SteeringModuleTemplates.csv: Difference between revisions
JYWLuca8269 (talk | contribs) m (Updated look.) |
JYWLuca8269 (talk | contribs) No edit summary |
||
Line 1: | Line 1: | ||
{{DISPLAYTITLE:<span style="position: absolute; clip: rect(1px 1px 1px 1px); clip: rect(1px, 1px, 1px, 1px);">{{FULLPAGENAME}}</span>}} | {{DISPLAYTITLE:<span style="position: absolute; clip: rect(1px 1px 1px 1px); clip: rect(1px, 1px, 1px, 1px);">{{FULLPAGENAME}}</span>}} | ||
{{HeaderTemplate | {{HeaderTemplate | ||
|welcome=SteeringModuleTemplates.csv | |welcome=SteeringModuleTemplates.csv | ||
}} | }} | ||
The Assets/GameCore/ModuleTemplates/SteeringModuleTemplates.csv file Controls the movement behavior of units when engaging the enemy such as desired attack range. This file contains a lot of useless fields left over from the WeaponModuleTemplates file that can be ignored, but the the following fields are important: | The Assets/GameCore/ModuleTemplates/SteeringModuleTemplates.csv file Controls the movement behavior of units when engaging the enemy such as desired attack range. This file contains a lot of useless fields left over from the WeaponModuleTemplates file that can be ignored, but the the following fields are important: | ||
Latest revision as of 13:54, 25 October 2021
The Assets/GameCore/ModuleTemplates/SteeringModuleTemplates.csv file Controls the movement behavior of units when engaging the enemy such as desired attack range. This file contains a lot of useless fields left over from the WeaponModuleTemplates file that can be ignored, but the the following fields are important: Name: This is the field referenced in the .Module files Update Function & Flags: These fields are almost never changed. Just leave them as is Targeting Priorities: These determine which unit types to steer towards. Units will automatically approach enemy targets to engage them, and these targeting priorities determine whether it's a frigate or Dreadnought that is approached. Aside from Turrets, this needs to be set the same as the targeting priorities inside the WeaponModulesTemplates.csv. Min & Max Firing Range: The desired attack range where the unit "wants" to be, it will move forwards or backwards to remain inside this min-max threshold. This is not the same as the weapon range, this is the distance from its target that a unit will move itself to when engaging the enemy. Default Leash: When stationary, the distance an enemy has to enter for the unit to engage it. Aggressive Leash: When an attack move command is ordered, the distance an enemy has to enter for the unit to engage it. |