NamedCreate Trigger: Difference between revisions

From Ashes of the Singularity - Official Wiki
Jump to navigation Jump to search
(Created page with "'''NamedCreate triggers''' fire when a specific unit or building is spawned via a script. ==Arguments== *'''Target''' - Name of the script-spawned unit or building. *'''IsBui...")
 
No edit summary
(One intermediate revision by the same user not shown)
Line 1: Line 1:
[[Category:Triggers]]
'''NamedCreate triggers''' fire when a specific unit or building is spawned via a script.
'''NamedCreate triggers''' fire when a specific unit or building is spawned via a script.
==Arguments==
 
== Arguments ==
 
*'''Target''' - Name of the script-spawned unit or building.  
*'''Target''' - Name of the script-spawned unit or building.  
*'''IsBuilding''' - If this is a building (if not it refers to a unit).  
*'''IsBuilding''' - If this is a building (if not it refers to a unit).  
==Common Usage==
 
These triggers have largely fallen by the wayside in favor of better options (activating inactive[[Timer]] triggers, primarily)
== Common Usage ==
==Examples==
 
These triggers have largely fallen by the wayside in favor of better options (activating inactive [[Timer|Timer]] triggers, primarily)
 
== Examples ==
 
   <Trigger Name="MoveBrainWhale0" Type="NamedCreate" Target="BrainWhale" >
   <Trigger Name="MoveBrainWhale0" Type="NamedCreate" Target="BrainWhale" >
     <AttackAttackMove Name="BrainWhale" Position="6464,-3048,0"/>
     <AttackAttackMove Name="BrainWhale" Position="6464,-3048,0"/>
   </Trigger>
   </Trigger>
From the Deneb mission in Imminent Crisis, this tells the brainwhale to move as soon as it is spawned.
From the Deneb mission in Imminent Crisis, this tells the brainwhale to move as soon as it is spawned.

Revision as of 20:22, 18 January 2017

NamedCreate triggers fire when a specific unit or building is spawned via a script.

Arguments

  • Target - Name of the script-spawned unit or building.
  • IsBuilding - If this is a building (if not it refers to a unit).

Common Usage

These triggers have largely fallen by the wayside in favor of better options (activating inactive Timer triggers, primarily)

Examples

 <Trigger Name="MoveBrainWhale0" Type="NamedCreate" Target="BrainWhale" >
   <AttackAttackMove Name="BrainWhale" Position="6464,-3048,0"/>
 </Trigger>

From the Deneb mission in Imminent Crisis, this tells the brainwhale to move as soon as it is spawned.