Savager: Difference between revisions

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(Stats changes)
(Dreadnought ugprades and updated statistics)
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| style="font-size:9pt" | 100 Logistics, 6400 Metal, 2000 Radioactives, 440 seconds
| style="font-size:9pt" | 100 Logistics, 6000 Metal, 2000 Radioactives, 440 seconds
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The Savager is a dreadnought class ship for the Substrate.
The Savager is a dreadnought class ship for the Substrate.
'''Dreadnought Destroyer''' - High armor-piercing allows the Savager to duel any Dreadnought.


== Background ==
== Background ==
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=== Ion Cannon [x4] ===
=== Ion Cannon [x4] ===
 
Quick-firing energy projector for keeping incoming ground and air threats at bay.
*158 DPS per unit  
*158 DPS per unit  
*700 meter range  
*700 meter range  


=== WMC ===
=== WMC ===
Mysterious Substrate weapon that does heavy area damage to ground targets.
*324 DPS per unit
*750 meter range
*100% Armor-piercing
== Dreadnought Upgrades ==
=== Instant Repair - Single Use Effect ===
Immediately restores 5000 health to the Dreadnought by deploying a cloud of short-lived nanites.
=== Maneuvering Thrusters - 1st Tech Path Upgrade Level 1 ===
Doubles the Dreadnought's rotation speed by using additional lateral thrusters.
=== Sky Scour - 1st Tech Path Upgrade Level 2 ===
Unlocks power anti-air beams effective against heavy air units.
* Requires 1st Tech Path Upgrade Level 1
'''Polaron Beam [x2]'''
Beam weapon designed to strike enemy air targets from great distances.
* 198 DPS per unit
* 1000 meters
=== Demolish - 1st Tech Path Upgrade Level 3 ===
Increases the Dreadnought's damage against structures by 50% by employing battle-adjusted targeting data.
* Requires Tech Path Upgrade Level 2
* Reduces drone swarm respawn time from 2 seconds to 1 second.
=== Shield Amplifier - 2nd Tech Path Upgrade Level 1 ===
Doubles the Dreadnought's shield recharge rate with advanced reactor design.
=== Impenetrable Armor - 2nd Tech Path Upgrade Level 2 ===
Reinforces the Dreadnought with super-heavy armor (+20% armor) by adding ablative Durantium plating beneath its outer hull.
* Requires 2nd Tech Path Upgrade Level 1
* Increases the Savager armor to 80%.
=== Executioner - 2nd Tech Path Upgrade Level 3 ===
Modulates the Dreadnought's main armament into an unrivaled destructive force.
* Requires 2nd Tech Path Upgrade Level 2
* Increase the WMC weapon damage by 50%
'''WMC'''


*321 DPS per unit  
Mysterious Substrate weapon that does heavy area damage to ground targets.
*486 DPS per unit  
*750 meter range  
*750 meter range  
*100% Armor-piercing
*100% Armor-piercing
== Game Usage ==
== Game Usage ==
* The Savager can be treated as a tier 3 Mauler, melting any tier 3 units if allowed to engage in close combat. Its strength is increased significantly once the Executor upgrade is acquired (orange beam weapon). This allows it to beat the Prometheus in a duel, with equal upgrades. However, it will leave the duel with not much health left, albeit victorious. This upgrade is only available at level 4 however, meaning it's very rare to be able to acquire it.
* The Savager can be treated as a tier 3 Mauler, melting any tier 3 units if allowed to engage in close combat. Its strength is increased significantly once the Executioner upgrade is acquired. This allows it to beat the Prometheus in a duel, with equal upgrades. This upgrade is only available at level 4 however, meaning it's very rare to be able to acquire it.
* Despite its description and the nature of its weapons, it's still quite deadly vs cruisers (albeit less than the Retributor and/or Overmind). Approaching a Savager with a cruiser army will still incur quite some cruiser losses but you can eventually wear it down.
* Despite its description and the nature of its weapons, it's still quite deadly vs cruisers (albeit less than the Retributor and/or Overmind). Approaching a Savager with a cruiser army will still incur quite some cruiser losses but you can eventually wear it down.
* If there is no supporting army, the Savager can actually be taken down by swarming frigates, a very cost-effective method, although it is an unlikely scenario. This is, however, not true if the Shield Amplifier upgrade has been acquired.
* If there is no supporting army, the Savager can actually be taken down by swarming frigates, a very cost-effective method, although it is an unlikely scenario. This is, however, not true if the Shield Amplifier upgrade has been acquired.
* The Savager can also be used to clear defenses as its main weapon can target turrets. However, it does so in a brute force manner and will likely go down itself if the defenses is well fortified and has many Sentinel Turrets or Pulverizer Turrets or their upgraded versions.
* The Savager can also be used to clear defenses as its main weapon can target turrets. However, it does so in a brute force manner and will likely go down itself if the defenses is well fortified and has many Sentinel Turrets or Pulverizer Turrets or their upgraded versions.
* The Savager possesses 1 upgrade that can change the dynamics of how it can be dealt with by non-anti-Dread armies, which is the Shield Amplifier upgrade. This upgrade significantly increases the regeneration of the Savager shield, making it being able to outlast smaller armies in combat and can cause cruisers armies to have a lot of trouble killing it when it's well-controlled.
* The Savager possesses 1 upgrade that can change the dynamics of how it can be dealt with by non-anti-Dread armies, which is the Shield Amplifier upgrade. This upgrade significantly increases the regeneration of the Savager shield, making it being able to outlast smaller armies in combat and can cause cruisers armies to have a lot of trouble killing it when it's well-controlled.

Revision as of 14:16, 20 February 2019

Savager
Sub dreadnought savager.jpg
Image caption
General Data
Faction Substrate
Type Dreadnought
Cost 100 Logistics, 6000 Metal, 2000 Radioactives, 440 seconds
Statistics
Hit Points 5000
Energy 0
Shields 12500
Armor 60%

The Savager is a dreadnought class ship for the Substrate.

Dreadnought Destroyer - High armor-piercing allows the Savager to duel any Dreadnought.

Background

This dreadnought destroyer tends to vaporize whatever has its focus; the 4 mounted Ion Cannons quick-fire energy to keep incoming ground and air threats at bay while its mysterious WMC weapon deals heavy damage with full armor-piercing to any ground targets foolish enough to get too close. Can upgrade to a Polaron anti-air beam.

Weapon Specs

Ion Cannon [x4]

Quick-firing energy projector for keeping incoming ground and air threats at bay.

  • 158 DPS per unit
  • 700 meter range

WMC

Mysterious Substrate weapon that does heavy area damage to ground targets.

  • 324 DPS per unit
  • 750 meter range
  • 100% Armor-piercing

Dreadnought Upgrades

Instant Repair - Single Use Effect

Immediately restores 5000 health to the Dreadnought by deploying a cloud of short-lived nanites.

Maneuvering Thrusters - 1st Tech Path Upgrade Level 1

Doubles the Dreadnought's rotation speed by using additional lateral thrusters.

Sky Scour - 1st Tech Path Upgrade Level 2

Unlocks power anti-air beams effective against heavy air units.

  • Requires 1st Tech Path Upgrade Level 1

Polaron Beam [x2]

Beam weapon designed to strike enemy air targets from great distances.

  • 198 DPS per unit
  • 1000 meters

Demolish - 1st Tech Path Upgrade Level 3

Increases the Dreadnought's damage against structures by 50% by employing battle-adjusted targeting data.

  • Requires Tech Path Upgrade Level 2
  • Reduces drone swarm respawn time from 2 seconds to 1 second.

Shield Amplifier - 2nd Tech Path Upgrade Level 1

Doubles the Dreadnought's shield recharge rate with advanced reactor design.

Impenetrable Armor - 2nd Tech Path Upgrade Level 2

Reinforces the Dreadnought with super-heavy armor (+20% armor) by adding ablative Durantium plating beneath its outer hull.

  • Requires 2nd Tech Path Upgrade Level 1
  • Increases the Savager armor to 80%.

Executioner - 2nd Tech Path Upgrade Level 3

Modulates the Dreadnought's main armament into an unrivaled destructive force.

  • Requires 2nd Tech Path Upgrade Level 2
  • Increase the WMC weapon damage by 50%

WMC

Mysterious Substrate weapon that does heavy area damage to ground targets.

  • 486 DPS per unit
  • 750 meter range
  • 100% Armor-piercing

Game Usage

  • The Savager can be treated as a tier 3 Mauler, melting any tier 3 units if allowed to engage in close combat. Its strength is increased significantly once the Executioner upgrade is acquired. This allows it to beat the Prometheus in a duel, with equal upgrades. This upgrade is only available at level 4 however, meaning it's very rare to be able to acquire it.
  • Despite its description and the nature of its weapons, it's still quite deadly vs cruisers (albeit less than the Retributor and/or Overmind). Approaching a Savager with a cruiser army will still incur quite some cruiser losses but you can eventually wear it down.
  • If there is no supporting army, the Savager can actually be taken down by swarming frigates, a very cost-effective method, although it is an unlikely scenario. This is, however, not true if the Shield Amplifier upgrade has been acquired.
  • The Savager can also be used to clear defenses as its main weapon can target turrets. However, it does so in a brute force manner and will likely go down itself if the defenses is well fortified and has many Sentinel Turrets or Pulverizer Turrets or their upgraded versions.
  • The Savager possesses 1 upgrade that can change the dynamics of how it can be dealt with by non-anti-Dread armies, which is the Shield Amplifier upgrade. This upgrade significantly increases the regeneration of the Savager shield, making it being able to outlast smaller armies in combat and can cause cruisers armies to have a lot of trouble killing it when it's well-controlled.