Substrate Orbital Abilities: Difference between revisions

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<ul>
<ul>
   <li>Sensor Drone</li>
   <li>'''Sensor Drone'''</li>
   <li>Regenerate</li>
Teleports a sensor drone in to scan the target location and provide vision for 30 seconds.
   <li>Orbital Jam</li>
   <li>'''Regenerate'''</li>
   <li>Boost</li>
Restores shield integrity in a small area via controlled disruption of the magnetosphere.
   <li>Overcharge</li>
   <li>'''Orbital Jam'''</li>
   <li>Nano-Mesh Barrier</li>
Protects a large radius from orbital abilities for 60 seconds.
   <li>Serpentine Turret</li>
   <li>'''Boost'''</li>
   <li>Nano-Transport</li>
Permanently increases a Power Generator or Amplifier's output via careful modulation of quantum pairs. Can be applied three times per region.
   <li>'''Overcharge'''</li>
Temporarily boosts a single Power Generator or Amplifier's output with a short-lived unstable quantum linkage.
   <li>'''Nano-Mesh Barrier'''</li>
Target unit gains +2000 maximum health. (doesn't stack)
   <li>'''Serpentine Turret'''</li>
A powerful laser cannon that solves the problem of blooming by the use of billions of micrometer-size antennae in a phased array.
   <li>'''Nano-Transport'''</li>
Reinforcements are teleported upon completion to target army.
  </ul>
  </ul>


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<ul>
<ul>
   <li>Drone Swarm</li>
   <li>'''Drone Swarm'''</li>
   <li>Nanite Assasination</li>
Calls forth a swarm of bolt-firing drones. Deadly but vulnerable to enemy anti-air capabilities.
   <li>Antimatter Detonation</li>
   <li>'''Nanite Assasination'''</li>
   <li>Call Saboteur</li>
Cause large damage to a single dreadnought or juggernaut by teleporting a swarm of destructive nanites directly into its inner systems.
   <li>Call Avatar</li>
   <li>'''Antimatter Detonation'''</li>
Small antimatter charges from orbit are deployed in a concentrated area, resulting in wide area destruction.
   <li>'''Call Saboteur'''</li>
Saboteur units can be teleported to any revealed area. Good for harassing the enemy.
   <li>'''Call Avatar'''</li>
Spawns an advanced Constructor with light weaponry. Can build advanced defenses.
  </ul>
  </ul>

Revision as of 09:24, 8 February 2018

Orbital Abilities are powers that can be called in to the battlefield and provide a number of roles. Orbital Abilities cost Quanta to use, which is generated from constructing Quantum Archives. Orbital Abilities can be jammed in certain areas due to Orbital Jamming.

Support Abilities

  • Sensor Drone
  • Teleports a sensor drone in to scan the target location and provide vision for 30 seconds.
  • Regenerate
  • Restores shield integrity in a small area via controlled disruption of the magnetosphere.
  • Orbital Jam
  • Protects a large radius from orbital abilities for 60 seconds.
  • Boost
  • Permanently increases a Power Generator or Amplifier's output via careful modulation of quantum pairs. Can be applied three times per region.
  • Overcharge
  • Temporarily boosts a single Power Generator or Amplifier's output with a short-lived unstable quantum linkage.
  • Nano-Mesh Barrier
  • Target unit gains +2000 maximum health. (doesn't stack)
  • Serpentine Turret
  • A powerful laser cannon that solves the problem of blooming by the use of billions of micrometer-size antennae in a phased array.
  • Nano-Transport
  • Reinforcements are teleported upon completion to target army.

Offensive Abilities

  • Drone Swarm
  • Calls forth a swarm of bolt-firing drones. Deadly but vulnerable to enemy anti-air capabilities.
  • Nanite Assasination
  • Cause large damage to a single dreadnought or juggernaut by teleporting a swarm of destructive nanites directly into its inner systems.
  • Antimatter Detonation
  • Small antimatter charges from orbit are deployed in a concentrated area, resulting in wide area destruction.
  • Call Saboteur
  • Saboteur units can be teleported to any revealed area. Good for harassing the enemy.
  • Call Avatar
  • Spawns an advanced Constructor with light weaponry. Can build advanced defenses.