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{{DISPLAYTITLE:<span style="position: absolute; clip: rect(1px 1px 1px 1px); clip: rect(1px, 1px, 1px, 1px);">{{FULLPAGENAME}}</span>}}
{{HeaderTemplate
|welcome=Nemesis
}}
{| class="wikitable" style="float:right;margin-top:0;"
{| class="wikitable" style="float:right;margin-top:0;"
|-
|-
! colspan="2" style="background:lightblue;width:350px;font-size:10pt" | Nemesis
! colspan="2" style="background:lightblue;width:350px;font-family: sans-serif;font-size:10pt" | [[PHC]] - Nemesis
|-
| colspan="2" style="text-align:center;font-family: sans-serif;font-size:7pt" | [[File:PHC-Nemesis.jpg|center|200px|PHC-Nemesis.jpg]]
|-
!! colspan="2" style="background:lightblue;text-align:center;font-family: sans-serif;font-size:9pt" | General Information
|-
| style="font-family: sans-serif;font-size:9pt" | Type
| style="font-family: sans-serif;font-size:9pt" | Cruiser
|-
| style="font-family: sans-serif;font-size:9pt" | Constructed by
| style="font-family: sans-serif;font-size:9pt" | [[Armory]]
|-
!! colspan="2" style="background:lightblue;text-align:center;font-family: sans-serif;font-size:9pt" | Cost
|-
| style="font-family: sans-serif;font-size:9pt" | Time
| style="font-family: sans-serif;font-size:9pt" | 60 seconds
|-
| style="font-family: sans-serif;font-size:9pt" | Metal
| style="font-family: sans-serif;font-size:9pt" | 750
|-
| style="font-family: sans-serif;font-size:9pt" | Logistics
| style="font-family: sans-serif;font-size:9pt" | 16
|-
!! colspan="2" style="background:lightblue;text-align:center;font-family: sans-serif;font-size:9pt" | Stats
|-
| style="font-family: sans-serif;font-size:9pt" | Spawn Count
| style="font-family: sans-serif;font-size:9pt" | 1
|-
| style="font-family: sans-serif;font-size:9pt" | Hit Points
| style="font-family: sans-serif;font-size:9pt" | 500
|-
|-
| colspan="2" style="text-align:center;font-size:7pt" | [[File:PHC-Nemesis.jpg|center|200px|PHC-Nemesis.jpg]]<br/> Image caption
| style="font-family: sans-serif;font-size:9pt" | Sight Radius
| style="font-family: sans-serif;font-size:9pt" | 1000
|-
|-
| colspan="2" style="background:lightblue;text-align:center;font-size:9pt" | General Data
| style="font-family: sans-serif;font-size:9pt" | Radar Radius
| style="font-family: sans-serif;font-size:9pt" | 1015
|-
|-
| style="font-size:9pt" | Faction
! colspan="2" style="background:lightblue;width:350px;font-family: sans-serif;font-size:10pt" | Weapon - TG-400 Heavy Sniper Railgun
| style="font-size:9pt" | Post-Human Coalition
|-
|-
| style="font-size:9pt" | Type
| style="font-family: sans-serif;font-size:9pt" | DPS
| style="font-size:9pt" | Cruiser
| style="font-family: sans-serif;font-size:9pt" | 83
|-
|-
| style="font-size:9pt" | Cost
| style="font-family: sans-serif;font-size:9pt" | Range
| style="font-size:9pt" | 4 Logistics, 500 Metal, 50 Radioactives, 60 seconds
| style="font-family: sans-serif;font-size:9pt" | 1200
|-
|-
| colspan="2" style="background:lightblue;text-align:center;font-size:9pt" | Statistics
| colspan="2" style="font-family: sans-serif;font-size:9pt" | Armor-piecing; Requires energy; Long recharge
|-
|-
| style="font-size:9pt" | Hit Points
! colspan="2" style="background:lightblue;width:350px;font-family: sans-serif;font-size:10pt" | Weapon - Thantos LP A-1000 Plasma Cannon [x2]
| style="font-size:9pt" | 500
|-
|-
| style="font-size:9pt" | Energy
| style="font-family: sans-serif;font-size:9pt" | DPS
| style="font-size:9pt" | 0
| style="font-family: sans-serif;font-size:9pt" | 22
|-
|-
| style="font-size:9pt" | Armor
| style="font-family: sans-serif;font-size:9pt" | Range
| style="font-size:9pt" | 0
| style="font-family: sans-serif;font-size:9pt" | 1200
|}
|}


The Nemesis is a cruiser class ship for the Post-Human Coalition.
The Nemesis is a cruiser class ship for the Post-Human Coalition.


== Background ==
Anti-dreadnought cruiser with powerful armor piercing attack. Long range but little health. Can't target buildings.


The Nemesis was the PHC’s answer to Typhon’s “Assassin” cruiser. Like the Assassin, the Nemesis fires a single high energy slug that pierces all armor and does massive kinetic damage to its target. Because of the thermal energy produced with each shot, its rate of fire is severely restricted. The Nemesis remains the ultimate “sniper” construct on the field. The Nemesis is a fragile but deadly anti-cruiser unit. When massed, it can also destroy Dreadnoughts.


== Weapon Specs ==
{{SectionTemplate
|h=h3
|title=Lore
|content=
The Nemesis was the PHC’s answer to Typhon’s “Assassin” cruiser. Like the Assassin, the Nemesis fires a single high energy slug that pierces all armor and does massive kinetic damage to its target. Because of the thermal energy produced with each shot, its rate of fire is severely restricted. The Nemesis remains the ultimate “sniper” construct on the field. The Nemesis is a fragile but deadly against dreadnoughts and juggernauts due to its ability to negate all armor.


=== TG-400 Heavy Sniper Railgun ===
It is armed with TG-400 Heavy Sniper Railgun, a specialized version of PHC rail cannon technology, with long-range and capable of doing tremendous damage, it is brutal against cruisers and dreadnoughts; and two Thantos LP A-1000 Plasma Cannon, short-range but powerful weapons.
}}


*51 DPS per unit
{{SectionTemplate
*960 meter range
|h=h3
*Armor Piercing
|title=Tactics
*Long Recharge
|content=
* Nemesis is extremely good vs. Dreadnoughts and Juggernauts that don't do insane AoE damage and/or multi-targeting damage. They're quicker to amass and more mobile than other expensive solutions, such as anti-Dread Dreadnoughts, anti-Jugg Juggernauts or tier 2 anti-Dreadnoughts defenses.
* Nemesis, despite being able to target frigates, is rather helpless vs them due to its low rate of fire and high amount of overkill damage.
* Using Nemesis to deal with [[Athena]] or [[Mauler]] swarms is usually a bad idea due to the high mobility (once engaged in combat), high health and high DPS of these close combat cruisers. However, mixing in Nemesis once the Athena meat shield has become significant enough to block enemy Athenas and/or Maulers from reaching the Nemesis will start to yield value over time, particularly when the Nemesis can fire its Railgun more than once, essentially one-shotting 2 cruisers out of the equation.
* Similar to Athena, Nemesis main weapon cannot target turrets, making it contribute very little when attacking defenses.
}}


=== Thantos LP A-1000 Plasma Cannon [x2] ===
{{SectionTemplate
|h=h3
|title=Image Gallery
|content=
<gallery heights="160px" widths="200px">
File:PHC-Zeus.jpg
</gallery>
}}


*34 DPS per unit
[[Category:Post-Human Coalition]]
*480 meter range
[[Category:PHC Unit]]
*Armor Piercing
[[Category:Cruiser]]

Latest revision as of 13:45, 31 October 2021

Nemesis
PHC - Nemesis
PHC-Nemesis.jpg
PHC-Nemesis.jpg
General Information
Type Cruiser
Constructed by Armory
Cost
Time 60 seconds
Metal 750
Logistics 16
Stats
Spawn Count 1
Hit Points 500
Sight Radius 1000
Radar Radius 1015
Weapon - TG-400 Heavy Sniper Railgun
DPS 83
Range 1200
Armor-piecing; Requires energy; Long recharge
Weapon - Thantos LP A-1000 Plasma Cannon [x2]
DPS 22
Range 1200

The Nemesis is a cruiser class ship for the Post-Human Coalition.

Anti-dreadnought cruiser with powerful armor piercing attack. Long range but little health. Can't target buildings.


Lore

The Nemesis was the PHC’s answer to Typhon’s “Assassin” cruiser. Like the Assassin, the Nemesis fires a single high energy slug that pierces all armor and does massive kinetic damage to its target. Because of the thermal energy produced with each shot, its rate of fire is severely restricted. The Nemesis remains the ultimate “sniper” construct on the field. The Nemesis is a fragile but deadly against dreadnoughts and juggernauts due to its ability to negate all armor.

It is armed with TG-400 Heavy Sniper Railgun, a specialized version of PHC rail cannon technology, with long-range and capable of doing tremendous damage, it is brutal against cruisers and dreadnoughts; and two Thantos LP A-1000 Plasma Cannon, short-range but powerful weapons.


Tactics

  • Nemesis is extremely good vs. Dreadnoughts and Juggernauts that don't do insane AoE damage and/or multi-targeting damage. They're quicker to amass and more mobile than other expensive solutions, such as anti-Dread Dreadnoughts, anti-Jugg Juggernauts or tier 2 anti-Dreadnoughts defenses.
  • Nemesis, despite being able to target frigates, is rather helpless vs them due to its low rate of fire and high amount of overkill damage.
  • Using Nemesis to deal with Athena or Mauler swarms is usually a bad idea due to the high mobility (once engaged in combat), high health and high DPS of these close combat cruisers. However, mixing in Nemesis once the Athena meat shield has become significant enough to block enemy Athenas and/or Maulers from reaching the Nemesis will start to yield value over time, particularly when the Nemesis can fire its Railgun more than once, essentially one-shotting 2 cruisers out of the equation.
  • Similar to Athena, Nemesis main weapon cannot target turrets, making it contribute very little when attacking defenses.


Image Gallery