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JYWLuca8269 (talk | contribs) (Updated.) |
JYWLuca8269 (talk | contribs) (Updated.) |
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Units have been re-balanced based on symmetry and asymmetry between factions and are grouped accordingly below. Symmetrical units (those which have a counterpart in the opposing faction) will balance out closely against one another overall. This is to make units have a singular, obvious function in the game. | Units have been re-balanced based on symmetry and asymmetry between factions and are grouped accordingly below. Symmetrical units (those which have a counterpart in the opposing faction) will balance out closely against one another overall. This is to make units have a singular, obvious function in the game. | ||
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{{SectionTemplate | |||
|h=h4 | |||
|title=Creeps (Neutral) | |||
|content= | |||
Creeps have been made a bit tougher to deal with and less of a paper tiger. As previously, more creeps will spawn around Computronium Generators. | |||
*Reapers: Shields increased to 48 (from 10). | |||
**Weapon: | |||
***Type: OverTime / Beam | |||
***Range: 500m | |||
***Rate of Fire: 2 seconds | |||
***Duration: 1.4 seconds | |||
***Damage: 13 | |||
***Armor Piercing: No | |||
*Skycleansers: HP increased to 36 (from 20), Shields increased to 85 (from 10); can now target both air, ground and drone units. | |||
**Weapon: | |||
***Type: Dispersed / Explosive | |||
***Range: 500m | |||
***Rate of Fire: 3 seconds | |||
***Shots per Volley: 10 | |||
***AoE: 20m | |||
***Damage: 3 | |||
***Armor Piercing: No | |||
*Martyrs: HP increased to 38 (from 10), Shields increased to 88 (from 30). | |||
**Weapon: | |||
***Type: Direct / Explosive | |||
***Range: 300m | |||
***Rate of Fire: 2.2 seconds | |||
***Shots per Volley: 5 | |||
***Damage: 3 | |||
***Armor Piercing: No | |||
}} | |||
{{SectionTemplate | |||
|h=h4 | |||
|title=Tier 1 – Ranged | |||
|content= | |||
*'''PHC Archer:''' Squad size increased to 2; HP increased to 83 (from 80). Logistics cost increased to 7 (from 2); Metal cost decreased to 60 (from 64). | |||
**Weapon: Toxotes Rockets (Direct / Explosive) | |||
***Range (min/max): 125m / 650m (up from 25m / 525m) | |||
***Rate of Fire: 3.5 seconds (down from 3) | |||
***Shots per Volley: 2 (down from 3) | |||
***Damage: 40 (up from 30) | |||
***Primary Target: Tier 1 | |||
***Secondary Target: Tier 2 | |||
***Cannot Target: Air, Drones | |||
***Armor Piercing: No | |||
***Other: Projectile speed decreased to 350 (from 400) | |||
*'''Substrate Reaper''': Squad size decreased to 2 (from 3); HP increased to 22 (from 15), Shields increased to 53 (from 45), Energy decreased to 15 (from 20). Logistics cost increased to 7 (from 3), Metal cost decreased to 60 (from 140), Construction time decreased to 8 (from 16). | |||
**Weapon: Reaper Scythe (OverTime / Beam) | |||
***Range (min/max): 125m / 625m (up from 0m / 525m) | |||
***Rate of Fire: 2.1 seconds (up from 1.06) | |||
***Duration: 2.8 seconds (up from 2.4) | |||
***Damage: 23 (up from 19) | |||
***Primary Target: Tier 1 | |||
***Secondary Target: Tier 2 | |||
***Cannot Target: Air, Drones | |||
***Armor Piercing: No | |||
***Other: Weapon firing arcs adjusted for height changes. | |||
}} | |||
{{SectionTemplate | |||
|h=h4 | |||
|title=Tier 1 – Melee | |||
|content= | |||
*'''PHC Brute:''' Squad size increased to 3 (from 1); HP increased to 134 (from 125). Logistics cost increased to 3 (from 1), Metal cost increased to 40 (from 25), Construction time increased to 6 (from 3). | |||
**Weapon: Anbus Plasma Cannon (Direct / Bolt) | |||
***Rate of Fire: 2 seconds (down from 1.5) | |||
***Shots per Volley: 5 (down from 6) | |||
***Damage: 40 (up from 30) | |||
***Primary Target: Tier 1 | |||
***Secondary Target: Tier 2 | |||
***Cannot Target: Air, Drones | |||
*'''Substrate Martyr:''' Squad size decreased to 3 (from 4); HP increased to 40 (from 20), Shields increased to 94 (from 25). Logistics cost increased to 5 (from 2), Metal cost decreased to 40 (from 75), Construction time decreased to 6 (from 10). | |||
**Weapon: Plasma Launcher (Direct / Explosive) | |||
***Shots per Volley: 5 (up from 4) | |||
***Damage: 4.5 (down from 6) | |||
***Primary Target: Tier 1 | |||
***Secondary Target: Tier 2 | |||
***Cannot Target: Air, Drones | |||
}} | |||
{{SectionTemplate | |||
|h=h4 | |||
|title=Tier 1 – Anti-Air / Drone | |||
|content= | |||
*'''PHC Atlus (Secret Missions DLC):''' Squad size increased to 2; HP decreased to 154 (from 250). Logistics cost increased to 6 (from 4), Metal cost decreased to 90 (from 120), Construction time decreased to 12 (from 13). | |||
**Weapon: Flak Cannon (Dispersed / Explosive) | |||
***Range: 1200m (up from 1100m) | |||
***Shots per Volley: 6 (down from 10) | |||
***Damage: 10 (down from 16) | |||
***AoE: 60m (up from 40m) | |||
***Primary Target: Drones | |||
***Secondary Target: Air | |||
***Cannot Target: T1+, Buildings | |||
***Armor Piercing: No | |||
***Other: Projectile speed increased to 1100 (from 750) | |||
*'''Substrate Skycleanser:''' HP decreased to 42 (from 60), Shields increased to 98 (from 80). Logistics cost increased to 6 (from 3), Metal cost decreased to 90 (from 100). | |||
**Weapon: Demeter Autogun (Dispersed / Explosive) | |||
***Shots per Volley: 14 (up from 6) | |||
***Damage: 10 (up from 7) | |||
***AoE: 60m (up from 50) | |||
***Primary Target: Drones | |||
***Secondary Target: Air | |||
***Cannot Target: T1+, Buildings | |||
***Armor Piercing: No | |||
***Other: Projectile speed increased to 1100 (from 700) | |||
}} | |||
{{SectionTemplate | |||
|h=h4 | |||
|title=Tier 1 – Heavy | |||
|content= | |||
*'''PHC Sentry (Summoned):''' Squad size decreased to 4 (from 5). HP increased to 345 (from 90), Armor increased to 1 (from 0); Logistics increased to 20 (from 12), Quanta cost increased to 85 (from 80). | |||
**Weapon: Chopin MK-II Thermic Railgun (Direct / Kinetic) | |||
***Range: 350m (up from 300m) | |||
***Damage: 30 (up from 20) | |||
***Primary Target: Tier 2 | |||
***Secondary Target: Tier 1 | |||
***Cannot Target: Air, Drones | |||
***Armor Piercing: No | |||
*'''Substrate Saboteur (Summoned):''' Squad size decreased to 4 (from 8); HP increased to 104 (from 20), Shields increased to 241 (from 40). Logistics cost increased to 20 (from 3), Quanta cost increased to 85 (from 75). | |||
**Weapon: Ion Bolt Cannon (OverTime / Beam) | |||
***Rate of Fire: 1.4 seconds (down from 1.06) | |||
***Damage: 30 (up from 12) | |||
***Primary Target: Tier 1/2 | |||
***Secondary Target: Buildings | |||
***Cannot Target: Air, Drones | |||
***Armor Piercing: No | |||
***Other: Firing arcs adjusted for elevation changes | |||
}} | |||
{{SectionTemplate | |||
|h=h4 | |||
|title=Tier 1 – Heavy Asymmetric | |||
|content= | |||
*'''Substrate Scarab (Hunter / Prey DLC):''' Squad size increased to 5 (from 4); HP increased to 124 (from 40), Shields increased to 270 (from 140), Armor increased to 1. Logistics increased to 10 (from 8), Radioactive cost increased to 75 (from 35), Construction time decreased to 24 (from 32). | |||
**Weapon: Mol-EE7 Cannon (Direct / Bolt) | |||
***Range: 350m (down from 650m) | |||
***Primary Target: Tier 2 | |||
***Secondary Target: Tier 1 | |||
***Cannot Target: Air, Drones | |||
***Armor Piercing: No | |||
***Other: Firing arcs adjusted for elevation changes | |||
}} | |||
{{SectionTemplate | |||
|h=h4 | |||
|title=Tier 1 – Support (Asymmetric) | |||
|content= | |||
*'''PHC Hermes:''' Radar range increased to 1800 (from 1400). Logistics cost decreased to 1 (from 2), Metal cost decreased to 20 (from 52), Construction time decreased to 5 (from 6.5). | |||
**Weapon: Melara Light Railgun (Direct / Kinetic) | |||
***Range: 600m (up from 400m) | |||
***Damage: 1.5 (down from 2) | |||
***Primary Target: Tier 1 | |||
***Secondary Target: Tier 2 | |||
***Cannot Target: Air, Drones | |||
***Armor Piercing: No | |||
*'''PHC Medic:''' HP decreased to 160 (from 200). Logistics increased to 5 (from 4), Metal cost decreased to 75 (from 95), Radioactive cost decreased to 17 (from 35). | |||
**Weapon: Fusion Arc (OverTime / Beam) | |||
***Range (min/max): 5m / 450m (up from 5m / 300m) | |||
***HP Restore: 97 (up from 75) | |||
***Primary Target: Tier 3/4 | |||
***Secondary Target: Tier 2/Air | |||
***Cannot Target: Drones | |||
***Armor Piercing: Yes | |||
*'''Substrate Capacitor:''' Radar range decreased to 1800 (from 2000). HP increased to 48 (from 30), Shields increased to 112 (from 100), Energy decreased to 250 (from 500). Logistics cost increased to 4 (from 2), Metal cost increased to 75 (from 62), Radioactive cost increased to 30 (from 18), Construction time increased to 12 (from 10). | |||
**Weapon: Energy Transfer (OverTime / Beam) | |||
***Range (min/max): 150m / 500m (up from 10m / 250m) | |||
***Primary Target: Tier 1+ | |||
***Secondary Target: N/A | |||
***Cannot Target: Drones, Buildings | |||
***Armor Piercing: Yes | |||
}} | |||
{{SectionTemplate | |||
|h=h4 | |||
|title=Tier 1 – Artillery (Asymmetric) | |||
|content= | |||
*'''Substrate Tormentor (Secret Missions DLC):''' HP decreased to 24 (from 30), Shields decreased to 60 (from 100), Energy decreased to 60 (from 100). Logistics cost increased to 7 (from 5), Metal cost decreased to 64 (from 180), Radioactive cost increased to 10 (from 0), Construction time decreased to 14 (from 22). | |||
**Weapon: Plasma Saturator (Dispersed / Explosive) | |||
***Range (min/max): 300m / 1300m (down from 300m / 2000m) | |||
***Damage: 120 (up from 80) | |||
***Primary Target: Tier 1/2 | |||
***Secondary Target: Tier 3+, Buildings | |||
***Cannot Target: Air, Drones | |||
***Armor Piercing: No | |||
***Other: Projectile speed increased to 320 (from 200) | |||
}} | |||
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Revision as of 19:15, 4 February 2021
General ChangesWeapon accuracy is now standardized based on impact and weapon types. Previously, it varied widely.
Substrate shield passive regeneration has been standardized across unit tiers. Previously, it varied per unit/structure. Note that even with passive regeneration, it would take many minutes to restore a unit, so this does not invalidate the Caretaker (same reasoning for HP below).
The PHC Medic and higher tier units now have standardized passive HP regeneration:
Visual and Radar ranges have been standardized as well. All units and defensive structures now have limited radar capability.
Unit speeds (meters / sec) have also been standardized to help overall movement and game progression (except where otherwise indicated). Previously units would move at their own various rates; these changes represent an overall speed increase from 2.92.
Additional Changes
Graphics
New Maps
Benchmarks
AI
Audio
Campaign
Miscellaneous Fixes & Changes
Unit ChangesUnits have been re-balanced based on symmetry and asymmetry between factions and are grouped accordingly below. Symmetrical units (those which have a counterpart in the opposing faction) will balance out closely against one another overall. This is to make units have a singular, obvious function in the game.
Creeps (Neutral)Creeps have been made a bit tougher to deal with and less of a paper tiger. As previously, more creeps will spawn around Computronium Generators.
Tier 1 – Ranged
Tier 1 – Melee
Tier 1 – Anti-Air / Drone
Tier 1 – Heavy
Tier 1 – Heavy Asymmetric
Tier 1 – Support (Asymmetric)
Tier 1 – Artillery (Asymmetric)
Other Resources |