Retributor: Difference between revisions
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! colspan="2" style="background:lightblue;width:350px;font-size:10pt" | Retributor | ! colspan="2" style="background:lightblue;width:350px;font-size:10pt" | Retributor | ||
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| colspan="2" style="text-align:center;font-size:7pt" | [[File:Sub dreadnought retributor.jpg|200px|Sub dreadnought retributor.jpg]]<br/> | | colspan="2" style="text-align:center;font-size:7pt" | [[File:Sub dreadnought retributor.jpg|200px|Sub dreadnought retributor.jpg]]<br />The Retributor | ||
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| colspan="2" style="background:lightblue;text-align:center;font-size:9pt" | General Data | | colspan="2" style="background:lightblue;text-align:center;font-size:9pt" | General Data | ||
|- | |- | ||
| style="font-size:9pt" | Faction | | style="font-size:9pt" | Faction | ||
| style="font-size:9pt" | Substrate | | style="font-size:9pt" | [[Substrate Units|Substrate]] | ||
|- | |- | ||
| style="font-size:9pt" | Type | | style="font-size:9pt" | Type | ||
Line 15: | Line 15: | ||
|- | |- | ||
| style="font-size:9pt" | Cost | | style="font-size:9pt" | Cost | ||
| style="font-size:9pt" | | | style="font-size:9pt" | 90 Logistics, 4800 Metal, 2000 Radioactives, 400 seconds | ||
|- | |- | ||
| colspan="2" style="background:lightblue;text-align:center;font-size:9pt" | Statistics | | colspan="2" style="background:lightblue;text-align:center;font-size:9pt" | Statistics | ||
|- | |- | ||
| style="font-size:9pt" | Hit Points | | style="font-size:9pt" | Hit Points | ||
| style="font-size:9pt" | | | style="font-size:9pt" | 4000 | ||
|- | |- | ||
| style="font-size:9pt" | Energy | | style="font-size:9pt" | Energy | ||
| style="font-size:9pt" | | | style="font-size:9pt" | 0 | ||
|- | |- | ||
| style="font-size:9pt" | Shields | | style="font-size:9pt" | Shields | ||
| style="font-size:9pt" | | | style="font-size:9pt" | 11000 | ||
|- | |||
| style="font-size:9pt" | Armor | |||
| style="font-size:9pt" | 60% | |||
|} | |} | ||
The Retributor is a dreadnought class ship for the Substrate. | The Retributor is a dreadnought class ship for the Substrate. | ||
'''Assault Dreadnought''' - Tough Dreadnought that can annihilate large armies of cruisers and frigates. | |||
== Background == | == Background == | ||
This assault dreadnought is an offense-minded heavy ship with a variety of weaponry. It boasts 4 Particle Beam Cannons that unleash devastating streams of charged particles to tear apart enemies, while its 6 light Plasma Cannons are excellent as a medium-range all-purpose air/ground defensive weapon. | |||
== Weapon Specs == | == Weapon Specs == | ||
=== Particle Beam Cannon [x4] === | === Particle Beam Cannon [x4] === | ||
Devastating stream of charged particles tears apart enemies in front of the Retributor. | |||
*343 DPS per unit | |||
*700 meters range | |||
=== Light Plasma Cannon [x6] === | |||
Medium-range-all-purpose air/ground defensive weapon. | |||
*96 DPS per unit | |||
*400 meters range | |||
== Dreadnought Upgrades == | |||
=== Instant Repair - Single Use Effect === | |||
Immediately restores 5000 health to the Dreadnought by deploying a cloud of short-lived nanites. | |||
=== Backup Generator - 1st Tech Path Upgrade Level 1 === | |||
Increases maximum shield capacity by 50% with an auxiliary reactor. | |||
* Increase the Retributor shield to 16500. | |||
=== Nano-Reinforced Armor - 1st Tech Path Upgrade Level 2 === | |||
Adds Heavy Armor (+20% armor) to the Dreadnought by reinforcing the hull on the molecular level. | |||
* Requires 1st Tech Path Upgrade Level 1 | |||
* Increase the Retributor armor to 80%. | |||
=== Havoc - 1st Tech Path Upgrade Level 3 === | |||
Emergency weapons protocol lets the Dreadnought overcharge its weapons in a terrible display of power. | |||
* Requires Tech Path Upgrade Level 2 | |||
'''Havoc''' | |||
An emergency short-range targeting protocol for the Dreadnought's weapon systems which obliterates encroaching enemies. | |||
* 191 DPS per unit | |||
* 500 meters range | |||
* Area Effect Weapon | |||
* Long Recharge | |||
=== Targeting Computer - 2nd Tech Path Upgrade Level 1 === | |||
* | Increases the entire army's rate of fire by 25% by slaving lesser units' targeting routines to the Dreadnought. | ||
* Army aura that increases attack speed by 25% | |||
=== | === Energy Transfer - 2nd Tech Path Upgrade Level 2 === | ||
Strengthens the entire army's damage by 10% by applying theoretical physics principles to all weapon systems. | |||
* Requires 2nd Tech Path Upgrade Level 1 | |||
* Army aura that increases damage dealt by 10% | |||
=== Inertial Dampeners - 2nd Tech Path Upgrade Level 3 === | |||
Speeds the entire army's movement by 20% by increasing stress tolerance of hull superstructures. | |||
* Requires 2nd Tech Path Upgrade Level 2 | |||
* Army aura that increases movement speed by 20% | |||
* | == Game Usage == | ||
* | * Similar to the [[Hyperion]], the Retributor can be treated as a tier 3 combined version of [[Avenger]] and [[Mauler]]. However, the Retributor have stronger DPS in exchange for weaker durability due to not having the Self-Sealing Hull upgrade. Instead, the Retributor possesses very offensive-oriented upgrades and arguably the strongest set of army auras in the game ('''Targeting Computer''' - 25% attack speed, '''Energy Transfer''' - 10% damage and '''Inertial Dampeners''' - 20% movement speed), making an army led by a Retributor extremely dangerous if it has acquired high levels. | ||
* Similar to most Dreadnoughts, the Retributor requires anti-air support. However, once the army auras upgrades are acquired, the supporting anti-air can pose even greater threat than proper anti-air fighters or even the [[Overmind]], which makes the Retributor a very tempting choice, with the only obstacle being how to gain enough experience to acquire the upgrades. | |||
* Being slightly different to the Hyperion, the Retributor deals with cruisers / frigates army by having a tier 3 unit durability (although much less impressive than the Hyperion) and a very strong powerhouse DPS weaponry instead. Approaching a Retributor with a cruisers army guarantees to incur serious cruisers losses. It's usually advised to have a leading Dreadnought so that the weaponry targeting priority of the Retributor is forced to attack the Dreadnought (not entirely) to help lessen the casualties. | |||
* It's very important to take favorable engagements as much as possible with the Retributor, as being able to acquire at least 2 of the 3 army auras make the Retributor army extremely valuable, and cause the opponent having to invest in serious counter measure, most recommended being a [[Prometheus]] or [[Savager]], to quickly destroy the Retributor and thus, removing the army auras. | |||
* The most exploitable weakness of the Retributor is its position being the leader of the army at the front. This allows itself to be blown up by [[Nemesis]]-heavy armies and/or [[Eradicator|Eradicators]]/[[Hera|Heras]]-heavy armies before its trailing army can start to mobilize. |
Revision as of 08:12, 25 February 2019
Retributor | |
---|---|
The Retributor | |
General Data | |
Faction | Substrate |
Type | Dreadnought |
Cost | 90 Logistics, 4800 Metal, 2000 Radioactives, 400 seconds |
Statistics | |
Hit Points | 4000 |
Energy | 0 |
Shields | 11000 |
Armor | 60% |
The Retributor is a dreadnought class ship for the Substrate.
Assault Dreadnought - Tough Dreadnought that can annihilate large armies of cruisers and frigates.
Background
This assault dreadnought is an offense-minded heavy ship with a variety of weaponry. It boasts 4 Particle Beam Cannons that unleash devastating streams of charged particles to tear apart enemies, while its 6 light Plasma Cannons are excellent as a medium-range all-purpose air/ground defensive weapon.
Weapon Specs
Particle Beam Cannon [x4]
Devastating stream of charged particles tears apart enemies in front of the Retributor.
- 343 DPS per unit
- 700 meters range
Light Plasma Cannon [x6]
Medium-range-all-purpose air/ground defensive weapon.
- 96 DPS per unit
- 400 meters range
Dreadnought Upgrades
Instant Repair - Single Use Effect
Immediately restores 5000 health to the Dreadnought by deploying a cloud of short-lived nanites.
Backup Generator - 1st Tech Path Upgrade Level 1
Increases maximum shield capacity by 50% with an auxiliary reactor.
- Increase the Retributor shield to 16500.
Nano-Reinforced Armor - 1st Tech Path Upgrade Level 2
Adds Heavy Armor (+20% armor) to the Dreadnought by reinforcing the hull on the molecular level.
- Requires 1st Tech Path Upgrade Level 1
- Increase the Retributor armor to 80%.
Havoc - 1st Tech Path Upgrade Level 3
Emergency weapons protocol lets the Dreadnought overcharge its weapons in a terrible display of power.
- Requires Tech Path Upgrade Level 2
Havoc
An emergency short-range targeting protocol for the Dreadnought's weapon systems which obliterates encroaching enemies.
- 191 DPS per unit
- 500 meters range
- Area Effect Weapon
- Long Recharge
Targeting Computer - 2nd Tech Path Upgrade Level 1
Increases the entire army's rate of fire by 25% by slaving lesser units' targeting routines to the Dreadnought.
- Army aura that increases attack speed by 25%
Energy Transfer - 2nd Tech Path Upgrade Level 2
Strengthens the entire army's damage by 10% by applying theoretical physics principles to all weapon systems.
- Requires 2nd Tech Path Upgrade Level 1
- Army aura that increases damage dealt by 10%
Inertial Dampeners - 2nd Tech Path Upgrade Level 3
Speeds the entire army's movement by 20% by increasing stress tolerance of hull superstructures.
- Requires 2nd Tech Path Upgrade Level 2
- Army aura that increases movement speed by 20%
Game Usage
- Similar to the Hyperion, the Retributor can be treated as a tier 3 combined version of Avenger and Mauler. However, the Retributor have stronger DPS in exchange for weaker durability due to not having the Self-Sealing Hull upgrade. Instead, the Retributor possesses very offensive-oriented upgrades and arguably the strongest set of army auras in the game (Targeting Computer - 25% attack speed, Energy Transfer - 10% damage and Inertial Dampeners - 20% movement speed), making an army led by a Retributor extremely dangerous if it has acquired high levels.
- Similar to most Dreadnoughts, the Retributor requires anti-air support. However, once the army auras upgrades are acquired, the supporting anti-air can pose even greater threat than proper anti-air fighters or even the Overmind, which makes the Retributor a very tempting choice, with the only obstacle being how to gain enough experience to acquire the upgrades.
- Being slightly different to the Hyperion, the Retributor deals with cruisers / frigates army by having a tier 3 unit durability (although much less impressive than the Hyperion) and a very strong powerhouse DPS weaponry instead. Approaching a Retributor with a cruisers army guarantees to incur serious cruisers losses. It's usually advised to have a leading Dreadnought so that the weaponry targeting priority of the Retributor is forced to attack the Dreadnought (not entirely) to help lessen the casualties.
- It's very important to take favorable engagements as much as possible with the Retributor, as being able to acquire at least 2 of the 3 army auras make the Retributor army extremely valuable, and cause the opponent having to invest in serious counter measure, most recommended being a Prometheus or Savager, to quickly destroy the Retributor and thus, removing the army auras.
- The most exploitable weakness of the Retributor is its position being the leader of the army at the front. This allows itself to be blown up by Nemesis-heavy armies and/or Eradicators/Heras-heavy armies before its trailing army can start to mobilize.