Post-Human Coalition: Difference between revisions

From Ashes of the Singularity - Official Wiki
Jump to navigation Jump to search
(Created page with "== Faction Description == The PHC is a loose affiliation of Post-Humans who rose to prominence in the early 22nd century. The source of a Post-Human's power is a resource cal...")
 
No edit summary
(12 intermediate revisions by 4 users not shown)
Line 1: Line 1:
{{HeaderTemplate
| welcome = [[File:Asheswiki subpages phc.jpg]]}} <span class="plainlinks">[http://wiki.ashesofthesingularity.com/index.php/The_Factions Return to: The Factions]</span>
== Faction Description ==
== Faction Description ==


The PHC is a loose affiliation of Post-Humans who rose to prominence in the early 22nd century. The source of a Post-Human's power is a resource called Turinium. This is a manufactured resource that is derived from the mass of a suitable material. Turnium, which is essentially the ultimate computing material, is what these planetary-wide wars are waged over. In any match, Turninium generators can provide a key path to victory over your opponent.
The PHC is a loose affiliation of Post-Humans who rose to prominence in the early 22nd century. The source of a Post-Human's power is a resource called Turinium. This is a manufactured resource that is derived from the mass of a suitable material. Turnium, which is essentially the ultimate computing material, is what these planetary-wide wars are waged over. In any match, Turinium generators can provide a key path to victory over your opponent.
<br /><br />
 
== Combat Units Types ==
 
To view a full list of the Post-Human Coalition's Units (combat and non), please see [[PHC_Units|PHC Units]].
 
=== PHC Frigates ===
 
To enforce the PHC charter, several prominent Post-Humans formed the “PHC Weapons consortium” and pooled their collective ideas into producing weaponized constructs.
 
The first results from this cooperative effort came in the form of what the PHC now classifies as “frigates”. These early militarized constructs lack both the lethality and refinement of their more advanced cousins, “Cruisers”.
 
For the first two years that the PHC faced the assorted claim jumpers, the fights consisted mostly of frigate on frigate action. Each side’s crude weaponry was hamstrung by a variety of issues, ranging from the cost of remote production to reliability in the field.
 
The first generation frigates were mostly tracked vehicles. The problem with tracked vehicles came down to the number of moving parts. Fortunately, the AI Haalee led the way in gravity channeling and gave the PHC a substantial technological advantage by allowing the production of frigates that could hover.
 
Below is a list of the current Frigates of the line as of 2178. Even at the time of this writing, the PHC Weapons Consortium is working on a series of more sophisticated frigates due out by 2180.
 
=== PHC Cruisers ===
 
The “Olympus Project” was a direct result of the “Typhon” incident. The PHC renegade Typhon had claim jumped two worlds and managed to devastate PHC frigate forces by fielding substantially more sophisticated constructs.
 
Most of the PHC cruisers are modeled after the constructs that Typhon originated. He was ultimately defeated due to the development of the Hyperion class Dreadnought.
 
Below is a list of the current state-of-the-art PHC cruisers that first debuted in 2177.
 
=== PHC Dreadnoughts ===
 
The “Olympus Titan” project immediately followed the” Olympus” project. Although considered unnecessary by most members of the PHC, the seriousness of the Typhon war and the increasing cooperation of other PHC renegades spurred the PHC weapons consortium into action.
 
Prominent PHC leader William “Mac” MacBride led the effort to create the first Greek Titan known as the Hyperion. Designed as an area superiority weapons platform, the Hyperion, like all Dreadnoughts, is a marvel of PHC technology. It utilizes the most obvious advantage the PHC has over any Post-Human renegades – superior quantum access to a given world. The more sophisticated the construct, the higher the connection requirements are.
 
Because virtually all Post-Humans are still substantially located on Earth, very few are capable of the quality of connection needed to field a Dreadnought on the frontier. However, those who can are all a part of the PHC.


== Units ==
=== PHC Juggernauts ===


<h3 style="color:#6d6d6d">Frigates</h3>
The biggest, toughest constructs the PHC field. Extremely expensive but tough and deadly, capable of annihilating entire armies.
<ul>
  <li><strong>Hermes:</strong> Weak radar scout frigate</li>
  <li><strong>Brute:</strong> Armed short-range frigate</li>
  <li><strong>Archer:</strong> Light rocket frigate</li>
  <li><strong>Medic:</strong> Healing and energy-recharging support unit</li>
</ul>


<h3 style="color:#6d6d6d">Cruisers</h3>
=== PHC Combat Aircraft ===
<ul>
  <li><strong>Artemis:</strong> Long-range artillery cruiser</li>
  <li><strong>Zeus:</strong> Heavy armed cruiser</li>
  <li><strong>Apollo:</strong> Anti-air and anti-drone cruiser</li>
  <li><strong>Nemesis:</strong> Anti-dreadnought sniper unit</li>
</ul>


<h3 style="color:#6d6d6d">Dreadnoughts</h3>
The PHC have fielded aircraft on new worlds since the beginning. The “Pan” remains the primary PHC air platform both for its onboard sensor array as well as the vision it gives other PHC constructs.
<ul>
  <li><strong>Cronus:</strong> Siege Dreadnought; long-range, indirect-fire capital ship deadly against buildings or as a defensive unit</li>
  <li><strong>Hyperion:</strong> Area dominance Dreadnought; capital ship with unsurpassed staying power in the field</li>
  <li><strong>Prometheus:</strong> Dreadnought Killer; capital ship capable of incredible bursts of damage against single targets</li>
</ul>


<h3 style="color:#6d6d6d">Aircraft</h3>
More recently, however, the PHC has had to deploy militarized aircraft to supplement its ground forces. Because the PHC has only recently begun weaponizing its aircraft, it has routinely found holes for its air missions that it hopes to fill in the future with new aircraft such as the upcoming “Ares” project.
<ul>
  <li><strong>Pan:</strong> Weak scout aircraft</li>
  <li><strong>Fury:</strong> Air-to-air fighter aircraft</li>
  <li><strong>Hades:</strong> Ground attack bomber aircraft</li>
  <li><strong>Engineer:</strong> Constructs buildings</li>
</ul>


== Buildings ==
== Buildings ==


<h3 style="color:#6d6d6d">Resources</h3>
=== Resources ===
<ul>
<ul style="margin-left:0;">
  <li><strong>Metal Extractor:</strong> Produces 1 metal per second and must be built on a metal deposit</li>
<li>[[File:Phc resources metalext.jpg|300px|Phc resources metalext.jpg]]<br/> '''Metal Extractor:''' Produces 1 metal per second and must be built on a metal deposit</li>
  <li><strong>Radioactives Extractor:</strong> Produces 1 radioactive per second and must be built on a radioactives deposit</li>
<li>[[File:Phc resource radioext.jpg|300px|Phc resource radioext.jpg]]<br/> '''Radioactives Extractor:''' Produces 1 radioactive per second and must be built on a radioactives deposit</li>
  <li><strong>Quantum Relay:</strong> Generates Quanta used to unlock global bonuses or call down orbital support actions</li>
<li>[[File:Phc quantemrelay.jpg|300px|Phc quantemrelay.jpg]]<br/> '''Quantum Relay:''' Generates Quanta used to unlock global bonuses or call down orbital support actions</li>
  <li><strong>Amplifier:</strong> Place on a power generator to increase the output of all resources in that region</li>
<li>[[File:Phc amplifier.jpg|300px|Phc amplifier.jpg]]<br/> '''Amplifier:''' Place on a power generator to increase the output of all resources in that region</li>
</ul>
</ul>


<h3 style="color:#6d6d6d">Production</h3>
=== Production ===
<ul>
<ul style="margin-left:0;">
  <li><strong>Factory:</strong> Constructs frigates (Hermes, Archer, Brute, Medic)</li>
<li>[[File:Phc factory.jpg|300px|Phc factory.jpg]]<br/> '''Factory:''' Constructs frigates (Hermes, Archer, Brute, Medic)</li>
  <li><strong>Sky Factory:</strong> Constructs aircraft (Fury, Hades, Pan)</li>
<li>[[File:Phc skyfactory.jpg|300px|Phc skyfactory.jpg]]<br/> '''Sky Factory: '''Constructs aircraft (Fury, Hades, Pan)</li>
  <li><strong>Armory:</strong> Constructs cruisers (Artemis, Apollo, Nemesis, Zeus)</li>
<li>[[File:PHC-AdvencedSkyFactory 300px.jpg|RTENOTITLE]]<br/> '''Advanced Sky Factory:''' Constructs advanced aircraft (Strategic Bombers, Air Marauders)</li>
  <li><strong>Dread Launch:</strong> Constructs Dreadnoughts (Prometheus, Hyperion, Cronus)</li>
<li>[[File:Phc armory.jpg|300px|Phc armory.jpg]]<br/> '''Armory:''' Constructs cruisers (Artemis, Apollo, Nemesis, Zeus)</li>
<li>[[File:Phc dreadlaunch.jpg|300px|Phc dreadlaunch.jpg]]<br/> '''Dread Launch:''' Constructs Dreadnoughts (Prometheus, Hyperion, Cronus)</li>
</ul>
</ul>


<h3 style="color:#6d6d6d">Defenses</h3>
=== Defenses ===
<ul>
<ul style="margin-left:0;">
  <li><strong>Smarty System:</strong> Multi-purpose rocket battery, effective against light air or ground units</li>
<li>[[File:PHCDefence-Smarty 300px.jpg|RTENOTITLE]]<br/> '''Smarty System:''' Multi-purpose rocket battery with upgrade possibilities, effective against light air or ground units.</li>
  <li><strong>Sensor Array:</strong> Radar station that detects enemy structures and units at extreme range</li>
<li>[[File:PHCDefence-BarragerTurret 300px.jpg|RTENOTITLE]]<br/> '''Barrager Turret:''' Upgrades from the Smarty System. Features armor-penetrating rockets which do moderate damage and can target both land and air opponents.</li>
  <li><strong>Sentinel Turret:</strong> Heavy cannon, effective against cruisers and dreadnoughts</li>
<li>[[File:PHCDefence-Artillary 300px.jpg|RTENOTITLE]]<br/> '''Artillery Post:''' Upgrades from the Smarty System. Extremely long-range turret that can bombard areas uncovered by radar, but is useless against attackers at close range.</li>
  <li><strong>Falcon AA:</strong> Flak-firing anti-air turret</li>
<li>[[File:PHCDefence-Constable 300px.jpg|RTENOTITLE]]<br/> '''Constable:''' Cheap and fragile anti-air turret with upgrade possibilities.</li>
  <li><strong>Drone Bay:</strong> Maintains a devastating defensive drone swarm that is vulnerable to enemy anti-air</li>
<li>[[File:PHCDefence-AirEliminatorTurret 300px.jpg|RTENOTITLE]]<br/> '''Air Eliminator Turret:''' Upgrades from the Constable. Fires a lethal anti-air beam weapon that is capable of destroying most air attackers in a single hit.</li>
  <li><strong>Repair Bay:</strong> Maintains a potent repair drone swarm that is vulnerable to enemy anti-air</li>
<li>[[File:PHCDefence-FalconAnti-Air 300px.jpg|RTENOTITLE]]<br/> '''Falcon Anti-Air:''' Upgrades from the Constable. Flak-firing anti-air turret.</li>
<li>[[File:Phc sensorarray.jpg|300px|Phc sensorarray.jpg]]<br/> '''Sensor Array:''' Radar station that detects enemy structures and units at extreme range</li>
<li>[[File:PHCDefence-SentinelTurret 300px.jpg|RTENOTITLE]]<br/> '''Sentinel Turret:''' This upgradable turret has a heavy cannon that is effective against cruisers and dreadnoughts.</li>
<li>[[File:PHCDefence-OblivionTurret 300px.jpg|RTENOTITLE]]<br/> '''Oblivion Turret:''' Upgrades from the Sentinel Turret. It fires a single depleted Uranium round that devastates anything it hits with kinetic energy.</li>
<li>[[File:Phc dronebay.jpg|300px|Phc dronebay.jpg]]<br/> '''Drone Bay:''' Maintains a devastating defensive drone swarm that is vulnerable to enemy anti-air</li>
<li>[[File:Phc repairbay.jpg|300px|Phc repairbay.jpg]]<br/> '''Repair Bay:''' Maintains a potent repair drone swarm that is vulnerable to enemy anti-air</li>
</ul>
</ul>


<h3 style="color:#6d6d6d">Orbitals</h3>
=== Orbitals ===
<ul>
<ul style="margin-left:0;">
  <li><strong>Orbital Fabricator:</strong> Unlocks the “Engineer Drop” and “Incursion” global abilities</li>
<li>[[File:Phc orbitals orbfabricator.jpg|300px|Phc orbitals orbfabricator.jpg]]<br/> '''Orbital Fabricator:''' Unlocks the “Engineer Drop” and “Incursion” global abilities</li>
  <li><strong>Weapons Lab:</strong> Unlocks the “Plasma Storm” and “Carving Turret” global abilities</li>
<li>[[File:Phc weaponslab.jpg|300px|Phc weaponslab.jpg]]<br/> '''Weapons Lab:''' Unlocks the “Plasma Storm” and “Carving Turret” global abilities</li>
  <li><strong>Power Regulator:</strong> Unlocks the “Amplify” global ability</li>
<li>[[File:Phc orbitals powerregulator.jpg|300px|Phc orbitals powerregulator.jpg]]<br/> '''Power Regulator:''' Unlocks the “Amplify” global ability</li>
  <li><strong>Orbital Command:</strong> Unlocks “Orbital Strike” global ability</li>
<li>[[File:Phc orbcommand.jpg|300px|Phc orbcommand.jpg]]<br/> '''Orbital Command:''' Unlocks “Orbital Strike” global ability</li>
  <li><strong>Energy Projector:</strong> Unlocks “Intensive Care” and “EMP Pulse” global abilities</li>
<li>[[File:Phc orbitals energyprojector.jpg|300px|Phc orbitals energyprojector.jpg]]<br/> '''Energy Projector:''' Unlocks “Intensive Care” and “EMP Pulse” global abilities</li>
  <li><strong>Orbital Nullifier:</strong> Prevents enemy orbital actions nearby</li>
<li>[[File:Phc orbnullf.jpg|300px|Phc orbnullf.jpg]]<br/> '''Orbital Nullifier:''' Prevents enemy orbital actions nearby</li>
</ul>
</ul>
By 2178, The Post-Human Coalition has assembled what it considered a reasonably full-fledged combat mix to deal with the rising threat of renegade Post-Humans.
Unfortunately, in March of 2178, the PHC encountered a completely new threat...

Revision as of 09:32, 8 February 2018

Return to: The Factions

Faction Description

The PHC is a loose affiliation of Post-Humans who rose to prominence in the early 22nd century. The source of a Post-Human's power is a resource called Turinium. This is a manufactured resource that is derived from the mass of a suitable material. Turnium, which is essentially the ultimate computing material, is what these planetary-wide wars are waged over. In any match, Turinium generators can provide a key path to victory over your opponent.

Combat Units Types

To view a full list of the Post-Human Coalition's Units (combat and non), please see PHC Units.

PHC Frigates

To enforce the PHC charter, several prominent Post-Humans formed the “PHC Weapons consortium” and pooled their collective ideas into producing weaponized constructs.

The first results from this cooperative effort came in the form of what the PHC now classifies as “frigates”. These early militarized constructs lack both the lethality and refinement of their more advanced cousins, “Cruisers”.

For the first two years that the PHC faced the assorted claim jumpers, the fights consisted mostly of frigate on frigate action. Each side’s crude weaponry was hamstrung by a variety of issues, ranging from the cost of remote production to reliability in the field.

The first generation frigates were mostly tracked vehicles. The problem with tracked vehicles came down to the number of moving parts. Fortunately, the AI Haalee led the way in gravity channeling and gave the PHC a substantial technological advantage by allowing the production of frigates that could hover.

Below is a list of the current Frigates of the line as of 2178. Even at the time of this writing, the PHC Weapons Consortium is working on a series of more sophisticated frigates due out by 2180.

PHC Cruisers

The “Olympus Project” was a direct result of the “Typhon” incident. The PHC renegade Typhon had claim jumped two worlds and managed to devastate PHC frigate forces by fielding substantially more sophisticated constructs.

Most of the PHC cruisers are modeled after the constructs that Typhon originated. He was ultimately defeated due to the development of the Hyperion class Dreadnought.

Below is a list of the current state-of-the-art PHC cruisers that first debuted in 2177.

PHC Dreadnoughts

The “Olympus Titan” project immediately followed the” Olympus” project. Although considered unnecessary by most members of the PHC, the seriousness of the Typhon war and the increasing cooperation of other PHC renegades spurred the PHC weapons consortium into action.

Prominent PHC leader William “Mac” MacBride led the effort to create the first Greek Titan known as the Hyperion. Designed as an area superiority weapons platform, the Hyperion, like all Dreadnoughts, is a marvel of PHC technology. It utilizes the most obvious advantage the PHC has over any Post-Human renegades – superior quantum access to a given world. The more sophisticated the construct, the higher the connection requirements are.

Because virtually all Post-Humans are still substantially located on Earth, very few are capable of the quality of connection needed to field a Dreadnought on the frontier. However, those who can are all a part of the PHC.

PHC Juggernauts

The biggest, toughest constructs the PHC field. Extremely expensive but tough and deadly, capable of annihilating entire armies.

PHC Combat Aircraft

The PHC have fielded aircraft on new worlds since the beginning. The “Pan” remains the primary PHC air platform both for its onboard sensor array as well as the vision it gives other PHC constructs.

More recently, however, the PHC has had to deploy militarized aircraft to supplement its ground forces. Because the PHC has only recently begun weaponizing its aircraft, it has routinely found holes for its air missions that it hopes to fill in the future with new aircraft such as the upcoming “Ares” project.

Buildings

Resources

  • Phc resources metalext.jpg
    Metal Extractor: Produces 1 metal per second and must be built on a metal deposit
  • Phc resource radioext.jpg
    Radioactives Extractor: Produces 1 radioactive per second and must be built on a radioactives deposit
  • Phc quantemrelay.jpg
    Quantum Relay: Generates Quanta used to unlock global bonuses or call down orbital support actions
  • Phc amplifier.jpg
    Amplifier: Place on a power generator to increase the output of all resources in that region

Production

  • Phc factory.jpg
    Factory: Constructs frigates (Hermes, Archer, Brute, Medic)
  • Phc skyfactory.jpg
    Sky Factory: Constructs aircraft (Fury, Hades, Pan)
  • RTENOTITLE
    Advanced Sky Factory: Constructs advanced aircraft (Strategic Bombers, Air Marauders)
  • Phc armory.jpg
    Armory: Constructs cruisers (Artemis, Apollo, Nemesis, Zeus)
  • Phc dreadlaunch.jpg
    Dread Launch: Constructs Dreadnoughts (Prometheus, Hyperion, Cronus)

Defenses

  • RTENOTITLE
    Smarty System: Multi-purpose rocket battery with upgrade possibilities, effective against light air or ground units.
  • RTENOTITLE
    Barrager Turret: Upgrades from the Smarty System. Features armor-penetrating rockets which do moderate damage and can target both land and air opponents.
  • RTENOTITLE
    Artillery Post: Upgrades from the Smarty System. Extremely long-range turret that can bombard areas uncovered by radar, but is useless against attackers at close range.
  • RTENOTITLE
    Constable: Cheap and fragile anti-air turret with upgrade possibilities.
  • RTENOTITLE
    Air Eliminator Turret: Upgrades from the Constable. Fires a lethal anti-air beam weapon that is capable of destroying most air attackers in a single hit.
  • RTENOTITLE
    Falcon Anti-Air: Upgrades from the Constable. Flak-firing anti-air turret.
  • Phc sensorarray.jpg
    Sensor Array: Radar station that detects enemy structures and units at extreme range
  • RTENOTITLE
    Sentinel Turret: This upgradable turret has a heavy cannon that is effective against cruisers and dreadnoughts.
  • RTENOTITLE
    Oblivion Turret: Upgrades from the Sentinel Turret. It fires a single depleted Uranium round that devastates anything it hits with kinetic energy.
  • Phc dronebay.jpg
    Drone Bay: Maintains a devastating defensive drone swarm that is vulnerable to enemy anti-air
  • Phc repairbay.jpg
    Repair Bay: Maintains a potent repair drone swarm that is vulnerable to enemy anti-air

Orbitals

  • Phc orbitals orbfabricator.jpg
    Orbital Fabricator: Unlocks the “Engineer Drop” and “Incursion” global abilities
  • Phc weaponslab.jpg
    Weapons Lab: Unlocks the “Plasma Storm” and “Carving Turret” global abilities
  • Phc orbitals powerregulator.jpg
    Power Regulator: Unlocks the “Amplify” global ability
  • Phc orbcommand.jpg
    Orbital Command: Unlocks “Orbital Strike” global ability
  • Phc orbitals energyprojector.jpg
    Energy Projector: Unlocks “Intensive Care” and “EMP Pulse” global abilities
  • Phc orbnullf.jpg
    Orbital Nullifier: Prevents enemy orbital actions nearby

By 2178, The Post-Human Coalition has assembled what it considered a reasonably full-fledged combat mix to deal with the rising threat of renegade Post-Humans.

Unfortunately, in March of 2178, the PHC encountered a completely new threat...