Objective: Difference between revisions
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<Trigger Name="Dialogue_02d" Type="Timer" Timer="1" Inactive="1" > | <Trigger Name="Dialogue_02d" Type="Timer" Timer="1" Inactive="1" > | ||
<Objective Name="Mex_Built_Obj" String="NewTutorial_Obj_Mex" SetCheck="false" /> | |||
<Objective Name="Mex_Built_Obj" String="NewTutorial_Obj_Mex" SetCheck="false" /> | |||
</Trigger> | </Trigger> |
Revision as of 10:31, 22 February 2018
The Objective command is used to display and update the in-game objectives panel in the top right corner.
Objective Name: Arbitrary name given to the objective String: String representing an objective name in the mission text CSV file SetCheck: true=box is checked, false=box is not <Objective Name="ObjEx" String="Mission5_Objective1A" /> <Objective Name="ObjEx" SetCheck="1"/>
Here's an example of what it'd look like:
<Trigger Name="Dialogue_02d" Type="Timer" Timer="1" Inactive="1" >
<Objective Name="Mex_Built_Obj" String="NewTutorial_Obj_Mex" SetCheck="false" />
</Trigger>