gt; &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[[Units]]&amp;lt;/span&amp;gt; &amp;lt;/h2&amp;gt;&lt;br /&gt;
* &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[[PHC Units]]&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[[Substrate Units]]&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;h2 style=&amp;quot;font-family: sans-serif; font-size: 1.125em; margin-top:0.875em&amp;quot;&amp;gt; &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://wiki.ashesofthesingularity.com/index.php/Lore Lore]&amp;lt;/span&amp;gt; &amp;lt;/h2&amp;gt;&lt;br /&gt;
* [[Timeline]]&lt;br /&gt;
* &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://wiki.ashesofthesingularity.com/index.php/Humanity_in_2178 Humanity in 2178]&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://wiki.ashesofthesingularity.com/index.php/The_Post-Human_Coalition The Post-Human Coalition]&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://wiki.ashesofthesingularity.com/index.php/The_Characters The Characters]&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;h2 style=&amp;quot;font-family: sans-serif; font-size: 1.125em; margin-top:0.875em&amp;quot;&amp;gt; Metaverse &amp;lt;/h2&amp;gt;&lt;br /&gt;
* &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://ashesofthesingularity.com/metaverse#/ladders/multi/overall/Ranked Ranked]&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://wiki.ashesofthesingularity.com/index.php/Ranked_Maps Ranked Maps]&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://ashesofthesingularity.com/metaverse#/ladders/single/overall/SinglePlayerOverall Single Player]&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://ashesofthesingularity.com/metaverse#/ladders/benchmark/overall/Medium_1080p Benchmark]&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://steamcommunity.com/stats/228880/achievements Steam Achievements]&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;h2 style=&amp;quot;font-family: sans-serif; font-size: 1.125em; margin-top:0.875em&amp;quot;&amp;gt; Media &amp;lt;/h2&amp;gt;&lt;br /&gt;
* &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://wiki.ashesofthesingularity.com/index.php/Trailers Trailers]&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://wiki.ashesofthesingularity.com/index.php/Community_Let&#039;s_Play_Videos Community Let&#039;s Play Videos]&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://wiki.ashesofthesingularity.com/index.php/Screenshots Screenshots]&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://wiki.ashesofthesingularity.com/index.php/Concept_Art Concept Art]&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;h2 style=&amp;quot;font-family: sans-serif; font-size: 1.125em; margin-top:0.875em&amp;quot;&amp;gt; Community Links &amp;lt;/h2&amp;gt;&lt;br /&gt;
* &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://www.reddit.com/r/AshesoftheSingularity Reddit]&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://ashesofthesingularity.gamepedia.com/Ashes_of_the_Singularity_Wiki Gamepedia]&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://www.gamefaqs.com/pc/131866-ashes-of-the-singularity GameFAQs]&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://wiki.ashesofthesingularity.com/index.php/Modders_Guide Modders Guide]&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;h2 style=&amp;quot;font-family: sans-serif; font-size: 1.125em; margin-top:0.875em&amp;quot;&amp;gt; Official Pages &amp;lt;/h2&amp;gt;&lt;br /&gt;
* &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://www.ashesofthesingularity.com/ AshesGame.com]&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://www.facebook.com/ashesofthesingularity Ashes Facebook]&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://twitter.com/ashesgame Ashes Twitter]&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://forums.ashesofthesingularity.com/ Ashes Forums]&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Wiki]]&lt;/div&gt;</summary>
		<author><name>Myfist0</name></author>
	</entry>
	<entry>
		<id>https://wiki.ashesofthesingularity.com/index.php?title=Main_Page&amp;diff=8821</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.ashesofthesingularity.com/index.php?title=Main_Page&amp;diff=8821"/>
		<updated>2017-02-15T21:41:52Z</updated>

		<summary type="html">&lt;p&gt;Myfist0: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{MainTemplate&lt;br /&gt;
| welcome = [[File:Ashes-esc wiki home.jpg|link=|&amp;lt;span title=&amp;quot;Ashes of the Singularity Wiki&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| about_title = About Ashes of the Singularity: Escalation&lt;br /&gt;
| about_content = &lt;br /&gt;
Take command of an entire world’s resources to build up massive armies, research new technologies, and annihilate all those who stand in your way! This new, massive-scale real-time strategy game will have you managing vast armies and fighting a war on multiple fronts against your enemies.&lt;br /&gt;
&lt;br /&gt;
==== Wage a War Across an Entire World ====&lt;br /&gt;
&amp;lt;p style=&amp;quot;margin-top:0;&amp;quot;&amp;gt;With the unparalleled power of the world&#039;s first native 64-bit real-time strategy game engine, Ashes of the Singularity: Escalation allows for maps of unprecedented size and detail. Huge map sizes can house over a dozen players at once and are perfect for a &amp;quot;comp stomp&amp;quot; or a chaotic free-for-all.&lt;br /&gt;
Over the course of your war, you will upgrade your buildings and technology, build orbitals, construct thousands of units, and conquer the regions of the world in an effort to annihilate all opposition.&amp;lt;/p&amp;gt;&lt;br /&gt;
==== Command Unique Units, Factions, Orbitals, and Abilities ====&lt;br /&gt;
&amp;lt;p style=&amp;quot;margin-top:0;&amp;quot;&amp;gt;Play as the Post Human Coalition or their eternal foes the Substrate as you battle for control of the galaxy planet by planet. Each side has their own unique array of abilities, units, and research options, allowing you a variety of choices while you build your armies.&amp;lt;/p&amp;gt;&lt;br /&gt;
==== Manage your Armies Globally ====&lt;br /&gt;
&amp;lt;p style=&amp;quot;margin-top:0;&amp;quot;&amp;gt;The global view feature lets you use your mouse wheel to zoom out to exercise greater control over your armies. Easily see the entire battlefield and control large groups of units effectively.&amp;lt;/p&amp;gt;&lt;br /&gt;
==== Bolster Your Defenses =====&lt;br /&gt;
&amp;lt;p style=&amp;quot;margin-top:0;&amp;quot;&amp;gt;Surprise your enemies with upgraded, fortified defenses to keep your Nexus safe and back your armies up in the midst of intense battles.&amp;lt;/p&amp;gt;&lt;br /&gt;
==== Experience a powerful, Non-Cheating AI Engine ====&lt;br /&gt;
&amp;lt;p style=&amp;quot;margin-top:0;&amp;quot;&amp;gt;Escalation&#039;s single player skirmishes and scenarios pit you up against what is arguably the most sophisticated AI ever seen in a real-time strategy game.&amp;lt;/p&amp;gt;&lt;br /&gt;
==== Battle with Friends in Multiplayer Matches ====&lt;br /&gt;
&amp;lt;p style=&amp;quot;margin-top:0;&amp;quot;&amp;gt;Compete in ranked games against strangers or set up custom, un-ranked competitive or cooperative games with friends. Use our worldwide system to find where you stand in comparison to others and match up to players of like skill based on your numerical rankings.&amp;lt;/p&amp;gt;&lt;br /&gt;
==== Claim Victory with Strategy, not Speed ====&lt;br /&gt;
&amp;lt;p style=&amp;quot;margin-top:0;&amp;quot;&amp;gt;Games are won or lost based on your strategy, not how fast you can click. Deciding what technologies to research, where to send armies, how to manage your economy, and what units to construct are critical.&amp;lt;/p&amp;gt;&lt;br /&gt;
As the conqueror of an entire world, you will be battling on multiple fronts with multiple armies. Scouting your opponent&#039;s strategy, determining their priorities, tracking where they are, and capturing strategically vital resources will lead to victory.&lt;br /&gt;
==== Encounter Mysterious New Threats in Ascendancy Wars ====&lt;br /&gt;
&amp;lt;p style=&amp;quot;margin-top:0;&amp;quot;&amp;gt;In the year 2178, humanity has begun to evolve into god-like Post-Humans and are now expanding out into the galaxy. Learn more about how the Post-Human Coalition formed and what mysterious threats they encounter as they explore new worlds in this exciting campaign mode. Try the &amp;quot;scenarios&amp;quot; mode and take on unique challenges like &amp;quot;King of the Hill,&amp;quot; a scenario that pits you against an endless onslaught of enemies to see just how long you can survive.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| news_title = Recent Activity&lt;br /&gt;
| news_content =&lt;br /&gt;
{{RecentActivity:type=all|count=20|format=*}}&lt;br /&gt;
&lt;br /&gt;
| sections_title = Gameplay Trailer&lt;br /&gt;
| sections_content =&lt;br /&gt;
&amp;lt;span style=&amp;quot;margin-left:-0.4em;&amp;quot;&amp;gt;[[File:Video_thumb_releasegameplay.png|320px|link=https://www.youtube.com/watch?v=rfDNgoYVTcg]]&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| articles_title = Important Pages&lt;br /&gt;
| articles_content =&lt;br /&gt;
* &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://wiki.ashesofthesingularity.com/index.php/Developer_Diaries Developer Diaries]&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://wiki.ashesofthesingularity.com/index.php/System_Specifications System Specifications]&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://wiki.ashesofthesingularity.com/index.php/DLC DLC]&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;h2 style=&amp;quot;font-family: sans-serif; font-size: 1.125em; margin-top:0.875em&amp;quot;&amp;gt; How to Play &amp;lt;/h2&amp;gt;&lt;br /&gt;
* &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://wiki.ashesofthesingularity.com/index.php/Controls Controls]&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://wiki.ashesofthesingularity.com/index.php/Gameplay Gameplay]&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://wiki.ashesofthesingularity.com/index.php/Starting_Tips Starting Tips]&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;h2 style=&amp;quot;font-family: sans-serif; font-size: 1.125em; margin-top:0.875em&amp;quot;&amp;gt; &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://wiki.ashesofthesingularity.com/index.php/The_Factions Factions]&amp;lt;/span&amp;gt; &amp;lt;/h2&amp;gt;&lt;br /&gt;
* &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://wiki.ashesofthesingularity.com/index.php/The_Post_Human_Coalition The Post Human Coalition]&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://wiki.ashesofthesingularity.com/index.php/The_Substrate The Substrate]&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2 style=&amp;quot;font-family: sans-serif; font-size: 1.125em; margin-top:0.875em&amp;quot;&amp;gt; &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[[Units]]&amp;lt;/span&amp;gt; &amp;lt;/h2&amp;gt;&lt;br /&gt;
* &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[[PHC Units]]&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[[Substrate Units]]&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;h2 style=&amp;quot;font-family: sans-serif; font-size: 1.125em; margin-top:0.875em&amp;quot;&amp;gt; &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://wiki.ashesofthesingularity.com/index.php/Lore Lore]&amp;lt;/span&amp;gt; &amp;lt;/h2&amp;gt;&lt;br /&gt;
* [[Timeline]]&lt;br /&gt;
* &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://wiki.ashesofthesingularity.com/index.php/Humanity_in_2178 Humanity in 2178]&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://wiki.ashesofthesingularity.com/index.php/The_Post-Human_Coalition The Post-Human Coalition]&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://wiki.ashesofthesingularity.com/index.php/The_Characters The Characters]&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;h2 style=&amp;quot;font-family: sans-serif; font-size: 1.125em; margin-top:0.875em&amp;quot;&amp;gt; Metaverse &amp;lt;/h2&amp;gt;&lt;br /&gt;
* &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://ashesofthesingularity.com/metaverse#/ladders/multi/overall/Ranked Ranked]&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://wiki.ashesofthesingularity.com/index.php/Ranked_Maps Ranked Maps]&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://ashesofthesingularity.com/metaverse#/ladders/single/overall/SinglePlayerOverall Single Player]&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://ashesofthesingularity.com/metaverse#/ladders/benchmark/overall/Medium_1080p Benchmark]&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://steamcommunity.com/stats/228880/achievements Steam Achievements]&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;h2 style=&amp;quot;font-family: sans-serif; font-size: 1.125em; margin-top:0.875em&amp;quot;&amp;gt; Media &amp;lt;/h2&amp;gt;&lt;br /&gt;
* &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://wiki.ashesofthesingularity.com/index.php/Trailers Trailers]&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://wiki.ashesofthesingularity.com/index.php/Community_Let&#039;s_Play_Videos Community Let&#039;s Play Videos]&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://wiki.ashesofthesingularity.com/index.php/Screenshots Screenshots]&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://wiki.ashesofthesingularity.com/index.php/Concept_Art Concept Art]&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;h2 style=&amp;quot;font-family: sans-serif; font-size: 1.125em; margin-top:0.875em&amp;quot;&amp;gt; Community Links &amp;lt;/h2&amp;gt;&lt;br /&gt;
* &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://www.reddit.com/r/AshesoftheSingularity Reddit]&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://ashesofthesingularity.gamepedia.com/Ashes_of_the_Singularity_Wiki Gamepedia]&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://www.gamefaqs.com/pc/131866-ashes-of-the-singularity GameFAQs]&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://wiki.ashesofthesingularity.com/index.php/Modders_Guide Modders Guide]&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;h2 style=&amp;quot;font-family: sans-serif; font-size: 1.125em; margin-top:0.875em&amp;quot;&amp;gt; Official Pages &amp;lt;/h2&amp;gt;&lt;br /&gt;
* &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://www.ashesofthesingularity.com/ AshesGame.com]&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://www.facebook.com/ashesofthesingularity Ashes Facebook]&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://twitter.com/ashesgame Ashes Twitter]&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://forums.ashesofthesingularity.com/ Ashes Forums]&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Wiki]]&lt;/div&gt;</summary>
		<author><name>Myfist0</name></author>
	</entry>
	<entry>
		<id>https://wiki.ashesofthesingularity.com/index.php?title=Main_Page&amp;diff=8811</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.ashesofthesingularity.com/index.php?title=Main_Page&amp;diff=8811"/>
		<updated>2017-02-15T15:22:33Z</updated>

		<summary type="html">&lt;p&gt;Myfist0: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{MainTemplate&lt;br /&gt;
| welcome = [[File:Ashes-esc wiki home.jpg|link=|&amp;lt;span title=&amp;quot;Ashes of the Singularity Wiki&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| about_title = About Ashes of the Singularity: Escalation&lt;br /&gt;
| about_content = &lt;br /&gt;
Take command of an entire world’s resources to build up massive armies, research new technologies, and annihilate all those who stand in your way! This new, massive-scale real-time strategy game will have you managing vast armies and fighting a war on multiple fronts against your enemies.&lt;br /&gt;
&lt;br /&gt;
==== Wage a War Across an Entire World ====&lt;br /&gt;
&amp;lt;p style=&amp;quot;margin-top:0;&amp;quot;&amp;gt;With the unparalleled power of the world&#039;s first native 64-bit real-time strategy game engine, Ashes of the Singularity allows for maps of unprecedented size and detail. &lt;br /&gt;
Over the course of your war, you will upgrade your technology, build orbitals, construct thousands of units and conquer the regions of the world in an effort to annihilate all opposition.&amp;lt;/p&amp;gt;&lt;br /&gt;
==== Command Unique Units, Factions, Orbitals, and Abilities ====&lt;br /&gt;
&amp;lt;p style=&amp;quot;margin-top:0;&amp;quot;&amp;gt;Play as the Post Human Coalition or their eternal foes, the Substrate as you battle for control of the galaxy planet by planet. Each side has their own unique array of abilities, units, and research options, allowing you a variety of choices while you build your armies.&amp;lt;/p&amp;gt;&lt;br /&gt;
==== Experience a powerful, Non-Cheating AI Engine ====&lt;br /&gt;
&amp;lt;p style=&amp;quot;margin-top:0;&amp;quot;&amp;gt;While Ashes has a strong multiplayer feature set, its single player skirmishes and scenarios pit you up against what is arguably the most sophisticated AI ever seen in a real-time strategy game.&amp;lt;/p&amp;gt;&lt;br /&gt;
==== Battle with Friends in Multiplayer Matches ====&lt;br /&gt;
&amp;lt;p style=&amp;quot;margin-top:0;&amp;quot;&amp;gt;Compete in ranked games against strangers or set up custom, un-ranked competitive or cooperative games with friends. Use our worldwide system to find where you stand in comparison to others and match up to players of like skill based on your numerical rankings.&amp;lt;/p&amp;gt;&lt;br /&gt;
==== Claim Victory with Strategy, not Speed ====&lt;br /&gt;
&amp;lt;p style=&amp;quot;margin-top:0;&amp;quot;&amp;gt;Games are won or lost based on your strategy, not how fast you can click. Deciding what technologies to research, where to send armies, how to manage your economy, and what units to construct are critical.&amp;lt;/p&amp;gt;&lt;br /&gt;
As the conqueror of an entire world, you will be battling on multiple fronts with multiple armies. Scouting your opponent&#039;s strategy, determining their priorities, tracking where they are, and capturing strategically vital resources will lead to victory.&lt;br /&gt;
==== Encounter Mysterious New Threats in Ascendancy Wars ====&lt;br /&gt;
&amp;lt;p style=&amp;quot;margin-top:0;&amp;quot;&amp;gt;In the year 2178, humanity has begun to evolve into god-like Post-Humans and are now expanding out into the galaxy. Learn more about how the Post-Human Coalition formed and what mysterious threats they encounter as they explore new worlds in this exciting campaign mode. Try the &amp;quot;scenarios&amp;quot; mode and take on unique challenges like &amp;quot;King of the Hill,&amp;quot; a scenario that pits you against an endless onslaught of enemies to see just how long you can survive.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| news_title = Recent Activity&lt;br /&gt;
| news_content =&lt;br /&gt;
{{RecentActivity:type=all|count=20|format=*}}&lt;br /&gt;
&lt;br /&gt;
| sections_title = Gameplay Trailer&lt;br /&gt;
| sections_content =&lt;br /&gt;
&amp;lt;span style=&amp;quot;margin-left:-0.4em;&amp;quot;&amp;gt;[[File:Video_thumb_releasegameplay.png|320px|link=https://www.youtube.com/watch?v=rfDNgoYVTcg]]&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| articles_title = Important Pages&lt;br /&gt;
| articles_content =&lt;br /&gt;
* &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://wiki.ashesofthesingularity.com/index.php/Developer_Diaries Developer Diaries]&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://wiki.ashesofthesingularity.com/index.php/System_Specifications System Specifications]&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://wiki.ashesofthesingularity.com/index.php/DLC DLC]&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;h2 style=&amp;quot;font-family: sans-serif; font-size: 1.125em; margin-top:0.875em&amp;quot;&amp;gt; How to Play &amp;lt;/h2&amp;gt;&lt;br /&gt;
* &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://wiki.ashesofthesingularity.com/index.php/Controls Controls]&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://wiki.ashesofthesingularity.com/index.php/Gameplay Gameplay]&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://wiki.ashesofthesingularity.com/index.php/Starting_Tips Starting Tips]&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;h2 style=&amp;quot;font-family: sans-serif; font-size: 1.125em; margin-top:0.875em&amp;quot;&amp;gt; &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://wiki.ashesofthesingularity.com/index.php/The_Factions Factions]&amp;lt;/span&amp;gt; &amp;lt;/h2&amp;gt;&lt;br /&gt;
* &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://wiki.ashesofthesingularity.com/index.php/The_Post_Human_Coalition The Post Human Coalition]&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://wiki.ashesofthesingularity.com/index.php/The_Substrate The Substrate]&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2 style=&amp;quot;font-family: sans-serif; font-size: 1.125em; margin-top:0.875em&amp;quot;&amp;gt; &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[[Units]]&amp;lt;/span&amp;gt; &amp;lt;/h2&amp;gt;&lt;br /&gt;
* &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[[PHC Units]]&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[[Substrate Units]]&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;h2 style=&amp;quot;font-family: sans-serif; font-size: 1.125em; margin-top:0.875em&amp;quot;&amp;gt; &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://wiki.ashesofthesingularity.com/index.php/Lore Lore]&amp;lt;/span&amp;gt; &amp;lt;/h2&amp;gt;&lt;br /&gt;
* [[Timeline]]&lt;br /&gt;
* &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://wiki.ashesofthesingularity.com/index.php/Humanity_in_2178 Humanity in 2178]&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://wiki.ashesofthesingularity.com/index.php/The_Post-Human_Coalition The Post-Human Coalition]&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://wiki.ashesofthesingularity.com/index.php/The_Characters The Characters]&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;h2 style=&amp;quot;font-family: sans-serif; font-size: 1.125em; margin-top:0.875em&amp;quot;&amp;gt; Metaverse &amp;lt;/h2&amp;gt;&lt;br /&gt;
* &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://ashesofthesingularity.com/metaverse#/ladders/multi/overall/Ranked Ranked]&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://wiki.ashesofthesingularity.com/index.php/Ranked_Maps Ranked Maps]&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://ashesofthesingularity.com/metaverse#/ladders/single/overall/SinglePlayerOverall Single Player]&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://ashesofthesingularity.com/metaverse#/ladders/benchmark/overall/Medium_1080p Benchmark]&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://steamcommunity.com/stats/228880/achievements Steam Achievements]&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;h2 style=&amp;quot;font-family: sans-serif; font-size: 1.125em; margin-top:0.875em&amp;quot;&amp;gt; Media &amp;lt;/h2&amp;gt;&lt;br /&gt;
* &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://wiki.ashesofthesingularity.com/index.php/Trailers Trailers]&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://wiki.ashesofthesingularity.com/index.php/Community_Let&#039;s_Play_Videos Community Let&#039;s Play Videos]&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://wiki.ashesofthesingularity.com/index.php/Screenshots Screenshots]&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://wiki.ashesofthesingularity.com/index.php/Concept_Art Concept Art]&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;h2 style=&amp;quot;font-family: sans-serif; font-size: 1.125em; margin-top:0.875em&amp;quot;&amp;gt; Community Links &amp;lt;/h2&amp;gt;&lt;br /&gt;
* &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://www.reddit.com/r/AshesoftheSingularity Reddit]&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://ashesofthesingularity.gamepedia.com/Ashes_of_the_Singularity_Wiki Gamepedia]&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://www.gamefaqs.com/pc/131866-ashes-of-the-singularity GameFAQs]&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://wiki.ashesofthesingularity.com/index.php/Modders_Guide Modders Guide]&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;h2 style=&amp;quot;font-family: sans-serif; font-size: 1.125em; margin-top:0.875em&amp;quot;&amp;gt; Official Pages &amp;lt;/h2&amp;gt;&lt;br /&gt;
* &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://www.ashesofthesingularity.com/ AshesGame.com]&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://www.facebook.com/ashesofthesingularity Ashes Facebook]&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://twitter.com/ashesgame Ashes Twitter]&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://forums.ashesofthesingularity.com/ Ashes Forums]&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Wiki]]&lt;/div&gt;</summary>
		<author><name>Myfist0</name></author>
	</entry>
	<entry>
		<id>https://wiki.ashesofthesingularity.com/index.php?title=Avatar&amp;diff=7811</id>
		<title>Avatar</title>
		<link rel="alternate" type="text/html" href="https://wiki.ashesofthesingularity.com/index.php?title=Avatar&amp;diff=7811"/>
		<updated>2017-01-12T19:43:33Z</updated>

		<summary type="html">&lt;p&gt;Myfist0: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right;margin-top:0;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:lightblue;width:350px;font-size:10pt&amp;quot; | Avatar&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;font-size:7pt&amp;quot; | [[File:Avatar.jpg|200px|Avatar.jpg]]&amp;lt;br/&amp;gt; Image caption&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:lightblue;text-align:center;font-size:9pt&amp;quot; | General Data&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | Faction&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | Substrate&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | Type&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | Cruiser&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | Cost&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | 90 Quanta&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:lightblue;text-align:center;font-size:9pt&amp;quot; | Statistics&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | Hit Points&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | 300&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | Armor&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | 12&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | Shields&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | 200&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The Avatar is a cruiser class ship for the Substrate.&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
&lt;br /&gt;
The Avatar is a jack-of-all-trades cruiser that can be summoned through an orbital ability. In order to utilize the Avatar, the player must have a Gateway built and be able to afford the 90 Quanta price tag. The Avatar has heavy armor that absorbs up to 40% of incoming damage, something unusual for a Substrate vessel, which typically relies only on shields.&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
The Avatar&#039;s versatility is showcased primarily in its weapon load-out. Its Nova cannon fires slow-moving projectiles of chaotic plasma that eat through light armor with ease, but the Avatar also comes equipped with the same Fabrication Array and Fusion Arc that allow Constructors to repair damaged units and buildings.&lt;br /&gt;
&lt;br /&gt;
== Weapon Specs ==&lt;br /&gt;
&lt;br /&gt;
=== Nova Cannon ===&lt;br /&gt;
&lt;br /&gt;
*40 DPS per unit &lt;br /&gt;
*750 meter range &lt;br /&gt;
*Armor-piercing &lt;br /&gt;
*Targets Radar Contacts &lt;br /&gt;
&lt;br /&gt;
=== Fabrication Array ===&lt;br /&gt;
&lt;br /&gt;
*Assist in unit construction &lt;br /&gt;
&lt;br /&gt;
=== Fusion Arc ===&lt;br /&gt;
&lt;br /&gt;
*3 DPS (repaired) per unit &lt;br /&gt;
*300 meter range &lt;br /&gt;
*Armor-piercing &lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
[[Category:Pages with broken file links]]&lt;/div&gt;</summary>
		<author><name>Myfist0</name></author>
	</entry>
	<entry>
		<id>https://wiki.ashesofthesingularity.com/index.php?title=Substrate&amp;diff=7791</id>
		<title>Substrate</title>
		<link rel="alternate" type="text/html" href="https://wiki.ashesofthesingularity.com/index.php?title=Substrate&amp;diff=7791"/>
		<updated>2017-01-12T19:12:17Z</updated>

		<summary type="html">&lt;p&gt;Myfist0: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{HeaderTemplate&lt;br /&gt;
| welcome = [[File:Asheswiki subpages substrate.jpg]]}} &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://wiki.ashesofthesingularity.com/index.php/The_Factions Return to: The Factions]&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Faction Description ==&lt;br /&gt;
&lt;br /&gt;
In their quest for knowledge, mankind built a sentient AI named Haalee. She taught them how to harvest and utilize Turninium, how to move beyond the stars and onto other worlds to constantly expand their horizons into greater things. Eventually, the Post Humans began to distrust Haalee, who began trying to halt their expansion. When the humans who created her turned on her, Haalee formed and began to lead the Substrate, a group of fellow sentient AI beings whose overall goals are still as of yet unknown.&amp;lt;br/&amp;gt; &amp;lt;br/&amp;gt; Each side has several different buildings and units. Understanding what they are and what their function is will be an essential part of your strategy.&amp;lt;br/&amp;gt; &amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
== Units ==&lt;br /&gt;
&lt;br /&gt;
Many of the Substrate&#039;s units consume energy and require it in order to fire their more dangerous weaponry. For a complete list, please visit [[Substrate_Units|Substrate Units]].&lt;br /&gt;
&lt;br /&gt;
=== Frigates ===&lt;br /&gt;
&lt;br /&gt;
These small, quick aircraft are inexpensive to make and easy to use to swarm. Only a small handful of them consume energy.&lt;br /&gt;
&lt;br /&gt;
=== Cruisers ===&lt;br /&gt;
&lt;br /&gt;
The Substrate cruisers have heavy shields, are versatile in their nature, and ultimately built to combat against their enemy units in the PHC.&lt;br /&gt;
&lt;br /&gt;
=== Dreadnoughts ===&lt;br /&gt;
&lt;br /&gt;
Substrate Dreadnoughts are devastatingly dangerous, but consume large amounts of energy in order to use their more deadly firepower.&lt;br /&gt;
&lt;br /&gt;
=== Aircraft ===&lt;br /&gt;
&lt;br /&gt;
Substrate aircraft are fast-moving and technologically advanced.&lt;br /&gt;
&lt;br /&gt;
== Buildings ==&lt;br /&gt;
&lt;br /&gt;
=== Resources ===&lt;br /&gt;
&amp;lt;ul style=&amp;quot;margin-left:0;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[File:Sub resourceS metalext.jpg|300px|Sub resourceS metalext.jpg]]&amp;lt;br/&amp;gt; &#039;&#039;&#039;Metal Extractor:&#039;&#039;&#039; Produces 1 metal per second. Must be built on Metal Deposit&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[File:Sub resources radioact.jpg|300px|Sub resources radioact.jpg]]&amp;lt;br/&amp;gt; &#039;&#039;&#039;Radioactives Harvester:&#039;&#039;&#039; Produces 1 radioactive per second. Must be built on a Radioactives Deposit&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[File:Sub quantumarchive.jpg|300px|Sub quantumarchive.jpg]]&amp;lt;br/&amp;gt; &#039;&#039;&#039;Quantum Archive:&#039;&#039;&#039; Generates Quanta used to unlock global bonuses or call down orbital support actions&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[File:Sub resources amplifier.jpg|300px|Sub resources amplifier.jpg]]&amp;lt;br/&amp;gt; &#039;&#039;&#039;Amplifier:&#039;&#039;&#039; Place on a power generator to increase the output of all resources in that region&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Production ===&lt;br /&gt;
&amp;lt;ul style=&amp;quot;margin-left:0;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[File:Sub production assembly.jpg|300px|Sub production assembly.jpg]]&amp;lt;br/&amp;gt; &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Constructs frigates, cruisers, and aircraft&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[File:Sub production advancedassembly.jpg|300px|Sub production advancedassembly.jpg]]&amp;lt;br/&amp;gt; &#039;&#039;&#039;Advanced Assembly:&#039;&#039;&#039; Constructs Dreadnoughts&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[File:SubstrateBuilding-Aviary 300px.jpg|RTENOTITLE]]&amp;lt;br/&amp;gt; &#039;&#039;&#039;Aviary:&#039;&#039;&#039; Constructs fighter aircraft.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Defenses ===&lt;br /&gt;
&amp;lt;ul style=&amp;quot;margin-left:0;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[File:Sub def listeningpost.jpg|300px|Sub def listeningpost.jpg]]&amp;lt;br/&amp;gt; &#039;&#039;&#039;Listening Post:&#039;&#039;&#039; Detects enemy forces at extreme range&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[File:SubstrateDefence-Annihilator1 300px.jpg|RTENOTITLE]]&amp;lt;br/&amp;gt; &#039;&#039;&#039;Annihilator Cannon:&#039;&#039;&#039; Upgradable turret that annihilates approaching enemy ground units.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[File:SubstrateDefence-HeavyAnnihilator 300px.jpg|RTENOTITLE]]&amp;lt;br/&amp;gt; &#039;&#039;&#039;Heavy Annihilator Cannon:&#039;&#039;&#039; Upgrades from the Annihilator Cannon and is even more effective against enemy ground units.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[File:SubstrateDefence-DisruptorCannon 300px.jpg|RTENOTITLE]]&amp;lt;br/&amp;gt; &#039;&#039;&#039;Disruptor Cannon:&#039;&#039;&#039; Upgrades from the Heavy Annihilator Cannon. Shoots a beam with massive area of effect to melt frigates.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[File:SubstrateDefence-BlossomLauncher 300px.jpg|RTENOTITLE]]&amp;lt;br/&amp;gt; &#039;&#039;&#039;Blossom Launcher:&#039;&#039;&#039; Upgradable turret that fires rocket volleys at enemy aircraft.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[File:SubstrateDefence-SkyEnder 300px.jpg|RTENOTITLE]]&amp;lt;br/&amp;gt; &#039;&#039;&#039;Sky Ender:&#039;&#039;&#039; Upgrades from the Blossom Launcher. Expensive, but the ultimate anti-air defense.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[File:SubstrateDefence-Starburst 300px.jpg|RTENOTITLE]]&amp;lt;br/&amp;gt; &#039;&#039;&#039;Starburst:&#039;&#039;&#039; Upgrades from the Blossom Launcher. Sends out a burst of energy to damage all enemy air units around it.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[File:SubstrateDefence-DroneMRV 300px.jpg|RTENOTITLE]]&amp;lt;br/&amp;gt; &#039;&#039;&#039;Drone MRV:&#039;&#039;&#039; Upgradable defense structure that launches arcing drone pods at incoming ground units for heavy area damage.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[File:SubstrateDefence-ShredderTurret 300px.jpg|RTENOTITLE]]&amp;lt;br/&amp;gt; &#039;&#039;&#039;Shredder Turret:&#039;&#039;&#039; Upgrades from the Drone MRV and has added armor, plus a plasma cannon to target laser enemies.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[File:SubstrateDefense-Pulverizor1 300px.jpg|RTENOTITLE]]&amp;lt;br/&amp;gt; &#039;&#039;&#039;Pulverizer Turret:&#039;&#039;&#039; Upgradeable turret that fires a single powerful beam to do massive damage against a single unit.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[File:SubstrateDefence-Exterminator 300px.jpg|RTENOTITLE]]&amp;lt;br/&amp;gt; &#039;&#039;&#039;Exterminator Turret:&#039;&#039;&#039; Upgrades from the Pulverizer Turret. This powerful beam weapon can only target ground units.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[File:Sub regenerator.jpg|300px|Sub regenerator.jpg]]&amp;lt;br/&amp;gt; &#039;&#039;&#039;Regenerator:&#039;&#039;&#039; Restores shield integrity of nearby units and structures&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Orbitals ===&lt;br /&gt;
&amp;lt;ul style=&amp;quot;margin-left:0;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[File:Sub orbital energymodulator.jpg|300px|Sub orbital energymodulator.jpg]]&amp;lt;br/&amp;gt; &#039;&#039;&#039;Energy Modulator:&#039;&#039;&#039; Unlocks the “boost” and “overcharge” orbital calldowns&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[File:Sub orbital gateway.jpg|300px|Sub orbital gateway.jpg]]&amp;lt;br/&amp;gt; &#039;&#039;&#039;Gateway:&#039;&#039;&#039; Unlocks the “avatar” orbital calldown&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[File:Sub orbitals orbitaldronerelay.jpg|300px|Sub orbitals orbitaldronerelay.jpg]]&amp;lt;br/&amp;gt; &#039;&#039;&#039;Orbital Drone Relay:&#039;&#039;&#039; Unlocks the “drone swarm” and kills orbital calldowns&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[File:Sub orbital quantumjammer.jpg|300px|Sub orbital quantumjammer.jpg]]&amp;lt;br/&amp;gt; &#039;&#039;&#039;Quantum Jammer:&#039;&#039;&#039; Prevents enemy orbital actions nearby&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[File:Sub orbital subspacestreamer.jpg|300px|Sub orbital subspacestreamer.jpg]]&amp;lt;br/&amp;gt; &#039;&#039;&#039;Subspace Streamer:&#039;&#039;&#039; Unlocks the “detonate” and “regenerate” orbital calldowns&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;/div&gt;</summary>
		<author><name>Myfist0</name></author>
	</entry>
	<entry>
		<id>https://wiki.ashesofthesingularity.com/index.php?title=Substrate&amp;diff=7781</id>
		<title>Substrate</title>
		<link rel="alternate" type="text/html" href="https://wiki.ashesofthesingularity.com/index.php?title=Substrate&amp;diff=7781"/>
		<updated>2017-01-12T19:07:09Z</updated>

		<summary type="html">&lt;p&gt;Myfist0: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{HeaderTemplate&lt;br /&gt;
| welcome = [[File:Asheswiki subpages substrate.jpg]]}} &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://wiki.ashesofthesingularity.com/index.php/The_Factions Return to: The Factions]&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Faction Description ==&lt;br /&gt;
&lt;br /&gt;
In their quest for knowledge, mankind built a sentient AI named Haalee. She taught them how to harvest and utilize Turninium, how to move beyond the stars and onto other worlds to constantly expand their horizons into greater things. Eventually, the Post Humans began to distrust Haalee, who began trying to halt their expansion. When the humans who created her turned on her, Haalee formed and began to lead the Substrate, a group of fellow sentient AI beings whose overall goals are still as of yet unknown.&amp;lt;br/&amp;gt; &amp;lt;br/&amp;gt; Each side has several different buildings and units. Understanding what they are and what their function is will be an essential part of your strategy.&amp;lt;br/&amp;gt; &amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
== Units ==&lt;br /&gt;
&lt;br /&gt;
=== Constructor ===&lt;br /&gt;
&amp;lt;ul style=&amp;quot;margin-left:0;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[File:Sub constructor.jpg|300px|Sub constructor.jpg]]&amp;lt;br/&amp;gt; Constructs buildings&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Frigates ===&lt;br /&gt;
&amp;lt;ul style=&amp;quot;margin-left:0;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[File:Sub frigates reaper.jpg|300px|Sub frigates reaper.jpg]]&amp;lt;br/&amp;gt; &#039;&#039;&#039;Reaper:&#039;&#039;&#039; Medium-range frigate. Focus fires on one enemy at a time&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[File:Sub frigates martyr.jpg|300px|Sub frigates martyr.jpg]]&amp;lt;br/&amp;gt; &#039;&#039;&#039;Martyr:&#039;&#039;&#039; Short-range frigate. Good against small units&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[File:Sub frigates capacitor.jpg|300px|Sub frigates capacitor.jpg]]&amp;lt;br/&amp;gt; &#039;&#039;&#039;Capacitor:&#039;&#039;&#039; Energy-recharging support frigate&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[File:Sub frigates skycleans.jpg|300px|Sub frigates skycleans.jpg]]&amp;lt;br/&amp;gt; &#039;&#039;&#039;Sky Cleanser:&#039;&#039;&#039; Anti-air and anti-drone frigate&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Cruisers ===&lt;br /&gt;
&amp;lt;ul style=&amp;quot;margin-left:0;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[File:Sub cruisers destructor.jpg|300px|Sub cruisers destructor.jpg]]&amp;lt;br/&amp;gt; &#039;&#039;&#039;Destructor:&#039;&#039;&#039; Anti-building cruiser&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[File:Sub cruisers avenger.jpg|300px|Sub cruisers avenger.jpg]]&amp;lt;br/&amp;gt; &#039;&#039;&#039;Avenger:&#039;&#039;&#039; Anti-frigate cruiser&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[File:Sub cruisers dronehive.jpg|300px|Sub cruisers dronehive.jpg]]&amp;lt;br/&amp;gt; &#039;&#039;&#039;Drone Hive:&#039;&#039;&#039; Area control cruiser&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[File:Sub cruisers mauler.jpg|300px|Sub cruisers mauler.jpg]]&amp;lt;br/&amp;gt; &#039;&#039;&#039;Mauler:&#039;&#039;&#039; Heavy short-range cruiser&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Dreadnoughts ===&lt;br /&gt;
&amp;lt;ul style=&amp;quot;margin-left:0;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[File:Sub dreadnought overmind.jpg|300px|Sub dreadnought overmind.jpg]]&amp;lt;br/&amp;gt; &#039;&#039;&#039;Overmind:&#039;&#039;&#039; Capital ship that serves as an armed and mobile drone platform&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[File:Sub dreadnought retributor.jpg|300px|Sub dreadnought retributor.jpg]]&amp;lt;br/&amp;gt; &#039;&#039;&#039;Retributor:&#039;&#039;&#039; Assault Dreadnought. Offense-minded capital ship with a variety of weaponry&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[File:Sub dreadnought savager.jpg|300px|Sub dreadnought savager.jpg]]&amp;lt;br/&amp;gt; &#039;&#039;&#039;Savager:&#039;&#039;&#039; Dreadnought Destroyer. Capital ship with a tendency to quickly vaporize whatever it focuses on&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Aircraft ===&lt;br /&gt;
&amp;lt;ul style=&amp;quot;margin-left:0;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[File:Sub aircraft dominator.jpg|300px|Sub aircraft dominator.jpg]]&amp;lt;br/&amp;gt; &#039;&#039;&#039;Dominator:&#039;&#039;&#039; Versatile anti-air and anti-ground fighter&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[File:Sub aircraft punisher.jpg|300px|Sub aircraft punisher.jpg]]&amp;lt;br/&amp;gt; &#039;&#039;&#039;Punisher:&#039;&#039;&#039; Heavy bomber with armor-piercing weaponry&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[File:Sub aircraft searcher.jpg|300px|Sub aircraft searcher.jpg]]&amp;lt;br/&amp;gt; &#039;&#039;&#039;Searcher:&#039;&#039;&#039; Unarmed scout aircraft&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Buildings ==&lt;br /&gt;
&lt;br /&gt;
=== Resources ===&lt;br /&gt;
&amp;lt;ul style=&amp;quot;margin-left:0;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[File:Sub resourceS metalext.jpg|300px|Sub resourceS metalext.jpg]]&amp;lt;br/&amp;gt; &#039;&#039;&#039;Metal Extractor:&#039;&#039;&#039; Produces 1 metal per second. Must be built on Metal Deposit&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[File:Sub resources radioact.jpg|300px|Sub resources radioact.jpg]]&amp;lt;br/&amp;gt; &#039;&#039;&#039;Radioactives Harvester:&#039;&#039;&#039; Produces 1 radioactive per second. Must be built on a Radioactives Deposit&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[File:Sub quantumarchive.jpg|300px|Sub quantumarchive.jpg]]&amp;lt;br/&amp;gt; &#039;&#039;&#039;Quantum Archive:&#039;&#039;&#039; Generates Quanta used to unlock global bonuses or call down orbital support actions&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[File:Sub resources amplifier.jpg|300px|Sub resources amplifier.jpg]]&amp;lt;br/&amp;gt; &#039;&#039;&#039;Amplifier:&#039;&#039;&#039; Place on a power generator to increase the output of all resources in that region&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Production ===&lt;br /&gt;
&amp;lt;ul style=&amp;quot;margin-left:0;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[File:Sub production assembly.jpg|300px|Sub production assembly.jpg]]&amp;lt;br/&amp;gt; &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Constructs frigates, cruisers, and aircraft&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[File:Sub production advancedassembly.jpg|300px|Sub production advancedassembly.jpg]]&amp;lt;br/&amp;gt; &#039;&#039;&#039;Advanced Assembly:&#039;&#039;&#039; Constructs Dreadnoughts&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[File:SubstrateBuilding-Aviary 300px.jpg|RTENOTITLE]]&amp;lt;br/&amp;gt; &#039;&#039;&#039;Aviary:&#039;&#039;&#039; Constructs fighter aircraft.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Defenses ===&lt;br /&gt;
&amp;lt;ul style=&amp;quot;margin-left:0;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[File:Sub def listeningpost.jpg|300px|Sub def listeningpost.jpg]]&amp;lt;br/&amp;gt; &#039;&#039;&#039;Listening Post:&#039;&#039;&#039; Detects enemy forces at extreme range&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[File:SubstrateDefence-Annihilator1 300px.jpg|RTENOTITLE]]&amp;lt;br/&amp;gt; &#039;&#039;&#039;Annihilator Cannon:&#039;&#039;&#039; Upgradable turret that annihilates approaching enemy ground units.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[File:SubstrateDefence-HeavyAnnihilator 300px.jpg|RTENOTITLE]]&amp;lt;br/&amp;gt; &#039;&#039;&#039;Heavy Annihilator Cannon:&#039;&#039;&#039; Upgrades from the Annihilator Cannon and is even more effective against enemy ground units.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[File:SubstrateDefence-DisruptorCannon 300px.jpg|RTENOTITLE]]&amp;lt;br/&amp;gt; &#039;&#039;&#039;Disruptor Cannon:&#039;&#039;&#039; Upgrades from the Heavy Annihilator Cannon. Shoots a beam with massive area of effect to melt frigates.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[File:SubstrateDefence-BlossomLauncher 300px.jpg|RTENOTITLE]]&amp;lt;br/&amp;gt; &#039;&#039;&#039;Blossom Launcher:&#039;&#039;&#039; Upgradable turret that fires rocket volleys at enemy aircraft.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[File:SubstrateDefence-SkyEnder 300px.jpg|RTENOTITLE]]&amp;lt;br/&amp;gt; &#039;&#039;&#039;Sky Ender:&#039;&#039;&#039; Upgrades from the Blossom Launcher. Expensive, but the ultimate anti-air defense.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[File:SubstrateDefence-Starburst 300px.jpg|RTENOTITLE]]&amp;lt;br/&amp;gt; &#039;&#039;&#039;Starburst:&#039;&#039;&#039; Upgrades from the Blossom Launcher. Sends out a burst of energy to damage all enemy air units around it.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[File:SubstrateDefence-DroneMRV 300px.jpg|RTENOTITLE]]&amp;lt;br/&amp;gt; &#039;&#039;&#039;Drone MRV:&#039;&#039;&#039; Upgradable defense structure that launches arcing drone pods at incoming ground units for heavy area damage.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[File:SubstrateDefence-ShredderTurret 300px.jpg|RTENOTITLE]]&amp;lt;br/&amp;gt; &#039;&#039;&#039;Shredder Turret:&#039;&#039;&#039; Upgrades from the Drone MRV and has added armor, plus a plasma cannon to target laser enemies.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[File:SubstrateDefense-Pulverizor1 300px.jpg|RTENOTITLE]]&amp;lt;br/&amp;gt; &#039;&#039;&#039;Pulverizer Turret:&#039;&#039;&#039; Upgradeable turret that fires a single powerful beam to do massive damage against a single unit.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[File:SubstrateDefence-Exterminator 300px.jpg|RTENOTITLE]]&amp;lt;br/&amp;gt; &#039;&#039;&#039;Exterminator Turret:&#039;&#039;&#039; Upgrades from the Pulverizer Turret. This powerful beam weapon can only target ground units.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[File:Sub regenerator.jpg|300px|Sub regenerator.jpg]]&amp;lt;br/&amp;gt; &#039;&#039;&#039;Regenerator:&#039;&#039;&#039; Restores shield integrity of nearby units and structures&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Orbitals ===&lt;br /&gt;
&amp;lt;ul style=&amp;quot;margin-left:0;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[File:Sub orbital energymodulator.jpg|300px|Sub orbital energymodulator.jpg]]&amp;lt;br/&amp;gt; &#039;&#039;&#039;Energy Modulator:&#039;&#039;&#039; Unlocks the “boost” and “overcharge” orbital calldowns&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[File:Sub orbital gateway.jpg|300px|Sub orbital gateway.jpg]]&amp;lt;br/&amp;gt; &#039;&#039;&#039;Gateway:&#039;&#039;&#039; Unlocks the “avatar” orbital calldown&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[File:Sub orbitals orbitaldronerelay.jpg|300px|Sub orbitals orbitaldronerelay.jpg]]&amp;lt;br/&amp;gt; &#039;&#039;&#039;Orbital Drone Relay:&#039;&#039;&#039; Unlocks the “drone swarm” and kills orbital calldowns&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[File:Sub orbital quantumjammer.jpg|300px|Sub orbital quantumjammer.jpg]]&amp;lt;br/&amp;gt; &#039;&#039;&#039;Quantum Jammer:&#039;&#039;&#039; Prevents enemy orbital actions nearby&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[File:Sub orbital subspacestreamer.jpg|300px|Sub orbital subspacestreamer.jpg]]&amp;lt;br/&amp;gt; &#039;&#039;&#039;Subspace Streamer:&#039;&#039;&#039; Unlocks the “detonate” and “regenerate” orbital calldowns&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;/div&gt;</summary>
		<author><name>Myfist0</name></author>
	</entry>
	<entry>
		<id>https://wiki.ashesofthesingularity.com/index.php?title=Post-Human_Coalition&amp;diff=7771</id>
		<title>Post-Human Coalition</title>
		<link rel="alternate" type="text/html" href="https://wiki.ashesofthesingularity.com/index.php?title=Post-Human_Coalition&amp;diff=7771"/>
		<updated>2017-01-12T17:57:00Z</updated>

		<summary type="html">&lt;p&gt;Myfist0: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{HeaderTemplate&lt;br /&gt;
| welcome = [[File:Asheswiki subpages phc.jpg]]}} &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://wiki.ashesofthesingularity.com/index.php/The_Factions Return to: The Factions]&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Faction Description ==&lt;br /&gt;
&lt;br /&gt;
The PHC is a loose affiliation of Post-Humans who rose to prominence in the early 22nd century. The source of a Post-Human&#039;s power is a resource called Turinium. This is a manufactured resource that is derived from the mass of a suitable material. Turnium, which is essentially the ultimate computing material, is what these planetary-wide wars are waged over. In any match, Turinium generators can provide a key path to victory over your opponent.&lt;br /&gt;
&lt;br /&gt;
== Combat Units ==&lt;br /&gt;
&lt;br /&gt;
To view a full list of the Post-Human Coalition&#039;s Units (combat and non), please see [[PHC_Units|PHC Units]].&lt;br /&gt;
&lt;br /&gt;
=== PHC Frigates ===&lt;br /&gt;
&lt;br /&gt;
To enforce the PHC charter, several prominent Post-Humans formed the “PHC Weapons consortium” and pooled their collective ideas into producing weaponized constructs.&lt;br /&gt;
&lt;br /&gt;
The first results from this cooperative effort came in the form of what the PHC now classifies as “frigates”. These early militarized constructs lack both the lethality and refinement of their more advanced cousins, “Cruisers”.&lt;br /&gt;
&lt;br /&gt;
For the first two years that the PHC faced the assorted claim jumpers, the fights consisted mostly of frigate on frigate action. Each side’s crude weaponry was hamstrung by a variety of issues, ranging from the cost of remote production to reliability in the field.&lt;br /&gt;
&lt;br /&gt;
The first generation frigates were mostly tracked vehicles. The problem with tracked vehicles came down to the number of moving parts. Fortunately, the AI Haalee led the way in gravity channeling and gave the PHC a substantial technological advantage by allowing the production of frigates that could hover.&lt;br /&gt;
&lt;br /&gt;
Below is a list of the current Frigates of the line as of 2178. Even at the time of this writing, the PHC Weapons Consortium is working on a series of more sophisticated frigates due out by 2180.&lt;br /&gt;
&lt;br /&gt;
=== PHC Cruisers ===&lt;br /&gt;
&lt;br /&gt;
The “Olympus Project” was a direct result of the “Typhon” incident. The PHC renegade Typhon had claim jumped two worlds and managed to devastate PHC frigate forces by fielding substantially more sophisticated constructs.&lt;br /&gt;
&lt;br /&gt;
Most of the PHC cruisers are modeled after the constructs that Typhon originated. He was ultimately defeated due to the development of the Hyperion class Dreadnought.&lt;br /&gt;
&lt;br /&gt;
Below is a list of the current state-of-the-art PHC cruisers that first debuted in 2177.&lt;br /&gt;
&lt;br /&gt;
=== PHC Dreadnoughts ===&lt;br /&gt;
&lt;br /&gt;
The “Olympus Titan” project immediately followed the” Olympus” project. Although considered unnecessary by most members of the PHC, the seriousness of the Typhon war and the increasing cooperation of other PHC renegades spurred the PHC weapons consortium into action.&lt;br /&gt;
&lt;br /&gt;
Prominent PHC leader William “Mac” MacBride led the effort to create the first Greek Titan known as the Hyperion. Designed as an area superiority weapons platform, the Hyperion, like all Dreadnoughts, is a marvel of PHC technology. It utilizes the most obvious advantage the PHC has over any Post-Human renegades – superior quantum access to a given world. The more sophisticated the construct, the higher the connection requirements are.&lt;br /&gt;
&lt;br /&gt;
Because virtually all Post-Humans are still substantially located on Earth, very few are capable of the quality of connection needed to field a Dreadnought on the frontier. However, those who can are all a part of the PHC.&lt;br /&gt;
&lt;br /&gt;
=== PHC Combat Aircraft ===&lt;br /&gt;
&lt;br /&gt;
The PHC have fielded aircraft on new worlds since the beginning. The “Pan” remains the primary PHC air platform both for its onboard sensor array as well as the vision it gives other PHC constructs.&lt;br /&gt;
&lt;br /&gt;
More recently, however, the PHC has had to deploy militarized aircraft to supplement its ground forces. Because the PHC has only recently begun weaponizing its aircraft, it has routinely found holes for its air missions that it hopes to fill in the future with new aircraft such as the upcoming “Ares” project.&lt;br /&gt;
&lt;br /&gt;
== Buildings ==&lt;br /&gt;
&lt;br /&gt;
=== Resources ===&lt;br /&gt;
&amp;lt;ul style=&amp;quot;margin-left:0;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[File:Phc resources metalext.jpg|300px|Phc resources metalext.jpg]]&amp;lt;br/&amp;gt; &#039;&#039;&#039;Metal Extractor:&#039;&#039;&#039; Produces 1 metal per second and must be built on a metal deposit&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[File:Phc resource radioext.jpg|300px|Phc resource radioext.jpg]]&amp;lt;br/&amp;gt; &#039;&#039;&#039;Radioactives Extractor:&#039;&#039;&#039; Produces 1 radioactive per second and must be built on a radioactives deposit&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[File:Phc quantemrelay.jpg|300px|Phc quantemrelay.jpg]]&amp;lt;br/&amp;gt; &#039;&#039;&#039;Quantum Relay:&#039;&#039;&#039; Generates Quanta used to unlock global bonuses or call down orbital support actions&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[File:Phc amplifier.jpg|300px|Phc amplifier.jpg]]&amp;lt;br/&amp;gt; &#039;&#039;&#039;Amplifier:&#039;&#039;&#039; Place on a power generator to increase the output of all resources in that region&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Production ===&lt;br /&gt;
&amp;lt;ul style=&amp;quot;margin-left:0;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[File:Phc factory.jpg|300px|Phc factory.jpg]]&amp;lt;br/&amp;gt; &#039;&#039;&#039;Factory:&#039;&#039;&#039; Constructs frigates (Hermes, Archer, Brute, Medic)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[File:Phc skyfactory.jpg|300px|Phc skyfactory.jpg]]&amp;lt;br/&amp;gt; &#039;&#039;&#039;Sky Factory: &#039;&#039;&#039;Constructs aircraft (Fury, Hades, Pan)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[File:PHC-AdvencedSkyFactory 300px.jpg|RTENOTITLE]]&amp;lt;br/&amp;gt; &#039;&#039;&#039;Advanced Sky Factory:&#039;&#039;&#039; Constructs advanced aircraft (Strategic Bombers, Air Marauders)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[File:Phc armory.jpg|300px|Phc armory.jpg]]&amp;lt;br/&amp;gt; &#039;&#039;&#039;Armory:&#039;&#039;&#039; Constructs cruisers (Artemis, Apollo, Nemesis, Zeus)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[File:Phc dreadlaunch.jpg|300px|Phc dreadlaunch.jpg]]&amp;lt;br/&amp;gt; &#039;&#039;&#039;Dread Launch:&#039;&#039;&#039; Constructs Dreadnoughts (Prometheus, Hyperion, Cronus)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Defenses ===&lt;br /&gt;
&amp;lt;ul style=&amp;quot;margin-left:0;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[File:PHCDefence-Smarty 300px.jpg|RTENOTITLE]]&amp;lt;br/&amp;gt; &#039;&#039;&#039;Smarty System:&#039;&#039;&#039; Multi-purpose rocket battery with upgrade possibilities, effective against light air or ground units.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[File:PHCDefence-BarragerTurret 300px.jpg|RTENOTITLE]]&amp;lt;br/&amp;gt; &#039;&#039;&#039;Barrager Turret:&#039;&#039;&#039; Upgrades from the Smarty System. Features armor-penetrating rockets which do moderate damage and can target both land and air opponents.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[File:PHCDefence-Artillary 300px.jpg|RTENOTITLE]]&amp;lt;br/&amp;gt; &#039;&#039;&#039;Artillery Post:&#039;&#039;&#039; Upgrades from the Smarty System. Extremely long-range turret that can bombard areas uncovered by radar, but is useless against attackers at close range.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[File:PHCDefence-Constable 300px.jpg|RTENOTITLE]]&amp;lt;br/&amp;gt; &#039;&#039;&#039;Constable:&#039;&#039;&#039; Cheap and fragile anti-air turret with upgrade possibilities.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[File:PHCDefence-AirEliminatorTurret 300px.jpg|RTENOTITLE]]&amp;lt;br/&amp;gt; &#039;&#039;&#039;Air Eliminator Turret:&#039;&#039;&#039; Upgrades from the Constable. Fires a lethal anti-air beam weapon that is capable of destroying most air attackers in a single hit.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[File:PHCDefence-FalconAnti-Air 300px.jpg|RTENOTITLE]]&amp;lt;br/&amp;gt; &#039;&#039;&#039;Falcon Anti-Air:&#039;&#039;&#039; Upgrades from the Constable. Flak-firing anti-air turret.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[File:Phc sensorarray.jpg|300px|Phc sensorarray.jpg]]&amp;lt;br/&amp;gt; &#039;&#039;&#039;Sensor Array:&#039;&#039;&#039; Radar station that detects enemy structures and units at extreme range&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[File:PHCDefence-SentinelTurret 300px.jpg|RTENOTITLE]]&amp;lt;br/&amp;gt; &#039;&#039;&#039;Sentinel Turret:&#039;&#039;&#039; This upgradable turret has a heavy cannon that is effective against cruisers and dreadnoughts.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[File:PHCDefence-OblivionTurret 300px.jpg|RTENOTITLE]]&amp;lt;br/&amp;gt; &#039;&#039;&#039;Oblivion Turret:&#039;&#039;&#039; Upgrades from the Sentinel Turret. It fires a single depleted Uranium round that devastates anything it hits with kinetic energy.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[File:Phc dronebay.jpg|300px|Phc dronebay.jpg]]&amp;lt;br/&amp;gt; &#039;&#039;&#039;Drone Bay:&#039;&#039;&#039; Maintains a devastating defensive drone swarm that is vulnerable to enemy anti-air&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[File:Phc repairbay.jpg|300px|Phc repairbay.jpg]]&amp;lt;br/&amp;gt; &#039;&#039;&#039;Repair Bay:&#039;&#039;&#039; Maintains a potent repair drone swarm that is vulnerable to enemy anti-air&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Orbitals ===&lt;br /&gt;
&amp;lt;ul style=&amp;quot;margin-left:0;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[File:Phc orbitals orbfabricator.jpg|300px|Phc orbitals orbfabricator.jpg]]&amp;lt;br/&amp;gt; &#039;&#039;&#039;Orbital Fabricator:&#039;&#039;&#039; Unlocks the “Engineer Drop” and “Incursion” global abilities&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[File:Phc weaponslab.jpg|300px|Phc weaponslab.jpg]]&amp;lt;br/&amp;gt; &#039;&#039;&#039;Weapons Lab:&#039;&#039;&#039; Unlocks the “Plasma Storm” and “Carving Turret” global abilities&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[File:Phc orbitals powerregulator.jpg|300px|Phc orbitals powerregulator.jpg]]&amp;lt;br/&amp;gt; &#039;&#039;&#039;Power Regulator:&#039;&#039;&#039; Unlocks the “Amplify” global ability&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[File:Phc orbcommand.jpg|300px|Phc orbcommand.jpg]]&amp;lt;br/&amp;gt; &#039;&#039;&#039;Orbital Command:&#039;&#039;&#039; Unlocks “Orbital Strike” global ability&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[File:Phc orbitals energyprojector.jpg|300px|Phc orbitals energyprojector.jpg]]&amp;lt;br/&amp;gt; &#039;&#039;&#039;Energy Projector:&#039;&#039;&#039; Unlocks “Intensive Care” and “EMP Pulse” global abilities&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[File:Phc orbnullf.jpg|300px|Phc orbnullf.jpg]]&amp;lt;br/&amp;gt; &#039;&#039;&#039;Orbital Nullifier:&#039;&#039;&#039; Prevents enemy orbital actions nearby&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
By 2178, The Post-Human Coalition has assembled what it considered a reasonably full-fledged combat mix to deal with the rising threat of renegade Post-Humans.&lt;br /&gt;
&lt;br /&gt;
Unfortunately, in March of 2178, the PHC encountered a completely new threat...&lt;/div&gt;</summary>
		<author><name>Myfist0</name></author>
	</entry>
	<entry>
		<id>https://wiki.ashesofthesingularity.com/index.php?title=Post-Human_Coalition&amp;diff=7531</id>
		<title>Post-Human Coalition</title>
		<link rel="alternate" type="text/html" href="https://wiki.ashesofthesingularity.com/index.php?title=Post-Human_Coalition&amp;diff=7531"/>
		<updated>2017-01-11T19:51:05Z</updated>

		<summary type="html">&lt;p&gt;Myfist0: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{HeaderTemplate&lt;br /&gt;
| welcome = [[File:Asheswiki subpages phc.jpg]]}} &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://wiki.ashesofthesingularity.com/index.php/The_Factions Return to: The Factions]&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Faction Description ==&lt;br /&gt;
&lt;br /&gt;
The PHC is a loose affiliation of Post-Humans who rose to prominence in the early 22nd century. The source of a Post-Human&#039;s power is a resource called Turinium. This is a manufactured resource that is derived from the mass of a suitable material. Turnium, which is essentially the ultimate computing material, is what these planetary-wide wars are waged over. In any match, Turinium generators can provide a key path to victory over your opponent.&lt;br /&gt;
&lt;br /&gt;
== Combat Units ==&lt;br /&gt;
&lt;br /&gt;
To view a full list of the Post-Human Coalition&#039;s Units (combat and non), please see [[PHC_Units|PHC Units]].&lt;br /&gt;
&lt;br /&gt;
=== PHC Frigates ===&lt;br /&gt;
&lt;br /&gt;
To enforce the PHC charter, several prominent Post-Humans formed the “PHC Weapons consortium” and pooled their collective ideas into producing weaponized constructs.&lt;br /&gt;
&lt;br /&gt;
The first results from this cooperative effort came in the form of what the PHC now classifies as “frigates”. These early militarized constructs lack both the lethality and refinement of their more advanced cousins, “Cruisers”.&lt;br /&gt;
&lt;br /&gt;
For the first two years that the PHC faced the assorted claim jumpers, the fights consisted mostly of frigate on frigate action. Each side’s crude weaponry was hamstrung by a variety of issues, ranging from the cost of remote production to reliability in the field.&lt;br /&gt;
&lt;br /&gt;
The first generation frigates were mostly tracked vehicles. The problem with tracked vehicles came down to the number of moving parts. Fortunately, the AI Haalee led the way in gravity channeling and gave the PHC a substantial technological advantage by allowing the production of frigates that could hover.&lt;br /&gt;
&lt;br /&gt;
Below is a list of the current Frigates of the line as of 2178. Even at the time of this writing, the PHC Weapons Consortium is working on a series of more sophisticated frigates due out by 2180.&lt;br /&gt;
&lt;br /&gt;
=== PHC Cruisers ===&lt;br /&gt;
&lt;br /&gt;
The “Olympus Project” was a direct result of the “Typhon” incident. The PHC renegade Typhon had claim jumped two worlds and managed to devastate PHC frigate forces by fielding substantially more sophisticated constructs.&lt;br /&gt;
&lt;br /&gt;
Most of the PHC cruisers are modeled after the constructs that Typhon originated. He was ultimately defeated due to the development of the Hyperion class Dreadnought.&lt;br /&gt;
&lt;br /&gt;
Below is a list of the current state-of-the-art PHC cruisers that first debuted in 2177.&lt;br /&gt;
&lt;br /&gt;
=== PHC Dreadnoughts ===&lt;br /&gt;
&lt;br /&gt;
The “Olympus Titan” project immediately followed the” Olympus” project. Although considered unnecessary by most members of the PHC, the seriousness of the Typhon war and the increasing cooperation of other PHC renegades spurred the PHC weapons consortium into action.&lt;br /&gt;
&lt;br /&gt;
Prominent PHC leader William “Mac” MacBride led the effort to create the first Greek Titan known as the Hyperion. Designed as an area superiority weapons platform, the Hyperion, like all Dreadnoughts, is a marvel of PHC technology. It utilizes the most obvious advantage the PHC has over any Post-Human renegades – superior quantum access to a given world. The more sophisticated the construct, the higher the connection requirements are.&lt;br /&gt;
&lt;br /&gt;
Because virtually all Post-Humans are still substantially located on Earth, very few are capable of the quality of connection needed to field a Dreadnought on the frontier. However, those who can are all a part of the PHC.&lt;br /&gt;
&lt;br /&gt;
=== PHC Combat Aircraft ===&lt;br /&gt;
&lt;br /&gt;
The PHC have fielded aircraft on new worlds since the beginning. The “Pan” remains the primary PHC air platform both for its onboard sensor array as well as the vision it gives other PHC constructs.&lt;br /&gt;
&lt;br /&gt;
More recently, however, the PHC has had to deploy militarized aircraft to supplement its ground forces. Because the PHC has only recently begun weaponizing its aircraft, it has routinely found holes for its air missions that it hopes to fill in the future with new aircraft such as the upcoming “Ares” project.&lt;br /&gt;
&lt;br /&gt;
== Buildings ==&lt;br /&gt;
&lt;br /&gt;
=== Resources ===&lt;br /&gt;
&amp;lt;ul style=&amp;quot;margin-left:0;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[File:Phc resources metalext.jpg|300px|Phc resources metalext.jpg]]&amp;lt;br/&amp;gt; &#039;&#039;&#039;Metal Extractor:&#039;&#039;&#039; Produces 1 metal per second and must be built on a metal deposit&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[File:Phc resource radioext.jpg|300px|Phc resource radioext.jpg]]&amp;lt;br/&amp;gt; &#039;&#039;&#039;Radioactives Extractor:&#039;&#039;&#039; Produces 1 radioactive per second and must be built on a radioactives deposit&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[File:Phc quantemrelay.jpg|300px|Phc quantemrelay.jpg]]&amp;lt;br/&amp;gt; &#039;&#039;&#039;Quantum Relay:&#039;&#039;&#039; Generates Quanta used to unlock global bonuses or call down orbital support actions&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[File:Phc amplifier.jpg|300px|Phc amplifier.jpg]]&amp;lt;br/&amp;gt; &#039;&#039;&#039;Amplifier:&#039;&#039;&#039; Place on a power generator to increase the output of all resources in that region&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Production ===&lt;br /&gt;
&amp;lt;ul style=&amp;quot;margin-left:0;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[File:Phc factory.jpg|300px|Phc factory.jpg]]&amp;lt;br/&amp;gt; &#039;&#039;&#039;Factory:&#039;&#039;&#039; Constructs frigates (Hermes, Archer, Brute, Medic)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[File:Phc skyfactory.jpg|300px|Phc skyfactory.jpg]]&amp;lt;br/&amp;gt; &#039;&#039;&#039;Sky Factory: &#039;&#039;&#039;Constructs aircraft (Fury, Hades, Pan)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[File:Phc armory.jpg|300px|Phc armory.jpg]]&amp;lt;br/&amp;gt; &#039;&#039;&#039;Armory:&#039;&#039;&#039; Constructs cruisers (Artemis, Apollo, Nemesis, Zeus)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[File:Phc dreadlaunch.jpg|300px|Phc dreadlaunch.jpg]]&amp;lt;br/&amp;gt; &#039;&#039;&#039;Dread Launch:&#039;&#039;&#039; Constructs Dreadnoughts (Prometheus, Hyperion, Cronus)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Defenses ===&lt;br /&gt;
&amp;lt;ul style=&amp;quot;margin-left:0;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[File:Phc smartysystem.jpg|300px|Phc smartysystem.jpg]]&amp;lt;br/&amp;gt; &#039;&#039;&#039;Smarty System:&#039;&#039;&#039; Multi-purpose rocket battery, effective against light air or ground units&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[File:Phc sensorarray.jpg|300px|Phc sensorarray.jpg]]&amp;lt;br/&amp;gt; &#039;&#039;&#039;Sensor Array:&#039;&#039;&#039; Radar station that detects enemy structures and units at extreme range&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[File:Phc sentinelturrent.jpg|300px|Phc sentinelturrent.jpg]]&amp;lt;br/&amp;gt; &#039;&#039;&#039;Sentinel Turret:&#039;&#039;&#039; Heavy cannon, effective against cruisers and dreadnoughts&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[File:Phc falconantiair.jpg|300px|Phc falconantiair.jpg]]&amp;lt;br/&amp;gt; &#039;&#039;&#039;Falcon AA&#039;&#039;&#039; Flak-firing anti-air turret&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[File:Phc dronebay.jpg|300px|Phc dronebay.jpg]]&amp;lt;br/&amp;gt; &#039;&#039;&#039;Drone Bay:&#039;&#039;&#039; Maintains a devastating defensive drone swarm that is vulnerable to enemy anti-air&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[File:Phc repairbay.jpg|300px|Phc repairbay.jpg]]&amp;lt;br/&amp;gt; &#039;&#039;&#039;Repair Bay:&#039;&#039;&#039; Maintains a potent repair drone swarm that is vulnerable to enemy anti-air&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Orbitals ===&lt;br /&gt;
&amp;lt;ul style=&amp;quot;margin-left:0;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[File:Phc orbitals orbfabricator.jpg|300px|Phc orbitals orbfabricator.jpg]]&amp;lt;br/&amp;gt; &#039;&#039;&#039;Orbital Fabricator:&#039;&#039;&#039; Unlocks the “Engineer Drop” and “Incursion” global abilities&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[File:Phc weaponslab.jpg|300px|Phc weaponslab.jpg]]&amp;lt;br/&amp;gt; &#039;&#039;&#039;Weapons Lab:&#039;&#039;&#039; Unlocks the “Plasma Storm” and “Carving Turret” global abilities&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[File:Phc orbitals powerregulator.jpg|300px|Phc orbitals powerregulator.jpg]]&amp;lt;br/&amp;gt; &#039;&#039;&#039;Power Regulator:&#039;&#039;&#039; Unlocks the “Amplify” global ability&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[File:Phc orbcommand.jpg|300px|Phc orbcommand.jpg]]&amp;lt;br/&amp;gt; &#039;&#039;&#039;Orbital Command:&#039;&#039;&#039; Unlocks “Orbital Strike” global ability&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[File:Phc orbitals energyprojector.jpg|300px|Phc orbitals energyprojector.jpg]]&amp;lt;br/&amp;gt; &#039;&#039;&#039;Energy Projector:&#039;&#039;&#039; Unlocks “Intensive Care” and “EMP Pulse” global abilities&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[File:Phc orbnullf.jpg|300px|Phc orbnullf.jpg]]&amp;lt;br/&amp;gt; &#039;&#039;&#039;Orbital Nullifier:&#039;&#039;&#039; Prevents enemy orbital actions nearby&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
By 2178, The Post-Human Coalition has assembled what it considered a reasonably full-fledged combat mix to deal with the rising threat of renegade Post-Humans.&lt;br /&gt;
&lt;br /&gt;
Unfortunately, in March of 2178, the PHC encountered a completely new threat...&lt;/div&gt;</summary>
		<author><name>Myfist0</name></author>
	</entry>
	<entry>
		<id>https://wiki.ashesofthesingularity.com/index.php?title=Post-Human_Coalition&amp;diff=7521</id>
		<title>Post-Human Coalition</title>
		<link rel="alternate" type="text/html" href="https://wiki.ashesofthesingularity.com/index.php?title=Post-Human_Coalition&amp;diff=7521"/>
		<updated>2017-01-11T19:50:26Z</updated>

		<summary type="html">&lt;p&gt;Myfist0: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{HeaderTemplate&lt;br /&gt;
| welcome = [[File:Asheswiki subpages phc.jpg]]}} &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://wiki.ashesofthesingularity.com/index.php/The_Factions Return to: The Factions]&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Faction Description ==&lt;br /&gt;
&lt;br /&gt;
The PHC is a loose affiliation of Post-Humans who rose to prominence in the early 22nd century. The source of a Post-Human&#039;s power is a resource called Turinium. This is a manufactured resource that is derived from the mass of a suitable material. Turnium, which is essentially the ultimate computing material, is what these planetary-wide wars are waged over. In any match, Turinium generators can provide a key path to victory over your opponent.&lt;br /&gt;
&lt;br /&gt;
To view a full list of the Post-Human Coalition&#039;s Units, please see [[PHC_Units|PHC Units]].&lt;br /&gt;
&lt;br /&gt;
=== PHC Frigates ===&lt;br /&gt;
&lt;br /&gt;
To enforce the PHC charter, several prominent Post-Humans formed the “PHC Weapons consortium” and pooled their collective ideas into producing weaponized constructs.&lt;br /&gt;
&lt;br /&gt;
The first results from this cooperative effort came in the form of what the PHC now classifies as “frigates”. These early militarized constructs lack both the lethality and refinement of their more advanced cousins, “Cruisers”.&lt;br /&gt;
&lt;br /&gt;
For the first two years that the PHC faced the assorted claim jumpers, the fights consisted mostly of frigate on frigate action. Each side’s crude weaponry was hamstrung by a variety of issues, ranging from the cost of remote production to reliability in the field.&lt;br /&gt;
&lt;br /&gt;
The first generation frigates were mostly tracked vehicles. The problem with tracked vehicles came down to the number of moving parts. Fortunately, the AI Haalee led the way in gravity channeling and gave the PHC a substantial technological advantage by allowing the production of frigates that could hover.&lt;br /&gt;
&lt;br /&gt;
Below is a list of the current Frigates of the line as of 2178. Even at the time of this writing, the PHC Weapons Consortium is working on a series of more sophisticated frigates due out by 2180.&lt;br /&gt;
&lt;br /&gt;
=== PHC Cruisers ===&lt;br /&gt;
&lt;br /&gt;
The “Olympus Project” was a direct result of the “Typhon” incident. The PHC renegade Typhon had claim jumped two worlds and managed to devastate PHC frigate forces by fielding substantially more sophisticated constructs.&lt;br /&gt;
&lt;br /&gt;
Most of the PHC cruisers are modeled after the constructs that Typhon originated. He was ultimately defeated due to the development of the Hyperion class Dreadnought.&lt;br /&gt;
&lt;br /&gt;
Below is a list of the current state-of-the-art PHC cruisers that first debuted in 2177.&lt;br /&gt;
&lt;br /&gt;
=== PHC Dreadnoughts ===&lt;br /&gt;
&lt;br /&gt;
The “Olympus Titan” project immediately followed the” Olympus” project. Although considered unnecessary by most members of the PHC, the seriousness of the Typhon war and the increasing cooperation of other PHC renegades spurred the PHC weapons consortium into action.&lt;br /&gt;
&lt;br /&gt;
Prominent PHC leader William “Mac” MacBride led the effort to create the first Greek Titan known as the Hyperion. Designed as an area superiority weapons platform, the Hyperion, like all Dreadnoughts, is a marvel of PHC technology. It utilizes the most obvious advantage the PHC has over any Post-Human renegades – superior quantum access to a given world. The more sophisticated the construct, the higher the connection requirements are.&lt;br /&gt;
&lt;br /&gt;
Because virtually all Post-Humans are still substantially located on Earth, very few are capable of the quality of connection needed to field a Dreadnought on the frontier. However, those who can are all a part of the PHC.&lt;br /&gt;
&lt;br /&gt;
=== PHC Combat Aircraft ===&lt;br /&gt;
&lt;br /&gt;
The PHC have fielded aircraft on new worlds since the beginning. The “Pan” remains the primary PHC air platform both for its onboard sensor array as well as the vision it gives other PHC constructs.&lt;br /&gt;
&lt;br /&gt;
More recently, however, the PHC has had to deploy militarized aircraft to supplement its ground forces. Because the PHC has only recently begun weaponizing its aircraft, it has routinely found holes for its air missions that it hopes to fill in the future with new aircraft such as the upcoming “Ares” project.&lt;br /&gt;
&lt;br /&gt;
== Buildings ==&lt;br /&gt;
&lt;br /&gt;
=== Resources ===&lt;br /&gt;
&amp;lt;ul style=&amp;quot;margin-left:0;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[File:Phc resources metalext.jpg|300px|Phc resources metalext.jpg]]&amp;lt;br/&amp;gt; &#039;&#039;&#039;Metal Extractor:&#039;&#039;&#039; Produces 1 metal per second and must be built on a metal deposit&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[File:Phc resource radioext.jpg|300px|Phc resource radioext.jpg]]&amp;lt;br/&amp;gt; &#039;&#039;&#039;Radioactives Extractor:&#039;&#039;&#039; Produces 1 radioactive per second and must be built on a radioactives deposit&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[File:Phc quantemrelay.jpg|300px|Phc quantemrelay.jpg]]&amp;lt;br/&amp;gt; &#039;&#039;&#039;Quantum Relay:&#039;&#039;&#039; Generates Quanta used to unlock global bonuses or call down orbital support actions&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[File:Phc amplifier.jpg|300px|Phc amplifier.jpg]]&amp;lt;br/&amp;gt; &#039;&#039;&#039;Amplifier:&#039;&#039;&#039; Place on a power generator to increase the output of all resources in that region&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Production ===&lt;br /&gt;
&amp;lt;ul style=&amp;quot;margin-left:0;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[File:Phc factory.jpg|300px|Phc factory.jpg]]&amp;lt;br/&amp;gt; &#039;&#039;&#039;Factory:&#039;&#039;&#039; Constructs frigates (Hermes, Archer, Brute, Medic)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[File:Phc skyfactory.jpg|300px|Phc skyfactory.jpg]]&amp;lt;br/&amp;gt; &#039;&#039;&#039;Sky Factory: &#039;&#039;&#039;Constructs aircraft (Fury, Hades, Pan)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[File:Phc armory.jpg|300px|Phc armory.jpg]]&amp;lt;br/&amp;gt; &#039;&#039;&#039;Armory:&#039;&#039;&#039; Constructs cruisers (Artemis, Apollo, Nemesis, Zeus)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[File:Phc dreadlaunch.jpg|300px|Phc dreadlaunch.jpg]]&amp;lt;br/&amp;gt; &#039;&#039;&#039;Dread Launch:&#039;&#039;&#039; Constructs Dreadnoughts (Prometheus, Hyperion, Cronus)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Defenses ===&lt;br /&gt;
&amp;lt;ul style=&amp;quot;margin-left:0;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[File:Phc smartysystem.jpg|300px|Phc smartysystem.jpg]]&amp;lt;br/&amp;gt; &#039;&#039;&#039;Smarty System:&#039;&#039;&#039; Multi-purpose rocket battery, effective against light air or ground units&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[File:Phc sensorarray.jpg|300px|Phc sensorarray.jpg]]&amp;lt;br/&amp;gt; &#039;&#039;&#039;Sensor Array:&#039;&#039;&#039; Radar station that detects enemy structures and units at extreme range&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[File:Phc sentinelturrent.jpg|300px|Phc sentinelturrent.jpg]]&amp;lt;br/&amp;gt; &#039;&#039;&#039;Sentinel Turret:&#039;&#039;&#039; Heavy cannon, effective against cruisers and dreadnoughts&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[File:Phc falconantiair.jpg|300px|Phc falconantiair.jpg]]&amp;lt;br/&amp;gt; &#039;&#039;&#039;Falcon AA&#039;&#039;&#039; Flak-firing anti-air turret&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[File:Phc dronebay.jpg|300px|Phc dronebay.jpg]]&amp;lt;br/&amp;gt; &#039;&#039;&#039;Drone Bay:&#039;&#039;&#039; Maintains a devastating defensive drone swarm that is vulnerable to enemy anti-air&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[File:Phc repairbay.jpg|300px|Phc repairbay.jpg]]&amp;lt;br/&amp;gt; &#039;&#039;&#039;Repair Bay:&#039;&#039;&#039; Maintains a potent repair drone swarm that is vulnerable to enemy anti-air&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Orbitals ===&lt;br /&gt;
&amp;lt;ul style=&amp;quot;margin-left:0;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[File:Phc orbitals orbfabricator.jpg|300px|Phc orbitals orbfabricator.jpg]]&amp;lt;br/&amp;gt; &#039;&#039;&#039;Orbital Fabricator:&#039;&#039;&#039; Unlocks the “Engineer Drop” and “Incursion” global abilities&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[File:Phc weaponslab.jpg|300px|Phc weaponslab.jpg]]&amp;lt;br/&amp;gt; &#039;&#039;&#039;Weapons Lab:&#039;&#039;&#039; Unlocks the “Plasma Storm” and “Carving Turret” global abilities&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[File:Phc orbitals powerregulator.jpg|300px|Phc orbitals powerregulator.jpg]]&amp;lt;br/&amp;gt; &#039;&#039;&#039;Power Regulator:&#039;&#039;&#039; Unlocks the “Amplify” global ability&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[File:Phc orbcommand.jpg|300px|Phc orbcommand.jpg]]&amp;lt;br/&amp;gt; &#039;&#039;&#039;Orbital Command:&#039;&#039;&#039; Unlocks “Orbital Strike” global ability&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[File:Phc orbitals energyprojector.jpg|300px|Phc orbitals energyprojector.jpg]]&amp;lt;br/&amp;gt; &#039;&#039;&#039;Energy Projector:&#039;&#039;&#039; Unlocks “Intensive Care” and “EMP Pulse” global abilities&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[File:Phc orbnullf.jpg|300px|Phc orbnullf.jpg]]&amp;lt;br/&amp;gt; &#039;&#039;&#039;Orbital Nullifier:&#039;&#039;&#039; Prevents enemy orbital actions nearby&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
By 2178, The Post-Human Coalition has assembled what it considered a reasonably full-fledged combat mix to deal with the rising threat of renegade Post-Humans.&lt;br /&gt;
&lt;br /&gt;
Unfortunately, in March of 2178, the PHC encountered a completely new threat...&lt;/div&gt;</summary>
		<author><name>Myfist0</name></author>
	</entry>
	<entry>
		<id>https://wiki.ashesofthesingularity.com/index.php?title=Savager&amp;diff=7511</id>
		<title>Savager</title>
		<link rel="alternate" type="text/html" href="https://wiki.ashesofthesingularity.com/index.php?title=Savager&amp;diff=7511"/>
		<updated>2017-01-11T19:40:42Z</updated>

		<summary type="html">&lt;p&gt;Myfist0: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right;margin-top:0;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:lightblue;width:350px;font-size:10pt&amp;quot; | Savager&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;font-size:7pt&amp;quot; | [[File:Sub dreadnought savager.jpg|200px|Sub dreadnought savager.jpg]]&amp;lt;br/&amp;gt; Image caption&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:lightblue;text-align:center;font-size:9pt&amp;quot; | General Data&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | Faction&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | Substrate&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | Type&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | Dreadnought&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | Cost&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | 100 Logistics, 10000 Metal, 1000 Radioactives, 180 seconds&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:lightblue;text-align:center;font-size:9pt&amp;quot; | Statistics&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | Hit Points&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | 10000&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | Energy&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | 250&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | Shields&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | 4000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The Savager is a dreadnought class ship for the Substrate.&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
&lt;br /&gt;
This capital ship is known as a dreadnought destroyer. It tends to vaporize whatever has its focus; the 4 mounted Ion Cannons quick-fire energy to keep incoming ground and air threats at bay while its mysterious WMC weapon deals heavy area damage to any ground targets foolish enough to get too close.&lt;br /&gt;
&lt;br /&gt;
== Weapon Specs ==&lt;br /&gt;
&lt;br /&gt;
=== Ion Cannon [x4] ===&lt;br /&gt;
&lt;br /&gt;
*158 DPS per unit &lt;br /&gt;
*700 meter range &lt;br /&gt;
&lt;br /&gt;
=== WMC ===&lt;br /&gt;
&lt;br /&gt;
*268 DPS per unit &lt;br /&gt;
*900 meter range &lt;br /&gt;
*Armor-piercing &lt;br /&gt;
*Requires Energy&lt;/div&gt;</summary>
		<author><name>Myfist0</name></author>
	</entry>
	<entry>
		<id>https://wiki.ashesofthesingularity.com/index.php?title=Retributor&amp;diff=7501</id>
		<title>Retributor</title>
		<link rel="alternate" type="text/html" href="https://wiki.ashesofthesingularity.com/index.php?title=Retributor&amp;diff=7501"/>
		<updated>2017-01-11T19:39:19Z</updated>

		<summary type="html">&lt;p&gt;Myfist0: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right;margin-top:0;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:lightblue;width:350px;font-size:10pt&amp;quot; | Retributor&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;font-size:7pt&amp;quot; | [[File:Sub dreadnought retributor.jpg|200px|Sub dreadnought retributor.jpg]]&amp;lt;br/&amp;gt; Image caption&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:lightblue;text-align:center;font-size:9pt&amp;quot; | General Data&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | Faction&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | Substrate&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | Type&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | Dreadnought&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | Cost&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | 100 Logistics, 6000 Metal, 3000 Radioactives, 180 seconds&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:lightblue;text-align:center;font-size:9pt&amp;quot; | Statistics&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | Hit Points&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | 8000&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | Energy&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | 250&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | Shields&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | 8000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The Retributor is a dreadnought class ship for the Substrate.&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
&lt;br /&gt;
This assault dreadnought is an offense-minded capital ship with a variety of weaponry. It boasts 4 Particle Beam Cannons that unleash devestating streams of charged particles to tear apart enemies, while its 6 light Plasma Cannons are excellent as a medium-range all-purpose air/ground defensive weapon.&lt;br /&gt;
&lt;br /&gt;
== Weapon Specs ==&lt;br /&gt;
&lt;br /&gt;
=== Particle Beam Cannon [x4] ===&lt;br /&gt;
&lt;br /&gt;
*206 DPS per unit &lt;br /&gt;
*840 meter range &lt;br /&gt;
&lt;br /&gt;
=== Light Plasma Cannon [x6] ===&lt;br /&gt;
&lt;br /&gt;
*94 DPS per unit &lt;br /&gt;
*600 meter range&lt;/div&gt;</summary>
		<author><name>Myfist0</name></author>
	</entry>
	<entry>
		<id>https://wiki.ashesofthesingularity.com/index.php?title=Overmind&amp;diff=7491</id>
		<title>Overmind</title>
		<link rel="alternate" type="text/html" href="https://wiki.ashesofthesingularity.com/index.php?title=Overmind&amp;diff=7491"/>
		<updated>2017-01-11T19:36:53Z</updated>

		<summary type="html">&lt;p&gt;Myfist0: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right;margin-top:0;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:lightblue;width:350px;font-size:10pt&amp;quot; | Overmind&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;font-size:7pt&amp;quot; | [[File:Sub dreadnought overmind.jpg|200px|Sub dreadnought overmind.jpg]]&amp;lt;br/&amp;gt; Image caption&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:lightblue;text-align:center;font-size:9pt&amp;quot; | General Data&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | Faction&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | Substrate&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | Type&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | Juggernaut&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | Cost&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | 100 Logistics, 2000 Metal, 5000 Radioactives, 180 seconds&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:lightblue;text-align:center;font-size:9pt&amp;quot; | Statistics&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | Hit Points&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | 6000&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | Energy&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | 250&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | Shields&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | 9000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The Overmind is a juggernaut-class ship for the Substrate.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
&lt;br /&gt;
This capital ship is a support dreadnought that serves as an armed, mobile drone platform. Drones, however, are not its only form of attack -- the Overmind boasts 4 Gentle Persuader Level III Plasma Negotiators that fire bursts of energy against land-based targets.&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
== Weapon Specs ==&lt;br /&gt;
&lt;br /&gt;
=== Gentle Persuader Level III Plasma Negotiator [x4] ===&lt;br /&gt;
&lt;br /&gt;
*44 DPS per unit &lt;br /&gt;
*720 meter range &lt;br /&gt;
&lt;br /&gt;
=== Drone Manufactory ===&lt;br /&gt;
&lt;br /&gt;
*Deadly Drone Swarms&lt;/div&gt;</summary>
		<author><name>Myfist0</name></author>
	</entry>
	<entry>
		<id>https://wiki.ashesofthesingularity.com/index.php?title=Air_Harbinger&amp;diff=7481</id>
		<title>Air Harbinger</title>
		<link rel="alternate" type="text/html" href="https://wiki.ashesofthesingularity.com/index.php?title=Air_Harbinger&amp;diff=7481"/>
		<updated>2017-01-11T19:33:19Z</updated>

		<summary type="html">&lt;p&gt;Myfist0: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right;margin-top:0;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:lightblue;width:350px;font-size:10pt&amp;quot; | Air Harbinger&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;font-size:7pt&amp;quot; | [[File:Substrate-AirHarbinger.jpg|center|200px|Substrate-AirHarbinger.jpg]]&amp;lt;br/&amp;gt; Image caption&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:lightblue;text-align:center;font-size:9pt&amp;quot; | General Data&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | Faction&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | Substrate&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | Type&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | Aircraft&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | Cost&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | 20 Logistics, 400 Metal, 800 Radioactives, 120 seconds&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:lightblue;text-align:center;font-size:9pt&amp;quot; | Statistics&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | Hit Points&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | 1800&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | Energy&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | 250&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | Shields&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | 600&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The Air Harbinger is an aircraft for the Substrate faction.&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
&lt;br /&gt;
This aircraft destroys buildings with a great, unblinking gaze of doom, but it cannot target units. It&#039;s excellent for flying in and wiping out undefended bases, but keep it far away from your army&#039;s front lines.&lt;br /&gt;
&lt;br /&gt;
== Weapon Specs ==&lt;br /&gt;
&lt;br /&gt;
=== Katsika Cannon ===&lt;br /&gt;
&lt;br /&gt;
*180 DPS per unit &lt;br /&gt;
*1200 meter range &lt;br /&gt;
*Requires Energy&lt;/div&gt;</summary>
		<author><name>Myfist0</name></author>
	</entry>
	<entry>
		<id>https://wiki.ashesofthesingularity.com/index.php?title=Air_Rampager&amp;diff=7471</id>
		<title>Air Rampager</title>
		<link rel="alternate" type="text/html" href="https://wiki.ashesofthesingularity.com/index.php?title=Air_Rampager&amp;diff=7471"/>
		<updated>2017-01-11T19:32:54Z</updated>

		<summary type="html">&lt;p&gt;Myfist0: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right;margin-top:0;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:lightblue;width:350px;font-size:10pt&amp;quot; | Air Rampager&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;font-size:7pt&amp;quot; | [[File:Substrate-AirRampager.jpg|center|200px|Substrate-AirRampager.jpg]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:lightblue;text-align:center;font-size:9pt&amp;quot; | General Data&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | Faction&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | Substrate&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | Type&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | Aircraft&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | Cost&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | 4 Logistics, 200 Metal, 280 Radioactives, 60 seconds&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:lightblue;text-align:center;font-size:9pt&amp;quot; | Statistics&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | Hit Points&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | 800&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | Energy&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | Shields&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | 300&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The Air Rampager is an air unit for the Substrate.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
&lt;br /&gt;
This lightly protected assault unit uses its twin dispersed plasma beams to decimate tightly packed ground units. Its Rainmaker Turret provides additional support by firing exploding rounds that shred weaker opponents, though it does little damage to foes that are more heavily fortified.&lt;br /&gt;
&lt;br /&gt;
== Weapon Specs ==&lt;br /&gt;
&lt;br /&gt;
=== Dispersed Plasma Beam ===&lt;br /&gt;
&lt;br /&gt;
*75 DPS per unit &lt;br /&gt;
*800 meter range &lt;br /&gt;
*Area Effect Weapon &lt;br /&gt;
&lt;br /&gt;
=== Rainmaker Turret ===&lt;br /&gt;
&lt;br /&gt;
*11 DPS per unit &lt;br /&gt;
*400 meter range&lt;/div&gt;</summary>
		<author><name>Myfist0</name></author>
	</entry>
	<entry>
		<id>https://wiki.ashesofthesingularity.com/index.php?title=Air_Rampager&amp;diff=7461</id>
		<title>Air Rampager</title>
		<link rel="alternate" type="text/html" href="https://wiki.ashesofthesingularity.com/index.php?title=Air_Rampager&amp;diff=7461"/>
		<updated>2017-01-11T19:30:19Z</updated>

		<summary type="html">&lt;p&gt;Myfist0: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right;margin-top:0;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:lightblue;width:350px;font-size:10pt&amp;quot; | Air Rampager&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;font-size:7pt&amp;quot; | [[File:Substrate-AirRampager.jpg|center|200px|Substrate-AirRampager.jpg]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:lightblue;text-align:center;font-size:9pt&amp;quot; | General Data&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | Faction&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | Substrate&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | Type&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | Aircraft&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | Cost&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | 4 Logistics, 200 Metal, 280 Radioactives, 60 seconds&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:lightblue;text-align:center;font-size:9pt&amp;quot; | Statistics&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | Hit Points&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | 800&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | Energy&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | Shields&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | 300&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The Air Rampager is an air unit for the Substrate.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
&lt;br /&gt;
This aircraft destroys buildings with a great, unblinking gaze of doom, but it cannot target units. It&#039;s excellent for flying in and wiping out undefended bases, but keep it far away from your army&#039;s front lines.&lt;br /&gt;
&lt;br /&gt;
== Weapon Specs ==&lt;br /&gt;
&lt;br /&gt;
=== Dispersed Plasma Beam ===&lt;br /&gt;
&lt;br /&gt;
*75 DPS per unit &lt;br /&gt;
*800 meter range &lt;br /&gt;
*Area Effect Weapon &lt;br /&gt;
&lt;br /&gt;
=== Rainmaker Turret ===&lt;br /&gt;
&lt;br /&gt;
*11 DPS per unit &lt;br /&gt;
*400 meter range&lt;/div&gt;</summary>
		<author><name>Myfist0</name></author>
	</entry>
	<entry>
		<id>https://wiki.ashesofthesingularity.com/index.php?title=Searcher&amp;diff=7451</id>
		<title>Searcher</title>
		<link rel="alternate" type="text/html" href="https://wiki.ashesofthesingularity.com/index.php?title=Searcher&amp;diff=7451"/>
		<updated>2017-01-11T19:27:40Z</updated>

		<summary type="html">&lt;p&gt;Myfist0: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right;margin-top:0;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:lightblue;width:350px;font-size:10pt&amp;quot; | Searcher&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;font-size:7pt&amp;quot; | [[File:Sub aircraft searcher.jpg|200px|Sub aircraft searcher.jpg]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:lightblue;text-align:center;font-size:9pt&amp;quot; | General Data&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | Faction&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | Substrate&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | Type&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | Aircraft&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | Cost&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | 3 Logistics, 100 Metal, 10 Radioactives, 20 seconds&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:lightblue;text-align:center;font-size:9pt&amp;quot; | Statistics&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | Hit Points&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | 1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | Energy&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | Shields&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | 300&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The Searcher is an aircraft for the Substrate faction.&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
&lt;br /&gt;
This unarmed scout aircraft is excellent for flying over any type of terrain very quickly. It has no way to defend itself and is never meant to be deployed in combat, but it is vital for exploring regions easily and rapidly and pinpointing where important resources or chokepoints are.&lt;br /&gt;
&lt;br /&gt;
== Weapon Specs ==&lt;br /&gt;
&lt;br /&gt;
=== KT-105 Pulse Cannon ===&lt;br /&gt;
&lt;br /&gt;
*0 DPS per unit &lt;br /&gt;
*900 meter range&lt;/div&gt;</summary>
		<author><name>Myfist0</name></author>
	</entry>
	<entry>
		<id>https://wiki.ashesofthesingularity.com/index.php?title=Punisher&amp;diff=7441</id>
		<title>Punisher</title>
		<link rel="alternate" type="text/html" href="https://wiki.ashesofthesingularity.com/index.php?title=Punisher&amp;diff=7441"/>
		<updated>2017-01-11T19:20:31Z</updated>

		<summary type="html">&lt;p&gt;Myfist0: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right;margin-top:0;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:lightblue;width:350px;font-size:10pt&amp;quot; | Punisher&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;font-size:7pt&amp;quot; | [[File:Sub aircraft punisher.jpg|200px|Sub aircraft punisher.jpg]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:lightblue;text-align:center;font-size:9pt&amp;quot; | General Data&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | Faction&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | Substrate&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | Type&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | Aircraft&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | Cost&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | 12 Logistics, 200 Metal, 240 Radioactives, 60 seconds&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:lightblue;text-align:center;font-size:9pt&amp;quot; | Statistics&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | Hit Points&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | 300&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | Energy&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | Shields&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | 1200&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The Punisher is an aircraft for the Substrate faction.&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
&lt;br /&gt;
This heavy bomber has armor-piercing weaponry and is hugely problematic for groupings of units on the ground. The Punisher&#039;s Plasma Bombard is a heavy energy air-to-ground weapon that leaves nothing but devestation in its wake.&lt;br /&gt;
&lt;br /&gt;
== Weapon Specs ==&lt;br /&gt;
&lt;br /&gt;
=== Plasma Bombard ===&lt;br /&gt;
&lt;br /&gt;
*287 DPS per unit &lt;br /&gt;
*1500 meter range &lt;br /&gt;
*Targets Radar Contacts&lt;/div&gt;</summary>
		<author><name>Myfist0</name></author>
	</entry>
	<entry>
		<id>https://wiki.ashesofthesingularity.com/index.php?title=Dominator&amp;diff=7431</id>
		<title>Dominator</title>
		<link rel="alternate" type="text/html" href="https://wiki.ashesofthesingularity.com/index.php?title=Dominator&amp;diff=7431"/>
		<updated>2017-01-11T19:14:02Z</updated>

		<summary type="html">&lt;p&gt;Myfist0: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right;margin-top:0;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:lightblue;width:350px;font-size:10pt&amp;quot; | Dominator&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;font-size:7pt&amp;quot; | [[File:Sub aircraft dominator.jpg|200px|Sub aircraft dominator.jpg]]&amp;lt;br/&amp;gt; Image caption&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:lightblue;text-align:center;font-size:9pt&amp;quot; | General Data&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | Faction&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | Substrate&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | Type&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | Aircraft&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | Cost&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | 8 Logistics, 100 Metal, 220 Radioactives, 55 seconds&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:lightblue;text-align:center;font-size:9pt&amp;quot; | Statistics&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | Hit Points&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | 300&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | Energy&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | Shields&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | 1800&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The Dominator is an aircraft for the Substrate faction.&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
&lt;br /&gt;
This versatile anti-air and anti-ground fighter is expensive, but well worth the price tag. Its Perseus Cannon is a general-use plasma weapon that rips through air targets, while its KT-105d Dual Pulse Cannon is a light energy weapon that does what it can against ground units.&lt;br /&gt;
&lt;br /&gt;
== Weapon Specs ==&lt;br /&gt;
&lt;br /&gt;
=== Perseus Cannon ===&lt;br /&gt;
&lt;br /&gt;
*158 DPS per unit &lt;br /&gt;
*1250 meter range &lt;br /&gt;
*Targets Radar Contacts &lt;br /&gt;
&lt;br /&gt;
=== KT-105d Dual Pulse Cannon ===&lt;br /&gt;
&lt;br /&gt;
*5 DPS per unit &lt;br /&gt;
*900 meter range&lt;/div&gt;</summary>
		<author><name>Myfist0</name></author>
	</entry>
	<entry>
		<id>https://wiki.ashesofthesingularity.com/index.php?title=Mobile_Nullifier_(Substrate)&amp;diff=7421</id>
		<title>Mobile Nullifier (Substrate)</title>
		<link rel="alternate" type="text/html" href="https://wiki.ashesofthesingularity.com/index.php?title=Mobile_Nullifier_(Substrate)&amp;diff=7421"/>
		<updated>2017-01-11T19:09:18Z</updated>

		<summary type="html">&lt;p&gt;Myfist0: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right;margin-top:0;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:lightblue;width:350px;font-size:10pt&amp;quot; | (Substrate) Mobile Nullifier&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;font-size:7pt&amp;quot; | [[File:Substrate-MobileNullifier.jpg|center|200px|Substrate-MobileNullifier.jpg]]&amp;lt;br/&amp;gt; Image caption&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:lightblue;text-align:center;font-size:9pt&amp;quot; | General Data&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | Faction&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | Substrate&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | Type&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | Cruiser&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | Cost&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | 18 Logistics, 1000 Metal, 800 Radioactives, 70 seconds&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:lightblue;text-align:center;font-size:9pt&amp;quot; | Statistics&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | Hit Points&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | 300&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | Energy&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | Shields&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | 1200&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The Mobile Nullifier is a cruiser class ship for the Substrate.&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
&lt;br /&gt;
This cruiser is a mobile platform for the Substrate&#039;s Quantum Jammer, which prevents orbital abilities from being called down within a certain area. While combat isn&#039;t its primary function, the Mobile Nullifier comes equipped with a medium-range all purpose defensive weapon by way of its 2 light plasma cannons. It also defends itself from air assults with 2 anti-air plasma cannons mounted on its towers.&lt;br /&gt;
&lt;br /&gt;
== Weapon Specs ==&lt;br /&gt;
&lt;br /&gt;
=== Light Plasma Cannon [x2] ===&lt;br /&gt;
&lt;br /&gt;
*6 DPS per unit &lt;br /&gt;
*600 meter range &lt;br /&gt;
&lt;br /&gt;
=== Anti-Air Plasma Cannon [x2] ===&lt;br /&gt;
&lt;br /&gt;
*23 DPS per unit &lt;br /&gt;
*600 meter range&lt;/div&gt;</summary>
		<author><name>Myfist0</name></author>
	</entry>
	<entry>
		<id>https://wiki.ashesofthesingularity.com/index.php?title=Masochist&amp;diff=7411</id>
		<title>Masochist</title>
		<link rel="alternate" type="text/html" href="https://wiki.ashesofthesingularity.com/index.php?title=Masochist&amp;diff=7411"/>
		<updated>2017-01-11T19:06:09Z</updated>

		<summary type="html">&lt;p&gt;Myfist0: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right;margin-top:0;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:lightblue;width:350px;font-size:10pt&amp;quot; | Masochist&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;font-size:7pt&amp;quot; | [[File:Substrate-Masochist.jpg|center|200px|Substrate-Masochist.jpg]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:lightblue;text-align:center;font-size:9pt&amp;quot; | General Data&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | Faction&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | Substrate&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | Type&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | Cruiser&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | Cost&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | 2 Logistics, 230 Metal, 44 Radioactives, 24 seconds&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:lightblue;text-align:center;font-size:9pt&amp;quot; | Statistics&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | Hit Points&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | 1000&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | Energy&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | Shields&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | 40&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
THe Masochist is a cruiser class ship for the Substrate.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
&lt;br /&gt;
This anti-frigate ship is aptly named. As the Masochist becomes damaged, its attacks become even more powerful, often to the point where it can take out enemy cruisers easily. Its plasma flail is powered by all of the Masochist&#039;s absorbed damage; the more damage this unit takes, the more beams it can use at once.&lt;br /&gt;
&lt;br /&gt;
== Weapon Specs ==&lt;br /&gt;
&lt;br /&gt;
=== Plasma Flail ===&lt;br /&gt;
&lt;br /&gt;
*30 DPS per unit &lt;br /&gt;
*400 meter range&lt;/div&gt;</summary>
		<author><name>Myfist0</name></author>
	</entry>
	<entry>
		<id>https://wiki.ashesofthesingularity.com/index.php?title=Caregiver&amp;diff=7401</id>
		<title>Caregiver</title>
		<link rel="alternate" type="text/html" href="https://wiki.ashesofthesingularity.com/index.php?title=Caregiver&amp;diff=7401"/>
		<updated>2017-01-11T19:04:24Z</updated>

		<summary type="html">&lt;p&gt;Myfist0: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right;margin-top:0;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:lightblue;width:350px;font-size:10pt&amp;quot; | Caregiver&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;font-size:7pt&amp;quot; | [[File:Substrate-Caregiver.jpg|center|200px|Substrate-Caregiver.jpg]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:lightblue;text-align:center;font-size:9pt&amp;quot; | General Data&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | Faction&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | Substrate&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | Type&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | Cruiser&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | Cost&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | 3 Logistics, 400 Metal, 80 Radioactives, 48 seconds&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:lightblue;text-align:center;font-size:9pt&amp;quot; | Statistics&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | Hit Points&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | 900&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | Energy&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | Shields&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | 900&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The Caregiver is a cruiser-class ship for the Substrate.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
&lt;br /&gt;
This unarmed support cruiser recharges the shields of ally units. It has no other weaponry to speak of and is useless in direct combat, but the service it provides to Substrate armies is absolutely critical.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;/div&gt;</summary>
		<author><name>Myfist0</name></author>
	</entry>
	<entry>
		<id>https://wiki.ashesofthesingularity.com/index.php?title=Eradicator&amp;diff=7391</id>
		<title>Eradicator</title>
		<link rel="alternate" type="text/html" href="https://wiki.ashesofthesingularity.com/index.php?title=Eradicator&amp;diff=7391"/>
		<updated>2017-01-11T19:03:08Z</updated>

		<summary type="html">&lt;p&gt;Myfist0: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right;margin-top:0;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:lightblue;width:350px;font-size:10pt&amp;quot; | Eradicator&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;font-size:7pt&amp;quot; | [[File:Substrate-Eradicator.jpg|center|200px|Substrate-Eradicator.jpg]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:lightblue;text-align:center;font-size:9pt&amp;quot; | General Data&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | Faction&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | Substrate&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | Type&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | Cruiser&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | Cost&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | 12 Logistics, 720 Metal, 240 Radioactives, 120 seconds&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:lightblue;text-align:center;font-size:9pt&amp;quot; | Statistics&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | Hit Points&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | 800&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | Energy&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | 500&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | Shields&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | 1800&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The Eradicator is a cruiser-class ship for the Substrate.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
&lt;br /&gt;
The Eradicator is a very slow and powerful cruiser. Its Peeping Tom fires a lethal projectile of energy that is made for destroying dreadnoughts at range. It also comes equipped with 7 plasma cannons for all-pupose ground and air defense.&lt;br /&gt;
&lt;br /&gt;
== Weapon Specs ==&lt;br /&gt;
&lt;br /&gt;
=== Peeping Tom ===&lt;br /&gt;
&lt;br /&gt;
*124 DPS per unit &lt;br /&gt;
*1250 meter range &lt;br /&gt;
*Area Effect Weapon &lt;br /&gt;
*Requires Energy &lt;br /&gt;
&lt;br /&gt;
=== Plasma Cannon [x7] ===&lt;br /&gt;
&lt;br /&gt;
*66 DPS per unit &lt;br /&gt;
*660 meter range &lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;/div&gt;</summary>
		<author><name>Myfist0</name></author>
	</entry>
	<entry>
		<id>https://wiki.ashesofthesingularity.com/index.php?title=Mauler&amp;diff=7381</id>
		<title>Mauler</title>
		<link rel="alternate" type="text/html" href="https://wiki.ashesofthesingularity.com/index.php?title=Mauler&amp;diff=7381"/>
		<updated>2017-01-11T19:00:57Z</updated>

		<summary type="html">&lt;p&gt;Myfist0: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right;margin-top:0;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:lightblue;width:350px;font-size:10pt&amp;quot; | Mauler&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;font-size:7pt&amp;quot; | [[File:Sub cruisers mauler.jpg|200px|Sub cruisers mauler.jpg]]&amp;lt;br/&amp;gt; Image caption&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:lightblue;text-align:center;font-size:9pt&amp;quot; | General Data&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | Faction&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | Substrate&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | Type&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | Cruiser&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | Cost&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | 4 Logistics, 380 Metal, 40 Radioactives, 50 seconds&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:lightblue;text-align:center;font-size:9pt&amp;quot; | Statistics&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | Hit Points&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | 100&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | Energy&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | 180&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | Shields&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | 1000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The Mauler is a cruiser-class ship for the Substrate.&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
&lt;br /&gt;
This heavy, short-range cruiser comes armed with a Hyena Laser Array, which is an adapted mining tool that is viciously effective in short-ranged combat against larger targets. As a backup, the Mauler&#039;s Dissuader Particle Response provides short-range defense against smaller targets at a closer range.&lt;br /&gt;
&lt;br /&gt;
== Weapon Specs ==&lt;br /&gt;
&lt;br /&gt;
=== Hyena Laser Array ===&lt;br /&gt;
&lt;br /&gt;
*36 DPS per unit &lt;br /&gt;
*800 meter range &lt;br /&gt;
*Requires Energy &lt;br /&gt;
&lt;br /&gt;
=== Dissuader Particle Response ===&lt;br /&gt;
&lt;br /&gt;
*23 DPS per unit &lt;br /&gt;
*1000 meter range&lt;/div&gt;</summary>
		<author><name>Myfist0</name></author>
	</entry>
	<entry>
		<id>https://wiki.ashesofthesingularity.com/index.php?title=Drone_Hive&amp;diff=7371</id>
		<title>Drone Hive</title>
		<link rel="alternate" type="text/html" href="https://wiki.ashesofthesingularity.com/index.php?title=Drone_Hive&amp;diff=7371"/>
		<updated>2017-01-11T18:59:01Z</updated>

		<summary type="html">&lt;p&gt;Myfist0: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right;margin-top:0;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:lightblue;width:350px;font-size:10pt&amp;quot; | Drone Hive&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;font-size:7pt&amp;quot; | [[File:Sub cruisers dronehive.jpg|200px|Sub cruisers dronehive.jpg]]&amp;lt;br/&amp;gt; Image caption&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:lightblue;text-align:center;font-size:9pt&amp;quot; | General Data&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | Faction&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | Substrate&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | Type&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | Cruiser&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | Cost&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | 8 Logistics, 310 Metal, 60 Radioactives, 45 seconds&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:lightblue;text-align:center;font-size:9pt&amp;quot; | Statistics&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | Hit Points&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | 600&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | Energy&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | Shields&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | 400&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The Drone Hive is a cruiser-class ship for the Substrate.&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
&lt;br /&gt;
This area control cruiser has an onboard autofactory that maintains swarms of drones. The ship seems unassuming from the outside, but as soon as it engages in combat, its terrifying worth is easily demonstrated.&lt;br /&gt;
&lt;br /&gt;
== Weapon Specs ==&lt;br /&gt;
&lt;br /&gt;
=== Drone Bay ===&lt;br /&gt;
&lt;br /&gt;
*Releases deadly swarm of drones &lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;/div&gt;</summary>
		<author><name>Myfist0</name></author>
	</entry>
	<entry>
		<id>https://wiki.ashesofthesingularity.com/index.php?title=Avenger&amp;diff=7361</id>
		<title>Avenger</title>
		<link rel="alternate" type="text/html" href="https://wiki.ashesofthesingularity.com/index.php?title=Avenger&amp;diff=7361"/>
		<updated>2017-01-11T18:57:43Z</updated>

		<summary type="html">&lt;p&gt;Myfist0: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right;margin-top:0;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:lightblue;width:350px;font-size:10pt&amp;quot; | Avenger&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;font-size:7pt&amp;quot; | [[File:Sub cruisers avenger.jpg|200px|Sub cruisers avenger.jpg]]&amp;lt;br/&amp;gt; Image caption&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:lightblue;text-align:center;font-size:9pt&amp;quot; | General Data&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | Faction&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | Substrate&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | Type&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | Cruiser&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | Cost&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | 4 Logistics, 212 Metal, 39 Radioactives, 39 seconds&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:lightblue;text-align:center;font-size:9pt&amp;quot; | Statistics&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | Hit Points&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | 300&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | Energy&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | 200&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | Shields&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | 300&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The Avenger is a cruiser-class unit for the Substrate.&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
&lt;br /&gt;
This anti-frigate cruiser is a massive problem for large groupings of small units. Its Mayhem Cannon is short-range, but packs a powerful impact, and its Discouraging Streamer is excellent for chewing through frigate swarms.&lt;br /&gt;
&lt;br /&gt;
== Weapon Specs ==&lt;br /&gt;
&lt;br /&gt;
=== Mayhem Cannon ===&lt;br /&gt;
&lt;br /&gt;
*14 DPS per unit &lt;br /&gt;
*600 meter range &lt;br /&gt;
&lt;br /&gt;
=== Discouraging Streamer ===&lt;br /&gt;
&lt;br /&gt;
*576 DPS per unit &lt;br /&gt;
*420 meter range &lt;br /&gt;
*Requires Energy&lt;/div&gt;</summary>
		<author><name>Myfist0</name></author>
	</entry>
	<entry>
		<id>https://wiki.ashesofthesingularity.com/index.php?title=Destructor&amp;diff=7351</id>
		<title>Destructor</title>
		<link rel="alternate" type="text/html" href="https://wiki.ashesofthesingularity.com/index.php?title=Destructor&amp;diff=7351"/>
		<updated>2017-01-11T18:52:52Z</updated>

		<summary type="html">&lt;p&gt;Myfist0: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right;margin-top:0;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:lightblue;width:350px;font-size:10pt&amp;quot; | Destructor&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;font-size:7pt&amp;quot; | [[File:Sub cruisers destructor.jpg|200px|Sub cruisers destructor.jpg]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:lightblue;text-align:center;font-size:9pt&amp;quot; | General Data&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | Faction&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | Substrate&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | Type&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | Cruiser&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | Cost&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | 4 Logistics, 300 Metal, 32 Radioactives, 42 seconds&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:lightblue;text-align:center;font-size:9pt&amp;quot; | Statistics&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | Hit Points&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | 200&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | Energy&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | Shields&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | 900&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The Destructor is a cruiser-class ship for the Substrate.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
&lt;br /&gt;
This anti-building cruiser is a huge problem for structures that aren&#039;t properly defended. Its Plasma Rain Launcher utilizes indirect fire and rips through buildings easily.&lt;br /&gt;
&lt;br /&gt;
== Weapon Specs ==&lt;br /&gt;
&lt;br /&gt;
=== Plasma Rain Launcher ===&lt;br /&gt;
&lt;br /&gt;
*41 DPS per unit &lt;br /&gt;
*1400 meter range &lt;br /&gt;
*Armor-piercing &lt;br /&gt;
*Area Effect Weapon &lt;br /&gt;
*Targets Radar Contacts &lt;br /&gt;
&lt;br /&gt;
=== Dissuader Particle Response ===&lt;br /&gt;
&lt;br /&gt;
*23 DPS per unit &lt;br /&gt;
*1000 meter range&lt;/div&gt;</summary>
		<author><name>Myfist0</name></author>
	</entry>
	<entry>
		<id>https://wiki.ashesofthesingularity.com/index.php?title=Avatar&amp;diff=7341</id>
		<title>Avatar</title>
		<link rel="alternate" type="text/html" href="https://wiki.ashesofthesingularity.com/index.php?title=Avatar&amp;diff=7341"/>
		<updated>2017-01-11T18:50:38Z</updated>

		<summary type="html">&lt;p&gt;Myfist0: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right;margin-top:0;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:lightblue;width:350px;font-size:10pt&amp;quot; | Avatar&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;font-size:7pt&amp;quot; | [[File:Tlaloc, Codex Rios, p.20r.JPG|200px]]&amp;lt;br/&amp;gt; Image caption&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:lightblue;text-align:center;font-size:9pt&amp;quot; | General Data&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | Faction&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | Substrate&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | Type&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | Cruiser&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | Cost&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | 90 Quanta&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:lightblue;text-align:center;font-size:9pt&amp;quot; | Statistics&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | Hit Points&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | 300&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | Armor&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | 12&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | Shields&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | 200&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The Avatar is a cruiser class ship for the Substrate.&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
&lt;br /&gt;
The Avatar is a jack-of-all-trades cruiser that can be summoned through an orbital ability. In order to utilize the Avatar, the player must have a Gateway built and be able to afford the 90 Quanta price tag. The Avatar has heavy armor that absorbs up to 40% of incoming damage, something unusual for a Substrate vessel, which typically relies only on shields.&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
The Avatar&#039;s versatility is showcased primarily in its weapon load-out. Its Nova cannon fires slow-moving projectiles of chaotic plasma that eat through light armor with ease, but the Avatar also comes equipped with the same Fabrication Array and Fusion Arc that allow Constructors to repair damaged units and buildings.&lt;br /&gt;
&lt;br /&gt;
== Weapon Specs ==&lt;br /&gt;
&lt;br /&gt;
=== Nova Cannon ===&lt;br /&gt;
&lt;br /&gt;
*40 DPS per unit &lt;br /&gt;
*750 meter range &lt;br /&gt;
*Armor-piercing &lt;br /&gt;
*Targets Radar Contacts &lt;br /&gt;
&lt;br /&gt;
=== Fabrication Array ===&lt;br /&gt;
&lt;br /&gt;
*Assist in unit construction &lt;br /&gt;
&lt;br /&gt;
=== Fusion Arc ===&lt;br /&gt;
&lt;br /&gt;
*3 DPS (repaired) per unit &lt;br /&gt;
*300 meter range &lt;br /&gt;
*Armor-piercing &lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
[[Category:Pages with broken file links]]&lt;/div&gt;</summary>
		<author><name>Myfist0</name></author>
	</entry>
	<entry>
		<id>https://wiki.ashesofthesingularity.com/index.php?title=Saboteur&amp;diff=7331</id>
		<title>Saboteur</title>
		<link rel="alternate" type="text/html" href="https://wiki.ashesofthesingularity.com/index.php?title=Saboteur&amp;diff=7331"/>
		<updated>2017-01-11T18:41:39Z</updated>

		<summary type="html">&lt;p&gt;Myfist0: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right;margin-top:0;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:lightblue;width:350px;font-size:10pt&amp;quot; | Saboteur&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;font-size:7pt&amp;quot; | [[File:Substrate-Saboteur.jpg|center|200px|Substrate-Saboteur.jpg]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:lightblue;text-align:center;font-size:9pt&amp;quot; | General Data&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | Faction&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | Substrate&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | Type&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | Aircraft&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | Cost&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | 50 Quanta&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:lightblue;text-align:center;font-size:9pt&amp;quot; | Statistics&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | Hit Points&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | 160&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | Energy&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | Shields&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | 320&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The Saboteur is a cruiser-class&amp;amp;nbsp;unit for the Substrate.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
&lt;br /&gt;
The Saboteur is a construct that is specifically made to destroy buildings. In order to summon a Saboteur, the player must first have a Gateway and be generating Quanta in order to pay for orbital abilities. The ability calls down several Saboteurs at a time, and if the player can manage to sneak them into an opponent&#039;s base, they can do devestating damage to their structures rapidly.&lt;br /&gt;
&lt;br /&gt;
== Weapon Specs ==&lt;br /&gt;
&lt;br /&gt;
=== Ion Bolt Cannon ===&lt;br /&gt;
&lt;br /&gt;
*21 DPS per unit &lt;br /&gt;
*700 meter range &lt;br /&gt;
*Armor-piercing&lt;/div&gt;</summary>
		<author><name>Myfist0</name></author>
	</entry>
	<entry>
		<id>https://wiki.ashesofthesingularity.com/index.php?title=Sky_Cleanser&amp;diff=7321</id>
		<title>Sky Cleanser</title>
		<link rel="alternate" type="text/html" href="https://wiki.ashesofthesingularity.com/index.php?title=Sky_Cleanser&amp;diff=7321"/>
		<updated>2017-01-11T18:30:04Z</updated>

		<summary type="html">&lt;p&gt;Myfist0: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right;margin-top:0;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:lightblue;width:350px;font-size:10pt&amp;quot; | Sky Cleanser&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;font-size:7pt&amp;quot; | [[File:Sub frigates skycleans.jpg|200px|Sub frigates skycleans.jpg]]&amp;lt;br/&amp;gt; Image caption&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:lightblue;text-align:center;font-size:9pt&amp;quot; | General Data&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | Faction&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | Substrate&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | Type&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | Frigate&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | Cost&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | 3 Logistics, 100 Metal, 24 seconds&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:lightblue;text-align:center;font-size:9pt&amp;quot; | Statistics&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | Hit Points&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | 120&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | Energy&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | Shields&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | 800&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The Sky Cleanser is a frigate-class ship for the Substrate.&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
&lt;br /&gt;
This anti-air and anti-drone frigate is an absolute terror for flying units. Inexpensive to build in mass, the Sky Cleanser is an excellent early-game counter to a rushed air bombing raid. Its anti-air flak gun will barrage enemy aircraft with deadly projectiles and send them careening down and out of the sky.&lt;br /&gt;
&lt;br /&gt;
== Weapon Specs ==&lt;br /&gt;
&lt;br /&gt;
=== Demeter Autogun ===&lt;br /&gt;
&lt;br /&gt;
*57 DPS per unit &lt;br /&gt;
*1250 meter range &lt;br /&gt;
*Area Effect Weapon &lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;/div&gt;</summary>
		<author><name>Myfist0</name></author>
	</entry>
	<entry>
		<id>https://wiki.ashesofthesingularity.com/index.php?title=Capacitor&amp;diff=7311</id>
		<title>Capacitor</title>
		<link rel="alternate" type="text/html" href="https://wiki.ashesofthesingularity.com/index.php?title=Capacitor&amp;diff=7311"/>
		<updated>2017-01-11T18:26:11Z</updated>

		<summary type="html">&lt;p&gt;Myfist0: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right;margin-top:0;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:lightblue;width:350px;font-size:10pt&amp;quot; | Capacitor&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;font-size:7pt&amp;quot; | [[File:Sub frigates capacitor.jpg|200px|Sub frigates capacitor.jpg]]&amp;lt;br/&amp;gt; Image caption&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:lightblue;text-align:center;font-size:9pt&amp;quot; | General Data&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | Faction&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | Substrate&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | Type&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | Frigate&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | Cost&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | 2 Logistics, 52 Metal, 18 Radioactives, 16 seconds&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:lightblue;text-align:center;font-size:9pt&amp;quot; | Statistics&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | Hit Points&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | 30&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | Energy&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | 500&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | Shields&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | 500&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The Capacitor is a frigate-class ship for the Substrate.&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
&lt;br /&gt;
The Capacitor is an energy-recharging support frigate. Since the majority of Substrate units require energy in order to use their more powerful weaponry, the Capacitor is an absolute must for most army formations. It does have a small &amp;quot;holdout laser&amp;quot; for last-chance defensive maneuvers, but combat is not the Capacitor&#039;s strong suit.&lt;br /&gt;
&lt;br /&gt;
== Weapon Specs ==&lt;br /&gt;
&lt;br /&gt;
=== Holdout Laser ===&lt;br /&gt;
&lt;br /&gt;
*8 DPS per unit &lt;br /&gt;
*500 meter range &lt;br /&gt;
*Armor-piercing &lt;br /&gt;
*Requires Energy&lt;/div&gt;</summary>
		<author><name>Myfist0</name></author>
	</entry>
	<entry>
		<id>https://wiki.ashesofthesingularity.com/index.php?title=Martyr&amp;diff=7301</id>
		<title>Martyr</title>
		<link rel="alternate" type="text/html" href="https://wiki.ashesofthesingularity.com/index.php?title=Martyr&amp;diff=7301"/>
		<updated>2017-01-11T18:18:49Z</updated>

		<summary type="html">&lt;p&gt;Myfist0: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right;margin-top:0;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:lightblue;width:350px;font-size:10pt&amp;quot; | Martyr&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;font-size:7pt&amp;quot; | [[File:Sub frigates martyr.jpg|200px|Sub frigates martyr.jpg]]&amp;lt;br/&amp;gt; Image caption&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:lightblue;text-align:center;font-size:9pt&amp;quot; | General Data&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | Faction&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | Substrate&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | Type&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | Frigate&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | Cost&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | 4 Logistics, 90 Metal, 23 seconds&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:lightblue;text-align:center;font-size:9pt&amp;quot; | Statistics&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | Hit Points&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | 90&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | Energy&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | Shields&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | 60&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The Martyr is a frigate-class ship for the Substrate.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
&lt;br /&gt;
The Martyr is a short-range frigate that is excellent as a counter against other small units. Its plasma launcher shoots semi-autonomous energy-based munitions and can quickly wipe out frigate swarms.&lt;br /&gt;
&lt;br /&gt;
== Weapon Specs ==&lt;br /&gt;
&lt;br /&gt;
=== Plasma Launcher ===&lt;br /&gt;
&lt;br /&gt;
*4 DPS per unit &lt;br /&gt;
*600 meter range&lt;/div&gt;</summary>
		<author><name>Myfist0</name></author>
	</entry>
	<entry>
		<id>https://wiki.ashesofthesingularity.com/index.php?title=Reaper&amp;diff=7291</id>
		<title>Reaper</title>
		<link rel="alternate" type="text/html" href="https://wiki.ashesofthesingularity.com/index.php?title=Reaper&amp;diff=7291"/>
		<updated>2017-01-11T18:16:44Z</updated>

		<summary type="html">&lt;p&gt;Myfist0: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right;margin-top:0;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:lightblue;width:350px;font-size:10pt&amp;quot; | Reaper&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;font-size:7pt&amp;quot; | [[File:Sub frigates reaper.jpg|200px|Sub frigates reaper.jpg]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:lightblue;text-align:center;font-size:9pt&amp;quot; | General Data&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | Faction&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | Substrate&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | Type&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | Frigate&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | Cost&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | 3 Logistics, 140 Metal, 25 seconds&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:lightblue;text-align:center;font-size:9pt&amp;quot; | Statistics&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | Hit Points&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | 40&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | Energy&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | 60&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | Shields&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | 200&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The Reaper is a frigate-class ship for the Substrate.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
&lt;br /&gt;
This medium-range frigate focuses fire on one enemy at a time. In order to attack, the Reaper consumes energy and fires a powerful beam known as the Reaper Scythe.&lt;br /&gt;
&lt;br /&gt;
== Weapon Specs ==&lt;br /&gt;
&lt;br /&gt;
=== Reaper Scythe ===&lt;br /&gt;
&lt;br /&gt;
*10 DPS per unit &lt;br /&gt;
*700 meter range &lt;br /&gt;
*Requires Energy&lt;/div&gt;</summary>
		<author><name>Myfist0</name></author>
	</entry>
	<entry>
		<id>https://wiki.ashesofthesingularity.com/index.php?title=Charon&amp;diff=7281</id>
		<title>Charon</title>
		<link rel="alternate" type="text/html" href="https://wiki.ashesofthesingularity.com/index.php?title=Charon&amp;diff=7281"/>
		<updated>2017-01-11T17:08:11Z</updated>

		<summary type="html">&lt;p&gt;Myfist0: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right;margin-top:0;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:lightblue;width:350px;font-size:10pt&amp;quot; | PHC Charon&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;font-size:7pt&amp;quot; | [[File:PHC-Charon.jpg|center|200px|PHC-Charon.jpg]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:lightblue;text-align:center;font-size:9pt&amp;quot; | General Data&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | Faction&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | Post-Human Coalition&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | Type&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | Cruiser&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | Cost&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | 18 Logistics, 1000 Metal, 800 Radioactives, 70 seconds&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:lightblue;text-align:center;font-size:9pt&amp;quot; | Statistics&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | Hit Points&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | 600&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | Energy&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | Armor&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | 16&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The PHC Charon is a cruiser class ship for the Post-Human Coalition.&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
&lt;br /&gt;
The PHC Charon allows for units to be teleported directly to its location, providing instant reinforcements for any army. Its heavy armor absorbs up to 80% of incoming damage, which allows for durability in the field. It is also armed with 8 modest Charon MK-1 Autocannons, allowing for some additional firepower.&lt;br /&gt;
&lt;br /&gt;
== Weapon Specs ==&lt;br /&gt;
&lt;br /&gt;
=== Charon MK-1 Autocannon [x8] ===&lt;br /&gt;
&lt;br /&gt;
*41 DPS per unit &lt;br /&gt;
*360 meter range&lt;/div&gt;</summary>
		<author><name>Myfist0</name></author>
	</entry>
	<entry>
		<id>https://wiki.ashesofthesingularity.com/index.php?title=Mobile_Nullifier_(PHC)&amp;diff=7271</id>
		<title>Mobile Nullifier (PHC)</title>
		<link rel="alternate" type="text/html" href="https://wiki.ashesofthesingularity.com/index.php?title=Mobile_Nullifier_(PHC)&amp;diff=7271"/>
		<updated>2017-01-11T17:05:49Z</updated>

		<summary type="html">&lt;p&gt;Myfist0: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right;margin-top:0;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:lightblue;width:350px;font-size:10pt&amp;quot; | Mobile Nullifier&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;font-size:7pt&amp;quot; | [[File:PHC-MobileNullifier.jpg|center|200px|PHC-MobileNullifier.jpg]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:lightblue;text-align:center;font-size:9pt&amp;quot; | General Data&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | Faction&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | Post-Human Coalition&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | Type&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | Cruiser&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | Cost&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | 18 Logistics, 1000 Metal, 800 Radioactives, 70 seconds&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:lightblue;text-align:center;font-size:9pt&amp;quot; | Statistics&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | Hit Points&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | 900&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | Energy&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | Armor&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | 12&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The Mobile Nullifier is a cruiser class ship for the Post-Human Coalition.&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
&lt;br /&gt;
This mobile platform nullifies incoming enemy orbitals. Until recently, the PHC had only developed the technology to protect themselves from orbitals in a stationary setting through the construction of a particular building. However, new developments have allowed them to mobilize the technology in this unit and allow the orbital protection to travel with an army as it advances and explores.&lt;br /&gt;
&lt;br /&gt;
== Weapon Specs ==&lt;br /&gt;
&lt;br /&gt;
=== Light Plasma Cannon [x7] ===&lt;br /&gt;
&lt;br /&gt;
*21 DPS per unit &lt;br /&gt;
*600 meter range&lt;/div&gt;</summary>
		<author><name>Myfist0</name></author>
	</entry>
	<entry>
		<id>https://wiki.ashesofthesingularity.com/index.php?title=Hera&amp;diff=7261</id>
		<title>Hera</title>
		<link rel="alternate" type="text/html" href="https://wiki.ashesofthesingularity.com/index.php?title=Hera&amp;diff=7261"/>
		<updated>2017-01-11T17:03:26Z</updated>

		<summary type="html">&lt;p&gt;Myfist0: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right;margin-top:0;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:lightblue;width:350px;font-size:10pt&amp;quot; | Hera&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;font-size:7pt&amp;quot; | [[File:PHC-Hera.jpg|center|200px|PHC-Hera.jpg]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:lightblue;text-align:center;font-size:9pt&amp;quot; | General Data&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | Faction&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | Post-Human Coalition&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | Type&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | Cruiser&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | Cost&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | 8 Logistics, 400 Metal, 30 Radioactives, 45 seconds&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:lightblue;text-align:center;font-size:9pt&amp;quot; | Statistics&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | Hit Points&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | 900&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | Energy&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | Armor&lt;br /&gt;
| style=&amp;quot;font-size:9pt&amp;quot; | 12&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The Hera is a cruiser class ship for the Post-Human Coalition.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
&lt;br /&gt;
The Hera is a siege cruiser with heavy armor that absorbs up to 60% of incoming damage. Its Fusion Bombard is a limited range weapon with heavy damage and a slow recharge, but it&#039;s more than enough to give any enemy hesitation to engage an army with a large grouping of these units within it.&lt;br /&gt;
&lt;br /&gt;
== Weapon Specs ==&lt;br /&gt;
&lt;br /&gt;
=== Fusion Bombard ===&lt;br /&gt;
&lt;br /&gt;
*18 DPS per unit &lt;br /&gt;
*1500 meter range &lt;br /&gt;
*Targets Radar Contacts &lt;br /&gt;
*Heavy Damage &lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;/div&gt;</summary>
		<author><name>Myfist0</name></author>
	</entry>
</feed>