V2.8
GameplayWe’re scaling up the size of many units and buildings to help distinguish and communicate the unit's functionality to those who are new to the title. We’ve also slightly adjusted the camera angle so it’s less top-down and more titled. It’s minor, but helps distinguish unit silhouettes by making things look more 3D.
To compensate for size increases:
VisualsWe’ve slightly adjusted the camera angle so it’s less top-down and more titled. It’s minor, but helps distinguish unit silhouettes by making things look more 3D.
BalanceThis update has many balance changes, in particular aimed at making dreadnaughts more viable and better equalizing the power of each faction's orbital abilities. Balance is overall in a good spot so these are mostly small changes.
Atlas
Archer
TormentorThe Tormentor was too lacking in a role and will now be an excellent way of dealing with Archer spam. Previously Substrate could have issues dealing with mass frigates.
ReaperThis should see Reaper blobs clump up less to dive after a cruiser and make it less vulnerable to splash damage.
Drone HiveDrones will no longer get one-shot by the Atlas frigate as it was too easy to shut down.
Apollo
Destructor
CaregiverThe Caregiver and Regenerator are receiving a small performance boost to give Substrate more of a chance to withstand Artillery Post bombardment as well as mitigate Plasma Storm and EMP Pulse.
AvatarPHC have two engineer spawn abilities, so they naturally will ramp up less by mixing it between both of them. Also a QoL change for the Avatar as it would often engage enemies and move out of build range as a result.
DreadnoughtsTypically players cruiser spam into air and juggernauts while skipping dreads. We want to make dreads tougher to have them see more use.
Eye of DarknessThis change was supposed to be in 2.76 but was accidentally not included. This will make turtling up and rushing the Eye while skipping dreadnought production much riskier.
InstigatorThe Instigator was underperforming and will now be able to clear creeps with its weapon.
HadesThe Hades Bomber was the only non-fighter that came in a squadron of 3. This created balance problems where Hades flocks would shrug off Air Eliminators but then get deleted by splash such as the Falcon. We are reducing the squadron size to 1 and tweaking it to compensate so that it is more consistent against other anti-air types. Reducing the squadron size will also fix the targeting issue of the Hades sometimes not dropping its bombs.
Artillery PostThe Artillery Post was too spammable in certain maps, especially team games.
Regenerator
Carving TurretPHC had too many Orbital Abilities that could influence cruiser engagements while Substrate only had Drone Swarm. Carving Turret is now only able to engage Dreadnaughts and Juggernauts to even out PHC’s orbital advantage.
Drone SwarmDrone Swarm was shut down too easily by armies that had modest amounts of anti-air.
Nanite AssassinationWhile expensive and limited to only a single target, players may wish to use this ability to snipe a Hera, Engineer or other crucial units like a sieging Artemis.
Plasma StormPlasma Storm was too impactful so we have reduced its damage per second and slightly increased its duration so players have more opportunity to escape from it or sustain through with Caregivers and Regenerators.
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