V3.0: Difference between revisions
JYWLuca8269 (talk | contribs) (Updated.) |
JYWLuca8269 (talk | contribs) (Updated.) |
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{{SectionTemplate | {{SectionTemplate | ||
|h=h4 | |h=h4 | ||
|title= | |title=Tier 3 – Assault | ||
|content= | |content= | ||
*'''PHC Hyperion:''' HP increased to 28,800 (from 15,000), Armor decreased to 6 (from 12). Construction time decreased to 300 (from 400). | |||
**Weapon: WRX 1020 Pulse Cannon x2 (Direct / Bolt) | |||
***Damage: 68 (up from 65) | |||
***Primary Target: Tier 2+ | |||
***Secondary Target: Tier 1 | |||
***Cannot Target: Drones, Air | |||
***Armor Piercing: No | |||
**Weapon: MK-I Dual Autocannon x8 (Direct / Kinetic) | |||
***Range: 700m (up from 400m) | |||
***Rate of Fire: 2.4 seconds (down from 2.2) | |||
***Damage: 17 (up from 5) | |||
***Primary Target: Tier 1 | |||
***Secondary Target: Tier 2 | |||
***Cannot Target: Drones, Air | |||
***Armor Piercing: No | |||
**Weapon: Assault Drone Bay (Direct / Bolt) | |||
***Squad Size: 16 | |||
***HP: 30 | |||
****Rate of Fire: 1.3 seconds (up from 2.2) | |||
****Shots per Volley: 12 (up from 7) | |||
****Damage: 7 (up from 2) | |||
****Primary Target: Tier 1 | |||
****Secondary Target: Tier 2+ | |||
****Cannot Target: Drones, Air | |||
****Armor Piercing: No | |||
*'''Substrate Retributor:''' HP increased to 11,340 (from 4000), Shields increased to 13,860 (from 11,000), Armor decreased to 6 (from 12). Construction time decreased to 300 (from 400). | |||
**Weapon: Primary Particle Beam Cannon x4 (OverTime / Beam) | |||
***Damage: 200 (up from 150) | |||
***Duration: 3 seconds (up from 2) | |||
***Primary Target: Tier 2+ | |||
***Secondary Target: Tier 1, Buildings | |||
***Cannot Target: Drones, Air | |||
***Armor Piercing: No | |||
***Other: Firing arcs updated for elevation | |||
**Weapon: BR-T3 Light Plasma Cannon x6 (Direct / Bolt) | |||
***Range: 700m (up from 400m) | |||
***Damage: 20 (up from 6) | |||
***Primary Target: Tier 1/2 | |||
***Secondary Target: Tier 3+, Buildings | |||
***Cannot Target: Drones, Air | |||
***Armor Piercing: No | |||
***Ability Upgrade: Havok (Direct / Explosive) | |||
***Primary Target: Tier 1/2 | |||
***Secondary Target: Tier 2+ | |||
***Cannot Target: Drones, Air | |||
***Armor Piercing: No | |||
}} | }} | ||
{{SectionTemplate | {{SectionTemplate | ||
|h=h4 | |h=h4 | ||
|title= | |title=Tier 3 – Anti-Tier 3 | ||
|content= | |content= | ||
*'''PHC Prometheus:''' HP increased to 44,000 (from 17,500), Armor decreased to 7 (from 12). Construction time decreased to 300 (from 440). | |||
**Weapon: Quad Pulse Cannon (Direct / Bolt) | |||
***Damage: 400 (down from 500) | |||
***Primary Target: Tier 3/4 | |||
***Secondary Target: Tier 2 | |||
***Cannot Target: Drones, Air, Tier 1 | |||
***Armor Piercing: Yes | |||
**Weapon (Ability Upgrade): Overloaded Quad Pulse Cannon (Direct / Bolt) | |||
***Damage: 400 (up from 300) | |||
***Primary Target: Tier 3+ | |||
***Secondary Target: Tier 2 | |||
***Cannot Target: Drones, Air, Tier 1 | |||
***Armor Piercing: Yes | |||
***Other: Visuals updated | |||
**Weapon: M152 Azeron Plasma Array x3 (Direct / Bolt) | |||
***Range: 700m (up from 600m) | |||
***Damage: 22 (up from 12) | |||
***Primary Target: Tier 3+ | |||
***Secondary Target: Tier 2 | |||
***Cannot Target: Drones, Air | |||
***Armor Piercing: No | |||
**Weapon: Ares M11 Railgun x4 (Direct / Kinetic) | |||
***Range: 750m (up from 400m) | |||
***Primary Target: Tier 1 | |||
***Secondary Target: Tier 2 | |||
***Cannot Target: Drones, Air | |||
***Armor Piercing: No | |||
***Other: Weapon/turret arcs updated to allow for better targeting | |||
*'''Substrate Savager:''' HP increased to 16,054 (from 5000), Shields increased to 23,500 (from 12,500), Armor decreased to 7 (from 12). Construction time decreased to 300 (from 440). | |||
**Weapon: WMC (Direct / Bolt) | |||
***Damage: 75 (up from 60) | |||
***Primary Target: Tier 3+ | |||
***Secondary Target: Tier 2, Buildings | |||
***Cannot Target: Drones, Air | |||
***Armor Piercing: Yes | |||
**Weapon (Ability - WMC Replacement): Executor (Direct / Bolt) | |||
***Rate of Fire: 4.1 (down from 60) | |||
***Damage: 150 (up from 90) | |||
***Primary Target: Tier 3+ | |||
***Secondary Target: Tier 2, Buildings | |||
***Cannot Target: Drones, Air | |||
***Armor Piercing: Yes | |||
}} | }} | ||
{{SectionTemplate | {{SectionTemplate | ||
|h=h4 | |h=h4 | ||
|title= | |title=Tier 3 – Asymmetric | ||
|content= | |content= | ||
*'''Substrate Overmind:''' HP increased to 7710 (from 4000), Shields increased to 14,750 (from 11,000), Armor decreased to 5 (from 12). Construction time decreased to 320 (from 400). | |||
**Weapon: Gentle Persuader Level III x4 (Direct / Bolt) | |||
***Range: 750m (up from 600m) | |||
***Rate of Fire: 2 seconds (down from 1.9) | |||
***Damage: 30 (up from 10) | |||
***Primary Target: Tier 1+ | |||
***Secondary Target: Tier 3+, Buildings | |||
***Cannot Target: Drones, Air | |||
***Armor Piercing: No | |||
***Other: Turret and firing arcs adjusted to improve targeting | |||
**Weapon: Assault Drone Bay x3 (+1 as optional upgrade) (Direct / Bolt) | |||
***Squad Size: 16 | |||
***HP: 150 | |||
****Range: 400m | |||
****Rate of Fire: 2.8 seconds | |||
****Shots per Volley: 4 | |||
****Damage: 5 | |||
****Primary Target: Tier 1+ | |||
****Secondary Target: Tier 3+, Buildings | |||
****Cannot Target: Drones, Air | |||
****Armor Piercing: No | |||
*'''PHC Cronus:''' HP increased to 17,825 (from 14,000), Armor decreased to 4 (from 12). Construction time decreased to 300 (from 400). | |||
**Weapon: WM-205 Atropos Missile Battery x2 (Dispersed / Explosive) | |||
***Shots per Volley: 12x12 MIRV (up from 8x8) | |||
***AoE: 65m (up from 50m) | |||
***Primary Target: Tier 2 | |||
***Secondary Target: Tier 1 | |||
***Cannot Target: Drones, Air | |||
***Armor Piercing: No | |||
***Other: Projectile speed increased | |||
**Weapon: Mozart MK-I Railgun x6 (Direct / Kinetic) | |||
***Range: 450m (down from 600m) | |||
***Rate of Fire: 5 seconds (down from 3) | |||
***Damage: 30 (down from 60) | |||
***Primary Target: Tier 1+ | |||
***Secondary Target: Tier 2+ | |||
***Cannot Target: Drones, Air | |||
***Armor Piercing: No | |||
***Other: Firing arcs adjusted for easier targeting | |||
**Weapon: Death Blossom [Ability Unlock] (Direct / Explosive) | |||
***Range: 800m (up from 600m) | |||
***Primary Target: Drones+ | |||
***Secondary Target: Tier 3+ | |||
***Cannot Target: Air | |||
***Armor Piercing: No | |||
**Weapon: Orion Cascade [Ability Unlock] (Dispersed / Explosive) | |||
***Range (Min/Max): 300m / 1850m (up from 400m / 1200m) | |||
***Damage: 120 (up from 60) | |||
***AoE: 75m (up from 50m) | |||
***Primary Target: Tier 2+ | |||
***Secondary Target: N/A | |||
***Cannot Target: Drones, Tier 1, Air | |||
***Armor Piercing: No | |||
***Other: Visuals updated, projectile speed increased | |||
**Weapon: Subsonic Demolisher [Ability Unlock] (Direct / Explosive) | |||
***AoE: 120m (down from 150m) | |||
***Primary Target: Buildings | |||
***Secondary Target: N/A | |||
***Cannot Target: Drones, Tier1+, Air | |||
***Armor Piercing: Yes | |||
***Other: Visuals updated | |||
}} | }} | ||
{{SectionTemplate | {{SectionTemplate | ||
|h=h4 | |h=h4 | ||
|title= | |title=Tier 4 – Anti-Army | ||
|content= | |content= | ||
*'''PHC Agamemnon:''' HP decreased to 57,600 (from 60,000), Armor decreased to 11 (from 12). Logistics increased to 270 (from 250), Metal cost decreased to 9600 (from 18,000), Radioactive cost decreased to 4000 (from 6000), Construction time decreased to 400 (from 800). | |||
*'''Substrate Nest of the Queen:''' HP increased to 22,012 (from 12,500), Shields decreased to 30,345 (from 32,500), Armor increased to 11 (from 10). Logistics cost increased to 270 (from 250), Metal cost decreased to 9600 (from 18,000), Radioactive cost decreased to 4000 (from 6000), Construction time decreased to 400 (from 800). | |||
**Frigate Bay – Reapers: HP increased to 22 (from 10), Shields increased to 53 (from 50), Energy decreased to 20 (from 50). | |||
**Frigate Bay – Martyrs: HP increased to 72 (from 30), Shields increased to 168 (from 35). | |||
**Frigate Bay – Saboteurs: HP increased to 108 (from 30), Shields increased to 260 (from 40). Logistics costs removed. | |||
}} | }} | ||
{{SectionTemplate | {{SectionTemplate | ||
|h=h4 | |h=h4 | ||
|title= | |title=Tier 4 – Anti-Tier 4 | ||
|content= | |content= | ||
*'''PHC Leonidas:''' HP increased to 62,200 (from 60,000), Armor increased to 13 (from 12). Logistics cost increased to 350 (from 300), Construction time decreased to 600 (from 900). | |||
*'''Substrate Eye of Darkness:''' HP increased to 28,013 (from 12,500), Shields decreased to 28,500 (from 37,500), Armor increased to 13 (from 10). Logistics cost increased to 350 (from 325), Metal cost decreased to 22,000 (from 24,000), Radioactive cost decreased to 8000 (from 9000), Quanta cost decreased to 1200 (from 1300), Construction time decreased to 600 (from 1000). | |||
}} | }} | ||
{{SectionTemplate | {{SectionTemplate | ||
|h=h4 | |h=h4 | ||
|title= | |title=Tier 4 – Asymmetric | ||
|content= | |content= | ||
*'''Substrate Heart of the Phoenix (Hunter / Prey DLC):''' HP increased to 24,500 (from 12,500), Shields increased to 39,000 (from 35,000), Armor increased to 11 (from 10). Metal cost decreased to 12,000 (from 23,000), Radioactive cost decreased to 7200 (from 8400), Construction time decreased to 550 (from 950). | |||
*'''Substrate Heart of the Phoenix Egg (Hunter / Prey DLC):''' HP decreased to 12,250 (from 14,000), Armor decreased to 4 (from 10), Sight range decreased to 250 (from 2000). “Hatch” time decreased to 550 (from 1000). | |||
}} | }} | ||
Revision as of 20:23, 4 February 2021
General ChangesWeapon accuracy is now standardized based on impact and weapon types. Previously, it varied widely.
Substrate shield passive regeneration has been standardized across unit tiers. Previously, it varied per unit/structure. Note that even with passive regeneration, it would take many minutes to restore a unit, so this does not invalidate the Caretaker (same reasoning for HP below).
The PHC Medic and higher tier units now have standardized passive HP regeneration:
Visual and Radar ranges have been standardized as well. All units and defensive structures now have limited radar capability.
Unit speeds (meters / sec) have also been standardized to help overall movement and game progression (except where otherwise indicated). Previously units would move at their own various rates; these changes represent an overall speed increase from 2.92.
Additional Changes
Graphics
New Maps
Benchmarks
AI
Audio
Campaign
Miscellaneous Fixes & Changes
Unit ChangesUnits have been re-balanced based on symmetry and asymmetry between factions and are grouped accordingly below. Symmetrical units (those which have a counterpart in the opposing faction) will balance out closely against one another overall. This is to make units have a singular, obvious function in the game.
Creeps (Neutral)Creeps have been made a bit tougher to deal with and less of a paper tiger. As previously, more creeps will spawn around Computronium Generators.
Tier 1 – Ranged
Tier 1 – Melee
Tier 1 – Anti-Air / Drone
Tier 1 – Heavy
Tier 1 – Heavy Asymmetric
Tier 1 – Support (Asymmetric)
Tier 1 – Artillery (Asymmetric)
Tier 2 – Anti-T1
Tier 2 – Anti-T2
Tier 2 – Anti-Air / Drone
Tier 2- Anti-Structure
Tier 2 – Super Heavy
Tier 2 – Support
Tier 2 – Advanced Engineers
Tier 2 – Asymmetric
Tier 3 – Assault
Tier 3 – Anti-Tier 3
Tier 3 – Asymmetric
Tier 4 – Anti-Army
Tier 4 – Anti-Tier 4
Tier 4 – Asymmetric
Other Resources |