SteeringModuleTemplates.csv: Difference between revisions
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The Assets/GameCore/ModuleTemplates/SteeringModuleTemplates.csv file Controls the movement | {{DISPLAYTITLE:<span style="position: absolute; clip: rect(1px 1px 1px 1px); clip: rect(1px, 1px, 1px, 1px);">{{FULLPAGENAME}}</span>}} | ||
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The Assets/GameCore/ModuleTemplates/SteeringModuleTemplates.csv file Controls the movement behavior of units when engaging the enemy such as desired attack range. This file contains a lot of useless fields left over from the WeaponModuleTemplates file that can be ignored, but the the following fields are important: | |||
'''Name''': This is the field referenced in the .Module files | '''Name''': This is the field referenced in the .Module files | ||
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'''Update Function & Flags''': These fields are almost never changed. Just leave them as is | '''Update Function & Flags''': These fields are almost never changed. Just leave them as is | ||
'''Targeting Priorities''': These determine which unit types to steer towards. Units will automatically approach enemy targets to engage them, and these targeting priorities determine whether it's a frigate or Dreadnought that is approached. Aside from Turrets, this needs to be set the same as the targeting | '''Targeting Priorities''': These determine which unit types to steer towards. Units will automatically approach enemy targets to engage them, and these targeting priorities determine whether it's a frigate or Dreadnought that is approached. Aside from Turrets, this needs to be set the same as the targeting priorities inside the [[WeaponModuleTemplates.csv|WeaponModulesTemplates.csv]]. | ||
'''Min & Max Firing Range''': The desired attack range where the unit "wants" to be, it will move forwards or backwards to remain inside this min-max threshold. This is not the same as the weapon range, this is the distance from its target that a unit will move itself to when engaging the enemy. | '''Min & Max Firing Range''': The desired attack range where the unit "wants" to be, it will move forwards or backwards to remain inside this min-max threshold. This is not the same as the weapon range, this is the distance from its target that a unit will move itself to when engaging the enemy. |
Revision as of 15:14, 24 November 2020
Name: This is the field referenced in the .Module files Update Function & Flags: These fields are almost never changed. Just leave them as is Targeting Priorities: These determine which unit types to steer towards. Units will automatically approach enemy targets to engage them, and these targeting priorities determine whether it's a frigate or Dreadnought that is approached. Aside from Turrets, this needs to be set the same as the targeting priorities inside the WeaponModulesTemplates.csv. Min & Max Firing Range: The desired attack range where the unit "wants" to be, it will move forwards or backwards to remain inside this min-max threshold. This is not the same as the weapon range, this is the distance from its target that a unit will move itself to when engaging the enemy. Default Leash: When stationary, the distance an enemy has to enter for the unit to engage it. Aggressive Leash: When an attack move command is ordered, the distance an enemy has to enter for the unit to engage it. |