V3.0

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V3.0 Update


General Changes

Weapon accuracy is now standardized based on impact and weapon types. Previously, it varied widely.

  • Direct / Kinetic = 80% accuracy
  • Direct / Bolt = 85% accuracy
  • Direct / Explosive = 80% accuracy
  • OverTime / Beam = 100% accuracy
  • Dispersed / Bolt = 75% accuracy
  • Dispersed / Explosive = 65% accuracy
  • Abilities - Varies (all beneficial ability buffs are 100%)

Substrate shield passive regeneration has been standardized across unit tiers. Previously, it varied per unit/structure. Note that even with passive regeneration, it would take many minutes to restore a unit, so this does not invalidate the Caretaker (same reasoning for HP below).

  • Tier 1 Units = 1.0 per second (Creeps = 0.75)
  • Tier 2 Units = 3.0 per second
  • Tier 3 Units = 6.0 per second
  • Tier 4 Units = 10.0 per second
  • Air Units = 3.0 per second
  • Structures (non-economy) = 2.5 per second
  • Nexus = 3.0 per second

The PHC Medic and higher tier units now have standardized passive HP regeneration:

  • PHC Medic = 0.25 per second
  • PHC Tier 3 Units = 8.0 per second
  • Substrate Tier 3 Units = 1.0 per second
  • PHC Tier 4 Units = 15.0 per second
  • Substrate Tier 4 Units = 2.0 per second

Visual and Radar ranges have been standardized as well. All units and defensive structures now have limited radar capability.

  • Tier 1 Units : 800m sight / 815m radar
  • Ground Recon Units : 1000m sight / Various Radar
  • Tier 2 Units / Non-Econ Structures : 1000m sight / 1015m radar
  • Tier 3 Units : 1400m sight / 1415m radar
  • Tier 4 Units : 2000m sight / 2015m radar
  • Nexus : 1500m sight / 1515m radar
  • Air Units : Varies

Unit speeds (meters / sec) have also been standardized to help overall movement and game progression (except where otherwise indicated). Previously units would move at their own various rates; these changes represent an overall speed increase from 2.92.

  • Tier 1: 150 m/s
  • Tier 2: 150 m/s
    • Engineers/Constructors: 140 m/s
  • Tier 3: 120 m/s
  • Tier 4: 92 m/s
  • Air: Various


Additional Changes

  • Beam weapon firing arcs have been adjusted to allow them to target objects on varying heights more easily.
  • Tier 3 level-up XP has been updated:
    • Level 2: 20,000
    • Level 3: 40,000
    • Level 4: 60,000
    • Level 5: 80,000
  • Tier 4 level-up XP has been updated:
    • Level 2: 40,000
    • Level 3: 80,000
    • Level 4: 120,000
    • Level 5: 160,000
    • Level 6+: Increases linearly.
  • Weapons are now Armor Piercing or not. There are no longer varying levels of Armor Piercing.
  • Most units’ capture beam range increased to 350m (from 300m)
  • Engineer/Constructure capture beam range increased to 450m (from 300m)







Other Resources