Restrict: Difference between revisions

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Units, buildings Orbital Abilities and Upgrades can all be restricted in scenarios, but these will only effect the player. It is not possible to limit what the AI can and can't do, with exceptions of certain categories such as air units or Juggernauts using the [[Missions (scripting)|Mission]] tags. Individiual assets can be enabled or disabled, or entire sections can be set with the "All" ID. A restriction that is below will overwrite what is above, which is useful for example, enabling all units but then disabling one specific unit. The following is everything that can be restricted:
{{DISPLAYTITLE:<span style="position: absolute; clip: rect(1px 1px 1px 1px); clip: rect(1px, 1px, 1px, 1px);">{{FULLPAGENAME}}</span>}}


'''
{{HeaderTemplate
Substrate'''
|welcome=Restrict
}}
 
Units, buildings Orbital Abilities and Upgrades can all be restricted in scenarios, but these will only effect the player. It is not possible to limit what the AI can and can't do, with exceptions of certain categories such as air units or Juggernauts using the [[Missions (scripting)|Mission]] tags. Individual assets can be enabled or disabled, or entire sections can be set with the "All" ID. A restriction that is below will overwrite what is above, which is useful for example, enabling all units but then disabling one specific unit. The following is everything that can be restricted:
 
'''Substrate'''


     <Restrict Type="Building" ID="All"                      Enable="0"  />
     <Restrict Type="Building" ID="All"                      Enable="0"  />
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     <Restrict Type="Orbital" ID="CallOrbitalJam"      Enable="1"  />
     <Restrict Type="Orbital" ID="CallOrbitalJam"      Enable="1"  />


'''
 
PHC'''
'''PHC'''
  <!-- NEXUS UNITS -->
  <!-- NEXUS UNITS -->
     <Restrict Type="Unit" ID="PHC_2_Engineer"        Enable="1"/>
     <Restrict Type="Unit" ID="PHC_2_Engineer"        Enable="1"/>

Latest revision as of 15:18, 24 November 2020


Restrict


Units, buildings Orbital Abilities and Upgrades can all be restricted in scenarios, but these will only effect the player. It is not possible to limit what the AI can and can't do, with exceptions of certain categories such as air units or Juggernauts using the Mission tags. Individual assets can be enabled or disabled, or entire sections can be set with the "All" ID. A restriction that is below will overwrite what is above, which is useful for example, enabling all units but then disabling one specific unit. The following is everything that can be restricted:

Substrate

   <Restrict Type="Building" ID="All"                      Enable="0"   />
   <Restrict Type="Building" ID="SS_MetalExtractor"        Enable="1"   />
   <Restrict Type="Building" ID="SS_RadioactivesExtractor" Enable="1"   />
   <Restrict Type="Building" ID="SS_PowerAmplifier"        Enable="1"   />
   <Restrict Type="Building" ID="SS_QuantumArchive"        Enable="1"   />
   <Restrict Type="Building" ID="SS_Assembly"              Enable="1"   />
   <Restrict Type="Building" ID="SS_AdvancedAssembly"      Enable="1"   />
   <Restrict Type="Building" ID="SS_Aviary"                Enable="1"   />    
   <Restrict Type="Building" ID="SS_ListeningPost"         Enable="1"   />
   <Restrict Type="Building" ID="SS_Annihilator"           Enable="1"   />
   <Restrict Type="Building" ID="SS_HeavyAnnihilator"      Enable="1"   />
   <Restrict Type="Building" ID="SS_PulverizerTurret"      Enable="1"   /> 
   <Restrict Type="Building" ID="SS_ExterminatorTurret"    Enable="1"   />
   <Restrict Type="Building" ID="SS_BlossomLauncher"       Enable="1"   />
   <Restrict Type="Building" ID="SS_SkyEnderTurret"        Enable="1"   />
   <Restrict Type="Building" ID="SS_StarburstTurret"       Enable="1"   />
   <Restrict Type="Building" ID="SS_ShredderTurret"        Enable="1"   />
   <Restrict Type="Building" ID="SS_DisruptorCannon"       Enable="1"   />
   <Restrict Type="Building" ID="SS_DroneMRV"              Enable="1"   />
   <Restrict Type="Building" ID="SS_Regenerator"           Enable="1"   />
   <Restrict Type="Building" ID="SS_AvatarHeavyAnnihilator"      Enable="1"   />
   <Restrict Type="Building" ID="SS_AvatarExterminatorTurret"    Enable="1"   /> 
   <Restrict Type="Building" ID="SS_AvatarSkyEnderTurret"        Enable="1"   />
   <Restrict Type="Building" ID="SS_AvatarStarburstTurret"       Enable="1"   />
   <Restrict Type="Building" ID="SS_AvatarShredderTurret"        Enable="1"   />
   <Restrict Type="Building" ID="SS_AvatarDisruptorCannon"       Enable="1"   />


   <Restrict Type="Building" ID="SS_EnergyModulator"   Enable="1"   />
   <Restrict Type="Building" ID="SS_SubspaceStreamer"           Enable="1"   />
   <Restrict Type="Building" ID="SS_Gateway"               Enable="1"   />
   <Restrict Type="Building" ID="SS_OrbitalDroneRelay"     Enable="1"   />
   <Restrict Type="Building" ID="SS_QuantumJammer"         Enable="1"   />


   <Restrict Type="Unit" ID="All"                 Enable="0" />
   <Restrict Type="Unit" ID="SS_2_Construction"   Enable="1"  />
   <Restrict Type="Unit" ID="SS_A_Harvester"      Enable="1"  />
   <Restrict Type="Unit" ID="SS_1_Martyr"         Enable="1"  />
   <Restrict Type="Unit" ID="SS_1_Reaper"         Enable="1"  />
   <Restrict Type="Unit" ID="SS_1_Capacitor"      Enable="1"  />
   <Restrict Type="Unit" ID="SS_1_SkyCleanser"             Enable="1"  />
   <Restrict Type="Unit" ID="SS_2_Destructor"     Enable="1"  />
   <Restrict Type="Unit" ID="SS_2_Avenger"        Enable="1"  />
   <Restrict Type="Unit" ID="SS_2_DroneHive"      Enable="1"  />
   <Restrict Type="Unit" ID="SS_2_Mauler"         Enable="1"  />
   <Restrict Type="Unit" ID="SS_2_Eradicator"     Enable="1"  />
   <Restrict Type="Unit" ID="SS_2_Caregiver"      Enable="1"  />
   <Restrict Type="Unit" ID="SS_2_Masochist"      Enable="1"  />
   <Restrict Type="Unit" ID="SS_2_MobileNullifier"   Enable="1"  />
   <Restrict Type="Unit" ID="SS_A_Dominator"      Enable="1"  />
   <Restrict Type="Unit" ID="SS_A_Punisher"       Enable="1"  />
   <Restrict Type="Unit" ID="SS_A_Searcher"       Enable="1"  />
   <Restrict Type="Unit" ID="SS_3_Overmind"     Enable="1"  />
   <Restrict Type="Unit" ID="SS_3_Retributor"     Enable="1"  />
   <Restrict Type="Unit" ID="SS_3_Savager"        Enable="1"  />
   <Restrict Type="Unit" ID="SS_4_NestOfTheQueen" Enable="1"  />
   <Restrict Type="Unit" ID="SS_A_AirRampager"    Enable="1"  />
   <Restrict Type="Unit" ID="SS_A_AirHarbinger"   Enable="1"  />


    Even Substrate Quantum Upgrades has the "PHC_Tech" in front of it. 
   <Restrict Type="Research" ID="All"                    Enable="1"/>
   
   <Restrict Type="Research" ID="PHC_Tech_Logistics"     Enable="1"/>
   <Restrict Type="Research" ID="PHC_Tech_UnitWeapons"   Enable="1"/>
   <Restrict Type="Research" ID="PHC_Tech_UnitArmor"     Enable="1"/>
   <Restrict Type="Research" ID="PHC_Tech_Sensors"       Enable="1"/>
   <Restrict Type="Research" ID="PHC_Tech_Factories"     Enable="1"/>
   <Restrict Type="Research" ID="PHC_Tech_BuildingArmor" Enable="1"/>


   <Restrict Type="Orbital" ID="All"                    Enable="0"  />
   <Restrict Type="Orbital" ID="CallSensorDrone"        Enable="1"  />
   <Restrict Type="Orbital" ID="SS_CallNanoMeshArmor"   Enable="1"  />
   <Restrict Type="Orbital" ID="OverchargeOrbital"      Enable="1"  />
   <Restrict Type="Orbital" ID="BoostOrbital"           Enable="1"  />
   <Restrict Type="Orbital" ID="CallSerpentineTurret"   Enable="1"  />
   <Restrict Type="Orbital" ID="SS_CallNanoTransport"   Enable="1"  />
   <Restrict Type="Orbital" ID="CallSaboteur"           Enable="1"  />
   <Restrict Type="Orbital" ID="CallAvatar"             Enable="1"  />
   <Restrict Type="Orbital" ID="KillOrbital"            Enable="1"  />
   <Restrict Type="Orbital" ID="CallDroneSwarm"         Enable="1"  />
   <Restrict Type="Orbital" ID="DetonateOrbital"        Enable="1"  />
   <Restrict Type="Orbital" ID="AreaShieldRegen"        Enable="1"  />
   <Restrict Type="Orbital" ID="CallOrbitalJam"      Enable="1"  />


PHC

   <Restrict Type="Unit" ID="PHC_2_Engineer"        Enable="1"/>
   <Restrict Type="Unit" ID="PHC_A_Instigator"      Enable="1"/>
   <Restrict Type="Unit" ID="PHC_1_Hermes"          Enable="1"/>
   <Restrict Type="Unit" ID="PHC_1_Archer"            Enable="1"/>
   <Restrict Type="Unit" ID="PHC_1_Brute"          Enable="1"/>
   <Restrict Type="Unit" ID="PHC_1_Medic"        Enable="1"/>
   <Restrict Type="Unit" ID="PHC_2_Artemis"         Enable="1"/>
   <Restrict Type="Unit" ID="PHC_2_Apollo"          Enable="1"/>
   <Restrict Type="Unit" ID="PHC_2_Nemesis"         Enable="1"/>
   <Restrict Type="Unit" ID="PHC_2_Zeus"            Enable="1"/>
   <Restrict Type="Unit" ID="PHC_2_Athena"          Enable="1"/>
   <Restrict Type="Unit" ID="PHC_2_Hera"            Enable="1"/>
   <Restrict Type="Unit" ID="PHC_2_MobileNullifier" Enable="1"/>
   <Restrict Type="Unit" ID="PHC_2_Charon"          Enable="1"/>
   <Restrict Type="Unit" ID="PHC_3_Hyperion"        Enable="1"/>
   <Restrict Type="Unit" ID="PHC_3_Cronus"         Enable="1"/>
   <Restrict Type="Unit" ID="PHC_3_Prometheus"      Enable="1"/>
   <Restrict Type="Unit" ID="PHC_4_Leonidas"        Enable="0"/>
   <Restrict Type="Unit" ID="PHC_A_Fury"            Enable="1"/>
   <Restrict Type="Unit" ID="PHC_A_Hades"           Enable="1"/>
   <Restrict Type="Unit" ID="PHC_A_Pan"             Enable="1"/>
   <Restrict Type="Unit" ID="PHC_A_AirMarauder"     Enable="1"/>
   <Restrict Type="Unit" ID="PHC_A_AirStratBomber"  Enable="1"/>
   <Restrict Type="Building" ID="PHC_MetalExtractor" Enable="1"/>
   <Restrict Type="Building" ID="PHC_RadioactivesExtractor"     Enable="1"/>
   <Restrict Type="Building" ID="PHC_QuantumRelay" Enable="1"/>
   <Restrict Type="Building" ID="PHC_Refinery"      Enable="1"/> 
   <Restrict Type="Building" ID="PHC_PowerAmplifier" Enable="1"/>
   <Restrict Type="Building" ID="PHC_Factory"        Enable="1"/>
   <Restrict Type="Building" ID="PHC_Armory"     Enable="1"/>
   <Restrict Type="Building" ID="PHC_SkyFactory"     Enable="1"/>
   <Restrict Type="Building" ID="PHC_AdvSkyFactory"  Enable="1"/>
   <Restrict Type="Building" ID="PHC_DreadLaunch" Enable="1"/>
   <Restrict Type="Building" ID="PHC_Sensor"           Enable="1"/>
   <Restrict Type="Building" ID="PHC_Smarties"         Enable="1"/>
   <Restrict Type="Building" ID="PHC_BarragerTurret"   Enable="1"/>
   <Restrict Type="Building" ID="PHC_ArtilleryPost"        Enable="1"/>
   <Restrict Type="Building" ID="PHC_Sentinel"         Enable="1"/>
   <Restrict Type="Building" ID="PHC_OblivionTurret"   Enable="1"/>
   <Restrict Type="Building" ID="PHC_Constable"        Enable="1"/>
   <Restrict Type="Building" ID="PHC_Falcon"           Enable="1"/>
   <Restrict Type="Building" ID="PHC_EliminatorTurret" Enable="1"/>
   <Restrict Type="Building" ID="PHC_DroneBay"         Enable="1"/>
   <Restrict Type="Building" ID="PHC_RepairBay"        Enable="1"/>
   <Restrict Type="Building" ID="PHC_SapperTurret"     Enable="1"/>
   <Restrict Type="Building" ID="PHC_SapperArtilleryPost"     Enable="1"/>
   <Restrict Type="Building" ID="PHC_SapperBarragerTurret"     Enable="1"/>
   <Restrict Type="Building" ID="PHC_SapperOblivionTurret"     Enable="1"/>
   <Restrict Type="Building" ID="PHC_SapperEliminatorTurret"     Enable="1"/>
   <Restrict Type="Building" ID="PHC_SapperFalcon"     Enable="1"/>
   <Restrict Type="Building" ID="PHC_OrbitalFabricator"      Enable="1"/> 
   <Restrict Type="Building" ID="PHC_WeaponsLab"  Enable="1"/>
   <Restrict Type="Building" ID="PHC_PowerRegulator"   Enable="1"/>
   <Restrict Type="Building" ID="PHC_OrbitalCommand"     Enable="1"/>
   <Restrict Type="Building" ID="PHC_EnergyProjector"      Enable="1"/>
   <Restrict Type="Building" ID="PHC_OrbitalNullifier"           Enable="1"/>
   <Restrict Type="Research" ID="All"                    Enable="1"/>
   <Restrict Type="Research" ID="PHC_Tech_Logistics"     Enable="1"/>
   <Restrict Type="Research" ID="PHC_Tech_MetalStore"    Enable="1"/>
   <Restrict Type="Research" ID="PHC_Tech_DataStore"     Enable="1"/>
   <Restrict Type="Research" ID="PHC_Tech_UnitWeapons"   Enable="1"/>
   <Restrict Type="Research" ID="PHC_Tech_UnitArmor"     Enable="1"/>
   <Restrict Type="Research" ID="PHC_Tech_Sensors"       Enable="1"/>
   <Restrict Type="Research" ID="PHC_Tech_BuildingArmor" Enable="1"/>
   <Restrict Type="Orbital" ID="ScanProjector"         Enable="1"/>
   <Restrict Type="Orbital" ID="CallEmergencyTurret"   Enable="1"/>
   <Restrict Type="Orbital" ID="RushOrbital"           Enable="1"/>
   <Restrict Type="Orbital" ID="AmplifyOrbital"        Enable="1"/>
   <Restrict Type="Orbital" ID="PHC_CallNanoMeshArmor" Enable="1"/>
   <Restrict Type="Orbital" ID="AreaHeal"              Enable="1"/>
   <Restrict Type="Orbital" ID="CallEngineer"          Enable="1"/>
   <Restrict Type="Orbital" ID="CallOrbitalJam"        Enable="1"/>
   <Restrict Type="Orbital" ID="PlasmaStorm"           Enable="1"/>
   <Restrict Type="Orbital" ID="Incursion"             Enable="1"/>
   <Restrict Type="Orbital" ID="OrbitalStrike"         Enable="1"/>
   <Restrict Type="Orbital" ID="CallCarvingTurret"     Enable="1"/>
   <Restrict Type="Orbital" ID="EMPPulse"              Enable="1"/>
   <Restrict Type="Orbital" ID="CallProbe"             Enable="1"/>
   <Restrict Type="Orbital" ID="CallSapper"            Enable="1"/>