Nemesis: Difference between revisions

From Ashes of the Singularity - Official Wiki
Jump to navigation Jump to search
No edit summary
 
(2 intermediate revisions by 2 users not shown)
Line 1: Line 1:
 
{{DISPLAYTITLE:<span style="position: absolute; clip: rect(1px 1px 1px 1px); clip: rect(1px, 1px, 1px, 1px);">{{FULLPAGENAME}}</span>}}
{{HeaderTemplate
|welcome=Nemesis
}}
{| class="wikitable" style="float:right;margin-top:0;"
{| class="wikitable" style="float:right;margin-top:0;"
|-
|-
! colspan="2" style="background:lightblue;width:350px;font-size:10pt" | Nemesis
! colspan="2" style="background:lightblue;width:350px;font-family: sans-serif;font-size:10pt" | [[PHC]] - Nemesis
|-
| colspan="2" style="text-align:center;font-family: sans-serif;font-size:7pt" | [[File:PHC-Nemesis.jpg|center|200px|PHC-Nemesis.jpg]]
|-
!! colspan="2" style="background:lightblue;text-align:center;font-family: sans-serif;font-size:9pt" | General Information
|-
| style="font-family: sans-serif;font-size:9pt" | Type
| style="font-family: sans-serif;font-size:9pt" | Cruiser
|-
| style="font-family: sans-serif;font-size:9pt" | Constructed by
| style="font-family: sans-serif;font-size:9pt" | [[Armory]]
|-
!! colspan="2" style="background:lightblue;text-align:center;font-family: sans-serif;font-size:9pt" | Cost
|-
| style="font-family: sans-serif;font-size:9pt" | Time
| style="font-family: sans-serif;font-size:9pt" | 60 seconds
|-
| style="font-family: sans-serif;font-size:9pt" | Metal
| style="font-family: sans-serif;font-size:9pt" | 750
|-
| style="font-family: sans-serif;font-size:9pt" | Logistics
| style="font-family: sans-serif;font-size:9pt" | 16
|-
!! colspan="2" style="background:lightblue;text-align:center;font-family: sans-serif;font-size:9pt" | Stats
|-
| style="font-family: sans-serif;font-size:9pt" | Spawn Count
| style="font-family: sans-serif;font-size:9pt" | 1
|-
| style="font-family: sans-serif;font-size:9pt" | Hit Points
| style="font-family: sans-serif;font-size:9pt" | 500
|-
| style="font-family: sans-serif;font-size:9pt" | Sight Radius
| style="font-family: sans-serif;font-size:9pt" | 1000
|-
|-
| colspan="2" style="text-align:center;font-size:7pt" | [[File:PHC-Nemesis.jpg|center|200px|PHC-Nemesis.jpg]]The Nemesis
| style="font-family: sans-serif;font-size:9pt" | Radar Radius
| style="font-family: sans-serif;font-size:9pt" | 1015
|-
|-
| colspan="2" style="background:lightblue;text-align:center;font-size:9pt" | General Data
! colspan="2" style="background:lightblue;width:350px;font-family: sans-serif;font-size:10pt" | Weapon - TG-400 Heavy Sniper Railgun
|-
|-
| style="font-size:9pt" | Faction
| style="font-family: sans-serif;font-size:9pt" | DPS
| style="font-size:9pt" | [[PHC Units|Post-Human Coalition]]
| style="font-family: sans-serif;font-size:9pt" | 83
|-
|-
| style="font-size:9pt" | Type
| style="font-family: sans-serif;font-size:9pt" | Range
| style="font-size:9pt" | Cruiser
| style="font-family: sans-serif;font-size:9pt" | 1200
|-
|-
| style="font-size:9pt" | Cost
| colspan="2" style="font-family: sans-serif;font-size:9pt" | Armor-piecing; Requires energy; Long recharge
| style="font-size:9pt" |10 Logistics, 500 Metal, 100 Radioactives, 60 Seconds
|-
|-
| colspan="2" style="background:lightblue;text-align:center;font-size:9pt" | Statistics
! colspan="2" style="background:lightblue;width:350px;font-family: sans-serif;font-size:10pt" | Weapon - Thantos LP A-1000 Plasma Cannon [x2]
|-
|-
| style="font-size:9pt" | Hit Points
| style="font-family: sans-serif;font-size:9pt" | DPS
| style="font-size:9pt" | 500
| style="font-family: sans-serif;font-size:9pt" | 22
|-
|-
| style="font-size:9pt" | Armor
| style="font-family: sans-serif;font-size:9pt" | Range
| style="font-size:9pt" |20%
| style="font-family: sans-serif;font-size:9pt" | 1200
|}
|}


Line 30: Line 65:
Anti-dreadnought cruiser with powerful armor piercing attack. Long range but little health. Can't target buildings.
Anti-dreadnought cruiser with powerful armor piercing attack. Long range but little health. Can't target buildings.


== Background ==


{{SectionTemplate
|h=h3
|title=Lore
|content=
The Nemesis was the PHC’s answer to Typhon’s “Assassin” cruiser. Like the Assassin, the Nemesis fires a single high energy slug that pierces all armor and does massive kinetic damage to its target. Because of the thermal energy produced with each shot, its rate of fire is severely restricted. The Nemesis remains the ultimate “sniper” construct on the field. The Nemesis is a fragile but deadly against dreadnoughts and juggernauts due to its ability to negate all armor.
The Nemesis was the PHC’s answer to Typhon’s “Assassin” cruiser. Like the Assassin, the Nemesis fires a single high energy slug that pierces all armor and does massive kinetic damage to its target. Because of the thermal energy produced with each shot, its rate of fire is severely restricted. The Nemesis remains the ultimate “sniper” construct on the field. The Nemesis is a fragile but deadly against dreadnoughts and juggernauts due to its ability to negate all armor.


== Weapon Specs ==
It is armed with TG-400 Heavy Sniper Railgun, a specialized version of PHC rail cannon technology, with long-range and capable of doing tremendous damage, it is brutal against cruisers and dreadnoughts; and two Thantos LP A-1000 Plasma Cannon, short-range but powerful weapons.
 
}}
=== TG-400 Heavy Sniper Railgun ===
A specialized version of PHC rail cannon technology. Long-range and capable of doing tremendous damage. Brutal against cruisers and dreadnoughts.
*87 DPS per unit
*800 meters range
*80% Armor Piercing
*Long Recharge


=== Thantos LP A-1000 Plasma Cannon [x2] ===
{{SectionTemplate
A short-range but powerful weapon.
|h=h3
*36 DPS per unit
|title=Tactics
*400 meters range
|content=
== Game Usage ==
* Nemesis is extremely good vs. Dreadnoughts and Juggernauts that don't do insane AoE damage and/or multi-targeting damage. They're quicker to amass and more mobile than other expensive solutions, such as anti-Dread Dreadnoughts, anti-Jugg Juggernauts or tier 2 anti-Dreadnoughts defenses.
* Nemesis is extremely good vs. Dreadnoughts and Juggernauts that don't do insane AoE damage and/or multi-targeting damage. They're quicker to amass and more mobile than other expensive solutions, such as anti-Dread Dreadnoughts, anti-Jugg Juggernauts or tier 2 anti-Dreadnoughts defenses.
* Nemesis, despite being able to target frigates, is rather helpless vs them due to its low rate of fire and high amount of overkill damage.
* Nemesis, despite being able to target frigates, is rather helpless vs them due to its low rate of fire and high amount of overkill damage.
* Using Nemesis to deal with Athena or Mauler swarms is usually a bad idea due to the high mobility (once engaged in combat), high health and high DPS of these close combat cruisers. However, mixing in Nemesis once the Athena meat shield has become significant enough to block enemy Athenas and/or Maulers from reaching the Nemesis will start to yield value over time, particularly when the Nemesis can fire its Railgun more than once, essentially one-shotting 2 cruisers out of the equation.
* Using Nemesis to deal with [[Athena]] or [[Mauler]] swarms is usually a bad idea due to the high mobility (once engaged in combat), high health and high DPS of these close combat cruisers. However, mixing in Nemesis once the Athena meat shield has become significant enough to block enemy Athenas and/or Maulers from reaching the Nemesis will start to yield value over time, particularly when the Nemesis can fire its Railgun more than once, essentially one-shotting 2 cruisers out of the equation.
* Similar to Athena, Nemesis main weapon cannot target turrets, making it contribute very little when attacking defenses.
* Similar to Athena, Nemesis main weapon cannot target turrets, making it contribute very little when attacking defenses.
}}
{{SectionTemplate
|h=h3
|title=Image Gallery
|content=
<gallery heights="160px" widths="200px">
File:PHC-Zeus.jpg
</gallery>
}}
[[Category:Post-Human Coalition]]
[[Category:PHC Unit]]
[[Category:Cruiser]]

Latest revision as of 13:45, 31 October 2021

Nemesis
PHC - Nemesis
PHC-Nemesis.jpg
PHC-Nemesis.jpg
General Information
Type Cruiser
Constructed by Armory
Cost
Time 60 seconds
Metal 750
Logistics 16
Stats
Spawn Count 1
Hit Points 500
Sight Radius 1000
Radar Radius 1015
Weapon - TG-400 Heavy Sniper Railgun
DPS 83
Range 1200
Armor-piecing; Requires energy; Long recharge
Weapon - Thantos LP A-1000 Plasma Cannon [x2]
DPS 22
Range 1200

The Nemesis is a cruiser class ship for the Post-Human Coalition.

Anti-dreadnought cruiser with powerful armor piercing attack. Long range but little health. Can't target buildings.


Lore

The Nemesis was the PHC’s answer to Typhon’s “Assassin” cruiser. Like the Assassin, the Nemesis fires a single high energy slug that pierces all armor and does massive kinetic damage to its target. Because of the thermal energy produced with each shot, its rate of fire is severely restricted. The Nemesis remains the ultimate “sniper” construct on the field. The Nemesis is a fragile but deadly against dreadnoughts and juggernauts due to its ability to negate all armor.

It is armed with TG-400 Heavy Sniper Railgun, a specialized version of PHC rail cannon technology, with long-range and capable of doing tremendous damage, it is brutal against cruisers and dreadnoughts; and two Thantos LP A-1000 Plasma Cannon, short-range but powerful weapons.


Tactics

  • Nemesis is extremely good vs. Dreadnoughts and Juggernauts that don't do insane AoE damage and/or multi-targeting damage. They're quicker to amass and more mobile than other expensive solutions, such as anti-Dread Dreadnoughts, anti-Jugg Juggernauts or tier 2 anti-Dreadnoughts defenses.
  • Nemesis, despite being able to target frigates, is rather helpless vs them due to its low rate of fire and high amount of overkill damage.
  • Using Nemesis to deal with Athena or Mauler swarms is usually a bad idea due to the high mobility (once engaged in combat), high health and high DPS of these close combat cruisers. However, mixing in Nemesis once the Athena meat shield has become significant enough to block enemy Athenas and/or Maulers from reaching the Nemesis will start to yield value over time, particularly when the Nemesis can fire its Railgun more than once, essentially one-shotting 2 cruisers out of the equation.
  • Similar to Athena, Nemesis main weapon cannot target turrets, making it contribute very little when attacking defenses.


Image Gallery