Post-Human Coalition

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Faction Description

The PHC is a loose affiliation of Post-Humans who rose to prominence in the early 22nd century. The source of a Post-Human's power is a resource called Turinium. This is a manufactured resource that is derived from the mass of a suitable material. Turnium, which is essentially the ultimate computing material, is what these planetary-wide wars are waged over. In any match, Turinium generators can provide a key path to victory over your opponent.


PHC Frigates

To enforce the PHC charter, several prominent Post-Humans formed the “PHC Weapons consortium” and pooled their collective ideas into producing weaponized constructs.

The first results from this cooperative effort came in the form of what the PHC now classifies as “frigates”. These early militarized constructs lack both the lethality and refinement of their more advanced cousins, “Cruisers”.

For the first two years that the PHC faced the assorted claim jumpers, the fights consisted mostly of frigate on frigate action. Each side’s crude weaponry was hamstrung by a variety of issues, ranging from the cost of remote production to reliability in the field.

The first generation frigates were mostly tracked vehicles. The problem with tracked vehicles came down to the number of moving parts. Fortunately, the AI Haalee led the way in gravity channeling and gave the PHC a substantial technological advantage by allowing the production of frigates that could hover.

Below is a list of the current Frigates of the line as of 2178. Even at the time of this writing, the PHC Weapons Consortium is working on a series of more sophisticated frigates due out by 2180.

Construct Description Mission
The Hermes
The Hermes class Frigate integrates the PHC 1st generation sensor technology and is armed with the rotating Melera light rail gun. It is an effective scouting construct with limited combat engagement ability. Scout the map, locate your enemy, and pinpoint important resource capture points.
The Hermes
The BR-T3 construct, affectionately called “The Brute,” was rushed into production as a replacement to the N-1 Sentry platform that proved too cumbersome to command.

The Brute's primary strength is that it can be produced in squads of 6 as cheaply as its more sophisticated singly-produced cohorts. Their primary purpose is to keep an enemy engaged in battle while more lethal constructs move in for the kill.

Good for creating pickets and denying enemy progress to areas. Its weapons are weak, but it is hard to kill.
The Archer
The AR-105 “Archer” was the first generation of PHC constructs to feature chemically propelled rockets that can be constructed without the use of radioactives. This technology was later used to create the SM-AR-105 Smarty defense platform. It is very effective at damaging enemy units, but is relatively fragile. Moreover, the Toxotes rocket platform it uses has limited range in exchange for not relying on radioactives. Anti-Cruiser unit. It is a fragile but inexpensive way to deal with massed cruisers.
The Medic
KV-1 nano-reconstitutor - referred to as “the medic” by its users - shoots a beam of programmable matter into damaged constructs that re-activates that construct’s original blue printing system and orders it to do self-repair. Due to the on-going patent dispute between its designer “Mozart” and the PHC military consortium, the KV-1 technology has not been widely disseminated into the PHC. Heals friendly units.

PHC Cruisers

The “Olympus Project” was a direct result of the “Typhon” incident. The PHC renegade Typhon had claim jumped two worlds and managed to devastate PHC frigate forces by fielding substantially more sophisticated constructs.

Most of the PHC cruisers are modeled after the constructs that Typhon originated. He was ultimately defeated due to the development of the Hyperion class Dreadnought.

Below is a list of the current state-of-the-art PHC cruisers that first debuted in 2177.

Construct Description Mission
The Apollo
The Apollo is the most recent of the “Olympus” project. Designed to counter the proliferation of the Hades bomber into the hands of the Renegades, the Apollo is absolutely devastating against both aircraft as well as drones thanks to its high precision targeting system and the NT-301 flak cannon. Eliminates enemy air and drones.
The Artemis
The Artemis has become a favorite of the PHC due to its unique long-range artillery capabilities. Because of its ability to self-produce the long-range Avalon missile, no other force has yet to match it in the field. Slow, fragile mobile rocket grenade launcher. It is very effective against massed frigates.
The Zeus
The Zeus is directly inspired by the Typhon Rage Warrior cruiser. It was first encountered on CT-941 when the claim jumper Typhon used several of them to annihilate the entire PHC Brute force. The “Zeus” was the first of the Greek God cruisers to be produced. Its primary weapon, the “God of Thunder” is devastating to any units within its short-range, thus making it particularly effective against massed frigates. It also has dual laser cannons that provide additional, though limited, defense against longer ranged units such as the Archer. Heavy anti-frigate unit capable of destroying large swaths of frigates at close range.
The Nemesis
The Nemesis was the PHC’s answer to Typhon’s “Assassin” cruiser. Like the Assassin, the Nemesis fires a single high energy slug that pierces all armor and does massive kinetic damage to its target. Because of the thermal energy produced with each shot, its rate of fire is severely restricted. The Nemesis remains the ultimate “sniper” construct on the field. Fragile but deadly anti-cruiser unit. When massed, it can also destroy Dreadnoughts.

PHC Dreadnoughts

The “Olympus Titan” project immediately followed the” Olympus” project. Although considered unnecessary by most members of the PHC, the seriousness of the Typhon war and the increasing cooperation of other PHC renegades spurred the PHC weapons consortium into action.

Prominent PHC leader William “Mac” MacBride led the effort to create the first Greek Titan known as the Hyperion. Designed as an area superiority weapons platform, the Hyperion, like all Dreadnoughts, is a marvel of PHC technology. It utilizes the most obvious advantage the PHC has over any Post-Human renegades – superior quantum access to a given world. The more sophisticated the construct, the higher the connection requirements are.

Because virtually all Post-Humans are still substantially located on Earth, very few are capable of the quality of connection needed to field a Dreadnought on the frontier. However, those who can are all a part of the PHC.

Construct Description Mission
The Hyperion
The Hyperion was the first, and for a while, only, Dreadnought. It is an area superiority platform. Its array of weaponry will destroy virtually any army of any size on a given world largely without backup.

When first launched, it was simply referred to as “The Titan”. A doomsday weapon designed to make clear to any PHC renegades that their defiance and law breaking was futile.

The Hyperion remains the master of the battlefield but is now vulnerable to the new PHC Prometheus which has been designed specifically to kill a Hyperion.

General assault Dreadnought. Very good against massed frigates. Relatively weak against other Dreadnoughts or massed cruisers.
The Prometheus
The Prometheus remains highly controversial within the PHC since its entire existence is justified on its ability to kill the Hyperion. The Prometheus is very vulnerable to both frigates and cruisers, thus making it largely unsuited on the battlefield unless the opponent is fielding Hyperions.

Since only the PHC is capable of fielding Dreadnoughts, the obvious question is: why would someone design a Dreadnought for the PHC whose mission is to destroy the PHC’s primary weapon’s platform?

The controversy continues.

Destroys other Dreadnoughts. It can also be used to quickly destroy a relatively undefended base.
The Cronus
The PHC Cronus Dreadnought is brand new as of March 31, 2178.

Designed to address a recent setback in CL-17548 in which a Hyperion was severely damaged due to a renegade having “dug in” around a Turinium generator, the Cronus is the ultimate siege platform.

With multiple missile arrays, the Cronus can absolutely devastate the fixed defenses of any known foe without having to move within range of any known weapons system.

Siege Dreadnought that is designed to stand off and destroy enemy buildings and forces from afar.

PHC Combat Aircraft

The PHC have fielded aircraft on new worlds since the beginning. The “Pan” remains the primary PHC air platform both for its onboard sensor array as well as the vision it gives other PHC constructs.

More recently, however, the PHC has had to deploy militarized aircraft to supplement its ground forces. Because the PHC has only recently begun weaponizing its aircraft, it has routinely found holes for its air missions that it hopes to fill in the future with new aircraft such as the upcoming “Ares” project.

Construct Description
Fury Air
The Fury air superiority fighter is the latest “shiny toy” of the PHC. While equipped with modest surface to ground weaponry, the Fury is absolutely devastating to aircraft looking to invade its space.
Hades
The Hades bomber is a design that has, unfortunately, proliferated well beyond the PHC military arsenal and is now commonly utilized by renegades engaging in claim jumping. Armed with the Nova bomb, its violet disassembling nanites make its presence on the battlefield readily apparent. Used to destroy enemy formations or enemy structures, the Hades is one of the most lethal (and expensive) constructs one is likely to see.

Buildings

Resources


  • Metal Extractor: Produces 1 metal per second and must be built on a metal deposit

  • Radioactives Extractor: Produces 1 radioactive per second and must be built on a radioactives deposit

  • Quantum Relay: Generates Quanta used to unlock global bonuses or call down orbital support actions

  • Amplifier: Place on a power generator to increase the output of all resources in that region

Production


  • Factory: Constructs frigates (Hermes, Archer, Brute, Medic)

  • Sky Factory: Constructs aircraft (Fury, Hades, Pan)

  • Armory: Constructs cruisers (Artemis, Apollo, Nemesis, Zeus)

  • Dread Launch: Constructs Dreadnoughts (Prometheus, Hyperion, Cronus)

Defenses


  • Smarty System: Multi-purpose rocket battery, effective against light air or ground units

  • Sensor Array: Radar station that detects enemy structures and units at extreme range

  • Sentinel Turret: Heavy cannon, effective against cruisers and dreadnoughts

  • Falcon AA Flak-firing anti-air turret

  • Drone Bay: Maintains a devastating defensive drone swarm that is vulnerable to enemy anti-air

  • Repair Bay: Maintains a potent repair drone swarm that is vulnerable to enemy anti-air

Orbitals


  • Orbital Fabricator: Unlocks the “Engineer Drop” and “Incursion” global abilities

  • Weapons Lab: Unlocks the “Plasma Storm” and “Carving Turret” global abilities

  • Power Regulator: Unlocks the “Amplify” global ability

  • Orbital Command: Unlocks “Orbital Strike” global ability

  • Energy Projector: Unlocks “Intensive Care” and “EMP Pulse” global abilities

  • Orbital Nullifier: Prevents enemy orbital actions nearby

By 2178, The Post-Human Coalition has assembled what it considered a reasonably full-fledged combat mix to deal with the rising threat of renegade Post-Humans.

Unfortunately, in March of 2178, the PHC encountered a completely new threat...