Substrate Orbital Abilities: Difference between revisions
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<ul> | <ul> | ||
<li>Sensor Drone</li> | <li>'''Sensor Drone'''</li> | ||
<li>Regenerate</li> | Teleports a sensor drone in to scan the target location and provide vision for 30 seconds. | ||
<li>Orbital Jam</li> | <li>'''Regenerate'''</li> | ||
<li>Boost</li> | Restores shield integrity in a small area via controlled disruption of the magnetosphere. | ||
<li>Overcharge</li> | <li>'''Orbital Jam'''</li> | ||
<li>Nano-Mesh Barrier</li> | Protects a large radius from orbital abilities for 60 seconds. | ||
<li>Serpentine Turret</li> | <li>'''Boost'''</li> | ||
<li>Nano-Transport</li> | Permanently increases a Power Generator or Amplifier's output via careful modulation of quantum pairs. Can be applied three times per region. | ||
<li>'''Overcharge'''</li> | |||
Temporarily boosts a single Power Generator or Amplifier's output with a short-lived unstable quantum linkage. | |||
<li>'''Nano-Mesh Barrier'''</li> | |||
Target unit gains +2000 maximum health. (doesn't stack) | |||
<li>'''Serpentine Turret'''</li> | |||
A powerful laser cannon that solves the problem of blooming by the use of billions of micrometer-size antennae in a phased array. | |||
<li>'''Nano-Transport'''</li> | |||
Reinforcements are teleported upon completion to target army. | |||
</ul> | </ul> | ||
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<ul> | <ul> | ||
<li>Drone Swarm</li> | <li>'''Drone Swarm'''</li> | ||
<li>Nanite Assasination</li> | Calls forth a swarm of bolt-firing drones. Deadly but vulnerable to enemy anti-air capabilities. | ||
<li>Antimatter Detonation</li> | <li>'''Nanite Assasination'''</li> | ||
<li>Call Saboteur</li> | Cause large damage to a single dreadnought or juggernaut by teleporting a swarm of destructive nanites directly into its inner systems. | ||
<li>Call Avatar</li> | <li>'''Antimatter Detonation'''</li> | ||
Small antimatter charges from orbit are deployed in a concentrated area, resulting in wide area destruction. | |||
<li>'''Call Saboteur'''</li> | |||
Saboteur units can be teleported to any revealed area. Good for harassing the enemy. | |||
<li>'''Call Avatar'''</li> | |||
Spawns an advanced Constructor with light weaponry. Can build advanced defenses. | |||
</ul> | </ul> |
Revision as of 09:24, 8 February 2018
Orbital Abilities are powers that can be called in to the battlefield and provide a number of roles. Orbital Abilities cost Quanta to use, which is generated from constructing Quantum Archives. Orbital Abilities can be jammed in certain areas due to Orbital Jamming.
Support Abilities
- Sensor Drone Teleports a sensor drone in to scan the target location and provide vision for 30 seconds.
- Regenerate Restores shield integrity in a small area via controlled disruption of the magnetosphere.
- Orbital Jam Protects a large radius from orbital abilities for 60 seconds.
- Boost Permanently increases a Power Generator or Amplifier's output via careful modulation of quantum pairs. Can be applied three times per region.
- Overcharge Temporarily boosts a single Power Generator or Amplifier's output with a short-lived unstable quantum linkage.
- Nano-Mesh Barrier Target unit gains +2000 maximum health. (doesn't stack)
- Serpentine Turret A powerful laser cannon that solves the problem of blooming by the use of billions of micrometer-size antennae in a phased array.
- Nano-Transport Reinforcements are teleported upon completion to target army.
Offensive Abilities
- Drone Swarm Calls forth a swarm of bolt-firing drones. Deadly but vulnerable to enemy anti-air capabilities.
- Nanite Assasination Cause large damage to a single dreadnought or juggernaut by teleporting a swarm of destructive nanites directly into its inner systems.
- Antimatter Detonation Small antimatter charges from orbit are deployed in a concentrated area, resulting in wide area destruction.
- Call Saboteur Saboteur units can be teleported to any revealed area. Good for harassing the enemy.
- Call Avatar Spawns an advanced Constructor with light weaponry. Can build advanced defenses.