Overmind

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Overmind
Sub dreadnought overmind.jpg
The Overmind
General Data
Faction Substrate
Type Dreadnought
Cost 90 Logistics, 3200 Metal, 2400 Radioactives, 400 seconds
Statistics
Hit Points 4000
Energy 0
Shields 11000
Armor 60%

The Overmind is a dreadnought-class ship for the Substrate.


Background

A swarm dreadnought that serves as an armed, mobile drone platform. Drones, however, are not its only form of attack -- the Overmind boasts 4 Gentle Persuader Level III Plasma Negotiators that fire bursts of energy against land-based targets. Can upgrade to a shield projector to replenish nearby shield integrity. 

Weapon Specs

Gentle Persuader Level III Plasma Negotiator [x4]

  • 64 DPS per unit
  • 600 meter range

Drone ManuFactory

Massive chamber housing nanites that continually replenish 3 deadly drone swarms.

  • 2 Assault Drone Swarms
  • 1 Anti-Air Drone Swarm (Invincible)

Game Usage

  • The Overmind can be treated as a tier 3 Drone Hive, possessing 2 assault Drone Swarms and 1 anti-air Drone Swarm, which is invincible (meaning the Overmind always have anti-air damage). However, its drones are significantly stronger (in both health and damage) than Drone Hives and replenish much faster and is a lot stronger than a common misconception that it possesses 3 Drone Swarms equivalent to 3 Drone Hives.
  • Once Shield Projector upgrade is acquired, the Overmind offers very good sustainability and with a few more Caregivers, can quickly recover the shield damage done by EMP Pulse orbital (however, this is not to be misinterpreted as it can completely outlast the combo usage of both EMP Pulse and Plasma Storm together, as that would require a lot of Caregivers).
  • The Overmind weaponry offers generic, but good damage, thus allowing it to engage almost any targets on the ground and air (except for very heavy Strategic Bombers and Harbingers), posing serious threat if the opponent is ill-prepared for it. It does, however, have a very exploitable weakness which is its Drone Swarms themselves. This allows high AA damage army to nullify its DPS, allowing the army to slowly wear it down without much casualties.
  • Unlike other Dreadnoughts, the Overmind is strong vs air and requires very moderate or little anti-air support. This can throw player off from the common reflex to use air army to dissuade a Dreadnought army. Combined with being the cheapest Dreadnought, this makes the Overmind usually the first Dreadnought to build and can cause serious threat being alone by itself (if the player chooses to do so) while the main army is posing threats somewhere else.
  • The Overmind attack range is further than a player usually perceives as its Drones can move further away from it with a fairly far lease range. With some meticulous kiting, this can allow the Overmind to siege defenses while taking little damage. This, however, can not exploit Sentinel Turrets, Pulverizer Turrets or their upgraded versions as their range is further than this.