Prometheus: Difference between revisions

From Ashes of the Singularity - Official Wiki
Jump to navigation Jump to search
No edit summary
(Game Usage section)
Line 2: Line 2:
{| class="wikitable" style="float:right;margin-top:0;"
{| class="wikitable" style="float:right;margin-top:0;"
|-
|-
! style="background:lightblue;width:350px;font-size:10pt" colspan="2" | Prometheus
! colspan="2" style="background:lightblue;width:350px;font-size:10pt" | Prometheus
|-
|-
| style="text-align:center;font-size:7pt" colspan="2" | [[File:PHC-Prometheus.jpg|center|200px|PHC-Prometheus.jpg]]
| colspan="2" style="text-align:center;font-size:7pt" | [[File:PHC-Prometheus.jpg|center|200px|PHC-Prometheus.jpg]]
|-
|-
| style="background:lightblue;text-align:center;font-size:9pt" colspan="2" | General Data
| colspan="2" style="background:lightblue;text-align:center;font-size:9pt" | General Data
|-
|-
| style="font-size:9pt" | Faction
| style="font-size:9pt" | Faction
Line 17: Line 17:
| style="font-size:9pt" | 100 Logistics, 6400 Metal, 2000 Radioactives, 440 seconds
| style="font-size:9pt" | 100 Logistics, 6400 Metal, 2000 Radioactives, 440 seconds
|-
|-
| style="background:lightblue;text-align:center;font-size:9pt" colspan="2" | Statistics
| colspan="2" style="background:lightblue;text-align:center;font-size:9pt" | Statistics
|-
|-
| style="font-size:9pt" | Hit Points
| style="font-size:9pt" | Hit Points
Line 51: Line 51:


*24 DPS per unit  
*24 DPS per unit  
*800 meter range  
*800 meter range
 
== Game Usage ==
* The Prometheus can be treated as a tier 3 Athena, melting any tier 3 units if allowed to engage in close combat.
* Despite its description and the nature of its weapons, it's still quite deadly vs cruisers (albeit less than the Hyperion, but in a out-lasting manner rather than damage). Approaching a Prometheus with a cruiser army will still incur quite some cruiser losses but you can eventually wear it down.
* if there is no supporting army, the Prometheus can actually be taken down by swarming frigates, a very cost-effective method, although it is an unlikelyscenario.
* The Prometheus can also be used to clear defenses as its main weapon can target turrets. However, it does so in a brute force manner and will likely go down itself if the defenses is well fortified and has many Sentinel Turrets or Pulverizer Turrets or their upgraded versions.
* Although there are army aura upgrades available, it's usually recommended to get the Dreadnought enhancing upgrades instead to further turn the Prometheus into a moving Dreadnought killer that causes non-anti-Dread Dreadnoughts to shy away from engaging, allowing the Prometheus and its supporting army to pose more threat and take important positions.
[[Category:Pages with broken file links]]
[[Category:Pages with broken file links]]

Revision as of 09:06, 17 February 2019

Prometheus
PHC-Prometheus.jpg
PHC-Prometheus.jpg
General Data
Faction Post-Human Coalition
Type Dreadnought
Cost 100 Logistics, 6400 Metal, 2000 Radioactives, 440 seconds
Statistics
Hit Points 14000
Armor 60%

The Prometheus is a Dreadnought class warship for the Post-Human Coalition.

Background

The Prometheus remains highly controversial within the PHC since its entire existence is justified on its ability to kill the Hyperion. The Prometheus is very vulnerable to both frigates and cruisers, thus making it largely unsuited on the battlefield unless the opponent is fielding Hyperions.

This capital ship is devastating versus other dreadnoughts. It is capable of incredible bursts of damage against single targets and is greatly feared in the field. Like its other dreadnought counterparts, the Prometheus has heavy armor that absorbs up to 60% of incoming damage.

The Prometheus is well-armed, though its most prominent armament is its front-mounted Quad Pulse Cannon. This impressive weapon deals massive damage to in-range enemies which completely ignores enemy armor. 3 smaller plasma cannons mounted on the ship are excellent for annihilating enemy cruisers at a medium range, and 4 heavy autocannons round out its arsenal by using depleted uranium shells to punch holes in nearby smaller targets.

Weapon Specs

Quad Pulse Cannon

  • 338 DPS per unit
  • 750 meter range
  • 100% armor-piercing

Plasma Cannon

  • 9 DPS per unit
  • 600 meter range

Heavy Autocannon

  • 24 DPS per unit
  • 800 meter range

Game Usage

  • The Prometheus can be treated as a tier 3 Athena, melting any tier 3 units if allowed to engage in close combat.
  • Despite its description and the nature of its weapons, it's still quite deadly vs cruisers (albeit less than the Hyperion, but in a out-lasting manner rather than damage). Approaching a Prometheus with a cruiser army will still incur quite some cruiser losses but you can eventually wear it down.
  • if there is no supporting army, the Prometheus can actually be taken down by swarming frigates, a very cost-effective method, although it is an unlikelyscenario.
  • The Prometheus can also be used to clear defenses as its main weapon can target turrets. However, it does so in a brute force manner and will likely go down itself if the defenses is well fortified and has many Sentinel Turrets or Pulverizer Turrets or their upgraded versions.
  • Although there are army aura upgrades available, it's usually recommended to get the Dreadnought enhancing upgrades instead to further turn the Prometheus into a moving Dreadnought killer that causes non-anti-Dread Dreadnoughts to shy away from engaging, allowing the Prometheus and its supporting army to pose more threat and take important positions.