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{{HeaderTemplate
| welcome = [[File:Asheswiki subpages phc.jpg]]}} <span class="plainlinks">[http://wiki.ashesofthesingularity.com/index.php/The_Factions Return to: The Factions]</span>
== Faction Description ==
The PHC is a loose affiliation of Post-Humans who rose to prominence in the early 22nd century. The source of a Post-Human's power is a resource called Turinium. This is a manufactured resource that is derived from the mass of a suitable material. Turnium, which is essentially the ultimate computing material, is what these planetary-wide wars are waged over. In any match, Turinium generators can provide a key path to victory over your opponent.
== Combat Units Types ==
To view a full list of the Post-Human Coalition's Units (combat and non), please see [[PHC_Units|PHC Units]].
=== PHC Frigates ===
=== PHC Frigates ===


To enforce the PHC charter, several prominent Post-Humans formed the “PHC Weapons consortium” and pooled their collective ideas into producing weaponized constructs.
To enforce the PHC charter, several prominent Post-Humans formed the “PHC Weapons consortium” and pooled their collective ideas into producing weaponized constructs.


The first results from this cooperative effort came in the form of what the PHC now classifies as “frigates”.
The first results from this cooperative effort came in the form of what the PHC now classifies as “frigates”. These early militarized constructs lack both the lethality and refinement of their more advanced cousins, “Cruisers”.
These early militarized constructs lack both the lethality and refinement of their more advanced cousins, “Cruisers”.


For the first two years that the PHC faced the assorted claim jumpers, the fights consisted mostly of frigate on frigate action. Each side’s crude weaponry was hamstrung by a variety of issues, ranging from the cost of remote production to reliability in the field.
For the first two years that the PHC faced the assorted claim jumpers, the fights consisted mostly of frigate on frigate action. Each side’s crude weaponry was hamstrung by a variety of issues, ranging from the cost of remote production to reliability in the field.


The first generation frigates were mostly tracked vehicles. The problem with tracked vehicles came down to the number of moving parts. Fortunately, the AI Haalee led the way in gravity channeling and gave the PHC a substantial technological advantage by allowing the production of frigates that could hover.
The first generation frigates were mostly tracked vehicles. The problem with tracked vehicles came down to the number of moving parts. Fortunately, the AI Haalee led the way in gravity channeling and gave the PHC a substantial technological advantage by allowing the production of frigates that could hover.


Below is a list of the current Frigates of the line as of 2178. Even at the time of this writing, the PHC Weapons Consortium is working on a series of more sophisticated frigates due out by 2180.
Below is a list of the current Frigates of the line as of 2178. Even at the time of this writing, the PHC Weapons Consortium is working on a series of more sophisticated frigates due out by 2180.
 
{| class="wikitable"
|-
! scope="col"| Construct
! scope="col"| Description
! scope="col"| Mission
|-
! scope="row"| [[File:PHC Scout Web layers.png |200px|thumb|left|The Hermes]]
| The Hermes class Frigate integrates the PHC 1st generation sensor technology and is armed with the rotating Melera light rail gun.  It is an effective scouting construct with limited combat engagement ability.
| Scout the map, locate your enemy, and pinpoint important resource capture points.
|-
! scope="row"| [[File:PHC Brute Web Layers.png |200px|thumb|left|The Hermes]]
| The BR-T3 construct, affectionately called “The Brute,” was rushed into production as a replacement to the N-1 Sentry platform that  proved too cumbersome to command.
 
The Brute's primary strength is that it can be produced in squads of 6 as cheaply as its more sophisticated singly-produced cohorts. Their primary purpose is to keep an enemy engaged in battle while more lethal constructs move in for the kill.
| Good for creating pickets and denying enemy progress to areas.  Its weapons are weak, but it is hard to kill.
|-
! scope="row"| [[File:PHC Indirect Fin.jpg |200px|thumb|left|The Archer]]
| The AR-105 “Archer” was the first generation of PHC constructs to feature chemically propelled rockets that can be constructed without the use of radioactives. This technology was later used to create the SM-AR-105 Smarty defense platform.  It is very effective at damaging enemy units, but is relatively fragile. Moreover,  the Toxotes rocket platform it uses has limited range in exchange for not relying on radioactives.
| Anti-Cruiser unit. It is a fragile but inexpensive way to deal with massed cruisers.
|-
! scope="row"| [[File:PHC Battery Web Layers.png |200px|thumb|left|The Medic]]
| KV-1 nano-reconstitutor - referred to as “the medic” by its users - shoots a beam of programmable matter into damaged constructs that re-activates that construct’s original blue printing system and orders it  to do self-repair.  Due to the on-going patent dispute between its designer “Mozart” and the PHC military consortium, the KV-1 technology has not been widely disseminated into the PHC.
| Heals friendly units.
|-
|}


=== PHC Cruisers ===
=== PHC Cruisers ===


The “Olympus Project” was a direct result of the “Typhon” incident. The PHC renegade Typhon had claim jumped two worlds and managed to devastate PHC frigate forces by fielding substantially more sophisticated constructs.
The “Olympus Project” was a direct result of the “Typhon” incident. The PHC renegade Typhon had claim jumped two worlds and managed to devastate PHC frigate forces by fielding substantially more sophisticated constructs.


Most of the PHC cruisers are modeled after the constructs that Typhon originated. He was ultimately defeated due to the development of the Hyperion class Dreadnought.
Most of the PHC cruisers are modeled after the constructs that Typhon originated. He was ultimately defeated due to the development of the Hyperion class Dreadnought.
Line 46: Line 31:
Below is a list of the current state-of-the-art PHC cruisers that first debuted in 2177.
Below is a list of the current state-of-the-art PHC cruisers that first debuted in 2177.


{| class="wikitable"
|-
! scope="col"| Construct
! scope="col"| Description
! scope="col"| Mission
|-
! scope="row"| [[File:PHC Apollo Fin.png |200px|thumb|left|The Apollo]]
| The Apollo is the most recent of the “Olympus” project.  Designed to counter the proliferation of the Hades bomber into the hands of the Renegades, the Apollo is absolutely devastating against both aircraft as well as drones thanks to its high precision targeting system and the NT-301 flak cannon.
| Eliminates enemy air and drones.
|-
! scope="row"| [[File:PHC Artemis Web Fin.jpg |200px|thumb|left|The Artemis]]
| The Artemis has become a favorite of the PHC due to its unique long-range artillery capabilities.  Because of its ability to self-produce the long-range Avalon missile, no other force has yet to match it in the field. 
| Slow, fragile mobile rocket grenade launcher. It is very effective against massed frigates.
|-
! scope="row"| [[File:PHC Zeus Web1.jpg |200px|thumb|left|The Zeus]]
| The Zeus is directly inspired by the Typhon Rage Warrior cruiser.  It was first encountered on CT-941 when the claim jumper Typhon used several of them to annihilate the entire PHC Brute force.  The “Zeus” was the first of the Greek God cruisers to be produced.  Its primary weapon, the “God of Thunder” is devastating to any units within its short-range, thus making it particularly effective against massed frigates.  It also has dual laser cannons that provide additional, though limited, defense against longer ranged units such as the Archer.
| Heavy anti-frigate unit capable of destroying large swaths of frigates at close range.
|-
! scope="row"| [[File:PHC Thanatos Final.jpg |200px|thumb|left|The Nemesis]]
| The Nemesis was the PHC’s answer to Typhon’s “Assassin” cruiser. Like the Assassin, the Nemesis fires a single high energy slug that pierces all armor and does massive kinetic damage to its target.  Because of the thermal energy produced with each shot, its rate of fire is severely restricted.  The Nemesis remains the ultimate “sniper” construct on the field.
| Fragile but deadly anti-cruiser unit. When massed, it can also destroy Dreadnoughts.
|-
|}
=== PHC Dreadnoughts ===
=== PHC Dreadnoughts ===


The “Olympus Titan” project immediately followed the” Olympus” project. Although considered unnecessary by most members of the PHC, the seriousness of the Typhon war and the increasing cooperation of other PHC renegades spurred the PHC weapons consortium into action.
The “Olympus Titan” project immediately followed the” Olympus” project. Although considered unnecessary by most members of the PHC, the seriousness of the Typhon war and the increasing cooperation of other PHC renegades spurred the PHC weapons consortium into action.


Prominent PHC leader William “Mac” MacBride led the effort to create the first Greek Titan known as the Hyperion. Designed as an area superiority weapons platform, the Hyperion, like all Dreadnoughts, is a marvel of PHC technology. It utilizes the most obvious advantage the PHC has over any Post-Human renegades – superior quantum access to a given world.   The more sophisticated the construct, the higher the connection requirements are.  
Prominent PHC leader William “Mac” MacBride led the effort to create the first Greek Titan known as the Hyperion. Designed as an area superiority weapons platform, the Hyperion, like all Dreadnoughts, is a marvel of PHC technology. It utilizes the most obvious advantage the PHC has over any Post-Human renegades – superior quantum access to a given world. The more sophisticated the construct, the higher the connection requirements are.


Because virtually all Post-Humans are still substantially located on Earth, very few are capable of the quality of connection needed to field a Dreadnought on the frontier. However, those who can are all a part of the PHC.
Because virtually all Post-Humans are still substantially located on Earth, very few are capable of the quality of connection needed to field a Dreadnought on the frontier. However, those who can are all a part of the PHC.


{| class="wikitable"
=== PHC Juggernauts ===
|-
! scope="col"| Construct
! scope="col"| Description
! scope="col"| Mission
|-
! scope="row"| [[File:PHC Hercules Fin Layers.png |200px|thumb|left|The Hyperion]]
| The Hyperion was the first, and for a while, only, Dreadnought.  It is an area superiority platform.  Its array of weaponry will destroy virtually any army of any size on a given world largely without backup.


When first launched, it was simply referred to as “The Titan”. A doomsday weapon designed to make clear to any PHC renegades that their defiance and law breaking was futile.  
The biggest, toughest constructs the PHC field. Extremely expensive but tough and deadly, capable of annihilating entire armies.


The Hyperion remains the master of the battlefield but is now vulnerable to the new PHC Prometheus which has been designed specifically to kill a Hyperion.
=== PHC Combat Aircraft ===
| General assault Dreadnought. Very good against massed frigates. Relatively weak against other Dreadnoughts or massed cruisers.
|-
! scope="row"| [[File:Prometheus Finished Layers.png |200px|thumb|left|The Prometheus]]
| The Prometheus remains highly controversial within the PHC since its entire existence is justified on its ability to kill the Hyperion.  The Prometheus is very vulnerable to both frigates and cruisers, thus making it largely unsuited on the battlefield unless the opponent is fielding Hyperions. 


Since only the PHC is capable of fielding Dreadnoughts, the obvious question is: why would someone design a Dreadnought for the PHC whose mission is to destroy the PHC’s primary weapon’s platform?
The PHC have fielded aircraft on new worlds since the beginning. The “Pan” remains the primary PHC air platform both for its onboard sensor array as well as the vision it gives other PHC constructs.


The controversy continues. 
More recently, however, the PHC has had to deploy militarized aircraft to supplement its ground forces. Because the PHC has only recently begun weaponizing its aircraft, it has routinely found holes for its air missions that it hopes to fill in the future with new aircraft such as the upcoming “Ares” project.
| Destroys other Dreadnoughts. It can also be used to quickly destroy a relatively undefended base.
|-
! scope="row"| [[File:PHC Centaur Web Layers.png |200px|thumb|left|The Cronus]]
| The PHC Cronus Dreadnought is brand new as of March 31, 2178.  


Designed to address a recent setback in CL-17548 in which a Hyperion was severely damaged due to a renegade having “dug in” around a Turinium generator, the Cronus is the ultimate siege platform.
== Buildings ==


With multiple missile arrays, the Cronus can absolutely devastate the fixed defenses of any known foe without having to move within range of any known weapons system.
=== Resources ===
| Siege Dreadnought that is designed to stand off and destroy enemy buildings and forces from afar.
<ul style="margin-left:0;">
|-
<li>[[File:Phc resources metalext.jpg|300px|Phc resources metalext.jpg]]<br/> '''Metal Extractor:''' Produces 1 metal per second and must be built on a metal deposit</li>
|}
<li>[[File:Phc resource radioext.jpg|300px|Phc resource radioext.jpg]]<br/> '''Radioactives Extractor:''' Produces 1 radioactive per second and must be built on a radioactives deposit</li>
 
<li>[[File:Phc quantemrelay.jpg|300px|Phc quantemrelay.jpg]]<br/> '''Quantum Relay:''' Generates Quanta used to unlock global bonuses or call down orbital support actions</li>
=== PHC Combat Aircraft ===
<li>[[File:Phc amplifier.jpg|300px|Phc amplifier.jpg]]<br/> '''Amplifier:''' Place on a power generator to increase the output of all resources in that region</li>
</ul>


The PHC have fielded aircraft on new worlds since the beginning. The “Pan” remains the primary PHC air platform both for its onboard sensor array as well as the vision it gives other PHC constructs.
=== Production ===
<ul style="margin-left:0;">
<li>[[File:Phc factory.jpg|300px|Phc factory.jpg]]<br/> '''Factory:''' Constructs frigates (Hermes, Archer, Brute, Medic)</li>
<li>[[File:Phc skyfactory.jpg|300px|Phc skyfactory.jpg]]<br/> '''Sky Factory: '''Constructs aircraft (Fury, Hades, Pan)</li>
<li>[[File:PHC-AdvencedSkyFactory 300px.jpg|RTENOTITLE]]<br/> '''Advanced Sky Factory:''' Constructs advanced aircraft (Strategic Bombers, Air Marauders)</li>
<li>[[File:Phc armory.jpg|300px|Phc armory.jpg]]<br/> '''Armory:''' Constructs cruisers (Artemis, Apollo, Nemesis, Zeus)</li>
<li>[[File:Phc dreadlaunch.jpg|300px|Phc dreadlaunch.jpg]]<br/> '''Dread Launch:''' Constructs Dreadnoughts (Prometheus, Hyperion, Cronus)</li>
</ul>


More recently, however, the PHC has had to deploy militarized aircraft to supplement its ground forces. Because the PHC has only recently begun weaponizing its aircraft, it has routinely found holes for its air missions that it hopes to fill in the future with new aircraft such as the upcoming “Ares” project.
=== Defenses ===
<ul style="margin-left:0;">
<li>[[File:PHCDefence-Smarty 300px.jpg|RTENOTITLE]]<br/> '''Smarty System:''' Multi-purpose rocket battery with upgrade possibilities, effective against light air or ground units.</li>
<li>[[File:PHCDefence-BarragerTurret 300px.jpg|RTENOTITLE]]<br/> '''Barrager Turret:''' Upgrades from the Smarty System. Features armor-penetrating rockets which do moderate damage and can target both land and air opponents.</li>
<li>[[File:PHCDefence-Artillary 300px.jpg|RTENOTITLE]]<br/> '''Artillery Post:''' Upgrades from the Smarty System. Extremely long-range turret that can bombard areas uncovered by radar, but is useless against attackers at close range.</li>
<li>[[File:PHCDefence-Constable 300px.jpg|RTENOTITLE]]<br/> '''Constable:''' Cheap and fragile anti-air turret with upgrade possibilities.</li>
<li>[[File:PHCDefence-AirEliminatorTurret 300px.jpg|RTENOTITLE]]<br/> '''Air Eliminator Turret:''' Upgrades from the Constable. Fires a lethal anti-air beam weapon that is capable of destroying most air attackers in a single hit.</li>
<li>[[File:PHCDefence-FalconAnti-Air 300px.jpg|RTENOTITLE]]<br/> '''Falcon Anti-Air:''' Upgrades from the Constable. Flak-firing anti-air turret.</li>
<li>[[File:Phc sensorarray.jpg|300px|Phc sensorarray.jpg]]<br/> '''Sensor Array:''' Radar station that detects enemy structures and units at extreme range</li>
<li>[[File:PHCDefence-SentinelTurret 300px.jpg|RTENOTITLE]]<br/> '''Sentinel Turret:''' This upgradable turret has a heavy cannon that is effective against cruisers and dreadnoughts.</li>
<li>[[File:PHCDefence-OblivionTurret 300px.jpg|RTENOTITLE]]<br/> '''Oblivion Turret:''' Upgrades from the Sentinel Turret. It fires a single depleted Uranium round that devastates anything it hits with kinetic energy.</li>
<li>[[File:Phc dronebay.jpg|300px|Phc dronebay.jpg]]<br/> '''Drone Bay:''' Maintains a devastating defensive drone swarm that is vulnerable to enemy anti-air</li>
<li>[[File:Phc repairbay.jpg|300px|Phc repairbay.jpg]]<br/> '''Repair Bay:''' Maintains a potent repair drone swarm that is vulnerable to enemy anti-air</li>
</ul>


{| class="wikitable"
=== Orbitals ===
|-
<ul style="margin-left:0;">
! scope="col"| Construct
<li>[[File:Phc orbitals orbfabricator.jpg|300px|Phc orbitals orbfabricator.jpg]]<br/> '''Orbital Fabricator:''' Unlocks the “Engineer Drop” and “Incursion” global abilities</li>
! scope="col"| Description
<li>[[File:Phc weaponslab.jpg|300px|Phc weaponslab.jpg]]<br/> '''Weapons Lab:''' Unlocks the “Plasma Storm” and “Carving Turret” global abilities</li>
|-
<li>[[File:Phc orbitals powerregulator.jpg|300px|Phc orbitals powerregulator.jpg]]<br/> '''Power Regulator:''' Unlocks the “Amplify” global ability</li>
! scope="row"| [[File:PHC Fury Fin.jpg |200px|thumb|left|Fury Air]]
<li>[[File:Phc orbcommand.jpg|300px|Phc orbcommand.jpg]]<br/> '''Orbital Command:''' Unlocks “Orbital Strike” global ability</li>
| The Fury air superiority fighter is the latest “shiny toy” of the PHC. While equipped with modest surface to ground weaponry, the Fury is absolutely devastating to aircraft looking to invade its space.
<li>[[File:Phc orbitals energyprojector.jpg|300px|Phc orbitals energyprojector.jpg]]<br/> '''Energy Projector:''' Unlocks “Intensive Care” and “EMP Pulse” global abilities</li>
|-
<li>[[File:Phc orbnullf.jpg|300px|Phc orbnullf.jpg]]<br/> '''Orbital Nullifier:''' Prevents enemy orbital actions nearby</li>
! scope="row"| [[File:PHC Hades Web Layers.png |200px|thumb|left|Hades]]
</ul>
| The Hades bomber is a design that has, unfortunately, proliferated well beyond the PHC military arsenal and is now commonly utilized by renegades engaging in claim jumping. Armed with the Nova bomb, its violet disassembling nanites make its presence on the battlefield readily apparent.  Used to destroy enemy formations or enemy structures, the Hades is one of the most lethal (and expensive) constructs one is likely to see.
|-
|}


By 2178, The Post-Human Coalition has assembled what it considered a reasonably full-fledged combat mix to deal with the rising threat of renegade Post-Humans.
By 2178, The Post-Human Coalition has assembled what it considered a reasonably full-fledged combat mix to deal with the rising threat of renegade Post-Humans.


Unfortunately, in March of 2178, the PHC encountered a completely new threat...
Unfortunately, in March of 2178, the PHC encountered a completely new threat...

Revision as of 09:32, 8 February 2018

Return to: The Factions

Faction Description

The PHC is a loose affiliation of Post-Humans who rose to prominence in the early 22nd century. The source of a Post-Human's power is a resource called Turinium. This is a manufactured resource that is derived from the mass of a suitable material. Turnium, which is essentially the ultimate computing material, is what these planetary-wide wars are waged over. In any match, Turinium generators can provide a key path to victory over your opponent.

Combat Units Types

To view a full list of the Post-Human Coalition's Units (combat and non), please see PHC Units.

PHC Frigates

To enforce the PHC charter, several prominent Post-Humans formed the “PHC Weapons consortium” and pooled their collective ideas into producing weaponized constructs.

The first results from this cooperative effort came in the form of what the PHC now classifies as “frigates”. These early militarized constructs lack both the lethality and refinement of their more advanced cousins, “Cruisers”.

For the first two years that the PHC faced the assorted claim jumpers, the fights consisted mostly of frigate on frigate action. Each side’s crude weaponry was hamstrung by a variety of issues, ranging from the cost of remote production to reliability in the field.

The first generation frigates were mostly tracked vehicles. The problem with tracked vehicles came down to the number of moving parts. Fortunately, the AI Haalee led the way in gravity channeling and gave the PHC a substantial technological advantage by allowing the production of frigates that could hover.

Below is a list of the current Frigates of the line as of 2178. Even at the time of this writing, the PHC Weapons Consortium is working on a series of more sophisticated frigates due out by 2180.

PHC Cruisers

The “Olympus Project” was a direct result of the “Typhon” incident. The PHC renegade Typhon had claim jumped two worlds and managed to devastate PHC frigate forces by fielding substantially more sophisticated constructs.

Most of the PHC cruisers are modeled after the constructs that Typhon originated. He was ultimately defeated due to the development of the Hyperion class Dreadnought.

Below is a list of the current state-of-the-art PHC cruisers that first debuted in 2177.

PHC Dreadnoughts

The “Olympus Titan” project immediately followed the” Olympus” project. Although considered unnecessary by most members of the PHC, the seriousness of the Typhon war and the increasing cooperation of other PHC renegades spurred the PHC weapons consortium into action.

Prominent PHC leader William “Mac” MacBride led the effort to create the first Greek Titan known as the Hyperion. Designed as an area superiority weapons platform, the Hyperion, like all Dreadnoughts, is a marvel of PHC technology. It utilizes the most obvious advantage the PHC has over any Post-Human renegades – superior quantum access to a given world. The more sophisticated the construct, the higher the connection requirements are.

Because virtually all Post-Humans are still substantially located on Earth, very few are capable of the quality of connection needed to field a Dreadnought on the frontier. However, those who can are all a part of the PHC.

PHC Juggernauts

The biggest, toughest constructs the PHC field. Extremely expensive but tough and deadly, capable of annihilating entire armies.

PHC Combat Aircraft

The PHC have fielded aircraft on new worlds since the beginning. The “Pan” remains the primary PHC air platform both for its onboard sensor array as well as the vision it gives other PHC constructs.

More recently, however, the PHC has had to deploy militarized aircraft to supplement its ground forces. Because the PHC has only recently begun weaponizing its aircraft, it has routinely found holes for its air missions that it hopes to fill in the future with new aircraft such as the upcoming “Ares” project.

Buildings

Resources

  • Phc resources metalext.jpg
    Metal Extractor: Produces 1 metal per second and must be built on a metal deposit
  • Phc resource radioext.jpg
    Radioactives Extractor: Produces 1 radioactive per second and must be built on a radioactives deposit
  • Phc quantemrelay.jpg
    Quantum Relay: Generates Quanta used to unlock global bonuses or call down orbital support actions
  • Phc amplifier.jpg
    Amplifier: Place on a power generator to increase the output of all resources in that region

Production

  • Phc factory.jpg
    Factory: Constructs frigates (Hermes, Archer, Brute, Medic)
  • Phc skyfactory.jpg
    Sky Factory: Constructs aircraft (Fury, Hades, Pan)
  • RTENOTITLE
    Advanced Sky Factory: Constructs advanced aircraft (Strategic Bombers, Air Marauders)
  • Phc armory.jpg
    Armory: Constructs cruisers (Artemis, Apollo, Nemesis, Zeus)
  • Phc dreadlaunch.jpg
    Dread Launch: Constructs Dreadnoughts (Prometheus, Hyperion, Cronus)

Defenses

  • RTENOTITLE
    Smarty System: Multi-purpose rocket battery with upgrade possibilities, effective against light air or ground units.
  • RTENOTITLE
    Barrager Turret: Upgrades from the Smarty System. Features armor-penetrating rockets which do moderate damage and can target both land and air opponents.
  • RTENOTITLE
    Artillery Post: Upgrades from the Smarty System. Extremely long-range turret that can bombard areas uncovered by radar, but is useless against attackers at close range.
  • RTENOTITLE
    Constable: Cheap and fragile anti-air turret with upgrade possibilities.
  • RTENOTITLE
    Air Eliminator Turret: Upgrades from the Constable. Fires a lethal anti-air beam weapon that is capable of destroying most air attackers in a single hit.
  • RTENOTITLE
    Falcon Anti-Air: Upgrades from the Constable. Flak-firing anti-air turret.
  • Phc sensorarray.jpg
    Sensor Array: Radar station that detects enemy structures and units at extreme range
  • RTENOTITLE
    Sentinel Turret: This upgradable turret has a heavy cannon that is effective against cruisers and dreadnoughts.
  • RTENOTITLE
    Oblivion Turret: Upgrades from the Sentinel Turret. It fires a single depleted Uranium round that devastates anything it hits with kinetic energy.
  • Phc dronebay.jpg
    Drone Bay: Maintains a devastating defensive drone swarm that is vulnerable to enemy anti-air
  • Phc repairbay.jpg
    Repair Bay: Maintains a potent repair drone swarm that is vulnerable to enemy anti-air

Orbitals

  • Phc orbitals orbfabricator.jpg
    Orbital Fabricator: Unlocks the “Engineer Drop” and “Incursion” global abilities
  • Phc weaponslab.jpg
    Weapons Lab: Unlocks the “Plasma Storm” and “Carving Turret” global abilities
  • Phc orbitals powerregulator.jpg
    Power Regulator: Unlocks the “Amplify” global ability
  • Phc orbcommand.jpg
    Orbital Command: Unlocks “Orbital Strike” global ability
  • Phc orbitals energyprojector.jpg
    Energy Projector: Unlocks “Intensive Care” and “EMP Pulse” global abilities
  • Phc orbnullf.jpg
    Orbital Nullifier: Prevents enemy orbital actions nearby

By 2178, The Post-Human Coalition has assembled what it considered a reasonably full-fledged combat mix to deal with the rising threat of renegade Post-Humans.

Unfortunately, in March of 2178, the PHC encountered a completely new threat...