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{{DISPLAYTITLE:<span style="position: absolute; clip: rect(1px 1px 1px 1px); clip: rect(1px, 1px, 1px, 1px);">{{FULLPAGENAME}}</span>}}
{{HeaderTemplate
|welcome=Prometheus
}}
{| class="wikitable" style="float:right;margin-top:0;"
{| class="wikitable" style="float:right;margin-top:0;"
|-
|-
! colspan="2" style="background:lightblue;width:350px;font-size:10pt" | Prometheus
! colspan="2" style="background:lightblue;width:350px;font-family: sans-serif;font-size:10pt" | [[PHC]] - Hyperion
|-
| colspan="2" style="text-align:center;font-family: sans-serif;font-size:7pt" | [[File:PHC-Prometheus.jpg|center|200px|PHC-Prometheus.jpg]]
|-
!! colspan="2" style="background:lightblue;text-align:center;font-family: sans-serif;font-size:9pt" | General Information
|-
| style="font-family: sans-serif;font-size:9pt" | Type
| style="font-family: sans-serif;font-size:9pt" | Dreadnought
|-
| style="font-family: sans-serif;font-size:9pt" | Constructed by
| style="font-family: sans-serif;font-size:9pt" | [[Dread Launch]]
|-
!! colspan="2" style="background:lightblue;text-align:center;font-family: sans-serif;font-size:9pt" | Cost
|-
| style="font-family: sans-serif;font-size:9pt" | Time
| style="font-family: sans-serif;font-size:9pt" | 300 seconds
|-
| style="font-family: sans-serif;font-size:9pt" | Metal
| style="font-family: sans-serif;font-size:9pt" | 5500
|-
| style="font-family: sans-serif;font-size:9pt" | Radioactives
| style="font-family: sans-serif;font-size:9pt" | 2000
|-
| style="font-family: sans-serif;font-size:9pt" | Logistics
| style="font-family: sans-serif;font-size:9pt" | 100
|-
!! colspan="2" style="background:lightblue;text-align:center;font-family: sans-serif;font-size:9pt" | Stats
|-
| style="font-family: sans-serif;font-size:9pt" | Spawn Count
| style="font-family: sans-serif;font-size:9pt" | 1
|-
| style="font-family: sans-serif;font-size:9pt" | Hit Points
| style="font-family: sans-serif;font-size:9pt" | 44800
|-
| style="font-family: sans-serif;font-size:9pt" | Armor
| style="font-family: sans-serif;font-size:9pt" | 7
|-
| style="font-family: sans-serif;font-size:9pt" | Sight Radius
| style="font-family: sans-serif;font-size:9pt" | 1400
|-
| style="font-family: sans-serif;font-size:9pt" | Radar Radius
| style="font-family: sans-serif;font-size:9pt" | 1415
|-
|-
| colspan="2" style="text-align:center;font-size:7pt" | [[File:PHC-Prometheus.jpg|center|200px|PHC-Prometheus.jpg]]
! colspan="2" style="background:lightblue;width:350px;font-family: sans-serif;font-size:10pt" | Weapon - Quad Pulse Cannon
|-
|-
| colspan="2" style="background:lightblue;text-align:center;font-size:9pt" | General Data
| style="font-family: sans-serif;font-size:9pt" | DPS
| style="font-family: sans-serif;font-size:9pt" | 262
|-
|-
| style="font-size:9pt" | Faction
| style="font-family: sans-serif;font-size:9pt" | Range
| style="font-size:9pt" | Post-Human Coalition
| style="font-family: sans-serif;font-size:9pt" | 750
|-
|-
| style="font-size:9pt" | Type
| colspan="2" style="font-family: sans-serif;font-size:9pt" | Armor-piercing
| style="font-size:9pt" | Dreadnought
|-
|-
| style="font-size:9pt" | Cost
! colspan="2" style="background:lightblue;width:350px;font-family: sans-serif;font-size:10pt" | Weapon - Plasma Cannon [x3]
| style="font-size:9pt" | 100 Logistics, 6400 Metal, 2000 Radioactives, 440 seconds
|-
|-
| colspan="2" style="background:lightblue;text-align:center;font-size:9pt" | Statistics
| style="font-family: sans-serif;font-size:9pt" | DPS
| style="font-family: sans-serif;font-size:9pt" | 26
|-
|-
| style="font-size:9pt" | Hit Points
| style="font-family: sans-serif;font-size:9pt" | Range
| style="font-size:9pt" | 14000
| style="font-family: sans-serif;font-size:9pt" | 700
|-
|-
| style="font-size:9pt" | Armor
! colspan="2" style="background:lightblue;width:350px;font-family: sans-serif;font-size:10pt" | Weapon - Heavy Autocannon [x4]
| style="font-size:9pt" | 60%
|-
| style="font-family: sans-serif;font-size:9pt" | DPS
| style="font-family: sans-serif;font-size:9pt" | 45
|-
| style="font-family: sans-serif;font-size:9pt" | Range
| style="font-family: sans-serif;font-size:9pt" | 750
|}
|}


The Prometheus&nbsp;is a Dreadnought class warship for the Post-Human Coalition.
The Prometheus&nbsp;is a Dreadnought class warship for the Post-Human Coalition.
== Background ==


'''Dreadnought Destroyer''' - Anti-dreadnought unit with full armor-piercing, but weak against large armies of cruisers.
{{SectionTemplate
|h=h3
|title=Lore
|content=
The Prometheus remains highly controversial within the PHC since its entire existence is justified on its ability to kill the Hyperion. The Prometheus is very vulnerable to both frigates and cruisers, thus making it largely unsuited on the battlefield unless the opponent is fielding Hyperions.  
The Prometheus remains highly controversial within the PHC since its entire existence is justified on its ability to kill the Hyperion. The Prometheus is very vulnerable to both frigates and cruisers, thus making it largely unsuited on the battlefield unless the opponent is fielding Hyperions.  


This capital ship is devastating versus other dreadnoughts. It is capable of incredible bursts of damage against single targets and is greatly feared in the field. Like its other dreadnought counterparts, the Prometheus has heavy armor that absorbs up to 60% of incoming damage.
This capital ship is devastating versus other dreadnoughts. It is capable of incredible bursts of damage against single targets and is greatly feared in the field. Like its other dreadnought counterparts, the Prometheus has heavy armor that absorbs up to 60% of incoming damage.


The Prometheus is well-armed, though its most prominent armament is its front-mounted Quad Pulse Cannon. This impressive weapon deals massive damage to in-range enemies which completely ignores enemy armor. 3 smaller plasma cannons mounted on the ship are excellent for annihilating enemy cruisers at a medium range, and 4 heavy autocannons round out its arsenal by using depleted uranium shells to punch holes in nearby smaller targets.
The Prometheus is well-armed, though its most prominent armament is its front-mounted Quad Pulse Cannon. This impressive weapon deals massive damage to in-range enemies which completely ignores enemy armor. Three smaller Plasma Cannons mounted on the ship are excellent for annihilating enemy cruisers at a medium range, and four Heavy Autocannons round out its arsenal by using depleted uranium shells to punch holes in nearby smaller targets.
}}


== Weapon Specs ==
{{SectionTemplate
|h=h3
|title=Dreadnought Upgrades
|content=}}
{{SectionTemplate
|h=h4
|title=Instant Repair - Single Use Effect
|content=
Immediately restores 5000 health to the Dreadnought by deploying a cloud of short-lived nanites.
}}


=== Quad Pulse Cannon ===
{{SectionTemplate
|h=h4
|title=Main Battery Overload - 1st Tech Path Upgrade Level 1
|content=
Adds a slow-recharge alternative firing mode to the Dreadnought's main cannon that shreds all but the hardest targets in single activation.


*338 DPS per unit
'''Overload'''
*750 meter range
*100% armor-piercing


=== Plasma Cannon ===
The Prometheus shunts all of its available power into a rapid-fire barrage of laser pulses.
* 114 DPS per unit
* 750 meters
* Armor-piercing
* Long Recharge
}}


*9 DPS per unit
{{SectionTemplate
*600 meter range
|h=h4
|title=Annihilate - 1st Tech Path Upgrade Level 2
|content=
Increases firing rate of entire army by 25% by centralizing weapon protocols within the Dreadnought's mainframe.
* Requires 1st Tech Path Upgrade Level 1
* Army aura that increases attack speed by 25%
}}


=== Heavy Autocannon ===
{{SectionTemplate
|h=h4
|title=Substructure Reinforcement - 1st Tech Path Upgrade Level 3
|content=
Grants the entire army additional hit points by injecting preframulated amulite into the support structures.
* Requires Tech Path Upgrade Level 2
* Army aura that increases hit points by 15%
}}


*24 DPS per unit  
{{SectionTemplate
*800 meter range
|h=h4
== Game Usage ==
|title=Draining Beams - 2nd Tech Path Upgrade Level 1
* The Prometheus can be treated as a tier 3 Athena, melting any tier 3 units if allowed to engage in close combat.  
|content=
* Despite its description and the nature of its weapons, it's still quite deadly vs cruisers (albeit less than the Hyperion, but in a out-lasting manner rather than damage). Approaching a Prometheus with a cruiser army will still incur quite some cruiser losses but you can eventually wear it down.  
Adds two health-draining beam modules to the Dreadnought. Their experimental nature only allows them to target enemy Dreadnoughts and Juggernauts.
* if there is no supporting army, the Prometheus can actually be taken down by swarming frigates, a very cost-effective method, although it is an unlikelyscenario.  
 
'''Draining Beam'''
 
Experimental nanite beam that repairs the hull of the Dreadnought using material scavenged from an enemy Dreadnought,
* 65 DPS per unit
* 750 meters
* Armor-piercing
* Long Recharge
}}
 
{{SectionTemplate
|h=h4
|title=Precision - 2nd Tech Path Upgrade Level 2
|content=
Boosts the entire army's damage against Dreadnought and Juggernaut class enemies by 20% thanks to advanced superstructure analysis.
* Requires 2nd Tech Path Upgrade Level 1
* Army aura that increases damage dealt to Dreadnoughts and Juggernauts by 20%
}}
 
{{SectionTemplate
|h=h4
|title=Durantium Armor - 2nd Tech Path Upgrade Level 3
|content=
Increases Armor by 20% with a permanent coat of extra-hard Durantium alloy.
* Requires 2nd Tech Path Upgrade Level 2
* Increase the Prometheus armor to 80%.
}}
 
{{SectionTemplate
|h=h3
|title=Tactics
|content=
* The Prometheus can be treated as a tier 3 [[Athena]], melting any tier 3 units if allowed to engage in close combat.  
* Despite its description and the nature of its weapons, it's still quite deadly vs cruisers (albeit less than the [[Hyperion]], but in a out-lasting manner rather than damage). Approaching a Prometheus with a cruiser army will still incur quite some cruiser losses but you can eventually wear it down.  
* If there is no supporting army, the Prometheus can actually be taken down by swarming frigates, a very cost-effective method, although it is an unlikely scenario.  
* The Prometheus can also be used to clear defenses as its main weapon can target turrets. However, it does so in a brute force manner and will likely go down itself if the defenses is well fortified and has many Sentinel Turrets or Pulverizer Turrets or their upgraded versions.  
* The Prometheus can also be used to clear defenses as its main weapon can target turrets. However, it does so in a brute force manner and will likely go down itself if the defenses is well fortified and has many Sentinel Turrets or Pulverizer Turrets or their upgraded versions.  
* Although there are army aura upgrades available, it's usually recommended to get the Dreadnought enhancing upgrades instead to further turn the Prometheus into a moving Dreadnought killer that causes non-anti-Dread Dreadnoughts to shy away from engaging, allowing the Prometheus and its supporting army to pose more threat and take important positions.  
* Although there are army aura upgrades available, it's usually recommended to get the Dreadnought enhancing upgrades instead to further turn the Prometheus into a moving Dreadnought killer that causes non-anti-Dread Dreadnoughts to shy away from engaging, allowing the Prometheus and its supporting army to pose more threat and take important positions.
[[Category:Pages with broken file links]]
}}
 
{{SectionTemplate
|h=h3
|title=Image Gallery
|content=
<gallery heights="160px" widths="200px">
File:PHC-Prometheus.jpg
</gallery>
}}
 
[[Category:Post-Human Coalition]]
[[Category:PHC Unit]]
[[Category:Dreadnought]]

Latest revision as of 13:49, 31 October 2021

Prometheus
PHC - Hyperion
PHC-Prometheus.jpg
PHC-Prometheus.jpg
General Information
Type Dreadnought
Constructed by Dread Launch
Cost
Time 300 seconds
Metal 5500
Radioactives 2000
Logistics 100
Stats
Spawn Count 1
Hit Points 44800
Armor 7
Sight Radius 1400
Radar Radius 1415
Weapon - Quad Pulse Cannon
DPS 262
Range 750
Armor-piercing
Weapon - Plasma Cannon [x3]
DPS 26
Range 700
Weapon - Heavy Autocannon [x4]
DPS 45
Range 750

The Prometheus is a Dreadnought class warship for the Post-Human Coalition.

Dreadnought Destroyer - Anti-dreadnought unit with full armor-piercing, but weak against large armies of cruisers.

Lore

The Prometheus remains highly controversial within the PHC since its entire existence is justified on its ability to kill the Hyperion. The Prometheus is very vulnerable to both frigates and cruisers, thus making it largely unsuited on the battlefield unless the opponent is fielding Hyperions.

This capital ship is devastating versus other dreadnoughts. It is capable of incredible bursts of damage against single targets and is greatly feared in the field. Like its other dreadnought counterparts, the Prometheus has heavy armor that absorbs up to 60% of incoming damage.

The Prometheus is well-armed, though its most prominent armament is its front-mounted Quad Pulse Cannon. This impressive weapon deals massive damage to in-range enemies which completely ignores enemy armor. Three smaller Plasma Cannons mounted on the ship are excellent for annihilating enemy cruisers at a medium range, and four Heavy Autocannons round out its arsenal by using depleted uranium shells to punch holes in nearby smaller targets.


Dreadnought Upgrades

Instant Repair - Single Use Effect

Immediately restores 5000 health to the Dreadnought by deploying a cloud of short-lived nanites.


Main Battery Overload - 1st Tech Path Upgrade Level 1

Adds a slow-recharge alternative firing mode to the Dreadnought's main cannon that shreds all but the hardest targets in single activation.

Overload

The Prometheus shunts all of its available power into a rapid-fire barrage of laser pulses.

  • 114 DPS per unit
  • 750 meters
  • Armor-piercing
  • Long Recharge


Annihilate - 1st Tech Path Upgrade Level 2

Increases firing rate of entire army by 25% by centralizing weapon protocols within the Dreadnought's mainframe.

  • Requires 1st Tech Path Upgrade Level 1
  • Army aura that increases attack speed by 25%


Substructure Reinforcement - 1st Tech Path Upgrade Level 3

Grants the entire army additional hit points by injecting preframulated amulite into the support structures.

  • Requires Tech Path Upgrade Level 2
  • Army aura that increases hit points by 15%


Draining Beams - 2nd Tech Path Upgrade Level 1

Adds two health-draining beam modules to the Dreadnought. Their experimental nature only allows them to target enemy Dreadnoughts and Juggernauts.

Draining Beam

Experimental nanite beam that repairs the hull of the Dreadnought using material scavenged from an enemy Dreadnought,

  • 65 DPS per unit
  • 750 meters
  • Armor-piercing
  • Long Recharge


Precision - 2nd Tech Path Upgrade Level 2

Boosts the entire army's damage against Dreadnought and Juggernaut class enemies by 20% thanks to advanced superstructure analysis.

  • Requires 2nd Tech Path Upgrade Level 1
  • Army aura that increases damage dealt to Dreadnoughts and Juggernauts by 20%


Durantium Armor - 2nd Tech Path Upgrade Level 3

Increases Armor by 20% with a permanent coat of extra-hard Durantium alloy.

  • Requires 2nd Tech Path Upgrade Level 2
  • Increase the Prometheus armor to 80%.


Tactics

  • The Prometheus can be treated as a tier 3 Athena, melting any tier 3 units if allowed to engage in close combat.
  • Despite its description and the nature of its weapons, it's still quite deadly vs cruisers (albeit less than the Hyperion, but in a out-lasting manner rather than damage). Approaching a Prometheus with a cruiser army will still incur quite some cruiser losses but you can eventually wear it down.
  • If there is no supporting army, the Prometheus can actually be taken down by swarming frigates, a very cost-effective method, although it is an unlikely scenario.
  • The Prometheus can also be used to clear defenses as its main weapon can target turrets. However, it does so in a brute force manner and will likely go down itself if the defenses is well fortified and has many Sentinel Turrets or Pulverizer Turrets or their upgraded versions.
  • Although there are army aura upgrades available, it's usually recommended to get the Dreadnought enhancing upgrades instead to further turn the Prometheus into a moving Dreadnought killer that causes non-anti-Dread Dreadnoughts to shy away from engaging, allowing the Prometheus and its supporting army to pose more threat and take important positions.


Image Gallery