V3.0: Difference between revisions
JYWLuca8269 (talk | contribs) (Updated.) |
JYWLuca8269 (talk | contribs) (Updated.) |
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{{SectionTemplate | {{SectionTemplate | ||
|h=h4 | |h=h4 | ||
|title= | |title=Tier 2 – Anti-T1 | ||
|content= | |content= | ||
*'''PHC Zeus:''' HP increased to 2240 (from 1100), Armor decreased to 1 (from 4). Logistics increased to 10 (from 7), Metal cost decreased to 275 (from 320), Radioactive cost increased to 58 (from 60), Construction time decreased to 35 (from 41). | |||
**Weapon: Heavy Laser Cannon x2 (OverTime / Beam) | |||
***Range: 600m (up from 300m) | |||
***Rate of Fire: 2.8 seconds (down from 2.5) | |||
***Damage: 70 (down from 145) | |||
***Primary Target: Tier 1 | |||
***Secondary Target: Tier 2 | |||
***Cannot Target: Air, Drones | |||
***Armor Piercing: No | |||
***Other: Firing arcs adjusted for elevation changes | |||
**Weapon: CT-941A Plasma Streamer (OverTime / Beam) | |||
***Rate of Fire: 4.25 seconds (down from 3) | |||
***Damage: 85 (up from 130) | |||
***Primary Target: Tier 1 | |||
***Secondary Target: Tier 2 | |||
***Cannot Target: Air, Drones | |||
***Armor Piercing: No | |||
*'''Substrate Avenger:''' HP increased to 635 (from 280), Shields increased to 1380 (from 550), Armor decreased to 1 (from 4), Energy increased to 135 (from 80). Logistics increased to 10 (from 7), Metal cost decreased to 275 (from 292), Radioactive cost increased to 60 (from 56), Construction time decreased to 35 (from 39). | |||
**Weapon: Mayhem Cannon (Direct / Kinetic) | |||
***Range: 400m (down from 500m) | |||
***Shots per Volley: 3 (down from 2) | |||
***Damage: 55 (up from 50) | |||
***Primary Target: Tier 1 | |||
***Secondary Target: Tier 2 | |||
***Cannot Target: Air, Drones | |||
***Armor Piercing: No | |||
***Other: Projectile speed increased to 900 (from 750) | |||
**Weapon: Discouraging Streamer x2 (Direct / Bolt) | |||
***Rate of Fire: 0.75 seconds (down from 0.6) | |||
***Shots per Volley: 36 (up from 8) | |||
***Damage: 12 (up from 10) | |||
***Primary Target: Tier 1 | |||
***Secondary Target: N/A | |||
***Cannot Target: Air, Drones, T2+, Buildings | |||
***Armor Piercing: No | |||
***Other: Projectile speed decreased to 250 (from 600); firing arcs adjusted for elevation. | |||
}} | }} | ||
{{SectionTemplate | {{SectionTemplate | ||
|h=h4 | |h=h4 | ||
|title= | |title=Tier 2 – Anti-T2 | ||
|content= | |content= | ||
*'''PHC Athena:''' HP increased to 2583 (from 920), Armor decreased to 2 (from 4), Energy increased to 45 (from 0). Radioactive cost increased to 105 (from 90), Construction time increased to 50 (from 44). | |||
**Weapon: Rapture Cannon (Direct / Bolt) | |||
***Rate of Fire: 2 (up from 3.1) | |||
***Shots per Volley: 2 (down from 5) | |||
***Primary Target: Tier 2 | |||
***Secondary Target: Tier 3/4 | |||
***Cannot Target: Air, Drones | |||
***Armor Piercing: No | |||
**Weapon: Plasma Gutter (OverTime / Beam) | |||
***Range: 400m (down from 480m) | |||
***Rate of Fire: 6 seconds (down from 3.7) | |||
***Damage: 480 (up from 220) | |||
***Duration: 2 (down from 4) | |||
***Energy: 10 per shot | |||
***Primary Target: Tier 2 | |||
***Secondary Target: Tier 3/4 | |||
***Cannot Target: Air, Drones, Tier 1 | |||
***Armor Piercing: No | |||
***Other: Firing arcs updated for elevation | |||
**Weapon: TK-421 Blast Cannon (Direct / Bolt) | |||
***Rate of Fire: 2 (up from 4) | |||
***Shots per Volley: 2 (down from 3) | |||
***Damage: 10 (down from 25) | |||
***Primary Target: Tier 2 | |||
***Secondary Target: Tier 3/4 | |||
***Cannot Target: Air, Drones | |||
***Armor Piercing: No | |||
*'''Substrate Mauler:''' HP increased to 698 (from 280), Shields increased to 1627 (from 630), Armor decreased to 2 (from 4), Energy decreased to 75 (from 100). Radioactive cost increased to 105 (from 90), Construction time decreased to 44 (from 50). | |||
**Weapon: Dissuader Particle Response x2 (Direct / Bolt) | |||
***Range: 400m (down from 450m) | |||
***Rate of Fire: 2 seconds (up from 2.8) | |||
***Primary Target: Tier 2 | |||
***Secondary Target: Tier 3/4 | |||
***Cannot Target: Air, Drones | |||
***Armor Piercing: No | |||
**Weapon: Hyena Laser Array (OverTime / Beam) | |||
***Range: 400m (down from 450m) | |||
***Rate of Fire: 6 seconds (down from 2.8) | |||
***Damage: 130 (up from 70) | |||
***Duration: 2 seconds (down from 2.2) | |||
***Energy: 20 (up from 15) | |||
***Primary Target: Tier 2 | |||
***Secondary Target: Tier 3/4 | |||
***Cannot Target: Air, Drones, Tier 1 | |||
***Armor Piercing: No | |||
***Other: Firing arcs adjusted for elevation. | |||
}} | }} | ||
{{SectionTemplate | {{SectionTemplate | ||
|h=h4 | |h=h4 | ||
|title= | |title=Tier 2 – Anti-Air / Drone | ||
|content= | |content= | ||
*'''PHC Apollo:''' HP increased to 910 (from 820), Armor decreased to 0 (from 4). Metal cost decreased to 320 (from 350), Construction time increased to 42 (from 34). | |||
**Weapon: TG-4 Light Railgun x2 (Direct / Kinetic) | |||
***Range: 900m (down from 1200m) | |||
***Rate of Fire: 6.5 seconds (down from 4.5) | |||
***Shots per Volley: 6 (down from 20) | |||
***Damage: 5 (down from 6) | |||
***Primary Target: Air | |||
***Secondary Target: Drones | |||
***Cannot Target: T1+, Buildings | |||
***Armor Piercing: No | |||
***Other: Projectile speed increased to 1200 (from 600) | |||
**Weapon: PDL Turret x4 (OverTime / Beam) | |||
***Damage: 120 (up from 60) | |||
***Primary Target: Air | |||
***Secondary Target: Drones | |||
***Cannot Target: T1+, Buildings | |||
***Armor Piercing: No | |||
***Other: Firing arcs adjusted | |||
**Weapon: Flak Cannon (Dispersed / Explosive) | |||
***Primary Target: Drones | |||
***Secondary Target: Air | |||
***Cannot Target: T1+. Buildings | |||
***Armor Piercing: No | |||
***Other: Projectile speed increased to 1100 (from 750) | |||
*'''Substrate Drone Hive:''' Shields increased to 620 (from 600), Armor decreased to 0 (from 4). Metal cost decreased to 300 (from 320), Radioactive cost decreased to 40 (from 50), Construction time decreased to 34 (from 42). | |||
**Weapon: Sorphiast Defense Laser (Direct / Bolt) | |||
***Rate of Fire: 1.65 seconds (down from 1.1) | |||
***Damage: 8 (down from 10) | |||
***Primary Target: Tier 1/2 | |||
***Secondary Target: Tier 3+ | |||
***Cannot Target: Air, Drones | |||
***Armor Piercing: No | |||
**Weapon: AA Drone Bay | |||
***Squad Size: 16 | |||
***HP: 20 | |||
***Weapon: Polaron Beam (OverTime / Beam) | |||
****Damage: 72 (down from 140) | |||
****Primary Target: Air | |||
****Secondary Target: Drones | |||
****Cannot Target: T1+, Buildings | |||
****Armor Piercing: No | |||
****Other: Firing arcs adjusted | |||
**Weapon (New): Drone Bay | |||
***Squad Size: 8 | |||
***HP: 20 | |||
***Weapon: Drone Bolt (Direct / Bolt) | |||
****Range: 400m | |||
****Rate of Fire: 2.8 seconds | |||
****Shots per Volley: 4 | |||
****Damage: 5 | |||
****Primary Target: Tier 1 | |||
****Secondary Target: Tier 2 | |||
****Cannot Target: Drones, Air | |||
****Armor Piercing: No | |||
}} | }} | ||
{{SectionTemplate | {{SectionTemplate | ||
|h=h4 | |h=h4 | ||
|title= | |title=Tier 2- Anti-Structure | ||
|content= | |content= | ||
*'''PHC Artemis:''' HP increased to 575 (from 520), Armor decreased to 0 (from 4), Energy increased to 100 (from 0). Construction time increased to 42 (from 40). | |||
**Weapon: Havox MK-III Missile Launcher (Dispersed / Explosive) | |||
***Range (Min/Max): 300m / 1300m (down from 300m / 1400m) | |||
***Shots per Volley: 5 (down from 6) | |||
***Damage: 59 (down from 85) | |||
***AoE: 50m (up from 30m) | |||
***Primary Target: T1+ | |||
***Secondary Target: N/A | |||
***Cannot Target: Drones, Air | |||
***Armor Piercing: No | |||
***Other: Projectile speed increased to 400 (from 150) | |||
**Weapon: Ratheon AR-1 Harpoon (Direct / Explosive) | |||
***Range (Min/Max): 300m / 1400m (down from 100m / 1400m) | |||
***Rate of Fire: 6.5 seconds (down from 6) | |||
***Shots per Volley: 2 (up from 1) | |||
***Damage: 422 (up from 400) | |||
***Energy: 10 | |||
***Primary Target: Buildings | |||
***Secondary Target: N/A | |||
***Cannot Target: Drones, Air, T1+ | |||
***Armor Piercing: Yes | |||
***Other: Projectile speed increased to 320 (from 160) | |||
*'''Substrate Destructor:''' HP increased to 155 (from 100), Shields increased to 420 (from 400), Armor decreased to 0 (from 4), Energy decreased to 75 (from 100). | |||
**Weapon: Plasma Rain Launcher x6 (Dispersed / Explosive) | |||
***Shots per Volley: 16 (up from 12) | |||
***Primary Target: Buildings | |||
***Secondary Target: N/A | |||
***Cannot Target: Drones, Air, T1+ | |||
***Armor Piercing: Yes | |||
***Other: Projectile speed increased to 320 (from 120) | |||
**Weapon: Orion Plasma Cannon x2 (Direct / Bolt) | |||
***Range: 1400m (up from 500m) | |||
***Primary Target: Tier 1 | |||
***Secondary Target: Tier 2 | |||
***Cannot Target: Drones, Air | |||
***Armor Piercing: No | |||
}} | }} | ||
{{SectionTemplate | {{SectionTemplate | ||
|h=h4 | |h=h4 | ||
|title= | |title=Tier 2 – Super Heavy | ||
|content= | |content= | ||
*'''PHC Hera:''' HP increased to 5120 (from 2400), Armor decreased to 4 (from 6). Logistics cost increased to 19 (from 17), Construction time decreased to 70 (from 80). | |||
**Weapon: Fusion Bombard (Direct / Bolt) | |||
***Range: 600m (down from 900m) | |||
***Shots per Volley: 2 (up from 1) | |||
***Damage: 200 (up from 180) | |||
***Primary Target: Tier 3/4 | |||
***Secondary Target: Tier 2 | |||
***Cannot Target: Drones, Air | |||
***Armor Piercing: No | |||
*'''Substrate Eradicator:''' HP increased to 1590 (from 800), Shields increased to 3015 (from 1400), Armor decreased to 4 (from 6), Energy decreased to 80 (from 100). Metal cost decreased to 640 (from 720), Construction time decreased to 66 (from 90). | |||
**Weapon: Peeping Tom (Direct / Bolt) | |||
***Range: 800m (down from 900m) | |||
***Damage: 450 (down from 300) | |||
***Primary Target: Tier 3/4 | |||
***Secondary Target: Tier 2 | |||
***Cannot Target: Drones, Air | |||
***Armor Piercing: No | |||
**Weapon: Plasma Cannon x7 (Direct / Bolt) | |||
***Range: 800m (up from 400m) | |||
***Damage: 10 (up from 1) | |||
***Primary Target: Tier 2+ | |||
***Secondary Target: Tier 1 | |||
***Cannot Target: Drones, Air | |||
***Armor Piercing: No | |||
}} | }} | ||
{{SectionTemplate | {{SectionTemplate | ||
|h=h4 | |h=h4 | ||
|title= | |title=Tier 2 – Support | ||
|content= | |content= | ||
*'''PHC Mobile Nullifier:''' HP increased to 1600 (from 600), Armor decreased to 0 (from 4). Metal cost decreased to 700 (from 800). | |||
**Weapon: Light Plasma Cannon x7 (Direct / Bolt) | |||
***Rate of Fire: 2.5 seconds (down from 1) | |||
***Damage: 6 (down from 10) | |||
***Primary Target: T1+ | |||
***Secondary Target: N/A | |||
***Cannot Target: Drones, Air | |||
***Armor Piercing: No | |||
*'''Substrate Mobile Nullifier:''' HP increased to 432 (from 180), Shields increased to 1008 (from 400), Armor decreased to 0 (from 4). | |||
**Weapon: Light Plasma Cannon x2 (Direct / Bolt) | |||
***Primary Target: T1+ | |||
***Secondary Target: N/A | |||
***Cannot Target: Drones, Air | |||
***Armor Piercing: No | |||
**Weapon: Anti-Air Plasma Cannon x2 (Direct / Bolt) | |||
***Shots per Volley: 2 (down from 6) | |||
***Damage: 6 (down from 7) | |||
***Primary Target: Air | |||
***Secondary Target: Drones | |||
***Cannot Target: T1+, Buildings | |||
***Armor Piercing: No | |||
***Other: Projectile speed increased to 1200 (from 600) | |||
}} | }} | ||
{{SectionTemplate | {{SectionTemplate | ||
|h=h4 | |h=h4 | ||
|title= | |title=Tier 2 – Advanced Engineers | ||
|content= | |content= | ||
*'''PHC Sapper (Summoned):''' Armor decreased to 0 (from 8). Logistics increased to 10 (from 4). | |||
**Weapon: Fusion Arc (Direct / Bolt) | |||
***Range (Min/Max): 0m / 450m (up from 10m / 200m) | |||
***HP Restore: 25 | |||
***Primary Target: Buildings | |||
***Secondary Target: N/A | |||
***Cannot Target: Drones, Air, T1+ | |||
***Armor Piercing: Yes | |||
*'''Substrate Avatar (Summoned):''' Shields increased to 600 (from 300), Armor decreased to 0 (from 4). | |||
**Weapon: Tessrar Plasma (Direct / Bolt) | |||
***Primary Target: Tier 2 | |||
***Secondary Target: Tier 1 | |||
***Cannot Target: Drones, Air | |||
***Armor Piercing: No | |||
**Weapon (New): Fusion Arc Beam (OverTime / Beam) | |||
***Range: 450m | |||
***Rate of Fire: 1 second | |||
***Duration: 0.35 seconds | |||
***HP Restore: 97 | |||
***Primary Target: Tier1+ | |||
***Secondary Target: N/A | |||
***Cannot Target: Drones, Air | |||
***Armor Piercing: Yes | |||
}} | }} | ||
{{SectionTemplate | {{SectionTemplate | ||
|h=h4 | |h=h4 | ||
|title= | |title=Tier 2 – Asymmetric | ||
|content= | |content= | ||
*'''PHC Charon:''' Armor decreased to 0 (from 10). | |||
**Weapon: MK-I Autocannon x2 (Direct / Kinetic) | |||
***Rate of Fire: 2.5 seconds (down from 2.2) | |||
***Damage: 4 (down from 12) | |||
***Primary Target: Tier 1 | |||
***Secondary Target: N/A | |||
***Cannot Target: Drones, Air | |||
***Armor Piercing: No | |||
*'''PHC Nemesis:''' Armor decreased to 0 (from 4), Energy increased to 100 (from 0). Logistics cost increased to 16 (from 12), Metal cost increased to 750 (from 500), Radioactive cost increased to 260 (from 100). | |||
**Weapon: TG-400 Heavy Sniper Railgun (Direct / Bolt) | |||
***Range (Min/Max): 150m / 1200m (up from 100m / 800m) | |||
***Rate of Fire: 9.2 seconds (up from 9) | |||
***Damage: 900 (up from 780) | |||
***Energy: 25 (up from 0) | |||
***Primary Target: Tier 3/4 | |||
***Secondary Target: Tier 2 | |||
***Cannot Target: Drones, Air, T1, Buildings | |||
***Armor Piercing: Yes | |||
***Other: Projectile speed increased to 1800 (from 1400) | |||
**Weapon: Thantos LPA-1000 Plasma Cannon x2 (Direct / Bolt) | |||
***Range (Min/Max): 50m / 1200m (up from 0m / 400m) | |||
***Rate of Fire: 3.9 seconds (down from 4.25) | |||
***Shots per Volley: 6 (up from 2) | |||
***Damage: 9 (down from 50) | |||
***Primary Target: Tier 1/2 | |||
***Secondary Target: Tier 3 / 4, Buildings | |||
***Cannot Target: Drones, Air | |||
***Armor Piercing: No | |||
*'''Substrate Caregiver:''' Armor decreased to 0 (from 4). Logistics cost decreased to 6 (from 10), Metal cost decreased to 280 (from 400), Radioactive cost decreased to 75 (from 100), Construction time decreased to 40 (from 60). | |||
**Weapon: Shield Regenerator (OverTime / Beam) | |||
***Range: 525m (up from 300m) | |||
***Rate of Fire: 1.5 seconds (up from 5) | |||
***Shield Restore: 45 (down from 50) | |||
***Duration: 3 seconds (up from 1) | |||
***Primary Target: Tier 3 / 4 | |||
***Secondary Target: Tier 1+, Air | |||
***Cannot Target: Drones, Air | |||
***Armor Piercing: Yes | |||
*'''Substrate Clutch of Eggs (Hunter / Prey DLC):''' Shields decreased to 2500 (from 3000), Armor decreased to 0 (from 4), Energy removed (unused). | |||
**On death spawns 5 squads of Tier 1 spiderlings (up from 4). | |||
*'''Substrate Falling Star (Hunter / Prey DLC):''' Armor decreased to 0 (from 4). | |||
**On death stuns nearby buildings for 6 seconds (up from 3). | |||
*'''Substrate Masochist:''' HP decreased to 540 (from 1250), Shields increased to 1260 (from 40), Armor decreased to 2 (from 4). Logistics cost increased to 10 (from 9), Construction time increased to 50 (from 40). | |||
**Emits more bolts as the unit takes damage; increased max bolts to 6 (from 5). | |||
*'''Substrate Skirmisher (Hunter / Prey DLC):''' HP increased to 510 (from 250), Shields increased to 1300 (from 600), Armor decreased to 1 (from 4), Energy decreased to 45 (from 100). Logistics cost decreased to 11 (from 14), Metal cost decreased to 310 (from 565), Radioactive cost decreased to 95 (from 155), Construction time decreased to 38 (from 55). | |||
**Weapon: Gemnire Beam (OverTime / Beam) | |||
***Range (Min/Max): 100m / 750m (up from 0m / 400m) | |||
***Damage: 250 (up from 150) | |||
***Primary Target: Tier 2+, Buildings | |||
***Secondary Target: Tier 1 | |||
***Cannot Target: Drones, Air | |||
***Armor Piercing: No | |||
}} | }} | ||
Revision as of 19:59, 4 February 2021
General ChangesWeapon accuracy is now standardized based on impact and weapon types. Previously, it varied widely.
Substrate shield passive regeneration has been standardized across unit tiers. Previously, it varied per unit/structure. Note that even with passive regeneration, it would take many minutes to restore a unit, so this does not invalidate the Caretaker (same reasoning for HP below).
The PHC Medic and higher tier units now have standardized passive HP regeneration:
Visual and Radar ranges have been standardized as well. All units and defensive structures now have limited radar capability.
Unit speeds (meters / sec) have also been standardized to help overall movement and game progression (except where otherwise indicated). Previously units would move at their own various rates; these changes represent an overall speed increase from 2.92.
Additional Changes
Graphics
New Maps
Benchmarks
AI
Audio
Campaign
Miscellaneous Fixes & Changes
Unit ChangesUnits have been re-balanced based on symmetry and asymmetry between factions and are grouped accordingly below. Symmetrical units (those which have a counterpart in the opposing faction) will balance out closely against one another overall. This is to make units have a singular, obvious function in the game.
Creeps (Neutral)Creeps have been made a bit tougher to deal with and less of a paper tiger. As previously, more creeps will spawn around Computronium Generators.
Tier 1 – Ranged
Tier 1 – Melee
Tier 1 – Anti-Air / Drone
Tier 1 – Heavy
Tier 1 – Heavy Asymmetric
Tier 1 – Support (Asymmetric)
Tier 1 – Artillery (Asymmetric)
Tier 2 – Anti-T1
Tier 2 – Anti-T2
Tier 2 – Anti-Air / Drone
Tier 2- Anti-Structure
Tier 2 – Super Heavy
Tier 2 – Support
Tier 2 – Advanced Engineers
Tier 2 – Asymmetric
Other Resources |