Retributor: Difference between revisions

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{{DISPLAYTITLE:<span style="position: absolute; clip: rect(1px 1px 1px 1px); clip: rect(1px, 1px, 1px, 1px);">{{FULLPAGENAME}}</span>}}
{{HeaderTemplate
|welcome=Retributor
}}
{| class="wikitable" style="float:right;margin-top:0;"
{| class="wikitable" style="float:right;margin-top:0;"
|-
|-
! colspan="2" style="background:lightblue;width:350px;font-size:10pt" | Retributor
! colspan="2" style="background:lightblue;width:350px;font-family: sans-serif;font-size:10pt" | [[Substrate]] - Retributor
|-
| colspan="2" style="text-align:center;font-family: sans-serif;font-size:7pt" | [[File:Sub dreadnought retributor.jpg|center|200px|Sub dreadnought retributor.jpg]]
|-
!! colspan="2" style="background:lightblue;text-align:center;font-family: sans-serif;font-size:9pt" | General Information
|-
| style="font-family: sans-serif;font-size:9pt" | Type
| style="font-family: sans-serif;font-size:9pt" | Dreadnought
|-
| style="font-family: sans-serif;font-size:9pt" | Constructed by
| style="font-family: sans-serif;font-size:9pt" | [[Advanced Assembly]]
|-
!! colspan="2" style="background:lightblue;text-align:center;font-family: sans-serif;font-size:9pt" | Cost
|-
| style="font-family: sans-serif;font-size:9pt" | Time
| style="font-family: sans-serif;font-size:9pt" | 300 seconds
|-
| style="font-family: sans-serif;font-size:9pt" | Metal
| style="font-family: sans-serif;font-size:9pt" | 4800
|-
| style="font-family: sans-serif;font-size:9pt" | Radioactives
| style="font-family: sans-serif;font-size:9pt" | 2000
|-
| style="font-family: sans-serif;font-size:9pt" | Logistics
| style="font-family: sans-serif;font-size:9pt" | 90
|-
!! colspan="2" style="background:lightblue;text-align:center;font-family: sans-serif;font-size:9pt" | Stats
|-
|-
| colspan="2" style="text-align:center;font-size:7pt" | [[File:Sub dreadnought retributor.jpg|200px|Sub dreadnought retributor.jpg]]<br /> Image caption
| style="font-family: sans-serif;font-size:9pt" | Spawn Count
| style="font-family: sans-serif;font-size:9pt" | 1
|-
|-
| colspan="2" style="background:lightblue;text-align:center;font-size:9pt" | General Data
| style="font-family: sans-serif;font-size:9pt" | Hit Points
| style="font-family: sans-serif;font-size:9pt" | 11340
|-
|-
| style="font-size:9pt" | Faction
| style="font-family: sans-serif;font-size:9pt" | Armor
| style="font-size:9pt" | [[Substrate Units|Substrate]]
| style="font-family: sans-serif;font-size:9pt" | 6
|-
|-
| style="font-size:9pt" | Type
| style="font-family: sans-serif;font-size:9pt" | Shield
| style="font-size:9pt" | Dreadnought
| style="font-family: sans-serif;font-size:9pt" | 13860
|-
|-
| style="font-size:9pt" | Cost
| style="font-family: sans-serif;font-size:9pt" | Sight Radius
| style="font-size:9pt" | 90 Logistics, 4800 Metal, 2000 Radioactives, 400 seconds
| style="font-family: sans-serif;font-size:9pt" | 1400
|-
|-
| colspan="2" style="background:lightblue;text-align:center;font-size:9pt" | Statistics
| style="font-family: sans-serif;font-size:9pt" | Radar Radius
| style="font-family: sans-serif;font-size:9pt" | 1415
|-
|-
| style="font-size:9pt" | Hit Points
! colspan="2" style="background:lightblue;width:350px;font-family: sans-serif;font-size:10pt" | Weapon - Particle Beam Cannon [x4]
| style="font-size:9pt" | 4000
|-
|-
| style="font-size:9pt" | Energy
| style="font-family: sans-serif;font-size:9pt" | DPS
| style="font-size:9pt" | 0
| style="font-family: sans-serif;font-size:9pt" | 400
|-
|-
| style="font-size:9pt" | Shields
| style="font-family: sans-serif;font-size:9pt" | Range
| style="font-size:9pt" | 11000
| style="font-family: sans-serif;font-size:9pt" | 700
|-
|-
| style="font-size:9pt" | Armor
! colspan="2" style="background:lightblue;width:350px;font-family: sans-serif;font-size:10pt" | Weapon - Light Plasma Cannon [x6]
| style="font-size:9pt" | 60%
|-
| style="font-family: sans-serif;font-size:9pt" | DPS
| style="font-family: sans-serif;font-size:9pt" | 273
|-
| style="font-family: sans-serif;font-size:9pt" | Range
| style="font-family: sans-serif;font-size:9pt" | 700
|}
|}


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'''Assault Dreadnought''' - Tough Dreadnought that can annihilate large armies of cruisers and frigates.
'''Assault Dreadnought''' - Tough Dreadnought that can annihilate large armies of cruisers and frigates.


== Background ==
{{SectionTemplate
 
|h=h3
This assault dreadnought is an offense-minded heavy ship with a variety of weaponry. It boasts 4 Particle Beam Cannons that unleash devastating streams of charged particles to tear apart enemies, while its 6 light Plasma Cannons are excellent as a medium-range all-purpose air/ground defensive weapon.
|title=Lore
 
|content=
== Weapon Specs ==
This assault dreadnought is an offense-minded heavy ship with a variety of weaponry. It boasts four Particle Beam Cannons that unleash devastating streams of charged particles to tear apart enemies, while its six Light Plasma Cannons are excellent as a medium-range all-purpose air/ground defensive weapon.
 
}}
=== Particle Beam Cannon [x4] ===
Devastating stream of charged particles tears apart enemies in front of the Retributor.
*343 DPS per unit
*700 meter range


=== Light Plasma Cannon [x6] ===
{{SectionTemplate
Medium-range-all-purpose air/ground defensive weapon.
|h=h3
*96 DPS per unit
|title=Dreadnought Upgrades
*400 meter range
|content=
 
}}
== Dreadnought Upgrades ==
{{SectionTemplate
 
|h=h4
=== Instant Repair - Single Use Effect ===
|title=Instant Repair - Single Use Effect ===
|content=
Immediately restores 5000 health to the Dreadnought by deploying a cloud of short-lived nanites.
Immediately restores 5000 health to the Dreadnought by deploying a cloud of short-lived nanites.
}}


=== Backup Generator - 1st Tech Path Upgrade Level 1 ===
{{SectionTemplate
|h=h4
|title=Backup Generator - 1st Tech Path Upgrade Level 1
|content=
Increases maximum shield capacity by 50% with an auxiliary reactor.
Increases maximum shield capacity by 50% with an auxiliary reactor.
* Increase the Retributor shield to 16500.
* Increase the Retributor shield to 16500.
}}


=== Nano-Reinforced Armor - 1st Tech Path Upgrade Level 2 ===
{{SectionTemplate
|h=h4
|title=Nano-Reinforced Armor - 1st Tech Path Upgrade Level 2
|content=
Adds Heavy Armor (+20% armor) to the Dreadnought by reinforcing the hull on the molecular level.
Adds Heavy Armor (+20% armor) to the Dreadnought by reinforcing the hull on the molecular level.
* Requires 1st Tech Path Upgrade Level 1
* Requires 1st Tech Path Upgrade Level 1
* Increase the Retributor armor to 80%.
* Increase the Retributor armor to 80%.
}}


=== Havoc - 1st Tech Path Upgrade Level 3 ===
{{SectionTemplate
|h=h4
|title=Havoc - 1st Tech Path Upgrade Level 3
|content=
Emergency weapons protocol lets the Dreadnought overcharge its weapons in a terrible display of power.
Emergency weapons protocol lets the Dreadnought overcharge its weapons in a terrible display of power.
* Requires Tech Path Upgrade Level 2
* Requires Tech Path Upgrade Level 2
Line 73: Line 118:
An emergency short-range targeting protocol for the Dreadnought's weapon systems which obliterates encroaching enemies.
An emergency short-range targeting protocol for the Dreadnought's weapon systems which obliterates encroaching enemies.
* 191 DPS per unit
* 191 DPS per unit
* 500 meters
* 500 meters range
* Area Effect Weapon
* Area Effect Weapon
* Long Recharge
* Long Recharge
}}


=== Targeting Computer - 2nd Tech Path Upgrade Level 1 ===
{{SectionTemplate
|h=h4
|title=Targeting Computer - 2nd Tech Path Upgrade Level 1
|content=
Increases the entire army's rate of fire by 25% by slaving lesser units' targeting routines to the Dreadnought.
Increases the entire army's rate of fire by 25% by slaving lesser units' targeting routines to the Dreadnought.
* Army aura that increases attack speed by 25%
* Army aura that increases attack speed by 25%
}}


=== Energy Transfer - 2nd Tech Path Upgrade Level 2 ===
{{SectionTemplate
???.
|h=h4
|title=Energy Transfer - 2nd Tech Path Upgrade Level 2
|content=
Strengthens the entire army's damage by 10% by applying theoretical physics principles to all weapon systems.
* Requires 2nd Tech Path Upgrade Level 1
* Requires 2nd Tech Path Upgrade Level 1
* Army aura that increases damage dealt by 10%
* Army aura that increases damage dealt by 10%
}}


=== Inertial Dampeners - 2nd Tech Path Upgrade Level 3 ===
{{SectionTemplate
???.
|h=h4
|title=Inertial Dampeners - 2nd Tech Path Upgrade Level 3
|content=
Speeds the entire army's movement by 20% by increasing stress tolerance of hull superstructures.
* Requires 2nd Tech Path Upgrade Level 2
* Requires 2nd Tech Path Upgrade Level 2
* Army aura that increases movement speed by 20%
* Army aura that increases movement speed by 20%
}}
{{SectionTemplate
|h=h3
|title=Tactics
|content=
* Similar to the [[Hyperion]], the Retributor can be treated as a tier 3 combined version of [[Avenger]] and [[Mauler]]. However, the Retributor have stronger DPS in exchange for weaker durability due to not having the Self-Sealing Hull upgrade. Instead, the Retributor possesses very offensive-oriented upgrades and arguably the strongest set of army auras in the game ('''Targeting Computer''' - 25% attack speed, '''Energy Transfer''' - 10% damage and '''Inertial Dampeners''' - 20% movement speed), making an army led by a Retributor extremely dangerous if it has acquired high levels.
* Similar to most Dreadnoughts, the Retributor requires anti-air support. However, once the army auras upgrades are acquired, the supporting anti-air can pose even greater threat than proper anti-air fighters or even the [[Overmind]], which makes the Retributor a very tempting choice, with the only obstacle being how to gain enough experience to acquire the upgrades.
* Being slightly different to the Hyperion, the Retributor deals with cruisers / frigates army by having a tier 3 unit durability (although much less impressive than the Hyperion) and a very strong powerhouse DPS weaponry instead. Approaching a Retributor with a cruisers army guarantees to incur serious cruisers losses. It's usually advised to have a leading Dreadnought so that the weaponry targeting priority of the Retributor is forced to attack the Dreadnought (not entirely) to help lessen the casualties.
* It's very important to take favorable engagements as much as possible with the Retributor, as being able to acquire at least 2 of the 3 army auras make the Retributor army extremely valuable, and cause the opponent having to invest in serious counter measure, most recommended being a [[Prometheus]] or [[Savager]], to quickly destroy the Retributor and thus, removing the army auras.
* The most exploitable weakness of the Retributor is its position being the leader of the army at the front. This allows itself to be blown up by [[Nemesis]]-heavy armies and/or [[Eradicator|Eradicators]]/[[Hera|Heras]]-heavy armies before its trailing army can start to mobilize.
}}
{{SectionTemplate
|h=h3
|title=Image Gallery
|content=
<gallery heights="160px" widths="200px">
File:Sub dreadnought retributor.jpg
</gallery>
}}


== Game Usage ==
[[Category:Substrate]]
* Similar to the Hyperion, the Retributor can be treated as a tier 3 combined version of Avenger and Mauler. However, the Retributor have stronger DPS in exchange for weaker durability due to not having the Regenerating Hull upgrade. Instead, the Retributor possesses very offensive-oriented upgrades and arguably the strongest set of army auras in the game ('''Targeting Computer''' - 25% attack speed, '''Energy Transfer''' - 10% damage and '''Inertial Dampeners''' - 20% movement speed), making an army led by a Retributor extremely dangerous if it has acquired high levels. A fairly strong advantage that often go unnoticed, the Retributor army auras affect Caregivers weaponry, allowing them to replenish shield faster and for greater amount as well.
[[Category:Substrate Unit]]
* Similar to most Dreadnoughts, the Retributor requires anti-air support. However, once the army auras upgrades are acquired, the supporting anti-air can pose even greater threat than proper anti-air fighters or even the Overmind, which makes the Retributor a very tempting choice, with the only obstacle being how to gain enough experience to acquire the upgrades.
[[Category:Dreadnought]]
* Being fairly opposite to the Hyperion, the Retributor deals with cruisers / frigates army by having a tier 3 unit durability (although much less impressive than the Hyperion) and a very strong powerhouse DPS weaponry instead. Approaching a Retributor with a cruisers army guarantees to incur serious cruisers losses. It's usually advised to have a leading Dreadnought so that the weaponry targeting priority of the Retributor is forced to attack the Dreadnought (not entirely) to help lessen the casualties.
* It's very important to take favorable engagements as much as possible with the Retributor, as being able to acquire at least 2 of the 3 army auras make the Retributor army extremely valuable, and cause the opponent having to invest in serious counter measure, most recommended being a Prometheus or Savager, to quickly destroy the Retributor and thus, removing the army auras.
* The most exploitable weakness of the Retributor is its position being the leader of the army at the front. This allows itself to be blown up by Nemesis-heavy armies and/or Eradicators/Heras-heavy armies before its trailing army can start to mobilize.

Latest revision as of 14:15, 31 October 2021

Retributor
Substrate - Retributor
Sub dreadnought retributor.jpg
Sub dreadnought retributor.jpg
General Information
Type Dreadnought
Constructed by Advanced Assembly
Cost
Time 300 seconds
Metal 4800
Radioactives 2000
Logistics 90
Stats
Spawn Count 1
Hit Points 11340
Armor 6
Shield 13860
Sight Radius 1400
Radar Radius 1415
Weapon - Particle Beam Cannon [x4]
DPS 400
Range 700
Weapon - Light Plasma Cannon [x6]
DPS 273
Range 700

The Retributor is a dreadnought class ship for the Substrate.

Assault Dreadnought - Tough Dreadnought that can annihilate large armies of cruisers and frigates.

Lore

This assault dreadnought is an offense-minded heavy ship with a variety of weaponry. It boasts four Particle Beam Cannons that unleash devastating streams of charged particles to tear apart enemies, while its six Light Plasma Cannons are excellent as a medium-range all-purpose air/ground defensive weapon.


Dreadnought Upgrades

Instant Repair - Single Use Effect ===

Immediately restores 5000 health to the Dreadnought by deploying a cloud of short-lived nanites.


Backup Generator - 1st Tech Path Upgrade Level 1

Increases maximum shield capacity by 50% with an auxiliary reactor.

  • Increase the Retributor shield to 16500.


Nano-Reinforced Armor - 1st Tech Path Upgrade Level 2

Adds Heavy Armor (+20% armor) to the Dreadnought by reinforcing the hull on the molecular level.

  • Requires 1st Tech Path Upgrade Level 1
  • Increase the Retributor armor to 80%.


Havoc - 1st Tech Path Upgrade Level 3

Emergency weapons protocol lets the Dreadnought overcharge its weapons in a terrible display of power.

  • Requires Tech Path Upgrade Level 2

Havoc

An emergency short-range targeting protocol for the Dreadnought's weapon systems which obliterates encroaching enemies.

  • 191 DPS per unit
  • 500 meters range
  • Area Effect Weapon
  • Long Recharge


Targeting Computer - 2nd Tech Path Upgrade Level 1

Increases the entire army's rate of fire by 25% by slaving lesser units' targeting routines to the Dreadnought.

  • Army aura that increases attack speed by 25%


Energy Transfer - 2nd Tech Path Upgrade Level 2

Strengthens the entire army's damage by 10% by applying theoretical physics principles to all weapon systems.

  • Requires 2nd Tech Path Upgrade Level 1
  • Army aura that increases damage dealt by 10%


Inertial Dampeners - 2nd Tech Path Upgrade Level 3

Speeds the entire army's movement by 20% by increasing stress tolerance of hull superstructures.

  • Requires 2nd Tech Path Upgrade Level 2
  • Army aura that increases movement speed by 20%


Tactics

  • Similar to the Hyperion, the Retributor can be treated as a tier 3 combined version of Avenger and Mauler. However, the Retributor have stronger DPS in exchange for weaker durability due to not having the Self-Sealing Hull upgrade. Instead, the Retributor possesses very offensive-oriented upgrades and arguably the strongest set of army auras in the game (Targeting Computer - 25% attack speed, Energy Transfer - 10% damage and Inertial Dampeners - 20% movement speed), making an army led by a Retributor extremely dangerous if it has acquired high levels.
  • Similar to most Dreadnoughts, the Retributor requires anti-air support. However, once the army auras upgrades are acquired, the supporting anti-air can pose even greater threat than proper anti-air fighters or even the Overmind, which makes the Retributor a very tempting choice, with the only obstacle being how to gain enough experience to acquire the upgrades.
  • Being slightly different to the Hyperion, the Retributor deals with cruisers / frigates army by having a tier 3 unit durability (although much less impressive than the Hyperion) and a very strong powerhouse DPS weaponry instead. Approaching a Retributor with a cruisers army guarantees to incur serious cruisers losses. It's usually advised to have a leading Dreadnought so that the weaponry targeting priority of the Retributor is forced to attack the Dreadnought (not entirely) to help lessen the casualties.
  • It's very important to take favorable engagements as much as possible with the Retributor, as being able to acquire at least 2 of the 3 army auras make the Retributor army extremely valuable, and cause the opponent having to invest in serious counter measure, most recommended being a Prometheus or Savager, to quickly destroy the Retributor and thus, removing the army auras.
  • The most exploitable weakness of the Retributor is its position being the leader of the army at the front. This allows itself to be blown up by Nemesis-heavy armies and/or Eradicators/Heras-heavy armies before its trailing army can start to mobilize.


Image Gallery