Retributor: Difference between revisions

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{{DISPLAYTITLE:<span style="position: absolute; clip: rect(1px 1px 1px 1px); clip: rect(1px, 1px, 1px, 1px);">{{FULLPAGENAME}}</span>}}
{{HeaderTemplate
|welcome=Retributor
}}
{| class="wikitable" style="float:right;margin-top:0;"
{| class="wikitable" style="float:right;margin-top:0;"
|-
|-
! colspan="2" style="background:lightblue;width:350px;font-size:10pt" | Retributor
! colspan="2" style="background:lightblue;width:350px;font-family: sans-serif;font-size:10pt" | [[Substrate]] - Retributor
|-
| colspan="2" style="text-align:center;font-family: sans-serif;font-size:7pt" | [[File:Sub dreadnought retributor.jpg|center|200px|Sub dreadnought retributor.jpg]]
|-
!! colspan="2" style="background:lightblue;text-align:center;font-family: sans-serif;font-size:9pt" | General Information
|-
| style="font-family: sans-serif;font-size:9pt" | Type
| style="font-family: sans-serif;font-size:9pt" | Dreadnought
|-
| style="font-family: sans-serif;font-size:9pt" | Constructed by
| style="font-family: sans-serif;font-size:9pt" | [[Advanced Assembly]]
|-
!! colspan="2" style="background:lightblue;text-align:center;font-family: sans-serif;font-size:9pt" | Cost
|-
| style="font-family: sans-serif;font-size:9pt" | Time
| style="font-family: sans-serif;font-size:9pt" | 300 seconds
|-
| style="font-family: sans-serif;font-size:9pt" | Metal
| style="font-family: sans-serif;font-size:9pt" | 4800
|-
| style="font-family: sans-serif;font-size:9pt" | Radioactives
| style="font-family: sans-serif;font-size:9pt" | 2000
|-
| style="font-family: sans-serif;font-size:9pt" | Logistics
| style="font-family: sans-serif;font-size:9pt" | 90
|-
|-
| colspan="2" style="text-align:center;font-size:7pt" | [[File:Sub dreadnought retributor.jpg|200px|Sub dreadnought retributor.jpg]]<br />The Retributor
!! colspan="2" style="background:lightblue;text-align:center;font-family: sans-serif;font-size:9pt" | Stats
|-
|-
| colspan="2" style="background:lightblue;text-align:center;font-size:9pt" | General Data
| style="font-family: sans-serif;font-size:9pt" | Spawn Count
| style="font-family: sans-serif;font-size:9pt" | 1
|-
|-
| style="font-size:9pt" | Faction
| style="font-family: sans-serif;font-size:9pt" | Hit Points
| style="font-size:9pt" | [[Substrate Units|Substrate]]
| style="font-family: sans-serif;font-size:9pt" | 11340
|-
|-
| style="font-size:9pt" | Type
| style="font-family: sans-serif;font-size:9pt" | Armor
| style="font-size:9pt" | Dreadnought
| style="font-family: sans-serif;font-size:9pt" | 6
|-
|-
| style="font-size:9pt" | Cost
| style="font-family: sans-serif;font-size:9pt" | Shield
| style="font-size:9pt" | 90 Logistics, 4800 Metal, 2000 Radioactives, 400 seconds
| style="font-family: sans-serif;font-size:9pt" | 13860
|-
|-
| colspan="2" style="background:lightblue;text-align:center;font-size:9pt" | Statistics
| style="font-family: sans-serif;font-size:9pt" | Sight Radius
| style="font-family: sans-serif;font-size:9pt" | 1400
|-
|-
| style="font-size:9pt" | Hit Points
| style="font-family: sans-serif;font-size:9pt" | Radar Radius
| style="font-size:9pt" | 4000
| style="font-family: sans-serif;font-size:9pt" | 1415
|-
|-
| style="font-size:9pt" | Energy
! colspan="2" style="background:lightblue;width:350px;font-family: sans-serif;font-size:10pt" | Weapon - Particle Beam Cannon [x4]
| style="font-size:9pt" | 0
|-
|-
| style="font-size:9pt" | Shields
| style="font-family: sans-serif;font-size:9pt" | DPS
| style="font-size:9pt" | 11000
| style="font-family: sans-serif;font-size:9pt" | 400
|-
|-
| style="font-size:9pt" | Armor
| style="font-family: sans-serif;font-size:9pt" | Range
| style="font-size:9pt" | 60%
| style="font-family: sans-serif;font-size:9pt" | 700
|-
! colspan="2" style="background:lightblue;width:350px;font-family: sans-serif;font-size:10pt" | Weapon - Light Plasma Cannon [x6]
|-
| style="font-family: sans-serif;font-size:9pt" | DPS
| style="font-family: sans-serif;font-size:9pt" | 273
|-
| style="font-family: sans-serif;font-size:9pt" | Range
| style="font-family: sans-serif;font-size:9pt" | 700
|}
|}


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'''Assault Dreadnought''' - Tough Dreadnought that can annihilate large armies of cruisers and frigates.
'''Assault Dreadnought''' - Tough Dreadnought that can annihilate large armies of cruisers and frigates.


== Background ==


This assault dreadnought is an offense-minded heavy ship with a variety of weaponry. It boasts 4 Particle Beam Cannons that unleash devastating streams of charged particles to tear apart enemies, while its 6 light Plasma Cannons are excellent as a medium-range all-purpose air/ground defensive weapon.
{{SectionTemplate
|h=h3
|title=Lore
|content=
This assault dreadnought is an offense-minded heavy ship with a variety of weaponry. It boasts four Particle Beam Cannons that unleash devastating streams of charged particles to tear apart enemies, while its six Light Plasma Cannons are excellent as a medium-range all-purpose air/ground defensive weapon.
}}


== Weapon Specs ==
{{SectionTemplate
 
|h=h3
=== Particle Beam Cannon [x4] ===
|title=Dreadnought Upgrades
Devastating stream of charged particles tears apart enemies in front of the Retributor.
|content=
*343 DPS per unit
}}
*700 meters range
{{SectionTemplate
 
|h=h4
=== Light Plasma Cannon [x6] ===
|title=Instant Repair - Single Use Effect ===
Medium-range-all-purpose air/ground defensive weapon.
|content=
*96 DPS per unit
*400 meters range
 
== Dreadnought Upgrades ==
 
=== Instant Repair - Single Use Effect ===
Immediately restores 5000 health to the Dreadnought by deploying a cloud of short-lived nanites.
Immediately restores 5000 health to the Dreadnought by deploying a cloud of short-lived nanites.
}}


=== Backup Generator - 1st Tech Path Upgrade Level 1 ===
{{SectionTemplate
|h=h4
|title=Backup Generator - 1st Tech Path Upgrade Level 1 ===
|content=
Increases maximum shield capacity by 50% with an auxiliary reactor.
Increases maximum shield capacity by 50% with an auxiliary reactor.
* Increase the Retributor shield to 16500.
* Increase the Retributor shield to 16500.
}}


=== Nano-Reinforced Armor - 1st Tech Path Upgrade Level 2 ===
{{SectionTemplate
|h=h4
|title=Nano-Reinforced Armor - 1st Tech Path Upgrade Level 2
|content=
Adds Heavy Armor (+20% armor) to the Dreadnought by reinforcing the hull on the molecular level.
Adds Heavy Armor (+20% armor) to the Dreadnought by reinforcing the hull on the molecular level.
* Requires 1st Tech Path Upgrade Level 1
* Requires 1st Tech Path Upgrade Level 1
* Increase the Retributor armor to 80%.
* Increase the Retributor armor to 80%.
}}


=== Havoc - 1st Tech Path Upgrade Level 3 ===
{{SectionTemplate
|h=h4
|title=Havoc - 1st Tech Path Upgrade Level 3
|content=
Emergency weapons protocol lets the Dreadnought overcharge its weapons in a terrible display of power.
Emergency weapons protocol lets the Dreadnought overcharge its weapons in a terrible display of power.
* Requires Tech Path Upgrade Level 2
* Requires Tech Path Upgrade Level 2
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* Area Effect Weapon
* Area Effect Weapon
* Long Recharge
* Long Recharge
}}


=== Targeting Computer - 2nd Tech Path Upgrade Level 1 ===
{{SectionTemplate
|h=h4
|title=Targeting Computer - 2nd Tech Path Upgrade Level 1
|content=
Increases the entire army's rate of fire by 25% by slaving lesser units' targeting routines to the Dreadnought.
Increases the entire army's rate of fire by 25% by slaving lesser units' targeting routines to the Dreadnought.
* Army aura that increases attack speed by 25%
* Army aura that increases attack speed by 25%
}}


=== Energy Transfer - 2nd Tech Path Upgrade Level 2 ===
{{SectionTemplate
|h=h4
|title=Energy Transfer - 2nd Tech Path Upgrade Level 2
|content=
Strengthens the entire army's damage by 10% by applying theoretical physics principles to all weapon systems.
Strengthens the entire army's damage by 10% by applying theoretical physics principles to all weapon systems.
* Requires 2nd Tech Path Upgrade Level 1
* Requires 2nd Tech Path Upgrade Level 1
* Army aura that increases damage dealt by 10%
* Army aura that increases damage dealt by 10%
}}


=== Inertial Dampeners - 2nd Tech Path Upgrade Level 3 ===
{{SectionTemplate
|h=h4
|title=Inertial Dampeners - 2nd Tech Path Upgrade Level 3
|content=
Speeds the entire army's movement by 20% by increasing stress tolerance of hull superstructures.
Speeds the entire army's movement by 20% by increasing stress tolerance of hull superstructures.
* Requires 2nd Tech Path Upgrade Level 2
* Requires 2nd Tech Path Upgrade Level 2
* Army aura that increases movement speed by 20%
* Army aura that increases movement speed by 20%
}}


== Game Usage ==
{{SectionTemplate
|h=h3
|title=Tactics
|content=
* Similar to the [[Hyperion]], the Retributor can be treated as a tier 3 combined version of [[Avenger]] and [[Mauler]]. However, the Retributor have stronger DPS in exchange for weaker durability due to not having the Self-Sealing Hull upgrade. Instead, the Retributor possesses very offensive-oriented upgrades and arguably the strongest set of army auras in the game ('''Targeting Computer''' - 25% attack speed, '''Energy Transfer''' - 10% damage and '''Inertial Dampeners''' - 20% movement speed), making an army led by a Retributor extremely dangerous if it has acquired high levels.
* Similar to the [[Hyperion]], the Retributor can be treated as a tier 3 combined version of [[Avenger]] and [[Mauler]]. However, the Retributor have stronger DPS in exchange for weaker durability due to not having the Self-Sealing Hull upgrade. Instead, the Retributor possesses very offensive-oriented upgrades and arguably the strongest set of army auras in the game ('''Targeting Computer''' - 25% attack speed, '''Energy Transfer''' - 10% damage and '''Inertial Dampeners''' - 20% movement speed), making an army led by a Retributor extremely dangerous if it has acquired high levels.
* Similar to most Dreadnoughts, the Retributor requires anti-air support. However, once the army auras upgrades are acquired, the supporting anti-air can pose even greater threat than proper anti-air fighters or even the [[Overmind]], which makes the Retributor a very tempting choice, with the only obstacle being how to gain enough experience to acquire the upgrades.
* Similar to most Dreadnoughts, the Retributor requires anti-air support. However, once the army auras upgrades are acquired, the supporting anti-air can pose even greater threat than proper anti-air fighters or even the [[Overmind]], which makes the Retributor a very tempting choice, with the only obstacle being how to gain enough experience to acquire the upgrades.
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* It's very important to take favorable engagements as much as possible with the Retributor, as being able to acquire at least 2 of the 3 army auras make the Retributor army extremely valuable, and cause the opponent having to invest in serious counter measure, most recommended being a [[Prometheus]] or [[Savager]], to quickly destroy the Retributor and thus, removing the army auras.
* It's very important to take favorable engagements as much as possible with the Retributor, as being able to acquire at least 2 of the 3 army auras make the Retributor army extremely valuable, and cause the opponent having to invest in serious counter measure, most recommended being a [[Prometheus]] or [[Savager]], to quickly destroy the Retributor and thus, removing the army auras.
* The most exploitable weakness of the Retributor is its position being the leader of the army at the front. This allows itself to be blown up by [[Nemesis]]-heavy armies and/or [[Eradicator|Eradicators]]/[[Hera|Heras]]-heavy armies before its trailing army can start to mobilize.
* The most exploitable weakness of the Retributor is its position being the leader of the army at the front. This allows itself to be blown up by [[Nemesis]]-heavy armies and/or [[Eradicator|Eradicators]]/[[Hera|Heras]]-heavy armies before its trailing army can start to mobilize.
}}
{{SectionTemplate
|h=h3
|title=Image Gallery
|content=
<gallery heights="160px" widths="200px">
File:Sub dreadnought retributor.jpg
</gallery>
}}

Revision as of 15:36, 28 October 2021

Retributor
Substrate - Retributor
Sub dreadnought retributor.jpg
Sub dreadnought retributor.jpg
General Information
Type Dreadnought
Constructed by Advanced Assembly
Cost
Time 300 seconds
Metal 4800
Radioactives 2000
Logistics 90
Stats
Spawn Count 1
Hit Points 11340
Armor 6
Shield 13860
Sight Radius 1400
Radar Radius 1415
Weapon - Particle Beam Cannon [x4]
DPS 400
Range 700
Weapon - Light Plasma Cannon [x6]
DPS 273
Range 700

The Retributor is a dreadnought class ship for the Substrate.

Assault Dreadnought - Tough Dreadnought that can annihilate large armies of cruisers and frigates.


Lore

This assault dreadnought is an offense-minded heavy ship with a variety of weaponry. It boasts four Particle Beam Cannons that unleash devastating streams of charged particles to tear apart enemies, while its six Light Plasma Cannons are excellent as a medium-range all-purpose air/ground defensive weapon.


Dreadnought Upgrades

Instant Repair - Single Use Effect ===

Immediately restores 5000 health to the Dreadnought by deploying a cloud of short-lived nanites.


Backup Generator - 1st Tech Path Upgrade Level 1 ===

Increases maximum shield capacity by 50% with an auxiliary reactor.

  • Increase the Retributor shield to 16500.


Nano-Reinforced Armor - 1st Tech Path Upgrade Level 2

Adds Heavy Armor (+20% armor) to the Dreadnought by reinforcing the hull on the molecular level.

  • Requires 1st Tech Path Upgrade Level 1
  • Increase the Retributor armor to 80%.


Havoc - 1st Tech Path Upgrade Level 3

Emergency weapons protocol lets the Dreadnought overcharge its weapons in a terrible display of power.

  • Requires Tech Path Upgrade Level 2

Havoc

An emergency short-range targeting protocol for the Dreadnought's weapon systems which obliterates encroaching enemies.

  • 191 DPS per unit
  • 500 meters range
  • Area Effect Weapon
  • Long Recharge


Targeting Computer - 2nd Tech Path Upgrade Level 1

Increases the entire army's rate of fire by 25% by slaving lesser units' targeting routines to the Dreadnought.

  • Army aura that increases attack speed by 25%


Energy Transfer - 2nd Tech Path Upgrade Level 2

Strengthens the entire army's damage by 10% by applying theoretical physics principles to all weapon systems.

  • Requires 2nd Tech Path Upgrade Level 1
  • Army aura that increases damage dealt by 10%


Inertial Dampeners - 2nd Tech Path Upgrade Level 3

Speeds the entire army's movement by 20% by increasing stress tolerance of hull superstructures.

  • Requires 2nd Tech Path Upgrade Level 2
  • Army aura that increases movement speed by 20%


Tactics

  • Similar to the Hyperion, the Retributor can be treated as a tier 3 combined version of Avenger and Mauler. However, the Retributor have stronger DPS in exchange for weaker durability due to not having the Self-Sealing Hull upgrade. Instead, the Retributor possesses very offensive-oriented upgrades and arguably the strongest set of army auras in the game (Targeting Computer - 25% attack speed, Energy Transfer - 10% damage and Inertial Dampeners - 20% movement speed), making an army led by a Retributor extremely dangerous if it has acquired high levels.
  • Similar to most Dreadnoughts, the Retributor requires anti-air support. However, once the army auras upgrades are acquired, the supporting anti-air can pose even greater threat than proper anti-air fighters or even the Overmind, which makes the Retributor a very tempting choice, with the only obstacle being how to gain enough experience to acquire the upgrades.
  • Being slightly different to the Hyperion, the Retributor deals with cruisers / frigates army by having a tier 3 unit durability (although much less impressive than the Hyperion) and a very strong powerhouse DPS weaponry instead. Approaching a Retributor with a cruisers army guarantees to incur serious cruisers losses. It's usually advised to have a leading Dreadnought so that the weaponry targeting priority of the Retributor is forced to attack the Dreadnought (not entirely) to help lessen the casualties.
  • It's very important to take favorable engagements as much as possible with the Retributor, as being able to acquire at least 2 of the 3 army auras make the Retributor army extremely valuable, and cause the opponent having to invest in serious counter measure, most recommended being a Prometheus or Savager, to quickly destroy the Retributor and thus, removing the army auras.
  • The most exploitable weakness of the Retributor is its position being the leader of the army at the front. This allows itself to be blown up by Nemesis-heavy armies and/or Eradicators/Heras-heavy armies before its trailing army can start to mobilize.


Image Gallery