Objective: Difference between revisions

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(Created page with "Objective Name: Arbitrary name given to the objective String: String representing an objective name in the mission text CSV file SetCheck: 1=box is checked, 0=box is not <Obj...")
 
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Objective Name: Arbitrary name given to the objective String: String representing an objective name in the mission text CSV file SetCheck: 1=box is checked, 0=box is not  
The Objective command is used to display and update the in-game objectives panel in the top right corner.
 
Objective Name: Arbitrary name given to the objective String: String representing an objective name in the mission text CSV file SetCheck: true=box is checked, false=box is not  
<Objective Name="ObjEx" String="Mission5_Objective1A" /> <Objective Name="ObjEx" SetCheck="1"/>
<Objective Name="ObjEx" String="Mission5_Objective1A" /> <Objective Name="ObjEx" SetCheck="1"/>
Here's an example of what it'd look like:
<Trigger Name="Dialogue_02d" Type="Timer" Timer="1" Inactive="1" >
    <Objective Name="Mex_Built_Obj"  String="NewTutorial_Obj_Mex" SetCheck="false" />
</Trigger>

Latest revision as of 10:32, 22 February 2018

The Objective command is used to display and update the in-game objectives panel in the top right corner.

Objective Name: Arbitrary name given to the objective String: String representing an objective name in the mission text CSV file SetCheck: true=box is checked, false=box is not <Objective Name="ObjEx" String="Mission5_Objective1A" /> <Objective Name="ObjEx" SetCheck="1"/>

Here's an example of what it'd look like:

<Trigger Name="Dialogue_02d" Type="Timer" Timer="1" Inactive="1" >
   <Objective Name="Mex_Built_Obj"  String="NewTutorial_Obj_Mex" SetCheck="false" />	
</Trigger>